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Switch to Forum Live View Shatterstone (Adventure Thread)
6 months ago  ::  Dec 01, 2012 - 5:09PM #181
Incanus
Date Joined: Dec 6, 2001
Posts: 2,168
When Breeze's mystical palm strikes something tangible she sends a bolt of magic along the same path, and she's rewarded with a grunt of pain from the invisible devil. Therrat has sorceries of his own at his command, though. First, a burst of pale yellow flame washes over Wilem and Frain, and while Wilem ducks behind his shield in time, the dwarf is caught by the full force. Not only is Frain burned by the hellish fire, but as the golden tendrils wrap around him they grip his mind with terror.
Frain is hit for 10 fire and psychic damage (so fire resistance alone doesn't apply), and he's pushed 1 square (even after Stand Your Ground); Wilem is missed (which is a pity since he would've been pushed into the fireplace).
Next, Krana hears the subtle hiss of steel as a sword is drawn from its sheath. Unable to see where the tiefling stands, she has no hope to block the blade before it cuts roughly along her throat. As blood washes down her neck, the rager can nonetheless count herself lucky that the wound didn't slice a quarter-inch deeper or else her windpipe wound be cut. Krana is hit with a sneak attack for 27 damage.
But the cambion saves his most diabolical trick for last. His maniacal laughter rings out in the air, seemingly coming from everywhere at once and echoing inside the heroes' heads. "You are all fools to fight me, my friends." The words drip like foul honey in their ears. "I could have given you wealth and power beyond your imaginings, if that wretched knight hadn't spoiled it for you all!" Despite their better judgement, all of the adventures still in the corridor feel an unstoppable hatred for Wilem, the self-righteous Shield Lander that got them into this mess. Jadeth and Breeze both turn their backs on the battle, striding away down the passageway while casting deadly spells at the knight. Krana and the troglodyte take the opposite tack, charging forward to strike at Wilem with their weapons. 
The devil makes an area burst attack that targets (and hits) Jadeth, Breeze, Xikel and Krana: each is slid up to 4 squares, and each then makes a melee or ranged basic attack against a target of Therrat's choosing (Wilem!).
Jadeth hits him with an eldritch blast for 18 damage; Breeze casts a magic missile for 13 damage; Xikel rolls a crit and deals 17 damage; and Krana strikes for another 19 damage. All in all, 67 points of damage for poor Wilem of Weslan...

The feeling of rage passes just as quickly as it begun, though, leaving the four comrades feeling confused and ashamed. Wilem, on the other hand, is staggered by the spells and swords and smashing mattock, but his resolve to see the devil dead doesn't waver. Therrat himself shimmers into view once again with a blood-smeared sword in hand, yellow fire blazing around his eyes, and the same self-serving smile on his infernal lips.

Wilem, Krana, Jadeth, Jaana and Frain can all act next! I'm guessing the devil won't be smiling once they're all through with him.

Map: The Quartermaster Show

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X| | | | | | | | | | | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X| | | | | | | | | | | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X| | | | | | | | | | | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X| | | | | | | | | | | | | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X| | | | | | | | | | | | | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X| | | | | | | | | | | | | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X| | | | | | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X| | | | | | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|D|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| |a| |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X|t| |k|1| |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| |j| | | |
| |.| | | |w| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| |b| | | | | |.| | |x|T|
|%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|.|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | |f|2|X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = edge of higher ledge (15 feet above floor, 5 feet above lower ledge)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
Combat Stats Show
ROUND 2
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.27. Armor 1..... .1.. .60/124 28/25/23/23 sword/shld. shift, miss Wilem
.27. Armor 2..... .2.. .99/124 28/25/23/23 sword/shld. crit Frain (26 dmg)
.25. Breeze...... .b.. .70/70. 29/23/25/22 staff/shld. hit Therrat (13 dmg)
.16. Therrat..... .t.. 227/240 29/26/30/27 rapier..... hit Frain (15 dmg plus push), draw sword, hit Krana (27 dmg), AP- possession
.16. Wilem....... .w.. .38/105 31/30/28/29 sword/shld.
.16. Krana....... .k.. .67/94. 29/28/23/20 sword/sword
.16. Jadeth...... .j.. .77/95. 23/22/23/25 pactsickle.
.16.
Jaana....... .a.. .75/79. 26/22/27/24 sling......
.14.
Frain....... .f.. .84/124 29/25/22/21 hammr/shld.
.11. Xikel-Dham.. .x.. .73/101 25/23/21/20 warhammer..
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 0
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
Frain - Healing Surges 13/18 (37 hp); AP 0
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Marked by armor 2
Jaana - Healing Surges 5/7 (19 hp); AP 0
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
-Hiding: Perception DC 22 to spot
Jadeth - Healing Surges 7/10 (23 hp); AP 1
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
Krana - Healing Surges 10/10 (23 hp); AP 0
-None
Wilem - Healing Surges 5/11 (26 hp); AP 0
-Bloodied

