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    • RedHeadSamurai23 shared an article.

      May 16 at 11:29pm
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      Hello dear;
      how are you doing, It's a wonderful compliment to write to you at this moment. Honestly I'm interested to make a good relationship with you after I read your profile today and I am so much interested on you. I want to build a trust and honest good relationship with. However, I shall send to you my picture and tell you more details about myself on my next mail. I want you to write to me through my email (
      ...


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      May 20, 2013 3:09 PM PDT
      why hate on WOTC jeez! damn..nerds have gotten mean in my old age. ROAR.
      May 21, 2013 10:19 PM PDT
    • RedHeadSamurai23 shared an article.

      April 29 at 1:59am
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      Enjoying the playtest packet a great. Gives me just enough to play the way I want to play. Looking forward to seeing what else you come up with. I actually DO like the skill dice mechanic a lot, so a bit sad it might be going away, but I'm going to trust the alternatives will be just as interesting. Thanks for bringing in bits & pieces of the past, and reinterpreting the system with a more modern feel.
      May 11, 2013 7:41 AM PDT
      Sir Corin's got a point, there's a character in my group doing just what he says and the guy isn't greased up, just punching a lot. They're likely to beef up such feats, which would bring him onto par with the barbarian in the party, so I'm not sure Sir Corin's reservations aren't misplaced. Sorry about the triple negative.
      I appreciate Clan Battlerage clarifying h/h view of how maneuvers could work like powers. I think maneuvers have to be defined a lot more specifically to make their...


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      1 person likes this discussion post.
      May 15, 2013 2:11 PM PDT
    • RedHeadSamurai23 shared an article.

      April 22 at 3:34am
      1 person likes this external article.
    • Moruvai voted in the poll, "Which classes do you want to see in 5E?".

      April 6 at 4:55pm
      1 person likes this poll.
    • RedHeadSamurai23 shared an article.

      April 1 at 3:32am
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      Umm, in my last session my level one party encountered a band of orcs. I went through both my magic missile spells, one of them empowered to do maximum damage, and I only killed one Orc. Granted, my first casting was split my missile between three different orcs (as they all were already damaged by a fire trap) but didn't kill a single one despite the fact that they were each already hurt. My second cast used my daily feat to empower them and two missiles hit one Orc and killed him, and one...

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      May 11, 2013 7:54 AM PDT
      Maybe what they should do is have "classic" advancement, which is more of what we are used to and then "official advancement" for use in dnd encounters and living campaigns, as i suspect that's what is behind this move any way. Then people can chose. That could work but it involves not singling out the fast track approach as the default or "right" way to play.
      I know this for sure, it will fail miserable in its goal of attracting old school players back into the fold if they read that the...


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      May 11, 2013 8:59 AM PDT
    • RedHeadSamurai23 shared an article.

      February 17 at 11:14pm
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      1 person likes this external article.
      (con't) I think that the game does need to reward both good Character Building AND good Party Building. I mean, it is fun sometimes to make a special group that breaks from the norm, but part of the reason that is fun is because it does in fact make the whole concept more challenging. A group of all fighters is great in straight combat, but the lack of the other 3 archetypes makes it harder to avoid traps, handle swarms, counter magic, and heal magically, as well as repel undead. A party of all...

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      1 person likes this discussion post.
      March 6, 2013 9:06 AM PST
      I love playing clerics, but I also like the option of DMing a world inspired by Lord of the Rings or Game of Thrones - both settings with lower magic and less healing. Just as Mike Mearls likes to run an all day castle siege, and Chris Perkins a new campaign with lots of political intrigue, I think the basic rules should allow for an easy to use option for non-magical, or more rare, or slower forms of healing. Keep up the good work, Mike - and thanks as always for listening!
      April 23, 2013 8:54 AM PDT
    • RedHeadSamurai23 shared an article.

      February 4 at 4:50am
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      Conceptually, you're absolutely right. But take for instance, another type of example, probably more close to reality than yours (4:1). What happens when they build the classes, precisely the way they want to, with each getting the powers and upgrades that feel right with a level, not too little and not too much. Then, lets say they run the math and it turns out that one class is 7% more powerful than another. Or perhaps 17% or 37%. Then, how exactly do you change those classes to fix it. How do...

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      1 person likes this discussion post.
      February 18, 2013 3:08 PM PST
      I dont agree with experience changes, competent dms could handle exp. between classes. I always give different exp for all players, thats the different topic.
      Before we compare barbarian and fighter, we should see paladin and ranger too. (maybe spellsword, duskblade whatever it is) Now, you are changing something but when you add paladin/ranger we`ll see some issues too.


