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Flag Grawln December 18, 2012 8:23 PM PST
Hearing Wilem's shouts of alarm regarding Therrat, Frain decides that perhaps his attention should be elsewhere. He dances backwards away from the armor, using his great shield to block its swings. The dwarf then nimbly turns on his foot and pulls his great frosted warhammer through a powerfull arc, connecting solidly with the devil's chest. Therrat  weezes as the wind is knocked from his lungs, crystalizing in a cloud of vapor as it leaves his mouth. His arms and legs grow cold as a thin layer of frost covers them with blushish white haze.

actions Show

move
walk to g29 (trigger AoO)

standard
Strength of Stone (Str vs AC) against Therrat
strength of stone (1d20+17=37, 1d10+10=20)
CRIT! 20 DAMAGE
Gain 5 TEMP HP

Free Action:
GIANTKIND GLOVES(ENCOUNTER):+4 damage roll

Free Action:
FROST WEAPON-lvl13(DAILY):target takes 2d8 and is SLOWED EONT
frost weapon daily (2d8=11)

Total Damage=20+4+11=35 and is slowed.

Free Action:
Mark Target 
Flag Incanus December 31, 2012 7:04 AM PST
Thinking she might fight fire with fire, Breeze conjures up a demon from the abyssmal pits and places it to block the stairs against any reinforcements that come their way. With a wave of her hand, she also enchants the tiefling's tunic, making it shine with bright light that will certainly keep the creature from disappearing again. Her commands for Therrat to surrender are ignored, nontheless.

Jaana darts in, jabbing the devil with her deadly dagger and then jumping back again. Wilem shakes off the fear that bewitched him and charges in, grabbing hold of Therrat and forcing him back against the wall. Then Frain, feeling that the tiefling is the truer threat, backs away from the armor, blocking a sword-slash with his shield, and plants a heavy blow on the devil's chest, knocking into the wall and freezing him with an icy blast.
Since you both can't mark Therrat, I left Wilem's in place; let me know if you want to change that.

Jadeth follows up with some sorcery of her own, scathing the devil with crackling energy from her sword. Xikel, however, seems to have had enough of the cambion for now and holds back, guarding Jadeth rather than rushing in for more blood. Jadeth hits Therrat with an eldritch blast for 20 damage. 

The vile, horned sorcerer stumbles under such a beating from so many foes, but he doesn't lose his composure. "It needn't be this way, friends," he promises, his dark words laced with enchantments that ring in the heroes ears. "Once the captain arrives, you'll see. Just keep this knight off of me!" 
Therrat uses his possession power again, targeting Jadeth, Jaana, Frain and the troglodyte; as a ranged area attack, it provokes opportunity attacks from Frain and Wilem. Jadeth, Frain and Xikel are all hit, Jaana missed.
Jadeth slides to space e31 and hits Wilem with an eldritch blast for 14 damage; Xikel attacks Jadeth and hits for 11 damage; Frain slides to space i28 but misses Wilem with his warhammer.

As his enemies fall upon each other in disarray, the tiefling makes a desperate rush to get away. The troglodyte's hammer strikes him as he goes but doesn't much slow him down.
Therrat then hurries down the corridor, drawing more opportunity attacks from Wilem, Frain, Jaana and Xikel (Xikel's hits for 14 damage). Frain and Wilem, however, can only take one OA per turn, so they miss this one.

Freed of Frain, the magical suit of armor clatters forward up to Jaana. The rogue parries a few slashes but the armor wields its sword with exquisite skill and eventually catches her with a cut to her thigh. Jaana is hit for 20 damage, and is marked.

All of the PCs can act again! Also, Wilem, Frain and Jaana have a pending opportunity attack against Therrat!

Map: The Quartermaster Show


|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X| | | | | | | | | | | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X| | | | | | | | | | | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X| | | | | | | | | | | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X| | | | | | | | |X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X| | | | | | | | |D| |X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X| | | | | | | | |X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X| |X|d|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X| |X|b|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X|w| | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| |f|k| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | |t| |
| |.| | | |T| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | |x|
a|2| | |T| |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|j|X|X|
| | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = edge of higher ledge (15 feet above floor, 5 feet above lower ledge)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
Combat Stats Show
ROUND 5
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.25. Breeze...... .b.. .70/70. 29/23/25/22 staff...... light, summon demon
.16. Therrat..... .t.. .92/240 29/26/30/27 rapier..... possession, move
.16. Armor 2..... .2.. .83/124 28/25/23/23 sword/shld. move, hit Jaana (20 dmg)
.16. Wilem....... .w.. .68/105 31/30/28/29 sword/shld.
.16. Krana....... .k.. .75/94. 29/28/23/20 sword/sword
.16. Jadeth...... .j.. .66/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .55/79. 26/22/27/24 sling......
.14. F
rain....... .f.. 113/124 29/25/22/21 hammr/shld.
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 warhammer..
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 0
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
Frain - Healing Surges 12/18 (37 hp); AP 0
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Strength of stone: 5 temporary hit points
Jaana - Healing Surges 5/7 (19 hp); AP 0
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
-Marked by armor 2
Jadeth - Healing Surges 7/10 (23 hp); AP 1
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
Krana - Healing Surges 9/10 (23 hp); AP 0
-None
Wilem - Healing Surges 3/11 (26 hp); AP 0
-None

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-Bloodied
-Marked by Wilem
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Animated armor 2
-Rebuke (immediate reaction): Whenever the armor is hit with a melee attack, it makes the following attack - +19 vs. AC, 1d8+4 damage
-Cursed by Jadeth


Flag Khan_the_Destroyer December 31, 2012 10:18 AM PST
Opportunity Attack Show
Rolls include CA for flanking with Frain and Combat Superiority bonus (+3).

29 vs. AC
17 Damage



Combat Challenge Show
Attack triggered by Possession not targeting Wilem. Rolls include CA for flanking with Frain.

36 vs. AC
16 Damage

Flag DLIMedia December 31, 2012 11:09 AM PST
Mechanics, OA Show
Assuming no CA... If there is, roll the +3d6 damage at your discretion.
Attack: 17(1d20) +15 = 32; 5(1d6) +5 = 10 damage


Jaana flinches at the attack from the animated armor. Risking further attack, she takes a few steps back away from the armor and refocuses on the demon scampering down the hall. With a swift blow from her blade, the demon drops at her feet. She smiles happily as she prepairs to bury her blade in to him.

Mechanics Show
Move: Move to c29 ... I'll take the OA from the armor; my AC is 30 against OAs.

Standard: Knockout (daily) vs Therrat
Attack: 9(1d20) +18 = 27 (vs Fortitude); 7(2d6) +8 = 15 damage, and he's out cold (save or damage ends).

NOBODY TOUCH HIM!!! Deal with the armor... Demon's MINE next turn!!!
Flag Akavasha December 31, 2012 3:14 PM PST

Jadeth, standing toward the back of the crowd, misses getting her hair fried as flames wash over several of her companions. She ducks down, instinctively trying to protect her bags from the flames. She has things that are too valuable to subject to fire. Her eyes will tear up when she sees that most of the papers on the devil’s desk have been burnt to a cinder. Damn! She leaves off attacking the creature in order to salvage what little remains.

“Xikel, over here!”


Jadeth barely glances up as she translates for Xikel-Dham. {Draconic}Wilem needs your help,”{/Draconic] she waves toward her knight, already carefully moving the ashes into a pouch. Perhaps with magic they can restore some of these. The others bump into the desk, scattering some of the ashes. Jadeth growls and looks up. She cannot concentrate with Therrat and the others fighting. She points her sword at him and pushes her power through, sending a blast of eldritch fire at the devil. (post #207)

The devil retaliates & flames wash over her. She pushes her glasses up on her nose, once again bringing her sword up and pointing it toward the devil. Enough is enough already! If she were well rested she would have all sorts of powers at her disposal. Unfortunately, they have not stopped to rest recently and she has just about expended all the psychic energy she has. Soon she won’t be able to do much of anything except send a few blasts after Therrat.

She once more points her sword at the devil, sending another Eldritch blast of power toward him. She hopes this time it fries the sight from his head.

Mechanics Show
Attack Therrat with Eldritch Blast. Eldritch Blast Attack: 16(1d20) +18 = 34

Eldritch Blast Damage 10(1d10) +5 = 15
Wizard Curse Damage: 9(2d6) = 9

Eldritch Blast [PHB, p132] (Arcane, Implement | Standard Action | Ranged 10 | Target: 1 creature | Attack: Charisma vs. Reflex | Hit: 1d10+ Cha damage.  Increase to 2d10 + Cha mod after 21-lvl. | Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.)

Flag Grawln January 1, 2013 8:11 AM PST

OOOPss. redoing post.. missed reading
post re-written

@incanus Show
not sure, but I don't think you applied the SLOWED condition on Therrat after Frain's last turn. I don't think he should have been able to get down the hallway that far.


 
Frain strikes out at the devil as it flees, punishing it with a solid hit from the head of his frosted hammer.

The dwarf hears the Jaana's words and as much as he wishes to pursue the devil, he turns and strides towards the armor.  He slides gracefully across the floor and swings his mighty hammer at the animated metal but it parries the dwarfs blow. Still, the dwarf's strength is impressive and the armor still buckles beneath the parried blow.

actions Show

opportunity attack
opp attack (1d20+17=36, 1d10+10=14)
 
Move
= walk as far as needed to be able to charge Therrat
provoke opp attack from armor?
shift to h29

Standard
Charge Therat (MBA)
ending in C29 (unless Therrat is closer because of Slowed condition (see note at beginning of post)
charge w/horned helm (1d20+17+1=19, 1d10+10+1d6=17)
... should read MBA vs armor w/o charge but won't bother rerolling
MISS = deal 5 damage due to hammer rhythm feat

free
mark Therrat  Armor
Flag Incanus January 1, 2013 4:07 PM PST
Quick fix: since he's slowed, Therrat only moves two squares, so he doesn't provoke an OA from Xikel, but does from the others. Jaana need not move to get to him, so no OA against her from the armor. And Jadeth's spell hits the tiefling before Jaana knocks him out. He has 4 hit points left, and he's unconscious. 

Wilem, Krana and Breeze can all act! 

Map: The Quartermaster Show


|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X| | | | | | | | | | | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X| | | | | | | | | | | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X| | | | | | | | | | | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X| | | | | | | | |X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X| | | | | | | | |D| |X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X| | | | | | | | |X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X| |X|d|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X| |X|b|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X|w| | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |k| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.|f| |T| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | |x|
a|2| | |T| |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|j|X|X|
| | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = edge of higher ledge (15 feet above floor, 5 feet above lower ledge)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
Combat Stats Show
ROUND 5
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.25. Breeze...... .b.. .70/70. 29/23/25/22 staff...... light, summon demon
.16. Therrat..... .t.. ..4/240 29/26/30/27 rapier..... possession, move
.16. Armor 2..... .2.. .83/124 28/25/23/23 sword/shld. move, hit Jaana (20 dmg)
.16. Wilem....... .w.. .68/105 31/30/28/29 sword/shld.
.16. Krana....... .k.. .75/94. 29/28/23/20 sword/sword
.16. Jadeth...... .j.. .66/95. 23/22/23/25 pactsickle. hit Therrat (24 dmg)
.16. Jaana....... .a.. .55/79. 26/22/27/24 sling...... hit Therrat (15 dmg plus knockout)
.14. F
rain....... .f.. 113/124 29/25/22/21 hammr/shld. shift, miss armor2
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 warhammer..
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 0
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
Frain - Healing Surges 12/18 (37 hp); AP 0
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Strength of stone: 5 temporary hit points
Jaana - Healing Surges 5/7 (19 hp); AP 0
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
-Marked by armor 2
Jadeth - Healing Surges 7/10 (23 hp); AP 1
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
Krana - Healing Surges 9/10 (23 hp); AP 0
-None
Wilem - Healing Surges 3/11 (26 hp); AP 0
-None

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-Bloodied
-Marked by Wilem
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
-Knockout blow (Jaana): Unconscious (save ends)
Animated armor 2
-Rebuke (immediate reaction): Whenever the armor is hit with a melee attack, it makes the following attack - +19 vs. AC, 1d8+4 damage
-Cursed by Jadeth


Flag VoyRager January 2, 2013 2:55 AM PST

Breeze hearing or seeing noone coming down the stairs to answered the devil call to arms turned in time and re-entered the study in time to grimace as she witnessed all the pain that was delivered to Therrat by her new allies.
As she settled in front of thedevil's desk, Therrat was falling to the floor semi-conscious onto the floor. Breeze decided mercy for the foolish and cocky devil by striking him into the rest of the way unconscious.
Her demonic conjuration flew into the study right behind the war mage and directly at Therrat and his magically-charge up suit of armor stopping adjacent of them.
  
THE ACTIONS Show


Breeze on J25.
Minor: DC 11 Perception: Breeze's DC Perception: Looking/Listening for a response to Therrat orders. (1d20+6=11) and didn't see or hear any answerers for Therrat's call to arms.
Move: to I30
Standard: Magic Missile: AUTO-HIT 13 force Damage
Instinctive Actions: Demonbound flies to G29
EOT-Conditions: Light power persists on tunic. (its a little dimmed down a bit too)
END OF TURN.

Flag Khan_the_Destroyer January 3, 2013 10:07 AM PST
Wilem continues sparring with Therrat, the tiefling proving still to be a more than able swordsman. The knight is able to land a couple of solid blows once Frain joins in and slams his hammer into the cmabion. Therrat pits the heroes against themselves again with his magic, leaving them fighting each other as he tries to flee. Wilem does his best to defend himself but is still burned by one of Jadeth's magical bolts. Jaana, also unaffected by Therrat's sorcery, lands a solid blow against the stumbling devil. He falls unconscious to the floor. Breeze seems to finish him off, so Frain and Wilem move to destroy the remaining suit of animated armor. The dwarf clips the construct's shoulder, giving Wilem the opening he needs. He impales the breastplate with his sword, and pulls the armor away from Jaana.

Actions Show
Move Action - H-30, flanking Armor 2 with Jaana.
Standard Action - Footwork Lure* vs. Armor 2 w/CA
Attack - CRIT!
Damage - 24 total
Hit Effect - Shift to I-30, Slide Armor 2 to H-30.

Leave Armor 2 Marked by Frain.

* I'm using Footwork Lure so that Krana can move in and flank the armor as well, gaining CA on her attack if Pash wants. Pash, if you'd rather not do that, then Incanus you can replace this attack with a melee basic attack so we can keep the flank for Jaana.
Flag Pashalik_Mons January 5, 2013 5:52 PM PST
Seeing her opportunity, Krana steps in behind the armor.  She cleaves down into it's shoulder with her sword, rending the metal and getting it stuck.  To tear it out, she pushes the armor away with her other blade, opening another rent in its midsection.

Mechanics Show

Krana takes the move into flanking

Standard: Pressing Strike on armor 2
Attack Roll: Oh, my!
21 damage and 10 ongoing(Save ends)
Rampage!
Attack Roll: 1d20+21=30, hit
Damage Roll: 1d10+11=15


Combat Stat Block Show
 
AC: 29 
Fort: 28 
Reflex: 27 
Will: 21

HP: 94/94 
Surges: 10/10
Surge Value: 23
AP 0/1

Whirling Rend
Pressing Strike
[]Whirling Frenzy
[]Whirling Step
[]Slash and Slash Again 
[] Unbound Assault
[]Shrug It Off 
[]Reactive Surge
[]Action Point
[]Second Wind
[]Swift Panther Rage
[x]Rage of the Crimson Hurricane
[]Oak Hammer Rage
[]Combat Surge
[] Frothing Madness





Flag Incanus January 6, 2013 7:06 AM PST
Breeze takes a moment to listen for sounds of more enemies, and she hears something going on beyond the door at the top of the stairs. There's commotion of steel-shod feet moving around, the clank of metal on metal, and the distant, indistinct sound of orders being barked about in a cruel tongue. But all that can wait for later: first, the devil. Breeze sweeps down from the stairs and hurls a bolt of brilliant magic the prostrate form of Therrat, making good and certain the devil won't wake from Jaana's bludgeoning any time soon. 

With the tiefling taken care of, Wilem focuses on the magic armor, and drives the point of his sword through the automaton's steel breastplate. As the Shield Lander hauls the armor closer to the center of the room, Krana comes rushing in to deliver two devasting blows to the shoulder and side.
Despite all of the blades piercing it from every side, the armor still manages to return a few cuts at Krana, opening a few bloody wounds in her arms. It even makes a fast and deadly strike at Wilem's face, but the knight jerks his shield up just in time to block the slash. Krana is hit twice by the armor's rebuke attack, suffering 16 total damage. I rolled a 30(!) on my attack, but the armor still barely misses Wilem.

All the PCs can act again! The armor will certainly be done for after your actions, but you'll need to decide what to do after that -- Someone at the top of the stairs is certainly getting ready either to fight or flee, and if you take time for a short rest it might have undesirable repercussions.

Map: The Quartermaster Show


|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X| | | | | | | | | | | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X| | | | | | | | | | | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X| | | | | | | | | | | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X| | | | | | | | |X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X| | | | | | | | |D| |X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X| | | | | | | | |X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X| |X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X| |X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|d|f|k|T| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | |x|
a|.|2|b|T| |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|j|X|X|w
| | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = edge of higher ledge (15 feet above floor, 5 feet above lower ledge)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
Combat Stats Show
ROUND 6
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.25. Breeze...... .b.. .70/70. 29/23/25/22 staff...... move, hit Therrat (13 dmg)
.19. commotion upstairs....... ........... ...........
.16. Therrat..... .t.. .-9/240 29/26/30/27 rapier..... UNCONSCIOUS
.16. Armor 2..... .2.. ..5/124 28/25/23/23 sword/shld. miss Wilem
.16. Wilem....... .w.. .68/105 31/30/28/29 sword/shld.
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword
.16. Jadeth...... .j.. .66/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .55/79. 26/22/27/24 sling......
.14. F
rain....... .f.. 113/124 29/25/22/21 hammr/shld.
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 warhammer..
ROUND 7
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.25. Breeze...... .b.. .70/70. 29/23/25/22 staff......
.19. commotion upstairs....... ........... ...........
.16. Therrat..... .t.. .-9/240 29/26/30/27 rapier..... UNCONSCIOUS
.16. Armor 2..... .2.. ..5/124 28/25/23/23 sword/shld.
.16. Wilem....... .w.. .68/105 31/30/28/29 sword/shld. 
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword
.16. Jadeth...... .j.. .66/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .55/79. 26/22/27/24 sling......
.14. Frain....... .f.. 113/124 29/25/22/21 hammr/shld.
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 warhammer..
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 0
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
Frain - Healing Surges 12/18 (37 hp); AP 0
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Strength of stone: 5 temporary hit points
Jaana - Healing Surges 5/7 (19 hp); AP 0
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
-Marked by armor 2
Jadeth - Healing Surges 7/10 (23 hp); AP 1
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
Krana - Healing Surges 9/10 (23 hp); AP 0
-None
Wilem - Healing Surges 3/11 (26 hp); AP 0
-None

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-Unconscious
-Marked by Wilem
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Animated armor 2
-Rebuke (immediate reaction): Whenever the armor is hit with a melee attack, it makes the following attack - +19 vs. AC, 1d8+4 damage
-Cursed by Jadeth
-Jagged Weapon (Krana): 10 ongoing damage (save ends)


Flag Grawln January 6, 2013 8:30 PM PST
The animated armor ignores Frain's waiting hammer and attempts to strike at Krana. The mighty dwarf twirls his ice covered warhammer and then pulls it through a backhanded swing. Remarkably, the armor is quick  dodges the brunt of Frain's attack, but still the weapon clangs of off the breast plate destroying the last bits of magic that hold the construct together. The metal armor crashes to the floor, lifeless.

actions Show

IMMEDIATE INTERRUPT - WARDEN's FURY
marked creature attacks someone other than frain
Warden's Fury attack vs Armor (1d20+17+2=27, 1d10+10=19)
MISS but still deal 5 damage due to hammer rhythm,

Should fell the armor before it has a chance to hit Krana
Flag Akavasha January 7, 2013 12:45 PM PST
Jadeth growls as she realizes she can hear booted feet and curses coming from somewhere close by. {Draconic}"We're about to have unwelcome guests. Help me block this door."{/Draconic} She motions to Xikel-Dham to help her shove the desk against the door, unless it opens outward. Then the two will grab one of the huge armored legs and set it as a bar against the door. If it is the desk, she'll make sure they push it up against the door with the drawers facing toward them. She is eager to see what is inside the desk and glances over to see if Jaana is close by. "Is it booby-trapped?" If Jaana indicates no, Jadeth will pull drawers open and start shoving papers into her pack. They are not likely to have a lot of time to read through the papers before their unwanted guests arrive.

Shouldn't that be booty-trapped
Flag DLIMedia January 7, 2013 5:37 PM PST
Jaana rolls her eyes at Jadeth's question. "Why would he booby trap his own desk?" she quips, but proceeds to check it anyway.

"Guys, I think we're going to have more company in a minute. I highly suggest we either get out of here or do something about that door... NOW!"

Mechanics Show
Fine then...

Perception: 13(1d20) +14 = 27
Flag Akavasha January 8, 2013 6:29 AM PST
Jadeth has often booby trapped her own desk, though that was a while back. She happens to be quite protective over her stuff and she can easily see a devil having the same issue, or at least not wanting to let subordinates get their hands on information they don't need until their masters decide they need it. Still, Jaana checks out the desk and before the words about not seeing a trap are even out of her mouth Jadeth has the drawers open and is stuffing papers and anything else she can find into her pack. She knows company is coming but right now she also knows that the papers she is collecting are more valuable than anything else.