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-None
Animated armor 1
-Bloodied
-Rebuke
(immediate reaction): Whenever the armor is hit with a melee attack, it makes the following attack - +19 vs. AC, 1d8+4 damage
-Cursed by Jadeth
Animated armor 2
-Rebuke (immediate reaction): Whenever the armor is hit with a melee attack, it makes the following attack - +19 vs. AC, 1d8+4 damage
-Marked
by Frain
-Cursed by Jadeth


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6 months ago  ::  Dec 01, 2012 - 7:08PM #182
DLIMedia
Date Joined: Jul 16, 2010
Posts: 1,754
Jaana stares through the doorway in shock as the rest of the group is thrown around and suddenly attacks each other.

She quickly rounds the corner and stabs in to the tiefling, causing him to lurch forward and stagger in to the middle of the room.

Mechanics Show
Move: Move to g29

Standard: Positioning Strike vs Therrat ... 14(1d20) +18 = 32 vs Will; 6(1d6) +8 = 14 damage and he's slid up to 4 squares.
Sliding him to i29

Minor: Brace for impact.

Have at him, boys.
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6 months ago  ::  Dec 01, 2012 - 10:52PM #183
Khan_the_Destroyer
Date Joined: Apr 4, 2004
Posts: 3,322
Therrat grunts when Breeze's magical bolt hits him, and the sound is too close to Wilem. The knight's eyes go wide as he realizes the cambion was directly behind him. Wilem whips around and throws his shield up just in time to avoid a yellow gout of fire from washing over him. The blast of heat threatens to knock him off  the table but he holds his ground. By the time he gets his shield down Therrat is still nowhere to be seen. Instead, blood spills from a vicious wound to Krana's neck, and Wilem thinks for a moment they've lost her. But the she-orc shows her mettle, gritting her teeth and looking for the cowardly devil. His voice sounds like he is still in the room.

"You are all fools to fight me, my friends. I could have given you wealth and power beyond your imaginings, if that wretched knight hadn't spoiled it for you all!"

He sees the changes pass over their faces. Fury, hatred. Their minds briefly taken over by the cambion, Wilem's allies attack him. The knight tries to defend himself without retaliating against his friends, but there are too many weapons coming his way. Aware of the suits of armor behind him, and a possible ensorcelled Frain, Wilem's focus is split. He can barely keep up with Krana's furious two-weapon style before he is hit by a bolt of energy from Jadeth and then one from the orc wizard. Krana knocks his sword arm wide with her main blade and slashes it open with her off hand sword just before Xikel smashes Wilem in the side with his hammer.

The knight, still on the table, falls to one knee, his breathing causing a sharp pain where Xikel struck his ribs. For all his courage and boldness, Wilem is at a loss. He won't go down without a fight, but he won't raise his sword against his friends. But how to defeat the invisible cambion with Krana in his way, and the others throwing spells?

He looks up to meet his fate and is struck by several sights. The rage has passed from his companions' faces, confusion taking its place. Therrat reveals himself, a sadistic grin taunting the Shield Lander. Jaana appears from the side room and stabs Therrat, sending him stumbling forward. Wilem slides off the table and swings at Therrat, aiming to decapitate the man. But Therrat's skill is impressive, and he regains his composure almost immediately. He brings his rapier up and blocks Wilem's sword stroke.