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      February 22, 2013 11:38 PM PST
    • RedHeadSamurai23 shared an article.

      February 3 at 11:28pm
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      Heroes of the Feywild was pretty good.
      February 11, 2013 3:44 AM PST
      Wotc should release Heroes of the Astral sea and The book of Exalted Deeds for 4e. They should also announce a new dungeon command set, Dythan's legion or Bael Turaths Cabal (dragonborn orTiefling warband).
      February 17, 2013 10:36 AM PST
    • RedHeadSamurai23 shared an article.

      January 7 at 4:11am
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      Have you considered consolidating Skills, Proficiencies, Languages, Bonus Spells, and so on under a unified Proficiency system powered by Skill Dice? If every class got two Proficiencies per level that could be spent to learn a new language, weapon, skill, spell or maneuver, it would go a long way towards enhancing character customization while also simplifying a large subset of the rules. It would also, quite frankly, make leveling up an exciting occurrence again, which is critical to the...

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      January 11, 2013 10:47 AM PST
      Also, have you considered writing guidelines for handing out bonus feats, skills, and maneuvers in the same way that a DM currently hands out magic items and spellbooks? Particularly maneuvers. The Fighter seeking out an elusive master warrior for training in their secret techniques is an evocative one. While this trope is most popular in Japanese fiction, it isn't exclusively so. See Agrippa, Bonetti's Defense, and Capo Ferro from the Princess Bride's dueling scene.
      January 11, 2013 11:04 AM PST
    • RedHeadSamurai23 shared an article.

      December 17, 2012 at 12:44am
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      1 person likes this external article.
      I think each class having the maneuver mechanic should have a different die size equal to the size of his hit dice: example, the fighter should have 6 d10 expert dice at high levels, when the monk has 6 d8 and the rogue 6d6.
      Also, on the subject of weapon choices, every characters had time only to learn two (2) weapons in the list given to his class, except for the fighter, who his better trained with weapons, who learns how to use two groups of similar weapons. His damage with such a...


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      January 4, 2013 7:37 AM PST
      To clarify, there is no difference between background and profession. More skills are needed, but profession is a category which helps define the character's skills. A woodcutter, for example, would be recommended to have the skills Climb, Drive, Gather Information, Plants Knowledge and Use Rope, while the ability of a woodcutter to fell trees would be described narratively, without specifying restrictive limits such as how long it takes or how much damage a falling tree would do. A character...

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      January 6, 2013 8:44 PM PST
    • RedHeadSamurai23 shared an article.

      December 5, 2012 at 7:33pm
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      What about reading of some new super adventure for 4E? Something for the Nentir Vale?
      1 person likes this discussion post.
      December 28, 2012 11:20 PM PST
      A map maker toolset that is easy to use.
      *Printer friendly etc.


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      1 person likes this discussion post.
      January 1, 2013 5:02 PM PST
    • RedHeadSamurai23 shared an article.

      December 3, 2012 at 10:11am
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      Don't know who is their PR "specialist" but they are gathering a lot of anger from 4e supporters.
      December 28, 2012 11:17 PM PST
      I'm so happy to see Chris, Wil, Scott, Mike and Jerry back but it also confirms how crappy Next is.
      Thankfully the players - and DM - are really personable because the game itself is rather boring. Look at Jim Darkmagic: he's gone from being really interesting mechanically to a one-trick pony. Wil's character has gone from tossing out rerolls to a character that has to go back to a basic attack to do anything. Who would believe an oath of enmity now takes an entire minute to come into...


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      April 5, 2013 6:24 AM PDT
    • RedHeadSamurai23 posted to his forum thread.

      Forum Topic: Initiative Feats
      November 15, 2012 at 10:17am
    • RedHeadSamurai23 shared an article.

      November 7, 2012 at 8:14am
      1 person likes this external article.
    • RedHeadSamurai23 shared an article.

      October 24, 2012 at 2:38am
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      Looks awesome, but I would make the wings bigger so I could believe that it could fly.
      November 21, 2012 9:08 AM PST
      The real test is to se gem dragon... we hated the arts of gem-dragons in 3rd edition
      November 23, 2012 7:27 AM PST
    • RedHeadSamurai23 created a new forum thread.

      September 10, 2012 at 11:17pm
    • RedHeadSamurai23 shared an article.

      July 25, 2012 at 11:10pm
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      But he does have a + 5 to Will... so doesnt it offset
      1 person likes this discussion post.
      August 1, 2012 4:00 PM PDT
      you my friend have asked the ultimate question that only the awesome have the answer to. sadly im not one of them.
      August 1, 2012 4:04 PM PDT

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