Of course, even if they only have the daily accounts of meals she would still find the information endlessly valuable and fascinating!
Flag Khan_the_Destroyer January 8, 2013 8:48 AM PST
Frain's hammer blow is enough to drop the animated construct, and Wilem lets the thing fall from his grasp into a heap of battered armor. Up above, a commotion can be heard as the orcs respond to Therrat's cries and the sounds of battle from below. Wilem turns to the stairwell and then sees for the first time the demon summoned by Breeze. He charges the thing, sword drawn back to gash the creature's neck, but Breeze stops him at the last moment, blocking his path and explaining the demon is under her control. A brief argument ensues, but with no time for it Wilem is forced to accept the unwanted help. Keep it close to me, he mutters, wanting it within striking distance in case it goes berserk. He catches his breath, still feeling the wounds inflicted by Therrat and Jadeth mostly, though Breeze's magic helped earlier.

It doesn't sound like we have much time. Frain, Krana and I will hold position before the door. Anything coming down here will have to get through us first. Xikel, I want you behind Krana. If anything gets through, club it. He gestures to the troglodyte but then looks to Jadeth so she can translate. Breeze, he glances at the demon, keep that thing on this side behind me. If anything gets by me... the demon attacks it.

The rest of you, drag the table back and flip it on its side. Stay behind it and use it for cover. Once the door opens, you know what to do.

Actions Show

Standard Action - Use Second Wind.
Move Action - Move to I-27.
Minor Action - ????
Flag VoyRager January 8, 2013 11:29 AM PST
Round 7
Watching the last magical armor been broken down by Frain, Breeze looked over toward Therrat's body and made a quick whisper which cause a small bag to appeared in her hands (Minor Action: Ending Scroll Of Self-Folding Bag effect's conditions) then as she crouched down she guided the bag to fall to floor on top of the defeated broken armor between her and supernatural companion (Free Action: Drop Bag of Holding on H30) then with one continuous motion she reached down whispering once again to touch the bag which made the bag to grow into a full size clumbersome backpack.

She then signal her companion to grabbed one of two ropes that was hanging on bag (Minor Action: Remove a rope from the bag) and used it to tied up the unconscious Therrat (Standard Action: Creature binding - DC 15 Theivery) with her looking toward the stairway's entrance.

Looking at her friend's handiwork (Free Action: Passive DC 16 Perception) she sighed then looked up and over to Jaana next to her and asked, "Can you help us here, It's looked as if neither of us aren't really good with making quick rope's ties"

Suddenly Wilhelm call out to Breeze, getting her attention to looked at a rag he was holding. As the armored knight saw Breeze looking at him he asked while quickly tossing the rag on top of Therrat's uncoscious body "And please blinfold him too, that one I really don't trust."

STATS BOX Show

AC: 27 Fort: 21 Ref: 23 Will: 20
Demonbound Item Boon Activated: Breeze's Companion has
Expressions: HP: 35 AC: 29/27 Fort: 23 Ref: 25/23 Will: 20 Fly: 6 (Fighting Shield's bonus included)

Attack: Reach +27vs AC, 1d10+7 (Fighting Shield bonuses included)
Blur Power Activated: Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and you are invisible to enemies 5 squares or more away from you.

BASIC ATTACKS
:
Widow’s Knife: +13 vs. AC; 1d4+4. Ranged, 5/10 +8 vs. AC; 1d4+1.
Fighting Shield: +14 vs. AC; 1d6+5 (Crit. +1d6)
Bastard Sword: +14 vs. AC; 1d10+5(Crit. +1d6).
Guardian Staff: +17 vs. AC; 1d8+7. (Crit. +1d6)
Magic Missile: - Staff: 13 force damage. (Crit. w/Staff=+1d8.)
(Special: This power used with the staff doesn't provoke opportunity attacks. {feat bonus.})

Magic Missile: - Tome: 11 damage (Crit. +1d8 cold damage .)
Ghost Sound (Standard Action)
Prestidigitation (Standard Action)
Light
(Minor Action)
Mage Hand (Minor Action)
Properties: Guardian Staff Show

Critical: +1d8 damage per plus
Properties:
Energized (force) (When you use an attack power through an energized implement, you gain a +2 bonus to damage rolls if the power has the keyword that matches the implement’s damage type.).
Shielding (Whenever you hit at least one target with an attack power using a shielding implement, you gain a +1 shield bonus to AC and Reflex until the start of your next turn.)

Echo of the North Wind Tome Imbued/Joined With An Athesian Spellshard Properties Show

Group:
Tome (Most tomes contain one or more wizard spells, often supplemented by information on improving the spells’ effectiveness. You can’t make melee attacks with a tome.
If you are a member of a class that can wield a tome as an implement, you can add the tome’s enhancement bonus to the attack rolls and the damage rolls of implement powers from that class that you use through the tome, and you can use its properties and powers. Members of other classes gain no benefit from wielding a tome.
).

Athasian Spellshard Properties:
You can store wizard daily and utility spells, rituals, and ritual effects that mimic scrolls in this shard. Each item is stored as mental information rather than written words. A spellshard is equivalent to a spellbook or a ritual book for the purpose of holding such information. The cost of storing rituals and scrolls is unchanged, and using the stored information otherwise functions normally.
Athasian spellshard can be enchanted as if it were a magic tome.


Echo/North Wind's Properties:
Critical: +1d8 cold damage per plus
Distant (The range of your area and ranged attack powers increases by 2 when they’re used through a distant implement.).
Unerring (You gain a +1 bonus to attack rolls against Reflex when attacking with an unerring implement.).
Property:
When you use a wizard cold power through this tome, and the target of the power is slowed, that target takes damage equal to your Constitution modifier if it moves while slowed.
This tome contains two wizard daily cold powers. Both powers must be of a level equal to or lower than that of the tome. Choose these powers when you acquire the tome; they cannot be changed later. You can add these powers to your spellbook.


ENCOUNTER POWERS

Battlefront's Shifts (1)
Twiceborn's Inspiring Word (1)
Powerful Warning
(1)
Icy Rays (0)
Winter Wrath/Readiness - Repelling Sphere/Mage’s Weapon - Powerful Warning (0)
Mage’s Weapon Power activates as a Minor Action - Readiness Power activates as a Free Action

Reminiscent Assault (1)
Moonstride/Shield
(1)
Aid The Injured (1)

DAILY POWERS
Assault Action Point (0)
Wizard’s Fury/Freezing Cloud (1)
Stand The Fallen (1)
Blur (0)
Twinning Ploy (1)
Sustaining Cloak Item Power (1)
Demonbound (Boon) (0)
Repulsion Cloth Item (1)
Tome of Transposition/Force Of Fellowship/Bigby's Icy Grasp (0) Show

You must spend a minor action thru the Mnemonic Staff to prepare Force Of Fellowship power.
Glitterdust (WIZ5)
Arcane Whirlwind (WIZ5)
Shield (WIZ2)
Scroll Of Self-Holding Bag (2)
Flag Incanus January 10, 2013 8:15 AM PST
Sorry, forgot about the mark; Frain kills the armor and prevents further damage to Krana.

With the devil defeated and the enchantments powering the suits of armor disjoined, the heroes quickly do what they can ahead of the onslaught they expect to come from above. Jadeth and Jaana make a hasty search of Therrat's papers and collect everything they can that isn't too badly burned. There are letter and ledgers and logs, enough to provide something of use even after much of it was consumed in hellfire. Afterwards, the unceremoniously overturn the table to provide a barricade, duming the remaining ashes and scraps to the floor. Breeze meanwhile binds the tiefling's hands together and gags him with a rope, ensuring as best she can that he won't be any trouble once he comes to. Finally, the warriors step to the for and array themselves at the open doorway, preparing to meet whatever comes bounding down those stairs.

Then they all hear a loud THUD as a crossbeam is laid across the further door atop the stairs, barring anyone from coming inside. Evidently, whoever resides in the chambers above is more afraid of the heroes' invasion than the heroes are of retaliation.

All the PCs can act again! Let me know what you all want to do next, if you want to use second winds, or if you want to back off for a short (or extended) rest. The villans are up to something, though, so there might be consequences for waiting too long.

Map: The Quartermaster Show

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X| | | | | | | | | | | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X| | | | | | | | | | | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X| | | | | | | | | | | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X| | | | | | | | |X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X| | | | | | | | |D| |X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X| | | | | | | | |X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X| |X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X| |X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X|w|f|k| |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| |d|
|x| |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| |b|a|j|%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
Combat Stats Show
ROUND 8
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.25. Breeze...... .b.. .70/70. 29/23/25/22 staff......
.19. commotion upstairs....... ........... ...........
.16. Armor 2..... .2.. ..5/124 28/25/23/23 sword/shld.
.16. Wilem....... .w.. .68/105 31/30/28/29 sword/shld. 
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword
.16. Jadeth...... .j.. .66/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .55/79. 26/22/27/24 sling......
.14. Frain....... .f.. 113/124 29/25/22/21 hammr/shld.
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 warhammer..
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 0
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
Frain - Healing Surges 12/18 (37 hp); AP 0
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Strength of stone: 5 temporary hit points
Jaana - Healing Surges 5/7 (19 hp); AP 0
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
-Marked by armor 2
Jadeth - Healing Surges 7/10 (23 hp); AP 1
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
Krana - Healing Surges 9/10 (23 hp); AP 0
-None
Wilem - Healing Surges 3/11 (26 hp); AP 0
-None

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares


Flag Khan_the_Destroyer January 13, 2013 11:41 PM PST
Everyone moves into position, knowing each their role, and wait. Wilem remains calm, knowing that the indomitable Frain and eager Krana will be fighting beside him. The seconds drag on, before they all hear the loud thud of a crossbeam being lowered on the other side of the door. Wilem's face remains impassive, though he mutters Cowards as he strides to the stairs. He turns to the others, Breeze and Jadeth, take down the door with your spells. Frain and Krana, when the door is destroyed, we push through and scatter their forces so the others can bring their weapons to bear. He looks to Jaana but then says nothing, knowing the girl will take her shots as they appear once the combat has started. He moves to climb the stairs, intent on storming the fortified room.

Spoiler: Show
Incanus, I used my Second Wind last turn if it makes a difference. It is in my previous post.

@Everyone else: Just roleplaying. We could storm the room (likely painful but possible) or someone could stop him and suggest another plan.
Flag Akavasha January 14, 2013 12:24 PM PST

Jadeth repeats Wilem’s words to Xikel-Dham in draconic. The troglodyte’s forked tongue flicks in and out, as if tasting her words. He nods and with a renewed grip on his club, taking a stand behind Krana.

She quickly moves to help turn the table over and get behind it. She doesn’t plan on staying behind it long if it is advantageous to do otherwise, but at least this gives Wilem the impression she might behave. She sighs, wishing she had some time to peruse the papers they’ve collected. She gives the devil a glare, unhappy over all the burnt papers that are unrecoverable. What a loss of knowledge!

“THUD!”


That certainly captures Jadeth’s attention. “Hey!” The protest is pulled from her. Wilem seems to agree, ordering her and Breeze to take down the door. She glances at the brutish woman. She’ll probably just run full tilt at it and bash it down. Probably could do it in one try too. She seems most impressive to Jadeth. Her ways are a bit more subtle since she obviously lacks the other woman’s muscular strength. In fact, she could open the door from the other side if they would simply dispatch the devil.

She reaches up and scratches at her arm. That darn rash is spreading! She will have to get it attended to soon.

“I could burn the door down, but we would have to wait for the flames to burn it enough to break through. Meanwhile, being underground, a fire would eat up the good air and make it hard for us to breathe; for them too, but I doubt we would care about that by then. It might be easier for several of you to bash it down. Unless you want me to go over and open it from the other side. I can do that.” She sounds hopeful. "Oh, I know what will work." She points her sword at the door, giving a good push with her magic through her sword, and then hesitates. She's never used this power against anything but another living creature. She isn't even certain it will work against the inanimate. Hmph! She really should have tested out the theory sooner.

Mechanics Show
Did that break count as a 5 minute, recover hit-point type of break?

Flag VoyRager January 15, 2013 6:40 AM PST
Breeze reach out gently lowering Jadeth's sword arm while showing a negative indication by nodding her head. Breeze then cleared her throat first and then said loud enough to be heard on the otherside of the door they was standing next to using an surprising near perfect imitation of Therrat's voice "They will open the door! Get back down there and help keep an eye on the prisoners!"
Breeze moved her hand up to Jadeth's shoulder leading her back down the stairways as she stepped with her away from the door while looking over at Krana, Wilhelm and Jaana with a wink and a gesture that the space in front of the door are theirs. As she walked away from the door she kept on imitating Therrat's voice saying "Captain?! We have prisoners now and could use a hand. Come on down!"

THE ACTIONS Show

Minor: Changeling Deguise: Imitating Therrat's Voice DC32 Bluff;
Changeling Deguise: At the locked door: DC 1d20+10+5 Bluff (1d20+15=32)
Move: To j24
Readied action: Triggered after Wilhelm, Krana and Jaana attacks rolls - Breeze's friend make a Demonbound Flying Charge Attack (1d20+18=25, 1d10+7=15) and to hover 5 ft up at h21 if this actions triggers an opportunity attack it also triggers a Powerful Warning.( Demonbound Powerful Warning (1d20+17=28, 1d10+7=15) )
Readied action is subject to change depending on target placements, triggers and Breeze's Line Of Sight the action also can be cancel but can't be replaced.)
Flag Akavasha January 15, 2013 5:35 PM PST

Jadeth hesitates and glances over as Breeze lays a hand on her sword arm, stopping her from trying to blast the door apart with her powers. Jadeth nods, letting the woman know she will wait as she watches what the orcish woman is going to try. A grin breaks across her face as she hears the devil’s voice coming out of Breeze’s mouth. Jadeth is duly impressed and cannot help but admire the woman’s quick thinking.
Flag Incanus January 17, 2013 9:39 AM PST
There's a short delay after Breeze's imitation of the devil's smug voice before Wilem hears someone on the other side of the door bark out, "What are waiting for for? Go help the quartermaster with his prisoners!" The door immediately shudders as the crossbeam is raised again, and then the swings open to show a short, thickly-muscled orc. He is bare-chested and carries a big, single-headed axe. A second orc, this one short and rather fat, wearing chainmail and a pothelm, stands beside a big feather matress with a curved sword in his hand. Sprawled on the bed is a comely damsel in torn garments. She lifts her head, locking eyes on Wilem from across the room, and cries out, "Help me, please!"
At the sound of the pitiful plea, a fourth figure utters a cruel guffaw. Standing at the end of a long dining table is a towering brute decked out in black platemail that flickers in the reflection of the fireplace near him. The sheer armor appears to have been hastily donned, with several smaller pieces still resting unused on the table, and it looks as though the barbarous blackguard is naked underneath the metal. He raises his sword and shield studded with rivets of black steel. His voice echoes out of his rounded greathelm as he demands, "Who dares to violate my domain?"

Surprise round!
All the PCs can take a single standard, move, or minor action!
The Blackguard Show

Ignore the backdrop, and the horse...

Map: Atolamyr's Chamber Show

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X| | | |A*A| | | |X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | | | | **| | | | |X|X| | | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | | |
A| | |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |T| | |X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|s|B| | |T| | |X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T|2| | | | | |X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | | | | |1|.|w|X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | | | | | |X|k|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|f|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|x|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|d|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X|b|a|j| |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| | | | |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
B = bed (difficult terrain)
C = chest (difficult terrrain)
Combat Stats Show
ROUND 10 (SURPRISE ROUND!)
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. 156/156 25/27/22/23 greataxe... move, open door
.25. Breeze...... .b.. .70/70. 29/23/25/22 staff......
.--. Demon....... .d.. .35/35. 33/25/27/22 ...........
.16. Wilem....... .w.. .68/105 31/30/28/29 sword/shld. 
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword
.16. Jadeth...... .j.. .66/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling......
.14. Frain....... .f.. 113/124 29/25/22/21 hammr/shld.
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 warhammer..
ROUND 11
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. 156/156 25/27/22/23 greataxe...
.25. Breeze...... .b.. .70/70. 29/23/25/22 staff...... 
.--. Demon....... .d.. .35/35. 33/25/27/22 ........... 
.22. Damsel...... .s.. .??/??. ........... ...........
.19. Armored hulk .A.. 550/550 31/27/23/25 sword/shld.
.16. Wilem....... .w.. .68/105 31/30/28/29 sword/shld. 
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword
.16. Jadeth...... .j.. .66/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... 
.14. Frain....... .f.. 113/124 29/25/22/21 hammr/shld.
.13. Orc raider.. .2.. 110/110 27/25/23/23 scimitar...
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 warhammer.. 
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 1
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
Frain - Healing Surges 12/18 (37 hp); AP 1
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Strength of stone: 5 temporary hit points
Jaana - Healing Surges 4/7 (19 hp); AP 1
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
Jadeth - Healing Surges 7/10 (23 hp); AP 2
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
Krana - Healing Surges 9/10 (23 hp); AP 1
-None
Wilem - Healing Surges 3/11 (26 hp); AP 1
-None

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Damsel on the bed
-None

Therrat
-Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Hulking Brute
-None
Orc Warrior
-None
Orc Raider
-None


Flag Khan_the_Destroyer January 17, 2013 3:32 PM PST
The heroes file up the stairs, Wilem leading the way. But when Jadeth raises her arm to blast the door, Breeze stops her. Wilem turns to question the orc woman but before he can, she shouts a command in the voice of the cambion they had just bound and gagged. Mimicking Therrat perfectly, she entreats them to open the door, if only to lend a hand with prisoners. Wilem gets over his surprise quickly, as he hears the crossbeam being lifted on the other side. He and the others, armed and ready, bristle as the door swings open, ready to burst in on their unsuspecting enemies.
Flag Akavasha January 20, 2013 9:51 AM PST
Jadeth’s eyebrows rise up high as someone on the other side easily falls for Breeze’s ruse. It was a damned good imitation but she was not prepared for it to be quite so effective. Hmph, just how dumb are these creatures? Dumb or very, very confident. She pats Breeze on the arm, grinning with confidence as she ducks down behind the table and prepares to use her powers. 

The first thing she does is mark the two closest enemies she can see, which happens to be the orc in the doorway and the supposed damsel in distress on the bed. Jadeth is not buying her act and wonders what type of demon or devil she really is. She might even be one of those shape shifters and this is just a fun bit of role-playing they’ve interrupted. “Succubus?” She speaks to Xikel-Dham, {Draconic}Watch out for the woman. I think she might be a demon in disguise.{/Draconic}

Mechanics Show
Surprise Round: Using minor action to place Warlock’s Curse on orc and damsel in distress.
Flag Pashalik_Mons January 22, 2013 10:00 PM PST
Krana moves up and beats on the orc furiously, but her every move is countered.

Mechanics Show

Move:Shift to I-22

Standard: Pressing Strike on orc 1
Attack Roll: 1d20+11=17 ._.

Action point to try again
Attack roll: 1d20+11=24 T_T

Combat Stat Block Show
 
AC: 29 
Fort: 28 
Reflex: 27 
Will: 21

HP: 94/94 
Surges: 10/10
Surge Value: 23
AP 0/1

Whirling Rend
Pressing Strike
[]Whirling Frenzy
[]Whirling Step
[]Slash and Slash Again 
[] Unbound Assault
[]Shrug It Off 
[]Reactive Surge
[]Action Point
[]Second Wind
[]Swift Panther Rage
[x]Rage of the Crimson Hurricane
[]Oak Hammer Rage
[]Combat Surge
[] Frothing Madness





Flag Khan_the_Destroyer January 23, 2013 9:17 AM PST
The door is pulled open, and Wilem takes in the scene in the room in the moment that follows. Before him is a startled, though well-muscled orc carrying an axe. Wilem hardly gives the creature a second thought; the orc alone at the door will not be able to stop him and the others from entering. Further in the room is a more squat orc, less muscled and carrying a sword. The orc is standing beside a mattress where an innocent woman lies bedraggled. She and Wilem lock eyes and the woman cries out, Help me, please!

The moment goes by quickly, ended by a loud booming voice, Who dares to violate my domain?

Incensed, the Shield Lander mutters, You will know soon enough. He takes a step back, letting Krana stride forward and engage the axe-wielding orc. She easily overwhelms her surprised enemy and forces him away from the door. Wilem lets out a battle-cry and charges the second orc near the captured woman, thinking only of keeping her safe before they engage the armored brute at the other end of the room.

Surprise Round Show

This is assuming Krana's attack hits and she pushes the orc out of the way for the others.

Standard Action - Charge Orc Raider 2 (end movement in D-21).
Attack - Nice Start!
Damage - 24

Orc Raider 2 is Marked by Wilem until the end of Wilem's next turn.


Combat Stat Block Show

AC: 31
Fort: 30
Reflex: 28
Will: 29

HP: 94/105
Surges: 2/11
Surge Value: 26
AP 1/1

Cleave
Tide of Iron
Footwork Lure
Pass Forward
[]Sweeping Blow
[]Shield Riposte
[X]Come And Get It
[]Come And Get It
[]Dauntless Endurance
[X]Reactive Surge
[]Destined For Greatness
[]Action Point
[X]Second Wind
[]Comeback Strike
[X]Rain of Steel
[]Victorious Surge

Flag Incanus January 23, 2013 10:02 AM PST
I believe Krana ought to have hit the orc, so I rolled damage (18) and pushed him back 1 square.

The big orc at the doorway is bowled over by Kranap. As the foe staggers backwards, Wilem storms forward through the gap, rushing up to the pot-bellied orc at the bedside and raking his sword across the creature's mailed midsection.

Breeze, Jadeth (curse action canceled), Jaana, and Frain can all still act! Single action only!