Actions Show

Immediate Reaction (triggers on being Bloodied) - Reactive Surge
Effect - Wilem spends a Healing Surge (he's at 64hp now, 4/11 surges)

Move Action - Shift to I-28 (flanking Therrat with Xikel)
Standard Action - Victorious Surge vs. Therrat
Attack - 24 vs. AC
Damage - 23
Hit Effect - Wilem regains 26 hit points.

Therrat is Marked by Wilem.
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6 months ago  ::  Dec 01, 2012 - 11:53PM #184
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,469
The sounds of Therrat's sliding steel been unsheathed and the disuption of the mystical hand passages where a sound of grunting pain following (Krana has Passive DC 22 Perception) opted Breeze to screamed a Powerful Warning to Krana "Krana! Front left, next to you! Strike now!"
Yet the half-orc was too rattled to give a good enough attempt to strike the elusive devil. Show
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6 months ago  ::  Dec 02, 2012 - 8:04AM #185
Incanus
Date Joined: Dec 6, 2001
Posts: 2,168
Breeze: Unfortunately, the +3 to AC isn't enough to prevent the sneak attack on Krana; also, since Therrat was still invisible until the end of his turn, the MBA misses as well.

As her comrades scatter from the devil's dark influence, Jaana slips into the breach and stabs Therrat with her short sword. The blow sends him stumbling, right towards Wilem, but he manages to raise his sword in time to parry the knight's furious slash.

Krana, Jadeth, and Frain can all still act!

Map: The Quartermaster Show

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X| | | | | | | | | | | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X| | | | | | | | | | | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X| | | | | | | | | | | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X| | | | | | | | | | | | | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X| | | | | | | | | | | | | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X| | | | | | | | | | | | | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X| | | | | | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X| | | | | | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|D|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| |w|k|1| |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| |j| | | |
| |.|a| |t|T| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| |b| | | | | |.| | |x|T|
|%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|.|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | |f|2|X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = edge of higher ledge (15 feet above floor, 5 feet above lower ledge)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
Combat Stats Show
ROUND 2
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.27. Armor 1..... .1.. .60/124 28/25/23/23 sword/shld. shift, miss Wilem
.27. Armor 2..... .2.. .99/124 28/25/23/23 sword/shld. crit Frain (26 dmg)
.25. Breeze...... .b.. .70/70. 29/23/25/22 staff/shld. hit Therrat (13 dmg)
.16. Therrat..... .t.. 213/240 29/26/30/27 rapier..... hit Frain (15 dmg plus push), draw sword, hit Krana (27 dmg), AP- possession
.16. Wilem....... .w.. .64/105 31/30/28/29 sword/shld. shift, miss Therrat
.16. Krana....... .k.. .67/94. 29/28/23/20 sword/sword
.16. Jadeth...... .j.. .77/95. 23/22/23/25 pactsickle.
.16.
Jaana....... .a.. .75/79. 26/22/27/24 sling...... move, hit Therrat (14 dmg plus slide)
.14.
Frain....... .f.. .84/124 29/25/22/21 hammr/shld.
.11. Xikel-Dham.. .x.. .73/101 25/23/21/20 warhammer..
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 0
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
Frain - Healing Surges 13/18 (37 hp); AP 0
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Marked by armor 2
Jaana - Healing Surges 5/7 (19 hp); AP 0
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
-Hiding: Perception DC 22 to spot
Jadeth - Healing Surges 7/10 (23 hp); AP 1
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
Krana - Healing Surges 10/10 (23 hp); AP 0
-None
Wilem - Healing Surges 4/11 (26 hp); AP 0
-None

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-None
Animated armor 1
-Bloodied
-Rebuke
(immediate reaction): Whenever the armor is hit with a melee attack, it makes the following attack - +19 vs. AC, 1d8+4 damage
-Cursed by Jadeth
Animated armor 2
-Rebuke (immediate reaction): Whenever the armor is hit with a melee attack, it makes the following attack - +19 vs. AC, 1d8+4 damage
-Marked
by Frain
-Cursed by Jadeth


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6 months ago  ::  Dec 02, 2012 - 11:09AM #186
Pashalik_Mons
Date Joined: May 17, 2009
Posts: 7,095
Krana rushes the shieldlander, not seeming to recognize her rage as not being her own.  "Got all me rightful kills stolen in the last brawl, I'm not lettin' ye short me again!"  she snarls, laying into Wilem.  As the magic fades her rage focuses on the foes again, and she flows with it seamlessly.  "And to the Hells with you!" she calls.  Turning to the armor behind her, she plunges her blade straight into it, the enscorcelled steel punching a hole that would have pierced the heart, if the armor had one.  It doesn't, though, so the blow is not so fatal as it might have been.  Still, the rent threatens to widen easily as Krana kicks the armor off of her blade, sending it stumbling into the fireplace.

