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Switch to Forum Live View Chapter 1: Whispers of Treachery
10 months ago  ::  Aug 23, 2012 - 6:10PM #311
jacques_duloque
Date Joined: May 5, 2009
Posts: 488
OOC Show
Bluff = 22, trying to convince the fortune teller that Missine's old woman facade lost a boy to the recent murders, and wants every detail possible. For, you know... closure?
Mirrors in the Desert Show
If, on a desert night, a traveler, outside the town of Balic, leaning from the steep slope, without fear of wind or vertigo, looks down in the gathering shadow (in a network of lines that interlace) on the carpet of sand illuminated by the moon around an empty grave, what story down there awaits its end?
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10 months ago  ::  Aug 25, 2012 - 7:04PM #312
BaronRed
Date Joined: Aug 21, 2010
Posts: 150
Lusi considers her options as the others move out to investigate their own options.  Rolen vanishes into a crowd at the bar, and Tsubasa jumps up on a pedestal with a statue and does...  something.  Lusi notes the others watching the crowd, but she can't hear anything beyond the sounds of a marketplace, as well as a few jeers.

The orc seems to be the most likely target for her.  If he was fidgeting under her stare, it was entirely possible he could be cowed further.  And given how the rest of this nation worked, that meant confrontation.  As Tsubasa fields the desperate pleas of the crowd, Lusi sidles up to the half-orc, making no effort to conceal herself as she approaches from his side.  She leans on the wall next to him, her right hand resting easily on the hilf of her sword as she speaks firmly.

"You must be looking for a chaparone, else you're looking for trouble.  I wonder which you will be more likely to find."

Seeing the youth's skin pale in response, she smiles a bit more wolfishly.  "And if you do have a boss, you must have pissed them off or they must be desperate to put you plain sight like this."

OOC Show
Intimidate (+8) = 26

Invisible Castle must have forgotten to hate me!
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10 months ago  ::  Aug 25, 2012 - 10:56PM #313
CALEBROBERTS
Date Joined: Mar 11, 2010
Posts: 3,667
Tsubasa hands out copper steadily until all commers had gotten theirs.  He was certain the anyone who had information to sell would not do so for 2 coppers but hopefully his compaions saw something.  He makes his way through the throng to the priestess.  He performs a flourishing bow.  "Priestess.  It is an honor to speak with you."  
He listens politely and carefuly to all she has to say.
 "You do this boy Eddo a great service.  I will seek his killers and get to the bottom of this Vigilant problem."
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PCs Show
Big John Barleycorn Show
Big John Barleycorn

Big John Barleycorn, Level 5
Human, Knight
Human Power Selection Option: Heroic Effort
Languages: Common, Dwarven
Theme: Mercenary

VITALS
AC: 25 Fort: 19 Ref: 15 Will: 17
HP: 38/54

Surges: 8/11
Surge Value: 13

Initiative: +8
Speed: 5

CURRENT ABILITY SCORES
STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9, Endurance +7, Heal +9, Intimidate +8

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0

POWERS
Standard Action
Melee Basic Attack
   Vicious Longsword +1: +12 vs AC, 1d8+6 damage
   Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)
Ranged Basic Attack
   Javelin (10/20): +10 vs AC, 1d6+5 damage

Minor Action
> Active < Knight Feature: Defender Aura
Knight Feature: Battle Guardian
> - < Fighter Utility: Defend the Line Stance
> - < Fighter Utility: Hammer Hands Stance
[] Level 2 Utility: Glowering Threat

No Action
[] Human Racial Power: Heroic Effort
[X] Mercenary Theme Power: Takedown Strike
[][] Attack Power: Power Strike

FEATS
Class Feat: Shield Finesse
Racial Bonus Feat: Master at Arms
Level 1: World Serpent's Grasp
Level 2: Improve Initiative
Level 4: Superior Will

ITEMS
Longsword +1
Khopesh
Shield of Protection
     [] Item Daily Power
Delver's Plate Armor +2
     [] Item Daily Power
Javelin x3
Adventurer's Kit
1 Opal
235g 172s 50c
Tsubasa Shou Show
Tsubasa Shou iplay4e link

Tsubasa Shou, level 2
Human Euphoric Ardent
Theme: Windlord
Languages: Common, Elven
Origin: Elemental

VITALS
AC: 19 Fort: 16 Ref: 14 Will: 18
HP: 32/32
Power Points: [][]

Surges: 6/9
Surge Value: 8

Initiative: +2
Speed: 5

CURRENT ABILITY SCORES
STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18

[X][ Action Point
      Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9,  Diplomacy +10, Endurance +8, Heal +6, Intimidate +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2

