Jaana maneuvers herself behind the axe-swinging orc and drives her short sword deep into his back. The brute ignores her, though, continuing to beat on Frain's stout shield with his axe and slowly wearing the dwarf down. Orc 1 hits Frain for 7 damage. The big orc's confederate, impaled on the spikes far down below, wails a few pitiful orcish prayers before the poison makes its way to his heart, then his voice is gurgles off as he passes away. The troglodyte only watches on impassively as he lowers Wilem's rope down the sorceress below. Orc 2 dies of poison damage. Xikel shifts away from the battle and holds the rope.
The demonic temptress sticks close to her enchanted protector, and while she does so turns her charming eyes on the mighty knight atop the table. "You wouldn't hurt a poor, defenseless waif like me, would you?" she wonders, giving Wilem her best pouty look. Unfortunately for the succubus, the Shield Lander is made of sterner stuff. Dominate attack misses Wilem. As a ranged attack, that would draw an OA from Wilem, but if you take it the charm would take effect and Krana would interpose herself and take the hit.
The blackguard takes a far more straightforward tack, smashing the hilt of his broadsword into Frain's face. He seems to revel in the blood-splatter that showers his black breastplate and bare arms, howling with delight as he follows up with another deadly sweep of his sword. The hulk stands up, hits Frain for 20 damage, and then spends an AP to hit him again for another 20 damage. All of the PCs adjacent to him suffer a -1 penalty to AC until the start of the blackguard's next turn.
All the PCs can act! Additionally, Wilem gets an opportunity attack against the succubus if for some reason he wants one; Jadeth can use misty step to teleport 5 squares up as a free action, and then try grab the dangling rope (Athetics DC 10). Frain's regen 5 has already been accounted for.
Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 12/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Divine Challenge: Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack. -Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge. -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. Additionally, he can make the following attack once during this encounter: Str vs. AC, 2[W] damage (miss half); effect- spend a healing surge. -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack -Riposte Strike: If orc warrior attacks Jaana before the start of her next turn, Jaana makes an attack as an immediate interrupt: +15 vs. AC, 1d6+2. -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Jadeth - Healing Surges 7/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies -40 feet down a pit Krana - Healing Surges 9/10 (23 hp); AP 1 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. -Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana. -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Wilem - Healing Surges 2/11 (26 hp); AP 1 -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Frain -Cursed by Jadeth -Prone Orc Warrior-Bloodied -Marked by Frain -Cursed by Jadeth Succubus -None
Frain moves his head side to side, his neck bones cracking as he tries to ignore the pain and release the tension in his muscles. With blood dripping from his mouth, Frain smiles and nods at the armored hulk.
"You are not just another estupid orc. I will enjoy dancing on your corpse."
The Dwarf warden spits crimson at both adjacent orcs, raises his shield and batters the armored hulk with a swing of his hammer. Though his strength is sapped by the evil magic of the doomgaurd, his blow sneaks past and dents the creature's armor.
Frain realizes this will be a long fight and shifts back a step, away from the nearby pit.
Resist: 5 ranged, 5 area (shield) 5 fire, 5 cold (cloak) Saves: +5 vs poison
Consumables: (1) potion vitality (1) elixer of speed (1) elixer of dragon breath (1) herbal poultice
• At-Will Powers: Earth Shield Strike, Stength of Stone, Warden's Fury, Warden's Grasp • Strength of Earth - spend action point to take extra action - can spend HS • Stand Your Ground - reduce forced move by 1, immd save to avoid being knocked prone • Font of Life - Start of turn, roll saving throw • Nature's Wrath - Once during turn, mark adjacent enemies • Stone Bones - on taking critical hit, roll d20, result 10 or higher attack becomes normal • Alertness - cannot be surprised • Hammer Rhythm - con mod (5) damage with hammer on miss • Horned Helm - charge attacks +1d6
Jadeth nods to herself as she hears the sounds of gasping from the spitted orc. Gasping turns to gurgling, which turns into nothing, meaning the orc has died. Perfect! She can feel the magic take hold of her and she burst apart into a thousand tiny motes of light that swirl three quarters of the way up the pit. The motes of light, like a swarm of fireflies barely visible to the naked eye, swirl around the rope and Jadeth reforms, grabbing the rope dangling down from Xikel-Dham’s reptilian hands.
