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    • Roberto_Trinkel shared an article.

      March 21 at 7:57am
      1 person likes this external article.
    • Roberto_Trinkel shared an article.

      February 20 at 1:34pm
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      1 person likes this external article.
      Primary Access: tabletop roleplaying game
      Assignment #1: entertaining, unpredictable, creative, truthful, friendly
      Assignment #2: exotic, mysterious, tempting


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      March 5, 2013 8:36 PM PST
      PA: Table-top, video games
      #1: Unpredictable, Humourous, Resourceful, Compulsive, Good-natured
      #2: Surreal, Exaggerated, awe-inspiring


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      April 10, 2013 10:57 AM PDT
    • Roberto_Trinkel shared an article.

      December 20, 2012 at 2:41pm
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      I think each class having the maneuver mechanic should have a different die size equal to the size of his hit dice: example, the fighter should have 6 d10 expert dice at high levels, when the monk has 6 d8 and the rogue 6d6.
      Also, on the subject of weapon choices, every characters had time only to learn two (2) weapons in the list given to his class, except for the fighter, who his better trained with weapons, who learns how to use two groups of similar weapons. His damage with such a...


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      January 4, 2013 7:37 AM PST
      To clarify, there is no difference between background and profession. More skills are needed, but profession is a category which helps define the character's skills. A woodcutter, for example, would be recommended to have the skills Climb, Drive, Gather Information, Plants Knowledge and Use Rope, while the ability of a woodcutter to fell trees would be described narratively, without specifying restrictive limits such as how long it takes or how much damage a falling tree would do. A character...

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      January 6, 2013 8:44 PM PST
    • Roberto_Trinkel posted to kitman's forum thread.

      August 17, 2012 at 2:24pm
    • GMChris voted in the poll, "Magic properties 2".

      May 23, 2012 at 9:07pm
      1 person likes this poll.
    • GMChris voted in the poll, "Morale".

      April 27, 2012 at 2:31pm
      1 person likes this poll.
    • GMChris voted in the poll, "In a game that provides limited access to self-healing, which do you prefer?".

      April 25, 2012 at 5:56pm
      1 person likes this poll.
    • GMChris voted in the poll, "What kind of access should player characters have to self-healing?".

      April 25, 2012 at 5:55pm
      1 person likes this poll.
    • GMChris voted in the poll, "Even more crazy or new stuff (elaborate in the comments)".

      April 19, 2012 at 3:03pm
      1 person likes this poll.
    • GMChris voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".

      April 19, 2012 at 3:03pm
      1 person likes this poll.
    • GMChris voted in the poll, "Resist damage from evil foes ".

      April 19, 2012 at 3:02pm
      1 person likes this poll.
    • GMChris voted in the poll, "Smite evil foes ".

      April 19, 2012 at 3:02pm
      1 person likes this poll.
    • GMChris voted in the poll, "Protect his or her allies ".

      April 19, 2012 at 3:02pm
      1 person likes this poll.
    • GMChris voted in the poll, "Be an expert at mounted combat ".

      April 19, 2012 at 3:02pm
      1 person likes this poll.
    • GMChris voted in the poll, "Simulating Combat".

      April 11, 2012 at 6:20pm
      3 people like this poll.
    • GMChris voted in the poll, "Elements of Adventures".

      April 4, 2012 at 5:30pm
      1 person likes this poll.
    • GMChris voted in the poll, "Raise Dead".

      March 30, 2012 at 5:56pm
      1 person likes this poll.
    • GMChris voted in the poll, "Do you like Rob’s proposal?".

      March 28, 2012 at 2:36pm
      1 person likes this poll.
    • GMChris voted in the poll, "Random monsters and treasures ".

      March 21, 2012 at 9:04pm
      1 person likes this poll.
    • GMChris voted in the poll, "Players can balance risk versus reward".

      March 21, 2012 at 9:03pm
      1 person likes this poll.

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