POWERS

Standard Action
Melee Basic Attack
     Greatspear: +7 vs AC, 1d10+2 damage
Human At-Will Attack  (Augment 0 only): Focusing Strike
At-Will Attack: Demoralizing Strike
At-Will Attack: Energizing Strike
[]Encounter Attack: Wind Fury Assault
[] Daily Attack: Battleborn Acuity

Move Action

Minor Action
[][] Encounter Utility: Ardent Surge

Immediate Reaction
[] Daily Utility: Healing Bond

No Action
[]Encounter Utility: Ardent Outrage

FEATS
Bonus Feat: Improved Defenses
Human bonus Feat: Polearm Expertise
Level 1: Weapon Proficiency: Greatspear
Level 2: Armor Proficiency: Scale

ITEMS
Magic Scale Armor +1
Flute
Silk Rope - 50 ft
Torch x2
Sunrod
Lantern
Oil (pint) x3
Tent
Bedroll
Backpack
Trail Rations x 10
Grappling Hook
Climber's Kit
Flint & Steel

0 g - 0 s - 0 c
Reznik Callahan Show
iPlay4e link

Reznik Callahan, Level 1
Human (Elf), Ranger/Druid
Languages: Common, Elven
Theme: Werewolf

CURRENT STATUS:

VITALS
AC: 17  Fort: 12  Ref: 15  Will: 14
HP: 25/25

Surges: 6/7
Surge Value: 6

Initiative: +4
Speed: 7

CURRENT ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11

[X][] Action Point
     Milestone: 2/2
[] Second Wind

TRAINED SKILLS
Athletics +4, Nature +13, Perception +11, Stealth +9

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3

POWERS
Standard Action
At-Will Attack Twin Strike
At-Will Attack Savage Rend
At-Will Attack Wolf Shape Attack: Useable only in Wolf Form
[] Encounter Attack Two-Fanged Strike
[X] Daily Attack Sure Shot

Minor Action
At-Will Utility Hunter's Quarry
At-Will Utility Wild Shape
[] Encounter Utility Wolf Shape

Free Action
[X]Encounter Utility Elven Accuracy

FEATS
Level 1: Versatile Expertise
          Bow Expertise
          Totem Expertise

ITEMS
Longbow
Hide Armor
Short Sword
Totem
Cold Weather Clothing
Adventurer's Kit
Bharhas Show
iplay4e sheet

Bharhas, Level 3
Human, Warlord | Sorcerer
Human Power Selection Option: Bonus At-Will power
Languages: Common, Elven
Theme: Gladiator

CURRENT STATUS:
Phase of the Sun:
*At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.
*You also gain resist 5 cold.

VITALS
AC: 18 Fort: 18 Ref: 15 Will: 17
HP: 40/40

Surges: 6/6
Surge Value: 10

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9

UNTRAINED SKILLS
Acrobatics -1, Arcana +1,  Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1

POWERS
Standard Action
Melee Basic Attack
   Longsword : +9 vs AC, 1d8+5 damage
   Katar: +9 vs AC, 1d6+4 damage
Warlord Attack: Wolf Pack Tactics
Warlord Attack: Viper's Strike
Sorcerer Attack: Storm Walk
[] Gladiator Theme Attack: Disrupting Advance
[] Level 1 Warlord Attack: Diabolic Stratagem
[] Level 1 Sorcerer Attack: Cosmos Call

Minor Action
[] Level 2 Warlord Utility: Shake It Off
[] Level 3 Sorcerer Attack: Lightning Cuts
[] Warlord Feature: Inspiring Word

Free Action
Dark Sun Arcane Feature: Arcane Defiling

No Action
[] Warlord Feature: Battlefront Shift

FEATS
Racial Bonus Feat: Mastery of Knives
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling 

ITEMS
Longsword
Katar
Cloth Armor of Sudden Recovery +1
     [] Item Daily Power
Heavy Shield
Cloak of Distortion
Adventurer's Kit
Survival Day x10
427g
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10 months ago  ::  Aug 30, 2012 - 8:41PM #314
LordManshoon
Date Joined: Jul 21, 2009
Posts: 3,978
Rolen's Roll Show

* Streetwise - You remember hearing all about the Vigilant Clergy amongst the men and women you've passed on the streets. The Vigilant Clergy is the militant arm of the Church of Ohuron, the god of protection and guardians. Ohuron teaches his faithful to be wary for the slightest hints of danger, and the Vigilant Clergy have taken that message to heart. They believe that society is always under threat, and that corruption and plots jeopardize the law and social stability at every turn. For that matter, the Clergy has established itself as its own police force, taking to the streets to punish wrongdoers and enforce the law. Unfortunately, the Clergy has become too good at keeping people in line. Motives and evidence are matters of little importance when the Clergy is on the trail of suspected evildoers. More than a few people over the years have lost their lives to these witch-hunts. Many believe the Clergy is no longer concerned with doing what is right; they merely continue to act in a way they desire, so that they can maintain their power.