She quickly finishes climbing out of the pit. “Good work!” Her praise is received by the troglodyte with his normal stoic demeanor. He quickly begins to pull the rope back up while she turns to survey the situation.
Her eyes sweep over the room, stopping at the succubus. She has this great plan pop into her mind where she uses her powers to step through space, arriving right next to the succubus. She could then use this special glue she has to attach a bomb to the demon-woman; except, she doesn’t have a bomb. Jadeth frowns. It really was a good plan. “How droll. Well, I guess we’ll just have to make the best of it.”
She points her sword at the succubus, knowing that Krana is likely to step in the way and be hit by this power instead. In fact, she is counting on it. “Someone give me some alchemist acid or a bomb or something,” She pushes her powers out, her eyes flashing as she glares at the succubus. As Krana moves to intercept, she tries to pull back on her powers so as to do the least amount of damage. She cries out and Jadeth can feel success as the woman begins to look around for her.
With a smug look, Jadeth turns her attention to the succubus, who no longer has Krana’s protection against her at the moment. It won’t last long but hopefully it will last long enough. She looks around to see who has a bomb or other goody for her to grab up while her hand reaches into her bag and pulls out the vial of glue.
[X]Standard Attack: Eyebite at-will attack [X]Minor Action: Retrieve Sovereign Glue [X]Move Action - Take bomb of alchemist acid/fire/ or whatever else is offered
Eyebite [PHB, p132] (Arcane, Charm, Implement, Psychic | Standard Action | Ranged 10 | Target: 1 creature | Attack: Cha vs. Will | Hit: 1d6 + Cha mod psychic damage, and you are invisible to the target until the sont | At 21-lvl: Increase damage to 2d6 + Cha mod)
Do NOT meddle in the affairs of dragons; for you are crunchy and go good with ketchup
Wilem assaults the armored hulk when the demoness slinks up to him. He can feel her trying to take hold of his will, but she underestimates his tenacity and he is able to shake her off. The attempt and failure leaves her open, but Wilem can't get a swordswing in so long as Krana is there. The half-orc is trying to throw herself in front of his sword to protect the temptress. Krana get away!
Moving quickly, Wilem jumps from the table and spins to his left, leaving the demon directly in between him and Krana and making it difficult for Krana to interject. He wraps his shield arm around the succubus and drags her away from his ensorcelled ally. The demoness fights back, trying to bite the shield lander while he grapples her, but once away from the others he lets her go with his shield arm and chops at her midsection with his sword arm. Sensing his concubine is in danger but too preoccupied with Frain, the armored hulk barks a command at the smaller orc. It advances to attack Wilem, but the knight stops it with a slash to its shoulder. He follows up with another slash on the backswing, then bashes the succubus with his shield as she tries to claw at him.
Move Action - Shift to E-18. Standard Action - Come and Get It vs. Succubus, Armored Hulk, Orc 1 Attack vs. S - Crit Attack vs. A - Miss Attack vs. 1 - Hit Hit Effect - Succubus is pulled to F-18. Orc 1 is pulled to E-19 (now flanked again). Damage vs. Orc 1 - 8 Crit Damage vs. Succubus - 28
Action Point - Cleave vs. Orc 1 Heroic Action - Wilem has Resist All 10 until the end of his next turn. Attack - Hit Damage - 18 Hit Effect - Succubus takes 5 damage.
So 26 damage total to Orc Warrior 1 and 33 damage total to Succubus. Orc Warrior 1 and Succubus are Marked by Wilem until the end of his next turn. And Wilem has Resist All 10 until the end of his next turn.
