{Draconic}“Lower the rope to the dwarf,” {/Draconic} Jadeth repeats Wilem’s words to Xikel-Dham. Her eyes, however, are on the armored hulk. She pushes her power out, wrapping him up in her Curse as well as the succubus.
Then she thrust her sword at the hulking brute, pushing her powers through it to attack. A bolt of pure blackness, like black flames, streaks toward the armored hulk. The bolt streaks toward him and strikes him square in the chest. He screams as the black bolt sizzles, streaking across his body.
Since the succubus just died, she will be using her Misty Step boon pact to move to a new place in the room where she can attack the armored hulk from a safer distance.
Eldritch Blast [PHB, p132] (Arcane, Implement | Standard Action | Ranged 10 | Target: 1 creature | Attack: Charisma vs. Reflex | Hit: 1d10+ Cha damage. Increase to 2d10 + Cha mod after 21-lvl. | Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.)
Do NOT meddle in the affairs of dragons; for you are crunchy and go good with ketchup
Akavasha: I moved Jadeth over to the southeast corner, since that looks like the safest spot in the room.
The troglodyte does as he's told and drops the cord back down into the pit for Frain to use, and braces his feet on the edge of the drop to compensate for the weight of the sturdy dwarf and his thick armor.
The savage orc is on his last leg, but still finds the will and the vigor to swing his great axe at Wilem, and the notched blade crunches against the knight's mail again. Very lucky roll. Wilem is hit for 15 damage. The blackguard casts aside the broken bits of table and rolls up to his feet again. He grunts in anger as he watches his demonic doxy cast back into the hellish pit that bore her, and swears at Jaana, "I'll have your head for that, harlot!" But the Shield Lander bears the brunt of the terrible warrior's rage. He hacks with his broadsword like it was meat cleaver, sending shivers up Wilem's sword-arm ever time the knight parries one of the heavy blows. After blocking a few attacks, Wilem is no worse for wear, but his blade is chipped and dulled. The hulk misses Wilem with an attack, but hits with his sunder power. Wilem suffers a -1 penalty to attack rolls with his sword until he repairs it on an extended rest. He succeeds on his save vs ongoing damage (jagged sword).
Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 11/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. -Ongoing poison 10: Save ends Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack Jadeth - Healing Surges 7/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies Krana - Healing Surges 9/10 (23 hp); AP 0 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. Wilem - Healing Surges 2/11 (26 hp); AP 0 -Sunder: -1 penalty to attack rolls with sword until Wilem takes an extended rest
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Wilem -Cursed by Jadeth Orc Warrior-Bloodied -Marked by Wilem -Cursed by Jadeth
assuming Frain is no longer affected by Hulks Divine Mark and has full set of actions available
The dwarf warden smiles broadly as he feels the effects of the Hulks evil influence fade and sees the thick rope descend from above. "I will not look at trogs the esame way again."
He spits into his hands and quickly rubs them together. He stretches his neck from side to side, releasing a loud searies of cracks from his neck bones. Satisfied, the then grabs hold of the rope and begins climbing.
Resist: 5 ranged, 5 area (shield) 5 fire, 5 cold (cloak) Saves: +5 vs poison
Consumables: (1) potion vitality (1) elixer of speed (1) elixer of dragon breath (1) herbal poultice
• At-Will Powers: Earth Shield Strike, Stength of Stone, Warden's Fury, Warden's Grasp • Strength of Earth - spend action point to take extra action - can spend HS • Stand Your Ground - reduce forced move by 1, immd save to avoid being knocked prone • Font of Life - Start of turn, roll saving throw • Nature's Wrath - Once during turn, mark adjacent enemies • Stone Bones - on taking critical hit, roll d20, result 10 or higher attack becomes normal • Alertness - cannot be surprised • Hammer Rhythm - con mod (5) damage with hammer on miss • Horned Helm - charge attacks +1d6
Standard: Sly Flourish against orc... Flanking with Wilem Attack: +21 vs AC (+18 base, +2 CA, +1 NB) ... 4(1d20) +21 = 25, just hit! Enough damage to drop him (1d6+12+3d6).
Jadeth once more points her sword at the armored hulk who is intent on pounding Wilem to death. She tries pushing her power through it but once more it seems clogged up. She gives it a good shake and mutters something that sounds like cursing.
