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VoyRager
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January 27, 2013 5:43 PM PST
IC
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g21 please. Breeze would know to check on Jadeth and will seek a little space to do so. Also I have spent a scroll of self-holding bag before leaving Therrat tied up downstairs so, Breeze's bag of tricks is with her and rope-less.
With the orc pushed away from the drop floor's edge, while Breeze kept a alert eye on the orcs, the war-mage cried to Jadeth, " Are you alright, Jadeth. Need help? If no then hurry back up here while we have you covered!!"
IC
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g21 please. Breeze would know to check on Jadeth and will seek a little space to do so.Also I have spent a scroll of self-holding bag before leaving Therrat tied up downstairs so, Breeze's bag of tricks is with her and rope-less. With
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Khan_the_Destroyer
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January 27, 2013 8:24 PM PST
Once Krana forces her way into the room, Wilem, Frain, and Breeze storm in. The knight charges the orc near the bed, focused on protecting the captured woman. He gashes her imprisoner across the stomach, but just as he does so the ground beneath his heels begins to move. He turns in time to see the ground behind him fall beneath Jadeth's feet as the scholar makes her way into the room. There is nothing he can do to prevent her from tumbling into the pit trap. While the orc recovers from his vicious attack, Wilem looks over the edge and calls to Jadeth. She is hurt badly, but indicates she can get out on her own. Wilem nods grimly and turns back to the orc. It brandishes its falchion and Wilem circles around it and over the mattress to interject himself between the orc and the woman. Screaming, she goes crawling behind a chest. The armored brute shouts, "Don't even think of running, wench!"Wilem shouts back, You are no longer in command here fiend! Surrender, that your death come swiftly to you! He unleashes a rain of blows on the orc, forcing his enemy back a few steps before rushing forward with his shield and attempting to push the creature into the pit. Actions
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Move Action - Use Pass Forward (choosing Orc Raider 2) and move to B-20. Standard Action - Tide of Iron vs. Orc Raider 2 Attack - 27 Damage - 15 Hit Effect - Push target into D-22, and then E-22 (the pit trap). Wilem shifts into C-21.
Orc Raider 2 is Marked by Wilem until the end of his next turn. Combat Stat Block
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AC: 31 Fort: 30 Reflex: 28 Will: 29
HP: 94/105 Surges: 2/11 Surge Value: 26 AP 1/1
Cleave Tide of Iron Footwork Lure Pass Forward []Sweeping Blow []Shield Riposte [X]Come And Get It []Come And Get It []Dauntless Endurance [X]Reactive Surge []Destined For Greatness []Action Point [X]Second Wind []Comeback Strike [X]Rain of Steel []Victorious Surge
Once Krana forces her way into the room, Wilem, Frain, and Breeze storm in. The knight charges the orc near the bed, focused on protecting the captured woman. He gashes her imprisoner across the stomach, but just as he does so the ground beneath his
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DLIMedia
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January 27, 2013 10:11 PM PST
Jaana rounds the corner and immediately targets the orc lying on the ground at the pit's edge. She notices that Jadeth isn't around, and can only assume she was the one that blundered in to the pit. Mechanics
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Move: Move to h22
Damn it, I already used my only power that can slide./././
Standard: Riposte Strike vs Orc 1 ... 4(1d20) +18 +2 +1 = 25; 1(1d6) +8 +15(3d6) = 24 damage (Well it's good to know I can still hit the thing when I roll a FOUR...)
Effect: If it attacks me before SONT, I attack it back (+15 base vs AC, 1d6 +2 dmg, CA/SA if applicable).
Minor: Perception check to scan the room for more surprises ... 11(1d20) +14 = 25
Jaana rounds the corner and immediately targets the orc lying on the ground at the pit's edge. She notices that Jadeth isn't around, and can only assume she was the one that blundered in to the pit.Mechanics
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Move: Move to h22Damn it, I al
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Incanus
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January 28, 2013 6:02 AM PST
Okay, orc 2 is pushed away from the pit instead and remains standing. Jaana's sneak attack is still in effect, though, since she was hidden.
Wilem maneuvers around the fat orc and with a succession of well-aimed blows drives him back on his heels. The creature snarls at the knight as it's pushed back, and with a glance over its shoulder notices the yawning pit getting nearer and nearer. Rather than being forced over the edge, the orc ignominously jumps to the floor. Save vs fall succeeds; orc 2 drops prone.
Jaana then sweeps in next, taking the brute at the doorway by surprise as she slips her blade between his ribs.
Krana's up!Map: Atolamyr's Chamber
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|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n| |14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | | |15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | | |16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | | |17| | |X| | | | | | |X| | |\| | **| |/| | |X|X|s| | | | | |%|X| | | | | | |18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | | | | | |X| | | | | | |19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |T| |k|X| | | | | | |20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B|B| | |T|A| |X| | | | | | |21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T|w| | |f|1|b|X|X|X| | | | |22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | |2|#|#| |a|.| |X| | | | |23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|j|x|b|X|=|X| | | | |24| | |X| | |X|X|X|X|X|X|X| ] | |*| ['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | | |25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | | |26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| | |27|X|X|X|X|X|X|X|X| | |X|X| | |*|*| | |X|X| | | |X| | | |X|X| | | | |X| | |28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | | | | |X| | |29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | | | |t|.| |_|_| |%|X| | |30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | | |.| | | | |%|X| | |31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X| |X|X| | | | | |X| | |32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| | |33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| | |34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | | |35| |X| | |~| | |’|X| | | | |X|"| | | | |X|X|X|X|X|X|X|X|X| | | | | | | | |36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X| | | | | |X| | | | | | | | | | | | |37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | | |38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | | |39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | | |42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 11 Init Character... Icon .HP/Max Defenses... Holding.... Actions .29. Orc warrior. .1.. .98/156 25/27/22/23 greataxe... miss Frain .22. Damsel...... .s.. .??/??. ........... ........... move .19. Armored hulk .A.. 534/550 31/27/23/25 sword/shld. move, hit Frain (23 dmg plus poison), sunder .16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword .16. Wilem....... .w.. .68/105 31/30/28/29 sword/shld. move, hit raider (15 dmg) .16. Breeze...... .b.. .70/70. 29/23/25/22 staff...... move, push warrior .16. Fiend....... .b.. .35/35. 33/25/27/22 ........... .16. Jadeth...... .j.. .32/95. 23/22/23/25 pactsickle. miss warrior, move, trigger trap .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... move, hit warrior (24 dmg) .14. Frain....... .f.. .95/124 29/25/22/21 hammer/shld hit warrior, hulk (16 dmg each) .13. Orc raider.. .2.. .71/110 27/25/23/23 scimitar... .11. Xikel-Dham.. .x.. .65/101 25/23/21/20 warhammer.. Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 12/18 (37 hp); AP 1 -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Hungry Earth: Until the end of his next turn, squares within burst 1 of Frain are considered difficult terrain for enemies Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack -Riposte Strike: If orc warrior attacks Jaana before the start of her next turn, Jaana makes an attack as an immediate interrupt: +15 vs. AC, 1d6+2. Jadeth - Healing Surges 7/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies -Prone, 40 feet down a pit Krana - Healing Surges 9/10 (23 hp); AP 1 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. Wilem - Healing Surges 3/11 (26 hp); AP 1 -None
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls Damsel -None
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Hulking Brute -Marked by Frain -Cursed by Jadeth Orc Warrior -Marked by Frain -Cursed by Jadeth Orc Raider -Marked by Wilem -Prone
Okay, orc 2 is pushed away from the pit instead and remains standing. Jaana's sneak attack is still in effect, though, since she was hidden.Wilem maneuvers around the fat orc and with a succession of well-aimed blows drives him back on his heels. The
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DLIMedia
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January 28, 2013 6:45 AM PST
OOC
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I'm actually not hidden for the attack since I moved first. The CA/SA is because he's prone... or at least I thought he was prone. Yesterday's post said he was, but I don't know when he stood up.
Amend accordingly if need be. 
OOC
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I'm actually not hidden for the attack since I moved first. The CA/SA is because he's prone... or at least I thought he was prone. Yesterday's post said he was, but I don't know when he stood up.Amend accordingly if need be. :)
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Akavasha
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January 28, 2013 9:40 AM PST
Jadeth is in the middle of her tirade when the floor literally drops out from under her. Oh crap! She doesn’t even have time utter the words or finish her threat to the woman hiding behind the wooden box. There is a sense that this is likely going to hurt and then “UMPH!” followed by a wet slurping sound as she tries to throw herself to one side and instead skewers herself through the side.
She clamps her teeth together in pain as she forces herself to grab the broken shaft and yank it from where it is lodged in her side. She pulls hard, almost passing out from the pain and giving out a cry just as Breeze’s voice calls down from above asking if she is okay. With blood smeared hands she yanks once more and the shaft makes a sucking sound as she pulls it free. Nausea sweeps through her and if she wasn’t in such great shape she would likely puke and then pass out; as it is, she has to take a second to catch her breath before calling back up the pit, “FINE!” The strain in her voice echoes up toward the light and she knows she has likely not fooled too many of her friends.
A head thrust itself over the edge of the pit, blocking much of her light and leaving her at the bottom of a very dark pit. She assumes it is Xikel-Dham and starts to yell up, {Draconic}“I’LL BE RIGHT UP,”{/Draconic} but it turns out to be Wilem, her knight so she yells up to him the same thing but in the Common tongue. The head disappears and all she can hear are the sounds of fighting.
It is a good thing she has elven blood running through her or it would be pitch black down here. As it is, there is enough light to see where she dropped her sword. She tosses the broken, bloody shaft into the corner and retrieves her sword. Then she surveys the scene, one hand holding her sword and the other holding the gaping wound in her side. The analytical part of her mind considers the wound. She doesn’t think it hit any vital organs and it is obvious she missed an artery or she would have bleed out by now. So, she can ignore it until she gets out of this pit. Violet colored eyes study the sides of the pit as she considers how far she will need to climb before her magic will get her out.
Jadeth is in the middle of her tirade when the floor literally drops out from under her. Oh crap! She doesn’t even have time utter the words or finish her threat to the woman hiding behind the wooden box. There is a sense that this is likely go
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Pashalik_Mons
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January 31, 2013 11:57 PM PST
Krana grips her sword and lashes out at the armored brute's hamstring. His armor holds, but the force of the blow pushes him down to one knee. Mechanics
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Standard: Oak Hammer Rage on Armored Hulk, using Twinning Ploy Attack Roll: 1d20+21=23 and 33, 33 hits. Damage Roll: 3d10+11=26 damage, and he falls prone. Krana enters the Rage of the Oak Hammer.
Combat Stat Block
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AC: 29 Fort: 28 Reflex: 27 Will: 21
HP: 94/94 Surges: 10/10 Surge Value: 23 AP 1/1
Whirling Rend Pressing Strike []Whirling Frenzy []Whirling Step []Slash and Slash Again [] Unbound Assault []Shrug It Off []Reactive Surge []Action Point []Second Wind []Swift Panther Rage [x]Rage of the Crimson Hurricane [x]Oak Hammer Rage []Combat Surge [] Frothing Madness
Krana grips her sword and lashes out at the armored brute's hamstring. His armor holds, but the force of the blow pushes him down to one knee. Mechanics
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Standard: Oak Hammer Rage on Armored Hulk, using Twinning PloyAttack Roll: 1d20+21=
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Incanus
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February 1, 2013 9:32 AM PST
Xikel-Dham seems concerned at Jadeth's sudden drop, but seems to decide fairly quickly that there isn't much he can do to help her. He moves in to attack the nearby orc and strikes him with a heavy blow with his hammer. Hits orc 1 for 17 damage.
The fat orc rolls away from the edge of the pit and lurches back to his feet. He swipes at Wilem, but without success. Orc 2 stands and misses Wilem. The other two evildoers both focus on Frain. First the orc batters him with his axe, bruising the dwarf's ribs as the blade crunches against his breastplate. Hit for 15 damage. Then the brute in black armor, lifting himself from the ground after Krana swiped the legs out from under him, thrusts his broadsword under Frain's shield and into his gut. "Squirm, dwarf scum!" says the blackguard through rotten teeth as he gives the blade a painful twist. The Warden gasps as pain shoots all through his body. Frain suffers 14 damage and is marked by Atolamyr: if he makes an attack that doesn't include the armored hulk as a target, he suffers 7 necrotic damage and draws an opportunity attack. Furthermore, as long as he is marked Frain is also weakened and dazed.
The damsel behind the bed takes Jadeth's accusation to heart, and quickly drops her disguise. "Well, if that's the way it is," she sneers as volumous black wings sprout from her back and bifurcated tail slides down from between her legs. With a single, powerful flap of her wings she swoops over beside Krana and grabs her in a strong embrace. Stunned, the rager is powerless against the demoness as she pulls her face up to hers and their lips lock together. "You'll save, me, won't you?" she softly purrs. A sudden realization dawns on Krana that the succubus is truly in need of protection, and any thoughts she had of harming her melt away like a morning mist. Krana is stricken with a charming kiss: she cannot attack the succubus, and as long as she is adjacent to her any melee or ranged attacks targeting the succubus target Krana instead. The effect lasts until the succubus or any of her allies attack Krana. Good guess on the damsel, by the way. Did I really make it that obvious? 
All the PCs can act!Map: Atolamyr's Chamber
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|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n| |14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | | |15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | | |16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | | |17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | | |18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | | | |s| |X| | | | | | |19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |T| |k|X| | | | | | |20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B|B| | |T|A| |X| | | | | | |21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T|w| | |f|1|b|X|X|X| | | | |22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | |2|#|#|x|a|.| |X| | | | |23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|j| |b|X|=|X| | | | |24| | |X| | |X|X|X|X|X|X|X| ] | |*| ['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | | |25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | | |26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| | |27|X|X|X|X|X|X|X|X| | |X|X| | |*|*| | |X|X| | | |X| | | |X|X| | | | |X| | |28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | | | | |X| | |29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | | | |t|.| |_|_| |%|X| | |30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | | |.| | | | |%|X| | |31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X| |X|X| | | | | |X| | |32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| | |33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| | |34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | | |35| |X| | |~| | |’|X| | | | |X|"| | | | |X|X|X|X|X|X|X|X|X| | | | | | | | |36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X| | | | | |X| | | | | | | | | | | | |37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | | |38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | | |39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | | |42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 12 Init Character... Icon .HP/Max Defenses... Holding.... Actions .29. Orc warrior. .1.. .81/156 25/27/22/23 greataxe... hit Frain (15 dmg) .22. Damsel...... .s.. .??/??. ........... ........... .19. Armored hulk .A.. 508/550 31/27/23/25 sword/shld. stand, hit Frain (14 dmg) .16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword .16. Wilem....... .w.. .68/105 31/30/28/29 sword/shld. .16. Breeze...... .b.. .70/70. 29/23/25/22 staff...... .16. Fiend....... .b.. .35/35. 33/25/27/22 ........... .16. Jadeth...... .j.. .32/95. 23/22/23/25 pactsickle. .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... .14. Frain....... .f.. .64/124 29/25/22/21 hammer/shld .13. Orc raider.. .2.. .71/110 27/25/23/23 scimitar... .11. Xikel-Dham.. .x.. .65/101 25/23/21/20 warhammer.. Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 12/18 (37 hp); AP 1 -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Hungry Earth: Until the end of his next turn, squares within burst 1 of Frain are considered difficult terrain for enemies -Divine Challenge: Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack. -Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge. Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack -Riposte Strike: If orc warrior attacks Jaana before the start of her next turn, Jaana makes an attack as an immediate interrupt: +15 vs. AC, 1d6+2. Jadeth - Healing Surges 7/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies -Prone, 40 feet down a pit Krana - Healing Surges 9/10 (23 hp); AP 1 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. -Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana. Wilem - Healing Surges 3/11 (26 hp); AP 1 -None
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Frain -Cursed by Jadeth Orc Warrior -Marked by Frain -Cursed by Jadeth Orc Raider -Marked by Wilem Succubus -None
Xikel-Dham seems concerned at Jadeth's sudden drop, but seems to decide fairly quickly that there isn't much he can do to help her. He moves in to attack the nearby orc and strikes him with a heavy blow with his hammer. Hits orc 1 for 17 damage.The f
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Grawln
•
February 1, 2013 1:30 PM PST
Frain grunt's with pain from the two attacks. Feeling the unholy powers stripping him of his strength, the dwarf realizes that he may be overmatched. "Moradin. Clothe me in your armor." As the dwarf staggers before the two attackers, color shifts to grey as his very skin hardens to the toughness of stone. Immediately, he feels a surge of vitality as his body courses with the strength of the mountains. He spits a the two creatures, ensuring they continue to focus their attentions on him. actions
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stunned = 1 action only
minor action: form of stone sentinel Effect You regain hit points as if you had spent a healing surge. You also assume the guardian form of the stone sentinel until the end of the encounter. While you are in this form, you gain regeneration equal to your Constitution modifier (+5). gain 37 hp.
free action mark all adjacent enemies
combat stat block
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| Frain of Stonegut |
| Male Good Dwarf Warden 12 |
Vitals: Medium, 4'7" tall, 210 lbs Languages: Common, Dwarven |
Senses: 18 Insight, 20 perception low-light vision |
Sundered: -1 attack with hammer, Marked by Hulk, Dazed, Weakened, Regeneration +5 |
Encounter Powers [X] Second Wind [X] Hungry Earth [X] Earth Grasp Strike [X] Mountain Hammer [X] Receive the Charge [X] Dwarven Resilience [X] Giant Gloves
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Daily Powers [X] Form of Winter's Herald [_] Winter's Grip [X] Form of Stone Sentinel [X] Triumphant Vigor [_] Bear's Endurance [_] Returning Strength [_] Earthsense [X][_] Magic Item (Frost Craghammer, Lightning Throw Hammer) |
HP: HS: AC: Fort: Ref: Will: |
Core 124 18 29 24 23 21 |
Rnd 101 12
|
0 Temp Surge: 37 hp Init: +6 Speed: 5 Action Pts: 1 |
Resist: 5 ranged, 5 area (shield) 5 fire, 5 cold (cloak) Saves: +5 vs poison |
Consumables: (1) potion vitality (1) elixer of speed (1) elixer of dragon breath (1) herbal poultice |
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• At-Will Powers: Earth Shield Strike, Stength of Stone, Warden's Fury, Warden's Grasp • Strength of Earth - spend action point to take extra action - can spend HS • Stand Your Ground - reduce forced move by 1, immd save to avoid being knocked prone • Font of Life - Start of turn, roll saving throw • Nature's Wrath - Once during turn, mark adjacent enemies • Stone Bones - on taking critical hit, roll d20, result 10 or higher attack becomes normal • Alertness - cannot be surprised • Hammer Rhythm - con mod (5) damage with hammer on miss • Horned Helm - charge attacks +1d6 |
Frain grunt's with pain from the two attacks. Feeling the unholy powers stripping him of his strength, the dwarf realizes that he may be overmatched. "Moradin. Clothe me in your armor." As the dwarf staggers before the two attackers, color shifts to
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VoyRager
•
February 1, 2013 5:46 PM PST
Breeze watched the succubus descent onto Krana and as the devil was about to "embrace" Krana Breeze scream out " Krana! Swing hard right! NOW!!"IC Breeze's Immediate Interrupt
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Breeze is on h23 Opportunity Action: Trigger: Succubus using Charming Kiss versus Krana Effect: Breeze activates Powerful Warning Power; Krana gains a +3 power bonus to all defenses against the Charming Kiss Power and can make a melee basic attack against the Succubus as a free action. END OF ACTION STATS BOX
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AC: 27 Fort: 21 Ref: 23 Will: 20 Demonbound Item Boon Activated: Breeze's Companion has Expressions: HP: 35 AC: 29/27 Fort: 23 Ref: 25/23 Will: 20 Fly: 6 (Fighting Shield's bonus included) Attack: Reach +27vs AC, 1d10+7 (Fighting Shield bonuses included) Blur Power Activated: Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and you are invisible to enemies 5 squares or more away from you.
BASIC ATTACKS: Widow’s Knife: +13 vs. AC; 1d4+4. Ranged, 5/10 +8 vs. AC; 1d4+1. Fighting Shield: +14 vs. AC; 1d6+5 (Crit. +1d6) Bastard Sword: +14 vs. AC; 1d10+5(Crit. +1d6). Guardian Staff: +17 vs. AC; 1d8+7. (Crit. +1d6) Magic Missile: - Staff: 13 force damage. (Crit. w/Staff=+1d8.) (Special: This power used with the staff doesn't provoke opportunity attacks. {feat bonus.}) Magic Missile: - Tome: 11 damage (Crit. +1d8 cold damage .) Opening Shove: Above weapon attack roll but versus Reflex instead; (Crit. w/Staff=+1d8 or w/another from above listed +1d6) On the hit push the target 1 square. Then Breeze choose one ally she can see. That ally either shifts 5 squares or makes a melee basic attack against the target. Ghost Sound (Standard Action) Prestidigitation (Standard Action) Light (Minor Action) Mage Hand (Minor Action) Properties: Guardian Staff
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Critical: +1d8 damage per plus Properties: Energized (force) (When you use an attack power through an energized implement, you gain a +2 bonus to damage rolls if the power has the keyword that matches the implement’s damage type.). Shielding (Whenever you hit at least one target with an attack power using a shielding implement, you gain a +1 shield bonus to AC and Reflex until the start of your next turn.)
Echo of the North Wind Tome Imbued/Joined With An Athesian Spellshard Properties
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Group: Tome (Most tomes contain one or more wizard spells, often supplemented by information on improving the spells’ effectiveness. You can’t make melee attacks with a tome. If you are a member of a class that can wield a tome as an implement, you can add the tome’s enhancement bonus to the attack rolls and the damage rolls of implement powers from that class that you use through the tome, and you can use its properties and powers. Members of other classes gain no benefit from wielding a tome.).
Athasian Spellshard Properties: You can store wizard daily and utility spells, rituals, and ritual effects that mimic scrolls in this shard. Each item is stored as mental information rather than written words. A spellshard is equivalent to a spellbook or a ritual book for the purpose of holding such information. The cost of storing rituals and scrolls is unchanged, and using the stored information otherwise functions normally. Athasian spellshard can be enchanted as if it were a magic tome.
Echo/North Wind's Properties: Critical: +1d8 cold damage per plus Distant (The range of your area and ranged attack powers increases by 2 when they’re used through a distant implement.). Unerring (You gain a +1 bonus to attack rolls against Reflex when attacking with an unerring implement.). Property: When you use a wizard cold power through this tome, and the target of the power is slowed, that target takes damage equal to your Constitution modifier if it moves while slowed. This tome contains two wizard daily cold powers. Both powers must be of a level equal to or lower than that of the tome. Choose these powers when you acquire the tome; they cannot be changed later. You can add these powers to your spellbook.
ENCOUNTER POWERS Battlefront's Shifts (1) Twiceborn's Inspiring Word (1) Powerful Warning (0) Icy Rays (0) Winter Wrath/Readiness - Repelling Sphere/Mage’s Weapon - Powerful Warning (0) Mage’s Weapon Power activates as a Minor Action - Readiness Power activates as a Free Action Reminiscent Assault (1) Moonstride/Shield (1) Aid The Injured (1)
DAILY POWERS Assault Action Point (0) Wizard’s Fury/Freezing Cloud (1) Stand The Fallen (1) Blur (0) Twinning Ploy (0) Sustaining Cloak Item Power (1) Demonbound (Boon) (0) Repulsion Cloth Item (1) Tome of Transposition/Force Of Fellowship/Bigby's Icy Grasp (0)
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You must spend a minor action thru the Mnemonic Staff to prepare Force Of Fellowship power. Glitterdust (WIZ5) Arcane Whirlwind (WIZ5) Shield (WIZ2)
Scroll Of Self-Holding Bag (1)
Breeze watched the succubus descent onto Krana and as the devil was about to "embrace" Krana Breeze scream out "Krana! Swing hard right! NOW!!"IC Breeze's Immediate Interrupt
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Breeze is on h23Opportunity Action:Trigger: Succubus using Char
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Khan_the_Destroyer
•
February 1, 2013 6:17 PM PST
The orc rolls away from the edge of the pit, rising to its feet with a swipe of its scimitar. Wilem defends against the blow with his blade and bashes the orc with his shield, again throwing the creature off balance at the edge of the pit. Actions
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Immediate Reaction - Shield Riposte Trigger - Orc Raider attacked and missed Wilem Attack - +18 vs. Fortitude - 30 Damage - 1d10+5 - 7 Hit Effect - Orc Raider 2 is Pushed to E-22. Wilem Shifts to D-21.
