Gar only falters in his crescendo of war cries for a moment as the arrows hit him, using his shield hand to pull them out with two quick jerks. It makes him suck in air through his teeth in pain, but with his quick reaction he is able to stop most of the poison from entering his system and keep the arrows from impeding his mobility on the battlefield.
He sees that there is no more space on the gallery to join the fight against the giant, so instead he moves down to where the Goblin has fallen off. Gar realises the Goblin is on its last legs, but it is still drawing its bow, ready to shoot another painful arrow into Gar's soft flesh. The War Skald skitters to a halt, afraid that if he simply charges in the creature will have a clean shot. So, instead, he ducks behind his shield, kicking some loose rubble towards the bowman, intending to disrupt its attacks, but a fortuous bounce of the largest of the rocks hits the Goblin square between the eyes, ending that fight without Gar even having to raise his blade.
Minor - Sustain Song of Courage Move - Walk to P22 Standard - Vicious Mockery vs Goblin 2: 33 vs Will, even halved minimum damage is enough to kill. Unless he's immune to Psychic damage and/or Charm attacks, which I doubt. No action (triggered on kill) - Inspire by Word. Harn gains 9 THP
Senses: 20 Insight, 21 Perception, Standard Vision
Round Powers [_] Virtue of Valor [X] Inspire by Word
Encounter Powers [_] Second Wind [_][_] Majestic Word +5 THP [_] Words of Friendship [X] Shout of Triumph [_] Charger's Call [_] Ode to Sacrifice [_] Unluck [_] Victorious Strike [_] Battle Chant
Daily Powers [X][_] Action Point1 [_] Verse of Triumph [X] Song of Courage [_] Word of Mystic Warding [_] Forceful Conduit [_] Word of Life
Item Powers [_][_] [_] Harmonic Songblade [_] Bashing Shield [_] Bracers of Defense [_] Boots of Furious Speed
HP: HS: AC: Fort: Ref: Will:
Core 95 12 282 25 25 27
RndX 583 9
Temp: Surge: 23 hp Init: +64 Speed: 6 Regen:
1Inspire by Example 2 Painted Warrior 3 Boots of Furious Speed 4 Danger Sense When ally bloodies or kills: Virtue of Valor + Inspire by Word When I bloody or kill: Inspire by Word When ally Second Winds: Rousing Voice When enemy crits me: Tattoo of Vengeance During rest: Song of Rest
Combat Round X Notes • Move, Shout of Triumph, Song of Courage • Sustain SoC, Move, Vicious Mockery, Inspire by Word
Jadeth is a bit surprised when Xikel-Dham jumps the crevasse and joins her, vowing to protect her. The part where he calls her a priestess swells her head a bit, though he might be technically correct. If she is a priestess, it is to Sutorath, her patron. She would not have the magic or the knowledge she does without the shadow/fey dragon. She nods, motioning for him to be as quiet as he can. She holds up two fingers, thrusting them up and at the goblins stationed on the far side.
Her gaze turns to see what is going on. It would seem the goblin she has Cursed has been kicked around and then sent to recover out on the netting strung across the crevasse. Jadeth smiles a most devilish smile as a thought occurs to her but before she can do anything to implement it, Gar kicks some rubble at it and a rather large rock catches the thing in the head. She can hear the squishy cracking sound from way over here. It is music to her ears as she turns and runs for the stairs. Just as she reaches the stairs her power rebounds into her, filling her to the bursting point, literally. She explodes into a thousand motes of light, all rushing up the stairs and up the broken rubble pile that is impassible to anyone else.
She reforms at the highest peak and finds herself staring down at the two goblins with bows. With a hard stare she points her sword at the nearest one while pushing her magic over the creature. The same aura that was once on the goblin lying broken on the netting across the crevasse is now the same aura that surrounds this new goblin. She points her sword at the goblin closest to her, the one who is just about to fire into the mess across the crevasse that is her friends. “They crawl through the walls and into your den when you sleep. Even now you can feel their sharp bites against your skin.” The power of her magic strikes the goblin and overwhelms the creature and indeed, deep bite marks appear all over his body.
