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9 months ago ::
Oct 07, 2012 - 12:23AM
#91
Date Joined:
Mar 11, 2010
a book in an aincent language. and look, Markelhay just got new toy ritual! Post tommorow.
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Big John Barleycorn
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Big John Barleycorn Big John Barleycorn, Level 5 Human, Knight Human Power Selection Option: Heroic Effort Languages: Common, Dwarven Theme: MercenaryVITALS AC: 25 Fort: 19 Ref: 15 Will: 17 HP: 38 /54 Surges: 8/11 Surge Value: 13 Initiative: +8 Speed: 5CURRENT ABILITY SCORES STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8 [] Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +9, Endurance +7, Heal +9, Intimidate +8 UNTRAINED SKILLS Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0 POWERS Standard Action Melee Basic Attack Vicious Longsword +1: +12 vs AC, 1d8+6 damage Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)Ranged Basic Attack Javelin (10/20): +10 vs AC, 1d6+5 damageMinor Action > Active < Knight Feature : Defender Aura Knight Feature : Battle Guardian > - < Fighter Utility : Defend the Line Stance > - < Fighter Utility : Hammer Hands Stance [] Level 2 Utility : Glowering Threat No Action [] Human Racial Power : Heroic Effort [X] Mercenary Theme Power : Takedown Strike [][] Attack Power : Power Strike FEATS Class Feat: Shield Finesse Racial Bonus Feat: Master at Arms Level 1: World Serpent's Grasp Level 2: Improve Initiative Level 4: Superior Will ITEMS Longsword +1 KhopeshShield of Protection [] Item Daily Power Delver's Plate Armor +2 [] Item Daily Power Javelin x3 Adventurer's Kit 1 Opal 235g 172s 50c Tsubasa Shou
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Tsubasa Shou iplay4e link Tsubasa Shou, level 2 Human Euphoric Ardent Theme: Windlord Languages: Common, Elven Origin: ElementalVITALS AC: 19 Fort: 16 Ref: 14 Will: 18 HP: 32 /32 Power Points: [][] Surges: 6/9 Surge Value: 8 Initiative: +2 Speed: 5CURRENT ABILITY SCORES STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18 [X][ Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +9, Diplomacy +10, Endurance +8, Heal +6, Intimidate +10UNTRAINED SKILLS Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2POWERS Standard Action Melee Basic Attack Greatspear: +7 vs AC, 1d10+2 damageHuman At-Will Attack (Augment 0 only): Focusing Strike At-Will Attack : Demoralizing Strike At-Will Attack : Energizing Strike []Encounter Attack : Wind Fury Assault [] Daily Attack : Battleborn Acuity Move Action Minor Action [][] Encounter Utility : Ardent Surge Immediate Reaction [] Daily Utility : Healing Bond No Action []Encounter Utility : Ardent Outrage FEATS Bonus Feat: Improved Defenses Human bonus Feat: Polearm Expertise Level 1: Weapon Proficiency: Greatspear Level 2: Armor Proficiency: Scale ITEMS Magic Scale Armor +1 Flute Silk Rope - 50 ft Torch x2 Sunrod Lantern Oil (pint) x3 Tent Bedroll Backpack Trail Rations x 10 Grappling Hook Climber's Kit Flint & Steel 0 g - 0 s - 0 c Reznik Callahan
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iPlay4e link Reznik Callahan, Level 1 Human (Elf), Ranger/Druid Languages: Common, Elven Theme: WerewolfCURRENT STATUS :VITALS AC: 17 Fort: 12 Ref: 15 Will: 14 HP: 25 /25 Surges: 6/7 Surge Value: 6 Initiative: +4 Speed: 7CURRENT ABILITY SCORES STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11 [X][] Action Point Milestone: 2/2 [] Second Wind TRAINED SKILLS Athletics +4, Nature +13, Perception +11, Stealth +9UNTRAINED SKILLS Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3 POWERS Standard Action At-Will Attack Twin Strike At-Will Attack Savage Rend At-Will Attack Wolf Shape Attack : Useable only in Wolf Form [] Encounter Attack Two-Fanged Strike [X] Daily Attack Sure Shot Minor Action At-Will Utility Hunter's Quarry At-Will Utility Wild Shape [] Encounter Utility Wolf Shape Free Action [X]Encounter Utility Elven Accuracy FEATS Level 1: Versatile Expertise Bow Expertise Totem ExpertiseITEMS Longbow Hide Armor Short Sword Totem Cold Weather Clothing Adventurer's Kit Bharhas
