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    • Roadtoad shared an article.

      November 19, 2012 at 1:22pm
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      1 person likes this external article.
      I see worries that tracking expertise over the course of a long round could pull players out of the story.
      You could represent expertise dice WITH ACTUAL DICE.
      If you have 5d6 in XD, then stack 5 six-siders in front of you at the start of your turn. If you use 2 on attack, they go into the center of the table. You can then use the remaining 3 on parrying, attacks of opportunity, etc.
      This prevents the need to track anything in your head.


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      January 12, 2013 3:37 PM PST
      You could split XD into Expertise Dice and Damage Dice.
      When a player gains an XD according to currently rules, give fighters the choice to gain a "Damage Die" instead, that adds to every attack. Then get rid of Deadly Strike. This will let players differentiate between "Simple Fighter" and a fighter with a variety of combat options.
      Alternatively, replace XD with "Action Points", but still give fighters the choice between "one action point" and "one damage die" at key levels. Then,...


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      January 12, 2013 4:12 PM PST
    • Roadtoad added a comment to WotC_GregB's blog post on the DnD Next group.

      Sneak Attack and Backstab
      Last time I talked about sneak attack, I asked whether people felt the whole...
      March 28, 2012 at 4:35pm
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      I love the idea of expanding on Sneak Attack, and I love the idea that Fighters can get their back stabs in too. Making surprise attacks their own sub-system would grant all kinds of fun options fo combat and sneaky characters alike. After all, if its a universal mechanic, combat characters and stealth characters can get their own special ways of inflicting sneak attacks.
      Maybe a duelist can slip a light one in any time they trip up their opponent, while an assassin can end the fight with a...


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      July 8, 2012 6:48 AM PDT
      I'd like to see an playtest happen with two level 6 rogues in the party, one that works like Rob's and one that work's like marcos9999's. Then I will be able to decide. Both sound like good ideas, but I'd have to see them in action to decide.
      July 17, 2012 3:34 PM PDT
    • GMChris voted in the poll, "Do you like Rob’s proposal?".

      March 28, 2012 at 4:32pm
      1 person likes this poll.
    • jskell27 voted in the poll, "Sneak Attack".

      March 8, 2012 at 2:31pm
      1 person likes this poll.
    • jskell27 voted in the poll, "Death in D&D".

      March 7, 2012 at 10:41am
      2 people like this poll.
    • jskell27 voted in the poll, "Hit Points".

      March 1, 2012 at 3:23pm
      2 people like this poll.
    • Roadtoad added a comment to WotC_GregB's blog post on the DnD Next group.

      Hit Points
      In various D&D editions, player character durability evolved with the game as...
      March 1, 2012 at 3:23pm
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      Just wanted to say that I really, really, really like marcos9999's ideas here.
      July 17, 2012 2:31 PM PDT
      I agree with marcos9999 that the idea of hit points is lunacy especially considering its origin, but I do think Gygax and Arneson did it in the best possible way: characters started with the same HP (D6) as an attack could cause (D6). The blog post talks about the trouble of being stuck with 1 HP: 1 HP nothing! Every character was tromping around with enough health to maybe survive one sword blow - 1 was definitely worse but you weren't exactly sitting pretty anywhere else, either. The tactics...

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      July 18, 2012 9:11 PM PDT
    • jalopezjr voted in the poll, "CC - Gray Matter vs The Medusa Hydra ".

      July 11, 2011 at 2:49pm
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      July 11, 2011 at 2:49pm
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      July 11, 2011 at 2:48pm
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      July 11, 2011 at 2:48pm
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      July 11, 2011 at 2:48pm
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      July 11, 2011 at 2:47pm
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      July 11, 2011 at 2:47pm

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