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Switch to Forum Live View Chapter 1: Whispers of Treachery
8 months ago  ::  Sep 24, 2012 - 6:33PM #331
FallenIrishPhoenix
Date Joined: Nov 25, 2010
Posts: 144
Achile had woken early that morning with a feeling unease settling in his stomach.  It had been almost a tenday since his god had called him to draw his steel against those deserving the divine retribution of his decree.  To be clear he was not some crazed psychopath who needed flesh to meet steel in order to satisfy a strange craving.  For Achile it was different.  When he felt the call of his god, a sense of unease almost like wondering if you had indeed secured the door to your rented room before leaving that morning, the only thing that would alleviate the sensation was at least making an effort to carry out his divine decree.

Typically he found the best way to alleviate the sensatition was to simply start investigating some of the darker aspects of life in the city.  The best place to do so was typically in Fishport.  Deals occured at its market constantly and not all of them where of the honest and pure.

He dressed that morning in a sleevless black tunic that seemed to shimmer in the light as he moved, a pair of light colored breeches and had wrapped cloth around his feet in the typical fashion of his people.  The wrappings of his feet kept his toes and heel free and didn't impede his footwork but kept the majority of his foot protected from stepping on stray glass and other objects that might cut his tough and calloused feet.  Leather bracers protected his arms and as always he wore his fullblade across his back in its unique holder.  The handle to the blade reached up past his right shoulder and seemed not to waver as he moved, nore did the weight of massive weapon affect his movement as he walked into the market.

Before he could even begin the young Half-Elf felt his eyes go wide for a moment as someone called his name.  As he turned to regard the voice he recognized the halfing calling his name, Kithr his name was, or at least so he believed.  He only knew the smaller man in passing but they felt a similiar connection as they both had an inner fire burning within them, something that called to them through the powerful element they could call forth when the need arose.  A smile broke across his face as he walked up to the halfing and offered his hand.

"Aye man," he said as he approached, "ya be knowin' as well as I der' be none 'ere that be callin this one masta.  Just as ta be callin urself a 'simple man' be more 'o' a jest den bin 'erd in a tenday."

As Achile shook Kithr's hand his grey eyes scanned the people standing near him.  Perhaps they simply happen to be standing there but chances are they knew the small man.  Achile could only give a small chuckle that just as he had approached the market, searching for a course of action that an acquintance of his happened to be there and to see him as he walked in.  This could be a fortunate day indeed.  Achile runs his fingers through his short, black hair for a moment before continuing his converstation with the man.

"Come man, ya 'av me ear for da moment ya be askin' for.  How I be helpin' ya dis day?"

As he awaited a response Achile noticed that a member of the group, a Windlord clearly from the look of him.  If look was not enough his rigid stance and deep bow as enough to confirm the fact.  While Achile knew no other natives to the Elemental Isles on a personal level he could at least recognize them and the sign of the respect the deep bow represented.  He responded in kind with a quick bow of his head as his right hand came up and thumped himself on the chest above his heart, a sign of respect among his people and a greeting in his own way. 


OOC: Spoiler: Show
If need be I can put a translations for Achile's accent in.


Those who will not fall Spoiler: Show

Markhu Spoiler: Show

Name: Markhu
Initiative: 12             Senses: Perception +10
HP: 88/88; Surge Value: 22; Surges/Day: 10/10
AC: 27; Fort:26 ; Ref:24 ; Will:18
Resist: 5 fire
Speed: 6
APs: 1
MBA: Spoiler: Show

Scarblade Bastard Sword 1d20+18 vs AC.  1d10+8 Damage
Hungry Spear Greatspear+3 1d20+19 vs AC. 1d10+9
+2d8 to damage in Bersker Fury.

Ranged Basic Attack:
Hungry Spear Greatspear+3 1d20+19 vs AC  Damage: 1d10+9

Jarring Smash: MBA + target grants CA until end of my next turn.

Run Down: MBA + target is slowed until end of my next turn.

Defender Aura: Aura 1.  Enemery takes -2 to attacks rolls that do not include me or ally with this aura active.  Marked enemies not subject

Vengeful Guardian:  OA.  Enemy subject of defender aura either **** or makes attack that targets an ally without targeting me or ally with active defender aura.  MBA+2d8 extra damage.