She crouches down, hoping against hope that she goes unnoticed.
[X]Minor Action: As Warlock Curse on goblin #2 ends, Jadeth will transfer a new Curse to Goblin #3. (I am hoping this works. I should be able to use the minor action this round to curse the goblin. Then, next round, she can use her minor action to sustain the power she casts this round. Right?) [X]Move Action: Move to T-25 at top of stairs. Stopped by rubble, but her Misty Step powers come in and allow her to reform at the highest point of the rubble between T-23 & T-24. Basically, I am just trying to get her in line of sight to strike at the bowmen, while also giving her the option of dropping back down toward the stairs if desperate. Although, might be fun to pull a falling high-wire act. :-) Misty Step grants 5 squares due to Improved Misty Step feat. [X]Standard Action: Using Curse of the Bloody Fangs daily power, and will sustain once spell is cast.
Curse of the Bloody Fangs: [PHB, p134] (Arcane, Implement | Standard Action | Ranged 10 | Target: One creature | Attack: Cha vs. Will | Hit: 2d10 + Cha mod damage | Miss = ½ damage | Sustain Minor: Target & any adjacent enemies take 1d10 damage. s/e)
Shadow Warlock Armor Property: While you have concealment from your Shadow Walk class feature, any creature affected by your Warlock’s Curse grants combat advantage to you.
Powers **Headband of Intellect grants +1 to attacks with psychic keyword At Will Powers [X]Eyebite, []Eldritch Blast
Encounter Powers []Cleric’s Sacred Flame, []Witchfire, []Otherwind Stride, []Mire the Mind, []Will of the Feywild
Daily Powers []Curse of the Dark Dream, [X]Curse of the Bloody Fangs, []Curse of the Black Frost,
Warlock's curse doesn't end and doesn't have to be sustained; it lasts until the end of the encounter. You don't need to re-curse a target, and you can have multiple targets cursed over the length of the encounter.
Plucking arrows from his side, Gar drops back down from the gallery above to pursue the wounded goblin, finally putting it out of its misery with a few flying pieces of rubble. Jadeth feasts off the magical energy released by the creature's death to travel up atop the debris on the opposite ledge, where she unleashes a dozen biting fangs on one of the archers there.
Harn, meanwhile, presses the attack against the giant blond brute. He hacks at it with his axe, but the shards of the shattered boulder are too distracting and his swing flies amiss. Shattertusk is less concerned with pebbles, though, and gores the giant in the hip. Harn uses paired predators against the giant: Harn misses, Shattertusk hits for 16 damage. Both succeed on their saves and are no longer dazed. The giant himself reaches past both of them and takes a shot at Frain with his hefty club, but the tusks pushing into his thigh throw of his aim and he only batters the crumbling column.