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iplay4e sheet Bharhas, Level 3 Human, Warlord | Sorcerer Human Power Selection Option: Bonus At-Will power Languages: Common, Elven Theme: GladiatorCURRENT STATUS : Phase of the Sun : *At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. *You also gain resist 5 cold.VITALS AC: 18 Fort: 18 Ref: 15 Will: 17 HP: 40 /40 Surges: 6/6 Surge Value: 10 Initiative: +1 Speed: 6CURRENT ABILITY SCORES STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17 [] Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9 UNTRAINED SKILLS Acrobatics -1, Arcana +1, Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1 POWERS Standard Action Melee Basic Attack Longsword : +9 vs AC, 1d8+5 damage Katar: +9 vs AC, 1d6+4 damage Warlord Attack : Wolf Pack Tactics Warlord Attack : Viper's Strike Sorcerer Attack : Storm Walk [] Gladiator Theme Attack : Disrupting Advance [] Level 1 Warlord Attack : Diabolic Stratagem [] Level 1 Sorcerer Attack : Cosmos Call Minor Action [] Level 2 Warlord Utility : Shake It Off [] Level 3 Sorcerer Attack : Lightning Cuts [] Warlord Feature : Inspiring Word Free Action Dark Sun Arcane Feature : Arcane Defiling No Action [] Warlord Feature : Battlefront Shift FEATS Racial Bonus Feat: Mastery of Knives Level 1: Hybrid Talent Level 2: Sorcerous Blade Channeling ITEMS Longsword KatarCloth Armor of Sudden Recovery +1 [] Item Daily Power Heavy ShieldCloak of Distortion Adventurer's Kit Survival Day x10 427g
9 months ago ::
Oct 07, 2012 - 12:26AM
#92
9 months ago ::
Oct 07, 2012 - 12:37AM
#93
Thanks. Can't sleep so I'll just do it now. What does everyone else think though? We've got three objectives to take care of. First, talk to Gibs to get some infor on how the rumors started, and that should probably be from someone that didn't talk to him at the funeral. I doubt he'd enjoy someone trying to bury what he thinks is a necromancer trying to grill him and his friends for info. Second, we should check out the crypt and I'd like everyone to be present when we do, preferably not by breaking into the place but if there's no other options then let's try not to involve the clergy or townspeople. Third, translate the book, but this might be a simple side quest. It might hold some clues as to why the professor was killed though, especially if the books follow things yearly. My best guess is that whoever took that book knew that the professor either was onto him or saw him doing something he shouldn't have and killed him for it, but it would have happened in the past year, otherwise the killer would have ransacked the library looking for the journal with that info. We can split up and do these tasks or work together, but I'd rather there not be a scene of six people interrogating a man when someone questions Gibs. Too much stress on the target and little chance of getting the right info. It's all up to you guys though.
9 months ago ::
Oct 07, 2012 - 12:41AM
#94
Date Joined:
Mar 11, 2010
Markelhay doesn't care about gibbs or talking to the clergyman. He will translate the book and he will most certaintly be at the crypt opening.
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Big John Barleycorn
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Big John Barleycorn Big John Barleycorn, Level 5 Human, Knight Human Power Selection Option: Heroic Effort Languages: Common, Dwarven Theme: MercenaryVITALS AC: 25 Fort: 19 Ref: 15 Will: 17 HP: 38 /54 Surges: 8/11 Surge Value: 13 Initiative: +8 Speed: 5CURRENT ABILITY SCORES STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8 [] Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +9, Endurance +7, Heal +9, Intimidate +8 UNTRAINED SKILLS Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0 POWERS Standard Action Melee Basic Attack Vicious Longsword +1: +12 vs AC, 1d8+6 damage Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)Ranged Basic Attack Javelin (10/20): +10 vs AC, 1d6+5 damageMinor Action > Active < Knight Feature : Defender Aura Knight Feature : Battle Guardian > - < Fighter Utility : Defend the Line Stance > - < Fighter Utility : Hammer Hands Stance [] Level 2 Utility : Glowering Threat No Action [] Human Racial Power : Heroic Effort [X] Mercenary Theme Power : Takedown Strike [][] Attack Power : Power Strike FEATS Class Feat: Shield Finesse Racial Bonus Feat: Master at Arms Level 1: World Serpent's Grasp Level 2: Improve Initiative Level 4: Superior Will ITEMS Longsword +1 KhopeshShield of Protection [] Item Daily Power Delver's Plate Armor +2 [] Item Daily Power Javelin x3 Adventurer's Kit 1 Opal 235g 172s 50c Tsubasa Shou
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Tsubasa Shou iplay4e link Tsubasa Shou, level 2 Human Euphoric Ardent Theme: Windlord Languages: Common, Elven Origin: ElementalVITALS AC: 19 Fort: 16 Ref: 14 Will: 18 HP: 32 /32 Power Points: [][] Surges: 6/9 Surge Value: 8 Initiative: +2 Speed: 5CURRENT ABILITY SCORES STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18 [X][ Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +9, Diplomacy +10, Endurance +8, Heal +6, Intimidate +10UNTRAINED SKILLS Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2POWERS Standard Action Melee Basic Attack Greatspear: +7 vs AC, 1d10+2 damageHuman At-Will Attack (Augment 0 only): Focusing Strike At-Will Attack : Demoralizing Strike At-Will Attack : Energizing Strike []Encounter Attack : Wind Fury Assault [] Daily Attack : Battleborn Acuity Move Action Minor Action [][] Encounter Utility : Ardent Surge Immediate Reaction [] Daily Utility : Healing Bond No Action []Encounter Utility : Ardent Outrage FEATS Bonus Feat: Improved Defenses Human bonus Feat: Polearm Expertise Level 1: Weapon Proficiency: Greatspear Level 2: Armor Proficiency: Scale ITEMS Magic Scale Armor +1 Flute Silk Rope - 50 ft Torch x2 Sunrod Lantern Oil (pint) x3 Tent Bedroll Backpack Trail Rations x 10 Grappling Hook Climber's Kit Flint & Steel 0 g - 0 s - 0 c Reznik Callahan