Badge of The Berserker- The movement of charge attacks does not provoke OA

Encounter: Spoiler: Show

[] Stone Panoply
[X] Savage Cut Used
[] Brutal Slam
[] Second Wind
[X] Nomad's Rush Used
[] Earthforger's Passage
[X] Furious Assault  Used
[] A Thousand Ways to Die
[] Curtain of Steel
[] Hungry Spear Encounter Power


Daily: Spoiler: Show

[] Thunder Hooves Rage
[] Silver Phoenix Rage
[] Oak Hammer Rage
[] Tremor Step
[] Blackflock Robe Daily Power
[] Scarblade Daily Power
[] Feyleaf Vambraces Daily Power
[] Boots of the Dryad Daily Power


Dantus Spoiler: Show

Dantus Ironhoof
AC: 23 Fort: 20 Ref: 14 Will: 16

HP: 90
Bloodied: 45
Surges: 14 Surge Value: 22
Initiative Modifier: +4

Status:

Other Info:
Action Points: 0

MBA- +13 vs AC 1d10+10
RBA +4 vs AC 1d4

Encounter:
Roots of Stone []
Rough Strike []
Mountain Hammer []
Form of Winter’s Herald attack []
Goring Charge[x]
Mark of Thunder []
Elven Battle Hide Armor []
Boots of Free Movement []

Daily:
Form of Winter’s Herald []
Boiling Cloud: [x]
Boiling Cloud Attack: []
Endure Pain []
Treacherous Ice []


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8 months ago  ::  Sep 26, 2012 - 11:22AM #332
CALEBROBERTS
Date Joined: Mar 11, 2010
Posts: 3,665
Tsubasa mirrors the chest thump in respect, as the newcomer returned his bow.

Striding quick and graceful as the winds, Tsubasa flows to Achile with long white hair streaming behind.  "Firecrafter" (smaller bow)  "I am Tsubasa Shou.  What brings one of the flames to Espir?"
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PCs Show
Big John Barleycorn Show
Big John Barleycorn

Big John Barleycorn, Level 5
Human, Knight
Human Power Selection Option: Heroic Effort
Languages: Common, Dwarven
Theme: Mercenary

VITALS
AC: 25 Fort: 19 Ref: 15 Will: 17
HP: 38/54

Surges: 8/11
Surge Value: 13

Initiative: +8
Speed: 5

CURRENT ABILITY SCORES
STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9, Endurance +7, Heal +9, Intimidate +8

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0

POWERS
Standard Action
Melee Basic Attack
   Vicious Longsword +1: +12 vs AC, 1d8+6 damage
   Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)
Ranged Basic Attack
   Javelin (10/20): +10 vs AC, 1d6+5 damage

Minor Action
> Active < Knight Feature: Defender Aura
Knight Feature: Battle Guardian
> - < Fighter Utility: Defend the Line Stance
> - < Fighter Utility: Hammer Hands Stance
[] Level 2 Utility: Glowering Threat

No Action
[] Human Racial Power: Heroic Effort
[X] Mercenary Theme Power: Takedown Strike
[][] Attack Power: Power Strike

FEATS
Class Feat: Shield Finesse
Racial Bonus Feat: Master at Arms
Level 1: World Serpent's Grasp
Level 2: Improve Initiative
Level 4: Superior Will

ITEMS
Longsword +1
Khopesh
Shield of Protection
     [] Item Daily Power
Delver's Plate Armor +2
     [] Item Daily Power
Javelin x3
Adventurer's Kit
1 Opal
235g 172s 50c
Tsubasa Shou Show
Tsubasa Shou iplay4e link

Tsubasa Shou, level 2
Human Euphoric Ardent
Theme: Windlord
Languages: Common, Elven
Origin: Elemental

VITALS
AC: 19 Fort: 16 Ref: 14 Will: 18
HP: 32/32
Power Points: [][]

Surges: 6/9
Surge Value: 8

Initiative: +2
Speed: 5

CURRENT ABILITY SCORES
STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18

[X][ Action Point
      Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9,  Diplomacy +10, Endurance +8, Heal +6, Intimidate +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2

POWERS

Standard Action
Melee Basic Attack
     Greatspear: +7 vs AC, 1d10+2 damage
Human At-Will Attack  (Augment 0 only): Focusing Strike
At-Will Attack: Demoralizing Strike
At-Will Attack: Energizing Strike
[]Encounter Attack: Wind Fury Assault
[] Daily Attack: Battleborn Acuity

Move Action

Minor Action
[][] Encounter Utility: Ardent Surge

Immediate Reaction
[] Daily Utility: Healing Bond

No Action
[]Encounter Utility: Ardent Outrage

FEATS
Bonus Feat: Improved Defenses
Human bonus Feat: Polearm Expertise
Level 1: Weapon Proficiency: Greatspear
Level 2: Armor Proficiency: Scale

ITEMS
Magic Scale Armor +1
Flute
Silk Rope - 50 ft
Torch x2
Sunrod
Lantern
Oil (pint) x3
Tent
Bedroll
Backpack
Trail Rations x 10
Grappling Hook
Climber's Kit
Flint & Steel

0 g - 0 s - 0 c
Reznik Callahan Show
iPlay4e link

Reznik Callahan, Level 1
Human (Elf), Ranger/Druid
Languages: Common, Elven
Theme: Werewolf