The fortune teller looks up at Face, batting her eyes in a slightly annoyed way when she realizes the "mother" is not about to offer her the coin she so desperately wants. Sighing softly, she listens as Face lies about being kin to the murdered young man. The falsehood is spoken without any trouble; if the fortune teller is suspicious, she lets down her guard at the mention of an old woman having lost someone. Even if sympathy doesn't come easily to the fortune teller, she musters up what she can in front of the sorrowful mother she believes she is addressing. You notice there is a whine to her voice, as if words do not come easily to her.

Her Response Show
"I wish I could help you, marm, but truth be told, I know little of what transpired. I do not trust the words of urchins or priests, nor the mumblings of drunks or craftsmen. Mine is the true trade, and the spirits have whispered in my ear. I have heard tell of a boy taken by the Vigilant Clergy, sent to his grave for being distasteful. I have heard slander paint him as a Xavian, but the spirits, they whisper otherwise. They tell me this boy had made dangerous friends, they tell me he was caught in a net that threatened his livelihood. A bad man? No - a misguided one. That poor, poor boy.

If he is yours, miss, then I am sorry for your loss. I knew not of who led him astray, but the spirits - they suggest it is a man of coin. Coin, yes. That did the trick, bought a boy's aid in matters unsavory. The boy was no boon to society, but so few people are. A merchant, yes, it was a merchant who did the boy in. He set him on the path to self-destruction. This the spirits have told me - look for a merchant who uses people to further his hidden empire. Look for a man who cuts the throats of friend and foe alike. It was his hand that set the boy on the path to death, his hand that did not stop the Clergy when they hounded the lad. He has grown fat from feeding on others' woe."


Roll Result Show
SUCCESS!


Meanwhile, Lusi decides to go nose-to-nose with the thuggish half-orc against the wall. The young man sneers, but when Lusi doesn't back down, the fire seems to go out of his eyes. Swallowing a sudden lump in his throat, he drums his fingers on his elbows, arms folded nonchalantly. Any attempt to remain cool and composed doesn't seem to cut it, though. He doesn't even have the courage to tell Lusi to take a hike, so afraid is he that it will earn him a busted nose, if not worse.

When asked about the incident involving the Clergy, the orc stammers a bit, confused as to why someone should care what he knows. Perhaps he thinks it is a trick, for his eyes narrow a bit. One harsh look, however, is enough to tell him to stay in line. Obviously unhappy with the situation, the half-orc's face wears a look of mixed resignation and disdain, but he says his piece, all the same.

His Response Show
"Ugh. What is your problem? Why do you care so much about the lynchings? Anyone who gets a noose tossed around his neck was too stupid to see it coming. Any smart man woulda taken off at the first hint of trouble. Dunno why you should care... ma'am.

Anyhoo, I dunno nothing about any boy. Truth be told, younguns go missing all the time. Some end up dead, some end up worse. Don't ask me about a boy victim, because I can't help you. If you really want me to tell what I know, then fine. I heard some old daft relic got done in by the Watcher's favorite little mob. I have no idea what her name was, or what she looked like, but a friend told me she saw them carting away the body to be dumped in the water. Said the old hag had looked frozen in terror, as if her whole body just erupted in shock when the Clergy came to deal with her.

I heard she was Xavian. I dunno if Xavians look any different than us Hyrals. I mean, we're a pretty plain lookin bunch, and this old hag was among us for who knows how long. I don't think even the Clergy knows why it looks to punish people. They just do, and that woman was an apple easily plucked from the tree."


Roll Result Show
SUCCESS!
My Sig Show
Reality is but the sum total of all illusions.
Proud Hand of Karsus, now and forever
Mess with one Hand, mess with 'em all
I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

"just do what LM the lord of magical might does, and you'll be fine" - sfdragon, 10/12/09


My Ravnican Loyalties Show


Board Snippets Show

Jul 3, 2012 -- 2:15PM, ruttentud wrote:

"I don't like X, they should remove it."
"I like X, they should keep it."
"They should replace X with Y."
"Anybody that likes X is dumb. Y is better."
"Why don't they include both X and Y."
"Yeah, everybody can be happy then!"
"But I don't like X, they should remove it."
"X really needs to be replaced with Y."
"But they can include both X and Y."
"But I don't like X, they need to remove it."
"Remove X, I don't like it."

Repeat.

Obstinance?

Jul 4, 2012 -- 6:32PM, greatfrito wrote:

Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.

You haven't lived.