Map: Atolamyr's Chamber Show

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X| | | |A*A| | | |X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | | | | **| | | | |X|X| | | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | | |
A| | |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |T| | |X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|s|B| | |T| | |X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T|2|w| | | | |X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | | | |1|k|.| |X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | | | | | |X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|f|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|x|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|d|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X|b|a|j| |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| | | | |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
B = bed (difficult terrain)
C = chest (difficult terrrain)
Combat Stats Show
ROUND 10 (SURPRISE ROUND!)
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. 138/156 25/27/22/23 greataxe... move, open door
.25. Breeze...... .b.. .70/70. 29/23/25/22 staff......
.--. Demon....... .d.. .35/35. 33/25/27/22 ...........
.16. Krana....... .k.. .59/94. 29/38/23/20 sword/sword hit orc1 (18 dmg plus push)
.16. Wilem....... .w.. .68/105 31/30/28/29 sword/shld. charge orc2 (24 dmg)
.16. Jadeth...... .j.. .66/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling......
.14. Frain....... .f.. 113/124 29/25/22/21 hammr/shld.
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 warhammer..
ROUND 11
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. 138/156 25/27/22/23 greataxe...
.25. Breeze...... .b.. .70/70. 29/23/25/22 staff...... 
.--. Demon....... .d.. .35/35. 33/25/27/22 ........... 
.22. Damsel...... .s.. .??/??. ........... ...........
.19. Armored hulk .A.. 550/550 31/27/23/25 sword/shld.
.16. Wilem....... .w.. .68/105 31/30/28/29 sword/shld. 
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword
.16. Jadeth...... .j.. .66/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... 
.14. Frain....... .f.. 113/124 29/25/22/21 hammr/shld.
.13. Orc raider.. .2.. .86/110 27/25/23/23 scimitar...
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 warhammer.. 
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 1
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
Frain - Healing Surges 12/18 (37 hp); AP 1
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Strength of stone: 5 temporary hit points
Jaana - Healing Surges 4/7 (19 hp); AP 1
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
Jadeth - Healing Surges 7/10 (23 hp); AP 2
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
Krana - Healing Surges 9/10 (23 hp); AP 1
-None
Wilem - Healing Surges 3/11 (26 hp); AP 1
-None

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Damsel on the bed
-None

Therrat
-Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Hulking Brute
-None
Orc Warrior
-None
Orc Raider
-Marked by Wilem


Flag Grawln January 23, 2013 11:11 AM PST
assumption Show

based on my interpretation of charge, I don't think Frain has any targets he can charge this turn. As such will just move and mark the orc.

Frain charges up the steps after Krana, challenging the first orc to strike at him.

actions Show

move to  g21

free action
mark adjacent enemies ( orc 1)

       
Flag DLIMedia January 24, 2013 8:59 PM PST
Jaana takes a few steps closer to the door, but doesn't charge in as eagerly as the rest of the group. She presses up against the wall and prepares to unload a few sling stones after the others have their fun.

Mechanics Show
Surprise Round action: Move to J23
Stealth to hide: 9(1d20) +18 = 27[/url]

Did we effectively get a short rest? Is everything recharged?[/url]
Flag VoyRager January 25, 2013 5:31 PM PST
THE ACTIONS Show


Breeze on I27 and Breeze's Friend on j26
Surprise action: to j23
Instinctive Action: to h21 (Floor level this time)
Readied action: Triggered after Wilhelm, Krana and Jaana attacks rolls - Breeze's friend make a Demonbound Flying Charge Attack (1d20+18=25, 1d10+7=15) and to hover 5 ft up at h21 (possible flanking? CA? However a bonus may happen?) if this actions triggers an opportunity attack it also triggers a Powerful Warning. ( [url=invisiblecastle.com/roller/view/3866715/]Demonbound Powerful Warning (1d20+17=28, 1d10+7=15)[/url])
Flag Incanus January 26, 2013 7:23 AM PST
The heroes thunder up the stairs and through the doorway, quickly encircling the axe-wielding brute. But as he's surrounded by foes, the orc focuses his attention only on the dwarf. "Gadhumurz gazat!" he bellows at Frain as he swings his axe, repeating some foul orcish insult that's been recited ten thousand times in the age-long wars between the two races. The axe-blade merely glances off the Warden's shield, though, no more stinging than the crude slur.

Meanwhile, the maiden on the mattress shrieks at the black orcish blood spattering from Wilem's swift sword, but she gratefully seizes the opportunity to get away from the villains' clutches. She crawls across the bed and moves away, cowering behind the large wooden chest on the other side.

"Don't even think of running, wench!" the huge swordsman warns her as he lurches into the fray. Rounding the table, he too turns his wrath on Frain but brings a fiendish skill to the battle rather than just brute strength. His sword cuts into Frain's shoulder-guard, separating the metal plates to find flesh below. What's more, the black knight must employ some poison on his blade, for the dwarf can feel a burning in his blood all down his arm. Frain is hit for 23 damage (18 after temp. hp) and suffers 10 ongoing poison damage (save ends). 
As Frain lifts his hammer to ward off the next blow, the hulk takes aim and simply strikes the weapon with all his terrifying might, putting a bad chink in the haft. The hammer is damaged: Frain suffers a -1 penalty to attack rolls with that weapon until he takes an extended rest to repair it.

All the PCs can act!

Map: Atolamyr's Chamber Show

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | |\| | **| |/| | |X|X|s| | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | | |
| | |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |T| | |X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B
|B| | |T|A| |X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T|2|w| | |f|b|X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | | | |1|k|j|b|X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | | | |x| |X|a|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| | | | |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
B = bed (difficult terrain)
C = chest (difficult terrrain)
Combat Stats Show
ROUND 11
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. 138/156 25/27/22/23 greataxe... miss Frain
.22. Damsel...... .s.. .??/??. ........... ........... move
.19. Armored hulk .A.. 550/550 31/27/23/25 sword/shld. move, hit Frain (23 dmg plus poison), sunder
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword
.16. Wilem....... .w.. .68/105 31/30/28/29 sword/shld. 
.16. Breeze...... .b.. .70/70. 29/23/25/22 staff......
.16. Fiend....... .b.. .35/35. 33/25/27/22 ...........
.16. Jadeth...... .j.. .66/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... 
.14. Frain....... .f.. .95/124 29/25/22/21 hammer/shld
.13. Orc raider.. .2.. .86/110 27/25/23/23 scimitar...
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 warhammer.. 
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 1
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
Frain - Healing Surges 12/18 (37 hp); AP 1
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Deathblade: 10 ongoing poison damage (save ends)
-Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest
Jaana - Healing Surges 4/7 (19 hp); AP 1
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
-Hiding: Perception DC 27
Jadeth - Healing Surges 7/10 (23 hp); AP 2
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
Krana - Healing Surges 9/10 (23 hp); AP 1
-None
Wilem - Healing Surges 3/11 (26 hp); AP 1
-None

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Damsel on the bed
-None

Therrat
-Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Hulking Brute
-None
Orc Warrior
-Marked by Frain
Orc Raider
-Marked by Wilem


Flag Grawln January 26, 2013 2:45 PM PST
Frain manages to catch sight of the orcish hulk before its devestating attack. Sliding to the side, he turns the head of his hammer around and then shoves its head in a suprise upward thrust that deals a glancing blow to the orc before he feels the massive creature's own vicious attack.

The dwarf's usual calm expression becomes an undeniable mask of anger as the orcish hulk slips through the dwarf's defenses to slice at his armor. He spits a dwarven curse at the orc as he feels the fiendish poison begin to affect him. But the dwarf's resilience proves stronger than the poison and he easily avoids its affects.

The dwarf then swings his hammer in a great arc striking blows against both orcs and then ends with the hammer striking the stone beneath his feet, causing the very stones around the dwarf to shudder and shake. 

He then smiles at the orcs, "Thank you for this opportunity. I shall enjoy destroying you."


actions Show


On Hulking Brute's Turn:
Immediate Reaction (Receive the Charge - strength vs ac)
trigger: enemy enters adjacent square  
effect: shift before attack shift 1 square (SHIFT TO F21)
receive the charge (1d20+17-1=24, 2d10+10=22) 
MISS - 5 damage from hammer ryhthm feat

On FRAIN's turn:
start of turn:
Font of Life (warden ability)
save vs poison (font of life) (1d20=15) 
save! not affected by ongoing poison damage this turn.
forgot to include +5 on saves vs poison so he REALLY saved.

standard
Hungry Earth: Enemies, Close Burst 1, Str vs FORT
Hungry Earth (orc warrior 1, hulk) (1d20+17-1=32, 1d20+17-1=27, 1d10+10=16) 
HIT BOTH! 16 damage each
Until EONT, burst1  is difficult terrain for enemies.

free
mark adjacent enemies.


combat stat block Show

Frain of Stonegut
Male Good Dwarf Warden 12
Vitals: Medium, 4'7" tall, 210 lbs 
Languages: Common, Dwarven
Senses
18 Insight, 20 perception 
low-light vision
Sundered: -1 attack with hammer
Encounter Powers 
[X] Second Wind 
[X] Hungry Earth 
[X] Earth Grasp Strike 
[X] Mountain Hammer 
[X] Receive the Charge 
[X] Dwarven Resilience
[X] Giant Gloves

 
Daily Powers 
[X] Form of Winter's Herald
[_] Winter's Grip 
[_] Form of Stone Sentinel 
[X] Triumphant Vigor 
[_] Bear's Endurance 
[_] Returning Strength 
[_] Earthsense 
[X][_] Magic Item 
(Frost Craghammer, 
Lightning Throw Hammer)

HP: 
HS: 
AC:
 
Fort: 
Ref: 
Will:
Core 
124
18 
29 
24 
23 
21
Rnd 
95
12

 


Temp
Surge: 37 hp 
Init: +6
Speed: 5 
Action Pts: 1
Resist: 5 ranged, 5 area (shield)
            5 fire, 5 cold (cloak) 
Saves: +5 vs poison

Consumables: 
(1) potion vitality 
(1) elixer of speed 
(1) elixer of dragon breath 
(1) herbal poultice
• At-Will Powers: Earth Shield Strike, Stength of Stone, Warden's Fury, Warden's Grasp 
• Strength of Earth - spend action point to take extra action - can spend HS 
• Stand Your Ground - reduce forced move by 1, immd save to avoid being knocked prone 
• Font of Life - Start of turn, roll saving throw 
• Nature's Wrath - Once during turn, mark adjacent enemies 
• Stone Bones - on taking critical hit, roll d20, result 10 or higher attack becomes normal 
• Alertness - cannot be surprised 
• Hammer Rhythm - con mod (5) damage with hammer on miss 
• Horned Helm - charge attacks +1d6





Flag Akavasha January 26, 2013 6:14 PM PST
Jadeth grumbles to herself. Things are moving much too quickly and she hasn’t had a chance to read through papers or try to figure out what is left of the burnt ledger or anything! She frowns, glaring about and trying to make out what is going on through all the bodies.

Of course, she was no better than the others, rushing forward to get into the room before the stupid orc managed to shut and bar the door on them. She wasn’t worried about herself but no sense wasting her powers if she doesn’t have too, especially since she doesn’t have much left to her. In fact, it was most foolish of them to rush forward. She is still tired from fighting the orcs and half giants and that stupid devil. She realizes her powers are almost at the lowest they’ve been in a long time. She does not like the feeling and hopes the others will hurry up and kill the fat brute attacking Fain.

She follows Xikel-Dham’s path, reaching out with her sword to point at the orc. “You cannot see me,” she tells the orc. She pushes her power through her sword, at first feeling smug. The feeling falters. Dagnabit! She gives her sword a shake. It appears to be psychically clogged up again. Quickly she dashes behind Xikel-Dham and away from the cluster of fighting.

Once she is away from immediate danger she stops and looks straight at the woman hiding behind the wooden chest. “Don’t you dare think or trying to run! I’ve had a run-in with a succubus before and I don’t fall for your tricks so easily. I have a way to test your blood and make sure you are human or not so you won’t be fooling anyone for long!” She threatens the woman, knowing it is an empty threat. The woman does not know that though and Jadeth cannot help but wonder if she could actually do something like that. She’d need a test subject. A small smile lights up her heart, for they have that devil Therrat all tied up and he would make the perfect test subject. Now she just needs some human volunteers.

Mechanics Show
[X]Standard Attack: Attack Orc Warrior #1 with Eyebite at-will power Eyebite Attack: 2(1d20) +18 = 20  (~sigh~    )
[X]Move Action: Move to e23
[X]Free Action: Yell at wench hiding behind the wooden chest - Bluff for blood testing: 14(1d20) +16 = 30  shame I cannot trade those two rolls around.


Eyebite [PHB, p132] (Arcane, Charm, Implement, Psychic | Standard Action | Ranged 10 | Target: 1 creature | Attack: Cha vs. Will | Hit: 1d6 + Cha mod psychic damage, and you are invisible to the target until the sont | At 21-lvl: Increase damage to 2d6 + Cha mod) – {You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight.}
Flag VoyRager January 27, 2013 2:42 AM PST
Round 11:

Breeze coming up stairs behind Krana saw the big brute rusheng at Frain thru door whispered to Krana "Get ready to sneak behind the big one, I'll distract" Then the surprising strong mage prove why her title as a war-mage implies "warrior" by rushing thru the doorway with her staff's end leading the way and once thru the threshold, she angled while turning to the immediate left creating a hooking catch under the smaller orc's arm near the door entrance when from the corner of her eyes she saw Jadeth suddenly fall from sight.
 A quickly suppressed dreadful feeling came to Breeze knowing that her fellow arcanist teammate trip into a trap yet the veteran soldier instinctively knew that coming to Jadeth's aid required a safe area to do so
Breeze now fueled with a determining trained movement taken more care and added a little strenght in her guided staff which dug, tilted and spunned the first orc off-balance and away from the pit.
Breeze maintaining the original strategy, cried out the bigger adversary "Catch!" as the momentarily unsettled stumbling orc looked as to be falling toward the armored enemy as he spin around between Frainand Breeze summoned friend.

As the big brute start to extrended a hand to keep the stumbling orc from bumping into his right side vicinity is when Krana moved pass and behind the armored brute to his left. Breeze pivoted push kept the orc center just away enough out of the big brute reach in actuality creating the disversion by inducing the big brute to make the hesitating reflex with the adjustments and pulled back with his arm position which also prevented the brute from doing anything about the opportunist, Krana.

The big brute found himself surrounded by Frain and Krana while the resettling orc between Frain and Breeze's friend which given the warmage the time to build up a powerful arcane strike over the smaller orc's head. As both enemies regained there battling wits the arcane energies spinning between them Breeze started listening for a sound or movement from Jadeth in the floor drop trap.

THE ACTIONS Show

Breeze winded up at j22

Round 11
Minor: Twiceborn Recovery choosing Krana wth her two weapons attacks. While this stances is active; Breeze and when Krana is within 5 squares of Breeze and both are conscious during their own turns, can roll an extra d20 and choose the higher result for one attack roll per turn.
Move: To h23:
Standard: Opening Shove vsOrc1 31vs23 and Orc1 is pushed to g21. Krana shift to g19

THE ROLLS:
(1d20+17=31, 1d20+17=19)


STATS BOX Show

AC: 27 Fort: 21 Ref: 23 Will: 20
Demonbound Item Boon Activated: Breeze's Companion has Expressions:
HP: 35 AC: 29/27 Fort: 23 Ref: 25/23 Will: 20 Fly: 6 (Fighting Shield's bonus included)

Attack: Reach +27vs AC, 1d10+7 (Fighting Shield bonuses included)
Blur Power Activated: Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and you are invisible to enemies 5 squares or more away from you.

BASIC ATTACKS
:
Widow’s Knife: +13 vs. AC; 1d4+4. Ranged, 5/10 +8 vs. AC; 1d4+1.
Fighting Shield: +14 vs. AC; 1d6+5 (Crit. +1d6)
Bastard Sword: +14 vs. AC; 1d10+5(Crit. +1d6).
Guardian Staff: +17 vs. AC; 1d8+7. (Crit. +1d6)
Magic Missile: - Staff: 13 force damage. (Crit. w/Staff=+1d8.)
(Special: This power used with the staff doesn't provoke opportunity attacks. {feat bonus.})

Magic Missile: - Tome: 11 damage (Crit. +1d8 cold damage .)
Opening Shove: Above weapon attack roll but versus Reflex instead;  (Crit. w/Staff=+1d8 or w/another from above listed +1d6) On the hit push the target 1 square. Then Breeze choose one ally she can see. That ally either shifts 5 squares or makes a melee basic attack against the target.
Ghost Sound
(Standard Action)
Prestidigitation (Standard Action)
Light
(Minor Action)
Mage Hand (Minor Action)
Properties: Guardian Staff Show

Critical: +1d8 damage per plus
Properties:
Energized (force) (When you use an attack power through an energized implement, you gain a +2 bonus to damage rolls if the power has the keyword that matches the implement’s damage type.).
Shielding (Whenever you hit at least one target with an attack power using a shielding implement, you gain a +1 shield bonus to AC and Reflex until the start of your next turn.)

Echo of the North Wind Tome Imbued/Joined With An Athesian Spellshard Properties Show

Group:
Tome (Most tomes contain one or more wizard spells, often supplemented by information on improving the spells’ effectiveness. You can’t make melee attacks with a tome.
If you are a member of a class that can wield a tome as an implement, you can add the tome’s enhancement bonus to the attack rolls and the damage rolls of implement powers from that class that you use through the tome, and you can use its properties and powers. Members of other classes gain no benefit from wielding a tome.
).

Athasian Spellshard Properties:
You can store wizard daily and utility spells, rituals, and ritual effects that mimic scrolls in this shard. Each item is stored as mental information rather than written words. A spellshard is equivalent to a spellbook or a ritual book for the purpose of holding such information. The cost of storing rituals and scrolls is unchanged, and using the stored information otherwise functions normally.
Athasian spellshard can be enchanted as if it were a magic tome.


Echo/North Wind's Properties:
Critical: +1d8 cold damage per plus
Distant (The range of your area and ranged attack powers increases by 2 when they’re used through a distant implement.).
Unerring (You gain a +1 bonus to attack rolls against Reflex when attacking with an unerring implement.).
Property:
When you use a wizard cold power through this tome, and the target of the power is slowed, that target takes damage equal to your Constitution modifier if it moves while slowed.
This tome contains two wizard daily cold powers. Both powers must be of a level equal to or lower than that of the tome. Choose these powers when you acquire the tome; they cannot be changed later. You can add these powers to your spellbook.


ENCOUNTER POWERS

Battlefront's Shifts (1)
Twiceborn's Inspiring Word (1)
Powerful Warning
(1)
Icy Rays (0)
Winter Wrath/Readiness - Repelling Sphere/Mage’s Weapon - Powerful Warning (0)
Mage’s Weapon Power activates as a Minor Action - Readiness Power activates as a Free Action

Reminiscent Assault (1)
Moonstride/Shield
(1)
Aid The Injured (1)

DAILY POWERS
Assault Action Point (0)
Wizard’s Fury/Freezing Cloud (1)
Stand The Fallen (1)
Blur (0)
Twinning Ploy (0)
Sustaining Cloak Item Power (1)
Demonbound (Boon) (0)
Repulsion Cloth Item (1)
Tome of Transposition/Force Of Fellowship/Bigby's Icy Grasp (0) Show

You must spend a minor action thru the Mnemonic Staff to prepare Force Of Fellowship power.
Glitterdust (WIZ5)
Arcane Whirlwind (WIZ5)
Shield (WIZ2)

Scroll Of Self-Holding Bag (1)
Flag Incanus January 27, 2013 6:05 AM PST
Frain swings his hammer with an agility not often associated with the weapon, striking both of the bloodthirsty orcs and then finishing with a strike to the earth that sends the flagstones flying. Jadeth comes rushing into the room next, waving her sword at the brutish orc but somehow failing to conjure up the right magic. As she moves, she calls out the young girl cowering across the room.  “Don’t you dare think of trying to run!" she says. "I’ve had a run-in with a succubus before and I don’t fall for your tricks so ea--" She stops short though when she feels the ground shift underneath her feet, and the floor suddenly drops away. The scholar finds herself plummeting through empty air, down and down into a dark abyss, until the ground comes rushing up at her as a forest of sharpened stakes. Jadeth triggers a pit trap, and falls 40 feet onto a bed of poisoned spikes! She suffers 34 damage from the fall, plus 10 ongoing poison damage (save ends). And she's prone!

Breeze barrels into the orc next, grabbing him and spinning him around to try to leverage him into the yawning pit, as well. The orc lurches and stumbles and looses his balance, but he manages to fall forward rather than back and avoids Jadeth's fate.
Since Frain is now standing in the space you designated to push the orc, I took the liberty of assuming you'd try to push him into the open pit. He's allowed a saving throw to avoid falling (which he passed), so instead he falls prone in his space. If you'd rather push him to g21, that's fine, but I think you'd prefer prone, right?
Also, I had Krana shift to h19 instead of g19 so that she was flanking the blackguard.

Pash: Breeze uses twinning ploy on Krana. Once per round while the stance lasts and while she's within 5 squares of Breeze, Krana can roll two d20s for an attack roll and use the higher result.

Krana, Wilem, and Jaana can still act!

Map: Atolamyr's Chamber Show


|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | |\| | **| |/| | |X|X|s| | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | | |
| | |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |T| |k|X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B
|B| | |T|A| |X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T|2|w| |f| |b|X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | |#|#|1| |.| |X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|j|x|b|X|a|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| | | | |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
B = bed (difficult terrain)
C = chest (difficult terrrain)
Combat Stats Show
ROUND 11
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. 122/156 25/27/22/23 greataxe... miss Frain
.22. Damsel...... .s.. .??/??. ........... ........... move
.19. Armored hulk .A.. 534/550 31/27/23/25 sword/shld. move, hit Frain (23 dmg plus poison), sunder
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword
.16. Wilem....... .w.. .68/105 31/30/28/29 sword/shld. 
.16. Breeze...... .b.. .70/70. 29/23/25/22 staff...... move, push warrior
.16. Fiend....... .b.. .35/35. 33/25/27/22 ...........
.16. Jadeth...... .j.. .32/95. 23/22/23/25 pactsickle. miss warrior, move, trigger trap
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... 
.14. Frain....... .f.. .95/124 29/25/22/21 hammer/shld hit warrior, hulk (16 dmg each)
.13. Orc raider.. .2.. .86/110 27/25/23/23 scimitar...
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 warhammer.. 
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 1
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
-Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana.
Frain - Healing Surges 12/18 (37 hp); AP 1
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest
-Hungry Earth: Until the end of his next turn, squares within burst 1 of Frain are considered difficult terrain for enemies
Jaana - Healing Surges 4/7 (19 hp); AP 1
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
-Hiding: Perception DC 27
Jadeth - Healing Surges 7/10 (23 hp); AP 2
-Bloodied
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
-Prone, 40 feet down a pit
Krana - Healing Surges 9/10 (23 hp); AP 1
-Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze.
Wilem - Healing Surges 3/11 (26 hp); AP 1
-None

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Damsel on the bed
-None

Therrat
-Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Hulking Brute
-Marked by Frain
Orc Warrior
-Marked by Frain
-Prone
Orc Raider
-Marked by Wilem


Flag VoyRager January 27, 2013 5:43 PM PST
IC Show
g21 please. Breeze would know to check on Jadeth and will seek a little space to do so.
Also I have spent a scroll of self-holding bag before leaving Therrat tied up downstairs so, Breeze's bag of tricks is with her and rope-less.