CURRENT STATUS:

VITALS
AC: 17  Fort: 12  Ref: 15  Will: 14
HP: 25/25

Surges: 6/7
Surge Value: 6

Initiative: +4
Speed: 7

CURRENT ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11

[X][] Action Point
     Milestone: 2/2
[] Second Wind

TRAINED SKILLS
Athletics +4, Nature +13, Perception +11, Stealth +9

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3

POWERS
Standard Action
At-Will Attack Twin Strike
At-Will Attack Savage Rend
At-Will Attack Wolf Shape Attack: Useable only in Wolf Form
[] Encounter Attack Two-Fanged Strike
[X] Daily Attack Sure Shot

Minor Action
At-Will Utility Hunter's Quarry
At-Will Utility Wild Shape
[] Encounter Utility Wolf Shape

Free Action
[X]Encounter Utility Elven Accuracy

FEATS
Level 1: Versatile Expertise
          Bow Expertise
          Totem Expertise

ITEMS
Longbow
Hide Armor
Short Sword
Totem
Cold Weather Clothing
Adventurer's Kit
Bharhas Show
iplay4e sheet

Bharhas, Level 3
Human, Warlord | Sorcerer
Human Power Selection Option: Bonus At-Will power
Languages: Common, Elven
Theme: Gladiator

CURRENT STATUS:
Phase of the Sun:
*At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.
*You also gain resist 5 cold.

VITALS
AC: 18 Fort: 18 Ref: 15 Will: 17
HP: 40/40

Surges: 6/6
Surge Value: 10

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9

UNTRAINED SKILLS
Acrobatics -1, Arcana +1,  Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1

POWERS
Standard Action
Melee Basic Attack
   Longsword : +9 vs AC, 1d8+5 damage
   Katar: +9 vs AC, 1d6+4 damage
Warlord Attack: Wolf Pack Tactics
Warlord Attack: Viper's Strike
Sorcerer Attack: Storm Walk
[] Gladiator Theme Attack: Disrupting Advance
[] Level 1 Warlord Attack: Diabolic Stratagem
[] Level 1 Sorcerer Attack: Cosmos Call

Minor Action
[] Level 2 Warlord Utility: Shake It Off
[] Level 3 Sorcerer Attack: Lightning Cuts
[] Warlord Feature: Inspiring Word

Free Action
Dark Sun Arcane Feature: Arcane Defiling

No Action
[] Warlord Feature: Battlefront Shift

FEATS
Racial Bonus Feat: Mastery of Knives
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling 

ITEMS
Longsword
Katar
Cloth Armor of Sudden Recovery +1
     [] Item Daily Power
Heavy Shield
Cloak of Distortion
Adventurer's Kit
Survival Day x10
427g
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8 months ago  ::  Sep 28, 2012 - 7:57AM #333
FallenIrishPhoenix
Date Joined: Nov 25, 2010
Posts: 144
As the Windlord flows towards him the half-elf shifts his right foot back the smallest of distances.  He knows this man not at all and having little experience with Windlords, knowing them mostly by reputation he was uncertain of the motives until the man with flowing white hair introduced himself.

"Achile Demalar be my name," he said with a grin breaking across his lips so slightly, "and da people o' fire 'ave always been ones ta follow da passin and desire dat burn 'in der hearts.  Mi own passions led me ta seek out dose beyond mi own 'omelan'."

While he had certainly had no reason to distrust those standing before him they had yet to show signs that they would earn his trust either.  The information he gave was enough to hopefully appease the Windlord's curiousity without needing to reveal his divine path that Lord Nui set him on long ago.

"An yerself?  Dis not be da Land 'o' Win's 'ast dis one checked." 


Those who will not fall Spoiler: Show

Markhu Spoiler: Show

Name: Markhu
Initiative: 12             Senses: Perception +10
HP: 88/88; Surge Value: 22; Surges/Day: 10/10
AC: 27; Fort:26 ; Ref:24 ; Will:18
Resist: 5 fire
Speed: 6
APs: 1
MBA: Spoiler: Show

Scarblade Bastard Sword 1d20+18 vs AC.  1d10+8 Damage
Hungry Spear Greatspear+3 1d20+19 vs AC. 1d10+9
+2d8 to damage in Bersker Fury.

Ranged Basic Attack:
Hungry Spear Greatspear+3 1d20+19 vs AC  Damage: 1d10+9

Jarring Smash: MBA + target grants CA until end of my next turn.

Run Down: MBA + target is slowed until end of my next turn.

Defender Aura: Aura 1.  Enemery takes -2 to attacks rolls that do not include me or ally with this aura active.  Marked enemies not subject

Vengeful Guardian:  OA.  Enemy subject of defender aura either **** or makes attack that targets an ally without targeting me or ally with active defender aura.  MBA+2d8 extra damage.