Orc Raider is Marked by Wilem until the end of Wilem's next turn. Combat Stat Block
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AC: 31 Fort: 30 Reflex: 28 Will: 29
HP: 94/105 Surges: 2/11 Surge Value: 26 AP 1/1
Cleave Tide of Iron Footwork Lure Pass Forward []Sweeping Blow [X]Shield Riposte [X]Come And Get It []Come And Get It []Dauntless Endurance [X]Reactive Surge []Destined For Greatness []Action Point [X]Second Wind []Comeback Strike [X]Rain of Steel []Victorious Surge
The orc rolls away from the edge of the pit, rising to its feet with a swipe of its scimitar. Wilem defends against the blow with his blade and bashes the orc with his shield, again throwing the creature off balance at the edge of the pit.Actions
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Incanus
•
February 2, 2013 6:48 AM PST
The fat orc can't save himself this time, and topples backwards off the edge of the pit. Jadeth hears his pitiful wail as he falls and has plenty of time to get out of the way before he lands with a splat on the sharpened stakes beside her. Badly wounded but still not dead, the creature whines and writhes on the spikes jutting into his back. Orc 2 falls into the pit and suffers 31 damage, plus 10 ongoing poison damage (save ends).
Krana can make a free MBA against the succubus from Breeze's powerful warning (before the kiss comes into effect). The bonus to defenses does not save her from the charming kiss, however. Krana, Wilem, Breeze, Jadeth and Jaana can all still act!Map: Atolamyr's Chamber
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x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 12 Init Character... Icon .HP/Max Defenses... Holding.... Actions .29. Orc warrior. .1.. .81/156 25/27/22/23 greataxe... hit Frain (15 dmg) .22. Damsel...... .s.. 122/122 27/21/25/27 ........... move, kiss Krana (charm) .19. Armored hulk .A.. 508/550 31/27/23/25 sword/shld. stand, hit Frain (14 dmg) .16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword .16. Wilem....... .w.. .68/105 31/30/28/29 sword/shld. .16. Breeze...... .b.. .70/70. 29/23/25/22 staff...... .16. Fiend....... .b.. .35/35. 33/25/27/22 ........... .16. Jadeth...... .j.. .32/95. 23/22/23/25 pactsickle. .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... .14. Frain....... .f.. 101/124 29/25/22/21 hammer/shld stone form .13. Orc raider.. .2.. .40/110 27/25/23/23 scimitar... .11. Xikel-Dham.. .x.. .65/101 25/23/21/20 warhammer.. Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 12/18 (37 hp); AP 1 -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Divine Challenge: Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack. -Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge. -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. Additionally, he can make the following attack once during this encounter: Str vs. AC, 2[W] damage (miss half); effect- spend a healing surge. Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack -Riposte Strike: If orc warrior attacks Jaana before the start of her next turn, Jaana makes an attack as an immediate interrupt: +15 vs. AC, 1d6+2. Jadeth - Healing Surges 7/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies -Prone, 40 feet down a pit Krana - Healing Surges 9/10 (23 hp); AP 1 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. -Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana. Wilem - Healing Surges 3/11 (26 hp); AP 1 -None
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Frain -Cursed by Jadeth Orc Warrior -Marked by Frain -Cursed by Jadeth Orc Raider -Bloodied -Marked by Wilem -Prone, 40 feet down a pit -Ongoing poison damage 10 (save ends) Succubus -None
The fat orc can't save himself this time, and topples backwards off the edge of the pit. Jadeth hears his pitiful wail as he falls and has plenty of time to get out of the way before he lands with a splat on the sharpened stakes beside her. Badly wou
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Khan_the_Destroyer
•
February 3, 2013 7:52 PM PST
Wilem follows through his shield bash with a slash of his sword, but the fat orc lurches strangely trying to regain his balance and the knight's sword slices through air. The orc tumbles over the edge. Wilem curses under his breath. He had meant to finish the creature off before sending it into the pit. He looks over the edge to see that the orc has survived the fall, but is in bad shape. Jadeth, weave your magic and get out of there! It occurs to him that the sorceress may be too injured to will herself out. Snatching his coil of rope out of his bag, Wilem tosses it to the troglodyte standing at the edge of the pit, Xikel, let down the rope. Help her out of there! His words are punctuated with gestures to give Xikel the right idea. He looks over to see the battered woman is really a demon in disguise. She flits over to Krana and steals a kiss. It is difficult to know if the seductress is taunting the half-orc or if there was more to that intimate gesture. He'll leave it to Krana to figure it out for now, Frain needs more the help at the moment. Wilem charges on to the top of the table, flanking the armored brute with the fiend summoned by Breeze. He keeps his shield between him and the demon woman and slashes out at the blackguard. Actions
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Minor Action - Retrieve 50ft. rope from bag. Move Action - Toss rope to Xikel. Standard Action - Charge Armored Hulk. Move - Move to E-20 and end in F-19. Attack - 1d20+23 - 38 Damage - 1d8+10 - 11 
Wilem will *not* Mark the Armored Hulk. Frain's Mark still applies. Combat Stat Block
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AC: 31 Fort: 30 Reflex: 28 Will: 29
HP: 94/105 Surges: 2/11 Surge Value: 26 AP 1/1
Cleave Tide of Iron Footwork Lure Pass Forward []Sweeping Blow [X]Shield Riposte [X]Come And Get It []Come And Get It []Dauntless Endurance [X]Reactive Surge []Destined For Greatness []Action Point [X]Second Wind []Comeback Strike [X]Rain of Steel []Victorious Surge
Wilem follows through his shield bash with a slash of his sword, but the fat orc lurches strangely trying to regain his balance and the knight's sword slices through air. The orc tumbles over the edge. Wilem curses under his breath. He had meant to f
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Akavasha
•
February 5, 2013 4:11 PM PST
Jadeth dances out of the way as the screaming orc falls down the pit and onto the sharpened stake. Good thing it skewers him because she would rather not be down here facing him all alone with him up and on his feet. It’s also a good thing she’s recovered her sword. She points it at the orc weakly flailing at the stake in its back and pushes her power through it. The creature screams even louder, if possible, and slumps moaning into the stake skewered through its back. It begins to scream nasty epitaphs at her but without being able to see her, his threats are without true power. Jadeth heaves a sigh of relief and as she glances upward toward the light at the top of the pit, she sees Xikel-Dham lowering a rope. She wastes little time in grabbing the rope and struggling to climb up it. She climbs as quickly as she is able. Adrenaline grants her extra speed; well, that and the fact that she hates not knowing what is going on, and she makes it to the top and climbs out of the pit in record time. Jadeth, blinking, looks around and focusing on Xikel-Dham. {Draconic} “Well done!”{/Draconic} She pats him on the shoulder in approval. Then she spots something out of the side of her eye. She turns and points her sword like an accusatory finger at the succubus demon standing protectively over Krana. “Ah ha! I knew it! I have some questions for you!” Her words stab at the female demon, leaving one unsure of whether this is a good or a bad thing. Mechanics
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[X]Standard Action: Attack the orc on the stake with Eyebite at-will power. [X]Move Action: Climb up 6 squares of rope (leaving 2 squares still inside pit) [X]Action Point: Move Action to climb rest of way out of pit – Move to G23
Eyebite Attack Orc: 11(1d20) +18 = 29 Eyebite Damage: 6(1d6) +14 = 20 Nice! Wizard Curse Damage: 7(2d6) = 7
Eyebite [PHB, p132] (Arcane, Charm, Implement, Psychic | Standard Action | Ranged 10 | Target: 1 creature | Attack: Cha vs. Will | Hit: 1d6 + Cha mod psychic damage, and you are invisible to the target until the sont | At 21-lvl: Increase damage to 2d6 + Cha mod) – {You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight.}
Jadeth dances out of the way as the screaming orc falls down the pit and onto the sharpened stake. Good thing it skewers him because she would rather not be down here facing him all alone with him up and on his feet. It’s also a good thing she&
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VoyRager
•
February 5, 2013 10:39 PM PST
Breeze signed as she watched the demon girl embracing Krana with a kiss looked toward the moving rope knowing instantly Jadeth was climbing up then screamed toward the hole, "You're right! Its an it!! And now it is making mooch with my girl!" Breeze then looked at her summoned companion and sequestered with a "Oh, Õæqæhuj!! Cluh'fer ¿Æld ig! Over here?" then Breeze summoned friend move away from the two orcs he was fending against and leaned toward her as Breeze spoke quietier while surveying the battlefield.
As she spoke Breeze's hair and the loose ends of her clothes start dancing about and waving around along her personal vicinity as her friend's head turned looking toward the beautiful succubus and nodding his head side to side with a small smile while softly answering back with a short message then he made three tsking sounds as he started on flying over the battle scene unfolding in front of them to swoop hard pass and down next to both Krana and the devil woman with the shield leading to separating the two.
Breeze watched the confrontation after momentarily glanced toward the direction of the hole in the floor while start talking a little louder with her well practice heavy laden orc accent in the common language "Jadeth? I want to hear your voice closer now, please. I have promised my friend that your first saw would kiss him like she kissed Krana but he didn't want that devil's lips on him and then took off to save my new girl!! I think he likes you more!"
IC Breeze Actions
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Breeze on h22 Move: Command Summoned Ally shift to i22 Minor: Wizard's Fury Activated Standard: Command Summoned Ally - Charge Bull Rush: Fly to h23/1up, h22/2up, h21/2up h20/2up h19/2up h18/1up vsSuccubus(Fort21) 28vs21 HIT: Incanus may finished this force movement fun (That's either Succubus to f18 and Breeze's Friend to g18 or Krana to h20 and Breeze's Friend to h19.)
THE ROLLS (1d20+11=28, 1d20+11=20) STATS BOX
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AC: 27 Fort: 21 Ref: 23 Will: 20 Demonbound Item Boon Activated: Breeze's Companion has Expressions: HP: 35 AC: 29/27 Fort: 23 Ref: 25/23 Will: 20 Fly: 6 (Fighting Shield's bonus included) Attack: Reach +27vs AC, 1d10+7 (Fighting Shield bonuses included) Blur Power Activated: Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and you are invisible to enemies 5 squares or more away from you.
BASIC ATTACKS: Widow’s Knife: +13 vs. AC; 1d4+4. Ranged, 5/10 +8 vs. AC; 1d4+1. Fighting Shield: +14 vs. AC; 1d6+5 (Crit. +1d6) Bastard Sword: +14 vs. AC; 1d10+5(Crit. +1d6). Guardian Staff: +17 vs. AC; 1d8+7. (Crit. +1d6) Magic Missile: - Staff: 13 force damage. (Crit. w/Staff=+1d8.) (Special: This power used with the staff doesn't provoke opportunity attacks. {feat bonus.}) Magic Missile: - Tome: 11 damage (Crit. +1d8 cold damage .) Opening Shove: Above weapon attack roll but versus Reflex instead; (Crit. w/Staff=+1d8 or w/another from above listed +1d6) On the hit push the target 1 square. Then Breeze choose one ally she can see. That ally either shifts 5 squares or makes a melee basic attack against the target. Ghost Sound (Standard Action) Prestidigitation (Standard Action) Light (Minor Action) Mage Hand (Minor Action) Properties: Guardian Staff
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Critical: +1d8 damage per plus Properties: Energized (force) (When you use an attack power through an energized implement, you gain a +2 bonus to damage rolls if the power has the keyword that matches the implement’s damage type.). Shielding (Whenever you hit at least one target with an attack power using a shielding implement, you gain a +1 shield bonus to AC and Reflex until the start of your next turn.)
Echo of the North Wind Tome Imbued/Joined With An Athesian Spellshard Properties
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Group: Tome (Most tomes contain one or more wizard spells, often supplemented by information on improving the spells’ effectiveness. You can’t make melee attacks with a tome. If you are a member of a class that can wield a tome as an implement, you can add the tome’s enhancement bonus to the attack rolls and the damage rolls of implement powers from that class that you use through the tome, and you can use its properties and powers. Members of other classes gain no benefit from wielding a tome.).
Athasian Spellshard Properties: You can store wizard daily and utility spells, rituals, and ritual effects that mimic scrolls in this shard. Each item is stored as mental information rather than written words. A spellshard is equivalent to a spellbook or a ritual book for the purpose of holding such information. The cost of storing rituals and scrolls is unchanged, and using the stored information otherwise functions normally. Athasian spellshard can be enchanted as if it were a magic tome.
Echo/North Wind's Properties: Critical: +1d8 cold damage per plus Distant (The range of your area and ranged attack powers increases by 2 when they’re used through a distant implement.). Unerring (You gain a +1 bonus to attack rolls against Reflex when attacking with an unerring implement.). Property: When you use a wizard cold power through this tome, and the target of the power is slowed, that target takes damage equal to your Constitution modifier if it moves while slowed. This tome contains two wizard daily cold powers. Both powers must be of a level equal to or lower than that of the tome. Choose these powers when you acquire the tome; they cannot be changed later. You can add these powers to your spellbook.
ENCOUNTER POWERS Battlefront's Shifts (1) Twiceborn's Inspiring Word (1) Powerful Warning (0) Icy Rays (0) Winter Wrath/Readiness - Repelling Sphere/Mage’s Weapon - Powerful Warning (0) Mage’s Weapon Power activates as a Minor Action - Readiness Power activates as a Free Action Reminiscent Assault (1) Moonstride/Shield (1) Aid The Injured (1)
DAILY POWERS Assault Action Point (0) Wizard’s Fury/Freezing Cloud (0) Stand The Fallen (1) Blur (0) Twinning Ploy (0) Sustaining Cloak Item Power (1) Demonbound (Boon) (0) Repulsion Cloth Item (1) Tome of Transposition/Force Of Fellowship/Bigby's Icy Grasp (0)
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You must spend a minor action thru the Mnemonic Staff to prepare Force Of Fellowship power. Glitterdust (WIZ5) Arcane Whirlwind (WIZ5) Shield (WIZ2)
Scroll Of Self-Holding Bag (1)
Breeze signed as she watched the demon girl embracing Krana with a kiss looked toward the moving rope knowing instantly Jadeth was climbing up then screamed toward the hole, "You're right! Its an it!! And now it is making mooch with my girl!" Breeze
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Pashalik_Mons
•
February 6, 2013 10:28 AM PST
Krana, as easily manipulated as ever, returns the succubus's kiss, and glares at the armored figure in front of her, who so clearly stands between them. She slips an arm around the succubus's waist briefly, and calls out to the group, "Mine!" Then she disentangles herself and delivers a shattering kick to the inside of the armored figure's ankle. As he falls again, Krana plants a foot in his back, and follows it with her sword. Mechanics
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Standard: Unbound Assault on Armohulk, with Twinning Ploy Attack Rolls: 1d20+21=28, 34, hit Damage Roll: 3d10+11=31 damage, and Krana gets +4 bonus to damage rolls against him until the end of her next turn. And he goes prone from Oak Hammer Rage. RAGE PRONE.
Action Point! Pressing Strike on Armohulk Attack Roll: 1d20+21=36, hit Damage Roll: 1d10+1d6+16=24 damage. (+4 for Unbound Assault, +1 from Oak Hammer Rage)
Combat Stat Block
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AC: 29 Fort: 28 Reflex: 27 Will: 21
Surge Value: 23 AP 0/1
Whirling Rend Pressing Strike []Whirling Frenzy []Whirling Step []Slash and Slash Again [x] Unbound Assault []Shrug It Off []Reactive Surge [x]Action Point []Second Wind []Swift Panther Rage [x]Rage of the Crimson Hurricane [x]Oak Hammer Rage []Combat Surge [] Frothing Madness
Krana, as easily manipulated as ever, returns the succubus's kiss, and glares at the armored figure in front of her, who so clearly stands between them. She slips an arm around the succubus's waist briefly, and calls out to the group, "Mine!" Then
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Incanus
•
February 6, 2013 3:33 PM PST
With one foe quickly disposed of, Wilem retrieves a rope and tosses it to the helpful troglodyte before rushing off to find a new target. He leaps up onto the dining table and slashes at the dreadnaught in black steel.
Akavasha: A couple of things -- First, Jadeth starts the round prone, so must spend a move action to stand up. Secondly, when you're climbing your speed is reduced by half so you can't make it out of the pit this round. Thirdly (this one's my fault for not marking it), you're poisoned and need to make a saving throw to end the effect. Unless you object, I'm going to have Jadeth stand up (move action), curse the orc (minor), and hit him with eyebite (standard). You can save your action point for next round, or use it now to start climbing out of the pit.
Breeze commands her conjured fiend to separate Krana from her new paramour, and the creature soars over the heads of friend and foe to push them apart. Krana dutifully interposes himself between the two demons, and gets knocked back a pace towards the doorway. Bull rush targets Krana instead of the succubus, and Krana is pushed 1 square. The barbarian then focuses her wrath on the man who stands (emotionally) between her and the temptress, striking at the blackguard's back again and knocking him off his feet. She follows up with a damaging thrust of her sword.
Jaana can all still act!Map: Atolamyr's Chamber
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x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 12 Init Character... Icon .HP/Max Defenses... Holding.... Actions .29. Orc warrior. .1.. .81/156 25/27/22/23 greataxe... hit Frain (15 dmg) .22. Damsel...... .s.. 122/122 27/21/25/27 ........... move, kiss Krana (charm) .19. Armored hulk .A.. 442/550 31/27/23/25 sword/shld. stand, hit Frain (14 dmg) .16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword hit hulk twice (55 dmg plus prone) .16. Wilem....... .w.. .94/105 31/30/28/29 sword/shld. toss rope, charge hulk (11 dmg) .16. Breeze...... .b.. .70/70. 29/23/25/22 staff...... command fiend .16. Fiend....... .b.. .35/35. 33/25/27/22 ........... shift, move, bull rush .16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle. stand, hit orc2 (27 dmg) .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... .14. Frain....... .f.. 101/124 29/25/22/21 hammer/shld stone form .13. Orc raider.. .2.. ..6/110 27/25/23/23 scimitar... .11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer/rope Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 12/18 (37 hp); AP 1 -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Divine Challenge: Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack. -Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge. -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. Additionally, he can make the following attack once during this encounter: Str vs. AC, 2[W] damage (miss half); effect- spend a healing surge. Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack -Riposte Strike: If orc warrior attacks Jaana before the start of her next turn, Jaana makes an attack as an immediate interrupt: +15 vs. AC, 1d6+2. Jadeth - Healing Surges 7/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies -40 feet down a pit -Ongoing poison damage 10 (save ends) pending Krana - Healing Surges 9/10 (23 hp); AP 1 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. -Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana. Wilem - Healing Surges 2/11 (26 hp); AP 1 -None
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Frain -Cursed by Jadeth -Prone Orc Warrior -Marked by Frain -Cursed by Jadeth Orc Raider -Bloodied -Marked by Wilem -Prone, 40 feet down a pit -Ongoing poison damage 10 (save ends) -Cursed by Jadeth Succubus -None
With one foe quickly disposed of, Wilem retrieves a rope and tosses it to the helpful troglodyte before rushing off to find a new target. He leaps up onto the dining table and slashes at the dreadnaught in black steel.Akavasha: A couple of things --
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Akavasha
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February 8, 2013 5:58 PM PST
Incanus
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With one foe quickly disposed of, Wilem retrieves a rope and tosses it to the helpful troglodyte before rushing off to find a new target. He leaps up onto the dining table and slashes at the dreadnaught in black steel. Akavasha: A couple of things -- First, Jadeth starts the round prone, so must spend a move action to stand up. Secondly, when you're climbing your speed is reduced by half so you can't make it out of the pit this round. Thirdly (this one's my fault for not marking it), you're poisoned and need to make a saving throw to end the effect. Unless you object, I'm going to have Jadeth stand up (move action), curse the orc (minor), and hit him with eyebite (standard). You can save your action point for next round, or use it now to start climbing out of the pit.
Thank you. Let's go ahead and have her start climbing out of the pit while the orc is unable to see her. If he manages to wriggle off the spike he's spitted on, she'd rather be on her way out of his reach as quickly as possible. In fact, can she tuck the end of the rope around her instead of leaving it to dangle down below her? No sense leaving the orc with the chance of chasing her up the rope.
Poisoned? Is this from the spikes or is this that darn filth fever from the otygh? Saving Throw: 10(1d20) = 10
Incanus
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Thank you. Let's go ahead and have her start climbing out of the pit while the orc is unable to see her. If he manages to wriggle off the spike he's spitted on, she'd rather be on her way out of his reach as quickly as possible.
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DLIMedia
•
February 9, 2013 8:15 PM PST
Jaana moves to a better position and stabs deep in to the orc. "Snap out of it!" she yells at Krana. Mechanics
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Move: Shift to h21
Standard: Riposte Strike vs Orc 1, w/ CA from flaking Attack: 6(1d20) +18 +2 +1 = 27; 2(1d6) +8 +12(3d6) = 22 damage If he attacks me before SONT, I attack back: +18 (+15 base, +3 for CA) vs AC, 1d6+5+3d6(SA) damage. You know you want to... 
I'm really happy I don't need good rolls... 
Jaana moves to a better position and stabs deep in to the orc."Snap out of it!" she yells at Krana.Mechanics
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Move: Shift to h21Standard: Riposte Strike vs Orc 1, w/ CA from flakingAttack: 6(1d20) +18 +2 +1 = 27; 2(1d6) +8 +12(3d6) = 22 da
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Incanus
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February 10, 2013 11:50 AM PST
Jaana maneuvers herself behind the axe-swinging orc and drives her short sword deep into his back. The brute ignores her, though, continuing to beat on Frain's stout shield with his axe and slowly wearing the dwarf down. Orc 1 hits Frain for 7 damage. The big orc's confederate, impaled on the spikes far down below, wails a few pitiful orcish prayers before the poison makes its way to his heart, then his voice is gurgles off as he passes away. The troglodyte only watches on impassively as he lowers Wilem's rope down the sorceress below. Orc 2 dies of poison damage. Xikel shifts away from the battle and holds the rope.
The demonic temptress sticks close to her enchanted protector, and while she does so turns her charming eyes on the mighty knight atop the table. "You wouldn't hurt a poor, defenseless waif like me, would you?" she wonders, giving Wilem her best pouty look. Unfortunately for the succubus, the Shield Lander is made of sterner stuff. Dominate attack misses Wilem. As a ranged attack, that would draw an OA from Wilem, but if you take it the charm would take effect and Krana would interpose herself and take the hit.
The blackguard takes a far more straightforward tack, smashing the hilt of his broadsword into Frain's face. He seems to revel in the blood-splatter that showers his black breastplate and bare arms, howling with delight as he follows up with another deadly sweep of his sword. The hulk stands up, hits Frain for 20 damage, and then spends an AP to hit him again for another 20 damage. All of the PCs adjacent to him suffer a -1 penalty to AC until the start of the blackguard's next turn.
All the PCs can act! Additionally, Wilem gets an opportunity attack against the succubus if for some reason he wants one; Jadeth can use misty step to teleport 5 squares up as a free action, and then try grab the dangling rope (Athetics DC 10). Frain's regen 5 has already been accounted for.Map: Atolamyr's Chamber
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x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 13 Init Character... Icon .HP/Max Defenses... Holding.... Actions .29. Orc warrior. .1.. .59/156 25/27/22/23 greataxe... hit Frain (7 dmg) .22. Succubus.... .s.. 104/122 27/21/25/27 ........... shift, miss Wilem .19. Armored hulk .A.. 442/550 31/27/23/25 sword/shld. stand, hit Frain twice (40 dmg) .16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword .16. Wilem....... .w.. .94/105 31/30/28/29 sword/shld. .16. Breeze...... .b.. .70/70. 29/23/25/22 staff...... .16. .Oaeqaehuj.. .b.. .35/35. 33/25/27/22 ........... .16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle. .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... .14. Frain....... .f.. .59/124 29/25/22/21 hammer/shld .11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer/rope Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 12/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Divine Challenge: Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack. -Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge. -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. Additionally, he can make the following attack once during this encounter: Str vs. AC, 2[W] damage (miss half); effect- spend a healing surge. -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack -Riposte Strike: If orc warrior attacks Jaana before the start of her next turn, Jaana makes an attack as an immediate interrupt: +15 vs. AC, 1d6+2. -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Jadeth - Healing Surges 7/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies -40 feet down a pit Krana - Healing Surges 9/10 (23 hp); AP 1 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. -Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana. -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Wilem - Healing Surges 2/11 (26 hp); AP 1 -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Frain -Cursed by Jadeth -Prone Orc Warrior -Bloodied -Marked by Frain -Cursed by Jadeth Succubus -None
Jaana maneuvers herself behind the axe-swinging orc and drives her short sword deep into his back. The brute ignores her, though, continuing to beat on Frain's stout shield with his axe and slowly wearing the dwarf down. Orc 1 hits Frain for 7 damage
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Grawln
•
February 10, 2013 2:14 PM PST
...ADJUSTED
Frain moves his head side to side, his neck bones cracking as he tries to ignore the pain and release the tension in his muscles. With blood dripping from his mouth, Frain smiles and nods at the armored hulk.