Jul 15, 2012 -- 11:19AM, wrecan wrote:

Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!

We're using standard edition war rules.  No posts of substance.  Do not read the other person's posts with comprehension.  Make frequent comparison to video games, MMOs, and CCGs.  Use the words "fallacy" and "straw man", incorrectly and often.  Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory.  If you're getting tired, just declare victory and leave the thread.  Wait for the buzzer... and....

One, two, three, four, I declare Edition War
Five, six, seven eight, I use the web to

Go!

Aug 5, 2012 -- 8:28PM, Rustmonster wrote:

D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.


Sep 14, 2012 -- 2:52PM, Grizley wrote:

Just a quick note on the MMORPG as an insult comparison...

MMORPGs, raking in money by the dumptruck full.  Many options, tons of fans across many audiences, massive resources allocated to development.

TTRPGs, dying product.  Squeaking out an existence that relys on low cost.  Fans fit primarily into a few small demographics.  R&D budgets small, often rushed to market and patched after deployment.

You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad.  Lets face it, they make the money, have the audience and the budget.  We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.


Nov 14, 2012 -- 8:11AM, Mand12 wrote:

Adding options at the system level is good.
Adding options at the table level is hard.

Removing options at the system level is bad.
Removing options at the table level is easy.

This is not complicated.


Mar 7, 2013 -- 6:57PM, Alter_Boy wrote:

Mar 7, 2013 -- 2:23PM, EnglishLanguage wrote:

Mar 7, 2013 -- 1:52PM, Rory wrote:

Something like Tactical Shift is more magical than martial healing.


Telling someone to move over a few feet is magical now? :|

I weep for this generation.



Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical. 


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10 months ago  ::  Aug 31, 2012 - 10:12PM #315
PapaMidnight
Date Joined: Nov 16, 2010
Posts: 1,473
With Tsubasa talking to the priestess and all seems well, Erias approaches the fishmonger.  Unsure how to begin talking to the off-kilter fellow, he does not come off very well. "You catch these yourself, do you?"

Insight check Show

ooc - off for the long weekend, back Tuesday. 
Papa's characters Show

Tiefling Paladin Erias the Redeemer
Artificer Jacqueline 'Jacks' Longstride
,a href= "http://community.wizards.com/realadventures/go/thread/view/75777/29423711/Blood_Ties,_Chapter_1:_Books_of_Uncle_Silas">Farmer turned Mythos-hunter, Jonah Furham
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9 months ago  ::  Sep 05, 2012 - 11:10PM #316
darkwulf23
Date Joined: Dec 21, 2010
Posts: 238
Rolen couldn't believe his luck at what he has overheard.  From that one conversation the customer has just provided the name of a murderer, murderer's relative, victim, and a clue of the next target.  Still from what he has heard of the Vigilant, he knew that this silver lining is attached to a very dangerous cloud, and he and his companions will have to tread carefully. 

Drinking slowly as to keep his sense, (more like force himself to drink it and not think about the mug's filth) Rolen remained in his seat, listening into other conversations as well as keep an eye on the man encase he has to follow him to his work or home to question later.
Mechanics Show
Stealth 1d20+10=20
But I, being poor, have only my dreams;
I have spread my dreams under your feet;
Tread softly because you tread on my dreams.
  W.B. Yeats

Rolen Knifedge Show
http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjmpIoGDA

Rolen Knifedge, level 2
Human Ranger (Hunter Ranger)
Languages: Common, Elven
Background: Farmer (+2 Endurance)
Alignment: Good

VITALS
AC: 15 Fort: 14 Ref: 17 Will: 14
HP: 30/30
Current Status:

Surges: 6/7
Surge Value: 7

Initiative: +7
Speed: 6

CURRENT ABILITY SCORES
STR 12, CON 13, DEX 18, INT 11, WIS 14, CHA 10

[] Action Point
[] Second Wind

TRAINED SKILLS
Acrobatics +10, Endurance +9, Heal +8, Nature +8, Perception +8, Stealth +10, Thievery +10

UNTRAINED SKILLS
Arcana +1, Athletics +2, Bluff +1, Diplomacy +1 Dungeoneering +3, History +1, Insight +3, Intimidate +1, Religion +1, Streetwise +1

POWERS

Standard Action
Melee Basic Attack
  Longsword: +8 vs. AC, 1d8+2 damage
  Light war pick: +7 vs AD, 1d6+2 damage
Ranged Basic Attack
  Longbow: +7 v. AC, 1d10+4 damage
  Sling: +7 v. AC, 1d6+4 damage
Human At-Will Attack: Fading Strike
At-Will Attack: Twin Strike
[] Encounter Attack: Skirmish Shot


