This is something i totally agree with. another post mentioned splitting different spells up between different classes, but then you need all those classes to cover every magic need. Letting people do different things via flavor, makes the spells seem entirely different
I dont think the core rules need to give you that much flavor. Building a mechanic that lets you build your own background is much better. The fighter maneuvers and monk ki abilities are a great example. You can either chose ones that you like, or just pick and chose and slowly build your own fighting styles. By giving a base set of spells and abilites that all of that class has(set spell list) and then encounter powers that build your story.
they are looking like to fight with a big, strong and hurtful group. they are looking like a green cavemen with structure of a dwarf and a cruel orc face. the goblins that i know look more like to run away immidietly. to sum up, i like this goblins, but they are looking like an half green caveorc half green cavedwarf.
View full commentthey are looking like to fight with a big, strong and hurtful group. they are looking like a green cavemen with structure of a dwarf and a cruel orc face.
the goblins that i know look more like to run away immidietly.
to sum up, i like this goblins, but they are looking like an half green caveorc half green cavedwarf.
Not really a fan of the goblin at the top. Seems a little too thick and stocky through the trunk. His eyes are dull, and the face reminds me more of a sleepy orc (savage, but tired and dull). The eyes should be sharper, more clever. The sloping forehead is good, but the wide underbitten jaw screams orc. I'd rather see a pointy chin, and a face broadest at the temples. Almost elfin, just ugly. On the positives, I like the overall proportions. The almost monkey-like arms read well to...
View full commentNot really a fan of the goblin at the top. Seems a little too thick and stocky through the trunk. His eyes are dull, and the face reminds me more of a sleepy orc (savage, but tired and dull). The eyes should be sharper, more clever. The sloping forehead is good, but the wide underbitten jaw screams orc. I'd rather see a pointy chin, and a face broadest at the temples. Almost elfin, just ugly.
On the positives, I like the overall proportions. The almost monkey-like arms read well to me. As I said before, I'd narrow the trunk a bit. I definitely like the push for a more defined culture, too.
Posture, the goblin seems a little too orc-like. I'd like to see him standing a bit straighter, more like the sketch in the bottom left (though the overly skinny legs of that sketch makes me read the goblin as being comic relief-fodder).
So, for me, a good start, but there's still a ways to go.
In my opinion, there are a few things the wrong with this gnoll; a) the little braids near the ear, need to go, this is, in a sense, a bipedal, humanoid hyena, so the ear hair, looks unnatural, b) they need to look dumb, but not like Quasimodo, the hunchback thing is weird and awkward, it needs to look hyena like, so have their back straighter, but give them sloping shoulders, c) their knees do not ALWAYS have to be bent, they are humanoids, so give them something that says 'feral' without...
View full commentIn my opinion, there are a few things the wrong with this gnoll; a) the little braids near the ear, need to go, this is, in a sense, a bipedal, humanoid hyena, so the ear hair, looks unnatural, b) they need to look dumb, but not like Quasimodo, the hunchback thing is weird and awkward, it needs to look hyena like, so have their back straighter, but give them sloping shoulders, c) their knees do not ALWAYS have to be bent, they are humanoids, so give them something that says 'feral' without saying 'unevolved' or 'underdeveloped', d) they need to be muscular, but not so bulky, they're hunters, not lumbering oafs, so their necks do not have to bee 4 feet in circumference, and lastly, e) their faces need to be a tad more humanoid, they should be distinctly hyena like, but not so much it looks like someone cut out a hyena head and stuck it on a body.
I got to see Cormyr and Lolth sets yesterday and the miniatures look awesome! Some new sculpts and the repaints are amazing! I'm sure I'll try the game out but I'm most excited about using these miniatures in my 4e game! :)
Peter - I wish you could tell me that "Attach THIS card to THIS creature" wasn't final rules text... "This card to A Creature" and/or "This card to A creature YOU CONTROL" being the standard methods of describing this action. Why This to This?? Stranyge Eanglshe?
View full commentPeter - I wish you could tell me that "Attach THIS card to THIS creature" wasn't final rules text...
"This card to A Creature" and/or "This card to A creature YOU CONTROL" being the standard methods of describing this action. Why This to This?? Stranyge Eanglshe?
Just got a chance to playtest and we enjoyed the experience except the cleric once again had to be locked in only choosing cure light wounds and not the other more exciting spells so that the party didn't have to spend days resting after several encounters. The self healing option should be bought back into the game in some way, i.e. able to use healing surges during a short rest.
I'm a bit disappointed about the clarification on advantage and disadvantage. I was assuming that each advantage would cancel one source of disadvantage and vice versa. So with advantage twice and disadvantage once, you'd still have advantage.