"You are not just another estupid orc. I will enjoy dancing on your corpse." The Dwarf warden spits crimson at both adjacent orcs, raises his shield and batters the armored hulk with a swing of his hammer. Though his strength is sapped by the evil magic of the doomgaurd, his blow sneaks past and dents the creature's armor.
Frain realizes this will be a long fight and shifts back a step, away from the nearby pit. actions
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minor daily utility: returning strength spend HS and gain additional Str Mod (+5) hp = regain 42 HP
standard at will: strength of stone against hulk; Str vs AC w/combat advantage strength of stone (sundered, flank) (1d20+17-1+2=35, 1d10+10=11) HIT! but weakend so only does 5 hp damage Frain gains 5 temp HP unleash form of stone sentinel attack using attack roll above stone sentinel attack (2d10+10=22) Weakend so deal half damage = 11 Spend HS - regain 37 HP free mark all adjacent enemies (hulk, orc 1)
move shift to E20
should now be at 101 96 hp + 5 temp hp
combat stat block
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| Frain of Stonegut |
| Male Good Dwarf Warden 12 |
Vitals: Medium, 4'7" tall, 210 lbs Languages: Common, Dwarven |
Senses: 18 Insight, 20 perception low-light vision |
Sundered: -1 attack with hammer, Marked by Hulk, Weakened, Regeneration +5 , -1 AC |
Encounter Powers [X] Second Wind [X] Hungry Earth [X] Earth Grasp Strike [X] Mountain Hammer [X] Receive the Charge [X] Dwarven Resilience [X] Giant Gloves
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Daily Powers [X] Form of Winter's Herald [_] Winter's Grip [X] Form of Stone Sentinel [X] Triumphant Vigor [_] Bear's Endurance [_] Returning Strength [_] Earthsense [X][_] Magic Item (Frost Craghammer, Lightning Throw Hammer) |
HP: HS: AC: Fort: Ref: Will: |
Core 124 18 29 24 23 21 |
Rnd 96 11 28
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0 Temp Surge: 37 hp Init: +6 Speed: 5 Action Pts: 1 |
Resist: 5 ranged, 5 area (shield) 5 fire, 5 cold (cloak) Saves: +5 vs poison |
Consumables: (1) potion vitality (1) elixer of speed (1) elixer of dragon breath (1) herbal poultice |
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• At-Will Powers: Earth Shield Strike, Stength of Stone, Warden's Fury, Warden's Grasp • Strength of Earth - spend action point to take extra action - can spend HS • Stand Your Ground - reduce forced move by 1, immd save to avoid being knocked prone • Font of Life - Start of turn, roll saving throw • Nature's Wrath - Once during turn, mark adjacent enemies • Stone Bones - on taking critical hit, roll d20, result 10 or higher attack becomes normal • Alertness - cannot be surprised • Hammer Rhythm - con mod (5) damage with hammer on miss • Horned Helm - charge attacks +1d6 |
...ADJUSTEDFrain moves his head side to side, his neck bones cracking as he tries to ignore the pain and release the tension in his muscles. With blood dripping from his mouth, Frain smiles and nods at the armored hulk. "You are not just another estu
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Akavasha
•
February 10, 2013 4:01 PM PST
Jadeth nods to herself as she hears the sounds of gasping from the spitted orc. Gasping turns to gurgling, which turns into nothing, meaning the orc has died. Perfect! She can feel the magic take hold of her and she burst apart into a thousand tiny motes of light that swirl three quarters of the way up the pit. The motes of light, like a swarm of fireflies barely visible to the naked eye, swirl around the rope and Jadeth reforms, grabbing the rope dangling down from Xikel-Dham’s reptilian hands. She quickly finishes climbing out of the pit. “Good work!” Her praise is received by the troglodyte with his normal stoic demeanor. He quickly begins to pull the rope back up while she turns to survey the situation. Her eyes sweep over the room, stopping at the succubus. She has this great plan pop into her mind where she uses her powers to step through space, arriving right next to the succubus. She could then use this special glue she has to attach a bomb to the demon-woman; except, she doesn’t have a bomb. Jadeth frowns. It really was a good plan. “How droll. Well, I guess we’ll just have to make the best of it.” She points her sword at the succubus, knowing that Krana is likely to step in the way and be hit by this power instead. In fact, she is counting on it. “Someone give me some alchemist acid or a bomb or something,” She pushes her powers out, her eyes flashing as she glares at the succubus. As Krana moves to intercept, she tries to pull back on her powers so as to do the least amount of damage. She cries out and Jadeth can feel success as the woman begins to look around for her. With a smug look, Jadeth turns her attention to the succubus, who no longer has Krana’s protection against her at the moment. It won’t last long but hopefully it will last long enough. She looks around to see who has a bomb or other goody for her to grab up while her hand reaches into her bag and pulls out the vial of glue. Mechanics
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Athletics Rope Check 17(1d20) +8 = 25
[X]Standard Attack: Eyebite at-will attack [X]Minor Action: Retrieve Sovereign Glue [X]Move Action - Take bomb of alchemist acid/fire/ or whatever else is offered
Eyebite Attack: 7(1d20) +18 = 25 Eyebite Damage: 1(1d6) +5 = 6
Eyebite [PHB, p132] (Arcane, Charm, Implement, Psychic | Standard Action | Ranged 10 | Target: 1 creature | Attack: Cha vs. Will | Hit: 1d6 + Cha mod psychic damage, and you are invisible to the target until the sont | At 21-lvl: Increase damage to 2d6 + Cha mod)
Jadeth nods to herself as she hears the sounds of gasping from the spitted orc. Gasping turns to gurgling, which turns into nothing, meaning the orc has died. Perfect! She can feel the magic take hold of her and she burst apart into a thousand tiny m
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Khan_the_Destroyer
•
February 11, 2013 9:08 AM PST
Wilem assaults the armored hulk when the demoness slinks up to him. He can feel her trying to take hold of his will, but she underestimates his tenacity and he is able to shake her off. The attempt and failure leaves her open, but Wilem can't get a swordswing in so long as Krana is there. The half-orc is trying to throw herself in front of his sword to protect the temptress. Krana get away!Moving quickly, Wilem jumps from the table and spins to his left, leaving the demon directly in between him and Krana and making it difficult for Krana to interject. He wraps his shield arm around the succubus and drags her away from his ensorcelled ally. The demoness fights back, trying to bite the shield lander while he grapples her, but once away from the others he lets her go with his shield arm and chops at her midsection with his sword arm. Sensing his concubine is in danger but too preoccupied with Frain, the armored hulk barks a command at the smaller orc. It advances to attack Wilem, but the knight stops it with a slash to its shoulder. He follows up with another slash on the backswing, then bashes the succubus with his shield as she tries to claw at him. Actions
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Move Action - Shift to E-18. Standard Action - Come and Get It vs. Succubus, Armored Hulk, Orc 1 Attack vs. S - Crit Attack vs. A - Miss Attack vs. 1 - Hit Hit Effect - Succubus is pulled to F-18. Orc 1 is pulled to E-19 (now flanked again). Damage vs. Orc 1 - 8 Crit Damage vs. Succubus - 28
Action Point - Cleave vs. Orc 1 Heroic Action - Wilem has Resist All 10 until the end of his next turn. Attack - Hit Damage - 18 Hit Effect - Succubus takes 5 damage.
So 26 damage total to Orc Warrior 1 and 33 damage total to Succubus. Orc Warrior 1 and Succubus are Marked by Wilem until the end of his next turn. And Wilem has Resist All 10 until the end of his next turn. Combat Stat Block
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AC: 31 Fort: 30 Reflex: 28 Will: 29
HP: 94/105 Surges: 2/11 Surge Value: 26 AP 0/1
Cleave Tide of Iron Footwork Lure Pass Forward []Sweeping Blow [X]Shield Riposte [X]Come And Get It [X]Come And Get It []Dauntless Endurance [X]Reactive Surge []Destined For Greatness [X]Action Point [X]Second Wind []Comeback Strike [X]Rain of Steel []Victorious Surge
Wilem assaults the armored hulk when the demoness slinks up to him. He can feel her trying to take hold of his will, but she underestimates his tenacity and he is able to shake her off. The attempt and failure leaves her open, but Wilem can't get a s
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Incanus
•
February 11, 2013 10:40 AM PST
Wilem packs away from the scrum and draws two of the enemies away with him, chopping at the orc and demoness with sword and shield both. Jadeth, meanwhile, recovers from her spill down the pit and scathes the succubus with her spell.
Grawln: Frain is daze and I'm not sure which action you want to keep (or if you want to take a different one altogether). So I'm holding the results of his attack for now. Krana, Breeze, and Jaana are all up!Map: Atolamyr's Chamber
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x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 13 Init Character... Icon .HP/Max Defenses... Holding.... Actions .29. Orc warrior. .1.. .33/156 25/27/22/23 greataxe... hit Frain (7 dmg) .22. Succubus.... .s.. .62/122 27/21/25/27 ........... shift, miss Wilem .19. Armored hulk .A.. 442/550 31/27/23/25 sword/shld. stand, hit Frain twice (40 dmg) .16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword .16. Wilem....... .w.. .94/105 31/30/28/29 sword/shld. shift, hit orc (26 dmg, pull) & succubus (33 dmg) .16. Breeze...... .b.. .70/70. 29/23/25/22 staff...... .16. .Oaeqaehuj.. .b.. .35/35. 33/25/27/22 ........... .16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle. climb, hit succubus (9 dmg) .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... .14. Frain....... .f.. .59/124 29/25/22/21 hammer/shld .11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer/rope Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 12/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Divine Challenge: Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack. -Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge. -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. Additionally, he can make the following attack once during this encounter: Str vs. AC, 2[W] damage (miss half); effect- spend a healing surge. -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack -Riposte Strike: If orc warrior attacks Jaana before the start of her next turn, Jaana makes an attack as an immediate interrupt: +15 vs. AC, 1d6+2. -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Jadeth - Healing Surges 7/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies -Eyebite: Invisible to the succubus until the start of her next turn. Krana - Healing Surges 9/10 (23 hp); AP 1 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. -Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana. -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Wilem - Healing Surges 2/11 (26 hp); AP 0 -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn -Heroic Action: Resist 10 all damage until the end of his next turn.
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Frain -Cursed by Jadeth -Prone Orc Warrior -Bloodied -Marked by Wilem -Cursed by Jadeth Succubus -Marked by Wilem
Wilem packs away from the scrum and draws two of the enemies away with him, chopping at the orc and demoness with sword and shield both. Jadeth, meanwhile, recovers from her spill down the pit and scathes the succubus with her spell.Grawln: Frain is
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VoyRager
•
February 14, 2013 6:51 PM PST
Breeze watched Jadeth climb out of the hole bleeding and hurt more than she was letting on which opt her to survey the others for their injuries while saying to Jadeth " Until I strike, remain right here next to me and catch your wind, you're all silly hurted!..." then she looked over across at her summoned friend " ...and c'mon QaQa, she isn't that repulsive, Get sum of that!!" After giving her friend the command Breeze release a force bolt on the succubus which distracted the cambion creature as Breeze's glide over catch her soundly with a close fist hammering blow making an opening ready for the knight ,Wilhelm to exploit. QaQa who had Breeze's shield held it up and firm seeking assurance that there's wouldn't be any coincidential contact with the devil's creature while maintaining the flanking position with the knight. While her friend delivered the blow; Breeze then cried out " And all the rest of you! Stand your ground and keep that meat right there, cause here I come!" IC Breeze's ACTIONS
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Move: QaQa shifts to g18 Minor: Wizard's Fury Missile vsSuccubus(Ref25) 13 damage Standard: QaQa's attack vsSubuccus(AC27) 38vs27 CRITICAL HIT For 20 damage.
THE ROLLS: (3d6+23=35, 1d20+18=38, 1d10+10=15) STATS BOX
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AC: 27 Fort: 21 Ref: 23 Will: 20 Demonbound Item Boon Activated: Breeze's Companion has Expressions: HP: 35 AC: 29/27 Fort: 23 Ref: 25/23 Will: 20 Fly: 6 (Fighting Shield's bonus included) Attack: Reach +27vs AC, 1d10+7 (Fighting Shield bonuses included) Blur Power Activated: Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and you are invisible to enemies 5 squares or more away from you.
BASIC ATTACKS: Widow’s Knife: +13 vs. AC; 1d4+4. Ranged, 5/10 +8 vs. AC; 1d4+1. Fighting Shield: +14 vs. AC; 1d6+5 (Crit. +1d6) Bastard Sword: +14 vs. AC; 1d10+5(Crit. +1d6). Guardian Staff: +17 vs. AC; 1d8+7. (Crit. +1d6) Magic Missile: - Staff: 13 force damage. (Crit. w/Staff=+1d8.) (Special: This power used with the staff doesn't provoke opportunity attacks. {feat bonus.}) Magic Missile: - Tome: 11 damage (Crit. +1d8 cold damage .) Opening Shove: Above weapon attack roll but versus Reflex instead; (Crit. w/Staff=+1d8 or w/another from above listed +1d6) On the hit push the target 1 square. Then Breeze choose one ally she can see. That ally either shifts 5 squares or makes a melee basic attack against the target. Ghost Sound (Standard Action) Prestidigitation (Standard Action) Light (Minor Action) Mage Hand (Minor Action) Properties: Guardian Staff
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Critical: +1d8 damage per plus Properties: Energized (force) (When you use an attack power through an energized implement, you gain a +2 bonus to damage rolls if the power has the keyword that matches the implement’s damage type.). Shielding (Whenever you hit at least one target with an attack power using a shielding implement, you gain a +1 shield bonus to AC and Reflex until the start of your next turn.)
Echo of the North Wind Tome Imbued/Joined With An Athesian Spellshard Properties
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Group: Tome (Most tomes contain one or more wizard spells, often supplemented by information on improving the spells’ effectiveness. You can’t make melee attacks with a tome. If you are a member of a class that can wield a tome as an implement, you can add the tome’s enhancement bonus to the attack rolls and the damage rolls of implement powers from that class that you use through the tome, and you can use its properties and powers. Members of other classes gain no benefit from wielding a tome.).
Athasian Spellshard Properties: You can store wizard daily and utility spells, rituals, and ritual effects that mimic scrolls in this shard. Each item is stored as mental information rather than written words. A spellshard is equivalent to a spellbook or a ritual book for the purpose of holding such information. The cost of storing rituals and scrolls is unchanged, and using the stored information otherwise functions normally. Athasian spellshard can be enchanted as if it were a magic tome.
Echo/North Wind's Properties: Critical: +1d8 cold damage per plus Distant (The range of your area and ranged attack powers increases by 2 when they’re used through a distant implement.). Unerring (You gain a +1 bonus to attack rolls against Reflex when attacking with an unerring implement.). Property: When you use a wizard cold power through this tome, and the target of the power is slowed, that target takes damage equal to your Constitution modifier if it moves while slowed. This tome contains two wizard daily cold powers. Both powers must be of a level equal to or lower than that of the tome. Choose these powers when you acquire the tome; they cannot be changed later. You can add these powers to your spellbook.
ENCOUNTER POWERS Battlefront's Shifts (1) Twiceborn's Inspiring Word (0) Powerful Warning (0) Icy Rays (0) Winter Wrath/Readiness - Repelling Sphere/Mage’s Weapon - Powerful Warning (0) Mage’s Weapon Power activates as a Minor Action - Readiness Power activates as a Free Action Reminiscent Assault (1) Moonstride/Shield (1) Aid The Injured (1)
DAILY POWERS Assault Action Point (0) Wizard’s Fury/Freezing Cloud (0) Stand The Fallen (1) Blur (0) Twinning Ploy (0) Sustaining Cloak Item Power (1) Demonbound (Boon) (0) Repulsion Cloth Item (1) Tome of Transposition/Force Of Fellowship/Bigby's Icy Grasp (0)
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You must spend a minor action thru the Mnemonic Staff to prepare Force Of Fellowship power. Glitterdust (WIZ5) Arcane Whirlwind (WIZ5) Shield (WIZ2)
Scroll Of Self-Holding Bag (1)
Breeze watched Jadeth climb out of the hole bleeding and hurt more than she was letting on which opt her to survey the others for their injuries while saying to Jadeth "Until I strike, remain right here next to me and catch your wind, you're all sil
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Incanus
•
February 22, 2013 1:24 PM PST
Breeze blasts the succubus with her spells, while her demonic servant pounces on it from above. Meanwhile, Jaana stabs at the armored blackguard while he's vulnerable on the ground, but unfortunately, his blackened steel helm deflects the blade. Jaana attacks the hulk with setup strike, but misses.
Krana's up!Map: Atolamyr's Chamber
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x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 13 Init Character... Icon .HP/Max Defenses... Holding.... Actions .29. Orc warrior. .1.. .33/156 25/27/22/23 greataxe... hit Frain (7 dmg) .22. Succubus.... .s.. .29/122 27/21/25/27 ........... shift, miss Wilem .19. Armored hulk .A.. 442/550 31/27/23/25 sword/shld. stand, hit Frain twice (40 dmg) .16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword .16. Wilem....... .w.. .94/105 31/30/28/29 sword/shld. shift, hit orc (26 dmg, pull) & succubus (33 dmg) .16. Breeze...... .b.. .70/70. 29/23/25/22 staff...... hit succubus (13 dmg) .16. .Oaeqaehuj.. .b.. .35/35. 33/25/27/22 ........... shift, hit succubus (20 dmg) .16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle. climb, hit succubus (9 dmg) .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... .14. Frain....... .f.. .59/124 29/25/22/21 hammer/shld .11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer/rope Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 12/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Divine Challenge: Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack. -Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge. -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. Additionally, he can make the following attack once during this encounter: Str vs. AC, 2[W] damage (miss half); effect- spend a healing surge. -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack -Setup Strike Strike: -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Jadeth - Healing Surges 7/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies -Eyebite: Invisible to the succubus until the start of her next turn. Krana - Healing Surges 9/10 (23 hp); AP 1 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. -Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana. -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn Wilem - Healing Surges 2/11 (26 hp); AP 0 -Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn -Heroic Action: Resist 10 all damage until the end of his next turn.
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Frain -Cursed by Jadeth -Prone Orc Warrior -Bloodied -Marked by Wilem -Cursed by Jadeth Succubus -Bloodied -Marked by Wilem
Breeze blasts the succubus with her spells, while her demonic servant pounces on it from above. Meanwhile, Jaana stabs at the armored blackguard while he's vulnerable on the ground, but unfortunately, his blackened steel helm deflects the blade.Jaana
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Pashalik_Mons
•
February 25, 2013 2:31 PM PST
Krana growls as her newfound love interest is torn from her. She yells out in Wilem's general direction. "We're gonna talk later about how yer treatin' me lady!" before trying once again to fit a blade between her rival's ribs. Mechanics
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move: Shift to h19(1 square up)
Standard: Pressing Strike on that jerk who mistreated my lady. Attack Roll: 1d20+21= 32 and 24, hit. Damage Roll: 1d10+1d6+16=24 damage(3 of it is RAGE DAMAGE).
Combat Stat Block
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AC: 29 Fort: 28 Reflex: 27 Will: 21
Surge Value: 23 AP 0/1
Whirling Rend Pressing Strike []Whirling Frenzy []Whirling Step []Slash and Slash Again [x] Unbound Assault []Shrug It Off []Reactive Surge [x]Action Point []Second Wind []Swift Panther Rage [x]Rage of the Crimson Hurricane [x]Oak Hammer Rage []Combat Surge [] Frothing Madness
Krana growls as her newfound love interest is torn from her. She yells out in Wilem's general direction. "We're gonna talk later about how yer treatin' me lady!" before trying once again to fit a blade between her rival's ribs.Mechanics
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Akavasha
•
February 25, 2013 5:53 PM PST
Roleplay Only
The orc has an odd speech pattern Jadeth is unfamiliar with but she can easily make out the fact that Breeze is willing to protect Jadeth while she catches her breath. “My thanks,” she tells the woman while scratching absentmindedly at the rash on her arm.
She is a bit distracted by this QaQa Breeze has summoned. The two in tandem pounce on the succubus, causing Jadeth to cheer in support. Not that she has anything against the succubus, except for the fact that she tried to trick the group and is now attacking her friends. Well, it seems she has quite a bit against the succubus. Time to roll up her sleeves and get busy helping the others.
Roleplay Only The orc has an odd speech pattern Jadeth is unfamiliar with but she can easily make out the fact that Breeze is willing to protect Jadeth while she catches her breath. “My thanks,” she tells the woman while scratching absent
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Incanus
•
February 26, 2013 9:45 AM PST
The bloodthirsty orc batters at Wilem's shield with his axe, but can't do much against the noble knight. Wilem is hit for 12 damage, reduced to 2 damage by his heroic action. The succubus wants no part backs away from the knight to get closer to her two protectors, Krana and the blackguard. Wilem gains a combat challenge attack against the succubus, triggered when she shifts away. Assuming she's still able: Discouraged by the Shield Lander's resolve, she turns to find some target more succeptable to her wiles. Her eyes fall on Breeze, and she realizes that she can kill two birds with one stone by charming the demon-master. "Please! Have pity!" she cries, and the changeling is strangely swayed... Breeze is dominated until the end of the succubus' next turn. She can't take actions, can't flank, and grants combat advantage. Furthermore, the succubus chooses one at-will action for Breeze to take on her turn.
The brute in black armor continues to focus on Frain, but he's clearly become frustrated by the Warden's tenacity. "I've had just about enough of YOU!" he declares, punctuating the last word by planting his boot on Frain's breastplate and shoving him backwards. So forceful is the blow that even the unshakeable dwarf finds himself back on his heels, with the deadly pit yawning just behind him! Frain is hit for 25 damage and pushed 5 squares (reduced to 4 after stand your ground). He must roll a saving throw or fall into the pit trap, and on a successful save he falls prone.
Krana and Wilem can act! Additionally, Wilem gets a combat challenge attack against the succubus, and Frain must roll a saving throw!Map: Atolamyr's Chamber
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x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 14 Init Character... Icon .HP/Max Defenses... Holding.... Actions .29. Orc warrior. .1.. .33/156 25/27/22/23 greataxe... hit Wilem (2 dmg) .22. Succubus.... .s.. .29/122 27/21/25/27 ........... shift, hit Breeze (dominate) .19. Armored hulk .A.. 418/550 31/27/23/25 sword/shld. hit Frain (25 dmg plus push) .16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword .16. Wilem....... .w.. .92/105 31/30/28/29 sword/shld. .16. Breeze...... .b.. .70/70. 29/23/25/22 staff...... .16. .Oaeqaehuj.. .b.. .35/35. 33/25/27/22 ........... .16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle. .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... .14. Frain....... .f.. .71/124 29/25/22/21 hammer/shld .11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer..... Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. -Dominated: Until the end of the succubus's next turn, Breeze cannot take actions, and the succubus can choose one at-will action for her to take on her turn. Breeze grants combat advantage, and cannot flank. Frain - Healing Surges 11/18 (37 hp); AP 1 -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Divine Challenge: Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack. -Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge. -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack Jadeth - Healing Surges 7/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies -Eyebite: Invisible to the succubus until the start of her next turn. Krana - Healing Surges 9/10 (23 hp); AP 1 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. -Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana. Wilem - Healing Surges 2/11 (26 hp); AP 0 -Heroic Action: Resist 10 all damage until the end of his next turn.