Badge of The Berserker- The movement of charge attacks does not provoke OA

Encounter: Spoiler: Show

[] Stone Panoply
[X] Savage Cut Used
[] Brutal Slam
[] Second Wind
[X] Nomad's Rush Used
[] Earthforger's Passage
[X] Furious Assault  Used
[] A Thousand Ways to Die
[] Curtain of Steel
[] Hungry Spear Encounter Power


Daily: Spoiler: Show

[] Thunder Hooves Rage
[] Silver Phoenix Rage
[] Oak Hammer Rage
[] Tremor Step
[] Blackflock Robe Daily Power
[] Scarblade Daily Power
[] Feyleaf Vambraces Daily Power
[] Boots of the Dryad Daily Power


Dantus Spoiler: Show

Dantus Ironhoof
AC: 23 Fort: 20 Ref: 14 Will: 16

HP: 90
Bloodied: 45
Surges: 14 Surge Value: 22
Initiative Modifier: +4

Status:

Other Info:
Action Points: 0

MBA- +13 vs AC 1d10+10
RBA +4 vs AC 1d4

Encounter:
Roots of Stone []
Rough Strike []
Mountain Hammer []
Form of Winter’s Herald attack []
Goring Charge[x]
Mark of Thunder []
Elven Battle Hide Armor []
Boots of Free Movement []

Daily:
Form of Winter’s Herald []
Boiling Cloud: [x]
Boiling Cloud Attack: []
Endure Pain []
Treacherous Ice []


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8 months ago  ::  Sep 30, 2012 - 11:40PM #334
BaronRed
Date Joined: Aug 21, 2010
Posts: 150
The fortune teller's predictions, accurate or not, disturb Lusi enough that she pales slightly.  It's hard to tell how specific the telling was meant to her, but parts of it certain rung true in her mind.  More than anything, questioning her purpose here, and her deeper quest brough about the greatest discomfort.  She was pondering how best to explain the revelations to the others without sounding daft or gullible, when the paladin strode up beside her, and bid his fortune told as well.  It was difficult to tell what, but there was a definite chill in the air or shift in their postures that revealsed something of consequence had occured...  perhaps her own telling was as accurate as she believed.

~~~

As the group is discussing their findings, Lusi responds to Erias's question.  "I doubt that youth has truly known anything; I wouldn't take his statement to mean anything more than someone he knew saw the bodies being carted towards the river.  The rest was filled in by his or his friend's own experiences."

~~~

Lusi watches closely as the half-elf approaches the group at the halfling's behest.  She had few experiences with those from the elemental planes, or gifted with such talents; their kind was exceedingly rare in the north, and most often outcast or worse for their unique abilities.  She listens with interest, equal parts respect, and an attempt to understand the man's particular accent.
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8 months ago  ::  Oct 01, 2012 - 9:56AM #335
LordManshoon
Date Joined: Jul 21, 2009
Posts: 3,965
Kithr's reply to Achile is straight and to the point.

"We have some important business to attend to, and it's brought us to Fishport. Seems that trouble is brewing, and the violence is only getting more out of hand. I don't know if you have heard, but a young man and an old lady were lynched by the Vigilant Clergy last night. We've been employed by the higher-ups to see what's going on, and it turns out there is a lot more to this than we thought. We need to follow our leads and see where they take us. If you had the time, friend, we would value your help immensely. I know you would be well-rewarded for your aid, trust me."

Turning to address the rest of the group, Kithr ticks off options one by one on his fingers, brainstorming how to proceed.

"A thief lord named Ronso, an everyman named Golart, a well-dressed halfling, and a Vigilant man's kin. There are certainly many options to pursue. I suppose we should leave no door unchecked. There are two here, and two elsewhere. If we split up, we can speak to the halfling and the bar-goer directly - take care of both routes in one go. Then, we can move on to Golart, and Ronso, too. A two-pronged approach, like something out of a military text. What say you all?"

Important Show

You don't have to accept Kithr's proposal, but for all intents and purposes, it is a direct route to obtaining information. You still have plenty of time left in the day before you need to report to the Sadrani. Also, this is as much a roll-call as it is a decision-making process. I am curious about jacque's status, so I need to look into that.
My Sig Show
Reality is but the sum total of all illusions.
Proud Hand of Karsus, now and forever
Mess with one Hand, mess with 'em all
I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

"just do what LM the lord of magical might does, and you'll be fine" - sfdragon, 10/12/09


My Ravnican Loyalties Show


Board Snippets Show

Jul 3, 2012 -- 2:15PM, ruttentud wrote:

"I don't like X, they should remove it."
"I like X, they should keep it."
"They should replace X with Y."
"Anybody that likes X is dumb. Y is better."
"Why don't they include both X and Y."
"Yeah, everybody can be happy then!"
"But I don't like X, they should remove it."
"X really needs to be replaced with Y."
"But they can include both X and Y."
"But I don't like X, they need to remove it."
"Remove X, I don't like it."

