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    • GMChris voted in the poll, "Even more crazy or new stuff (elaborate in the comments)".

      May 26, 2012 at 9:45am
      1 person likes this poll.
    • GMChris voted in the poll, "Gain noncombat bonuses in the pursuit of evil or the protection of others ".

      May 26, 2012 at 9:45am
      1 person likes this poll.
    • GMChris voted in the poll, "Resist damage from evil foes ".

      May 26, 2012 at 9:45am
      1 person likes this poll.
    • GMChris voted in the poll, "Smite evil foes ".

      May 26, 2012 at 9:45am
      1 person likes this poll.
    • GMChris voted in the poll, "Protect his or her allies ".

      May 26, 2012 at 9:45am
      1 person likes this poll.
    • GMChris voted in the poll, "Be an expert at mounted combat ".

      May 26, 2012 at 9:45am
      1 person likes this poll.
    • GMChris voted in the poll, "Feat Choice".

      May 26, 2012 at 9:43am
    • ricardopituski shared an article.

      May 26, 2012 at 7:49am
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      Clerics were more fun in 2nd edition. They were still healers which is (to me) their main distinction, but they did not fall behind as fast on the "I can hit that" scale because feats did not exist. In trying to balance the cleric in 3rd ed. someone somwhere thought they needed to have the same amount spells per day and the same top spell level as wizards. sounds good...but that means they have to lose ground in combat. But the 1st and 2nd edition description of cleric call the class a holy...

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      June 11, 2012 6:50 PM PDT
      1. The Cleric Is a Healer:
      “This one should seem obvious, but it's worth making it clear that we assume that clerics can heal and that their abilities should reflect that. A player new to D&D who creates a cleric could focus on keeping the rest of the characters on their feet, and the mechanics would make that easy to understand and do.” - M.Mearls
      No, absolutely not. Especially not at the top of the list. A Cleric has the ability to aid his allies, including the ability to Heal...


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      1 person likes this discussion post.
      June 13, 2012 4:29 AM PDT
    • ricardopituski added a comment to WotC_Trevor's blog post on the DnD Next group.

      Monstrous Musings
      In D&D, monster entries give DMs pre-built enemies to throw at characters....
      May 26, 2012 at 7:28am
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      The only thing I need from books is numbers and a small descriptions/flavor. I find large and extensive fluff blocks to be rather useless, as they often don't fit into whatever particular setting or situation I happen to be running.
      I care about numbers because I want the numbers to be balanced. I never want to worry about mechanical balance - everything else I can make up, but please don't make me do math.


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      July 22, 2012 11:01 AM PDT
      I agree with other posters that the 2e page design is an ideal balance.
      I also want to make a statement heretical to game design: In past editions, annoying gaps in design have led to great play. 2nd ed often left the GM without a clear answer, leading to improvisation and better role-playing. Being outsmarted by players is fine, and as long as they haven't broken the game outright, exploiting the setting (not just an ill-worded rule) is a good thing. In real life, there are lots of...


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      March 19, 2013 8:01 AM PDT
    • ricardopituski added a comment to WotC_Trevor's blog post on the DnD Next group.

      Variations on a Monstrous Theme
      A few weeks ago, Tom shared some thoughts about D&D design and...
      May 26, 2012 at 7:17am
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      2 people like this blog post.
      The monsters in D&D Next are bland. But, hey, we are just starting out. I have regularly added an ability or two to monsters to keep them from just being sources of damage. The Monsters in 4th Ed. are better because they where not just a Goblin, but many types of Goblins, each with their own special powers and abilities. With Pathfinder, you can add classes to monsters, but that does take time and is hard to run off the cuff. It is easy to add powers to monster in 4th Ed. My suggestion would be...

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      1 person likes this discussion post.
      August 9, 2012 1:33 AM PDT
      Oh, one more thing. I keep seeing comments like "The DM should just add or alter whatever they want". That is true and a good philosphy. But, if DMs are just supposed to make it up themselves, then why have a rulebook? And how are the players supposed to have any idea what to expect?
      August 9, 2012 1:37 AM PDT
    • ricardopituski added a comment to WotC_Trevor's blog post on the DnD Next group.

      Skills and Task Resolution
      Since 2nd Edition, the principle methods of character customization lived in...
      May 23, 2012 at 8:21pm
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      1 person likes this blog post.
      I agree with some observations. One thing that frustrated me to no end in 4ed was that players looked up to "Skills" section of their character sheets as some kind of choice menu.
      Considering that skill system is mostly used out of combat, in roleplaying situations - it felt like it was overly restricting. Furthermore, penalizing party for failures created a situation where players would pass on interesting ideas because their characters are unlikely to make the roll.
      I also didn't...


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      July 22, 2012 10:31 AM PDT
      I think that ability checks could work for all 'skill' checks. But there are two things missing from that basic approach. The first is that some skills really do require learning and, secondly, people can get better with practice.
      But I think it's a very simple prospect to address both while still retaining the same mechanic.
      First is to have a small list of skills that require training (acrobatics, swimming, etc.). There would have to be a mechanic for limiting the number and types....


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      1 person likes this discussion post.
      August 13, 2012 3:16 PM PDT
    • ricardopituski added a comment to WotC_Trevor's blog post on the DnD Next group.

      Paladin Design Goals
      A few weeks ago, we shared a high-level overview of the design goals for the...
      May 23, 2012 at 6:01pm
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      4 people like this blog post.
      Except then You have to sacrifice your background and specialty choices just to approximate that class, rather than having an equal ability to explore different stories within the class as the Fighter, Rogue, Cleric, and Wizard do.
      NO WAY.


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      January 25, 2013 6:22 AM PST
      I think in relation to paragraph 2 above, it would be awesome if a paladin had martial dice to use but instead of straight damage they could be used to provide effects based on deity choice. For example: I follow the edicts of a god of healing and as an option I can spend a martial die on a hit allowing the party member with the lowest HP to gain HP equal to a given modifier.
      February 24, 2013 9:32 AM PST
    • Ed_Warlord voted in the poll, "Iconic Cleric Poll".

      April 2, 2012 at 6:01pm
    • GMChris voted in the poll, "Raise Dead".

      April 2, 2012 at 5:57pm
      1 person likes this poll.
    • GMChris voted in the poll, "Ease vs. Complexity".

      April 2, 2012 at 5:54pm
      1 person likes this poll.

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