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Frain -Cursed by Jadeth Orc Warrior -Bloodied -Marked by Wilem -Cursed by Jadeth Succubus -Bloodied -Marked by Wilem
The bloodthirsty orc batters at Wilem's shield with his axe, but can't do much against the noble knight. Wilem is hit for 12 damage, reduced to 2 damage by his heroic action. The succubus wants no part backs away from the knight to get closer to her
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Grawln
•
February 26, 2013 6:29 PM PST
saving throw to fall prone (1d20=5)Frain braces himself against the powerful kick from the massive orc. For a moment, his boots catch a hold of the pits edge, but its not enough and the dwarven warden tumbles backwards into the pit.
saving throw to fall prone (1d20=5)Frain braces himself against the powerful kick from the massive orc. For a moment, his boots catch a hold of the pits edge, but its not enough and the dwarven warden tumbles backwards into the pit.
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Incanus
•
February 27, 2013 5:47 AM PST
Frain feels weightless for a moment as he swiftly plummets down the shaft, but the sensation violently ends when he lands with a metallic crunch, back-first onto a mattress of toxic stakes. His blood soaks the ground, his veins course with poison, and the battlefield is a long climb away. The dashing dwarf has seen better days. Frain suffers 36 damage from the fall. He takes 10 ongoing poison damage, and is prone, dazed, and weakened (for now), forty feet down the pit. 
Krana and Wilem are up!Map: Atolamyr's Chamber
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|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n| |14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | | |15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | | |16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | | |17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | | |18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | |w| |b| |X| | | | | | |19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| |1|T|s|k|X| | | | | | |20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B|B| | |T|A| |X| | | | | | |21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| | | | | |a|X|X|X| | | | |22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | |f|#|j| |.| |X| | | | |23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|#|x|b|X|=|X| | | | |24| | |X| | |X|X|X|X|X|X|X| ] | |*| ['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | | |25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | | |26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| | |27|X|X|X|X|X|X|X|X| | |X|X| | |*|*| | |X|X| | | |X| | | |X|X| | | | |X| | |28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | | | | |X| | |29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | | | |t|.| |_|_| |%|X| | |30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | | |.| | | | |%|X| | |31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X| |X|X| | | | | |X| | |32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| | |33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| | |34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | | |35| |X| | |~| | |’|X| | | | |X|"| | | | |X|X|X|X|X|X|X|X|X| | | | | | | | |36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X| | | | | |X| | | | | | | | | | | | |37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | | |38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | | |39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | | |42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 14 Init Character... Icon .HP/Max Defenses... Holding.... Actions .29. Orc warrior. .1.. .33/156 25/27/22/23 greataxe... hit Wilem (2 dmg) .22. Succubus.... .s.. .29/122 27/21/25/27 ........... shift, hit Breeze (dominate) .19. Armored hulk .A.. 418/550 31/27/23/25 sword/shld. hit Frain (25 dmg plus push) .16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword .16. Wilem....... .w.. .92/105 31/30/28/29 sword/shld. .16. Breeze...... .b.. .70/70. 29/23/25/22 staff...... .16. .Oaeqaehuj.. .b.. .35/35. 33/25/27/22 ........... .16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle. .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... .14. Frain....... .f.. .35/124 29/25/22/21 hammer/shld .11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer..... Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. -Dominated: Until the end of the succubus's next turn, Breeze cannot take actions, and the succubus can choose one at-will action for her to take on her turn. Breeze grants combat advantage, and cannot flank. Frain - Healing Surges 11/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Divine Challenge: Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack. -Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge. -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. -Prone, at bottom of 40' pit -Ongoing poison 10: Save ends Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack Jadeth - Healing Surges 7/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies -Eyebite: Invisible to the succubus until the start of her next turn. Krana - Healing Surges 9/10 (23 hp); AP 0 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. -Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana. Wilem - Healing Surges 2/11 (26 hp); AP 0 -Heroic Action: Resist 10 all damage until the end of his next turn.
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Frain -Cursed by Jadeth Orc Warrior -Bloodied -Marked by Wilem -Cursed by Jadeth Succubus -Bloodied -Marked by Wilem
Frain feels weightless for a moment as he swiftly plummets down the shaft, but the sensation violently ends when he lands with a metallic crunch, back-first onto a mattress of toxic stakes. His blood soaks the ground, his veins course with poison, an
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Pashalik_Mons
•
March 1, 2013 6:51 PM PST
Krana growls deep in her throat and runs around to the front of the blackguard. "Stop ignorin' me! I'm trying to fight yer injustice and oppression here!" she yells. Her sword is true, and she sweeps his legs, catching an opening in his armor by the knee that begins bleeding profusely. As he loses his balance, she lashes out with a kick and sends him onto the table, flat on his back. Mechanics
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Standard: Pressing Strike on that jerk who keeps ignoring me Shifting to G-21 Attack Roll: 1d20+19=26, not a hit :/ Twinning Ploy, as Khan reminded me, crits! (with my Jagged Sword) 1d10+1d6+11, maxed becomes 27 damage, and he is prone, and he takes 10 ongoing, save ends. He is pushed to F19.
And Krana moves to E20.
Combat Stat Block
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AC: 29 Fort: 28 Reflex: 27 Will: 21
Surge Value: 23 AP 0/1
Whirling Rend Pressing Strike []Whirling Frenzy []Whirling Step []Slash and Slash Again [x] Unbound Assault []Shrug It Off []Reactive Surge [x]Action Point []Second Wind []Swift Panther Rage [x]Rage of the Crimson Hurricane [x]Oak Hammer Rage []Combat Surge [] Frothing Madness
Krana growls deep in her throat and runs around to the front of the blackguard. "Stop ignorin' me! I'm trying to fight yer injustice and oppression here!" she yells. Her sword is true, and she sweeps his legs, catching an opening in his armor by t
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Khan_the_Destroyer
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March 4, 2013 8:11 AM PST
The succubus, timing her escape with the action between Wilem and the orc, tries to slip away closer to the charmed Krana. Wilem aims to impale her but opens himself up to the orc. He barely manages to block the orc's opportunism, and the powerful axe blow strikes Wilem's shield with such force the shield's edge clips the knight in the face, bloodying his lip. Even while sparring with the orc, Wilem can hear the succubus' luring voice, and a glance back shows Breeze reacting to another charm. Even more, Frain, doing everything he can to withstand the armored hulk's brutal assault, is unable to resist the fiend's powerful kick. Wilem watches helplessly as the stalwart dwarf is propelled into the pit, Frain!With Frain forty feet down the pit, no one is standing between the hulk and Jadeth, who looks the worse for wear from her own fall into the floor trap. Without thinking, the knight tenses to charge the hulk, leaving himself open to the orc and the succubus. But Krana, shouting a challenge to the armored brute, imposes herself between him and the rest of the group. With a savage slash of one of her bloody blades, she sends her foe reeling against the table. And with a powerful kick, one that betrays the sheer strength of her orcish heritage, she sends him sprawling onto the table. With the orc warrior now surprised at Krana's vicious attack, Wilem reacts, opening a gash along the orc's ribs. The succbus turns to the shield lander with a spell on her lips, but he smashes her in the face with his shield. Wilem then hacks at the brute on the table, drawing blood. Actions
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Move Action - Shift to F-18. Standard Action - Sweeping Blow Attack vs. Orc Warrior AC 25 - CRIT! Attack w/CA vs. Armored Hulk AC 31 - 38 Attack vs. Succubus AC 27 - 38 Crit Damage vs. Orc Warrior - 26 Damage w/CA vs. Armored Hulk - 13 + 2 - 15 Damage vs. Succubus - 13
So, 26 damage to Orc Warrior, 15 damage to Armored Hulk, and 13 damage to Succbus. And all enemies Marked by Wilem until the end of his next turn. Combat Stat Block
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AC: 31 Fort: 30 Reflex: 28 Will: 29
HP: 92/105 Surges: 2/11 Surge Value: 26 AP 0/1
Cleave Tide of Iron Footwork Lure Pass Forward [X]Sweeping Blow [X]Shield Riposte [X]Come And Get It [X]Come And Get It []Dauntless Endurance [X]Reactive Surge []Destined For Greatness [X]Action Point [X]Second Wind []Comeback Strike [X]Rain of Steel []Victorious Surge
The succubus, timing her escape with the action between Wilem and the orc, tries to slip away closer to the charmed Krana. Wilem aims to impale her but opens himself up to the orc. He barely manages to block the orc's opportunism, and the powerful ax
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Incanus
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March 6, 2013 4:35 PM PST
Krana's brutal kick sends the blackguard flying back into the table, which shatters to splinters underneath him. Table breaks, but remains difficult terrain; no game effects. Wilem takes advantage of the disarray to deal some bloody blows to each of the enemies.
The succubus raises a delicate hand to her gashed lips and scowls at the Shield Lander. "DIE, PALADIN! DIE!" she hisses, and if anyone were watching Breeze they would notice her own lips and expression to be perfectly mirroring those of the temptress. Her conjured demon therefore follows orders, and rakes at Wilem with its wicked claws. The knight's armor protects him well, however. Demon misses Wilem.
Jadeth, Jaana and Frain can all act!Map: Atolamyr's Chamber
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|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n| |14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | | |15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | | |16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | | |17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | | |18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | | |w|b| |X| | | | | | |19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| |1|A|s| |X| | | | | | |20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B|B| |k|,| | |X| | | | | | |21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| | | | | |a|X|X|X| | | | |22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | |f|#|j| |.| |X| | | | |23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|#|x|b|X|=|X| | | | |24| | |X| | |X|X|X|X|X|X|X| ] | |*| ['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | | |25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | | |26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| | |27|X|X|X|X|X|X|X|X| | |X|X| | |*|*| | |X|X| | | |X| | | |X|X| | | | |X| | |28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | | | | |X| | |29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | | | |t|.| |_|_| |%|X| | |30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | | |.| | | | |%|X| | |31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X| |X|X| | | | | |X| | |32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| | |33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| | |34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | | |35| |X| | |~| | |’|X| | | | |X|"| | | | |X|X|X|X|X|X|X|X|X| | | | | | | | |36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X| | | | | |X| | | | | | | | | | | | |37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | | |38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | | |39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | | |42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) , = smashed table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 14 Init Character... Icon .HP/Max Defenses... Holding.... Actions .29. Orc warrior. .1.. ..7/156 25/27/22/23 greataxe... hit Wilem (2 dmg) .22. Succubus.... .s.. .16/122 27/21/25/27 ........... shift, hit Breeze (dominate) .19. Armored hulk .A.. 376/550 31/27/23/25 sword/shld. hit Frain (25 dmg plus push) .16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword crit hulk (27 dmg plus prone), move .16. Wilem....... .w.. .81/105 31/30/28/29 sword/shld. hit orc, hulk, succubus (dmg varies) .16. Breeze...... .b.. .70/70. 29/23/25/22 staff...... dazed .16. .Oaeqaehuj.. .b.. .35/35. 33/25/27/22 ........... miss Wilem .16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle. .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... .14. Frain....... .f.. .35/124 29/25/22/21 hammer/shld .11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer..... Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. -Dominated: Until the end of the succubus's next turn, Breeze cannot take actions, and the succubus can choose one at-will action for her to take on her turn. Breeze grants combat advantage, and cannot flank. Frain - Healing Surges 11/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Divine Challenge: Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack. -Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge. -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. -Prone, at bottom of 40' pit -Ongoing poison 10: Save ends Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack Jadeth - Healing Surges 7/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies -Eyebite: Invisible to the succubus until the start of her next turn. Krana - Healing Surges 9/10 (23 hp); AP 0 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. -Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana. Wilem - Healing Surges 2/11 (26 hp); AP 0 -None
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Wilem -Cursed by Jadeth -Prone -Jagged Sword: 10 ongoing damage (save ends) Orc Warrior -Bloodied -Marked by Wilem -Cursed by Jadeth Succubus -Bloodied -Marked by Wilem
Krana's brutal kick sends the blackguard flying back into the table, which shatters to splinters underneath him. Table breaks, but remains difficult terrain; no game effects. Wilem takes advantage of the disarray to deal some bloody blows to each of
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Grawln
•
March 6, 2013 5:36 PM PST
Frain stands up slowly from the floor of the pit. His enchanted stone form has numbed him of much of the pain that he might have felt from such a terrible fall. Looking down he sees broken spikes and the remains of an orc's cushed head. "I do not like this orc." He smiles slightly as he looks down at his stoney skin and watches the cracks induced by the fall slowly begin to fade. "This dance is not over."
actions
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Assume still Dazed from the hulk's divine challenge
Move Action: Stand up
still have regeneration 5 due to "Form of the Stone Sentinel"
Frain stands up slowly from the floor of the pit. His enchanted stone form has numbed him of much of the pain that he might have felt from such a terrible fall. Looking down he sees broken spikes and the remains of an orc's cushed head. "I do not lik
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Khan_the_Destroyer
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March 6, 2013 7:44 PM PST
The thought doesn't cross his mind that Xikel cannot understand. Wilem shouts to the troglodyte as their enemies press in around him, Can you see Frain down there? Let down the rope!
The thought doesn't cross his mind that Xikel cannot understand. Wilem shouts to the troglodyte as their enemies press in around him, Can you see Frain down there? Let down the rope!
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DLIMedia
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March 6, 2013 9:09 PM PST
Jaana makes it rather obvious that she's had enough of the temptress. "Enough of you, you bitch!" she shouts as she viciously slices in to her side. After the satisfying rush of watching the temptress drop, she scampers around the crowd to a better position and away from the armored brute. "Snap out of it!" she barks at Krana as she steps behind her. Mechanics
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Jaana makes it rather obvious that she's had enough of the temptress. "Enough of you, you bitch!" she shouts as she viciously slices in to her side.After the satisfying rush of watching the temptress drop, she scampers around the crowd to a better po
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Incanus
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March 11, 2013 11:44 AM PDT
Jaana darts up to the succubus, and the demoness never sees the blade before it cuts upen her side. Blood and guts pour out of her while she wails in agony, but the heroes don't have to endure it for long: once the bonds that tied her to Oerth have been severed, she's swiftly dragged back to the Abyss in storm of smoke and brimstone.
Jadeth can still act! Also, Frain needs to roll a save against the ongoing poison damage. If he succeeds, he suffers no damage thanks to his font of life class feature.Map: Atolamyr's Chamber
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|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n| |14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | | |15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | | |16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | | |17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | | |18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | | |w|b| |X| | | | | | |19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| |1|A| | |X| | | | | | |20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B|B|a|k|,| | |X| | | | | | |21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| | | | | | |X|X|X| | | | |22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | |f|#|j| |.| |X| | | | |23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|#|x|b|X|=|X| | | | |24| | |X| | |X|X|X|X|X|X|X| ] | |*| ['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | | |25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | | |26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| | |27|X|X|X|X|X|X|X|X| | |X|X| | |*|*| | |X|X| | | |X| | | |X|X| | | | |X| | |28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | | | | |X| | |29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | | | |t|.| |_|_| |%|X| | |30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | | |.| | | | |%|X| | |31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X| |X|X| | | | | |X| | |32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| | |33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| | |34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | | |35| |X| | |~| | |’|X| | | | |X|"| | | | |X|X|X|X|X|X|X|X|X| | | | | | | | |36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X| | | | | |X| | | | | | | | | | | | |37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | | |38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | | |39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | | |42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) , = smashed table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 14 Init Character... Icon .HP/Max Defenses... Holding.... Actions .29. Orc warrior. .1.. ..7/156 25/27/22/23 greataxe... hit Wilem (2 dmg) .22. Succubus.... .s.. -16/122 27/21/25/27 ........... DEFUNCT! .19. Armored hulk .A.. 376/550 31/27/23/25 sword/shld. hit Frain (25 dmg plus push) .16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword crit hulk (27 dmg plus prone), move .16. Wilem....... .w.. .81/105 31/30/28/29 sword/shld. hit orc, hulk, succubus (dmg varies) .16. Breeze...... .b.. .70/70. 29/23/25/22 staff...... dazed .16. .Oaeqaehuj.. .b.. .35/35. 33/25/27/22 ........... miss Wilem .16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle. .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... move, hit succubus (32 dmg), move .14. Frain....... .f.. .40/124 29/25/22/21 hammer/shld stand .11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer..... Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. -Dominated: Until the end of the succubus's next turn, Breeze cannot take actions, and the succubus can choose one at-will action for her to take on her turn. Breeze grants combat advantage, and cannot flank. Frain - Healing Surges 11/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. -Ongoing poison 10: Save ends Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack Jadeth - Healing Surges 7/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies -Eyebite: Invisible to the succubus until the start of her next turn. Krana - Healing Surges 9/10 (23 hp); AP 0 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. -Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana. Wilem - Healing Surges 2/11 (26 hp); AP 0 -None
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Wilem -Cursed by Jadeth -Prone -Jagged Sword: 10 ongoing damage (save ends) Orc Warrior -Bloodied -Marked by Wilem -Cursed by Jadeth Succubus -Bloodied -Marked by Wilem
Jaana darts up to the succubus, and the demoness never sees the blade before it cuts upen her side. Blood and guts pour out of her while she wails in agony, but the heroes don't have to endure it for long: once the bonds that tied her to Oerth have b
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Grawln
•
March 11, 2013 2:01 PM PDT
saving throw (font of life) (1d20=1) saving throw (end of turn) (1d20=1)!!!!ACKK!!!!
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Akavasha
•
March 13, 2013 2:34 PM PDT
{Draconic}“Lower the rope to the dwarf,” {/Draconic} Jadeth repeats Wilem’s words to Xikel-Dham. Her eyes, however, are on the armored hulk. She pushes her power out, wrapping him up in her Curse as well as the succubus.
Then she thrust her sword at the hulking brute, pushing her powers through it to attack. A bolt of pure blackness, like black flames, streaks toward the armored hulk. The bolt streaks toward him and strikes him square in the chest. He screams as the black bolt sizzles, streaking across his body.
Mechanics
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Attack succubus armored hulk with Eldritch Blast at-will power.
Eldritch Blast attack: 20(1d20) +17 = 37 Bouya!!! Nice! Eldritch Blast Crit Damage: 16(3d6) +12 = 28 Wizard Curse Damage: 9(2d6) = 9
Since the succubus just died, she will be using her Misty Step boon pact to move to a new place in the room where she can attack the armored hulk from a safer distance.
Eldritch Blast [PHB, p132] (Arcane, Implement | Standard Action | Ranged 10 | Target: 1 creature | Attack: Charisma vs. Reflex | Hit: 1d10+ Cha damage. Increase to 2d10 + Cha mod after 21-lvl. | Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.)
{Draconic}“Lower the rope to the dwarf,” {/Draconic} Jadeth repeats Wilem’s words to Xikel-Dham. Her eyes, however, are on the armored hulk. She pushes her power out, wrapping him up in her Curse as well as the succubus. Then she th
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Incanus
•
March 14, 2013 4:30 PM PDT
Akavasha: I moved Jadeth over to the southeast corner, since that looks like the safest spot in the room.
The troglodyte does as he's told and drops the cord back down into the pit for Frain to use, and braces his feet on the edge of the drop to compensate for the weight of the sturdy dwarf and his thick armor.
The savage orc is on his last leg, but still finds the will and the vigor to swing his great axe at Wilem, and the notched blade crunches against the knight's mail again. Very lucky roll. Wilem is hit for 15 damage. The blackguard casts aside the broken bits of table and rolls up to his feet again. He grunts in anger as he watches his demonic doxy cast back into the hellish pit that bore her, and swears at Jaana, "I'll have your head for that, harlot!" But the Shield Lander bears the brunt of the terrible warrior's rage. He hacks with his broadsword like it was meat cleaver, sending shivers up Wilem's sword-arm ever time the knight parries one of the heavy blows. After blocking a few attacks, Wilem is no worse for wear, but his blade is chipped and dulled. The hulk misses Wilem with an attack, but hits with his sunder power. Wilem suffers a -1 penalty to attack rolls with his sword until he repairs it on an extended rest. He succeeds on his save vs ongoing damage (jagged sword).
All of the PCs can act! Map: Atolamyr's Chamber
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x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) , = smashed table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 15 Init Character... Icon .HP/Max Defenses... Holding.... Actions .29. Orc warrior. .1.. ..7/156 25/27/22/23 greataxe... hit Wilem (15 dmg) .19. Armored hulk .A.. 329/550 31/27/23/25 sword/shld. sunder, miss Wilem .16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword .16. Wilem....... .w.. .66/105 31/30/28/29 sword/shld. .16. Breeze...... .b.. .70/70. 29/23/25/22 staff...... .16. .Oaeqaehuj.. .b.. .35/35. 33/25/27/22 ........... .16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle. .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... .14. Frain....... .f.. .30/124 29/25/22/21 hammer/shld .11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer..... Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 11/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. -Ongoing poison 10: Save ends Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack Jadeth - Healing Surges 7/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies Krana - Healing Surges 9/10 (23 hp); AP 0 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. Wilem - Healing Surges 2/11 (26 hp); AP 0 -Sunder: -1 penalty to attack rolls with sword until Wilem takes an extended rest
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Wilem -Cursed by Jadeth Orc Warrior -Bloodied -Marked by Wilem -Cursed by Jadeth
Akavasha: I moved Jadeth over to the southeast corner, since that looks like the safest spot in the room.The troglodyte does as he's told and drops the cord back down into the pit for Frain to use, and braces his feet on the edge of the drop to compe
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Grawln
•
March 14, 2013 6:14 PM PDT
ooc
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assuming Frain is no longer affected by Hulks Divine Mark and has full set of actions available The dwarf warden smiles broadly as he feels the effects of the Hulks evil influence fade and sees the thick rope descend from above. "I will not look at trogs the esame way again." He spits into his hands and quickly rubs them together. He stretches his neck from side to side, releasing a loud searies of cracks from his neck bones. Satisfied, the then grabs hold of the rope and begins climbing. actions
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start of turn font of life font of life (1d20=18) woo hoo.. no ongoing damage taken this round
form of stone sentinel regeneration +5hp
minor Returning Strength(Daily utility) Spend HS and gain additional hp = str mod 37 + 5 = 42 hp
move, move climb rope Athletics +13, auto success 10 squares of movement = 5 squares up rope (25')
NET +47 HP
combat stat block
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| Frain of Stonegut |
| Male Good Dwarf Warden 12 |
Vitals: Medium, 4'7" tall, 210 lbs Languages: Common, Dwarven |
Senses: 18 Insight, 20 perception low-light vision |
Sundered: -1 attack with hammer Stone Sentinal: Regeneration +5 |
Encounter Powers [X] Second Wind [X] Hungry Earth [X] Earth Grasp Strike [X] Mountain Hammer [X] Receive the Charge [X] Dwarven Resilience [X] Giant Gloves
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Daily Powers [X] Form of Winter's Herald [_] Winter's Grip [X] Form of Stone Sentinel [X] Triumphant Vigor [_] Bear's Endurance [X] Returning Strength [_] Earthsense [X][_] Magic Item (Frost Craghammer, Lightning Throw Hammer) |
HP: HS: AC: Fort: Ref: Will: |
Core 124 18 29 24 23 21 |
Rnd 77 10
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0 Temp Surge: 37 hp Init: +6 Speed: 5 Action Pts: 1 |
Resist: 5 ranged, 5 area (shield) 5 fire, 5 cold (cloak) Saves: +5 vs poison |
Consumables: (1) potion vitality (1) elixer of speed (1) elixer of dragon breath (1) herbal poultice |
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• At-Will Powers: Earth Shield Strike, Stength of Stone, Warden's Fury, Warden's Grasp • Strength of Earth - spend action point to take extra action - can spend HS • Stand Your Ground - reduce forced move by 1, immd save to avoid being knocked prone • Font of Life - Start of turn, roll saving throw • Nature's Wrath - Once during turn, mark adjacent enemies • Stone Bones - on taking critical hit, roll d20, result 10 or higher attack becomes normal • Alertness - cannot be surprised • Hammer Rhythm - con mod (5) damage with hammer on miss • Horned Helm - charge attacks +1d6 |
ooc
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assuming Frain is no longer affected by Hulks Divine Mark and has full set of actions availableThe dwarf warden smiles broadly as he feels the effects of the Hulks evil influence fade and sees the thick rope descend from above. "I wil
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DLIMedia
•
March 15, 2013 1:15 PM PDT
Jaana quickly drops the orc with her blade and gives the armored beast a far from subtle wink, then stands behind Krana and waits to see what happens. Mechanics
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Standard: Sly Flourish against orc... Flanking with Wilem Attack: +21 vs AC (+18 base, +2 CA, +1 NB) ... 4(1d20) +21 = 25, just hit! Enough damage to drop him (1d6+12+3d6).