Minor Action
At-Will Action: Hunter’s Quarry

[X] Daily Action: Skirmishing Stance

No Action
[] Encounter Utility: Heroic Effort

[]Daily Utility: Begin the Hunt

FEATS
Bonus Feat: Quick Draw
Human bonus Feat: Swift Footwork
Level 1: Melee Training (Dexterity)
Level 2: Sneak of Shadows

ITEMS
Adventurer’s Kit
Arrows (60)
Longbow
Leather Armor
Sling
Sling Bullets
Thieves’ Tools
Potion of Cure Light Wounds (3)
Hunter’s Kit
Light war pick
Camouflaged Clothing

1pp 44gp
Alain the Masked Show

http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjPnrEGDA
Alain the Masked, level 1
Human Mage, (Illusionist)
Languages: Common, Elven
Theme: Wizard’s apprentice
Background: Circus Performer (+2 Thievery)
Alignment: Good

VITALS
AC: 14 Fort: 12 Ref: 15 Will: 15
Per: 10 Ins: 15
HP: 21/21
Current Status:

Surges: 6/6
Surge Value: 5

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 12, CON 11, DEX 13, INT 18, WIS 10, CHA 14

[] Action Point
[] Second Wind

TRAINED SKILLS
Arcana +9, Bluff +7, Diplomacy +7, Insight +5, Thievery +8

UNTRAINED SKILLS
Acrobatics +1, Athletics +1, Dungeoneering 0, Endurance 0, Heal 0, History +4, Intimidate +2, Nature 0, Perception 0, Religion +4, Stealth +1, Streetwise +2
POWERS

Standard Action
Melee Basic Attack
  Dagger: =4 vs. AC, 1d4+1 damage
  Quarterstaff: +3 vs. AC, 1d8+1 damage
Ranged Basic Attack
  Dagger: +4 vs. AC, 1d4+1 damage
Human At-Will Utility: Ghost Sound
Human At-Will Utility: Prestidigation
Human At-Will Attack: Phantasmal Assault
At-Will Attack: Freezing Burst
At-Will Attack: Magic Missile
[] Encounter Attack: Color Orb Prepared  []
[] Encounter Attack: Illusory Obstacles Prepared  []
[] Encounter Attack: Burning Hands Prepared []
[] Daily Attack: Phantom Chasm Prepared []
[] Daily Attack: Fountain of Flame Prepared []

Minor Action
At-Will Action: Light

No Action
[] Encounter Utility: Heroic Effort

FEATS
Level 1: Phantom Echoes
Human bonus Feat: Arcane Familiar
  Familiar: Least Air Elemental

ITEMS
Adventurer’s Kit
Dagger
Quarterstaff
Cloth Armor
Spellbook
Orb Implement
Faerie Puppet
Bell and Whistle
Chalk and Slate
Gambler’s gear
Fine Clothing
Journeybread
Candle
23 GP 4 SP 5 CP/sblock]
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9 months ago  ::  Sep 06, 2012 - 4:20PM #317
LordManshoon
Date Joined: Jul 21, 2009
Posts: 3,978
Without a word, Kithr approaches the street performer, a pleasant smile on his face. At first, the dwarf has no reason to suspect Kithr is anything other than another piece of foot traffic who might be willing to toss a coin or two his way. When he gets the chance, however, Kithr slips close and whispers something into the dwarf's ear. It's fortunate for the performer that he isn't juggling at the moment, for as his eyes go wide, it is clear his concentration would not have endured.

A whispered conversation engages between the two, and the dwarf looks at Kithr with renewed interest. Kithr, for his part, doesn't bat an eye as he lets the dwarf believe he is a member of the man's guild. The halfling knows a few names and descriptions, and that's all it takes to win the man's trust. By the time he's done, he has what he needs to know, and his attention is turned to his next mark.

Bluff Attempt Show

The fishmonger knits his brow in confusion as the paladin approaches and hails him. Forcing a smile on his face, the fishmonger replies that he does indeed, but it's clear there is something about Erias that seems strange to the man, and it is not (just) his heritage. Were Erias to hazard a guess, he might think it had something to do with his origins lying outside Fishport's dingy streets.

Insight Attempt Show
Erias doesn't get much, but as an Insight check, it doesn't really count as a failure.


Rolen remains seated and keeps to himself, doing nothing to draw attention to himself. Keeping his ears open, he catches more snippets, most of which do nothing to peak his interest. One bit, however, does seem worth focusing on, and as the ranger strains his ears, he can pick up an exchange between a portly human man and a blond-haired halfling. The halfling is speaking, not even touching the ale in front of him as his friend downs one after another.

