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    • robertneaves shared an article.

      April 22 at 6:15am
      1 person likes this external article.
    • robertneaves shared an article.

      April 15 at 7:11am
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      sounds like the CP system from skills and powers in 2e
      April 27, 2013 7:51 AM PDT
      Pondering the direction of skills. I asked myself what skills would I say I possessed in my life. Sadly, I can only think of two exemplary (Carpentry and Performance - day job vs. aspiring actor). My conclusion is this:
      *Skills are vague in most cases - Looking at Perform (not a listed SKILL in this iteration as yet), obviously there are many types of performance (Dance, Oration, Acting, Painting, Sculpting, etc.). So it seems to me that a general Skill (ARTISTRY) can represent a sub-skill...


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      April 28, 2013 7:48 AM PDT
    • robertneaves shared an article.

      February 25 at 6:41am
      2 people like this external article.
    • robertneaves shared an article.

      February 18 at 6:39am
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      1 person likes this external article.
      (con't) I think that the game does need to reward both good Character Building AND good Party Building. I mean, it is fun sometimes to make a special group that breaks from the norm, but part of the reason that is fun is because it does in fact make the whole concept more challenging. A group of all fighters is great in straight combat, but the lack of the other 3 archetypes makes it harder to avoid traps, handle swarms, counter magic, and heal magically, as well as repel undead. A party of all...

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      1 person likes this discussion post.
      March 6, 2013 9:06 AM PST
      I love playing clerics, but I also like the option of DMing a world inspired by Lord of the Rings or Game of Thrones - both settings with lower magic and less healing. Just as Mike Mearls likes to run an all day castle siege, and Chris Perkins a new campaign with lots of political intrigue, I think the basic rules should allow for an easy to use option for non-magical, or more rare, or slower forms of healing. Keep up the good work, Mike - and thanks as always for listening!
      April 23, 2013 8:54 AM PDT
    • robertneaves shared an article.

      February 14 at 6:47am
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      1 person likes this external article.
      This does not square with my experience of female gamers. The most common complaint I get from women at the table is that they're bored by number-crunching and cautious exploration, and want to fast-forward to the part where they get to strew monster guts all over the dungeon (preferably described by the DM in graphic detail). As far as relationships go, it's mostly seducing bad guys to gain the advantage over them, or casual sex with no consequences. The only players I've ever seen looking for...

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      2 people like this discussion post.
      February 19, 2013 12:33 PM PST
      I think their are factors that make romance in campaigns more likely. A DM can increase their chances of romance or other high roleplay options by just creating a more interactive world. Players should feel a part of the world rather than a game peice being railroaded from one dungeon to the next. Npcs should be given flavor so that players remember them and want to spend more time with them. Players need to take the attitude that the world and its cast of characters are not just numbers to be...

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      February 20, 2013 7:00 PM PST
    • robertneaves updated their profile.

      November 20, 2012 at 12:57pm
    • robertneaves shared an article.

      November 15, 2012 at 5:56am
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      Sudden Death was Awesome. I've spent the last 4-5 days (since last Wednesday) looking up the Article Archives for the next instalment of the DM Experience. Hope to see it soon, your stories and tips are just awesome.
      If not for being inspired by your Column, I would never have taken the step to become a DM.


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      2 people like this discussion post.
      November 25, 2012 6:15 PM PST
      I like your idea
      December 12, 2012 9:52 PM PST
    • robertneaves posted to DontEatRawHagis' forum thread.

      October 27, 2012 at 12:28pm
    • robertneaves shared an article.

      October 24, 2012 at 9:22am
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      Looks awesome, but I would make the wings bigger so I could believe that it could fly.
      November 21, 2012 9:08 AM PST
      The real test is to se gem dragon... we hated the arts of gem-dragons in 3rd edition
      November 23, 2012 7:27 AM PST
    • robertneaves shared an article.

      October 15, 2012 at 9:53am
    • robertneaves and havard are now friends.

      July 29, 2012 at 11:55am
    • robertneaves posted to Ore's forum thread on the D&D Parents group.

      Forum Topic: D&D and Dying
      July 28, 2012 at 1:17pm
    • robertneaves shared an article.

      July 16, 2012 at 9:09am
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      Roleplaying and adventuring is teamplay so other characters should have problem with ones that want to rest after 5mins of adventuring.
      Easiest irl examples for 5min workday are:
      You are doing a project...
      You are working...
      You are playing a team based sport...
      ...and have one person to join you who is really good at what you are doing, but she's such a primadonna or slacker that she'll only write really good A4/works for 5mins/gets score or two for your team and then...


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      July 23, 2012 5:00 AM PDT
      I'm not sure the goal here is actually to eliminate the five-minute work day. Character power levels have to be balanced around something. To me, Mearls' initiative seems to be an essential response to the challenge of the FMWD, in that it can come about irregardless of the number or strength of encounters the players undertake. By considering opponents' power levels over a universal measure which affects all characters, the day, he is attempting to minimize the effect of play style on...

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      July 24, 2012 7:53 PM PDT
    • Brapnor voted in the poll, "How many resources should a cleric spend healing allies?".

      July 2, 2012 at 2:42pm
      2 people like this poll.
    • robertneaves shared an article.

      June 5, 2012 at 6:11am
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      I like the racial archtypes created by racial penalties as well, but my playgroup is full of oldschool players anyway, so regardless of what the rules say, we never have Elves with 16+ Constitution; its just lore that we'll never let die. So whether or not they include the racial penalties in the mechanics, they'll always show up when ya want 'em to.
      June 9, 2012 6:46 PM PDT
      Floating bonus for humans: sounds pretty good. Bonuses in every stat as well? Not so much. I think it would serve the archetype of the adaptable, "everyone's unique" human better to have multiple floating bonuses (probably with a limit of +2 -- +3 at the most -- per stat) than to have static, across the board +1s. Humanity's adaptability comes from the adaptability of each individual, true, but also from the slough of differing abilities found when the race is taken as a whole. Additionally, I...

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      June 13, 2012 11:31 PM PDT
    • GMChris voted in the poll, "Magic properties 2".

      May 23, 2012 at 10:29am
      1 person likes this poll.
    • GMChris voted in the poll, "Simulating Combat".

      May 10, 2012 at 11:40am
      3 people like this poll.

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