Move: Shift to d21
Jaana quickly drops the orc with her blade and gives the armored beast a far from subtle wink, then stands behind Krana and waits to see what happens.Mechanics
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Standard: Sly Flourish against orc... Flanking with WilemAttack: +21 vs AC (+1
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Akavasha
•
March 17, 2013 4:54 PM PDT
Jadeth once more points her sword at the armored hulk who is intent on pounding Wilem to death. She tries pushing her power through it but once more it seems clogged up. She gives it a good shake and mutters something that sounds like cursing. Mechanics
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Jadeth once more points her sword at the armored hulk who is intent on pounding Wilem to death. She tries pushing her power through it but once more it seems clogged up. She gives it a good shake and mutters something that sounds like cursing. Mechan
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VoyRager
•
March 22, 2013 4:00 PM PDT
Breeze moved (Move Action: h23, h22, h21, h20, h19, g18) underneath the flying QaQa and (Free Action: Signaling QaQa) signals QaQa to slip the shield onto Breeze's arm by angling her staff into a defensive crossing sweep in-between herself and the large armor orc while lifting her empty hand arm upwardly. Like a well-rehearse manuever QaQa moved the shield down in a angle that provided Breeze more protection from the armored brute and simultaneous sheathed the shield onto Breeze's signaling arm equipping her the specially crafted defensive weapon. (Minor Action: QaQa placed shield on Breeze's arm) The staff end its clearing sweep as a recoiling action and snapped back in suddenly blurred speed extending across the berth between the brute and war mage finding flesh inside the small opening of the brute's helm. As the sound of hardened wood meeting sharply against skin and bone Breeze cried out " Everyone! Now is time to make a stand for victory this day. Lets rise together and together let's slay this monster! Stand The Fallen Daily Power
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Standard: Stand The Fallen vsArmored Hulk(AC31) w/flanking (Krana) rolling 2x/Twiceborn Stance HIT: 20 damage Effect: Each ally within 10 squares of Breeze can spend a healing surge and (each?) regains additional 8 hit points. THE ROLLS: (1d20+19=29, 1d20+19=37, 3d8+7=20) STATS BOX
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AC: 31/27 Fort: 23/21 Ref: 27/23 Will: 22/20 (Fighting Shield bonuses and Blur's aura included)
Wizard's Fury Stance Activated: Effect: Until the end of the encounter, as a minor action once per turn, you can cast magic missile. Twiceborn Stance activated: Effect: Until the stance ends, While Krana and Breeze are within 5 squares of each other and only on their own turns, can roll an extra d20 and choose the higher result for one attack roll each turn. This effect applies only when both are conscious. Demonbound Item Boon Activated: Breeze's Companion has Expressions: HP: 35 AC: 27/27 Fort: 23 Ref: 23/23 Will: 20 Fly: 6 (Fighting Shield's bonus included) Attack: Reach +25vs AC, 1d10+5 (Fighting Shield bonuses included) Blur Power Activated: Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and you are invisible to enemies 5 squares or more away from you.
BASIC ATTACKS: Widow’s Knife: +13 vs. AC; 1d4+4. Ranged, 5/10 +8 vs. AC; 1d4+1. Fighting Shield: +14 vs. AC; 1d6+5 (Crit. +1d6) Bastard Sword: +14 vs. AC; 1d10+5(Crit. +1d6). Guardian Staff: +17 vs. AC; 1d8+7. (Crit. +1d6) Magic Missile: - Staff: 13 force damage. (Crit. w/Staff=+1d8.) (Special: This power used with the staff doesn't provoke opportunity attacks. {feat bonus.}) Magic Missile: - Tome: 11 damage (Crit. +1d8 cold damage .) Opening Shove: Above weapon attack roll but versus Reflex instead; (Crit. w/Staff=+1d8 or w/another from above listed +1d6) On the hit push the target 1 square. Then Breeze choose one ally she can see. That ally either shifts 5 squares or makes a melee basic attack against the target. Ghost Sound (Standard Action) Prestidigitation (Standard Action) Light (Minor Action) Mage Hand (Minor Action) Properties: Guardian Staff
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Critical: +1d8 damage per plus Properties: Energized (force) (When you use an attack power through an energized implement, you gain a +2 bonus to damage rolls if the power has the keyword that matches the implement’s damage type.). Shielding (Whenever you hit at least one target with an attack power using a shielding implement, you gain a +1 shield bonus to AC and Reflex until the start of your next turn.)
Echo of the North Wind Tome Imbued/Joined With An Athesian Spellshard Properties
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Group: Tome (Most tomes contain one or more wizard spells, often supplemented by information on improving the spells’ effectiveness. You can’t make melee attacks with a tome. If you are a member of a class that can wield a tome as an implement, you can add the tome’s enhancement bonus to the attack rolls and the damage rolls of implement powers from that class that you use through the tome, and you can use its properties and powers. Members of other classes gain no benefit from wielding a tome.).
Athasian Spellshard Properties: You can store wizard daily and utility spells, rituals, and ritual effects that mimic scrolls in this shard. Each item is stored as mental information rather than written words. A spellshard is equivalent to a spellbook or a ritual book for the purpose of holding such information. The cost of storing rituals and scrolls is unchanged, and using the stored information otherwise functions normally. Athasian spellshard can be enchanted as if it were a magic tome.
Echo/North Wind's Properties: Critical: +1d8 cold damage per plus Distant (The range of your area and ranged attack powers increases by 2 when they’re used through a distant implement.). Unerring (You gain a +1 bonus to attack rolls against Reflex when attacking with an unerring implement.). Property: When you use a wizard cold power through this tome, and the target of the power is slowed, that target takes damage equal to your Constitution modifier if it moves while slowed. This tome contains two wizard daily cold powers. Both powers must be of a level equal to or lower than that of the tome. Choose these powers when you acquire the tome; they cannot be changed later. You can add these powers to your spellbook.
ENCOUNTER POWERS Battlefront's Shifts (1) Twiceborn's Inspiring Word (0/2) Powerful Warning (0) Icy Rays (0) Winter Wrath/Readiness - Repelling Sphere/Mage’s Weapon - Powerful Warning (0) Mage’s Weapon Power activates as a Minor Action - Readiness Power activates as a Free Action Reminiscent Assault (1) Moonstride/Shield (1) Aid The Injured (1)
DAILY POWERS Assault Action Point (0) Wizard’s Fury/Freezing Cloud (0) Stand The Fallen (0) Blur (0) Twinning Ploy (0) Sustaining Cloak Item Power (1) Demonbound (Boon) (0) Repulsion Cloth Item (1) Tome of Transposition/Force Of Fellowship/Bigby's Icy Grasp (0)
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You must spend a minor action thru the Mnemonic Staff to prepare Force Of Fellowship power. Glitterdust (WIZ5) Arcane Whirlwind (WIZ5) Shield (WIZ2)
Scroll Of Self-Holding Bag (1)
Breeze moved (Move Action: h23, h22, h21, h20, h19, g18) underneath the flying QaQa and (Free Action: Signaling QaQa) signals QaQa to slip the shield onto Breeze's arm by angling her staff into a defensive crossing sweep in-between herself and the la
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Incanus
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March 23, 2013 12:53 PM PDT
As Frain stoically climbs up the deep shaft, Jaana strikes with her swift blade, felling the bare-chested berserker with a slash across the throat. Meanwhile, Breeze moves closer to the action and raps her staff against the blackguard's helm. The clang is like a tocsin, rallying her allies to fight on. Used healing surges for Krana, Wilem, Jadeth and Frain. Jaana and Breeze aren't badly hurt enough to warrant it. Now, except for Jadeth, everybody's doing fine. 
Krana and Wilem can still act! Map: Atolamyr's Chamber
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x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) , = smashed table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 15 Init Character... Icon .HP/Max Defenses... Holding.... Actions .29. Orc warrior. .1.. .-x/156 25/27/22/23 greataxe... DEFUNCT! .19. Armored hulk .A.. 309/550 31/27/23/25 sword/shld. sunder, miss Wilem .16. Krana....... .k.. .90/94. 29/28/23/20 sword/sword .16. Wilem....... .w.. 100/105 31/30/28/29 sword/shld. .16. Breeze...... .b.. .70/70. 29/23/25/22 staff/shld. move, hit hulk (20 dmg) .16. .Oaeqaehuj.. .b.. .35/35. 31/25/27/22 ........... change shield .16. Jadeth...... .j.. .53/95. 23/22/23/25 pactsickle. miss hulk .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... hit orc (plenty of dmg), shift .14. Frain....... .f.. 122/124 29/25/22/21 hammer/shld climb .11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer..... Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 10/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5 -Climbing, 15 feet down a pit Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack Jadeth - Healing Surges 6/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies Krana - Healing Surges 8/10 (23 hp); AP 0 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. Wilem - Healing Surges 1/11 (26 hp); AP 0 -Sunder: -1 penalty to attack rolls with sword until Wilem takes an extended rest
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Wilem -Cursed by Jadeth
As Frain stoically climbs up the deep shaft, Jaana strikes with her swift blade, felling the bare-chested berserker with a slash across the throat. Meanwhile, Breeze moves closer to the action and raps her staff against the blackguard's helm. The cla
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Akavasha
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March 23, 2013 6:30 PM PDT
Jadeth feels herself responding to Breeze’s rallying cry, her legs steadying beneath her so that she isn’t ready to fall over anymore. Many of the worst of her wounds seal up, though she is still horribly bruised and if the pain in her gut in any indication, she would guess she has some kind of internal bleeding going on. The books are right, it is quite painful. She blinks, wondering if the blockage in her sword has anything to do with the condition of her physically. It is something she will have to ask Sutorath, her mentor and the one responsible for honing her powers. Jadeth blinks, realizing her mind is wandering somewhat. It is a habit of hers but on the battlefield is not the place to allow her thoughts to roam to other things. Thankfully, she isn’t close enough to the remaining enemy to worry too much about such lapses. VoyRager
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Thank you most kindly for the healing surge!
Jadeth feels herself responding to Breeze’s rallying cry, her legs steadying beneath her so that she isn’t ready to fall over anymore. Many of the worst of her wounds seal up, though she is still horribly bruised and if the pain in her gu
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Incanus
•
April 2, 2013 8:56 AM PDT
With a shout and a bloody-flinging whirl, Krana rakes her swords against the blackguard again, sweeping him off of his feet. Krana uses whirling rend against the armored hulk, dealing 23 damage and knocking him prone.
Wilem's up! Map: Atolamyr's Chamber
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|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n| |14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | | |15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | | |16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | | |17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | | |18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | | |w|b| |X| | | | | | |19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |A| | |X| | | | | | |20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B|B| |k|,| | |X| | | | | | |21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| |a| | | | |X|X|X| | | | |22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| |j| |f|#| | |.| |X| | | | |23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|#|x| |X|=|X| | | | |24| | |X| | |X|X|X|X|X|X|X| ] | |*| ['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | | |25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | | |26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| | |27|X|X|X|X|X|X|X|X| | |X|X| | |*|*| | |X|X| | | |X| | | |X|X| | | | |X| | |28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | | | | |X| | |29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | | | |t|.| |_|_| |%|X| | |30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | | |.| | | | |%|X| | |31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X| |X|X| | | | | |X| | |32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| | |33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| | |34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | | |35| |X| | |~| | |’|X| | | | |X|"| | | | |X|X|X|X|X|X|X|X|X| | | | | | | | |36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X| | | | | |X| | | | | | | | | | | | |37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | | |38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | | |39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | | |42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) , = smashed table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 15 Init Character... Icon .HP/Max Defenses... Holding.... Actions .19. Armored hulk .A.. 286/550 31/27/23/25 sword/shld. sunder, miss Wilem .16. Krana....... .k.. .90/94. 29/28/23/20 sword/sword hit hulk (23 dmg plus prone) .16. Wilem....... .w.. 100/105 31/30/28/29 sword/shld. .16. Breeze...... .b.. .70/70. 29/23/25/22 staff/shld. move, hit hulk (20 dmg) .16. .Oaeqaehuj.. .b.. .35/35. 31/25/27/22 ........... change shield .16. Jadeth...... .j.. .53/95. 23/22/23/25 pactsickle. miss hulk .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... hit orc (plenty of dmg), shift .14. Frain....... .f.. 122/124 29/25/22/21 hammer/shld climb .11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer..... Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 10/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5 -Climbing, 15 feet down a pit Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack Jadeth - Healing Surges 6/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies Krana - Healing Surges 8/10 (23 hp); AP 0 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. Wilem - Healing Surges 1/11 (26 hp); AP 0 -Sunder: -1 penalty to attack rolls with sword until Wilem takes an extended rest
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Wilem -Cursed by Jadeth
With a shout and a bloody-flinging whirl, Krana rakes her swords against the blackguard again, sweeping him off of his feet. Krana uses whirling rend against the armored hulk, dealing 23 damage and knocking him prone.Wilem's up!
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Khan_the_Destroyer
•
April 2, 2013 9:24 AM PDT
The succubus' voice seduces Breeze, and she commands her own demon follower to attack Wilem. He manages to fend off its claws with his shield, but leaves himself open to the orc warrior on his other side. He feels its axe grate against his scale armor and winces in pain. Distracted by the wounded shield lander, the succubus does not notice Jaana sneak up before she cuts the demon open. The armored hulk stands amidst the rubble of the table and shrugs off a bolt from Jadeth. He takes the offensive against Wilem, his bladework furious and determined. But Wilem is just as determined, and the hulk never lands a blow. The onslaught leaves Wilem's blade the worse for wear though. Jaana moves deftly around the battle and slays the last orc warrior, leaving only the armored hulk. Krana unleashes a flurry of attacks with her longswords, knocking the brute back to the floor with her mighty strength. Wilem tries to land a blow himself but even from the ground the hulk keeps up the offensive. You will not leave this chamber alive! Just as Ulgrek paid with his life, so too will you answer for the lives stolen at Zagig's Bridge!Actions
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Standard Action - Footwork Lure vs. Armored Hulk Attack - 25 MISS 
Mark the Hulk.
The succubus' voice seduces Breeze, and she commands her own demon follower to attack Wilem. He manages to fend off its claws with his shield, but leaves himself open to the orc warrior on his other side. He feels its axe grate against his scale armo
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Incanus
•
April 4, 2013 8:21 AM PDT
The blackguard fends off a few blows from Wilem and the troglodyte, then lurches back to his feet to fight on. His only answer to Wilem's threats are ringing strikes with his broadsword, which continue to wear down the knight and his weapon. Wilem is hit for 14 damage, and his sword takes another -1 hit.
Everyone can act again! Map: Atolamyr's Chamber
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|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n| |14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | | |15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | | |16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | | |17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | | |18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | | |w|b| |X| | | | | | |19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |A| | |X| | | | | | |20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B|B| |k|,|x| |X| | | | | | |21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| |a| | | | |X|X|X| | | | |22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| |j| |f|#| | |.| |X| | | | |23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|#| | |X|=|X| | | | |24| | |X| | |X|X|X|X|X|X|X| ] | |*| ['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | | |25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | | |26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| | |27|X|X|X|X|X|X|X|X| | |X|X| | |*|*| | |X|X| | | |X| | | |X|X| | | | |X| | |28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | | | | |X| | |29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | | | |t|.| |_|_| |%|X| | |30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | | |.| | | | |%|X| | |31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X| |X|X| | | | | |X| | |32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| | |33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| | |34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | | |35| |X| | |~| | |’|X| | | | |X|"| | | | |X|X|X|X|X|X|X|X|X| | | | | | | | |36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X| | | | | |X| | | | | | | | | | | | |37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | | |38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | | |39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | | |42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) , = smashed table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 15 Init Character... Icon .HP/Max Defenses... Holding.... Actions .19. Armored hulk .A.. 286/550 31/27/23/25 sword/shld. sunder, hit Wilem (14 dmg) .16. Krana....... .k.. .90/94. 29/28/23/20 sword/sword .16. Wilem....... .w.. .91/105 31/30/28/29 sword/shld. .16. Breeze...... .b.. .70/70. 29/23/25/22 staff/shld. .16. .Oaeqaehuj.. .b.. .35/35. 31/25/27/22 ........... .16. Jadeth...... .j.. .53/95. 23/22/23/25 pactsickle. .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... .14. Frain....... .f.. 122/124 29/25/22/21 hammer/shld .11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer..... Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 10/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5 -Climbing, 15 feet down a pit Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack Jadeth - Healing Surges 6/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies Krana - Healing Surges 8/10 (23 hp); AP 0 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. Wilem - Healing Surges 1/11 (26 hp); AP 0 -Sunder: -2 penalty to attack rolls with sword until Wilem takes an extended rest
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares Armored Hulk -Marked by Wilem -Cursed by Jadeth
The blackguard fends off a few blows from Wilem and the troglodyte, then lurches back to his feet to fight on. His only answer to Wilem's threats are ringing strikes with his broadsword, which continue to wear down the knight and his weapon. Wilem is
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Grawln
•
April 4, 2013 8:27 PM PDT
Frain continues his climb up from the pit. Seeing that he's near the top he hurries his pace, climbing over the edge. With easy strides the dwarf moves up beside Wilem to face the Hulk. "I e-sense you are afraid of me. You should be. It takes more than a little hole to kill this dwarf."Frain then flexes his muscles readying his hammer to attack the vile creature. actions
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double move (standard,move) 10 squares of movement - use 6 to finish climbing last 3 squares of pit (end in 22d) - use 4 to avoid AoO and end adjacent to Wilem and the Hulk (e18)
minor - equip hammer
Frain continues his climb up from the pit. Seeing that he's near the top he hurries his pace, climbing over the edge. With easy strides the dwarf moves up beside Wilem to face the Hulk. "I e-sense you are afraid of me. You should be. It takes more th
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Akavasha
•
April 9, 2013 3:10 PM PDT
“Good job!” Jadeth yells out to Xikel-Dham in draconic as Frain finishes climbing out of the pit. Hopefully no one else will end up down there, or at least none of her companions. If the hulking brute fighting Wilem happens to fall in, too bad & tough luck! She then runs forward, her robe streaming out behind her as she runs to the opposite side of the chamber. She seems to blend into the shadows, almost disappearing from site. (1) Once on the other side of the room she gives her sword a good shake and then points it at the fiend attacking Wilem. She whispers words of power, focusing them through the sword and sending them out like lightning to burn against the fiend’s skin. She almost cheers out loud when she feels the magic easily focusing through the sword and back out again without clogging up. Mechanics
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I just don’t feel like there is much Jadeth can really contribute here. She’d down to her 2 at-will powers. It feels like trying to take down an elephant with a sewing needle – poke, poke, poke, poke…STAND STILL!!!....poke, poke, poke, poke…WAIT, WHERE ARE YOU GOIN? I’M NOT DONE YET!...poke, poke, poke, poke, poke…
1. Move Action: Moving to C-17, which grants her concealment due to her Shadow Walk class feature. 2. Standard Action: Attack “A” with Eldritch Blast at-will power. HITS – yay!!!
Eldritch Blast Attack: 18(1d20) +17 = 35 Eldritch Blast Damage: 4(1d10) +5 = 9 Wizards Curse Damage: 7(2d6) = 7
Eldritch Blast [PHB, p132] (You fire a bolt of dark, crackling eldritch energy at your foe | Arcane, Implement | Standard Action | Ranged 10 | Target: 1 creature | Attack: Charisma vs. Reflex | Hit: 1d10+ Cha damage.
“Good job!” Jadeth yells out to Xikel-Dham in draconic as Frain finishes climbing out of the pit. Hopefully no one else will end up down there, or at least none of her companions. If the hulking brute fighting Wilem happens to fall in, to
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Incanus
•
April 12, 2013 2:09 PM PDT
As his enemies surround him -- and Jadeth's lightning blast strikes him hard -- the blackguard fights on with ever more zeal and fury. With a wordless scream of rage he spins full circle, bringing his heavy broadsword to bear on anyone close enough to feel his wrath. Bloodied condition triggers are close burst attack: Krana, Frain, Wilem and Xikel each suffer 13 damage; Breeze is missed. All are marked (for what it's worth ). His sunder attacks now deal damage, as well.
Krana, Wilem, Breeze, and Jaana can still act! Map: Atolamyr's Chamber
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|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n| |14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | | |15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | | |16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | | |17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| |j| | | | |%|X| | | | | | |18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | |f|w|b| |X| | | | | | |19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |A| | |X| | | | | | |20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B|B| |k|,|x| |X| | | | | | |21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| |a| | | | |X|X|X| | | | |22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | |#|#| | |.| |X| | | | |23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|#| | |X|=|X| | | | |24| | |X| | |X|X|X|X|X|X|X| ] | |*| ['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | | |25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | | |26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| | |27|X|X|X|X|X|X|X|X| | |X|X| | |*|*| | |X|X| | | |X| | | |X|X| | | | |X| | |28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | | | | |X| | |29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | | | |t|.| |_|_| |%|X| | |30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | | |.| | | | |%|X| | |31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X| |X|X| | | | | |X| | |32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| | |33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| | |34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | | |35| |X| | |~| | |’|X| | | | |X|"| | | | |X|X|X|X|X|X|X|X|X| | | | | | | | |36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X| | | | | |X| | | | | | | | | | | | |37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | | |38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | | |39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | | |42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) , = smashed table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 15 Init Character... Icon .HP/Max Defenses... Holding.... Actions .19. Armored hulk .A.. 270/550 31/27/23/25 sword/shld. sunder, hit Wilem (14 dmg) .16. Krana....... .k.. .77/94. 29/28/23/20 sword/sword .16. Wilem....... .w.. .78/105 31/30/28/29 sword/shld. .16. Breeze...... .b.. .70/70. 29/23/25/22 staff/shld. .16. .Oaeqaehuj.. .b.. .35/35. 31/25/27/22 ........... .16. Jadeth...... .j.. .53/95. 23/22/23/25 pactsickle. .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... .14. Frain....... .f.. 109/124 29/25/22/21 hammer/shld .11. Xikel-Dham.. .x.. .52/101 25/23/21/20 hammer..... Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 1 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. -Divine Challenge: Breeze is marked by the armored hulk: if she makes an attack that doesn't include him as a target, she suffers 7 necrotic damage and draws an opportunity attack. Frain - Healing Surges 10/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5 -Climbing, 15 feet down a pit -Divine Challenge: Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack. Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack Jadeth - Healing Surges 6/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies Krana - Healing Surges 8/10 (23 hp); AP 0 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. -Divine Challenge: Krana is marked by the armored hulk: if she makes an attack that doesn't include him as a target, she suffers 7 necrotic damage and draws an opportunity attack. Wilem - Healing Surges 1/11 (26 hp); AP 0 -Sunder: -2 penalty to attack rolls with sword until Wilem takes an extended rest -Divine Challenge: Wilem is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack.
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls -Divine Challenge: Xikel is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack.
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares
-Marked by Wilem -Cursed by Jadeth -Brutal Zealot: While bloodied, the armored hulk gains an extra sunder attack every round, and the attack deals 1d6+5 damage on a hit.