Effects & Conditions Frain - Healing Surges 16/18 (37 hp); AP 1 -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Virtue of valor (Gar): Frain gains 7 temporary hit points -Song of courage (Gar): +1 to attack rolls Gar’Glallan - Healing Surges 9/11 (23 hp); AP 1 -Painted Warrior: +1 AC vs. bloodied enemies -Song of courage: All allies in close burst 5 +1 to attack (sustian minor; currently affects all PCs) Harn - Healing Surges 5/7 (20 hp); AP - -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Song of courage (Gar): +1 to attack rolls -Shattering rockburst: Dazed (save ends) Shattertusk - Healing Surges 3/3 (29 hp); AP - -Song of courage (Gar): +1 to attack rolls -Shattering rockburst: Dazed (save ends) Jaana - Healing Surges 5/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack -Hiding: Perception DC 27 -Song of courage (Gar): +1 to attack rolls Jadeth - Healing Surges 7/10 (23 hp); AP 1 -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies -Shadow walk: Concealment -Song of courage (Gar): +1 to attack rolls -Curse of the Bloody Fangs:Sustain minor: goblin 3 and of Jadeth's enemies adjacent to it suffer 1d10 damage. Wilem - Healing Surges 8/11 (26 hp); AP - -Song of courage (Gar): +1 to attack rolls -Prone
Hill Giant with club -Marked by Frain -Cursed by Jadeth -Hunter's quarry of Harn Hill giant rock-thrower -None Goblin 1 -Goblin Tactics: immediate reaction, when missed by a melee attack; at-will. The goblin shifts 1 square Goblin 3 -Goblin Tactics: immediate reaction, when missed by a melee attack; at-will. The goblin shifts 1 square -Cursed by Jadeth -Curse of the Bloody Fangs: Jadeth can sustain to deal 1d10 damage to goblin 3 and any of her enemies adjacent to it (goblin's save ends). Goblin 4 -Goblin Tactics: immediate reaction, when missed by a melee attack; at-will. The goblin shifts 1 square -Cursed by Jadeth
Jaana tries to lob another stone down the length of the room as she moves around the corner and behind Jadeth, but trying to pay attention to her movement causes to shoot wildly. She mutters a few choice words as she scampers up the stairs.
As Jadeth turns to to look at her, Jaana gives an almost jovial wink as she presses herself against the Eastern wall. Her eyes quickly blend in to the darkness, and Jadeth can barely see her despite standing only a few feet away.
Standard: Deft Strike ... Moving 2 prior to attack ... Moving to S29 Firing at goblin 1, w/ CA/SA (hidden) and +1 from Gar: 2(1d20) +16 +2 +1 = 21. Wow... glorious miss!
Move: Move to T-25
Stealth to hide: 18(1d20) +20 = 38 ... I'm even hidden from MYSELF with that roll!
I guess the only guys I'm truly hiding from is the goblins to the east. Whether Jadeth or the debris provides me any cover from the north is up to your discretion.
Jaana fires off another slingstone as she runs to join Jadeth on the eastern stairs, and she arrives just in time to see the second giant bounding down towards them. The big hairy brute scoops up a boulder from amongst the rubble as it strides forward and slings it underhand towards Jadeth. She turns to avoid the blow, but the rock catches her square on the shoulder and knocks her clean off her feet. Jadeth suffers 17 damage, is pushed 2 squares, and knocked prone. She must roll a saving throw to avoid flying off the stairs and landing on the netting over the chasm.
Wilem and Frain are up next! And Jadeth needs to roll a save!
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x = wall (blocking terrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) | = edge of ledge (10 feet above floor) _ = edge of higher ledge (15 feet above floor, 5 feet above lower ledge)
Effects & Conditions Frain - Healing Surges 16/18 (37 hp); AP 1 -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Virtue of valor (Gar): Frain gains 7 temporary hit points -Song of courage (Gar): +1 to attack rolls Gar’Glallan - Healing Surges 9/11 (23 hp); AP 1 -Painted Warrior: +1 AC vs. bloodied enemies -Song of courage: All allies in close burst 5 +1 to attack (sustian minor; currently affects all PCs) Harn - Healing Surges 5/7 (20 hp); AP - -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Song of courage (Gar): +1 to attack rolls -Shattering rockburst: Dazed (save ends) Shattertusk - Healing Surges 3/3 (29 hp); AP - -Song of courage (Gar): +1 to attack rolls -Shattering rockburst: Dazed (save ends) Jaana - Healing Surges 5/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack -Hiding: Perception DC 27 -Song of courage (Gar): +1 to attack rolls Jadeth - Healing Surges 7/10 (23 hp); AP 1 -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies -Shadow walk: Concealment -Song of courage (Gar): +1 to attack rolls -Curse of the Bloody Fangs:Sustain minor: goblin 3 and of Jadeth's enemies adjacent to it suffer 1d10 damage -Prone Wilem - Healing Surges 8/11 (26 hp); AP - -Song of courage (Gar): +1 to attack rolls