Cleave Tide of Iron Footwork Lure Pass Forward []Sweeping Blow [X]Shield Riposte [X]Come And Get It [X]Come And Get It []Dauntless Endurance [X]Reactive Surge []Destined For Greatness [X]Action Point [X]Second Wind []Comeback Strike [X]Rain of Steel []Victorious Surge
Wilem packs away from the scrum and draws two of the enemies away with him, chopping at the orc and demoness with sword and shield both. Jadeth, meanwhile, recovers from her spill down the pit and scathes the succubus with her spell.
Grawln: Frain is daze and I'm not sure which action you want to keep (or if you want to take a different one altogether). So I'm holding the results of his attack for now. Krana, Breeze, and Jaana are all up!
Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 12/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Divine Challenge: Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack. -Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge. -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. Additionally, he can make the following attack once during this encounter: Str vs. AC, 2[W] damage (miss half); effect- spend a healing surge. -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack -Riposte Strike: If orc warrior attacks Jaana before the start of her next turn, Jaana makes an attack as an immediate interrupt: +15 vs. AC, 1d6+2. -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Jadeth - Healing Surges 7/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies -Eyebite: Invisible to the succubus until the start of her next turn. Krana - Healing Surges 9/10 (23 hp); AP 1 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. -Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana. -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Wilem - Healing Surges 2/11 (26 hp); AP 0 -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn -Heroic Action: Resist 10 all damage until the end of his next turn.
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Frain -Cursed by Jadeth -Prone Orc Warrior-Bloodied -Marked by Wilem -Cursed by Jadeth Succubus -Marked by Wilem
Breeze watched Jadeth climb out of the hole bleeding and hurt more than she was letting on which opt her to survey the others for their injuries while saying to Jadeth "Until I strike, remain right here next to me and catch your wind, you're all silly hurted!..." then she looked over across at her summoned friend "...and c'mon QaQa, she isn't that repulsive, Get sum of that!!" After giving her friend the command Breeze release a force bolt on the succubus which distracted the cambion creature as Breeze's glide over catch her soundly with a close fist hammering blow making an opening ready for the knight ,Wilhelm to exploit.
QaQa who had Breeze's shield held it up and firm seeking assurance that there's wouldn't be any coincidential contact with the devil's creature while maintaining the flanking position with the knight.
While her friend delivered the blow; Breeze then cried out "And all the rest of you! Stand your ground and keep that meat right there, cause here I come!"
AC: 27 Fort: 21 Ref: 23 Will: 20 Demonbound Item Boon Activated:Breeze's Companion has Expressions: HP: 35 AC: 29/27 Fort: 23 Ref: 25/23 Will: 20 Fly: 6 (Fighting Shield's bonus included) Attack: Reach +27vs AC, 1d10+7 (Fighting Shield bonuses included) Blur Power Activated:Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and you are invisible to enemies 5 squares or more away from you.
BASIC ATTACKS: Widow’s Knife: +13 vs. AC; 1d4+4. Ranged, 5/10 +8 vs. AC; 1d4+1. Fighting Shield: +14 vs. AC; 1d6+5 (Crit. +1d6) Bastard Sword: +14 vs. AC; 1d10+5(Crit. +1d6). Guardian Staff: +17 vs. AC; 1d8+7. (Crit. +1d6) Magic Missile:- Staff: 13 force damage. (Crit. w/Staff=+1d8.) (Special: This power used with the staff doesn't provoke opportunity attacks. {feat bonus.}) Magic Missile: - Tome: 11 damage (Crit. +1d8 cold damage .) Opening Shove: Above weapon attack roll but versus Reflex instead;(Crit. w/Staff=+1d8 or w/another from above listed +1d6) On the hit push the target 1 square. Then Breeze choose one ally she can see. That ally either shifts 5 squares or makes a melee basic attack against the target. Ghost Sound (Standard Action) Prestidigitation (Standard Action) Light (Minor Action) Mage Hand (Minor Action) Properties: Guardian StaffShow
Critical: +1d8 damage per plus Properties: Energized (force) (When you use an attack power through an energized implement, you gain a +2 bonus to damage rolls if the power has the keyword that matches the implement’s damage type.). Shielding (Whenever you hit at least one target with an attack power using a shielding implement, you gain a +1 shield bonus to AC and Reflex until the start of your next turn.)