As his enemies surround him -- and Jadeth's lightning blast strikes him hard -- the blackguard fights on with ever more zeal and fury. With a wordless scream of rage he spins full circle, bringing his heavy broadsword to bear on anyone close enough t
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VoyRager
•
April 12, 2013 5:50 PM PDT
The armorhulk's actions howled strongly lashing out at everyone, everything next to him which also set-up a perfect technique that the warmage Breeze remembered well. The mage ducked under the brute's efforts and weapon with both shield and staff delivering a force bolt into the small opening of his helm thenshe straighten up by bringing up one of the staff's flat end straight up hard against his chin in a manner that lift the brute off the floor into the sights of QaQa hovering over her head but to the brute's surprise, Breeze' s cried out to Krana " Bang his arse, sister! Now!" On cue Krana chopped at the armor brute's breast/adominal section but gravity ruin her aim as the large brutish adversary was seized from flight. As the brute started falling back toward the floor while momentary stunned in mid-air Breeze struck again with the side of other end's portion of her staff pushed hard forward as Breeze withdrawn the stabbing end held by her left hand by her left shoulder and down to the side of her left arm while pushing the other half of the staff with her elbow guided shield; to smack, dented and wrenched opened a joint point wider, exposing the bruising wounds that was freshly made in that area from the concentration of assaults at the armor weak points. This second blow caused the powerless brute's body to spin sideways in mid-air while falling yet the turvy motion was stopped suddenly as the hovering QaQa slammed his large fist downward against the brute's breast plate making a deep impacting dent that was felt against the evil orc's ribs cage. This third strike forced the orc to descend uncomfortably fast, downwardly and desperate to land with sound footing when reaching the floor. THE ACTIONS
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Breeze: Minor: Magic Missile: Auto-Hit Total:13 damage Standard: Opening Shove (vsReflex): 32vs31 HIT: (Push Up 1 square) Free: Krana: Melee Basic Attack: MISS (explained in the roll's description the twiceborn bonus applied here is optional) Action Point: Reminiscent Assault: vs ArmourHulk 37vs31 CRITICAL HIT: 32 damage QaQa's Instinctive Action: Slam basic attack Roll 33vs31 HIT: 18 damage END OF ACTION
THE OFFICIAL ROLLS: Breeze: Standard: Opening Shove (vsReflex) attack roll (Push Up 1 square) Action Point: Reminiscent Assault attack roll QaQa's Instinctive Action: Slam basic attack Roll (1d20+17=32, 1d20+17=30, 1d20+17=37, 1d20+18=33)
Breeze: Standard: Opening Shove (vsReflex): 32vs31 HIT: ArmourHulk is Push Up 1 square and Krana granted a free action attack (Only use twiceborn bonus when apllicable, P_M made veto this decision) Free: Krana: Melee Basic Attack rolls and only weapon hit damages (Flanking, Class', powers' (stance's), feats' and items' bonuses where applied to be added on afterwards) Action Point: Reminiscent Assault: vs ArmourHulk Total Critical damage: 3d6+23 magic item properties. QaQa's Instinctive Action: Slam hit damage (+10 to damage vsBloodied target) (1d20+19=29, 1d20+19=20, 1d10+11=14, 3d6+23=32, 1d10+15=18)
The armorhulk's actions howled strongly lashing out at everyone, everything next to him which also set-up a perfect technique that the warmage Breeze remembered well. The mage ducked under the brute's efforts and weapon with both shield and staff d
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Incanus
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April 20, 2013 7:15 PM PDT
Breeze's powerful blow briefly lifts the black-armored warrior off his feet, opening him up to attacks from Krana and the summoned demon.
Krana, Wilem, and Jaana can still act! Map: Atolamyr's Chamber
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|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n| |14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | | |15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | | |16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | | |17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| |j| | | | |%|X| | | | | | |18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | |f|w|b| |X| | | | | | |19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |A| | |X| | | | | | |20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B|B| |k|,|x| |X| | | | | | |21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| |a| | | | |X|X|X| | | | |22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | |#|#| | |.| |X| | | | |23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|#| | |X|=|X| | | | |24| | |X| | |X|X|X|X|X|X|X| ] | |*| ['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | | |25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | | |26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| | |27|X|X|X|X|X|X|X|X| | |X|X| | |*|*| | |X|X| | | |X| | | |X|X| | | | |X| | |28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | | | | |X| | |29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | | | |t|.| |_|_| |%|X| | |30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | | |.| | | | |%|X| | |31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X| |X|X| | | | | |X| | |32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| | |33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| | |34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | | |35| |X| | |~| | |’|X| | | | |X|"| | | | |X|X|X|X|X|X|X|X|X| | | | | | | | |36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X| | | | | |X| | | | | | | | | | | | |37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | | |38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | | |39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | | |42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) , = smashed table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 15 Init Character... Icon .HP/Max Defenses... Holding.... Actions .19. Armored hulk .A.. 207/550 31/27/23/25 sword/shld. sunder, hit Wilem (14 dmg) .16. Krana....... .k.. .77/94. 29/28/23/20 sword/sword .16. Wilem....... .w.. .78/105 31/30/28/29 sword/shld. .16. Breeze...... .b.. .70/70. 29/23/25/22 staff/shld. hit hulk (13 dmg, 32 dmg) .16. .Oaeqaehuj.. .b.. .35/35. 31/25/27/22 ........... hit hulk (18 dmg) .16. Jadeth...... .j.. .53/95. 23/22/23/25 pactsickle. .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... .14. Frain....... .f.. 109/124 29/25/22/21 hammer/shld .11. Xikel-Dham.. .x.. .52/101 25/23/21/20 hammer..... Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 0 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. -Divine Challenge: Breeze is marked by the armored hulk: if she makes an attack that doesn't include him as a target, she suffers 7 necrotic damage and draws an opportunity attack. Frain - Healing Surges 10/18 (37 hp); AP 1 -Bloodied -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5 -Climbing, 15 feet down a pit -Divine Challenge: Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack. Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack Jadeth - Healing Surges 6/10 (23 hp); AP 2 -Bloodied -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies Krana - Healing Surges 8/10 (23 hp); AP 0 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. -Divine Challenge: Krana is marked by the armored hulk: if she makes an attack that doesn't include him as a target, she suffers 7 necrotic damage and draws an opportunity attack. Wilem - Healing Surges 1/11 (26 hp); AP 0 -Sunder: -2 penalty to attack rolls with sword until Wilem takes an extended rest -Divine Challenge: Wilem is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack.
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls -Divine Challenge: Xikel is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack.
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares
-Marked by Wilem -Cursed by Jadeth -Brutal Zealot: While bloodied, the armored hulk gains an extra sunder attack every round, and the attack deals 1d6+5 damage on a hit.
Breeze's powerful blow briefly lifts the black-armored warrior off his feet, opening him up to attacks from Krana and the summoned demon.Krana, Wilem, and Jaana can still act!
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DLIMedia
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April 23, 2013 9:33 PM PDT
"Oh come on..." Jaana thinks to herself as she lobs another stone at the behemoth. "Just DIE already!"Mechanics
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I've pretty much forgotten what encounter powers I've used, but not really much a point now. Just keep whacking him with at-wills.
Staying where I'm at.
Sly Flourish w/ sling: +16 base, +2 CA (Distant Advantage feat), 1d6+12+3d6(SA) damage Roll: 14(1d20) +18 = 32; 5(1d6) +12 +9(3d6) = 26 damage
Gosh, just noticed he's the hardest thing to hit I think I've attacked all game. Let's finish him off quick or I might have to go up close to him.
"Oh come on..." Jaana thinks to herself as she lobs another stone at the behemoth. "Just DIE already!"Mechanics
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I've pretty much forgotten what encounter powers I've used, but not really much a point now. Just keep whacking him with at-wi
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Khan_the_Destroyer
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April 25, 2013 9:13 AM PDT
The orc brute's blows hammer down with the strength of giants, but unlike the jotun, the armored hulk's attacks are quick and precise. Instead of ducking below wide sweeps or sidestepping ponderous chops, Wilem must defend against each strike with his own bladework, and it is taking its toll on his steel. The heroes keep their enemy surrounded, and in that moment Frain emerges from the pit and strides forward to renew his battle against his foe. His presence alongside Wilem adds to the shield lander's resolve. Wilem pulls his sword back and catches his enemy's weapon on his shield, spinning low to slash at the orc's leg. The gash is not too deep, but it is enough to unbalance the hulk. Wilem drives forward behind his shield, forcing the hulk back up against the edge of the pit. Actions
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Standard Action - Tide of Iron vs. Armored Hulk Attack w/ -2 Penalty vs. AC 31 - 33 Damage - 10 Hit Effect - Push Armored Hulk to F-21 (1 square Tide of Iron, 1 square Rushing Cleats). Wilem Shifts to F-19. Move Action - Move to G-21 (avoiding OAs).
Wilem Marks the Armored Hulk.
The orc brute's blows hammer down with the strength of giants, but unlike the jotun, the armored hulk's attacks are quick and precise. Instead of ducking below wide sweeps or sidestepping ponderous chops, Wilem must defend against each strike with hi
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Incanus
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April 26, 2013 12:48 PM PDT
As Jaana's slingstone rings against the blackguard's helmet, Wilem siezes on the distraction to drive the foe towards the edge of the yawning pit. Krana darts around the swordsman, making sure to keep him surrounded while her ferocious blades sweep him again from his feet. Pressing strike from Krana, shifting 2 squares before the attack, then dealing 13 damage and knocking prone.
The hulking brute rolls to his feet with a grunt; despite so many wounds, the unholy warrior seems fueled by some inexhaustable energy that keeps him fighting on. He crosses swords again with Wilem, battering at the knight again and again, but the Shield Lander parries every blow or blocks it with his bright-shining shield. The hulk uses a move action to stand, minor action to attempt to sunder Wilem's sword (both miss), standard action to attack Wilem (miss), and action point to attack Wilem (miss). That's a lot of bad rolls, folks.
Everybody act again!Map: Atolamyr's Chamber
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|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n| |14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | | |15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | | |16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | | |17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| |j| | | | |%|X| | | | | | |18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | |f| |b| |X| | | | | | |19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |,| | |X| | | | | | |20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B|B| | |w|x| |X| | | | | | |21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| |a| |A| | |X|X|X| | | | |22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | |#|#|k| |.| |X| | | | |23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|#| | |X|=|X| | | | |24| | |X| | |X|X|X|X|X|X|X| ] | |*| ['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | | |25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | | |26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| | |27|X|X|X|X|X|X|X|X| | |X|X| | |*|*| | |X|X| | | |X| | | |X|X| | | | |X| | |28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | | | | |X| | |29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | | | |t|.| |_|_| |%|X| | |30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | | |.| | | | |%|X| | |31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X| |X|X| | | | | |X| | |32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| | |33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| | |34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | | |35| |X| | |~| | |’|X| | | | |X|"| | | | |X|X|X|X|X|X|X|X|X| | | | | | | | |36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X| | | | | |X| | | | | | | | | | | | |37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | | |38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | | |39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | | |41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | | |42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) , = smashed table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) Combat Stats
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ROUND 15 Init Character... Icon .HP/Max Defenses... Holding.... Actions .19. Armored hulk .A.. 168/550 31/27/23/25 sword/shld. stand, .16. Krana....... .k.. .77/94. 29/28/23/20 sword/sword .16. Wilem....... .w.. .78/105 31/30/28/29 sword/shld. .16. Breeze...... .b.. .70/70. 29/23/25/22 staff/shld. .16. .Oaeqaehuj.. .b.. .35/35. 31/25/27/22 ........... .16. Jadeth...... .j.. .53/95. 23/22/23/25 pactsickle. .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... .14. Frain....... .f.. 109/124 29/25/22/21 hammer/shld .11. Xikel-Dham.. .x.. .52/101 25/23/21/20 hammer..... Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 0 -Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her. -Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead. -Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana. Frain - Healing Surges 10/18 (37 hp); AP 1 -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest -Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5 Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack Jadeth - Healing Surges 6/10 (23 hp); AP 2 -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies Krana - Healing Surges 8/10 (23 hp); AP 0 -Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze. -Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier. Wilem - Healing Surges 1/11 (26 hp); AP 0 -Sunder: -2 penalty to attack rolls with sword until Wilem takes an extended rest
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Cursed by Jadeth -Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Armored Hulk -Bloodied -Marked by Wilem -Cursed by Jadeth -Brutal Zealot: While bloodied, the armored hulk gains an extra sunder attack every round, and the attack deals 1d6+5 damage on a hit.
As Jaana's slingstone rings against the blackguard's helmet, Wilem siezes on the distraction to drive the foe towards the edge of the yawning pit. Krana darts around the swordsman, making sure to keep him surrounded while her ferocious blades sweep h
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Incanus
•
May 1, 2013 9:23 AM PDT
The battle rages on between the heroes and the knight in black mail, the blackguard trading sword-strokes with Wilem, Krana and Frain while the others punish him with spells and slingstones. But blow for blow, the mighty warrior is worn down. A powerful swing of Krana's sword strikes the brute's dented helm from his head, revealing the weathered face of a swarthy half-orc, and Frain's hammer isn't far behind: it crashes into the back of the blackguard's head, crunching his wicked skull like a tin can. He drops to the ground with a clatter of metal, and the contests is finally done. The dungeoneers take a moment to catch their breath and survey their surroundings, then turn their attention to plunder. First is the dread-captain's blade: Krana takes it and hastily cleans the blade, wondering if this might be Ricard Damaris's stolen weapon. The innkeep did say that it was taken by a hulking orc, all in black armor. But Jadeth took the pains to take down the description that Damaris gave -- "The hilt's all of silver bound in green leather, and there's emeralds set in both quillons an' pommel." While this is a fine sword, it doesn't match: Black leather binds the hilt, with a jet decorating the pommel, and the long, heavy blade is eteched with thunderbolts. And so Krana feels no compunction against claiming it as her own. This is a thundergod weapon +3. Thundergod Weapon
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A loud crash of thunder erupts from this weapon when you charge and strike an enemy. Enhancement: Attack rolls and damage rolls Critical: +1d6 thunder damage per plus, or +1d12 thunder damage per plus on a charge Property: Your melee attacks deal +1d6 thunder damage when you charge. Beside the large bed is a hefty chest built of smooth hardwood and banded in thick iron. It bears a fine padlock, but nothing more complicated than what Jaana's picked before. Inside the heroes find a dozen small purses of gold and silver coins, parcelled out into to lots of a hundred apiece. And there's more underneath: lining the bottom of the chest is a row of silver ingots, stamped with hawk's-head seal of the Free City. 5,000 gp value, in all.Encouraged but unsatisfied, Jaana scours the room for other valuables the blackguard might have hidden away and almost immediately discovers a small coffer tucked under the bed. She picks the lock and is overjoyed to find the pretty shine of platinum coins staring back at her. 200 platinum plates, equal to 2,000gp more.Wilem and Breeze, meanwhile, head back down the stairs to secure the dreadful prisoner, Therrat, and bring him back up to the bedchamber. As he carries the tiefling up the steps, Wilem takes note of the fine, dark gray cloak clasped around his devilish neck with a ruby brooch. Wrapping it around his own shoulders, the Shield Lander admires the lightning bolt embroidery around the edges and decides that he'll keep it as spoils of war. This is a stormwalker's cloak +3. Stormwalker's cloak
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This dark gray cloak with lightning-bolt edging provides protection from lightning and thunder damage and can be activated to deal such damage to your opponents for a short time. Enhancement: Fortitude, Reflex, and Will Property: Gain resist 10 lightning and resist 10 thunder. Power (Daily ✦Lightning, Thunder): Minor Action. Until the end of your next turn, each time you are hit by a melee attack the attacker takes 3d6 lightning damage or 3d6 thunder damage (your choice). Frain pushes open the door in the northerner wall, intent on securing the premises. He finds storeroom there, with shelves lining most of the walls. Some of the finer goods plundered from caravans was evidently kept here. Amongst other things, the heroes find twenty yards of fine Baklunish silk (200gp) , forty yards of linen (160gp), ten pounds of salt (50gp), eight bottles of brandy from the March of Bissel (80gp), a barrel of Ahlissan ale (40gp), 2 barrels of common ale (50gp), and a small chest filled with pearls and rubies (500gp). This totals about 1000gp altogether. Combined with the coinage, you have 8,000gp to add to your coffers.Another passageway extends further to the north, and despite their worn condition, the delvers choose to press on a little deeper to make sure there are no more orcs or demons to threaten them. After a short bend in the corridor, they find a dank chamber holding two simple cells side by side. The first is empty. The second contains a young man sitting on the floor, dressed in a finely stitched robe of brilliant rainbow hues. If one looks too long or too closely, the colors appear to dance and swirl slightly. In fact, the apparel seems altogether more lively than the wearer, because it's hard to tell to look at him whether the youth, with glazed eyes and vacant expression, is living or dead. There is bucket of crude slop at his feet, and a pile of what must be his belongings beside him -- a suit of scale armor, a steel mace, and the familiar eye-and-pentragram symbol carved on a wooden talisman. But all this begs the question: why lock a man in a dungeon with his weapon and armor beside him? Jadeth finds a ring of keys on a hook on the wall and unlocks the cell, and the heroes enter to investigate. Heal check DC 10
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The man is breathing, and has a faint pulse, but he appears to be completely comatose. No sort of stimulus seems to rouse him. Arcana DC 15
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The man appears to be dressed in a robe of scintillating colors +3: Made of fine silks, this robe sheds light when you want it to, and it can also unleash a swirling melange of color that befuddles foes.
Armor: Cloth Enhancement Bonus: AC Power (At-Will♦ Radiant): Minor Action. The robe radiates colored lights, illuminating like a torch. You can end the illumination as a free action. Power (Daily ♦ Radiant): Standard Action. The robe shines bright with myriad colors. Make an attack: Close burst 2; Intelligence or Charisma vs. Will (add the robe’s enhancement bonus as an enhancement bonus to the attack roll); on a hit, the target is dazed (save ends).
Follow-Up Arcana check DC 25
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While the gown appears to be a robe of scintillating colors, it is more likely, given the circumstances, to be a cursed item often called a robe of powerlessness, which often takes the appearance of the former. This baleful cloth, when donned, inflicts a -10 penalty to the wearer's Intelligence, Wisdom, and Charisma scores; an affliction which, once rendered, can only be cured with the remove affliction ritual. Map: Atolamyr's Chamber
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x = wall (blocking terrain) D = door (blocking terrain; move action to open) § = secret door (blocking terrain; move action to open) . = open doorway (normal terrain) = = stairs (normal terrrain) # = shaft leading down + = winch platform, underneath shaft leading up @ = winch machine (blocking terrain) ’ = crates, boxes, barrels, bags (difficult terrain) ' = rubble (difficult terrain) ” = heavy rubble (blocking terrain) ~ = trickle of water (normal terrain) * = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement) ^ = crevasse, uncovered S = decapitated statue, wedged in crevasse (difficult terrain) A = broken altar (difficult terrain) O = column (blocking terrain) - = fallen column (difficult terrain) ] = edge of ledge (10 feet above floor) _ = overturned table (blocking terrain, DC 20 Athletics check to leap over) o = oven (blocking terrain) T = table (difficult terrain) , = smashed table (difficult terrain) $ = golden statue of beautiful woman (blocking terrain) c = corpse (normal terrain) % = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage) & = suit of armor (blocking terrain) B = bed (difficult terrain) C = chest (difficult terrrain) : = cell bars (blocking terrain) p = young prisoner Combat Stats
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ROUND 15 Init Character... Icon .HP/Max Defenses... Holding.... Actions .16. Krana....... .k.. .77/94. 29/28/23/20 sword/sword .16. Wilem....... .w.. .78/105 31/30/28/29 sword/shld. .16. Breeze...... .b.. .70/70. 27/21/24/20 staff/shld. .16. Jadeth...... .j.. .53/95. 23/22/23/25 pactsickle. .16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... .14. Frain....... .f.. 109/124 29/25/22/21 hammer/shld .11. Xikel-Dham.. .x.. .52/101 25/23/21/20 hammer..... Effects & Conditions
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Effects & Conditions Breeze - Healing Surges 8/8 (17 hp); AP 0 -None Frain - Healing Surges 10/18 (37 hp); AP 1 -Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone -Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5 -Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest Jaana - Healing Surges 4/7 (19 hp); AP 1 -Body Control: Pushed, pulled, or slid one square less -Evasion: No damage from missed area or close attack Jadeth - Healing Surges 6/10 (23 hp); AP 2 -Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth -Armor of dark majesty: +2 defenses vs. cursed enemies Krana - Healing Surges 8/10 (23 hp); AP 0 -None Wilem - Healing Surges 1/11 (26 hp); AP 0 -Sunder: -2 penalty to attack rolls with sword until Wilem takes an extended rest
Xikel-Dham - Healing Surges 0/1 (25 hp); AP - -Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Therrat -Unconscious -Light (Breeze): Therrat's tunic sheds bright light within 4 squares
The battle rages on between the heroes and the knight in black mail, the blackguard trading sword-strokes with Wilem, Krana and Frain while the others punish him with spells and slingstones. But blow for blow, the mighty warrior is worn down. A power
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Khan_the_Destroyer
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May 4, 2013 5:58 PM PDT
Wilem and the brute battle at the edge of the pit, and the others keep up just the same. Krana knocks the armored orc down, but he quickly springs to his feet and unleashes a flurry of sword strikes at Wilem. The shield lander proves his worth parrying each blow, drawing his enemy into fury and desperation to land a hit. Ignoring spells and stones, the blackguard continues his assault on Wilem in vain. Krana deals a vicious blow to the brute's head, knocking off his helmet. Frain doesn't hesitate to cave the blackguard's skull in with his mighty hammer and finally, the fight is over.
Wilem stands over the corpse of their once fearsome foe. Breathing heavy, he looks ready to sheathe his sword. Frain slowly shakes his head grimly and nods to the northern door. Wilem nods in agreement, and the two stand to either side. Frain kicks the door in but no one is there. It appears to be a storeroom. Breeze reminds Wilem that they shouldn't leave Therrat unattended, and the shield lander accompanies her back downstairs. The cambion is still out cold, so Wilem slings the fiend over his shoulder and carries him back up to the others. Breeze notices Wilem eyeing the fiend's cloak and suggests that he take it. At first Wilem refuses; the act strikes him as dishonorable. But Breeze is able to convince him to take the piece as a spoil of war, and makes the point that it would otherwise go to waste keeping a corpse warm. He rolls up his cloak and ties it to the top of his travelling bag, hoping that someone back in Greyhawk can dye and embroider the crest of the Shield Lands onto this new cloak.
Frain calls from the storage room that there is another door, and the adventurer's gather before the door, prepared for another fight in case some cravens had hid there during the battle. Beyond the door, they find a couple of cells. In one is a man sitting on the floor in a colorful robe, with what looks to be his gear beside him. Wilem calls to the man but the prisoner does not respond. Fearing the worst, Wilem enters the cell and checks for a pulse. He is alive, he tells the others, and breathing. But his heart beats weakly. Wilem tries to shake the man awake but nothing seems to stir him.
Wilem and the brute battle at the edge of the pit, and the others keep up just the same. Krana knocks the armored orc down, but he quickly springs to his feet and unleashes a flurry of sword strikes at Wilem. The shield lander proves his worth parryi
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Incanus
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May 7, 2013 12:16 PM PDT
Though Wilem firmly shakes the haggard young man, the movement does nothing stir him from his trance. His shaggy brown head lolls to the side and he stares back with dull, lifeless eyes that don't seem to focus on anything. Whatever happened to the man appears to have put him into some sort of coma or stupor.
What are your plans from this point? Keep exploring? Interrogate the tiefling quartermaster? Make camp? Head home? Try something else to rouse the mysterious prisoner?