With the orc pushed away from the drop floor's edge, while Breeze kept a alert eye on the orcs, the war-mage cried to Jadeth, "Are you alright, Jadeth. Need help? If no then hurry back up here while we have you covered!!"
Flag Khan_the_Destroyer January 27, 2013 8:24 PM PST
Once Krana forces her way into the room, Wilem, Frain, and Breeze storm in. The knight charges the orc near the bed, focused on protecting the captured woman. He gashes her imprisoner across the stomach, but just as he does so the ground beneath his heels begins to move. He turns in time to see the ground behind him fall beneath Jadeth's feet as the scholar makes her way into the room. There is nothing he can do to prevent her from tumbling into the pit trap. While the orc recovers from his vicious attack, Wilem looks over the edge and calls to Jadeth. She is hurt badly, but indicates she can get out on her own. Wilem nods grimly and turns back to the orc. It brandishes its falchion and Wilem circles around it and over the mattress to interject himself between the orc and the woman. Screaming, she goes crawling behind a chest. The armored brute shouts, "Don't even think of running, wench!"

Wilem shouts back, You are no longer in command here fiend! Surrender, that your death come swiftly to you! He unleashes a rain of blows on the orc, forcing his enemy back a few steps before rushing forward with his shield and attempting to push the creature into the pit.

Actions Show

Move Action - Use Pass Forward (choosing Orc Raider 2) and move to B-20.
Standard Action - Tide of Iron vs. Orc Raider 2
Attack - 27
Damage - 15
Hit Effect - Push target into D-22, and then E-22 (the pit trap). Wilem shifts into C-21.

Orc Raider 2 is Marked by Wilem until the end of his next turn.


Combat Stat Block Show

AC: 31
Fort: 30
Reflex: 28
Will: 29

HP: 94/105
Surges: 2/11
Surge Value: 26
AP 1/1

Cleave
Tide of Iron
Footwork Lure
Pass Forward
[]Sweeping Blow
[]Shield Riposte
[X]Come And Get It
[]Come And Get It
[]Dauntless Endurance
[X]Reactive Surge
[]Destined For Greatness
[]Action Point
[X]Second Wind
[]Comeback Strike
[X]Rain of Steel
[]Victorious Surge

Flag DLIMedia January 27, 2013 10:11 PM PST
Jaana rounds the corner and immediately targets the orc lying on the ground at the pit's edge.

She notices that Jadeth isn't around, and can only assume she was the one that blundered in to the pit.

Mechanics Show
Move: Move to h22

Damn it, I already used my only power that can slide./././

Standard: Riposte Strike vs Orc 1 ... 4(1d20) +18 +2 +1 = 25; 1(1d6) +8 +15(3d6) = 24 damage
(Well it's good to know I can still hit the thing when I roll a FOUR...)

Effect: If it attacks me before SONT, I attack it back (+15 base vs AC, 1d6 +2 dmg, CA/SA if applicable).

Minor: Perception check to scan the room for more surprises ... 11(1d20) +14 = 25
Flag Incanus January 28, 2013 6:02 AM PST
Okay, orc 2 is pushed away from the pit instead and remains standing. Jaana's sneak attack is still in effect, though, since she was hidden.

Wilem maneuvers around the fat orc and with a succession of well-aimed blows drives him back on his heels. The creature snarls at the knight as it's pushed back, and with a glance over its shoulder notices the yawning pit getting nearer and nearer. Rather than being forced over the edge, the orc ignominously jumps to the floor. Save vs fall succeeds; orc 2 drops prone.
Jaana then sweeps in next, taking the brute at the doorway by surprise as she slips her blade between his ribs.

Krana's up!

Map: Atolamyr's Chamber Show


|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | |\| | **| |/| | |X|X|s| | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | | |
| | |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |T| |k|X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B
|B| | |T|A| |X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T|w|
| |f|1|b|X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | |2|#|#| |a|.| |X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|j|x|b|X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| | | | |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
B = bed (difficult terrain)
C = chest (difficult terrrain)
Combat Stats Show
ROUND 11
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. .98/156 25/27/22/23 greataxe... miss Frain
.22. Damsel...... .s.. .??/??. ........... ........... move
.19. Armored hulk .A.. 534/550 31/27/23/25 sword/shld. move, hit Frain (23 dmg plus poison), sunder
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword
.16. Wilem....... .w.. .68/105 31/30/28/29 sword/shld. move, hit raider (15 dmg)
.16. Breeze...... .b.. .70/70. 29/23/25/22 staff...... move, push warrior
.16. Fiend....... .b.. .35/35. 33/25/27/22 ...........
.16. Jadeth...... .j.. .32/95. 23/22/23/25 pactsickle. miss warrior, move, trigger trap
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... move, hit warrior (24 dmg)
.14. Frain....... .f.. .95/124 29/25/22/21 hammer/shld hit warrior, hulk (16 dmg each)
.13. Orc raider.. .2.. .71/110 27/25/23/23 scimitar...
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 warhammer.. 
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 1
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
-Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana.
Frain - Healing Surges 12/18 (37 hp); AP 1
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest
-Hungry Earth: Until the end of his next turn, squares within burst 1 of Frain are considered difficult terrain for enemies
Jaana - Healing Surges 4/7 (19 hp); AP 1
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
-Riposte Strike: If orc warrior attacks Jaana before the start of her next turn, Jaana makes an attack as an immediate interrupt: +15 vs. AC, 1d6+2.
Jadeth - Healing Surges 7/10 (23 hp); AP 2
-Bloodied
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
-Prone, 40 feet down a pit
Krana - Healing Surges 9/10 (23 hp); AP 1
-Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze.
Wilem - Healing Surges 3/11 (26 hp); AP 1
-None

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls
Damsel
-None

Therrat
-Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Hulking Brute
-Marked by Frain
-Cursed by Jadeth
Orc Warrior
-Marked by Frain
-Cursed by Jadeth
Orc Raider
-Marked by Wilem
-Prone


Flag DLIMedia January 28, 2013 6:45 AM PST
OOC Show
I'm actually not hidden for the attack since I moved first. The CA/SA is because he's prone... or at least I thought he was prone. Yesterday's post said he was, but I don't know when he stood up.

Amend accordingly if need be.
Flag Akavasha January 28, 2013 9:40 AM PST
Jadeth is in the middle of her tirade when the floor literally drops out from under her. Oh crap! She doesn’t even have time utter the words or finish her threat to the woman hiding behind the wooden box. There is a sense that this is likely going to hurt and then “UMPH!” followed by a wet slurping sound as she tries to throw herself to one side and instead skewers herself through the side.

She clamps her teeth together in pain as she forces herself to grab the broken shaft and yank it from where it is lodged in her side. She pulls hard, almost passing out from the pain and giving out a cry just as Breeze’s voice calls down from above asking if she is okay. With blood smeared hands she yanks once more and the shaft makes a sucking sound as she pulls it free. Nausea sweeps through her and if she wasn’t in such great shape she would likely puke and then pass out; as it is, she has to take a second to catch her breath before calling back up the pit, “FINE!” The strain in her voice echoes up toward the light and she knows she has likely not fooled too many of her friends.

A head thrust itself over the edge of the pit, blocking much of her light and leaving her at the bottom of a very dark pit. She assumes it is Xikel-Dham and starts to yell up, {Draconic}“I’LL BE RIGHT UP,”{/Draconic} but it turns out to be Wilem, her knight so she yells up to him the same thing but in the Common tongue. The head disappears and all she can hear are the sounds of fighting.

It is a good thing she has elven blood running through her or it would be pitch black down here. As it is, there is enough light to see where she dropped her sword. She tosses the broken, bloody shaft into the corner and retrieves her sword. Then she surveys the scene, one hand holding her sword and the other holding the gaping wound in her side. The analytical part of her mind considers the wound. She doesn’t think it hit any vital organs and it is obvious she missed an artery or she would have bleed out by now. So, she can ignore it until she gets out of this pit. Violet colored eyes study the sides of the pit as she considers how far she will need to climb before her magic will get her out.
Flag Pashalik_Mons January 31, 2013 11:57 PM PST
Krana grips her sword and lashes out at the armored brute's hamstring.  His armor holds, but the force of the blow pushes him down to one knee.  

Mechanics Show

Standard: Oak Hammer Rage on Armored Hulk, using Twinning Ploy
Attack Roll: 1d20+21=23 and 33, 33 hits.
Damage Roll: 3d10+11=26 damage, and he falls prone.  Krana enters the Rage of the Oak Hammer.

Combat Stat Block Show
 
AC: 29 
Fort: 28 
Reflex: 27 
Will: 21

HP: 94/94 
Surges: 10/10
Surge Value: 23
AP 1/1

Whirling Rend
Pressing Strike
[]Whirling Frenzy
[]Whirling Step
[]Slash and Slash Again 
[] Unbound Assault
[]Shrug It Off 
[]Reactive Surge
[]Action Point
[]Second Wind
[]Swift Panther Rage
[x]Rage of the Crimson Hurricane
[x]Oak Hammer Rage
[]Combat Surge
[] Frothing Madness





Flag Incanus February 1, 2013 9:32 AM PST
Xikel-Dham seems concerned at Jadeth's sudden drop, but seems to decide fairly quickly that there isn't much he can do to help her. He moves in to attack the nearby orc and strikes him with a heavy blow with his hammer. Hits orc 1 for 17 damage.

The fat orc rolls away from the edge of the pit and lurches back to his feet. He swipes at Wilem, but without success. Orc 2 stands and misses Wilem.
The other two evildoers both focus on Frain. First the orc batters him with his axe, bruising the dwarf's ribs as the blade crunches against his breastplate. Hit for 15 damage.
Then the brute in black armor, lifting himself from the ground after Krana swiped the legs out from under him, thrusts his broadsword under Frain's shield and into his gut. "Squirm, dwarf scum!" says the blackguard through rotten teeth as he gives the blade a painful twist. The Warden gasps as pain shoots all through his body. Frain suffers 14 damage and is marked by Atolamyr: if he makes an attack that doesn't include the armored hulk as a target, he suffers 7 necrotic damage and draws an opportunity attack. Furthermore, as long as he is marked Frain is also weakened and dazed.

The damsel behind the bed takes Jadeth's accusation to heart, and quickly drops her disguise. "Well, if that's the way it is," she sneers as volumous black wings sprout from her back and bifurcated tail slides down from between her legs. With a single, powerful flap of her wings she swoops over beside Krana and grabs her in a strong embrace. Stunned, the rager is powerless against the demoness as she pulls her face up to hers and their lips lock together. "You'll save, me, won't you?" she softly purrs. A sudden realization dawns on Krana that the succubus is truly in need of protection, and any thoughts she had of harming her melt away like a morning mist.
Krana is stricken with a charming kiss: she cannot attack the succubus, and as long as she is adjacent to her any melee or ranged attacks targeting the succubus target Krana instead. The effect lasts until the succubus or any of her allies attack Krana.
Good guess on the damsel, by the way. Did I really make it that obvious?

All the PCs can act!

Map: Atolamyr's Chamber Show


|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | | |
|s| |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |T| |k|X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B
|B| | |T|A| |X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T|w|
| |f|1|b|X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | |2|#|#|x|a|.| |X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|j| |b|X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| | | | |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
B = bed (difficult terrain)
C = chest (difficult terrrain)
Combat Stats Show
ROUND 12
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. .81/156 25/27/22/23 greataxe... hit Frain (15 dmg)
.22. Damsel...... .s.. .??/??. ........... ...........
.19. Armored hulk .A.. 508/550 31/27/23/25 sword/shld. stand, hit Frain (14 dmg)
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword
.16. Wilem....... .w.. .68/105 31/30/28/29 sword/shld. 
.16. Breeze...... .b.. .70/70. 29/23/25/22 staff......
.16. Fiend....... .b.. .35/35. 33/25/27/22 ...........
.16. Jadeth...... .j.. .32/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... 
.14. Frain....... .f.. .64/124 29/25/22/21 hammer/shld
.13. Orc raider.. .2.. .71/110 27/25/23/23 scimitar...
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 warhammer.. 
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 1
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
-Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana.
Frain - Healing Surges 12/18 (37 hp); AP 1
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest
-Hungry Earth: Until the end of his next turn, squares within burst 1 of Frain are considered difficult terrain for enemies
-Divine Challenge:
Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack.
-Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge.
Jaana - Healing Surges 4/7 (19 hp); AP 1
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
-Riposte Strike: If orc warrior attacks Jaana before the start of her next turn, Jaana makes an attack as an immediate interrupt: +15 vs. AC, 1d6+2.
Jadeth - Healing Surges 7/10 (23 hp); AP 2
-Bloodied
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
-Prone, 40 feet down a pit
Krana - Healing Surges 9/10 (23 hp); AP 1
-Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze.
-Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier.
-Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana.

Wilem - Healing Surges 3/11 (26 hp); AP 1
-None

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Armored Hulk
-Marked by Frain
-Cursed by Jadeth
Orc Warrior
-Marked by Frain
-Cursed by Jadeth
Orc Raider
-Marked by Wilem
Succubus
-None


Flag Grawln February 1, 2013 1:30 PM PST
Frain grunt's with pain from the two attacks. Feeling the unholy powers stripping him of his strength, the dwarf realizes that he may be overmatched. "Moradin. Clothe me in your armor." As the dwarf staggers before the two attackers, color shifts to grey as his very skin hardens to the toughness of stone. Immediately, he feels a surge of vitality as his body courses with the strength of the mountains. He spits a the two creatures, ensuring they continue to focus their attentions on him.

actions Show

stunned = 1 action only

minor action: form of stone sentinel
Effect You regain hit points as if you had spent a healing surge. You also assume the guardian form of the stone sentinel until the end of the encounter. While you are in this form, you gain regeneration equal to your Constitution modifier (+5).
gain 37 hp. 

free action
mark all adjacent enemies
 

combat stat block Show

Frain of Stonegut
Male Good Dwarf Warden 12
Vitals: Medium, 4'7" tall, 210 lbs 
Languages: Common, Dwarven
Senses
18 Insight, 20 perception 
low-light vision
Sundered: -1 attack with hammer,
Marked by Hulk, Dazed, Weakened, Regeneration +5 
Encounter Powers 
[X] Second Wind 
[X] Hungry Earth 
[X] Earth Grasp Strike 
[X] Mountain Hammer 
[X] Receive the Charge 
[X] Dwarven Resilience
[X] Giant Gloves

 
Daily Powers 
[X] Form of Winter's Herald
[_] Winter's Grip 
[X] Form of Stone Sentinel 
[X] Triumphant Vigor 
[_] Bear's Endurance 
[_] Returning Strength 
[_] Earthsense 
[X][_] Magic Item 
(Frost Craghammer, 
Lightning Throw Hammer)

HP: 
HS: 
AC:
 
Fort: 
Ref: 
Will:
Core 
124
18 
29 
24 
23 
21
Rnd 
101
12

 


Temp
Surge: 37 hp 
Init: +6
Speed: 5 
Action Pts: 1
Resist: 5 ranged, 5 area (shield)
            5 fire, 5 cold (cloak) 
Saves: +5 vs poison

Consumables: 
(1) potion vitality 
(1) elixer of speed 
(1) elixer of dragon breath 
(1) herbal poultice
• At-Will Powers: Earth Shield Strike, Stength of Stone, Warden's Fury, Warden's Grasp 
• Strength of Earth - spend action point to take extra action - can spend HS 
• Stand Your Ground - reduce forced move by 1, immd save to avoid being knocked prone 
• Font of Life - Start of turn, roll saving throw 
• Nature's Wrath - Once during turn, mark adjacent enemies 
• Stone Bones - on taking critical hit, roll d20, result 10 or higher attack becomes normal 
• Alertness - cannot be surprised 
• Hammer Rhythm - con mod (5) damage with hammer on miss 
• Horned Helm - charge attacks +1d6



 
Flag VoyRager February 1, 2013 5:46 PM PST
Breeze watched the succubus descent onto Krana and as the devil was about to "embrace" Krana Breeze scream out "Krana! Swing hard right! NOW!!"

IC Breeze's Immediate Interrupt Show

Breeze is on h23
Opportunity Action:
Trigger: Succubus using Charming Kiss versus Krana
Effect: Breeze activates Powerful Warning Power; Krana gains a +3 power bonus to all defenses against the Charming Kiss Power and can make a melee basic attack against the Succubus as a free action.
END OF ACTION


STATS BOX Show

AC: 27 Fort: 21 Ref: 23 Will: 20
Demonbound Item Boon Activated: Breeze's Companion has Expressions:
HP: 35 AC: 29/27 Fort: 23 Ref: 25/23 Will: 20 Fly: 6 (Fighting Shield's bonus included)

Attack: Reach +27vs AC, 1d10+7 (Fighting Shield bonuses included)
Blur Power Activated: Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and you are invisible to enemies 5 squares or more away from you.

BASIC ATTACKS
:
Widow’s Knife: +13 vs. AC; 1d4+4. Ranged, 5/10 +8 vs. AC; 1d4+1.
Fighting Shield: +14 vs. AC; 1d6+5 (Crit. +1d6)
Bastard Sword: +14 vs. AC; 1d10+5(Crit. +1d6).
Guardian Staff: +17 vs. AC; 1d8+7. (Crit. +1d6)
Magic Missile: - Staff: 13 force damage. (Crit. w/Staff=+1d8.)
(Special: This power used with the staff doesn't provoke opportunity attacks. {feat bonus.})

Magic Missile: - Tome: 11 damage (Crit. +1d8 cold damage .)
Opening Shove: Above weapon attack roll but versus Reflex instead; (Crit. w/Staff=+1d8 or w/another from above listed +1d6) On the hit push the target 1 square. Then Breeze choose one ally she can see. That ally either shifts 5 squares or makes a melee basic attack against the target.
Ghost Sound
(Standard Action)
Prestidigitation (Standard Action)
Light
(Minor Action)
Mage Hand (Minor Action)
Properties: Guardian Staff Show

Critical: +1d8 damage per plus
Properties:
Energized (force) (When you use an attack power through an energized implement, you gain a +2 bonus to damage rolls if the power has the keyword that matches the implement’s damage type.).
Shielding (Whenever you hit at least one target with an attack power using a shielding implement, you gain a +1 shield bonus to AC and Reflex until the start of your next turn.)

Echo of the North Wind Tome Imbued/Joined With An Athesian Spellshard Properties Show

Group:
Tome (Most tomes contain one or more wizard spells, often supplemented by information on improving the spells’ effectiveness. You can’t make melee attacks with a tome.
If you are a member of a class that can wield a tome as an implement, you can add the tome’s enhancement bonus to the attack rolls and the damage rolls of implement powers from that class that you use through the tome, and you can use its properties and powers. Members of other classes gain no benefit from wielding a tome.
).

Athasian Spellshard Properties:
You can store wizard daily and utility spells, rituals, and ritual effects that mimic scrolls in this shard. Each item is stored as mental information rather than written words. A spellshard is equivalent to a spellbook or a ritual book for the purpose of holding such information. The cost of storing rituals and scrolls is unchanged, and using the stored information otherwise functions normally.
Athasian spellshard can be enchanted as if it were a magic tome.


Echo/North Wind's Properties:
Critical: +1d8 cold damage per plus
Distant (The range of your area and ranged attack powers increases by 2 when they’re used through a distant implement.).
Unerring (You gain a +1 bonus to attack rolls against Reflex when attacking with an unerring implement.).
Property:
When you use a wizard cold power through this tome, and the target of the power is slowed, that target takes damage equal to your Constitution modifier if it moves while slowed.
This tome contains two wizard daily cold powers. Both powers must be of a level equal to or lower than that of the tome. Choose these powers when you acquire the tome; they cannot be changed later. You can add these powers to your spellbook.


ENCOUNTER POWERS

Battlefront's Shifts (1)
Twiceborn's Inspiring Word (1)
Powerful Warning
(0)
Icy Rays (0)
Winter Wrath/Readiness - Repelling Sphere/Mage’s Weapon - Powerful Warning (0)
Mage’s Weapon Power activates as a Minor Action - Readiness Power activates as a Free Action

Reminiscent Assault (1)
Moonstride/Shield
(1)
Aid The Injured (1)

DAILY POWERS
Assault Action Point (0)
Wizard’s Fury/Freezing Cloud (1)
Stand The Fallen (1)
Blur (0)
Twinning Ploy (0)
Sustaining Cloak Item Power (1)
Demonbound (Boon) (0)
Repulsion Cloth Item (1)
Tome of Transposition/Force Of Fellowship/Bigby's Icy Grasp (0) Show

You must spend a minor action thru the Mnemonic Staff to prepare Force Of Fellowship power.
Glitterdust (WIZ5)
Arcane Whirlwind (WIZ5)
Shield (WIZ2)

Scroll Of Self-Holding Bag (1)
Flag Khan_the_Destroyer February 1, 2013 6:17 PM PST
The orc rolls away from the edge of the pit, rising to its feet with a swipe of its scimitar. Wilem defends against the blow with his blade and bashes the orc with his shield, again throwing the creature off balance at the edge of the pit.

Actions Show

Immediate Reaction - Shield Riposte
Trigger - Orc Raider attacked and missed Wilem
Attack - +18 vs. Fortitude - 30
Damage - 1d10+5 - 7
Hit Effect - Orc Raider 2 is Pushed to E-22. Wilem Shifts to D-21.

Orc Raider is Marked by Wilem until the end of Wilem's next turn.