Repeat.

Obstinance?

Jul 4, 2012 -- 6:32PM, greatfrito wrote:

Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.

You haven't lived.

Jul 15, 2012 -- 11:19AM, wrecan wrote:

Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!

We're using standard edition war rules.  No posts of substance.  Do not read the other person's posts with comprehension.  Make frequent comparison to video games, MMOs, and CCGs.  Use the words "fallacy" and "straw man", incorrectly and often.  Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory.  If you're getting tired, just declare victory and leave the thread.  Wait for the buzzer... and....

One, two, three, four, I declare Edition War
Five, six, seven eight, I use the web to

Go!

Aug 5, 2012 -- 8:28PM, Rustmonster wrote:

D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.


Sep 14, 2012 -- 2:52PM, Grizley wrote:

Just a quick note on the MMORPG as an insult comparison...

MMORPGs, raking in money by the dumptruck full.  Many options, tons of fans across many audiences, massive resources allocated to development.

TTRPGs, dying product.  Squeaking out an existence that relys on low cost.  Fans fit primarily into a few small demographics.  R&D budgets small, often rushed to market and patched after deployment.

You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad.  Lets face it, they make the money, have the audience and the budget.  We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.


Nov 14, 2012 -- 8:11AM, Mand12 wrote:

Adding options at the system level is good.
Adding options at the table level is hard.

Removing options at the system level is bad.
Removing options at the table level is easy.

This is not complicated.


Mar 7, 2013 -- 6:57PM, Alter_Boy wrote:

Mar 7, 2013 -- 2:23PM, EnglishLanguage wrote:

Mar 7, 2013 -- 1:52PM, Rory wrote:

Something like Tactical Shift is more magical than martial healing.


Telling someone to move over a few feet is magical now? :|

I weep for this generation.



Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical. 


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8 months ago  ::  Oct 01, 2012 - 4:41PM #336
CALEBROBERTS
Date Joined: Mar 11, 2010
Posts: 3,665
"Short and to the point Kithr.  Your idea will be effective and simple.  I am all for this approach"

Tsubasa stands in a relxed posture, wating as the others consider. 
Play by Post Haven  Stop by, join us, and sign up for some games while you are there
Real Adventures  Come join in and have some adventures, real ones!

Want even more Play-By-Post games?
Head over to www.Nerdbound.com to check some more out.  People there are playing lots of systems, not just D&D

PCs Show
Big John Barleycorn Show
Big John Barleycorn

Big John Barleycorn, Level 5
Human, Knight
Human Power Selection Option: Heroic Effort
Languages: Common, Dwarven
Theme: Mercenary

VITALS
AC: 25 Fort: 19 Ref: 15 Will: 17
HP: 38/54

Surges: 8/11
Surge Value: 13

Initiative: +8
Speed: 5

CURRENT ABILITY SCORES
STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9, Endurance +7, Heal +9, Intimidate +8

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0

POWERS
Standard Action
Melee Basic Attack
   Vicious Longsword +1: +12 vs AC, 1d8+6 damage
   Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)
Ranged Basic Attack
   Javelin (10/20): +10 vs AC, 1d6+5 damage

Minor Action
> Active < Knight Feature: Defender Aura
Knight Feature: Battle Guardian
> - < Fighter Utility: Defend the Line Stance
> - < Fighter Utility: Hammer Hands Stance
[] Level 2 Utility: Glowering Threat

No Action
[] Human Racial Power: Heroic Effort
[X] Mercenary Theme Power: Takedown Strike
[][] Attack Power: Power Strike

FEATS
Class Feat: Shield Finesse
Racial Bonus Feat: Master at Arms
Level 1: World Serpent's Grasp
Level 2: Improve Initiative
Level 4: Superior Will

ITEMS
Longsword +1
Khopesh
Shield of Protection
     [] Item Daily Power
Delver's Plate Armor +2
     [] Item Daily Power
Javelin x3
Adventurer's Kit
1 Opal
235g 172s 50c
Tsubasa Shou Show
Tsubasa Shou iplay4e link

Tsubasa Shou, level 2
Human Euphoric Ardent
Theme: Windlord
Languages: Common, Elven
Origin: Elemental

VITALS
AC: 19 Fort: 16 Ref: 14 Will: 18
HP: 32/32
Power Points: [][]

Surges: 6/9
Surge Value: 8

Initiative: +2
Speed: 5

CURRENT ABILITY SCORES
STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18

[X][ Action Point
      Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9,  Diplomacy +10, Endurance +8, Heal +6, Intimidate +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2