"I do not understand why anyone would go after a child. What good is there in making yourselves known as slayers of young men and women? A Xavian agent, a threat to the city? Please. He was misguided, lured into the clutches of a cunning elder. That they would not hesitate to pursue someone so young makes me think they are indeed a dangerous entity. I mentioned to Parsata the other day - sooner or later, those priests will turn on us all. They will see themselves as the rightful masters of this city, and when that happens, no Sadrani will be able to save you. My family is afraid of these priests - there is no mercy in their doctrine, no hope for redemption. It is most disturbing, especially those knights of theirs. That one paladin, the one they call the Hammer of Ohuron - he is an instrument of punishment. I have heard he personally pursued the young boy despite strict orders to remain at the cathedral. His lust for judgment is bizarre, and far too unsettling. He does not even possess any significance within the church heirarchy, yet they value him as a tool."

It occurs to Rolen that the man is very eloquent. There is something about his manner of speech that suggests he is educated. Unfortunately for Rolen, he can only spy the back of the halfling's head, nothing more.

Result Show

SUCCESS!

My Sig Show
Reality is but the sum total of all illusions.
Proud Hand of Karsus, now and forever
Mess with one Hand, mess with 'em all
I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

"just do what LM the lord of magical might does, and you'll be fine" - sfdragon, 10/12/09


My Ravnican Loyalties Show


Board Snippets Show

Jul 3, 2012 -- 2:15PM, ruttentud wrote:

"I don't like X, they should remove it."
"I like X, they should keep it."
"They should replace X with Y."
"Anybody that likes X is dumb. Y is better."
"Why don't they include both X and Y."
"Yeah, everybody can be happy then!"
"But I don't like X, they should remove it."
"X really needs to be replaced with Y."
"But they can include both X and Y."
"But I don't like X, they need to remove it."
"Remove X, I don't like it."

Repeat.

Obstinance?

Jul 4, 2012 -- 6:32PM, greatfrito wrote:

Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.

You haven't lived.

Jul 15, 2012 -- 11:19AM, wrecan wrote:

Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!

We're using standard edition war rules.  No posts of substance.  Do not read the other person's posts with comprehension.  Make frequent comparison to video games, MMOs, and CCGs.  Use the words "fallacy" and "straw man", incorrectly and often.  Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory.  If you're getting tired, just declare victory and leave the thread.  Wait for the buzzer... and....

One, two, three, four, I declare Edition War
Five, six, seven eight, I use the web to

Go!

Aug 5, 2012 -- 8:28PM, Rustmonster wrote:

D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.


Sep 14, 2012 -- 2:52PM, Grizley wrote:

Just a quick note on the MMORPG as an insult comparison...

MMORPGs, raking in money by the dumptruck full.  Many options, tons of fans across many audiences, massive resources allocated to development.

TTRPGs, dying product.  Squeaking out an existence that relys on low cost.  Fans fit primarily into a few small demographics.  R&D budgets small, often rushed to market and patched after deployment.

You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad.  Lets face it, they make the money, have the audience and the budget.  We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.


Nov 14, 2012 -- 8:11AM, Mand12 wrote:

Adding options at the system level is good.
Adding options at the table level is hard.

Removing options at the system level is bad.
Removing options at the table level is easy.

This is not complicated.


Mar 7, 2013 -- 6:57PM, Alter_Boy wrote:

Mar 7, 2013 -- 2:23PM, EnglishLanguage wrote:

Mar 7, 2013 -- 1:52PM, Rory wrote:

Something like Tactical Shift is more magical than martial healing.


Telling someone to move over a few feet is magical now? :|

I weep for this generation.



Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical. 


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9 months ago  ::  Sep 09, 2012 - 10:13AM #318
CALEBROBERTS
Date Joined: Mar 11, 2010
Posts: 3,667
Perhaps it is time to let these people know we are a force of good in Espir, that all will answer to us for their crimes...........No, not yet.  Let word spread from yesterday.  We still have a mission tonight and that will be much more difficult with a target on our backs.

Tsubasa notices Erias having some difficulty with the fishmonger.  "Pardon me priestess but I have some buisness to attend to.  I do not take my oaths lightly, I will see justice brought to those who harmed the boy.  Continue to spread your words, they are needed at times like this."