Hill Giant with club -Marked by Frain -Cursed by Jadeth -Hunter's quarry of Harn Hill giant rock-thrower -None Goblin 1 -Goblin Tactics: immediate reaction, when missed by a melee attack; at-will. The goblin shifts 1 square Goblin 3 -Goblin Tactics: immediate reaction, when missed by a melee attack; at-will. The goblin shifts 1 square -Cursed by Jadeth -Curse of the Bloody Fangs: Jadeth can sustain to deal 1d10 damage to goblin 3 and any of her enemies adjacent to it (goblin's save ends). Goblin 4 -Goblin Tactics: immediate reaction, when missed by a melee attack; at-will. The goblin shifts 1 square -Cursed by Jadeth
The light headedness that Wilem felt quickly passes, and he snatches a glance around the column to see how the dwarves are fairing. Harn is chortling alongside his boar, axes and tusks slicing this way and that to find purchase on the giant's flesh. Frain is right beside them, giving just as much and keeping the thing occupied. There isn't much room for the shield lander to make an impact here any longer. He looks to the upper ledge where the altar sits, wondering if he can leap the distance and stop the remaining giant from throwing more boulders. Gar and the girls are open to the creature's artillery. But even as the thought crosses his mind, the giant lumbers down the stairs and advances on Jadeth and Jaana, lobbing another boulder and clipping the wizard in the shoulder. Jadeth goes sprawling backwards. With a challenging shout, Wilem backs away from the ledge and then charges forward, leaping over the chasm and landing on a fallen column leading up to the giant.
Move Action - Move to M-22. Move Action - Move to S-20, leaping over the P, Q, and R squares to land in S-20. Athletics check - 27 With running start, double result before dividing by 10. So 54 divided by 10 equals 5 squares, more than enough to clear the distance.
Frain is happy to keep the giant before him occupied. He spins on the heel of his boot, holding his mighty hammer at arms length and pulls it into strike at the giant's leg. The giant creature curses in pain and grasping at his injured leg.
Daily Powers [_] Form of Winter's Herald [_] Winter's Grip [_] Form of Stone Sentinel [_] Triumphant Vigor [_] Bear's Endurance [_] Returning Strength [_] Earthsense [_][_] Magic Item (Frost Craghammer, Lightning Throw Hammer)
HP: HS: AC: Fort: Ref: Will:
Core 124 18 29 24 23 21
Rnd 124 16 29 24 23 21
7 hp Temp Surge: 37 hp Init: +6 Speed: 5 Action Pts: 1
Resist: 5 ranged, 5 area (shield) 5 fire, 5 cold (cloak) Saves: +5 vs poison
Consumables: (1) potion vitality (1) elixer of speed (1) elixer of dragon breath (1) herbal poultice
• At-Will Powers: Earth Shield Strike, Stength of Stone, Warden's Fury, Warden's Grasp • Strength of Earth - spend action point to take extra action - can spend HS • Stand Your Ground - reduce forced move by 1, immd save to avoid being knocked prone • Font of Life - Start of turn, roll saving throw • Nature's Wrath - Once during turn, mark adjacent enemies • Stone Bones - on taking critical hit, roll d20, result 10 or higher attack becomes normal • Alertness - cannot be surprised • Hammer Rhythm - con mod (5) damage with hammer on miss • Horned Helm - charge attacks +1d6
Jadeth's eyes grow wide as she spots the giant hurtling a large boulder her way. She turns to leap back down the stairs but Jaana is blocking her way and she turns just in time for the boulder to hit her in the shoulder and knock her down. The momentum of her turning spins her off and keeps her from flying backwards and down into the crevasse. It doesn't stop her shoulder from immediately turning black or keep the muscles from tearing and she cannot help but cry out at the pain.