POWERS

Standard Action
Melee Basic Attack
     Greatspear: +7 vs AC, 1d10+2 damage
Human At-Will Attack  (Augment 0 only): Focusing Strike
At-Will Attack: Demoralizing Strike
At-Will Attack: Energizing Strike
[]Encounter Attack: Wind Fury Assault
[] Daily Attack: Battleborn Acuity

Move Action

Minor Action
[][] Encounter Utility: Ardent Surge

Immediate Reaction
[] Daily Utility: Healing Bond

No Action
[]Encounter Utility: Ardent Outrage

FEATS
Bonus Feat: Improved Defenses
Human bonus Feat: Polearm Expertise
Level 1: Weapon Proficiency: Greatspear
Level 2: Armor Proficiency: Scale

ITEMS
Magic Scale Armor +1
Flute
Silk Rope - 50 ft
Torch x2
Sunrod
Lantern
Oil (pint) x3
Tent
Bedroll
Backpack
Trail Rations x 10
Grappling Hook
Climber's Kit
Flint & Steel

0 g - 0 s - 0 c
Reznik Callahan Show
iPlay4e link

Reznik Callahan, Level 1
Human (Elf), Ranger/Druid
Languages: Common, Elven
Theme: Werewolf

CURRENT STATUS:

VITALS
AC: 17  Fort: 12  Ref: 15  Will: 14
HP: 25/25

Surges: 6/7
Surge Value: 6

Initiative: +4
Speed: 7

CURRENT ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11

[X][] Action Point
     Milestone: 2/2
[] Second Wind

TRAINED SKILLS
Athletics +4, Nature +13, Perception +11, Stealth +9

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3

POWERS
Standard Action
At-Will Attack Twin Strike
At-Will Attack Savage Rend
At-Will Attack Wolf Shape Attack: Useable only in Wolf Form
[] Encounter Attack Two-Fanged Strike
[X] Daily Attack Sure Shot

Minor Action
At-Will Utility Hunter's Quarry
At-Will Utility Wild Shape
[] Encounter Utility Wolf Shape

Free Action
[X]Encounter Utility Elven Accuracy

FEATS
Level 1: Versatile Expertise
          Bow Expertise
          Totem Expertise

ITEMS
Longbow
Hide Armor
Short Sword
Totem
Cold Weather Clothing
Adventurer's Kit
Bharhas Show
iplay4e sheet

Bharhas, Level 3
Human, Warlord | Sorcerer
Human Power Selection Option: Bonus At-Will power
Languages: Common, Elven
Theme: Gladiator

CURRENT STATUS:
Phase of the Sun:
*At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.
*You also gain resist 5 cold.

VITALS
AC: 18 Fort: 18 Ref: 15 Will: 17
HP: 40/40

Surges: 6/6
Surge Value: 10

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9

UNTRAINED SKILLS
Acrobatics -1, Arcana +1,  Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1

POWERS
Standard Action
Melee Basic Attack
   Longsword : +9 vs AC, 1d8+5 damage
   Katar: +9 vs AC, 1d6+4 damage
Warlord Attack: Wolf Pack Tactics
Warlord Attack: Viper's Strike
Sorcerer Attack: Storm Walk
[] Gladiator Theme Attack: Disrupting Advance
[] Level 1 Warlord Attack: Diabolic Stratagem
[] Level 1 Sorcerer Attack: Cosmos Call

Minor Action
[] Level 2 Warlord Utility: Shake It Off
[] Level 3 Sorcerer Attack: Lightning Cuts
[] Warlord Feature: Inspiring Word

Free Action
Dark Sun Arcane Feature: Arcane Defiling

No Action
[] Warlord Feature: Battlefront Shift

FEATS
Racial Bonus Feat: Mastery of Knives
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling 

ITEMS
Longsword
Katar
Cloth Armor of Sudden Recovery +1
     [] Item Daily Power
Heavy Shield
Cloak of Distortion
Adventurer's Kit
Survival Day x10
427g
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8 months ago  ::  Oct 02, 2012 - 9:33PM #337
BaronRed
Date Joined: Aug 21, 2010
Posts: 150
"I'll defer to those in the know, but it sounds like the best option to me.  I'd best be suited to watching over the Vigilant's kin over there, and with whichever group goes to visit the thief lord, just in case a strong arm is needed as counterpoint."
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8 months ago  ::  Oct 02, 2012 - 10:33PM #338
darkwulf23
Date Joined: Dec 21, 2010
Posts: 237
"I'm fine with the group's desision, though if what I've heard of the Vigilant rumors are true, we need to be careful."
But I, being poor, have only my dreams;
I have spread my dreams under your feet;
Tread softly because you tread on my dreams.
  W.B. Yeats