Mechanics Show


Standard: Pressing Strike on armor 1
Attack Roll: CRIT!(on a 19, thanks to me Jagged Sword).  
Damage: 21+10 ongoing(save ends).  Also, I push him back into the fire at L29.


Combat Stat Block Show
 
AC: 29 
Fort: 28 
Reflex: 27 
Will: 21

HP: 94/94 
Surges: 10/10
Surge Value: 23
AP 0/1

Whirling Rend
Pressing Strike
[]Whirling Frenzy
[]Whirling Step
[]Slash and Slash Again 
[] Unbound Assault
[]Shrug It Off 
[]Reactive Surge
[]Action Point
[]Second Wind
[]Swift Panther Rage
[x]Rage of the Crimson Hurricane
[]Oak Hammer Rage
[]Combat Surge
[] Frothing Madness





Seriously, though, you should check out the PbP Haven.  You might also like Real Adventures, IF you're cool.
Knights of W.T.F.- Silver Spur Winner


4enclave, a place where 4e fans can talk 4e in peace.
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6 months ago  ::  Dec 02, 2012 - 8:15PM #187
Grawln
Date Joined: Aug 21, 2007
Posts: 2,476
Frain grunts as the devilsh fires burn his skin and his mind, but the dwarf is made of sterner stuff. He comments in a calm tone, "It is getting a little warm."

Looking back he catches sight of the evil creature being thrown into the fireplace. He shouts "MORADIN!" and pulls his frosted hammer in a backhanded arc, crushing its heavy head into the animated armor before him. The stone floor beneath the construct shifts and its bulk crashes down to the floor with the impact of the warden's strike.

Using the creature's fall to his advantage, Frain dances backwards towars the fireplace and shakes the head of his hammer menacingly in the devils direction. "You will have no escape from us. I suggest you surrender before the true pain begins."

actions Show

minor
Dwarven Resilance - use second wind (regain 37hp  and +2 Defenses)

standard
earth grasp strike (str vs ac) target #2 armor
earth grasp strike (1d20+17=36, 1d10+10=11) 
HIT!: Damage plus knocked prone. Can't stand up until end of Frain's next turn, and will take damage on standing up (1d10+5=11)

move
walk to K30 (may trigger op attack from #2)

free
mark adjacent targets (Therrat)
 

combat stat block Show

Frain of Stonegut
Male Good Dwarf Warden 12
Vitals: Medium, 4'7" tall, 210 lbs 
Languages: Common, Dwarven
Senses
18 Insight, 20 perception 
low-light vision
Second wind:+2 defenses
Encounter Powers 
[X] Second Wind 
[_] Hungry Earth 
[X] Earth Grasp Strike 
[_] Mountain Hammer 
[_] Receive the Charge 
[X] Dwarven Resilience
Daily Powers 
[X] Form of Winter's Herald
[_] Winter's Grip 
[_] Form of Stone Sentinel 
[X] Triumphant Vigor 
[_] Bear's Endurance 
[_] Returning Strength 
[_] Earthsense 
[_][_] Magic Item 
(Frost Craghammer, 
Lightning Throw Hammer)

HP: 
HS: 
AC:
 
Fort: 
Ref: 
Will:
Core 
124
18 
29 
24 
23 
21
Rnd 
121
12
31
26 
25
23

Temp
Surge: 37 hp 
Init: +6
Speed: 5 
Action Pts: 0
Resist: 5 ranged, 5 area (shield)
            5 fire, 5 cold (cloak) 
Saves: +5 vs poison