Combat Stat Block Show

AC: 31
Fort: 30
Reflex: 28
Will: 29

HP: 94/105
Surges: 2/11
Surge Value: 26
AP 1/1

Cleave
Tide of Iron
Footwork Lure
Pass Forward
[]Sweeping Blow
[X]Shield Riposte
[X]Come And Get It
[]Come And Get It
[]Dauntless Endurance
[X]Reactive Surge
[]Destined For Greatness
[]Action Point
[X]Second Wind
[]Comeback Strike
[X]Rain of Steel
[]Victorious Surge
Flag Incanus February 2, 2013 6:48 AM PST
The fat orc can't save himself this time, and topples backwards off the edge of the pit. Jadeth hears his pitiful wail as he falls and has plenty of time to get out of the way before he lands with a splat on the sharpened stakes beside her. Badly wounded but still not dead, the creature whines and writhes on the spikes jutting into his back. Orc 2 falls into the pit and suffers 31 damage, plus 10 ongoing poison damage (save ends).

Krana can make a free MBA against the succubus from Breeze's powerful warning (before the kiss comes into effect). The bonus to defenses does not save her from the charming kiss, however.
Krana, Wilem, Breeze, Jadeth and Jaana can all still act!

Map: Atolamyr's Chamber Show

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | | |
|s| |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |T| |k|X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B
|B| | |T|A| |X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| |w
| |f|1|b|X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | |2|#|x|a|.| |X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|j| |b|X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| | | | |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
B = bed (difficult terrain)
C = chest (difficult terrrain)
Combat Stats Show
ROUND 12
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. .81/156 25/27/22/23 greataxe... hit Frain (15 dmg)
.22. Damsel...... .s.. 122/122 27/21/25/27 ........... move, kiss Krana (charm)
.19. Armored hulk .A.. 508/550 31/27/23/25 sword/shld. stand, hit Frain (14 dmg)
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword
.16. Wilem....... .w.. .68/105 31/30/28/29 sword/shld. 
.16. Breeze...... .b.. .70/70. 29/23/25/22 staff......
.16. Fiend....... .b.. .35/35. 33/25/27/22 ...........
.16. Jadeth...... .j.. .32/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... 
.14. Frain....... .f.. 101/124 29/25/22/21 hammer/shld stone form
.13. Orc raider.. .2.. .40/110 27/25/23/23 scimitar...
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 warhammer.. 
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 1
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
-Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana.
Frain - Healing Surges 12/18 (37 hp); AP 1
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest
-Divine Challenge:
Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack.
-Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge.
-Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. Additionally, he can make the following attack once during this encounter: Str vs. AC, 2[W] damage (miss half); effect- spend a healing surge.
Jaana - Healing Surges 4/7 (19 hp); AP 1
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
-Riposte Strike: If orc warrior attacks Jaana before the start of her next turn, Jaana makes an attack as an immediate interrupt: +15 vs. AC, 1d6+2.
Jadeth - Healing Surges 7/10 (23 hp); AP 2
-Bloodied
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
-Prone, 40 feet down a pit
Krana - Healing Surges 9/10 (23 hp); AP 1
-Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze.
-Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier.
-Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana.

Wilem - Healing Surges 3/11 (26 hp); AP 1
-None

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Armored Hulk
-Marked by Frain
-Cursed by Jadeth
Orc Warrior
-Marked by Frain
-Cursed by Jadeth
Orc Raider -Bloodied
-Marked by Wilem
-Prone, 40 feet down a pit
-Ongoing poison damage 10 (save ends)
Succubus
-None


Flag Khan_the_Destroyer February 3, 2013 7:52 PM PST
Wilem follows through his shield bash with a slash of his sword, but the fat orc lurches strangely trying to regain his balance and the knight's sword slices through air. The orc tumbles over the edge. Wilem curses under his breath. He had meant to finish the creature off before sending it into the pit. He looks over the edge to see that the orc has survived the fall, but is in bad shape. Jadeth, weave your magic and get out of there! It occurs to him that the sorceress may be too injured to will herself out. Snatching his coil of rope out of his bag, Wilem tosses it to the troglodyte standing at the edge of the pit, Xikel, let down the rope. Help her out of there! His words are punctuated with gestures to give Xikel the right idea.

He looks over to see the battered woman is really a demon in disguise. She flits over to Krana and steals a kiss. It is difficult to know if the seductress is taunting the half-orc or if there was more to that intimate gesture. He'll leave it to Krana to figure it out for now, Frain needs more the help at the moment. Wilem charges on to the top of the table, flanking the armored brute with the fiend summoned by Breeze. He keeps his shield between him and the demon woman and slashes out at the blackguard.

Actions Show

Minor Action - Retrieve 50ft. rope from bag.
Move Action - Toss rope to Xikel.
Standard Action - Charge Armored Hulk.
Move - Move to E-20 and end in F-19.
Attack - 1d20+23 - 38
Damage - 1d8+10 - 11

Wilem will *not* Mark the Armored Hulk. Frain's Mark still applies.


Combat Stat Block Show

AC: 31
Fort: 30
Reflex: 28
Will: 29

HP: 94/105
Surges: 2/11
Surge Value: 26
AP 1/1

Cleave
Tide of Iron
Footwork Lure
Pass Forward
[]Sweeping Blow
[X]Shield Riposte
[X]Come And Get It
[]Come And Get It
[]Dauntless Endurance
[X]Reactive Surge
[]Destined For Greatness
[]Action Point
[X]Second Wind
[]Comeback Strike
[X]Rain of Steel
[]Victorious Surge
Flag Akavasha February 5, 2013 4:11 PM PST
Jadeth dances out of the way as the screaming orc falls down the pit and onto the sharpened stake. Good thing it skewers him because she would rather not be down here facing him all alone with him up and on his feet. It’s also a good thing she’s recovered her sword. She points it at the orc weakly flailing at the stake in its back and pushes her power through it. The creature screams even louder, if possible, and slumps moaning into the stake skewered through its back. It begins to scream nasty epitaphs at her but without being able to see her, his threats are without true power.

Jadeth heaves a sigh of relief and as she glances upward toward the light at the top of the pit, she sees Xikel-Dham lowering a rope. She wastes little time in grabbing the rope and struggling to climb up it. She climbs as quickly as she is able. Adrenaline grants her extra speed; well, that and the fact that she hates not knowing what is going on, and she makes it to the top and climbs out of the pit in record time.  Jadeth, blinking, looks around and focusing on Xikel-Dham. {Draconic}“Well done!”{/Draconic} She pats him on the shoulder in approval.

Then she spots something out of the side of her eye. She turns and points her sword like an accusatory finger at the succubus demon standing protectively over Krana. “Ah ha! I knew it! I have some questions for you!” Her words stab at the female demon, leaving one unsure of whether this is a good or a bad thing.

Mechanics Show
[X]Standard Action: Attack the orc on the stake with Eyebite at-will power.
[X]Move Action: Climb up 6 squares of rope (leaving 2 squares still inside pit)
[X]Action Point: Move Action to climb rest of way out of pit – Move to G23

Eyebite Attack Orc: 11(1d20) +18 = 29
Eyebite Damage: 6(1d6) +14 = 20 Nice!
Wizard Curse Damage: 7(2d6) = 7

Eyebite [PHB, p132] (Arcane, Charm, Implement, Psychic | Standard Action | Ranged 10 | Target: 1 creature | Attack: Cha vs. Will | Hit: 1d6 + Cha mod psychic damage, and you are invisible to the target until the sont | At 21-lvl: Increase damage to 2d6 + Cha mod) – {You glare at your enemy, and your eyes briefly gleam with brilliant colors. Your foe reels under your mental assault, and you vanish from his sight.}
Flag VoyRager February 5, 2013 10:39 PM PST

Breeze signed as she watched the demon girl embracing Krana with a kiss looked toward the moving rope knowing instantly Jadeth was climbing up then screamed toward the hole, "You're right! Its an it!! And now it is making mooch with my girl!" Breeze then looked at her summoned companion and sequestered with a "Oh, Õæqæhuj!! Cluh'fer ¿Æld ig! Over here?" then Breeze summoned friend move away from the two orcs he was fending against and leaned toward her as Breeze spoke quietier while surveying the battlefield.

As she spoke Breeze's hair and the loose ends of her clothes start dancing about and waving around along her personal vicinity as her friend's head turned looking toward the beautiful succubus and nodding his head side to side with a small smile while softly answering back with a short message then he made three tsking sounds as he started on flying over the battle scene unfolding in front of them to swoop hard pass and down next to both Krana and the devil woman with the shield leading to separating the two.

Breeze watched the confrontation after momentarily glanced toward the direction of the hole in the floor while start talking a little louder with her well practice heavy laden orc accent in the common language "Jadeth? I want to hear your voice closer now, please. I have promised my friend that your first saw would kiss him like she kissed Krana but he didn't want that devil's lips on him and then took off to save my new girl!! I think he likes you more!"     

IC Breeze Actions Show


Breeze on h22
Move: Command Summoned Ally shift to i22
Minor: Wizard's Fury Activated
Standard: Command Summoned Ally - Charge Bull Rush: Fly to h23/1up, h22/2up, h21/2up h20/2up h19/2up h18/1up vsSuccubus(Fort21) 28vs21 HIT: Incanus may finished this force movement fun (That's either Succubus to f18 and Breeze's Friend to g18 or Krana to h20 and Breeze's Friend to h19.)

THE ROLLS
(1d20+11=28, 1d20+11=20)


STATS BOX Show

AC: 27 Fort: 21 Ref: 23 Will: 20
Demonbound Item Boon Activated: Breeze's Companion has Expressions:
HP: 35 AC: 29/27 Fort: 23 Ref: 25/23 Will: 20 Fly: 6 (Fighting Shield's bonus included)

Attack: Reach +27vs AC, 1d10+7 (Fighting Shield bonuses included)
Blur Power Activated: Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and you are invisible to enemies 5 squares or more away from you.

BASIC ATTACKS
:
Widow’s Knife: +13 vs. AC; 1d4+4. Ranged, 5/10 +8 vs. AC; 1d4+1.
Fighting Shield: +14 vs. AC; 1d6+5 (Crit. +1d6)
Bastard Sword: +14 vs. AC; 1d10+5(Crit. +1d6).
Guardian Staff: +17 vs. AC; 1d8+7. (Crit. +1d6)
Magic Missile: - Staff: 13 force damage. (Crit. w/Staff=+1d8.)
(Special: This power used with the staff doesn't provoke opportunity attacks. {feat bonus.})

Magic Missile: - Tome: 11 damage (Crit. +1d8 cold damage .)
Opening Shove: Above weapon attack roll but versus Reflex instead; (Crit. w/Staff=+1d8 or w/another from above listed +1d6) On the hit push the target 1 square. Then Breeze choose one ally she can see. That ally either shifts 5 squares or makes a melee basic attack against the target.
Ghost Sound
(Standard Action)
Prestidigitation (Standard Action)
Light
(Minor Action)
Mage Hand (Minor Action)
Properties: Guardian Staff Show

Critical: +1d8 damage per plus
Properties:
Energized (force) (When you use an attack power through an energized implement, you gain a +2 bonus to damage rolls if the power has the keyword that matches the implement’s damage type.).
Shielding (Whenever you hit at least one target with an attack power using a shielding implement, you gain a +1 shield bonus to AC and Reflex until the start of your next turn.)

Echo of the North Wind Tome Imbued/Joined With An Athesian Spellshard Properties Show

Group:
Tome (Most tomes contain one or more wizard spells, often supplemented by information on improving the spells’ effectiveness. You can’t make melee attacks with a tome.
If you are a member of a class that can wield a tome as an implement, you can add the tome’s enhancement bonus to the attack rolls and the damage rolls of implement powers from that class that you use through the tome, and you can use its properties and powers. Members of other classes gain no benefit from wielding a tome.
).

Athasian Spellshard Properties:
You can store wizard daily and utility spells, rituals, and ritual effects that mimic scrolls in this shard. Each item is stored as mental information rather than written words. A spellshard is equivalent to a spellbook or a ritual book for the purpose of holding such information. The cost of storing rituals and scrolls is unchanged, and using the stored information otherwise functions normally.
Athasian spellshard can be enchanted as if it were a magic tome.


Echo/North Wind's Properties:
Critical: +1d8 cold damage per plus
Distant (The range of your area and ranged attack powers increases by 2 when they’re used through a distant implement.).
Unerring (You gain a +1 bonus to attack rolls against Reflex when attacking with an unerring implement.).
Property:
When you use a wizard cold power through this tome, and the target of the power is slowed, that target takes damage equal to your Constitution modifier if it moves while slowed.
This tome contains two wizard daily cold powers. Both powers must be of a level equal to or lower than that of the tome. Choose these powers when you acquire the tome; they cannot be changed later. You can add these powers to your spellbook.


ENCOUNTER POWERS

Battlefront's Shifts (1)
Twiceborn's Inspiring Word (1)
Powerful Warning
(0)
Icy Rays (0)
Winter Wrath/Readiness - Repelling Sphere/Mage’s Weapon - Powerful Warning (0)
Mage’s Weapon Power activates as a Minor Action - Readiness Power activates as a Free Action

Reminiscent Assault (1)
Moonstride/Shield
(1)
Aid The Injured (1)

DAILY POWERS
Assault Action Point (0)
Wizard’s Fury/Freezing Cloud (0)
Stand The Fallen (1)
Blur (0)
Twinning Ploy (0)
Sustaining Cloak Item Power (1)
Demonbound (Boon) (0)
Repulsion Cloth Item (1)
Tome of Transposition/Force Of Fellowship/Bigby's Icy Grasp (0) Show

You must spend a minor action thru the Mnemonic Staff to prepare Force Of Fellowship power.
Glitterdust (WIZ5)
Arcane Whirlwind (WIZ5)
Shield (WIZ2)

Scroll Of Self-Holding Bag (1)

Flag Pashalik_Mons February 6, 2013 10:28 AM PST
Krana, as easily manipulated as ever, returns the succubus's kiss, and glares at the armored figure in front of her, who so clearly stands between them.  She slips an arm around the succubus's waist briefly, and calls out to the group, "Mine!"  Then she disentangles herself and delivers a shattering kick to the inside of the armored figure's ankle.  As he falls again, Krana plants a foot in his back, and follows it with her sword.

Mechanics Show

Standard: Unbound Assault on Armohulk, with Twinning Ploy
Attack Rolls: 1d20+21=28, 34, hit
Damage Roll: 3d10+11=31 damage, and Krana gets +4 bonus to damage rolls against him until the end of her next turn.  And he goes prone from Oak Hammer Rage. RAGE PRONE.  

Action Point!  Pressing Strike on Armohulk
Attack Roll: 1d20+21=36, hit
Damage Roll: 1d10+1d6+16=24 damage.  (+4 for Unbound Assault, +1 from Oak Hammer Rage)

Combat Stat Block Show
 
AC: 29 
Fort: 28 
Reflex: 27 
Will: 21

Surge Value: 23
AP 0/1

Whirling Rend
Pressing Strike
[]Whirling Frenzy
[]Whirling Step
[]Slash and Slash Again 
[x] Unbound Assault
[]Shrug It Off 
[]Reactive Surge
[x]Action Point
[]Second Wind
[]Swift Panther Rage
[x]Rage of the Crimson Hurricane
[x]Oak Hammer Rage
[]Combat Surge
[] Frothing Madness





Flag Incanus February 6, 2013 3:33 PM PST
With one foe quickly disposed of, Wilem retrieves a rope and tosses it to the helpful troglodyte before rushing off to find a new target. He leaps up onto the dining table and slashes at the dreadnaught in black steel.

Akavasha: A couple of things -- First, Jadeth starts the round prone, so must spend a move action to stand up. Secondly, when you're climbing your speed is reduced by half so you can't make it out of the pit this round. Thirdly (this one's my fault for not marking it), you're poisoned and need to make a saving throw to end the effect.
Unless you object, I'm going to have Jadeth stand up (move action), curse the orc (minor), and hit him with eyebite (standard). You can save your action point for next round, or use it now to start climbing out of the pit.

Breeze commands her conjured fiend to separate Krana from her new paramour, and the creature soars over the heads of friend and foe to push them apart. Krana dutifully interposes himself between the two demons, and gets knocked back a pace towards the doorway. Bull rush targets Krana instead of the succubus, and Krana is pushed 1 square.
The barbarian then focuses her wrath on the man who stands (emotionally) between her and the temptress, striking at the blackguard's back again and knocking him off his feet. She follows up with a damaging thrust of her sword.

Jaana can all still act!

Map: Atolamyr's Chamber Show


|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | | |
|s| |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |w| |b|X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B
|B| | |T|A|k|X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| |
| |f|1| |X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | |2|#|x|a|.| |X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|j| |b|X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| | | | |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
B = bed (difficult terrain)
C = chest (difficult terrrain)
Combat Stats Show
ROUND 12
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. .81/156 25/27/22/23 greataxe... hit Frain (15 dmg)
.22. Damsel...... .s.. 122/122 27/21/25/27 ........... move, kiss Krana (charm)
.19. Armored hulk .A.. 442/550 31/27/23/25 sword/shld. stand, hit Frain (14 dmg)
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword hit hulk twice (55 dmg plus prone)
.16. Wilem....... .w.. .94/105 31/30/28/29 sword/shld. toss rope, charge hulk (11 dmg)
.16.
Breeze...... .b.. .70/70. 29/23/25/22 staff...... command fiend
.16.
Fiend....... .b.. .35/35. 33/25/27/22 ........... shift, move, bull rush
.16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle. stand, hit orc2 (27 dmg)
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... 
.14. Frain....... .f.. 101/124 29/25/22/21 hammer/shld stone form
.13. Orc raider.. .2.. ..6/110 27/25/23/23 scimitar...
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer/rope 
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 1
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
-Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana.
Frain - Healing Surges 12/18 (37 hp); AP 1
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest
-Divine Challenge:
Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack.
-Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge.
-Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. Additionally, he can make the following attack once during this encounter: Str vs. AC, 2[W] damage (miss half); effect- spend a healing surge.
Jaana - Healing Surges 4/7 (19 hp); AP 1
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
-Riposte Strike: If orc warrior attacks Jaana before the start of her next turn, Jaana makes an attack as an immediate interrupt: +15 vs. AC, 1d6+2.
Jadeth - Healing Surges 7/10 (23 hp); AP 2
-Bloodied
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
-40 feet down a pit
-Ongoing poison damage 10 (save ends) pending
Krana - Healing Surges 9/10 (23 hp); AP 1
-Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze.
-Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier.
-Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana.

Wilem - Healing Surges 2/11 (26 hp); AP 1
-None

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Armored Hulk
-Marked by Frain
-Cursed by Jadeth
-Prone
Orc Warrior
-Marked by Frain
-Cursed by Jadeth
Orc Raider -Bloodied
-Marked by Wilem
-Prone, 40 feet down a pit
-Ongoing poison damage 10 (save ends)
-Cursed by Jadeth
Succubus
-None


Flag Akavasha February 8, 2013 5:58 PM PST
Incanus Show

Feb 6, 2013 -- 3:33PM, Incanus wrote:

With one foe quickly disposed of, Wilem retrieves a rope and tosses it to the helpful troglodyte before rushing off to find a new target. He leaps up onto the dining table and slashes at the dreadnaught in black steel.
Akavasha: A couple of things -- First, Jadeth starts the round prone, so must spend a move action to stand up. Secondly, when you're climbing your speed is reduced by half so you can't make it out of the pit this round. Thirdly (this one's my fault for not marking it), you're poisoned and need to make a saving throw to end the effect. Unless you object, I'm going to have Jadeth stand up (move action), curse the orc (minor), and hit him with eyebite (standard). You can save your action point for next round, or use it now to start climbing out of the pit.


Thank you. Let's go ahead and have her start climbing out of the pit while the orc is unable to see her. If he manages to wriggle off the spike he's spitted on, she'd rather be on her way out of his reach as quickly as possible. In fact, can she tuck the end of the rope around her instead of leaving it to dangle down below her? No sense leaving the orc with the chance of chasing her up the rope. 

Poisoned? Is this from the spikes or is this that darn filth fever from the otygh? Saving Throw: 10(1d20) = 10   

Flag DLIMedia February 9, 2013 8:15 PM PST
Jaana moves to a better position and stabs deep in to the orc.

"Snap out of it!" she yells at Krana.

Mechanics Show
Move: Shift to h21

Standard: Riposte Strike vs Orc 1, w/ CA from flaking
Attack: 6(1d20) +18 +2 +1 = 27; 2(1d6) +8 +12(3d6) = 22 damage
If he attacks me before SONT, I attack back: +18 (+15 base, +3 for CA) vs AC, 1d6+5+3d6(SA) damage. You know you want to...

I'm really happy I don't need good rolls...
Flag Incanus February 10, 2013 11:50 AM PST
Jaana maneuvers herself behind the axe-swinging orc and drives her short sword deep into his back. The brute ignores her, though, continuing to beat on Frain's stout shield with his axe and slowly wearing the dwarf down. Orc 1 hits Frain for 7 damage.
The big orc's confederate, impaled on the spikes far down below, wails a few pitiful orcish prayers before the poison makes its way to his heart, then his voice is gurgles off as he passes away. The troglodyte only watches on impassively as he lowers Wilem's rope down the sorceress below. Orc 2 dies of poison damage. Xikel shifts away from the battle and holds the rope.

The demonic temptress sticks close to her enchanted protector, and while she does so turns her charming eyes on the mighty knight atop the table. "You wouldn't hurt a poor, defenseless waif like me, would you?" she wonders, giving Wilem her best pouty look. Unfortunately for the succubus, the Shield Lander is made of sterner stuff. Dominate attack misses Wilem. As a ranged attack, that would draw an OA from Wilem, but if you take it the charm would take effect and Krana would interpose herself and take the hit.

The blackguard takes a far more straightforward tack, smashing the hilt of his broadsword into Frain's face. He seems to revel in the blood-splatter that showers his black breastplate and bare arms, howling with delight as he follows up with another deadly sweep of his sword. The hulk stands up, hits Frain for 20 damage, and then spends an AP to hit him again for another 20 damage. All of the PCs adjacent to him suffer a -1 penalty to AC until the start of the blackguard's next turn.