Though Wilem firmly shakes the haggard young man, the movement does nothing stir him from his trance. His shaggy brown head lolls to the side and he stares back with dull, lifeless eyes that don't seem to focus on anything. Whatever happened to the m
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VoyRager
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May 11, 2013 4:20 PM PDT
After everyone finally dispatched the armored brute with a relentless assault of blows and cuts the team quickly check the reast of the area for more threats from the raider hordes' headquarters only to find that the brute may have been this murderous horde leader and the last of them to be defeated for all they found in this area was a room with barred cells which contained one man who was in bad physical shape as well as an more urgent stupor shape. Breeze quickly remind Wilhelm of Therrat downstairs and asked in a requesting a favor way to let the foolish devil live long enough for her to question him, knowing that any deal she may manage to come up with him probably wiil be short-lived if the devil don't change his tone next thhey address him as a group. Wilhelm obliged Breeze's request and went to retrieved the tied-up, gagged and blindfolded manipulator's magic expert with an invisibilty aura. While Wilhelm was gone Breeze caustiously with QaQa moved next to the sicken rescued survivor to apply some Aid The Injured treatment as well as forced water into his mouth and other beneficial cares. After applying the basic care and after a quick careful examination, the war-mage; Breez heard the knight, Wilhelm returned with their captor they taken from the band of murderers guarding the evil place plus realizing the man's poor condition was worse and other than his physical ailment; she decided to let the physical caring she given him to work on strenghten him before she attempt to determined what esle was wrong with him. Breeze return back to the first room they enter from the stairways as Wilhelm was laying down the tied-up and blindfolded Therrat sitting up on the floor against the bunk where the first saw Therrat's defeated succubus ally. Breeze immediately came over pulling out and holding her customized, enormous size dagger (Widow's Knife) and pressed the blade's point against the soft area under the teifling's mouth area besides the front of the neck while stirring him conscious. As the devil came to Breeze in an authoritarian's voice petition by saying " Listen, you idiot! You alive only by my protection and I really hoping to make use of your experiences and knowledge with our concerns about this accursed place but that doesn't mean I'm valuing your life. That price will be as you set it because if I find one questionable incident where I think you are either responsible for or could have help in preventing; I will deemed you unsafe for my friends' safety and for that one incident, devil you will be slain at the end of that thought!" Then with a slightly lower and calmer tone she suggested "Now be quiet and show me that you can slowly nod your head up and down, for I; to believe, you do understand now, who you are talking to?" DC 26 Intimidate Breeze held and moved the sharp knife's blade to and into Therrat's neck in a way that he couldn't otherwise but recognized what the object was and with blood twinkle down under the helpless and blindfolded devil's glowing clothes Therrat's silently and ever so gingerly nodded his head up and down. Then Breeze speaking more softly said, "Its my credo that showing civilty and good manners are the only respects worthy. So as a favored to yourself, think good thoughts of those whom instilled that in you. You alive right now because of them." At the sound of "them" Breeze slid the blade down away from his neck area as a pair of her cold energy's force blast ricochet hard off the weakened tiefling's temple area on his head causing him to fall unconsciously down the short distance to a prone positon onto the floor. Then after cehecking the ropes on the teifling's ties; Sub-Commander Breeze then looked up at Wilhelm and Frain, implying with a head gesture that its time to check on the teifling's allies' prisoner. END OF THE ENCOUNTER.START OF EXTENDED REST?? Breeze returned back to the cellroom she studied the man condition for anything of another type of nature and after a moment she tfound something particular about the ailing man clothes, recognizing the enchanted working in it and thought, " A Scintillating garment?" then she quickly touched Wilhelm's shoulder who was trying to shake the man in a conscious state, to signal him that shaking this dazed man was a bad idea. DC 17 Arcana She said to the knight and all her allies there " They must had enough of trying to harm this wizard while he was in this stupor state and just lock him up in here, for the time being. Take a look at his clothes. That a nice piece of work he wearing and I advised all of us to treat this man with cautionary approach. If he comes to feeling threaten in any way, those whom are in imediatly vicinity of him that he doesn't know may recieved harsh jolt that will take a moment or more to shake off. Also there something else her for his condition is much more than any after-effect that comes from physical torture" DC 20 Heal Then the female war-mage looked across at Jadeth asking, " Jadeth, this seems odd. He using a scintillating aura focused by his outer clothing which probably is why he survived this ordeal we found him in as well as been treated in this manner. Yet one would think that Therrat would have recognized the aura's focus and taken possession of this man outer-clothing for himself instead of keeping him alive in this cage. Plus I can easily see he is under some other; non-martially applied durress or stricken by a dangerous illness. What does you make of this?" IC THE DC NEWS
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After everyone finally dispatched the armored brute with a relentless assault of blows and cuts the team quickly check the reast of the area for more threats from the raider hordes' headquarters only to find that the brute may have been this murderou
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Pashalik_Mons
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May 18, 2013 2:13 AM PDT
Krana latches her new sword to her belt, giving her three blades at hand, creating a look that is equal parts absurd and intimidating. She glares daggers at Jaana more than once as the group scours the area. "Had a good thing goin'", she mutters. "Damn bitch was jus' jealous I'm better with the ladies." She shows little interest in treasure beyong the new blade, perhaps as a lingering effect of her resentment.
She does perk up, though, upon finding the prisoner. "They musta broke him something fierce, if they let him keep 'is gear in 'e's cell." she says. "'ey, Hornface. What's the skivvy?" she brings one of her three swordpoints close t the tiefling's throat, "Be talkative now, or it'll go bad for ye."
Krana latches her new sword to her belt, giving her three blades at hand, creating a look that is equal parts absurd and intimidating. She glares daggers at Jaana more than once as the group scours the area. "Had a good thing goin'", she mutters.
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Akavasha
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May 20, 2013 2:52 PM PDT
Jadeth can see the battle is going to go their way and so she steps back and instead of adding what little strength she has to the fight, she watches so that she can make a proper accounting of this battle in her journal. Someday someone will read her writings and she wants to make certain she gets even the little details down. Wilem, Krana, and the new girl Breeze seem to move in tandem, as if they have been fighting together for years instead of a day. Fascinating! She cheers when the hulking brute goes down. Finally! She has her journal out and is doing a quick sketch of the scene. Frain’s hammer dripping gore and Wilem and Krana covered in sweat. Breeze doesn’t seem to winded or sweaty, but Jadeth notices her hair hanging down in her eyes. Xikel-Dham comes rushing over to check on her and she gives him a nod of approval. {Draconic} “You did very well and have earned much honor for us. Someday others will read of the battle here and they will know your name.”{/Draconic} She looks the troglodyte over with a critical eye, searching for any wounds and is relieved when he doesn’t seem too injured. None of them have come out unscathed but at least he doesn’t appear at death’s door. The others rush off to make certain there are no other demons or orcs hiding nearby and waiting to ambush them while Jadeth moves over and studies the succubus. She isn’t interested in looting the woman but in seeing what differences there are between her species and other humanoids. Next time they may not be so lucky as to realize what they are facing, and Jadeth would like to know if there is a gland or something that produces extra pheromones or something that allows her to dominate others. Sadly, nothing seems evident upon a cursory inspection and the others are not going to allow her the time to do an autopsy to see if there might be something interesting going on in the brain. Still, she makes what notes she can before moving to the hulking brute and trying to reconstruct his figure in her drawings. She also makes a sketch of him as he is, beaten to a pulp and looking less threatening now that he is dead. Frain’s hammer did a number on the brute’s helm and Jadeth gives up trying to pull the dented thing from its head. Instead, she pulls a few odd pieces of armor off its body and outfits Xakel-Dham with them. The troglodyte no longer seems to smell, her nose having become accustomed to him over the last couple of days. He’s beginning to look like he is actually wearing armor, though it is quite the mis-match of pieces. Still, it should help protect them and he’ll need it where they are going. Jadeth doesn’t want to lose her butler before she has managed to have him properly trained and a castle built for herself. By the time she is done Wilem and Breeze have returned, the unconscious demon thrown over the knight’s shoulder like some evil sack of potatoes. The sight is one Jadeth knows she will have to sketch out and add to her writings. The sight makes her chuckle and she pushes her glasses up on her nose and peers around to see what the others are up too. Frain calls out and Jadeth motions for Xikel-Dham to stay and keep an eye on the demon. {Draconic} “Make certain he doesn’t cause any trouble. Breeze, the she-devil there, wants him alive so don’t cut off or smash anything important. We need him to be able to talk.”{/Draconic} Jadeth is surprised when they find the comatose man in one of the cells. Frain and then Wilem shake the man vigorously but he doesn’t stir. *So,* she thinks to herself. *Not a trance.* Fascinated, she cannot help but lean down and study him; pulling his eyelids up to stare at his pupils and check the steadiness of his breathing. She has read about such things before. Breeze also studies the man and Jadeth can tell she is skilled in the healing arts. She lets the half-orc take the lead, making note of where the woman’s skills lie. Then the female war-mage looked across at Jadeth asking, "Jadeth, this seems odd. He using a scintillating aura focused by his outer clothing which probably is why he survived this ordeal we found him in as well as been treated in this manner. Yet one would think that Therrat would have recognized the aura's focus and taken possession of this man outer-clothing for himself instead of keeping him alive in this cage. Plus I can easily see he is under some other; non-martially applied durress or stricken by a dangerous illness. What does you make of this?"
Jadeth leans in and studies the man. “I seem to recall reading in a journal of Mad King Leary where he tortured his chief wizard when the woman could not grant him the secret to eternal life. From what I recall, she was the first of half a dozen, and the only one to survive the torture. By the time the Mad King had killed off the six, the seventh decided to take matters into his own hands. Each of the last five killed before him tried various potions and elixirs and rituals, but none of them worked. The last mage decided he would try something different and in the end the Mad King drank his final potion, an elixir of several rare and potent herbs that, when mixed together, formed a poison that is most deceptive. Whoever ingests it gets a flush of energy. For about fifteen hours they feel absolutely amazing, with enough energy for three or four men. Such things are popular in the East but rare in the western lands. The Mad King was certain he had finally found the key to eternal life and by the end of the day he had bedecked the mage in silks and satins and he was dripping with jewels."
"It wasn’t until the late hours of the night that the true purpose of the poison took effect, draining the Mad King and leaving him without enough energy to sustain his heartbeat or draw breath into his lungs. In the morning all that was left was a desiccated body, hands curled into claws and mouth open in a silent scream. The servants ran from the room, spreading the tale of how the gods had grown angry at the Mad King’s presumption and sent a wailing spirit to suck him dry of all his ambitions, leaving him with nothing and no life. By then the mage had disappeared, along with all the jewels and gold given him. It's said this mage is still alive and living off one of the islands in the Aerdi Sea. You might have heard of him, Brynt Kingslayer?” The entire time Jadeth has been talking, she has been very carefully looking the comatose man over to assess his injuries. Mechanics
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Jadeth can see the battle is going to go their way and so she steps back and instead of adding what little strength she has to the fight, she watches so that she can make a proper accounting of this battle in her journal. Someday someone will read he
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Incanus
•
May 21, 2013 1:46 PM PDT
With the point of Breeze's knife pricking at his throat, and Krana's heftier sword-blade hovering right beside it, the quartermaster's mood is decidely less arrogant than it was a few moments ago in his office below. His diabolical body shudders in fear and defeat, and before Breeze delivers another knockout blow to his horned forehead, he speaks up. "Please! My ladies!" he implores, cringing away from the dagger's sharp edge. "I will tell you all that I know, if only you'll spare me further beating!" As the knife is drawn away, he seems to relax a little, and despite the blindfold blocking his eyes his head glances back and forth as he tries to get some sense of his surroundings. "I am merely a coin-counter. A scribe! Have mercy and I can be very helpful!"
Akavasha: Aid Another is fine, but no Heal check, no matter how high, will wake the prisoner. See the sblock-in-an-sblock under the Arcana check earlier; you rolled plenty high to read it, and it will give you a better idea of the problem.
With the point of Breeze's knife pricking at his throat, and Krana's heftier sword-blade hovering right beside it, the quartermaster's mood is decidely less arrogant than it was a few moments ago in his office below. His diabolical body shudders in f
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Akavasha
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May 21, 2013 5:45 PM PDT
Jadeth sits back and studies the comatose man. Nothing she has tried has had any effect on the man. “Fascinating!” She sounds completely absorbed in the conundrum that is the stranger before them. “See how the lights dance around him,” she asks those who are nearby? “Most would think the robe this man wears is a nifty little robe that is able to cast lights around it, just as it is doing, as well as being able to send out a wave of light that can be used to attack someone. They are quite handy and many a wizard or sorceress has been known to wear one. There is just one problem, this particular robe is actually Cursed, mimicking a scintillating robe in order to entice a person to put it on. I wonder if he put it on or if one of his captors’ put it on for him.”
Jadeth sighs, still studying the comatose man. “This is going to take a Healer. We could remove the robe but that will not remove the Curse, which is what is keeping him unconscious.” The scholarly woman frowns as she considers the man. “I wonder how long he has been like this. It could be that if we don’t break the Curse soon, he will die.”
Jadeth sits back and studies the comatose man. Nothing she has tried has had any effect on the man. “Fascinating!” She sounds completely absorbed in the conundrum that is the stranger before them. “See how the lights dance around hi
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DLIMedia
•
May 21, 2013 6:16 PM PDT
Jaana regains her composure after the attack, and becomes significantly more calm once the treasures are discovered and distributed. She takes great interest in the coinage and other precious materials, and waits for clearance before stuffing it in her Bag of Holding. She kneels down to stare at the man, short sword still in hand. She tries to put a serious, threatening face but soon realizes she probably looks rather silly attempting to appear menacing. "Lying would be a bad idea..." she says sternly. "Now talk."Mechanics
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Jaana regains her composure after the attack, and becomes significantly more calm once the treasures are discovered and distributed. She takes great interest in the coinage and other precious materials, and waits for clearance before stuffing it in h
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Grawln
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May 22, 2013 4:18 PM PDT
Frain watched his companions silently. Diplomacy. Interrogation. These were not things he was made to do and was content to let group pursue their search for answers. He felt strongly that these villains should either have a chance to redress their wrongs or to be given a swift and merciful death.
"Answer the lady." is all the dwarven said in response to Jaana's words. He then patiently waited with his arms crossed waiting to see where this encounter would lead.
Frain watched his companions silently. Diplomacy. Interrogation. These were not things he was made to do and was content to let group pursue their search for answers. He felt strongly that these villains should either have a chance to redress their w
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Khan_the_Destroyer
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May 23, 2013 5:53 PM PDT
When the man does not respond to Wilem shaking him, Jadeth squeezes into the cell to examine him. Her conclusion is grim. Without thinking of the curse, Wilem lifts the man and brings him into the larger room, setting him down on the mattress the temptress had been lying on. He then descends down the stairs with Breeze to retrieve Therrat. She entreats him to have mercy on the tiefling, but Wilem scoffs at her, Get what you can from this demon, she-orc, but he dies when you are finished. Once back upstairs, Wilem drops Therrat down to the floor unceremoniously and leaves the cambion to the others. It is a strange sight to see three women intimidating a bound man, but soon enough the warden Frain walks over and lends his might and presence to the endeavor.
With the others occupied by Therrat, and Jadeth inspecting the robed prisoner, Wilem busies himself securing the place. He heads back downstairs and shuts the doors leading into Therrat's chambers, using the legs of the splintered table the orc brute smashed as a makeshift drop-bar. It may not keep anyone out for long, but there is a good chance he and the others will hear someone approach if they force their way in. He then gathers whatever is left of Therrat's papers that survived his fire spell and returns upstairs. There, he drops the bar across that door and leaves the notes by Jadeth, knowing the woman would be interested in whatever she could glean from Therrat's writings.
Not willing to let his guard down so long as Therrat is alive and in the room with them, Wilem resigns himself to standing guard by the door, waiting for the moment to end Therrat's life and get some much needed rest.
When the man does not respond to Wilem shaking him, Jadeth squeezes into the cell to examine him. Her conclusion is grim. Without thinking of the curse, Wilem lifts the man and brings him into the larger room, setting him down on the mattress the tem
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Incanus
•
May 24, 2013 3:50 PM PDT
"Atolamyr is the one you're after," the cambion croaks. "He's the captain, the ring-leader. The orcs and the goblins, the giants; they all follow him. He came to the Castle more than a month ago, Atolamyr, and carved out a territory here in the halls, pushing out the trolls that used to rule Shatterstone. His lackey, Ulgrek, found me in the Sanctum Arcanum under the Tower of Magic, and brought me here to serve him as a book-keeper. I kept track of everything plundered on the raids on the River Road and divvied up the shares for his cronies. Nothing more! I never harmed merchant, never torched a village, never stole a copper common. I did profit from the crimes, I admit, and for that I am sorry." Whether any of the rest is true, the heroes can be sure that at least the last claim is a lie.
"Atolamyr is the one you're after," the cambion croaks. "He's the captain, the ring-leader. The orcs and the goblins, the giants; they all follow him. He came to the Castle more than a month ago, Atolamyr, and carved out a territory here in the halls
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DLIMedia
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May 24, 2013 5:33 PM PDT
Jaana inches closer to him.
"Remember what I told you about lying..." she says as she looks down at her blade. "Do it again and I'll hand you over to her." She jestures towards Krana, hoping that she would appear as imposing and menacing as she usually does. "She's not as nice as I am."
"Now, where is this... person?"
Jaana inches closer to him."Remember what I told you about lying..." she says as she looks down at her blade. "Do it again and I'll hand you over to her." She jestures towards Krana, hoping that she would appear as imposing and menacing as she usuall
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Incanus
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May 26, 2013 8:27 AM PDT
"Atolamyr? His quarters are just up the stairs," says the blindfolded devil. "He must have heard you coming by now, and he's doubtless rallying his minions to fight back. But I'm sure he'd pay a great ransom for my life!"
"Atolamyr? His quarters are just up the stairs," says the blindfolded devil. "He must have heard you coming by now, and he's doubtless rallying his minions to fight back. But I'm sure he'd pay a great ransom for my life!"
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VoyRager
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May 26, 2013 2:21 PM PDT
DC 22 Insight: Breeze first thought after hearing the idea about a ransom was Therrat trying to walked them into an ambush and at minimium he's stalling but for certain he isn't cooperating properly. So if there' more than one certainty from his words in which he's lying about then he will need either anything of a Passive DC 23 Bluff or higher or of'course a fresh DC Bluff roll matching or higher than the given passive score to hide the lies from Sub-Commander Breeze. "Ransom?!! Really!? For you? A bookkeeper?!" Breeze quickly claw grabbed the cambion's chin and lower jaw lifting his head tilting up with her open hand and placed widow knife blade back at the deep nick she spliced on his neck earlier with her other hand asking sharpily "Was a direct offensive statement, Therrat!? Do we sound like kidnappers or criminals?!!"Then speaking lttle louder, "Quiet! Everyone! I want to be sure he thinking this time!" Then she focused her voice directly at Therrat, " This will be the the last time I'll ask you this, devil. Who the &%&^ do you think you talking to??! And also!?! I want an &%&^%& answer this time. Therrat was about about to protest but Breeze interrupted him by tightening her grip on his jawwhile calmly and adruptly saying . "...and do choose your words carefully for this and the next two questions I am about to ask because I'm close in losing faith in your integrity Therrat."As Therrat was about to speak up he stopped himself immediately feeling the large dagger's point against the bottom of his chin set ready to dig up and into his head if he spoke. DC 23 Bluff: Breeze knows he knows by proving that he's too valuable to kill might suspense his execution indifinite but Breeze understands that if he thinkss we don't trust him or we believe he scheming he will be kill immediately so she bluffing about disregarding what he have say about Atolamy in order to make him think that Atolamyr isn't important enough to trade for his life. Sub-Commander Breeze seeing he finally figure out how this interrogqtion really work, smiled then she start talking in a girlish melodical tone; "Why would this Atolamy would pay good gold to anyone to get back a lackey who obvious use is an ability to count to ten?"As she end the question the blade edge into the newly scabbed wound in which the devil only kept still and listened some more then after a momentary pause and soft exhale by Breeze the female warmage emptied one of her hands of Therrat lower face's front while sliding the blade's point gently, strongly deeper back into the nick's groove opening of the closing wound causing it start bleeding again. Breeze spoke mimicked a heavy orc accent "I tell ye a lil' secret and ye will be valuable if ye knows how to end this secret.' If ye describe what's rare ___________ sword looks like. That will keep life on ye bones for a good time to come but hear this,..." Now Breeze' voice change without a notable break in its pace into her commanding tone "...if you address us like we're mercenary-likes of your blood or trade or whichever grounds you have find it suitable as again then I will be honor-bound to spare us the disgrace we're suffering by you and allow you, your precious honor of been another casualty of war, mercenary, understand?."
Then Breeze removed the blade's point from under Therrat's chin saying "and no more groveling! Now speak! Where is the sword and how do safely obtain it?" DC 32 Diplomacy: She was hire to find and return the rare sword and by this DC Diplomacy if Therrat have inventory it he will tell her where it is and how to get it safely. THE DC NEWS
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DC 22 Insight: Breeze first thought after hearing the idea about a ransom was Therrat trying to walked them into an ambush and at minimium he's stalling but for certain he isn't cooperating properly. So if there' more than one certainty from his word
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DLIMedia
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May 26, 2013 2:26 PM PDT
When the devil mentions ransom, Jaana noticeably chokes back her laughter.
"Oh, I like her..." she can't help but think as Breeze takes command.
"Forget this... Don't dirty your blade with this fool's blood. Just toss him in the pit and let's move on."
When the devil mentions ransom, Jaana noticeably chokes back her laughter."Oh, I like her..." she can't help but think as Breeze takes command."Forget this... Don't dirty your blade with this fool's blood. Just toss him in the pit and let's move on."
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Incanus
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May 27, 2013 6:43 AM PDT
There's no need to roll Insight checks; I'm using his Bluff against your passive scores for that. Also, I don't think a Diplomacy check is really called for here. That would involve reasoning with him, negotiating, etc. What you're doing is definitely Intimidating. Finally, if you need to know, the sword you're looking for is called (by Damaris, anyway) the blade of chaos.
Therrat takes a moment to breathe and compose himself once Breeze releases her hold on him and draws away the knife. Or maybe he's merely delaying while he thinks up another lie. But when he does respond, maintains poilte and civil tone, if a little less desperate. "If I offended your sensibilities, I apologize," he says. "Who do I think I'm talking to, you ask? Well, you say you are not mercenaries, and not criminals. You're not common cutthroats, no matter how many blades you've put to my neck. You're not interested in spoils or plunder or any riches I can give you, and even insulted by the offer. But you are fairly keen on finding a particular stolen sword. So are you collectors? Historians? Procurers for some other employer? I honestly cannot guess, but if you'll tell me, madam, I promise to give you the proper courtesy of your profession."
He pauses again, weighing his next words. "The second question, I think, was 'Why would Atolamyr pay a ransom for me.?' Well, as I said, I know where his treasures are hidden. He doesn't care if I live or die, but he surely doesn't want me as someone else's prisoner.
"Then the last question was 'Where is the sword?' Well, the captain or any of his allies would surely kill me if they knew I told you this, but it seems that I haven't any choice: the enchanted blade that Atolamyr took as plunder last Waterday was traded to that penurious dwarf on our doorstep, in exchange for food, provisions, and other... considerations. It cemented a truce between the orcs and the Wardens, and secured safe conduct to and from the Castle. If you want the sword, speak to Stillguar. He'll deny every word, I'm sure, and slay me the instant he sees me."
There's no need to roll Insight checks; I'm using his Bluff against your passive scores for that.Also, I don't think a Diplomacy check is really called for here. That would involve reasoning with him, negotiating, etc. What you're doing is definitely
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VoyRager
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May 27, 2013 12:26 PM PDT
Measuring Therrat's words as he spoke them; Breeze respond "I see. You do understand who you talking to, Now."
Then Breeze quickly sheathed the large dagger and grabbed Therrat by his elbow amd shoulder's area; lifting his body until his weight rested on his tied together legs while saying; "The moment you saw us coming into your office you should have start negotiating then for a new job, bookkeeper because it was obvious that your ex-boss was meeting his inevitable demise this day and the only question was how many will die with him.
You see we aren't mercenaries, we are peacemakers and which means to your best interest is will your soul had one last chance to make purpose with your life. Think of it as it time for you to make amends with all the wrongs you witnessed done by your most recent livelihood's resource;..."
Then once again with a strong and melodic orcish accent she finished her introduction of her companions and herself by moving her face closer to one of Therrat's ears saying "for ye knew to cared a bit for ye did say ye cared so a bit." and then over an a span of quick exhaling flow of air thru her nostril Breeze made a low, slow and gentle but quick spurts of soft deep laughing sounds.
As Breeze adjusted her gripped on her prisoner and regained her recent stance holding up Therrat she quickly ask "Would ye work for me, bookkeeper? I will let ye keep what's fare ye reap of the rewards won."
Then as before the feminine orcish soothing melodic voice tone ends followed by a common's authoritive tone "That is, if you prove you're more useful to me than a pack-mule. Consider this offer while you take us to Stillguar. If he isn't as villianous or bloodthirsty as this Atolamyr we just dispatched, at least and maybe I can buy your life from him but if he is..."
Then after a pause Breeze's tone changed into a more cruder and heavier orcish accent; "Then Ther-rat?..." and after seeing the cambion was listening more intently then a second past Breeze returned to her melodic girlish orcish tone to finished her sentence "...ye should think well of the offer. Tis true now ye knows well whom offering and to whom ye is talking to here,..."
Measuring Therrat's words as he spoke them; Breeze respond "I see. You do understand who you talking to, Now."Then Breeze quickly sheathed the large dagger and grabbed Therrat by his elbow amd shoulder's area; lifting his body until his weight rested
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Grawln
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May 27, 2013 6:54 PM PDT
>>>It cemented a truce between the orcs and the Wardens, and secured safe conduct to and from the Castle. If you want the sword, speak to Stillguar. He'll deny every word, I'm sure, and slay me the instant he sees me.
Frain froze. The vile devil spoke lies and was now trying to undermine the dwarf wardens above and thereby himself as well. He gripped his hammer ready to bludgeon Therrat ...and Breeze. She was just an orc after all and now she was letting this evil creature attempt to corrupt those around them. Couldn't she see what he was doing?
The dwarves could never barter with the evil below? could they?
If they were the dwarves he'd lived with for years he knew the answer, but he'd only just joined these dwarves but a week hence. In truth, he had know way of knowing.
That thing was a vile twisted liar, or it had better be for insinuating the glimber of distrust for his brethern above.