Consumables: 
(1) potion vitality 
(1) elixer of speed 
(1) elixer of dragon breath 
(1) herbal poultice
• At-Will Powers: Earth Shield Strike, Stength of Stone, Warden's Fury, Warden's Grasp 
• Strength of Earth - spend action point to take extra action - can spend HS 
• Stand Your Ground - reduce forced move by 1, immd save to avoid being knocked prone 
• Font of Life - Start of turn, roll saving throw 
• Nature's Wrath - Once during turn, mark adjacent enemies 
• Stone Bones - on taking critical hit, roll d20, result 10 or higher attack becomes normal 
• Alertness - cannot be surprised 
• Hammer Rhythm - con mod (5) damage with hammer on miss 
• Horned Helm - charge attacks +1d6



 
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6 months ago  ::  Dec 03, 2012 - 9:00AM #188
Incanus
Date Joined: Dec 6, 2001
Posts: 2,168
Krana recovers from the momentary madness and turns to fend off the attacking armor. Her sword punches through the creature's breastplate and knocks it backwards into the roaring fireplace. The warrior's steel skin quickly turns red-hot as flames flicker over it, but it isn't dead yet.
Frain focuses on the other platemail soldier, smashing his hammer into it and knocking it to the floor. It slashes back with its sword, but can't reach the dwarf from the flat of its back.
Reaction attack misses Frain; Krana triggers one two, but since she pushed the armor she's out of its reach.
Grawln: Krana pushed armor 1 into the fire, not Therrat, so I'm guessing you don't want to move to over to mark that one. (Therrat is already marked by Wilem, by the way, though I forgot to mark that in my last post.) If you want to use you move action for something else, just let me know.

Jadeth's up!

Map: The Quartermaster Show

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X| | | | | | | | | | | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X| | | | | | | | | | | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X| | | | | | | | | | | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X| | | | | | | | | | | | | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X| | | | | | | | | | | | | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X| | | | | | | | | | | | | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X| | | | | | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X| | | | | | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|D|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| |w|k| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| |j| | | |
| |.|a| |t|T| |1|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| |b| | | | | |.| | |x|T|
|%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|.|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | |f|2|X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = edge of higher ledge (15 feet above floor, 5 feet above lower ledge)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
Combat Stats Show
ROUND 2
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.27. Armor 1..... .1.. .49/124 28/25/23/23 sword/shld. shift, miss Wilem
.27. Armor 2..... .2.. .99/124 28/25/23/23 sword/shld. crit Frain (26 dmg)
.25. Breeze...... .b.. .70/70. 29/23/25/22 staff/shld. hit Therrat (13 dmg)
.16. Therrat..... .t.. 213/240 29/26/30/27 rapier..... hit Frain (15 dmg plus push), draw sword, hit Krana (27 dmg), AP- possession
.16. Wilem....... .w.. .64/105 31/30/28/29 sword/shld. shift, miss Therrat
.16. Krana....... .k.. .67/94. 29/28/23/20 sword/sword crit armor 1 (21 dmg plus push)
.16. Jadeth...... .j.. .77/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .75/79. 26/22/27/24 sling...... move, hit Therrat (14 dmg plus slide)
.14. F
rain....... .f.. .84/124 29/25/22/21 hammr/shld. hit armor 2 (11 dmg plus prone), move pending
.11. Xikel-Dham.. .x.. .73/101 25/23/21/20 warhammer..
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 0
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
Frain - Healing Surges 13/18 (37 hp); AP 0
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Marked by armor 2
Jaana - Healing Surges 5/7 (19 hp); AP 0
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
-Hiding: Perception DC 22 to spot
Jadeth - Healing Surges 7/10 (23 hp); AP 1
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
Krana - Healing Surges 10/10 (23 hp); AP 0
-None
Wilem - Healing Surges 4/11 (26 hp); AP 0
-None

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-Marked by Wilem
Animated armor 1
-Bloodied
-Rebuke
(immediate reaction): Whenever the armor is hit with a melee attack, it makes the following attack - +19 vs. AC, 1d8+4 damage
-Cursed by Jadeth
-Jagged sword: 10 ongoing damage (save ends)
Animated armor 2
-Rebuke (immediate reaction): Whenever the armor is hit with a melee attack, it makes the following attack - +19 vs. AC, 1d8+4 damage
-Marked by Frain
-Cursed by Jadeth
-Earthgrasp Strike: The armor is prone, and cannot stand until the end of Frain's next turn. When it does, it suffers 11 damage.