All the PCs can act! Additionally, Wilem gets an opportunity attack against the succubus if for some reason he wants one; Jadeth can use misty step to teleport 5 squares up as a free action, and then try grab the dangling rope (Athetics DC 10).
Frain's regen 5 has already been accounted for.


Map: Atolamyr's Chamber Show


|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | | |
| | |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |w|s|b|X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B
|B| | |T|A|k|X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| |
| |f|1|a|X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | |#|#| | |.| |X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|j|x|b|X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| | | | |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
B = bed (difficult terrain)
C = chest (difficult terrrain)
Combat Stats Show
ROUND 13
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. .59/156 25/27/22/23 greataxe... hit Frain (7 dmg)
.22. Succubus.... .s.. 104/122 27/21/25/27 ........... shift, miss Wilem
.19. Armored hulk .A.. 442/550 31/27/23/25 sword/shld. stand, hit Frain twice (40 dmg)
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword
.16. Wilem....... .w.. .94/105 31/30/28/29 sword/shld. 
.16.
Breeze...... .b.. .70/70. 29/23/25/22 staff......
.16. .Oaeqaehuj.
. .b.. .35/35. 33/25/27/22 ...........
.16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... 
.14. Frain....... .f.. .59/124 29/25/22/21 hammer/shld
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer/rope 
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 1
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
-Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana.
Frain - Healing Surges 12/18 (37 hp); AP 1
-Bloodied
-Stand Your Ground:
Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest
-Divine Challenge:
Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack.
-Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge.
-Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. Additionally, he can make the following attack once during this encounter: Str vs. AC, 2[W] damage (miss half); effect- spend a healing surge.
-Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn
Jaana - Healing Surges 4/7 (19 hp); AP 1
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
-Riposte Strike: If orc warrior attacks Jaana before the start of her next turn, Jaana makes an attack as an immediate interrupt: +15 vs. AC, 1d6+2.
-Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn
Jadeth - Healing Surges 7/10 (23 hp); AP 2
-Bloodied
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
-40 feet down a pit
Krana - Healing Surges 9/10 (23 hp); AP 1
-Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze.
-Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier.
-Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana.
-Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn

Wilem - Healing Surges 2/11 (26 hp); AP 1
-Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Armored Hulk
-Marked by Frain
-Cursed by Jadeth
-Prone
Orc Warrior -Bloodied
-Marked
by Frain
-Cursed by Jadeth

Succubus
-None


Flag Grawln February 10, 2013 2:14 PM PST

...ADJUSTED

Frain moves his head side to side, his neck bones cracking as he tries to ignore the pain and release the tension in his muscles. With blood dripping from his mouth, Frain smiles and nods at the armored hulk.

"You are not just another estupid orc. I will enjoy dancing on your corpse."


The Dwarf warden spits crimson at both adjacent orcs, raises his shield and batters the armored hulk with a swing of his hammer. Though his strength is sapped by the evil magic of the doomgaurd, his blow sneaks past and dents the creature's armor.

Frain realizes this will be a long fight and shifts back a step, away from the nearby pit.


actions Show


minor
daily utility: returning strength
spend HS and gain additional Str Mod (+5) hp = regain 42 HP


standard
at will: strength of stone against hulk; Str vs AC w/combat advantage
strength of stone (sundered, flank) (1d20+17-1+2=35, 1d10+10=11)
HIT! but weakend so only does 5 hp damage
Frain gains 5 temp HP
unleash form of stone sentinel attack using attack roll above
stone sentinel attack  (2d10+10=22)
Weakend so deal half damage = 11
Spend HS - regain 37 HP 
 
free
mark all adjacent enemies (hulk, orc 1) 


move
shift to E20

should now be at 101 96 hp + 5 temp hp


combat stat block Show

Frain of Stonegut
Male Good Dwarf Warden 12
Vitals: Medium, 4'7" tall, 210 lbs 
Languages: Common, Dwarven
Senses
18 Insight, 20 perception 
low-light vision
Sundered: -1 attack with hammer, 
Marked by Hulk, Weakened, Regeneration +5 , -1 AC
Encounter Powers 
[X] Second Wind 
[X] Hungry Earth 
[X] Earth Grasp Strike 
[X] Mountain Hammer 
[X] Receive the Charge 
[X] Dwarven Resilience
[X] Giant Gloves

 
Daily Powers 
[X] Form of Winter's Herald
[_] Winter's Grip 
[X] Form of Stone Sentinel 
[X] Triumphant Vigor 
[_] Bear's Endurance 
[_] Returning Strength 
[_] Earthsense 
[X][_] Magic Item 
(Frost Craghammer, 
Lightning Throw Hammer)

HP: 
HS: 
AC:
 
Fort: 
Ref: 
Will:
Core 
124
18 
29 
24 
23 
21
Rnd 
96
11
28
 


Temp
Surge: 37 hp 
Init: +6
Speed: 5 
Action Pts: 1
Resist: 5 ranged, 5 area (shield)
            5 fire, 5 cold (cloak) 
Saves: +5 vs poison

Consumables: 
(1) potion vitality 
(1) elixer of speed 
(1) elixer of dragon breath 
(1) herbal poultice
• At-Will Powers: Earth Shield Strike, Stength of Stone, Warden's Fury, Warden's Grasp 
• Strength of Earth - spend action point to take extra action - can spend HS 
• Stand Your Ground - reduce forced move by 1, immd save to avoid being knocked prone 
• Font of Life - Start of turn, roll saving throw 
• Nature's Wrath - Once during turn, mark adjacent enemies 
• Stone Bones - on taking critical hit, roll d20, result 10 or higher attack becomes normal 
• Alertness - cannot be surprised 
• Hammer Rhythm - con mod (5) damage with hammer on miss 
• Horned Helm - charge attacks +1d6


 

Flag Akavasha February 10, 2013 4:01 PM PST
Jadeth nods to herself as she hears the sounds of gasping from the spitted orc. Gasping turns to gurgling, which turns into nothing, meaning the orc has died. Perfect! She can feel the magic take hold of her and she burst apart into a thousand tiny motes of light that swirl three quarters of the way up the pit. The motes of light, like a swarm of fireflies barely visible to the naked eye, swirl around the rope and Jadeth reforms, grabbing the rope dangling down from Xikel-Dham’s reptilian hands.

She quickly finishes climbing out of the pit. “Good work!” Her praise is received by the troglodyte with his normal stoic demeanor. He quickly begins to pull the rope back up while she turns to survey the situation.

Her eyes sweep over the room, stopping at the succubus. She has this great plan pop into her mind where she uses her powers to step through space, arriving right next to the succubus. She could then use this special glue she has to attach a bomb to the demon-woman; except, she doesn’t have a bomb. Jadeth frowns. It really was a good plan.  “How droll. Well, I guess we’ll just have to make the best of it.”

She points her sword at the succubus, knowing that Krana is likely to step in the way and be hit by this power instead. In fact, she is counting on it. “Someone give me some alchemist acid or a bomb or something,” She pushes her powers out, her eyes flashing as she glares at the succubus. As Krana moves to intercept, she tries to pull back on her powers so as to do the least amount of damage. She cries out and Jadeth can feel success as the woman begins to look around for her.

With a smug look, Jadeth turns her attention to the succubus, who no longer has Krana’s protection against her at the moment. It won’t last long but hopefully it will last long enough. She looks around to see who has a bomb or other goody for her to grab up while her hand reaches into her bag and pulls out the vial of glue.

Mechanics Show
Athletics Rope Check 17(1d20) +8 = 25

[X]Standard Attack: Eyebite at-will attack
[X]Minor Action: Retrieve Sovereign Glue
[X]Move Action - Take bomb of alchemist acid/fire/ or whatever else is offered  

Eyebite Attack: 7(1d20) +18 = 25
Eyebite Damage: 1(1d6) +5 = 6

Eyebite [PHB, p132] (Arcane, Charm, Implement, Psychic | Standard Action | Ranged 10 | Target: 1 creature | Attack: Cha vs. Will | Hit: 1d6 + Cha mod psychic damage, and you are invisible to the target until the sont | At 21-lvl: Increase damage to 2d6 + Cha mod)
Flag Khan_the_Destroyer February 11, 2013 9:08 AM PST
Wilem assaults the armored hulk when the demoness slinks up to him. He can feel her trying to take hold of his will, but she underestimates his tenacity and he is able to shake her off. The attempt and failure leaves her open, but Wilem can't get a swordswing in so long as Krana is there. The half-orc is trying to throw herself in front of his sword to protect the temptress. Krana get away!

Moving quickly, Wilem jumps from the table and spins to his left, leaving the demon directly in between him and Krana and making it difficult for Krana to interject. He wraps his shield arm around the succubus and drags her away from his ensorcelled ally. The demoness fights back, trying to bite the shield lander while he grapples her, but once away from the others he lets her go with his shield arm and chops at her midsection with his sword arm. Sensing his concubine is in danger but too preoccupied with Frain, the armored hulk barks a command at the smaller orc. It advances to attack Wilem, but the knight stops it with a slash to its shoulder. He follows up with another slash on the backswing, then bashes the succubus with his shield as she tries to claw at him.

Actions Show

Move Action - Shift to E-18.
Standard Action - Come and Get It vs. Succubus, Armored Hulk, Orc 1
Attack vs. S - Crit
Attack vs. A - Miss
Attack vs. 1 - Hit
Hit Effect - Succubus is pulled to F-18. Orc 1 is pulled to E-19 (now flanked again).
Damage vs. Orc 1 - 8
Crit Damage vs. Succubus - 28

Action Point - Cleave vs. Orc 1
Heroic Action - Wilem has Resist All 10 until the end of his next turn.
Attack - Hit
Damage - 18
Hit Effect - Succubus takes 5 damage.

So 26 damage total to Orc Warrior 1 and 33 damage total to Succubus. Orc Warrior 1 and Succubus are Marked by Wilem until the end of his next turn. And Wilem has Resist All 10 until the end of his next turn.


Combat Stat Block Show

AC: 31
Fort: 30
Reflex: 28
Will: 29

HP: 94/105
Surges: 2/11
Surge Value: 26
AP 0/1

Cleave
Tide of Iron
Footwork Lure
Pass Forward
[]Sweeping Blow
[X]Shield Riposte
[X]Come And Get It
[X]Come And Get It
[]Dauntless Endurance
[X]Reactive Surge
[]Destined For Greatness
[X]Action Point
[X]Second Wind
[]Comeback Strike
[X]Rain of Steel
[]Victorious Surge
Flag Incanus February 11, 2013 10:40 AM PST
Wilem packs away from the scrum and draws two of the enemies away with him, chopping at the orc and demoness with sword and shield both. Jadeth, meanwhile, recovers from her spill down the pit and scathes the succubus with her spell.

Grawln: Frain is daze and I'm not sure which action you want to keep (or if you want to take a different one altogether). So I'm holding the results of his attack for now.
Krana, Breeze, and Jaana are all up!

Map: Atolamyr's Chamber Show


|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | |w|s
| | |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| |1|T| |b|X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B
|B| | |T|A|k|X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| |
| |f| |a|X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | |#|#|j| |.| |X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|#|x|b|X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| | | | |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
B = bed (difficult terrain)
C = chest (difficult terrrain)
Combat Stats Show
ROUND 13
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. .33/156 25/27/22/23 greataxe... hit Frain (7 dmg)
.22. Succubus.... .s.. .62/122 27/21/25/27 ........... shift, miss Wilem
.19. Armored hulk .A.. 442/550 31/27/23/25 sword/shld. stand, hit Frain twice (40 dmg)
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword
.16. Wilem....... .w.. .94/105 31/30/28/29 sword/shld. shift, hit orc (26 dmg, pull) & succubus (33 dmg)
.16.
Breeze...... .b.. .70/70. 29/23/25/22 staff......
.16. .Oaeqaehuj.
. .b.. .35/35. 33/25/27/22 ...........
.16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle. climb, hit succubus (9 dmg)
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... 
.14. Frain....... .f.. .59/124 29/25/22/21 hammer/shld
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer/rope 
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 1
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
-Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana.
Frain - Healing Surges 12/18 (37 hp); AP 1
-Bloodied
-Stand Your Ground:
Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest
-Divine Challenge:
Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack.
-Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge.
-Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. Additionally, he can make the following attack once during this encounter: Str vs. AC, 2[W] damage (miss half); effect- spend a healing surge.
-Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn
Jaana - Healing Surges 4/7 (19 hp); AP 1
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
-Riposte Strike: If orc warrior attacks Jaana before the start of her next turn, Jaana makes an attack as an immediate interrupt: +15 vs. AC, 1d6+2.
-Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn
Jadeth - Healing Surges 7/10 (23 hp); AP 2
-Bloodied
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
-Eyebite: Invisible to the succubus until the start of her next turn.
Krana - Healing Surges 9/10 (23 hp); AP 1
-Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze.
-Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier.
-Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana.
-Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn

Wilem - Healing Surges 2/11 (26 hp); AP 0
-Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn
-Heroic Action: Resist 10 all damage until the end of his next turn.


Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Armored Hulk
-Marked by Frain
-Cursed by Jadeth
-Prone
Orc Warrior -Bloodied
-Marked
by Wilem
-Cursed by Jadeth

Succubus
-Marked by Wilem


Flag VoyRager February 14, 2013 6:51 PM PST
Breeze watched Jadeth climb out of the hole bleeding and hurt more than she was letting on  which opt her to survey the others for their injuries while saying to Jadeth "Until I strike, remain right here next to me and catch your wind, you're all silly hurted!..." then she looked over across at her summoned friend "...and c'mon QaQa, she isn't that repulsive, Get sum of that!!" After giving her friend the command Breeze release a force bolt on the succubus which distracted the cambion creature as Breeze's glide over catch her soundly with a close fist hammering blow making an opening ready for the knight ,Wilhelm to exploit.

QaQa who had Breeze's shield held it up and firm seeking assurance that there's wouldn't be any coincidential contact with the devil's creature while maintaining the flanking position with the knight.

While her friend delivered the blow; Breeze then cried out "And all the rest of you! Stand your ground and keep that meat right there, cause here I come!"

IC Breeze's ACTIONS Show

Move: QaQa shifts to g18
Minor: Wizard's Fury Missile vsSuccubus(Ref25) 13 damage
Standard: QaQa's attack vsSubuccus(AC27) 38vs27 CRITICAL HIT For 20 damage.

THE ROLLS:
(3d6+23=35, 1d20+18=38, 1d10+10=15)


STATS BOX Show

AC: 27 Fort: 21 Ref: 23 Will: 20
Demonbound Item Boon Activated: Breeze's Companion has Expressions:
HP: 35 AC: 29/27 Fort: 23 Ref: 25/23 Will: 20 Fly: 6 (Fighting Shield's bonus included)

Attack: Reach +27vs AC, 1d10+7 (Fighting Shield bonuses included)
Blur Power Activated: Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and you are invisible to enemies 5 squares or more away from you.

BASIC ATTACKS
:
Widow’s Knife: +13 vs. AC; 1d4+4. Ranged, 5/10 +8 vs. AC; 1d4+1.
Fighting Shield: +14 vs. AC; 1d6+5 (Crit. +1d6)
Bastard Sword: +14 vs. AC; 1d10+5(Crit. +1d6).
Guardian Staff: +17 vs. AC; 1d8+7. (Crit. +1d6)
Magic Missile: - Staff: 13 force damage. (Crit. w/Staff=+1d8.)
(Special: This power used with the staff doesn't provoke opportunity attacks. {feat bonus.})

Magic Missile: - Tome: 11 damage (Crit. +1d8 cold damage .)
Opening Shove: Above weapon attack roll but versus Reflex instead; (Crit. w/Staff=+1d8 or w/another from above listed +1d6) On the hit push the target 1 square. Then Breeze choose one ally she can see. That ally either shifts 5 squares or makes a melee basic attack against the target.
Ghost Sound
(Standard Action)
Prestidigitation (Standard Action)
Light
(Minor Action)
Mage Hand (Minor Action)
Properties: Guardian Staff Show

Critical: +1d8 damage per plus
Properties:
Energized (force) (When you use an attack power through an energized implement, you gain a +2 bonus to damage rolls if the power has the keyword that matches the implement’s damage type.).
Shielding (Whenever you hit at least one target with an attack power using a shielding implement, you gain a +1 shield bonus to AC and Reflex until the start of your next turn.)

Echo of the North Wind Tome Imbued/Joined With An Athesian Spellshard Properties Show

Group:
Tome (Most tomes contain one or more wizard spells, often supplemented by information on improving the spells’ effectiveness. You can’t make melee attacks with a tome.
If you are a member of a class that can wield a tome as an implement, you can add the tome’s enhancement bonus to the attack rolls and the damage rolls of implement powers from that class that you use through the tome, and you can use its properties and powers. Members of other classes gain no benefit from wielding a tome.
).

Athasian Spellshard Properties:
You can store wizard daily and utility spells, rituals, and ritual effects that mimic scrolls in this shard. Each item is stored as mental information rather than written words. A spellshard is equivalent to a spellbook or a ritual book for the purpose of holding such information. The cost of storing rituals and scrolls is unchanged, and using the stored information otherwise functions normally.
Athasian spellshard can be enchanted as if it were a magic tome.


Echo/North Wind's Properties:
Critical: +1d8 cold damage per plus
Distant (The range of your area and ranged attack powers increases by 2 when they’re used through a distant implement.).
Unerring (You gain a +1 bonus to attack rolls against Reflex when attacking with an unerring implement.).
Property:
When you use a wizard cold power through this tome, and the target of the power is slowed, that target takes damage equal to your Constitution modifier if it moves while slowed.
This tome contains two wizard daily cold powers. Both powers must be of a level equal to or lower than that of the tome. Choose these powers when you acquire the tome; they cannot be changed later. You can add these powers to your spellbook.


ENCOUNTER POWERS

Battlefront's Shifts (1)
Twiceborn's Inspiring Word (0)
Powerful Warning
(0)
Icy Rays (0)
Winter Wrath/Readiness - Repelling Sphere/Mage’s Weapon - Powerful Warning (0)
Mage’s Weapon Power activates as a Minor Action - Readiness Power activates as a Free Action

Reminiscent Assault (1)
Moonstride/Shield
(1)
Aid The Injured (1)

DAILY POWERS
Assault Action Point (0)
Wizard’s Fury/Freezing Cloud (0)
Stand The Fallen (1)
Blur (0)
Twinning Ploy (0)
Sustaining Cloak Item Power (1)
Demonbound (Boon) (0)
Repulsion Cloth Item (1)
Tome of Transposition/Force Of Fellowship/Bigby's Icy Grasp (0) Show

You must spend a minor action thru the Mnemonic Staff to prepare Force Of Fellowship power.
Glitterdust (WIZ5)
Arcane Whirlwind (WIZ5)
Shield (WIZ2)

Scroll Of Self-Holding Bag (1)
Flag Incanus February 22, 2013 1:24 PM PST
Breeze blasts the succubus with her spells, while her demonic servant pounces on it from above. Meanwhile, Jaana stabs at the armored blackguard while he's vulnerable on the ground, but unfortunately, his blackened steel helm deflects the blade.
Jaana attacks the hulk with setup strike, but misses.

Krana's up!

Map: Atolamyr's Chamber Show


|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | |w|s
|b| |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| |1|T| | |X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B
|B| | |T|A|k|X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| |
| |f| |a|X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | |#|#|j| |.| |X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|#|x|b|X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| | | | |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
B = bed (difficult terrain)
C = chest (difficult terrrain)
Combat Stats Show
ROUND 13
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. .33/156 25/27/22/23 greataxe... hit Frain (7 dmg)
.22. Succubus.... .s.. .29/122 27/21/25/27 ........... shift, miss Wilem
.19. Armored hulk .A.. 442/550 31/27/23/25 sword/shld. stand, hit Frain twice (40 dmg)
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword
.16. Wilem....... .w.. .94/105 31/30/28/29 sword/shld. shift, hit orc (26 dmg, pull) & succubus (33 dmg)
.16.
Breeze...... .b.. .70/70. 29/23/25/22 staff...... hit succubus (13 dmg)
.16. .Oaeqaehuj.
. .b.. .35/35. 33/25/27/22 ........... shift, hit succubus (20 dmg)
.16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle. climb, hit succubus (9 dmg)
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... 
.14. Frain....... .f.. .59/124 29/25/22/21 hammer/shld
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer/rope 
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 1
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
-Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana.
Frain - Healing Surges 12/18 (37 hp); AP 1
-Bloodied
-Stand Your Ground:
Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest
-Divine Challenge:
Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack.
-Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge.
-Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5. Additionally, he can make the following attack once during this encounter: Str vs. AC, 2[W] damage (miss half); effect- spend a healing surge.
-Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn
Jaana - Healing Surges 4/7 (19 hp); AP 1
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
-Setup Strike Strike:
-Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn
Jadeth - Healing Surges 7/10 (23 hp); AP 2
-Bloodied
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
-Eyebite: Invisible to the succubus until the start of her next turn.
Krana - Healing Surges 9/10 (23 hp); AP 1
-Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze.
-Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier.
-Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana.
-Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn

Wilem - Healing Surges 2/11 (26 hp); AP 0
-Bloodthirsty Howl: -1 AC until the start of the armored hulk's next turn
-Heroic Action: Resist 10 all damage until the end of his next turn.


Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Armored Hulk
-Marked by Frain
-Cursed by Jadeth
-Prone
Orc Warrior -Bloodied
-Marked
by Wilem
-Cursed by Jadeth

Succubus -Bloodied
-Marked by Wilem


Flag Pashalik_Mons February 25, 2013 2:31 PM PST
Krana growls as her newfound love interest is torn from her.  She yells out in Wilem's general direction.  "We're gonna talk later about how yer treatin' me lady!" before trying once again to fit a blade between her rival's ribs.

Mechanics Show

move: Shift to h19(1 square up)

Standard: Pressing Strike on that jerk who mistreated my lady.
Attack Roll: 1d20+21= 32 and 24, hit.
Damage Roll: 1d10+1d6+16=24 damage(3 of it is RAGE DAMAGE).