Rolen Knifedge Show
http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjmpIoGDA

Rolen Knifedge, level 2
Human Ranger (Hunter Ranger)
Languages: Common, Elven
Background: Farmer (+2 Endurance)
Alignment: Good

VITALS
AC: 15 Fort: 14 Ref: 17 Will: 14
HP: 30/30
Current Status:

Surges: 6/7
Surge Value: 7

Initiative: +7
Speed: 6

CURRENT ABILITY SCORES
STR 12, CON 13, DEX 18, INT 11, WIS 14, CHA 10

[] Action Point
[] Second Wind

TRAINED SKILLS
Acrobatics +10, Endurance +9, Heal +8, Nature +8, Perception +8, Stealth +10, Thievery +10

UNTRAINED SKILLS
Arcana +1, Athletics +2, Bluff +1, Diplomacy +1 Dungeoneering +3, History +1, Insight +3, Intimidate +1, Religion +1, Streetwise +1

POWERS

Standard Action
Melee Basic Attack
  Longsword: +8 vs. AC, 1d8+2 damage
  Light war pick: +7 vs AD, 1d6+2 damage
Ranged Basic Attack
  Longbow: +7 v. AC, 1d10+4 damage
  Sling: +7 v. AC, 1d6+4 damage
Human At-Will Attack: Fading Strike
At-Will Attack: Twin Strike
[] Encounter Attack: Skirmish Shot


Minor Action
At-Will Action: Hunter’s Quarry

[X] Daily Action: Skirmishing Stance

No Action
[] Encounter Utility: Heroic Effort

[]Daily Utility: Begin the Hunt

FEATS
Bonus Feat: Quick Draw
Human bonus Feat: Swift Footwork
Level 1: Melee Training (Dexterity)
Level 2: Sneak of Shadows

ITEMS
Adventurer’s Kit
Arrows (60)
Longbow
Leather Armor
Sling
Sling Bullets
Thieves’ Tools
Potion of Cure Light Wounds (3)
Hunter’s Kit
Light war pick
Camouflaged Clothing

1pp 44gp
Alain the Masked Show

http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjPnrEGDA
Alain the Masked, level 1
Human Mage, (Illusionist)
Languages: Common, Elven
Theme: Wizard’s apprentice
Background: Circus Performer (+2 Thievery)
Alignment: Good

VITALS
AC: 14 Fort: 12 Ref: 15 Will: 15
Per: 10 Ins: 15
HP: 21/21
Current Status:

Surges: 6/6
Surge Value: 5

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 12, CON 11, DEX 13, INT 18, WIS 10, CHA 14

[] Action Point
[] Second Wind

TRAINED SKILLS
Arcana +9, Bluff +7, Diplomacy +7, Insight +5, Thievery +8

UNTRAINED SKILLS
Acrobatics +1, Athletics +1, Dungeoneering 0, Endurance 0, Heal 0, History +4, Intimidate +2, Nature 0, Perception 0, Religion +4, Stealth +1, Streetwise +2
POWERS

Standard Action
Melee Basic Attack
  Dagger: =4 vs. AC, 1d4+1 damage
  Quarterstaff: +3 vs. AC, 1d8+1 damage
Ranged Basic Attack
  Dagger: +4 vs. AC, 1d4+1 damage
Human At-Will Utility: Ghost Sound
Human At-Will Utility: Prestidigation
Human At-Will Attack: Phantasmal Assault
At-Will Attack: Freezing Burst
At-Will Attack: Magic Missile
[] Encounter Attack: Color Orb Prepared  []
[] Encounter Attack: Illusory Obstacles Prepared  []
[] Encounter Attack: Burning Hands Prepared []
[] Daily Attack: Phantom Chasm Prepared []
[] Daily Attack: Fountain of Flame Prepared []

Minor Action
At-Will Action: Light

No Action
[] Encounter Utility: Heroic Effort

FEATS
Level 1: Phantom Echoes
Human bonus Feat: Arcane Familiar
  Familiar: Least Air Elemental

ITEMS
Adventurer’s Kit
Dagger
Quarterstaff
Cloth Armor
Spellbook
Orb Implement
Faerie Puppet
Bell and Whistle
Chalk and Slate
Gambler’s gear
Fine Clothing
Journeybread
Candle
23 GP 4 SP 5 CP/sblock]
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8 months ago  ::  Oct 03, 2012 - 7:46AM #339
FallenIrishPhoenix
Date Joined: Nov 25, 2010
Posts: 144
Achile was taken back by Kithr's words for a moment.  It was almost like someone had snapped their fingers directly in front of his face.  The sense of unease that he had been feeling seemed to abate slightly as he begant o feel like the path he needed to follow was being set before him.