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6 months ago  ::  Dec 03, 2012 - 10:14AM #189
Grawln
Date Joined: Aug 21, 2007
Posts: 2,476
ooc - minor change to Frain's actions Show

oops. misread Krana's actions. Given Wilem's got it Therrat marked, think it makes sense for Frain to keep armor #2 occupied. 

Revision:
No move action

Mark Armor #2

Thanks! 
[/block]  

      
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6 months ago  ::  Dec 07, 2012 - 1:31PM #190
Incanus
Date Joined: Dec 6, 2001
Posts: 2,168
Jadeth shakes off the tiefling's diabolical grip on her brain and hurls a spell at him. Maybe she still wishes she could have a civil conversation with Therrat, or maybe it's a lingering whiff of possession, but something makes her magic sail wide and leave the cambion unharmed. Jadeth moves, curses Therrat, and casts an eldritch blast (miss).
Xikel, too, comes out of his trace and turns his ire on the necromancer. The troglodtye sweeps at Therrat's feet with his tail, but the tiefling easily leaps out of the way. Xikel misses.

On the other side of the table, the animate suit of armor lurches out of the roaring fireplace, its plates and sword glowing red-hot from the fire. Krana crosses her swords in plenty of time to parry the chopping blade aimed at her head. Armor 1 misses. Its save vs ongoing damage fails, as well.
The second suit of armor struggles to rise from the ground, unable break free of the grasping earth. It reaches out with its sword for Frain but can't find a chink in his armor. Armor 2 misses.

Breeze is up next!

Map: The Quartermaster Show

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X| | | | | | | | | | | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X| | | | | | | | | | | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X| | | | | | | | | | | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X| | | | | | | | | | | | | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X| | | | | | | | | | | | | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X| | | | | | | | | | | | | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X| | | | | | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X| | | | | | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|D|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| |w|k| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
j| |.|a| |t|T|1|%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| |b| | | | | |.| | |x|T|
|%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|.|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | |f|2|X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = edge of higher ledge (15 feet above floor, 5 feet above lower ledge)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
Combat Stats Show
ROUND 3
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.27. Armor 1..... .1.. .28/124 28/25/23/23 sword/shld. shift, miss Krana
.27. Armor 2..... .2.. .99/124 28/25/23/23 sword/shld. miss Frain
.25. Breeze...... .b.. .70/70. 29/23/25/22 staff/shld.
.16. Therrat..... .t.. 213/240 29/26/30/27 rapier.....
.16. Wilem....... .w.. .64/105 31/30/28/29 sword/shld.
.16. Krana....... .k.. .67/94. 29/28/23/20 sword/sword
.16. Jadeth...... .j.. .77/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .75/79. 26/22/27/24 sling......
.14. F
rain....... .f.. .84/124 29/25/22/21 hammr/shld.
.11. Xikel-Dham.. .x.. .73/101 25/23/21/20 warhammer..
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 0
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
Frain - Healing Surges 13/18 (37 hp); AP 0
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
Jaana - Healing Surges 5/7 (19 hp); AP 0
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
-Hiding: Perception DC 22 to spot
Jadeth - Healing Surges 7/10 (23 hp); AP 1
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
Krana - Healing Surges 10/10 (23 hp); AP 0
-None
Wilem - Healing Surges 4/11 (26 hp); AP 0
-None

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-Marked by Wilem
-Cursed
by Jadeth
Animated armor 1
-Bloodied
-Rebuke
(immediate reaction): Whenever the armor is hit with a melee attack, it makes the following attack - +19 vs. AC, 1d8+4 damage
-Cursed by Jadeth
-Jagged sword: 10 ongoing damage (save ends)
Animated armor 2
-Rebuke (immediate reaction): Whenever the armor is hit with a melee attack, it makes the following attack - +19 vs. AC, 1d8+4 damage
-Marked by Frain
-Cursed by Jadeth
-Earthgrasp Strike: The armor is prone, and cannot stand until the end of Frain's next turn. When it does, it suffers 11 damage.


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