Breeze moved (Move Action: h23, h22, h21, h20, h19, g18)underneath the flying QaQa and (Free Action: Signaling QaQa) signals QaQa to slip the shield onto Breeze's arm by angling her staff into a defensive crossing sweep in-between herself and the large armor orc while lifting her empty hand arm upwardly. Like a well-rehearse manuever QaQa moved the shield down in a angle that provided Breeze more protection from the armored brute and simultaneous sheathed the shield onto Breeze's signaling arm equipping her the specially crafted defensive weapon. (Minor Action: QaQa placed shield on Breeze's arm) The staff end its clearing sweep as a recoiling action and snapped back in suddenly blurred speed extending across the berth between the brute and war mage finding flesh inside the small opening of the brute's helm.
As the sound of hardened wood meeting sharply against skin and bone Breeze cried out "Everyone! Now is time to make a stand for victory this day. Lets rise together and together let's slay this monster!
Standard: Stand The Fallen vsArmored Hulk(AC31) w/flanking (Krana) rolling 2x/Twiceborn Stance HIT: 20 damage Effect: Each ally within 10 squares of Breeze can spend a healing surge and (each?) regains additional 8 hit points.
AC:31/27 Fort:23/21 Ref:27/23 Will:22/20 (Fighting Shield bonuses and Blur's aura included) Wizard's Fury Stance Activated:Effect: Until the end of the encounter, as a minor action once per turn, you can cast magic missile. Twiceborn Stance activated: Effect: Until the stance ends, While Krana and Breeze are within 5 squares of each other and only on their own turns, can roll an extra d20 and choose the higher result for one attack roll each turn. This effect applies only when both are conscious. Demonbound Item Boon Activated: Breeze's Companion has Expressions: HP: 35 AC:27/27 Fort: 23 Ref:23/23 Will: 20 Fly: 6 (Fighting Shield's bonus included) Attack: Reach +25vs AC, 1d10+5 (Fighting Shield bonuses included) Blur Power Activated:Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and you are invisible to enemies 5 squares or more away from you.
BASIC ATTACKS: Widow’s Knife: +13 vs. AC; 1d4+4. Ranged, 5/10 +8 vs. AC; 1d4+1. Fighting Shield: +14 vs. AC; 1d6+5 (Crit. +1d6) Bastard Sword: +14 vs. AC; 1d10+5(Crit. +1d6). Guardian Staff: +17 vs. AC; 1d8+7. (Crit. +1d6) Magic Missile:- Staff: 13 force damage. (Crit. w/Staff=+1d8.) (Special: This power used with the staff doesn't provoke opportunity attacks. {feat bonus.}) Magic Missile: - Tome: 11 damage (Crit. +1d8 cold damage .) Opening Shove: Above weapon attack roll but versus Reflex instead;(Crit. w/Staff=+1d8 or w/another from above listed +1d6) On the hit push the target 1 square. Then Breeze choose one ally she can see. That ally either shifts 5 squares or makes a melee basic attack against the target. Ghost Sound (Standard Action) Prestidigitation (Standard Action) Light (Minor Action) Mage Hand (Minor Action) Properties: Guardian StaffShow
Critical: +1d8 damage per plus Properties: Energized (force) (When you use an attack power through an energized implement, you gain a +2 bonus to damage rolls if the power has the keyword that matches the implement’s damage type.). Shielding (Whenever you hit at least one target with an attack power using a shielding implement, you gain a +1 shield bonus to AC and Reflex until the start of your next turn.)
Echo of the North Wind Tome Imbued/Joined With An Athesian Spellshard PropertiesShow
Group: Tome (Most tomes contain one or more wizard spells, often supplemented by information on improving the spells’ effectiveness. You can’t make melee attacks with a tome. If you are a member of a class that can wield a tome as an implement, you can add the tome’s enhancement bonus to the attack rolls and the damage rolls of implement powers from that class that you use through the tome, and you can use its properties and powers. Members of other classes gain no benefit from wielding a tome.).
Athasian Spellshard Properties: You can store wizard daily and utility spells, rituals, and ritual effects that mimic scrolls in this shard. Each item is stored as mental information rather than written words. A spellshard is equivalent to a spellbook or a ritual book for the purpose of holding such information. The cost of storing rituals and scrolls is unchanged, and using the stored information otherwise functions normally. Athasian spellshard can be enchanted as if it were a magic tome.