"Word 'o' them 'angins 'ad come ta mi ears'." he said as he seemed to lose the sense of mirth he displayed . "I been thinkin'  dem be but rumors 'em people like ta spread.  But if ya tellin' me dey be true den you an yours can count me among ya group."

As he spoke Achile's left hand moved up to rub his thumb across the face of holy symbol hanging around his next.

"I ain' ben der to 'ear dat what ya been 'earin' but ya can claim mi blade as yer own.  'At path ya choose be da one I'll walk.  Just know I ain't one fer them thievin' and sneakin' ways.  Bit more 'o' da direct 'pproach fer mi."

Simply saying the words that joined him to this group began to stir a fire in his chest.  Achile could already feel a sense of wanting from the sword strapped across his back.  It wanted to find the throats of those commiting such horrific crimes as he did.


Those who will not fall Spoiler: Show

Markhu Spoiler: Show

Name: Markhu
Initiative: 12             Senses: Perception +10
HP: 88/88; Surge Value: 22; Surges/Day: 10/10
AC: 27; Fort:26 ; Ref:24 ; Will:18
Resist: 5 fire
Speed: 6
APs: 1
MBA: Spoiler: Show

Scarblade Bastard Sword 1d20+18 vs AC.  1d10+8 Damage
Hungry Spear Greatspear+3 1d20+19 vs AC. 1d10+9
+2d8 to damage in Bersker Fury.

Ranged Basic Attack:
Hungry Spear Greatspear+3 1d20+19 vs AC  Damage: 1d10+9

Jarring Smash: MBA + target grants CA until end of my next turn.

Run Down: MBA + target is slowed until end of my next turn.

Defender Aura: Aura 1.  Enemery takes -2 to attacks rolls that do not include me or ally with this aura active.  Marked enemies not subject

Vengeful Guardian:  OA.  Enemy subject of defender aura either **** or makes attack that targets an ally without targeting me or ally with active defender aura.  MBA+2d8 extra damage.

Badge of The Berserker- The movement of charge attacks does not provoke OA

Encounter: Spoiler: Show

[] Stone Panoply
[X] Savage Cut Used
[] Brutal Slam
[] Second Wind
[X] Nomad's Rush Used
[] Earthforger's Passage
[X] Furious Assault  Used
[] A Thousand Ways to Die
[] Curtain of Steel
[] Hungry Spear Encounter Power


Daily: Spoiler: Show

[] Thunder Hooves Rage
[] Silver Phoenix Rage
[] Oak Hammer Rage
[] Tremor Step
[] Blackflock Robe Daily Power
[] Scarblade Daily Power
[] Feyleaf Vambraces Daily Power
[] Boots of the Dryad Daily Power


Dantus Spoiler: Show

Dantus Ironhoof
AC: 23 Fort: 20 Ref: 14 Will: 16

HP: 90
Bloodied: 45
Surges: 14 Surge Value: 22
Initiative Modifier: +4

Status:

Other Info:
Action Points: 0

MBA- +13 vs AC 1d10+10
RBA +4 vs AC 1d4

Encounter:
Roots of Stone []
Rough Strike []
Mountain Hammer []
Form of Winter’s Herald attack []
Goring Charge[x]
Mark of Thunder []
Elven Battle Hide Armor []
Boots of Free Movement []

Daily:
Form of Winter’s Herald []
Boiling Cloud: [x]
Boiling Cloud Attack: []
Endure Pain []
Treacherous Ice []


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8 months ago  ::  Oct 03, 2012 - 10:53AM #340
PapaMidnight
Date Joined: Nov 16, 2010
Posts: 1,456
Erias is pleased to welcome another of the faithful to their cause.  "Glad to know you, Achile.  If Tsubasa and Kithr vouch for you, then you must be a good friend to have.  I would like to speak with the halfling - my knowledge is more of church and duty than the back alleys of Espir.   You're right Rolen, we must be careful, though I too would prefer the direct approach, Achile."  He lowers his voice and looks around him, "The Vigilant Clergy have established themselves with righteous authority, however false.  If we bring violence to them without cause, we will play the part of more Xavian agents when they mete out their so-called justice."

"Rolen, if you'll direct me, I'll go speak to the halfling.  Lusi, you'll find the Vigilant's kinsman and convince him to talk.  Tsubasa, Achile, I expect Lusi will need your help.  Missine?  Has anyone seen her?  Perhaps she's already at work in one of her disguises."

OOC - let's go! 
Papa's characters Show

Tiefling Paladin Erias the Redeemer
Artificer Jacqueline 'Jacks' Longstride
,a href= "http://community.wizards.com/realadventures/go/thread/view/75777/29423711/Blood_Ties,_Chapter_1:_Books_of_Uncle_Silas">Farmer turned Mythos-hunter, Jonah Furham
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