Echo of the North Wind Tome Imbued/Joined With An Athesian Spellshard PropertiesShow
Group: Tome (Most tomes contain one or more wizard spells, often supplemented by information on improving the spells’ effectiveness. You can’t make melee attacks with a tome. If you are a member of a class that can wield a tome as an implement, you can add the tome’s enhancement bonus to the attack rolls and the damage rolls of implement powers from that class that you use through the tome, and you can use its properties and powers. Members of other classes gain no benefit from wielding a tome.).
Athasian Spellshard Properties: You can store wizard daily and utility spells, rituals, and ritual effects that mimic scrolls in this shard. Each item is stored as mental information rather than written words. A spellshard is equivalent to a spellbook or a ritual book for the purpose of holding such information. The cost of storing rituals and scrolls is unchanged, and using the stored information otherwise functions normally. Athasian spellshard can be enchanted as if it were a magic tome.
Echo/North Wind's Properties: Critical: +1d8 cold damage per plus Distant (The range of your area and ranged attack powers increases by 2 when they’re used through a distant implement.). Unerring (You gain a +1 bonus to attack rolls against Reflex when attacking with an unerring implement.). Property: When you use a wizard cold power through this tome, and the target of the power is slowed, that target takes damage equal to your Constitution modifier if it moves while slowed. This tome contains two wizard daily cold powers. Both powers must be of a level equal to or lower than that of the tome. Choose these powers when you acquire the tome; they cannot be changed later. You can add these powers to your spellbook.
ENCOUNTER POWERS Battlefront's Shifts (1) Twiceborn's Inspiring Word (0) Powerful Warning(0) Icy Rays(0) Winter Wrath/Readiness -Repelling Sphere/Mage’s Weapon - Powerful Warning(0) Mage’s Weapon Power activates as a Minor Action - Readiness Power activates as a Free Action Reminiscent Assault(1) Moonstride/Shield(1) Aid The Injured(1)
DAILY POWERS Assault Action Point(0) Wizard’s Fury/Freezing Cloud(0) Stand The Fallen(1) Blur(0) Twinning Ploy(0) Sustaining Cloak Item Power (1) Demonbound (Boon)(0) Repulsion Cloth Item(1) Tome of Transposition/Force Of Fellowship/Bigby's Icy Grasp (0)Show
You must spend a minor action thru the Mnemonic Staff to prepare Force Of Fellowship power. Glitterdust (WIZ5) Arcane Whirlwind(WIZ5) Shield (WIZ2)
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@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
Breeze blasts the succubus with her spells, while her demonic servant pounces on it from above. Meanwhile, Jaana stabs at the armored blackguard while he's vulnerable on the ground, but unfortunately, his blackened steel helm deflects the blade. Jaana attacks the hulk with setup strike, but misses.
Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 12/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Divine Challenge: Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack. -Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge. -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. Additionally, he can make the following attack once during this encounter: Str vs. AC, 2[W] damage (miss half); effect- spend a healing surge. -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack -Setup Strike Strike: -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Jadeth - Healing Surges 7/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies -Eyebite: Invisible to the succubus until the start of her next turn. Krana - Healing Surges 9/10 (23 hp); AP 1 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. -Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana. -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Wilem - Healing Surges 2/11 (26 hp); AP 0 -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn -Heroic Action: Resist 10 all damage until the end of his next turn.