The psionic warrior strides over to his devout companion.  He approaches as if he does not know Erias, looking only to the fishmonger.  "Good man, that crowd cleaned me of pennies but I have some silver to spend yet" he muses, examining the fish.  "You are here often I would imagine.  I would also imagine you overhear a great many things."  Tsubasa reaches into his purse and pulls out two gold pieces, letting the vendor clearly see them before concealing them in his palm.  "Might I get a story along with my fish?  I do enjoy a good tale of the sea."  He points at a large tuna with one hand, reaching over to the fishmonger with the one holding the gold.

mechanics Show
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PCs Show
Big John Barleycorn Show
Big John Barleycorn

Big John Barleycorn, Level 5
Human, Knight
Human Power Selection Option: Heroic Effort
Languages: Common, Dwarven
Theme: Mercenary

VITALS
AC: 25 Fort: 19 Ref: 15 Will: 17
HP: 38/54

Surges: 8/11
Surge Value: 13

Initiative: +8
Speed: 5

CURRENT ABILITY SCORES
STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9, Endurance +7, Heal +9, Intimidate +8

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0

POWERS
Standard Action
Melee Basic Attack
   Vicious Longsword +1: +12 vs AC, 1d8+6 damage
   Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)
Ranged Basic Attack
   Javelin (10/20): +10 vs AC, 1d6+5 damage

Minor Action
> Active < Knight Feature: Defender Aura
Knight Feature: Battle Guardian
> - < Fighter Utility: Defend the Line Stance
> - < Fighter Utility: Hammer Hands Stance
[] Level 2 Utility: Glowering Threat

No Action
[] Human Racial Power: Heroic Effort
[X] Mercenary Theme Power: Takedown Strike
[][] Attack Power: Power Strike

FEATS
Class Feat: Shield Finesse
Racial Bonus Feat: Master at Arms
Level 1: World Serpent's Grasp
Level 2: Improve Initiative
Level 4: Superior Will

ITEMS
Longsword +1
Khopesh
Shield of Protection
     [] Item Daily Power
Delver's Plate Armor +2
     [] Item Daily Power
Javelin x3
Adventurer's Kit
1 Opal
235g 172s 50c
Tsubasa Shou Show
Tsubasa Shou iplay4e link

Tsubasa Shou, level 2
Human Euphoric Ardent
Theme: Windlord
Languages: Common, Elven
Origin: Elemental

VITALS
AC: 19 Fort: 16 Ref: 14 Will: 18
HP: 32/32
Power Points: [][]

Surges: 6/9
Surge Value: 8

Initiative: +2
Speed: 5

CURRENT ABILITY SCORES
STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18

[X][ Action Point
      Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9,  Diplomacy +10, Endurance +8, Heal +6, Intimidate +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2

POWERS

Standard Action
Melee Basic Attack
     Greatspear: +7 vs AC, 1d10+2 damage
Human At-Will Attack  (Augment 0 only): Focusing Strike
At-Will Attack: Demoralizing Strike
At-Will Attack: Energizing Strike
[]Encounter Attack: Wind Fury Assault
[] Daily Attack: Battleborn Acuity

Move Action

Minor Action
[][] Encounter Utility: Ardent Surge

Immediate Reaction
[] Daily Utility: Healing Bond

No Action
[]Encounter Utility: Ardent Outrage

FEATS
Bonus Feat: Improved Defenses
Human bonus Feat: Polearm Expertise
Level 1: Weapon Proficiency: Greatspear
Level 2: Armor Proficiency: Scale

ITEMS
Magic Scale Armor +1
Flute
Silk Rope - 50 ft
Torch x2
Sunrod
Lantern
Oil (pint) x3
Tent
Bedroll
Backpack
Trail Rations x 10
Grappling Hook
Climber's Kit
Flint & Steel

0 g - 0 s - 0 c
Reznik Callahan Show
iPlay4e link

Reznik Callahan, Level 1
Human (Elf), Ranger/Druid
Languages: Common, Elven
Theme: Werewolf

CURRENT STATUS:

VITALS
AC: 17  Fort: 12  Ref: 15  Will: 14
HP: 25/25

Surges: 6/7
Surge Value: 6

Initiative: +4
Speed: 7

CURRENT ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11

[X][] Action Point
     Milestone: 2/2
[] Second Wind

TRAINED SKILLS
Athletics +4, Nature +13, Perception +11, Stealth +9

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3

POWERS
Standard Action
At-Will Attack Twin Strike
At-Will Attack Savage Rend
At-Will Attack Wolf Shape Attack: Useable only in Wolf Form
[] Encounter Attack Two-Fanged Strike
[X] Daily Attack Sure Shot

Minor Action
At-Will Utility Hunter's Quarry
At-Will Utility Wild Shape
[] Encounter Utility Wolf Shape

Free Action
[X]Encounter Utility Elven Accuracy

FEATS
Level 1: Versatile Expertise
          Bow Expertise
          Totem Expertise

ITEMS
Longbow
Hide Armor
Short Sword
Totem
Cold Weather Clothing
Adventurer's Kit
Bharhas Show
iplay4e sheet

Bharhas, Level 3
Human, Warlord | Sorcerer
Human Power Selection Option: Bonus At-Will power
Languages: Common, Elven
Theme: Gladiator

CURRENT STATUS:
Phase of the Sun:
*At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.
*You also gain resist 5 cold.