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iPlay4e link Reznik Callahan, Level 1 Human (Elf), Ranger/Druid Languages: Common, Elven Theme: WerewolfCURRENT STATUS :VITALS AC: 17 Fort: 12 Ref: 15 Will: 14 HP: 25 /25 Surges: 6/7 Surge Value: 6 Initiative: +4 Speed: 7CURRENT ABILITY SCORES STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11 [X][] Action Point Milestone: 2/2 [] Second Wind TRAINED SKILLS Athletics +4, Nature +13, Perception +11, Stealth +9UNTRAINED SKILLS Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3 POWERS Standard Action At-Will Attack Twin Strike At-Will Attack Savage Rend At-Will Attack Wolf Shape Attack : Useable only in Wolf Form [] Encounter Attack Two-Fanged Strike [X] Daily Attack Sure Shot Minor Action At-Will Utility Hunter's Quarry At-Will Utility Wild Shape [] Encounter Utility Wolf Shape Free Action [X]Encounter Utility Elven Accuracy FEATS Level 1: Versatile Expertise Bow Expertise Totem ExpertiseITEMS Longbow Hide Armor Short Sword Totem Cold Weather Clothing Adventurer's Kit Bharhas
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iplay4e sheet Bharhas, Level 3 Human, Warlord | Sorcerer Human Power Selection Option: Bonus At-Will power Languages: Common, Elven Theme: GladiatorCURRENT STATUS : Phase of the Sun : *At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. *You also gain resist 5 cold.VITALS AC: 18 Fort: 18 Ref: 15 Will: 17 HP: 40 /40 Surges: 6/6 Surge Value: 10 Initiative: +1 Speed: 6CURRENT ABILITY SCORES STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17 [] Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9 UNTRAINED SKILLS Acrobatics -1, Arcana +1, Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1 POWERS Standard Action Melee Basic Attack Longsword : +9 vs AC, 1d8+5 damage Katar: +9 vs AC, 1d6+4 damage Warlord Attack : Wolf Pack Tactics Warlord Attack : Viper's Strike Sorcerer Attack : Storm Walk [] Gladiator Theme Attack : Disrupting Advance [] Level 1 Warlord Attack : Diabolic Stratagem [] Level 1 Sorcerer Attack : Cosmos Call Minor Action [] Level 2 Warlord Utility : Shake It Off [] Level 3 Sorcerer Attack : Lightning Cuts [] Warlord Feature : Inspiring Word Free Action Dark Sun Arcane Feature : Arcane Defiling No Action [] Warlord Feature : Battlefront Shift FEATS Racial Bonus Feat: Mastery of Knives Level 1: Hybrid Talent Level 2: Sorcerous Blade Channeling ITEMS Longsword KatarCloth Armor of Sudden Recovery +1 [] Item Daily Power Heavy ShieldCloak of Distortion Adventurer's Kit Survival Day x10 427g
9 months ago ::
Oct 07, 2012 - 12:47AM
#95
You know, taking a second look at your post you kinda shot a flak cannon at my character sheet. This is gonna take some work. I think I'll swap out improved initiative for something else.
9 months ago ::
Oct 07, 2012 - 4:53AM
#96
Don't feel the need to rush it, it's something that should be done at one point, not something that has to be done Right Now. If you go interrogating people, don't forget the farmers attacked by stirges and the children who saw lights at the prison.
9 months ago ::
Oct 07, 2012 - 5:38AM
#97
Date Joined:
Aug 18, 2007
Not to float my own boat but take a look at the crunch for Andrezi. Everything you need to run the character is there and years of playing games with Mysteria tells me that it is enough for her to manage your character if she needs to NPC you for a round or two in a fight. (Scary that it is years!)
9 months ago ::
Oct 07, 2012 - 12:29PM
#98
I doubt that will come up often, but yeah I get it. Thanks for the advice, being a noob can be a little bothersome. ^^;
9 months ago ::
Oct 07, 2012 - 1:30PM
#99
I think I fixed everything, but once again if you find anything I'll try my best to fix it. I also decided to swap out Improved Initiative for Alertness.
9 months ago ::
Oct 07, 2012 - 2:03PM
#100
Date Joined:
Jan 10, 2012
So many posts, this pace is going to take some getting used to. As far as tasks and such go, Pan is all for interrogating and charming any and all villagers that the group needs to be on the good side of. He'd rather talk to people than study musty old books and fiddle around in a haunted prison or whatever.
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