Combat Stat Block Show
 
AC: 29 
Fort: 28 
Reflex: 27 
Will: 21

Surge Value: 23
AP 0/1

Whirling Rend
Pressing Strike
[]Whirling Frenzy
[]Whirling Step
[]Slash and Slash Again 
[x] Unbound Assault
[]Shrug It Off 
[]Reactive Surge
[x]Action Point
[]Second Wind
[]Swift Panther Rage
[x]Rage of the Crimson Hurricane
[x]Oak Hammer Rage
[]Combat Surge
[] Frothing Madness




Flag Akavasha February 25, 2013 5:53 PM PST
Roleplay Only

The orc has an odd speech pattern Jadeth is unfamiliar with but she can easily make out the fact that Breeze is willing to protect Jadeth while she catches her breath. “My thanks,” she tells the woman while scratching absentmindedly at the rash on her arm.

She is a bit distracted by this QaQa Breeze has summoned. The two in tandem pounce on the succubus, causing Jadeth to cheer in support. Not that she has anything against the succubus, except for the fact that she tried to trick the group and is now attacking her friends. Well, it seems she has quite a bit against the succubus. Time to roll up her sleeves and get busy helping the others.
Flag Incanus February 26, 2013 9:45 AM PST
The bloodthirsty orc batters at Wilem's shield with his axe, but can't do much against the noble knight. Wilem is hit for 12 damage, reduced to 2 damage by his heroic action.
The succubus wants no part backs away from the knight to get closer to her two protectors, Krana and the blackguard. Wilem gains a combat challenge attack against the succubus, triggered when she shifts away. Assuming she's still able:
Discouraged by the Shield Lander's resolve, she turns to find some target more succeptable to her wiles. Her eyes fall on Breeze, and she realizes that she can kill two birds with one stone by charming the demon-master. "Please! Have pity!" she cries, and the changeling is strangely swayed...
Breeze is dominated until the end of the succubus' next turn. She can't take actions, can't flank, and grants combat advantage. Furthermore, the succubus chooses one at-will action for Breeze to take on her turn.

The brute in black armor continues to focus on Frain, but he's clearly become frustrated by the Warden's tenacity. "I've had just about enough of YOU!" he declares, punctuating the last word by planting his boot on Frain's breastplate and shoving him backwards. So forceful is the blow that even the unshakeable dwarf finds himself back on his heels, with the deadly pit yawning just behind him!
Frain is hit for 25 damage and pushed 5 squares (reduced to 4 after stand your ground). He must roll a saving throw or fall into the pit trap, and on a successful save he falls prone.

Krana and Wilem can act! Additionally, Wilem gets a combat challenge attack against the succubus, and Frain must roll a saving throw!

Map: Atolamyr's Chamber Show


|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | |w|
|b| |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| |1|T|s|k|X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B
|B| | |T|A| |X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| |
| |f| |a|X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | |#|#|j| |.| |X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|#|x|b|X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| | | | |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
B = bed (difficult terrain)
C = chest (difficult terrrain)
Combat Stats Show
ROUND 14
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. .33/156 25/27/22/23 greataxe... hit Wilem (2 dmg)
.22. Succubus.... .s.. .29/122 27/21/25/27 ........... shift, hit Breeze (dominate)
.19. Armored hulk .A.. 418/550 31/27/23/25 sword/shld. hit Frain (25 dmg plus push)
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword
.16. Wilem....... .w.. .92/105 31/30/28/29 sword/shld.
.16.
Breeze...... .b.. .70/70. 29/23/25/22 staff......
.16. .Oaeqaehuj.
. .b.. .35/35. 33/25/27/22 ...........
.16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... 
.14. Frain....... .f.. .71/124 29/25/22/21 hammer/shld
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer..... 
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 1
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
-Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana.
-Dominated: Until the end of the succubus's next turn, Breeze cannot take actions, and the succubus can choose one at-will action for her to take on her turn. Breeze grants combat advantage, and cannot flank.
Frain - Healing Surges 11/18 (37 hp); AP 1
-Stand Your Ground:
Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest
-Divine Challenge:
Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack.
-Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge.
-Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5.
Jaana - Healing Surges 4/7 (19 hp); AP 1
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
Jadeth - Healing Surges 7/10 (23 hp); AP 2
-Bloodied
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
-Eyebite: Invisible to the succubus until the start of her next turn.
Krana - Healing Surges 9/10 (23 hp); AP 1
-Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze.
-Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier.
-Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana.

Wilem - Healing Surges 2/11 (26 hp); AP 0
-Heroic Action: Resist 10 all damage until the end of his next turn.


Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Armored Hulk
-Marked by Frain
-Cursed by Jadeth
Orc Warrior -Bloodied
-Marked
by Wilem
-Cursed by Jadeth

Succubus -Bloodied
-Marked by Wilem


Flag Grawln February 26, 2013 6:29 PM PST
saving throw to fall prone (1d20=5)
Frain braces himself against the powerful kick from the massive orc. For a moment, his boots catch a hold of the pits edge, but its not enough and the dwarven warden tumbles backwards into the pit.
Flag Incanus February 27, 2013 5:47 AM PST
Frain feels weightless for a moment as he swiftly plummets down the shaft, but the sensation violently ends when he lands with a metallic crunch, back-first onto a mattress of toxic stakes. His blood soaks the ground, his veins course with poison, and the battlefield is a long climb away. The dashing dwarf has seen better days.
Frain suffers 36 damage from the fall. He takes 10 ongoing poison damage, and is prone, dazed, and weakened (for now), forty feet down the pit.

Krana and Wilem are up!

Map: Atolamyr's Chamber Show


|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | |w|
|b| |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| |1|T|s|k|X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B
|B| | |T|A| |X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| |
| | | |a|X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | |f|#|j| |.| |X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|#|x|b|X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| | | | |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
B = bed (difficult terrain)
C = chest (difficult terrrain)
Combat Stats Show
ROUND 14
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. .33/156 25/27/22/23 greataxe... hit Wilem (2 dmg)
.22. Succubus.... .s.. .29/122 27/21/25/27 ........... shift, hit Breeze (dominate)
.19. Armored hulk .A.. 418/550 31/27/23/25 sword/shld. hit Frain (25 dmg plus push)
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword
.16. Wilem....... .w.. .92/105 31/30/28/29 sword/shld.
.16.
Breeze...... .b.. .70/70. 29/23/25/22 staff......
.16. .Oaeqaehuj.
. .b.. .35/35. 33/25/27/22 ...........
.16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... 
.14. Frain....... .f.. .35/124 29/25/22/21 hammer/shld
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer..... 
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 1
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
-Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana.
-Dominated: Until the end of the succubus's next turn, Breeze cannot take actions, and the succubus can choose one at-will action for her to take on her turn. Breeze grants combat advantage, and cannot flank.
Frain - Healing Surges 11/18 (37 hp); AP 1
-Bloodied
-Stand Your Ground:
Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest
-Divine Challenge:
Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack.
-Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge.
-Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5.
-Prone, at bottom of 40' pit
-Ongoing poison 10: Save ends
Jaana - Healing Surges 4/7 (19 hp); AP 1
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
Jadeth - Healing Surges 7/10 (23 hp); AP 2
-Bloodied
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
-Eyebite: Invisible to the succubus until the start of her next turn.
Krana - Healing Surges 9/10 (23 hp); AP 0
-Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze.
-Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier.
-Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana.

Wilem - Healing Surges 2/11 (26 hp); AP 0
-Heroic Action: Resist 10 all damage until the end of his next turn.


Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Armored Hulk
-Marked by Frain
-Cursed by Jadeth
Orc Warrior -Bloodied
-Marked
by Wilem
-Cursed by Jadeth

Succubus -Bloodied
-Marked by Wilem


Flag Pashalik_Mons March 1, 2013 6:51 PM PST
Krana growls deep in her throat and runs around to the front of the blackguard.  "Stop ignorin' me!  I'm trying to fight yer injustice and oppression here!" she yells.  Her sword is true, and she sweeps his legs, catching an opening in his armor by the knee that begins bleeding profusely.  As he loses his balance, she lashes out with a kick and sends him onto the table, flat on his back.
Mechanics Show

Standard: Pressing Strike on that jerk who keeps ignoring me
Shifting to G-21
Attack Roll: 1d20+19=26, not a hit :/
Twinning Ploy, as Khan reminded me, crits! (with my Jagged Sword)
1d10+1d6+11, maxed becomes 27 damage, and he is prone, and he takes 10 ongoing, save ends.  He is pushed to F19.

And Krana moves to E20.

Combat Stat Block Show
 
AC: 29 
Fort: 28 
Reflex: 27 
Will: 21

Surge Value: 23
AP 0/1

Whirling Rend
Pressing Strike
[]Whirling Frenzy
[]Whirling Step
[]Slash and Slash Again 
[x] Unbound Assault
[]Shrug It Off 
[]Reactive Surge
[x]Action Point
[]Second Wind
[]Swift Panther Rage
[x]Rage of the Crimson Hurricane
[x]Oak Hammer Rage
[]Combat Surge
[] Frothing Madness




Flag Khan_the_Destroyer March 4, 2013 8:11 AM PST
The succubus, timing her escape with the action between Wilem and the orc, tries to slip away closer to the charmed Krana. Wilem aims to impale her but opens himself up to the orc. He barely manages to block the orc's opportunism, and the powerful axe blow strikes Wilem's shield with such force the shield's edge clips the knight in the face, bloodying his lip. Even while sparring with the orc, Wilem can hear the succubus' luring voice, and a glance back shows Breeze reacting to another charm. Even more, Frain, doing everything he can to withstand the armored hulk's brutal assault, is unable to resist the fiend's powerful kick. Wilem watches helplessly as the stalwart dwarf is propelled into the pit, Frain!

With Frain forty feet down the pit, no one is standing between the hulk and Jadeth, who looks the worse for wear from her own fall into the floor trap. Without thinking, the knight tenses to charge the hulk, leaving himself open to the orc and the succubus. But Krana, shouting a challenge to the armored brute, imposes herself between him and the rest of the group. With a savage slash of one of her bloody blades, she sends her foe reeling against the table. And with a powerful kick, one that betrays the sheer strength of her orcish heritage, she sends him sprawling onto the table. With the orc warrior now surprised at Krana's vicious attack, Wilem reacts, opening a gash along the orc's ribs. The succbus turns to the shield lander with a spell on her lips, but he smashes her in the face with his shield. Wilem then hacks at the brute on the table, drawing blood.

Actions Show

Move Action - Shift to F-18.
Standard Action - Sweeping Blow
Attack vs. Orc Warrior AC 25 - CRIT!
Attack w/CA vs. Armored Hulk AC 31 - 38
Attack vs. Succubus AC 27 - 38
Crit Damage vs. Orc Warrior - 26
Damage w/CA vs. Armored Hulk - 13 + 2 - 15
Damage vs. Succubus - 13

So, 26 damage to Orc Warrior, 15 damage to Armored Hulk, and 13 damage to Succbus. And all enemies Marked by Wilem until the end of his next turn.


Combat Stat Block Show
AC: 31
Fort: 30
Reflex: 28
Will: 29

HP: 92/105
Surges: 2/11
Surge Value: 26
AP 0/1

Cleave
Tide of Iron
Footwork Lure
Pass Forward
[X]Sweeping Blow
[X]Shield Riposte
[X]Come And Get It
[X]Come And Get It
[]Dauntless Endurance
[X]Reactive Surge
[]Destined For Greatness
[X]Action Point
[X]Second Wind
[]Comeback Strike
[X]Rain of Steel
[]Victorious Surge
Flag Incanus March 6, 2013 4:35 PM PST
Krana's brutal kick sends the blackguard flying back into the table, which shatters to splinters underneath him. Table breaks, but remains difficult terrain; no game effects. Wilem takes advantage of the disarray to deal some bloody blows to each of the enemies.

The succubus raises a delicate hand to her gashed lips and scowls at the Shield Lander. "DIE, PALADIN! DIE!" she hisses, and if anyone were watching Breeze they would notice her own lips and expression to be perfectly mirroring those of the temptress. Her conjured demon therefore follows orders, and rakes at Wilem with its wicked claws. The knight's armor protects him well, however. Demon misses Wilem. 

Jadeth, Jaana and Frain can all act!

Map: Atolamyr's Chamber Show


|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | |
|w|b| |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| |1|
A|s| |X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B
|B| |k|,| | |X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| |
| | | |a|X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | |f|#|j| |.| |X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|#|x|b|X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| | | | |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
, = smashed table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
B = bed (difficult terrain)
C = chest (difficult terrrain)
Combat Stats Show
ROUND 14
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. ..7/156 25/27/22/23 greataxe... hit Wilem (2 dmg)
.22. Succubus.... .s.. .16/122 27/21/25/27 ........... shift, hit Breeze (dominate)
.19. Armored hulk .A.. 376/550 31/27/23/25 sword/shld. hit Frain (25 dmg plus push)
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword crit hulk (27 dmg plus prone), move
.16. Wilem....... .w.. .81/105 31/30/28/29 sword/shld. hit orc, hulk, succubus (dmg varies)
.16.
Breeze...... .b.. .70/70. 29/23/25/22 staff...... dazed
.16. .Oaeqaehuj.
. .b.. .35/35. 33/25/27/22 ........... miss Wilem
.16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... 
.14. Frain....... .f.. .35/124 29/25/22/21 hammer/shld
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer..... 
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 1
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
-Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana.
-Dominated: Until the end of the succubus's next turn, Breeze cannot take actions, and the succubus can choose one at-will action for her to take on her turn. Breeze grants combat advantage, and cannot flank.
Frain - Healing Surges 11/18 (37 hp); AP 1
-Bloodied
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest
-Divine Challenge: Frain is marked by the armored hulk: if he makes an attack that doesn't include him as a target, he suffers 7 necrotic damage and draws an opportunity attack.
-Sickening Twist: Frain is weakened and dazed as long as he subject to the armored hulk's divine challenge.
-Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5.
-Prone, at bottom of 40' pit
-Ongoing poison 10: Save ends
Jaana - Healing Surges 4/7 (19 hp); AP 1
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
Jadeth - Healing Surges 7/10 (23 hp); AP 2
-Bloodied
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
-Eyebite: Invisible to the succubus until the start of her next turn.
Krana - Healing Surges 9/10 (23 hp); AP 0
-Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze.
-Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier.
-Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana.

Wilem - Healing Surges 2/11 (26 hp); AP 0
-None

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Armored Hulk
-Marked by Wilem
-Cursed by Jadeth
-Prone
-Jagged Sword: 10 ongoing damage (save ends)
Orc Warrior -Bloodied
-Marked
by Wilem
-Cursed by Jadeth

Succubus -Bloodied
-Marked by Wilem


Flag Grawln March 6, 2013 5:36 PM PST
Frain stands up slowly from the floor of the pit. His enchanted stone form has numbed him of much of the pain that he might have felt from such a terrible fall. Looking down he sees broken spikes and the remains of an orc's cushed head. "I do not like this orc." He smiles slightly as he looks down at his stoney skin and watches the cracks induced by the fall slowly begin to fade. "This dance is not over."

actions Show

Assume still Dazed from the hulk's divine challenge

Move Action: Stand up

still have regeneration 5 due to "Form of the Stone Sentinel"
 
Flag Khan_the_Destroyer March 6, 2013 7:44 PM PST
The thought doesn't cross his mind that Xikel cannot understand. Wilem shouts to the troglodyte as their enemies press in around him, Can you see Frain down there? Let down the rope!
Flag DLIMedia March 6, 2013 9:09 PM PST
Jaana makes it rather obvious that she's had enough of the temptress. "Enough of you, you bitch!" she shouts as she viciously slices in to her side.

After the satisfying rush of watching the temptress drop, she scampers around the crowd to a better position and away from the armored brute. "Snap out of it!" she barks at Krana as she steps behind her.

Mechanics Show
Standard: Deft Strike

Move two prior to attack... Move to I20, flanking with Wilem.

+18 +2(CA) +1(NB) vs AC: 18(1d20) +18 +2 +1 = 39; 6(1d6) +8 +18(3d6) = 32 ... Max damage! Ghetto crit!

Move: Move to D21
Flag Incanus March 11, 2013 11:44 AM PDT
Jaana darts up to the succubus, and the demoness never sees the blade before it cuts upen her side. Blood and guts pour out of her while she wails in agony, but the heroes don't have to endure it for long: once the bonds that tied her to Oerth have been severed, she's swiftly dragged back to the Abyss in storm of smoke and brimstone.

Jadeth can still act! Also, Frain needs to roll a save against the ongoing poison damage. If he succeeds, he suffers no damage thanks to his font of life class feature.

Map: Atolamyr's Chamber Show


|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | |
|w|b| |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| |1|
A| | |X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B
|B|a|k|,| | |X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| |
| | | | |X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| | | |f|#|j| |.| |X| | | |

|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|#|x|b|X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| | | | |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
, = smashed table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
B = bed (difficult terrain)
C = chest (difficult terrrain)
Combat Stats Show
ROUND 14
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. ..7/156 25/27/22/23 greataxe... hit Wilem (2 dmg)
.22. Succubus.... .s.. -16/122 27/21/25/27 ........... DEFUNCT!
.19. Armored hulk .A.. 376/550 31/27/23/25 sword/shld. hit Frain (25 dmg plus push)
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword crit hulk (27 dmg plus prone), move
.16. Wilem....... .w.. .81/105 31/30/28/29 sword/shld. hit orc, hulk, succubus (dmg varies)
.16.
Breeze...... .b.. .70/70. 29/23/25/22 staff...... dazed
.16. .Oaeqaehuj.
. .b.. .35/35. 33/25/27/22 ........... miss Wilem
.16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... move, hit succubus (32 dmg), move
.14. Frain....... .f.. .40/124 29/25/22/21 hammer/shld stand
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer..... 
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 1
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
-Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana.
-Dominated: Until the end of the succubus's next turn, Breeze cannot take actions, and the succubus can choose one at-will action for her to take on her turn. Breeze grants combat advantage, and cannot flank.
Frain - Healing Surges 11/18 (37 hp); AP 1
-Bloodied
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest
-Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5.
-Ongoing poison 10: Save ends
Jaana - Healing Surges 4/7 (19 hp); AP 1
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
Jadeth - Healing Surges 7/10 (23 hp); AP 2
-Bloodied
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
-Eyebite: Invisible to the succubus until the start of her next turn.
Krana - Healing Surges 9/10 (23 hp); AP 0
-Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze.
-Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier.
-Charming Kiss: Krana cannot attack the succubus, and while she is adjacent any melee or ranged attacks targeting the succubus target Krana instead. This effect lasts until the succubus or any of her allies attacks Krana.

Wilem - Healing Surges 2/11 (26 hp); AP 0
-None

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat
-Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Armored Hulk
-Marked by Wilem
-Cursed by Jadeth
-Prone
-Jagged Sword: 10 ongoing damage (save ends)
Orc Warrior -Bloodied
-Marked
by Wilem
-Cursed by Jadeth

Succubus -Bloodied
-Marked by Wilem


Flag Grawln March 11, 2013 2:01 PM PDT
Flag Akavasha March 13, 2013 2:34 PM PDT

{Draconic}“Lower the rope to the dwarf,” {/Draconic} Jadeth repeats Wilem’s words to Xikel-Dham. Her eyes, however, are on the armored hulk. She pushes her power out, wrapping him up in her Curse as well as the succubus.

Then she thrust her sword at the hulking brute, pushing her powers through it to attack. A bolt of pure blackness, like black flames, streaks toward the armored hulk. The bolt streaks toward him and strikes him square in the chest. He screams as the black bolt sizzles, streaking across his body.

Mechanics Show

Attack succubus armored hulk with Eldritch Blast at-will power.


Eldritch Blast attack: 20(1d20) +17 = 37 Bouya!!! Nice!
Eldritch Blast Crit Damage: 16(3d6) +12 = 28
Wizard Curse Damage: 9(2d6) = 9

 Since the succubus just died, she will be using her Misty Step boon pact to move to a new place in the room where she can attack the armored hulk from a safer distance.


Eldritch Blast [PHB, p132] (Arcane, Implement | Standard Action | Ranged 10 | Target: 1 creature | Attack: Charisma vs. Reflex | Hit: 1d10+ Cha damage.  Increase to 2d10 + Cha mod after 21-lvl. | Special: This power counts as a ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power.)

Flag Incanus March 14, 2013 4:30 PM PDT
Akavasha: I moved Jadeth over to the southeast corner, since that looks like the safest spot in the room.

The troglodyte does as he's told and drops the cord back down into the pit for Frain to use, and braces his feet on the edge of the drop to compensate for the weight of the sturdy dwarf and his thick armor.

The savage orc is on his last leg, but still finds the will and the vigor to swing his great axe at Wilem, and the notched blade crunches against the knight's mail again. Very lucky roll. Wilem is hit for 15 damage.
The blackguard casts aside the broken bits of table and rolls up to his feet again. He grunts in anger as he watches his demonic doxy cast back into the hellish pit that bore her, and swears at Jaana, "I'll have your head for that, harlot!" But the Shield Lander bears the brunt of the terrible warrior's rage. He hacks with his broadsword like it was meat cleaver, sending shivers up Wilem's sword-arm ever time the knight parries one of the heavy blows. After blocking a few attacks, Wilem is no worse for wear, but his blade is chipped and dulled. The hulk misses Wilem with an attack, but hits with his sunder power. Wilem suffers a -1 penalty to attack rolls with his sword until he repairs it on an extended rest.
He succeeds on his save vs ongoing damage (jagged sword).


All of the PCs can act! 