VITALS
AC: 18 Fort: 18 Ref: 15 Will: 17
HP: 40/40

Surges: 6/6
Surge Value: 10

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9

UNTRAINED SKILLS
Acrobatics -1, Arcana +1,  Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1

POWERS
Standard Action
Melee Basic Attack
   Longsword : +9 vs AC, 1d8+5 damage
   Katar: +9 vs AC, 1d6+4 damage
Warlord Attack: Wolf Pack Tactics
Warlord Attack: Viper's Strike
Sorcerer Attack: Storm Walk
[] Gladiator Theme Attack: Disrupting Advance
[] Level 1 Warlord Attack: Diabolic Stratagem
[] Level 1 Sorcerer Attack: Cosmos Call

Minor Action
[] Level 2 Warlord Utility: Shake It Off
[] Level 3 Sorcerer Attack: Lightning Cuts
[] Warlord Feature: Inspiring Word

Free Action
Dark Sun Arcane Feature: Arcane Defiling

No Action
[] Warlord Feature: Battlefront Shift

FEATS
Racial Bonus Feat: Mastery of Knives
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling 

ITEMS
Longsword
Katar
Cloth Armor of Sudden Recovery +1
     [] Item Daily Power
Heavy Shield
Cloak of Distortion
Adventurer's Kit
Survival Day x10
427g
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9 months ago  ::  Sep 11, 2012 - 12:38AM #319
BaronRed
Date Joined: Aug 21, 2010
Posts: 150
Giving the half-orc one more stern look that Lusi hopes is interpreted as 'Be somewhere else', she makes her way back into the crowd around the square trying to see where the others were trying to collect their information.

The Fortune Teller catches her eye, she'd seen them before and had been somewhat baffled by the those previous tellers.  Many were the obvious scam artists, but there were more than a few with the talent to dip their fingers into the pool of fate, the realm of her mother's goddess.  Those serving Scientia weren't always aware they were doing so, and Lusi figured she'd try her very unpracticed eye on this Teller, to see if she were pulling specific cards or creating the information on the fly.  Just maybe, the woman could reach into the beyond and tell her something useful.

Lusi approaches the woman, and offers several silver.  "It's been years, and much of a continent, since I last had my fate glimpsed.  Tell me ma'am, what does this city intend for me?"

ooc Show
I had intended to use perception here, but I actually think it should probably be insight...   the bonus is the same either way.  Lusi is trying to see the if the Fortune Teller is pulling specific cards / rigging the dice, or if the fortune she gives appears to be genuine.

Insight = 18
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9 months ago  ::  Sep 13, 2012 - 10:20AM #320
PapaMidnight
Date Joined: Nov 16, 2010
Posts: 1,473
Erias goes into (or rather close to) the pub, and buys a drink.  The barkeep gives him a quizzical gaze,  but fills a mug nonetheless.  The knight smiles, "Yes, I do imbibe, though usually not this early."   He sips the brew, ignoring the things floating in it.  "I'm troubled, you see, by the actions of my peers in the divine service.  The Lightbearer does not condone violence except in drastic need.  The Vigilant Clergy will face a reckoning should they continue on their path."

Diplomacy check Show

Stat Block Show

Erias the Redeemer
Male Lawful Good Tiefling Paladin Lvl 2
Vitals: Medium, 6'0" tall, 170 lbs Senses: 18 Insight, 13 Perception, Low-light
Encounter Powers
[_] Second Wind
[_] Infernal Wrath
[_] Shield of Devotion
[_] Divine Mettle (C.D.)
[_] Dazzling Flare
[_] Touch of Grace
[_]  
[_]
[_] 
[_]
Daily Powers
[_] Action Point
[_] Magic Item
[_/_] Virtue's Touch
[_] On Pain of Death
[_] 
[_] 
[_] 
[_] 
[_] 
[_] 

HP:
HS:
AC:

Fort:
Ref:
Will:
Core
36
12
22
16
17
18
Rnd1
36/36
12/12

 
0 hp Temp
Surge: 9 hp
Init: +5
Speed: 5
Resist: fire 6, poison 2
Saves:
Combat Round _ Notes: Post-extended rest
Divine Challenge:

Papa's characters Show

Tiefling Paladin Erias the Redeemer
Artificer Jacqueline 'Jacks' Longstride
,a href= "http://community.wizards.com/realadventures/go/thread/view/75777/29423711/Blood_Ties,_Chapter_1:_Books_of_Uncle_Silas">Farmer turned Mythos-hunter, Jonah Furham
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