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Frain -Cursed by Jadeth -Prone Orc Warrior-Bloodied -Marked by Wilem -Cursed by Jadeth Succubus -Bloodied -Marked by Wilem
Krana growls as her newfound love interest is torn from her. She yells out in Wilem's general direction. "We're gonna talk later about how yer treatin' me lady!" before trying once again to fit a blade between her rival's ribs.
Standard: Pressing Strike on that jerk who mistreated my lady. Attack Roll: 1d20+21= 32 and 24, hit. Damage Roll: 1d10+1d6+16=24 damage(3 of it is RAGE DAMAGE).
Whirling Rend Pressing Strike []Whirling Frenzy []Whirling Step []Slash and Slash Again [x] Unbound Assault []Shrug It Off []Reactive Surge [x]Action Point []Second Wind []Swift Panther Rage [x]Rage of the Crimson Hurricane [x]Oak Hammer Rage []Combat Surge [] Frothing Madness
Seriously, though, you should check out the PbP Haven. You might also like Real Adventures, IF you're cool.
Knights of W.T.F.- Silver Spur Winner
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The orc has an odd speech pattern Jadeth is unfamiliar with but she can easily make out the fact that Breeze is willing to protect Jadeth while she catches her breath. “My thanks,” she tells the woman while scratching absentmindedly at the rash on her arm.
She is a bit distracted by this QaQaBreeze has summoned. The two in tandem pounce on the succubus, causing Jadeth to cheer in support. Not that she has anything against the succubus, except for the fact that she tried to trick the group and is now attacking her friends. Well, it seems she has quite a bit against the succubus. Time to roll up her sleeves and get busy helping the others.
Do NOT meddle in the affairs of dragons; for you are crunchy and go good with ketchup
The bloodthirsty orc batters at Wilem's shield with his axe, but can't do much against the noble knight. Wilem is hit for 12 damage, reduced to 2 damage by his heroic action. The succubus wants no part backs away from the knight to get closer to her two protectors, Krana and the blackguard. Wilem gains a combat challenge attack against the succubus, triggered when she shifts away. Assuming she's still able: Discouraged by the Shield Lander's resolve, she turns to find some target more succeptable to her wiles. Her eyes fall on Breeze, and she realizes that she can kill two birds with one stone by charming the demon-master. "Please! Have pity!" she cries, and the changeling is strangely swayed... Breeze is dominated until the end of the succubus' next turn. She can't take actions, can't flank, and grants combat advantage. Furthermore, the succubus chooses one at-will action for Breeze to take on her turn.
The brute in black armor continues to focus on Frain, but he's clearly become frustrated by the Warden's tenacity. "I've had just about enough of YOU!" he declares, punctuating the last word by planting his boot on Frain's breastplate and shoving him backwards. So forceful is the blow that even the unshakeable dwarf finds himself back on his heels, with the deadly pit yawning just behind him! Frain is hit for 25 damage and pushed 5 squares (reduced to 4 after stand your ground). He must roll a saving throw or fall into the pit trap, and on a successful save he falls prone.
Krana and Wilem can act! Additionally, Wilem gets a combat challenge attack against the succubus, and Frain must roll a saving throw!
Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. -Dominated: Until the end of the succubus's next turn, Breeze cannot take actions, and the succubus can choose one at-will action for her to take on her turn. Breeze grants combat advantage, and cannot flank. Frain - Healing Surges 11/18 (37 hp); AP 1 -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Divine Challenge: Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack. -Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge. -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack Jadeth - Healing Surges 7/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies -Eyebite: Invisible to the succubus until the start of her next turn. Krana - Healing Surges 9/10 (23 hp); AP 1 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. -Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana. Wilem - Healing Surges 2/11 (26 hp); AP 0 -Heroic Action: Resist 10 all damage until the end of his next turn.
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Frain -Cursed by Jadeth Orc Warrior-Bloodied -Marked by Wilem -Cursed by Jadeth Succubus -Bloodied -Marked by Wilem