Echo/North Wind's Properties: Critical: +1d8 cold damage per plus Distant (The range of your area and ranged attack powers increases by 2 when they’re used through a distant implement.). Unerring (You gain a +1 bonus to attack rolls against Reflex when attacking with an unerring implement.). Property: When you use a wizard cold power through this tome, and the target of the power is slowed, that target takes damage equal to your Constitution modifier if it moves while slowed. This tome contains two wizard daily cold powers. Both powers must be of a level equal to or lower than that of the tome. Choose these powers when you acquire the tome; they cannot be changed later. You can add these powers to your spellbook.
ENCOUNTER POWERS Battlefront's Shifts (1) Twiceborn's Inspiring Word (0/2) Powerful Warning(0) Icy Rays(0) Winter Wrath/Readiness -Repelling Sphere/Mage’s Weapon - Powerful Warning(0) Mage’s Weapon Power activates as a Minor Action - Readiness Power activates as a Free Action Reminiscent Assault(1) Moonstride/Shield(1) Aid The Injured(1)
DAILY POWERS Assault Action Point(0) Wizard’s Fury/Freezing Cloud(0) Stand The Fallen(0) Blur(0) Twinning Ploy(0) Sustaining Cloak Item Power (1) Demonbound (Boon)(0) Repulsion Cloth Item(1) Tome of Transposition/Force Of Fellowship/Bigby's Icy Grasp (0)Show
You must spend a minor action thru the Mnemonic Staff to prepare Force Of Fellowship power. Glitterdust (WIZ5) Arcane Whirlwind(WIZ5) Shield (WIZ2)
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As Frain stoically climbs up the deep shaft, Jaana strikes with her swift blade, felling the bare-chested berserker with a slash across the throat. Meanwhile, Breeze moves closer to the action and raps her staff against the blackguard's helm. The clang is like a tocsin, rallying her allies to fight on. Used healing surges for Krana, Wilem, Jadeth and Frain. Jaana and Breeze aren't badly hurt enough to warrant it. Now, except for Jadeth, everybody's doing fine.
Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 10/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5 -Climbing, 15 feet down a pit Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack Jadeth - Healing Surges 6/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies Krana - Healing Surges 8/10 (23 hp); AP 0 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. Wilem - Healing Surges 1/11 (26 hp); AP 0 -Sunder: -1 penalty to attack rolls with sword until Wilem takes an extended rest
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Wilem -Cursed by Jadeth
Jadeth feels herself responding to Breeze’s rallying cry, her legs steadying beneath her so that she isn’t ready to fall over anymore. Many of the worst of her wounds seal up, though she is still horribly bruised and if the pain in her gut in any indication, she would guess she has some kind of internal bleeding going on. The books are right, it is quite painful. She blinks, wondering if the blockage in her sword has anything to do with the condition of her physically. It is something she will have to ask Sutorath, her mentor and the one responsible for honing her powers.
Jadeth blinks, realizing her mind is wandering somewhat. It is a habit of hers but on the battlefield is not the place to allow her thoughts to roam to other things. Thankfully, she isn’t close enough to the remaining enemy to worry too much about such lapses.
With a shout and a bloody-flinging whirl, Krana rakes her swords against the blackguard again, sweeping him off of his feet. Krana uses whirling rend against the armored hulk, dealing 23 damage and knocking him prone.
Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 10/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5 -Climbing, 15 feet down a pit Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack Jadeth - Healing Surges 6/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies Krana - Healing Surges 8/10 (23 hp); AP 0 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. Wilem - Healing Surges 1/11 (26 hp); AP 0 -Sunder: -1 penalty to attack rolls with sword until Wilem takes an extended rest
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Wilem -Cursed by Jadeth
The succubus' voice seduces Breeze, and she commands her own demon follower to attack Wilem. He manages to fend off its claws with his shield, but leaves himself open to the orc warrior on his other side. He feels its axe grate against his scale armor and winces in pain. Distracted by the wounded shield lander, the succubus does not notice Jaana sneak up before she cuts the demon open.
The armored hulk stands amidst the rubble of the table and shrugs off a bolt from Jadeth. He takes the offensive against Wilem, his bladework furious and determined. But Wilem is just as determined, and the hulk never lands a blow. The onslaught leaves Wilem's blade the worse for wear though.
Jaana moves deftly around the battle and slays the last orc warrior, leaving only the armored hulk. Krana unleashes a flurry of attacks with her longswords, knocking the brute back to the floor with her mighty strength. Wilem tries to land a blow himself but even from the ground the hulk keeps up the offensive.
You will not leave this chamber alive! Just as Ulgrek paid with his life, so too will you answer for the lives stolen at Zagig's Bridge!