Map: Atolamyr's Chamber Show


|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | |
|w|b| |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| |1|
A| | |X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B
|B|a|k|,| | |X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| |
| | | | |X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| |j| |f|#|
| |.| |X| | | |
|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|#|x|b|X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| | | | |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
, = smashed table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
B = bed (difficult terrain)
C = chest (difficult terrrain)
Combat Stats Show
ROUND 15
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. ..7/156 25/27/22/23 greataxe... hit Wilem (15 dmg)
.19. Armored hulk .A.. 329/550 31/27/23/25 sword/shld. sunder, miss Wilem
.16. Krana....... .k.. .59/94. 29/28/23/20 sword/sword
.16. Wilem....... .w.. .66/105 31/30/28/29 sword/shld.
.16.
Breeze...... .b.. .70/70. 29/23/25/22 staff......
.16. .Oaeqaehuj.
. .b.. .35/35. 33/25/27/22 ...........
.16. Jadeth...... .j.. .22/95. 23/22/23/25 pactsickle.
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... 
.14. Frain....... .f.. .30/124 29/25/22/21 hammer/shld
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer..... 
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 1
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
-Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana.
Frain - Healing Surges 11/18 (37 hp); AP 1
-Bloodied
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest
-Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5.
-Ongoing poison 10: Save ends
Jaana - Healing Surges 4/7 (19 hp); AP 1
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
Jadeth - Healing Surges 7/10 (23 hp); AP 2
-Bloodied
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
Krana - Healing Surges 9/10 (23 hp); AP 0
-Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze.
-Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier.

Wilem - Healing Surges 2/11 (26 hp); AP 0
-Sunder: -1 penalty to attack rolls with sword until Wilem takes an extended rest

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat -Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Armored Hulk
-Marked by Wilem
-Cursed by Jadeth
Orc Warrior -Bloodied
-Marked
by Wilem
-Cursed by Jadeth


Flag Grawln March 14, 2013 6:14 PM PDT
ooc Show
assuming Frain is no longer affected by Hulks Divine Mark and has full set of actions available

The dwarf warden smiles broadly as he feels the effects of the Hulks evil influence fade and sees the thick rope descend from above. "I will not look at trogs the esame way again."

He spits into his hands and quickly rubs them together. He stretches his neck from side to side, releasing a loud searies of cracks from his neck bones. Satisfied, the then grabs hold of the rope and begins climbing.

actions Show

start of turn
font of life
font of life (1d20=18)
woo hoo.. no ongoing damage taken this round

form of stone sentinel
regeneration +5hp

minor
Returning Strength(Daily utility)
Spend HS and gain additional hp = str mod
37 + 5 = 42 hp  

move, move
climb rope Athletics +13, auto success
10 squares of movement = 5 squares up rope (25')

NET +47 HP 


combat stat block Show

Frain of Stonegut
Male Good Dwarf Warden 12
Vitals: Medium, 4'7" tall, 210 lbs 
Languages: Common, Dwarven
Senses
18 Insight, 20 perception 
low-light vision
Sundered: -1 attack with hammer        
Stone Sentinal: Regeneration +5 
Encounter Powers 
[X] Second Wind 
[X] Hungry Earth 
[X] Earth Grasp Strike 
[X] Mountain Hammer 
[X] Receive the Charge 
[X] Dwarven Resilience
[X] Giant Gloves

 
Daily Powers 
[X] Form of Winter's Herald
[_] Winter's Grip 
[X] Form of Stone Sentinel 
[X] Triumphant Vigor 
[_] Bear's Endurance 
[X] Returning Strength 
[_] Earthsense 
[X][_] Magic Item 
(Frost Craghammer, 
Lightning Throw Hammer)

HP: 
HS: 
AC:
 
Fort: 
Ref: 
Will:
Core 
124
18 
29 
24 
23 
21
Rnd 
77
10

 


Temp
Surge: 37 hp 
Init: +6
Speed: 5 
Action Pts: 1
Resist: 5 ranged, 5 area (shield)
            5 fire, 5 cold (cloak) 
Saves: +5 vs poison

Consumables: 
(1) potion vitality 
(1) elixer of speed 
(1) elixer of dragon breath 
(1) herbal poultice
• At-Will Powers: Earth Shield Strike, Stength of Stone, Warden's Fury, Warden's Grasp 
• Strength of Earth - spend action point to take extra action - can spend HS 
• Stand Your Ground - reduce forced move by 1, immd save to avoid being knocked prone 
• Font of Life - Start of turn, roll saving throw 
• Nature's Wrath - Once during turn, mark adjacent enemies 
• Stone Bones - on taking critical hit, roll d20, result 10 or higher attack becomes normal 
• Alertness - cannot be surprised 
• Hammer Rhythm - con mod (5) damage with hammer on miss 
• Horned Helm - charge attacks +1d6


 

Flag DLIMedia March 15, 2013 1:15 PM PDT
Jaana quickly drops the orc with her blade and gives the armored beast a far from subtle wink, then stands behind Krana and waits to see what happens.

Mechanics Show
Standard: Sly Flourish against orc... Flanking with Wilem
Attack: +21 vs AC (+18 base, +2 CA, +1 NB) ... 4(1d20) +21 = 25, just hit! Enough damage to drop him (1d6+12+3d6).

Move: Shift to d21
Flag Akavasha March 17, 2013 4:54 PM PDT
Jadeth once more points her sword at the armored hulk who is intent on pounding Wilem to death. She tries pushing her power through it but once more it seems clogged up. She gives it a good shake and mutters something that sounds like cursing.

Mechanics Show
Standard Action: Eyebite

Eyebite Attack: 5(1d20) +18 = 23 Well, that’s a miss.
Flag VoyRager March 22, 2013 4:00 PM PDT
Breeze moved (Move Action: h23, h22, h21, h20, h19, g18) underneath the flying QaQa and (Free Action: Signaling QaQa) signals QaQa to slip the shield onto Breeze's arm by angling her staff into a defensive crossing sweep in-between herself and the large armor orc while lifting her empty hand arm upwardly. Like a well-rehearse manuever QaQa moved the shield down in a angle that provided Breeze more protection from the armored brute and simultaneous sheathed the shield onto Breeze's signaling arm equipping her the specially crafted defensive weapon. (Minor Action: QaQa placed shield on Breeze's arm) 
The staff end its clearing sweep as a recoiling action and snapped back in suddenly blurred speed extending across the berth between the brute and war mage finding flesh inside the small opening of the brute's helm. 

As the sound of hardened wood meeting sharply against skin and bone Breeze cried out "Everyone! Now is time to make a stand for victory this day. Lets rise together and together let's slay this monster!

Stand The Fallen Daily Power Show

Standard: Stand The Fallen vsArmored Hulk(AC31) w/flanking (Krana) rolling 2x/Twiceborn Stance HIT: 20 damage 
Effect: Each ally within 10 squares of Breeze can spend a healing surge and (each?) regains additional 8 hit points.

THE ROLLS:
(1d20+19=29,  1d20+19=37,  3d8+7=20)


STATS BOX Show

AC: 31/27 Fort: 23/21 Ref: 27/23 Will: 22/20 (Fighting Shield bonuses and Blur's aura included)

Wizard's Fury Stance Activated
:
Effect: Until the end of the encounter, as a minor action once per turn, you can cast magic missile.

Twiceborn Stance activated:
Effect: Until the stance ends, While Krana and Breeze are within 5 squares of each other and only on their own turns, can roll an extra d20 and choose the higher result for one attack roll each turn. This effect applies only when both are conscious.

Demonbound Item Boon Activated: Breeze's Companion has Expressions:
HP: 35 AC: 27/27 Fort: 23 Ref: 23/23 Will: 20 Fly: 6 (Fighting Shield's bonus included)
Attack: Reach +25vs AC, 1d10+5 (Fighting Shield bonuses included)
Blur Power Activated: Effect: Until the end of the encounter, you gain a +2 power bonus to all defenses, and you are invisible to enemies 5 squares or more away from you.

BASIC ATTACKS
:
Widow’s Knife: +13 vs. AC; 1d4+4. Ranged, 5/10 +8 vs. AC; 1d4+1.
Fighting Shield: +14 vs. AC; 1d6+5 (Crit. +1d6)
Bastard Sword: +14 vs. AC; 1d10+5(Crit. +1d6).
Guardian Staff: +17 vs. AC; 1d8+7. (Crit. +1d6)
Magic Missile: - Staff: 13 force damage. (Crit. w/Staff=+1d8.)
(Special: This power used with the staff doesn't provoke opportunity attacks. {feat bonus.})

Magic Missile: - Tome: 11 damage (Crit. +1d8 cold damage .)
Opening Shove: Above weapon attack roll but versus Reflex instead; (Crit. w/Staff=+1d8 or w/another from above listed +1d6) On the hit push the target 1 square. Then Breeze choose one ally she can see. That ally either shifts 5 squares or makes a melee basic attack against the target.
Ghost Sound
(Standard Action)
Prestidigitation (Standard Action)
Light
(Minor Action)
Mage Hand (Minor Action)
Properties: Guardian Staff Show

Critical: +1d8 damage per plus
Properties:
Energized (force) (When you use an attack power through an energized implement, you gain a +2 bonus to damage rolls if the power has the keyword that matches the implement’s damage type.).
Shielding (Whenever you hit at least one target with an attack power using a shielding implement, you gain a +1 shield bonus to AC and Reflex until the start of your next turn.)

Echo of the North Wind Tome Imbued/Joined With An Athesian Spellshard Properties Show

Group:
Tome (Most tomes contain one or more wizard spells, often supplemented by information on improving the spells’ effectiveness. You can’t make melee attacks with a tome.
If you are a member of a class that can wield a tome as an implement, you can add the tome’s enhancement bonus to the attack rolls and the damage rolls of implement powers from that class that you use through the tome, and you can use its properties and powers. Members of other classes gain no benefit from wielding a tome.
).

Athasian Spellshard Properties:
You can store wizard daily and utility spells, rituals, and ritual effects that mimic scrolls in this shard. Each item is stored as mental information rather than written words. A spellshard is equivalent to a spellbook or a ritual book for the purpose of holding such information. The cost of storing rituals and scrolls is unchanged, and using the stored information otherwise functions normally.
Athasian spellshard can be enchanted as if it were a magic tome.


Echo/North Wind's Properties:
Critical: +1d8 cold damage per plus
Distant (The range of your area and ranged attack powers increases by 2 when they’re used through a distant implement.).
Unerring (You gain a +1 bonus to attack rolls against Reflex when attacking with an unerring implement.).
Property:
When you use a wizard cold power through this tome, and the target of the power is slowed, that target takes damage equal to your Constitution modifier if it moves while slowed.
This tome contains two wizard daily cold powers. Both powers must be of a level equal to or lower than that of the tome. Choose these powers when you acquire the tome; they cannot be changed later. You can add these powers to your spellbook.


ENCOUNTER POWERS

Battlefront's Shifts (1)
Twiceborn's Inspiring Word (0/2)
Powerful Warning
(0)
Icy Rays (0)
Winter Wrath/Readiness - Repelling Sphere/Mage’s Weapon - Powerful Warning (0)
Mage’s Weapon Power activates as a Minor Action - Readiness Power activates as a Free Action

Reminiscent Assault (1)
Moonstride/Shield
(1)
Aid The Injured (1)

DAILY POWERS
Assault Action Point (0)
Wizard’s Fury/Freezing Cloud (0)
Stand The Fallen (0)
Blur (0)
Twinning Ploy (0)
Sustaining Cloak Item Power (1)
Demonbound (Boon) (0)
Repulsion Cloth Item (1)
Tome of Transposition/Force Of Fellowship/Bigby's Icy Grasp (0) Show

You must spend a minor action thru the Mnemonic Staff to prepare Force Of Fellowship power.
Glitterdust (WIZ5)
Arcane Whirlwind (WIZ5)
Shield (WIZ2)

Scroll Of Self-Holding Bag (1)
Flag Incanus March 23, 2013 12:53 PM PDT
As Frain stoically climbs up the deep shaft, Jaana strikes with her swift blade, felling the bare-chested berserker with a slash across the throat. Meanwhile, Breeze moves closer to the action and raps her staff against the blackguard's helm. The clang is like a tocsin, rallying her allies to fight on.
Used healing surges for Krana, Wilem, Jadeth and Frain. Jaana and Breeze aren't badly hurt enough to warrant it. Now, except for Jadeth, everybody's doing fine.

Krana and Wilem can still act! 

Map: Atolamyr's Chamber Show


|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | |
|w|b| |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |
A| | |X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B
|B| |k|,| | |X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| |a
| | | | |X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| |j| |f|#|
| |.| |X| | | |
|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|#|x|
|X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
|.| | | | |%|X| |
|31| |X|X|X|.|X|X|X|X|X|X|X|X|X|.*.|X|X|X|X|X|.|X|X|X|
|X|X| | | | | |X| |
|32| |X|’| | | | |’|X| | | | |X| * |X|X|X|X| | | |X| | | |X|X| | | | |X| |
|33| |X|’| |#|#|@|’|X| | | | |X|*| |X|X|X|X| | | |X| | | |X|X|X|X|X|X|X| |
|34| |X| | |#|#|@|’|X| | | | |X| | |X|X|X|X| | | |X| | | |X| | | | | | | |
|35| |X| | |~| | |’|X| | | | |X|"| |
| | |X|X|X|X|X|X|X|X|X| | | | | | | |
|36| |X|~|~| | | | |X|X|X|X|"|"|"|"|X|X|
| | | | |X| | | | | | | | | | | |
|37| |X| | |~|~|~|~|D|~|~|”|"|"|"|"|X|X|X|X|X|c|$|X| | | | | | | | | | | |
|38| |X|’| | | | | |X|X|X|X|"|"|"|"| | | | |X|X|X|X| | | | | | | | | | | |
|39| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|40| |D|’|’|+|+|@| |X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|41| |X|X|X|X|X|X|X|X| | | | | | | | | | | | | | | | | | | | | | | | | | |
|42| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |

|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|

x = wall (blocking terrain)
D = door (blocking terrain; move action to open)
§ = secret door (blocking terrain; move action to open)
. = open doorway (normal terrain)
= = stairs (normal terrrain)
# = shaft leading down

+ = winch platform, underneath shaft leading up
@ = winch machine (blocking terrain)
’ = crates, boxes, barrels, bags (difficult terrain)
' = rubble (difficult terrain)
” = heavy rubble (blocking terrain)

~ = trickle of water (normal terrain)

* = crevasse, covered by netting (challenging terrain: characters moving across or fighting in a square of netting must make an Acrobatics check DC 16 to treat the square as difficult terrain; on a failed check, the character falls prone, ending any movement)
^ = crevasse, uncovered
S = decapitated statue, wedged in crevasse (difficult terrain)

A = broken altar (difficult terrain)

O = column (blocking terrain)
- = fallen column (difficult terrain)
] = edge of ledge (10 feet above floor)
_ = overturned table (blocking terrain, DC 20 Athletics check to leap over)
o = oven (blocking terrain)
T = table (difficult terrain)
, = smashed table (difficult terrain)
$ = golden statue of beautiful woman (blocking terrain)
c = corpse (normal terrain)
% = roaring fireplace (damaging terrain: Any creature beginning its turn in this space or moving through this space suffers 2d6+5 fire damage)
& = suit of armor (blocking terrain)
B = bed (difficult terrain)
C = chest (difficult terrrain)
Combat Stats Show
ROUND 15
Init Character... Icon .HP/Max Defenses... Holding.... Actions
.29. Orc warrior. .1.. .-x/156 25/27/22/23 greataxe... DEFUNCT!
.19. Armored hulk .A.. 309/550 31/27/23/25 sword/shld. sunder, miss Wilem
.16. Krana....... .k.. .90/94. 29/28/23/20 sword/sword
.16. Wilem....... .w.. 100/105 31/30/28/29 sword/shld.
.16.
Breeze...... .b.. .70/70. 29/23/25/22 staff/shld. move, hit hulk (20 dmg)
.16. .Oaeqaehuj.
. .b.. .35/35. 31/25/27/22 ........... change shield
.16. Jadeth...... .j.. .53/95. 23/22/23/25 pactsickle. miss hulk
.16. Jaana....... .a.. .74/79. 26/22/27/24 sling...... hit orc (plenty of dmg), shift
.14. Frain....... .f.. 122/124 29/25/22/21 hammer/shld climb
.11. Xikel-Dham.. .x.. .65/101 25/23/21/20 hammer..... 
Effects & Conditions Show
Effects & Conditions
Breeze - Healing Surges 8/8 (17 hp); AP 1
-Blur: Until the end of the encounter, Breeze gains +2 to all defenses (included in stat block above), enemies 5 or more squares away from her cannot see her.
-Demonbound boon: Breeze has summoned a demon - Medium size; fly speed 6; AC 31, Fort 25, Ref 25, Will 22. Standard action: melee 1, +18 vs. AC, 1d10+5 (or +10 vs bloodied). Instinctive effect: If you haven't given the demon any commands by the end of your turn, it attacks a bloodied enemy if it can. Otherwise, it moves its speed to a square adjacent to the nearest enemy. If it can do neither of these and a bloodied ally is within its melee reach or charge distance, it attacks that ally instead.
-Twinning Ploy (stance): Once per turn until the stance ends, Breeze can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Krana.
Frain - Healing Surges 10/18 (37 hp); AP 1
-Bloodied
-Stand Your Ground: Move 1 less square due to forced movement; can roll saving throw to avoid falling prone
-Resist ranged attacks 5, resist area attacks 5, resist cold 5, resist fire 5
-Sunder: -1 penalty to attack rolls with hammer until Frain takes an extended rest
-Form of the Stone Sentinel: While in this form, Frain gains renegeneration 5
-Climbing, 15 feet down a pit
Jaana - Healing Surges 4/7 (19 hp); AP 1
-Body Control: Pushed, pulled, or slid one square less
-Evasion: No damage from missed area or close attack
Jadeth - Healing Surges 6/10 (23 hp); AP 2
-Bloodied
-Group bonuses: All allies +1 Initiative, +1 Insight, +1 Diplomacy within 5 squares of Jadeth
-Armor of dark majesty: +2 defenses vs. cursed enemies
Krana - Healing Surges 8/10 (23 hp); AP 0
-Twinning Ploy (stance): Once per turn until the stance ends, Krana can roll an extra d20 and choose the higher result for her attack roll. This applies only when she is within 5 squares of Breeze.
-Oak Hammer Rage: Until the rage ends, whenever Krana hits an enemy with a melee attack, the enemy is knocked prone. If the target is already prone, it instead suffers extra damage equal to Krana's Con modifier.

Wilem - Healing Surges 1/11 (26 hp); AP 0
-Sunder: -1 penalty to attack rolls with sword until Wilem takes an extended rest

Xikel-Dham - Healing Surges 0/1 (25 hp); AP -
-Troglodyte Stench: All living enemies within aura 1 take a -2 penalty to attack rolls

Therrat -Unconscious
-Cursed by Jadeth
-Light (Breeze): Therrat's tunic sheds bright light within 4 squares
Armored Hulk
-Marked by Wilem
-Cursed by Jadeth


Flag Akavasha March 23, 2013 6:30 PM PDT

Jadeth feels herself responding to Breeze’s rallying cry, her legs steadying beneath her so that she isn’t ready to fall over anymore. Many of the worst of her wounds seal up, though she is still horribly bruised and if the pain in her gut in any indication, she would guess she has some kind of internal bleeding going on. The books are right, it is quite painful. She blinks, wondering if the blockage in her sword has anything to do with the condition of her physically. It is something she will have to ask Sutorath, her mentor and the one responsible for honing her powers.

Jadeth blinks, realizing her mind is wandering somewhat. It is a habit of hers but on the battlefield is not the place to allow her thoughts to roam to other things. Thankfully, she isn’t close enough to the remaining enemy to worry too much about such lapses.

VoyRager Show
Thank you most kindly for the healing surge!
Flag Incanus April 2, 2013 8:56 AM PDT
With a shout and a bloody-flinging whirl, Krana rakes her swords against the blackguard again, sweeping him off of his feet. Krana uses whirling rend against the armored hulk, dealing 23 damage and knocking him prone.

Wilem's up! 

Map: Atolamyr's Chamber Show


|--|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|a|b|c|d|e|f|g|h|i|j|k|l|m|n|
|14| | |X| |T| |T| | |X| | | | | | | | | | | | | | | | | | | | | | | | | |
|15| | |X| | | | | | |X|X|X|X|X|X*X|X|X|X|X|X|X|X|D|X|X|X|X|X|X| | | | | |
|16| | |X| |T| |T| | |X|X|=| | |A*A| | |=|X|X|X| | | | | |%|%|X| | | | | |
|17| | |X| | | | | | |X| | |\| | **| |/| | |X|X| | | | | | |%|X| | | | | |
|18| | |X| |T| | | |=|X| | |O] |*|^|-|-| | |X|X|C| | |
|w|b| |X| | | | | |
|19| | |X| | | | |/| |X| | | ] |*|^|'['| | |X|X|B|B| | |
A| | |X| | | | | |
|20| | |X| | | |/|T| |X| | |O] |*|*|-|-| | |X|X|B
|B| |k|,| | |X| | | | | |
|21| | |X| | |=| | | |X| | | ] |*| | ['|'| |X|X|T| |a
| | | | |X|X|X| | | |
|22| | |X| | |X|X|X|X|X| | |O] |*|*|-|-|'| |X|X| |j| |f|#|
| |.| |X| | | |
|23| | |X| | |X|X|X|X|X|X| | ] |*|*| ['|'|X|X|X| | | |#|#|x|
|X|=|X| | | |
|24| | |X| | |X|X|X|X|X|X|X| ] | |*|
['|X|X|X|X|X|X|X|X|X|X|X|X|=|X| | | |
|25|X|X|X|.|.|X|X|X|X|X|X|X|=] |S|S| [=|X|X| | | |X| | | |X|X|X|=|X| | | |
|26| | | | | | | | | | |X|X|=| |*|*| |=|X|X| | | |X| | | |X|X|X|.|X|X|X| |
|27|X|X|X|X|X|X|X|X| | |X|X|
| |*|*| | |X|X| | | |X| | | |X|X| | | | |X| |
|28| |X|X|X|X|X|X|X|.|.|X|X|X| |*|*| |X|X|X|X|.|X|X|X|.|X|X| | |
| | |X| |
|29| |X|X|X|X|X|X|X| | | |.| | | **| | |.| | | | | |
| |t|.| |_|_| |%|X| |
|30| |X|X|X| | | | | | | |.| | | * | | |.| | | | | | | |
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