As much as he wanted to batter in its skull, Frain stood firm and silent and waited to hear this little play out. However, anyone looking at Frain could surely see the anger burning in his eyes and his readiness to act on it.
>>>It cemented a truce between the orcs and the Wardens, and secured safe conduct to and from the Castle. If you want the sword, speak to Stillguar. He'll deny every word, I'm sure, and slay me the instant he sees me.Frain froze. The vile devil spoke
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Khan_the_Destroyer
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May 27, 2013 10:03 PM PDT
Wilem bristles at Therrat's final accusation. Cut out his scheming tongue! , he shouts, suddenly animated and advancing on the bound tiefling.
What value does an innkeeper's sword have that would cause a dwarf to betray his trust? He draws closer to Therrat as he bellows out the question, ready to snuff out the cambion's life with his bare hands.
Wilem bristles at Therrat's final accusation. Cut out his scheming tongue! , he shouts, suddenly animated and advancing on the bound tiefling.What value does an innkeeper's sword have that would cause a dwarf to betray his trust? He draws closer to T
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LinYurenya
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May 28, 2013 3:25 AM PDT
A familiar grinning face suddenly peers around the corner. "My, my, you lot are easy to find. Either follow the trail of destruction, or just listen to your shouts. I could practically walk in here blindfolded, and I'd still end up standing here."
He steps closer, moving into full view. "How did you fare while I was gone?" Gar says, looking around to see if everyone is still there, "Looks like nobody got injured bad enough to stop breathing, good. Harn is almost at that point, I'm afraid. As soon as we arrived at the Wardens he started drinking with his kin, so I left him when he finally passed out. He's a whirlwind of death, but I swear I don't mind having that smelly pig around anymore." He took a deep breath to emphasise the point, but his face quickly turns sour as the smell in the room hits his brain. "Ugh, hardly any better down here." he exclaims, looking at the bound cambion and the unconscious body. "So, what is the reason you are shouting loud enough to draw out all Orcs in this cursed place?"OOC
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A quick explanation of recent events could help me here 
A familiar grinning face suddenly peers around the corner. "My, my, you lot are easy to find. Either follow the trail of destruction, or just listen to your shouts. I could practically walk in here blindfolded, and I'd still end up standing here."He
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DLIMedia
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May 28, 2013 4:58 PM PDT
"Historian? Really? Do I sound like a historian to you?!?" Jaana steps around the tiefling, making sure that he can tell where she is. "I have to correct my friend here. You see, my profession actually *is* 'cutthroat'..."
She briefly turns to Breeze. "You don't want... or need... this thing as a slave. He's beneath you, beneath all of us. If you all would like to take a walk I can finish this and we can move on. He's useless to us now."
"Historian? Really? Do I sound like a historian to you?!?" Jaana steps around the tiefling, making sure that he can tell where she is. "I have to correct my friend here. You see, my profession actually *is* 'cutthroat'..."She briefly turns to Breeze.
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VoyRager
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May 28, 2013 10:40 PM PDT
IC THE DC NEWS
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@Incanus: If the transition from the DC Intimidation to DC Diplomacy isn't accepted then I'm moving the DC 29 Diplomacy to this exchange but if you decide to allow the transition based on what you see unfolding I'm posting a new roll for the following exchange
DC Diplomacy (1d20+14=31)
Breeze appealed toward Jaana " Patience, sister. As much as I'm appalled by this thing as you put him as you are, he shown an apathy for the victims of his dead master as a fore thought from a conscious that knows caring plus I'm the historian he mistakenly titled here" Breeze glance around (a glance hidden from the blindfold cambion) while continued to say, " But I as..." then with a lightly quick pause follow by an attention getting sound meant to tell everyone to pay close attention to her words. " ...aaaae historian here; and" then shen glance over to Jadeth with a questionable pleading look " ...wouldn't be too ambition if I didn't give this inept sorcerer the benefit of a doubt." Then she moved her face closer to the tied up cambion she was holding up but her face was slighlty angling with each of her eyes movements as she now looked toward Wilhelm and Krana. " Anyway my priority is to procure Damaris' sword and if this bookkeeper can make this task easier then I guess I'm the one who must break that arrogance tone and instilled something more accrediting as his tone for addressing us."DC 31 DiplomacyThen Breeze made a small orcish laughter while turning eyes toward toward Frain saying " I say let's Stillguar hear this snake's song." Then she moved her eyes back toward Therrat and given him a quick shake to let him know she was addressing him directly now. " If what ye says a lie or true, then its a joy for ye and me to meet the end of ye chosen turn? Its is as I set it at first that the price will be as you set it, devil, The sword will be return! And these true words are your's from this time forth or I must kill you by this lie." Then Breeze let the bind up Therrat fall from her grip; watching and measuring how he reacted and managed his body's in the descent and landing on the floor. As he was settling on the floor and before he can say anything she demanded from him " Now ye heed my words! You only speak, when she says speak or when ye are spoken to! Or some of us must take a walk." Then with that melodic femiline tone she ended her instructions singing "See, ye know this now, too?
Breeze suddenly stepped around his fallen body and crouched down next to the helpless cambion while melodically and near whispering, "Oh, how I like hardening the mettle of the charmers in my ranks, mule? Hee, hee, heee! Welcome to my service, tiefling! You will quickly find out that we aren't nice like Atolamyr and also bookkeeper; everyone here can count to ten so ye best learn fast to think before ye speak or ye new brethen will strike that smugged confidence of ye dead faster...." IC Do Breeze Knows Frain Is A Warden? If She Do Then Insert In What's In This Spoiler Into This Point Of My Narrative Presentation Right Here
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"... There's also a warden here among ye new brethen, so do pause in speaking from this point on, load-mule! For ye charming ways will wasted away if ye lose an eye or two and also ye assuring looks will tatteredas well if ye lose a tooth or two. Now lets' see if ye deatl for ye eyes and teeth intact so far by an offering proof of ye honor!" "..." Breeze then reach out with one of her hands and lightly palm a couple pats to the side of Therrat's face and after a moment's hestitation she speaking with a harsher orcish accent, "Now tell ye new brethen of this hidden treasure where the riches promised awaits. I do thirst for ye value of words and honor, kind Therrat because load-mules needs no honor only a strong and true back..." and after a slow and short spurt of deep gentle laughing while exhaling her breathe thru her nose she finished her comment by saying "....even a spineless back can be strong and true." This comment was followed suddenly with Breeze returning to her common's language authoratitive voice with a command for Therrat " Now, speak!!"
IC THE DC NEWS
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@Incanus:If the transition from the DC Intimidation to DC Diplomacy isn't accepted then I'm moving the DC 29 Diplomacy to this exchange but if you decide to allow the transition based on what you see unfolding I'm posting a
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Khan_the_Destroyer
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May 29, 2013 7:50 AM PDT
As Wilem stalks forward to put an end to the devious cambion, he hears a ruckus from the room below. It seems someone has just broken through his makeshift drop bar and entered into Therrat's chambers. Wilem hurries back to the barred door, ignoring the tiefling for the moment, and listens. He can hear heavy footfalls on the stairs coming up to the door. He throws quick glances at Frain and Krana before unsheathing his sword.
The footfalls stop just outside the door and someone tries to enter. But this thick bar keeps the doors held tightly. A voice can be heard from the other side, My, my, you lot are easy to find. Either follow the trail of destruction, or just listen to your shouts. I could practically walk in here blindfolded, and I'd still end up standing here.
Though muffled, Wilem is almost certain the voice belongs to their companion the warrior skald. He sheathes his sword and raises the drop bar. Opening the door, he is greeted by a familiar and smiling face.
Gar steps into the room, moving into full view. "How did you fare while I was gone?" he says, looking around to see if everyone is still there, "Looks like nobody got injured bad enough to stop breathing, good. Harn is almost at that point, I'm afraid. As soon as we arrived at the Wardens he started drinking with his kin, so I left him when he finally passed out. He's a whirlwind of death, but I swear I don't mind having that smelly pig around anymore." He takes a deep breath to emphasise the point, but his face quickly turns sour as the smell in the room hits his brain. "Ugh, hardly any better down here." he exclaims, looking at the bound cambion and the unconscious body. "So, what is the reason you are shouting loud enough to draw out all Orcs in this cursed place?"
Wilem can't hide his surprise and claps the fellow warrior on the back, Gar! Well met! The skald's presence seems to lift some of the darkness weighing on Wilem in the presence of the tiefling. Even as he greets Gar, Wilem overhears Jaana's offer and looks over his shoulder at the girl, wondering not for the first time how she came to be this way. He turns back to Gar and whispers in hushed tones, We have achieved justice for the people at the River Road. The orc warlord is dead. Were it so for the cambion as well but this orc woman Krist believes his words can be of use to us. The words of devils are of use only to them. He gives Gar a dark look, Therrat claims the wardens were in league with the warlord Atolamyr, and this is how they were able to leave to and from the dungeons.
As Wilem stalks forward to put an end to the devious cambion, he hears a ruckus from the room below. It seems someone has just broken through his makeshift drop bar and entered into Therrat's chambers. Wilem hurries back to the barred door, ignoring
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LinYurenya
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May 29, 2013 9:00 AM PDT
Gar's brow furrows as he listens to Wilem's explanation of recent events. "Bah, I missed the glory at the end after all this?!" he said, clenching his fist in anger, although he quickly relaxed and shot Wilem a smile. "Guess I'll have to fill in that part with my own imagination, eh? Fine then, at least I'll be here to see this warlord meet justice, and after that, the Wardens. I knew I was right about that Stillgaur! His eyes betrayed he knew more about the Orcs than he let on! If only Harn was here too see this, he was too quick to make peace with that cursed Dwarf."
He paused, letting his gaze rest on the cambion. "So that one can lead us to this Atolamyr? Is the warlord even in this structure?"
Gar's brow furrows as he listens to Wilem's explanation of recent events. "Bah, I missed the glory at the end after all this?!" he said, clenching his fist in anger, although he quickly relaxed and shot Wilem a smile. "Guess I'll have to fill in that
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Incanus
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May 29, 2013 1:53 PM PDT
VoyRager: Frain probably never mentioned that he was a Warden, but you can play it however you like. Lin: Atolamyr was here, until the party killed him a few minutes ago. "If your offer is death or servitude," the teifling says once Breeze allows it, "I'll take servitude. I'm somewhat ill-suited as a porter, but perhaps in time you'll come to appreciate my other skills. As for the old Warden, well... It will sadly boil down to my word against his. But I hope when you see Stillguar and his lies don't add up you'll look on me in a kinder light. And, alas, he'll likely fight to the death rather than see his honor so besmirched in front of his kin." The devil sticks to answering Breeze's questions, knowing by now that she's the one he must appeal to. "But you asked about the treasure," he continues. "Much of the spoils Atolamyr kept by his bed or hidden away under it. If the captain is dead, you should have no trouble finding it. That was the coinage I used to pay his troops' wages. The balance of the plunder he kept in a hoard to the west of here, not very far at all, under the watch of a terrible troll named, what was it... Lurt? Lort? I can't exactly remember. The trolls were here before Atolamyr, and none of his peons would dare to wander into their lair."
VoyRager: Frain probably never mentioned that he was a Warden, but you can play it however you like. Lin: Atolamyr was here, until the party killed him a few minutes ago. ;)"If your offer is death or servitude," the teifling says once Breeze allows i
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DLIMedia
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May 29, 2013 6:04 PM PDT
Jaana is quick to react to Breeze. "You're not my sister..." she responds bluntly, then turns back to the prisoner. Background
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Read Jaana's backstory to understand how she doesn't take lightly to anyone calling her "sister". "You say the dwarves will kill you on sight?" she says to the tiefling. "I'd love to take that bet, but if it were up to me you're not leaving this room alive."The notion of additional treasure did interest her, but she stood firm on her stance that the tiefling hasn't much time left.
Jaana is quick to react to Breeze. "You're not my sister..." she responds bluntly, then turns back to the prisoner.Background
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Read Jaana's backstory to understand how she doesn't take lightly to anyone calling her "sister"."You say the dw
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Khan_the_Destroyer
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May 29, 2013 7:54 PM PDT
Wilem's eyes narrow as Gar reminds him of their meeting with the wardens. Now that he thinks back, Jadeth, Harn, and Gar all suspected Stillgaur of not being forthright about the orcs, and that the mention of them made him uneasy. Wilem had chalked it up to the wardens' failure at preventing the massacre at River Road. But Therrat's claim now throws that line of thinking into question. And while loathe to trust the word of a foul cambion, Wilem has begun to trust his companions, and Gar seems to be sticking with his instincts on this. Wilem shakes his head, How can that sword be worth the lives lost that day? He can't wrap his mind around such an evil and petty pact.
Gar motions with his head, letting his gaze rest on the cambion. "So that one can lead us to this Atolamyr? Is the warlord even in this structure?"
Wilem shakes his head and points to the large corpse near the edge of the pitfall, Atolamyr. He puts his arm around Gar's shoulder, I fear it is as you said. You have missed most of the glory. When he sees Gar looking at the caved in helmet, Wilem says Warden Frain. Even I felt the blow through my helmet when his hammer landed.
But Gar, do you think Stillgaur could really have done this thing? Gar nods, indicating that something strange is afoot at the very least. Wilem thinks on it a moment, We will confront him. If he is involved somehow, the blood of those people is on his hands.
Wilem strides over to the bound tiefling and squats down before him, grabbing his collar and pulling him close. There is a man held prisoner in a shimmering robe. He is in some sort of deep sleep. Who is he and why did you devils spare his life?
Wilem's eyes narrow as Gar reminds him of their meeting with the wardens. Now that he thinks back, Jadeth, Harn, and Gar all suspected Stillgaur of not being forthright about the orcs, and that the mention of them made him uneasy. Wilem had chalked i
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Incanus
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May 30, 2013 4:43 PM PDT
The cambion tries to block out Jaana's threats, and focuses on Wilem's question. "Ulgrek captured him on a raid almost a month ago," he calmly replies. "He's a Boccobite preacher called Altamaic and he knows the city well, so the captain kept him for questioning. The robe he wears is cursed, and it was meant to render him too weak to cause trouble, but the enchantment turned out to be me more than he could bear. He's been this way for a fortnight, and it would take greater magic than mine to revive him."
The cambion tries to block out Jaana's threats, and focuses on Wilem's question. "Ulgrek captured him on a raid almost a month ago," he calmly replies. "He's a Boccobite preacher called Altamaic and he knows the city well, so the captain kept him for
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Khan_the_Destroyer
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June 4, 2013 10:15 PM PDT
The answer enrages Wilem and he shoves the tiefling back away from him. Standing up, he draws his dagger from its sheath and looks to the orc woman, I think we have heard enough from this devil. His intent is clear.
The answer enrages Wilem and he shoves the tiefling back away from him. Standing up, he draws his dagger from its sheath and looks to the orc woman, I think we have heard enough from this devil. His intent is clear.
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DLIMedia
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June 4, 2013 10:42 PM PDT
"Thank you," says Jaana, looking on intently. "Didn't want to taint my blade on this... thing... anyway."
"Thank you," says Jaana, looking on intently. "Didn't want to taint my blade on this... thing... anyway."
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VoyRager
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June 5, 2013 12:34 AM PDT
IC DC NEWS
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Unless Incanus applied Breeze's DC31 and DC29 both in Diplomacy somewhere esle then it will be applied toward all besides Breeze and Therrat for this duration
Also now there is a DC 28 Bluff (Changeling Disguiese power and mistakenly tpyed +7 for the Bluff modifier when rolling: its really +10 ) versus Therrat
Changling Deguise vsTherrat (DC Bluff) (1d20+7+5=25) Breeze looked at Wilhelm then looked down at Therrat's blindfold with a studious effort. After a moment she looked back up at Wilhelm and started rusing Therrat's hearing by mockingly saying with the mischevious melodious child-like female orc tone " Why should we hear no more from our new mule with only the blood spilt by this dog's tribe avenged? Especially..." then she gave Wilhelm a quick wink as her voice's tone turned discordant and more mature showing signs of frustration.. "...while Damaris' powerful sword remains strayed!" then after a momentary pause of her taking a quick breathe she start talking more calmly yet uniformly "We agreed, human. I help you; ye help me and this fainted-heart muddler looks as to make ye part easy, too. Let's don't kill this one and hold no secret of his life-expectancy until all bargains are met and set." Then her voice change back to its melodious tone while sounding as to address Therrat yet her physical gesturing made it clear she was now addressing everyone besides him. " Therrat? Let's let and test ye humble ways" Then Breeze face glowed with a smile " I believe that these dogs aren't of any worth to ye. So, what's is the worth here that keeps you in sight for a little time with the vermin? I believe ye was seeking to laid ye hands on that majestic statue by the Death Dog's shrine down the hall."Breeze's tone and voice didnt altered as she signaled Jaana and Wilhem to joined her doorstairs in Therrat's office while shifting from indirectly addressing her allies to actually addressing Therrat. " Well, after ye gets vindicated by the Wardens ye may can afford ye life from us by pulling that glittereing reward out of here, for us." Then as it was now becoming of the devil and Mz. Breeze conversations; the war-mage ends her remarks by using a direct commanding voice toward Therrat " Now be silent, and say no more to anyone until I address you again!"DC 28 BluffThen she turned and walked toward the stairways while looking and winking toward Jadeth, finishing her rusing using the flawless common " There must be something in those papers; obvious or hidden, about the statue that we don't already know. I'm going downstairs to examine his desk and those armor suits again. Maybe he do know something afterall about the enchantments that can be found here too."
IC DC NEWS
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Unless Incanus applied Breeze's DC31 and DC29 both in Diplomacy somewhere esle then it will be applied toward all besides Breeze and Therrat for this durationAlso now there is a DC 28 Bluff (Changeling Disguiese power and mista
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Grawln
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June 5, 2013 5:30 PM PDT
Frain grimaces as the Breeze continues to play a verbal game with the demon.
"That is enough orc. Do not ever challenge that knight's honor." he says with some disdain while holding his hammer firmly.
"Wilem. Finish it."
Frain grimaces as the Breeze continues to play a verbal game with the demon. "That is enough orc. Do not ever challenge that knight's honor." he says with some disdain while holding his hammer firmly."Wilem. Finish it."
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Khan_the_Destroyer
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June 6, 2013 7:42 AM PDT
Wilem shakes his head at Breeze as she gestures him downstairs. The orc woman insists, We agreed, human. I help you; ye help me.
I agreed to let you question him, nothing more. He approaches Breeze, so the two are standing face to face. You fought alongside us at the chasm, and against Atolamyr. For that you have my gratitude, not my trust. But now you are gaining my suspicions. You summoned one demon, and now want to spare another.
Frain lets his feelings known. "That is enough orc. Do not ever challenge that knight's honor." he says with some disdain while holding his hammer firmly.
"Wilem. Finish it."
The shield knight nods to the dwarf. His fist tightens around the hilt of his dagger and he turns to stride back over to Therrat. Squatting down, he grabs the tiefling's horns and pulls its head back. There is only one thing to do with fiends, he says, slicing the cambion's neck open.
Wilem stares, his gaze lost in the dark blood flowing over Therrat's fine clothing, Your avarice would have been just the gateway needed for him to tear us apart from the inside, he says, almost to himself, It is what they do.
Standing, he turns to regard Breeze again, pointing the bloodied dagger at her, Wisen up! Your dabbling in these dark arts will get you killed one day or worse, but I will not allow anyone else to come to harm because of it!
Wilem shakes his head at Breeze as she gestures him downstairs. The orc woman insists, We agreed, human. I help you; ye help me.I agreed to let you question him, nothing more. He approaches Breeze, so the two are standing face to face. You fought alo
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LinYurenya
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June 8, 2013 10:11 AM PDT
Gar looked at the grisly scene in silence. He'd only been there for the last bit of the argument in the group, but he could feel the tension in the air as Wilem put an end to the cambion's life. It was not a pretty sight, but he understood the sentiment. He almost wished he could do the same to the stinking pet Jadeth was still lugging along, but at seeing the blood of a defenseless creature spilling out on the floor he decided he'd put that off for a little while.
With a grim look on his face he stepped out of the room, then waited for the others to follow. Once they were all there, he spoke up. "So, where to now? Is there more we need to do down here, or will we go back up to confront the Wardens?"
Gar looked at the grisly scene in silence. He'd only been there for the last bit of the argument in the group, but he could feel the tension in the air as Wilem put an end to the cambion's life. It was not a pretty sight, but he understood the sentim
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VoyRager
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June 9, 2013 2:48 PM PDT
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DC Diplomacy Roll(s) are still active for this group discussion (This is the real reason why I've rolled 2 of them for I'm been straightforward here and also on the OOC. All of this unfolding was obvious in coming) Breeze respond to the sight of Wilem murdering the bind-up, blindfold teifling and hearing his reasoning for such drastic actions by saying, " I see. If you must know I have trust in my abilities; human and I also never quick to judge another's integrity nor usefulness based by any seen means. Apparently the sword I was sent here to collect isn't here and maybe..." Breeze paused to catch her breath looking at Therrat's corpse; " ...just maybe, its somewhere esle where a more subtle approach will be necessary to determine if it isn't or is. Either way,I must investigate this lead and doing so with a hot-head like you would truly make me a fool." Then Breeze went over to Therrat's body and started untying the ropes from the body while asking anyone in genera,l present in the room; " Their prisoner needs a physician, I would like to carry him back to town right now for he can get the help he needs before I do anything esle. If you want to keep him (the prisoner) with you while you explore this place some more instead say so now, please, for I can; at least, get back on track in finding that dangerous sword sooner. As it is now I no longer seek none of your assistance nor desire your company but rest assured I'm satisfied to find that the Sword Of Chaos isn't in none of your possessions." After unslipping of the tied and a quick jerk, Breeze was coiling up the rope ignoring the blood that was needlessly splilled for her benefit listening intently to what was to be done next.
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DC Diplomacy Roll(s) are still active for this group discussion (This is the real reason why I've rolled 2 of them for I'm been straightforward here and also on the OOC. All of this unfolding was obvious in coming)Breeze respond to the
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DLIMedia
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June 10, 2013 5:20 PM PDT
"Sorry, but subtlety isn't exactly our thing," comments Jaana. "We'll find the sword. We don't need a demon that tried to kill us to do it."
She inspects the robed man closely. "Bet there's a reward for this guy..." she says, not realizing she said it out loud.
She stands up straight. "I'm not going to be dragging this guy around this place. We've had a long day... Maybe we should back for a bit, take this guy back to someone who might care for him, and we can... question... your 'friends' upstairs along the way."
"Sorry, but subtlety isn't exactly our thing," comments Jaana. "We'll find the sword. We don't need a demon that tried to kill us to do it."She inspects the robed man closely. "Bet there's a reward for this guy..." she says, not realizing she said it
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Incanus
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June 10, 2013 6:49 PM PDT
The devil scarcely has time to protest before Wilem's knife cuts into his windpipe. "Wait-" is the only word he manages to croak out before dark blood comes pouring from his throat. He wheezes, gurgles, and gags while his fine silks become sodden with his infernal cruor, and his lips spell out voiceless words that are all but impossible to comprehend. Insight DC 25
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If you succeed on this check, your character can make out a few of the words by reading his lips: "why", "regret this", "meet", and -- very strangely -- "otter". The cambion slumps face-forward into the puddle of his own blood, which appears to the mortals gathered around to clot far faster than anything natural or wholesome. For half a minute, his feet kick helplessly behind him while his bound-up hands writhe and squirm to no avail. But then the contortions slow, and finally stop. Breeze, appalled by what she sees as wanton barbarism, crouches to retrieve her enchanted rope while she harangues the Shield Lander for his cruel execution. Jaana reasons that the demon isn't needed to find the sword, but the changeling is unrelenting. "I cannot abide with such an uncivilized lot as you," she declares. "He was our prisoner, defenseless! And you slaughtered him. Of all the worlds I've visited, Oerth is surely the most barbarous and cruel. Maybe I'll leave to explore a better one, but one thing is certain: I won't remain here and be a party to any more of this savagery. I only hope that my enemies are more merciful than my former comrades." With that, Krist Breeze turns on her heels and departs, heading back the way you all came. The comatose cleric merely watches on with unblinking eyes, a silent witness perhaps to the brutal theater playing out before him, but for now an impassive one.
The devil scarcely has time to protest before Wilem's knife cuts into his windpipe. "Wait-" is the only word he manages to croak out before dark blood comes pouring from his throat. He wheezes, gurgles, and gags while his fine silks become sodden wit
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