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Switch to Forum Live View Chapter 1: Whispers of Treachery
1 year ago  ::  Apr 04, 2012 - 3:49PM #11
darkwulf23
Date Joined: Dec 21, 2010
Posts: 238

Rolen was shocked by the brutal display he had just witnessed.


That starspawn taken fool just killed a man in broad daylight!


Shaking off the moment disbelief Rolen quickly assessed the situation.  Most of the crowds are running away from the murderer, while a few stragglers are either watching the display with morbid curiosity or reaching for a weapon.  That foreign man with the gleaming armor and spear are calling the guests to arms.  And in the middle the merchant is using an ungodly spell on the urns and looks like he intends to kill as many people as he can.


So you want to bring bloodshed to the city, fine.  The gods themselves have judged your actions, and we’ll see whether you die in battle or by the gallows.


Making his way towards the chaos Rolen brought his bow out and notching an arrow into the bowstring, mentally running through the stance his mentor drilled into him.  Feeling just a touch of sadness, Rolen leveled his bow towards the crazed man.


“I am sorry for the necessity of this,” Rolen thought, “but either I stop you here, or many innocent people will die.”


Initiative=8

But I, being poor, have only my dreams;
I have spread my dreams under your feet;
Tread softly because you tread on my dreams.
  W.B. Yeats

Rolen Knifedge Show
http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjmpIoGDA

Rolen Knifedge, level 2
Human Ranger (Hunter Ranger)
Languages: Common, Elven
Background: Farmer (+2 Endurance)
Alignment: Good

VITALS
AC: 15 Fort: 14 Ref: 17 Will: 14
HP: 30/30
Current Status:

Surges: 6/7
Surge Value: 7

Initiative: +7
Speed: 6

CURRENT ABILITY SCORES
STR 12, CON 13, DEX 18, INT 11, WIS 14, CHA 10

[] Action Point
[] Second Wind

TRAINED SKILLS
Acrobatics +10, Endurance +9, Heal +8, Nature +8, Perception +8, Stealth +10, Thievery +10

UNTRAINED SKILLS
Arcana +1, Athletics +2, Bluff +1, Diplomacy +1 Dungeoneering +3, History +1, Insight +3, Intimidate +1, Religion +1, Streetwise +1

POWERS

Standard Action
Melee Basic Attack
  Longsword: +8 vs. AC, 1d8+2 damage
  Light war pick: +7 vs AD, 1d6+2 damage
Ranged Basic Attack
  Longbow: +7 v. AC, 1d10+4 damage
  Sling: +7 v. AC, 1d6+4 damage
Human At-Will Attack: Fading Strike
At-Will Attack: Twin Strike
[] Encounter Attack: Skirmish Shot


Minor Action
At-Will Action: Hunter’s Quarry

[X] Daily Action: Skirmishing Stance

No Action
[] Encounter Utility: Heroic Effort

[]Daily Utility: Begin the Hunt

FEATS
Bonus Feat: Quick Draw
Human bonus Feat: Swift Footwork
Level 1: Melee Training (Dexterity)
Level 2: Sneak of Shadows

ITEMS
Adventurer’s Kit
Arrows (60)
Longbow
Leather Armor
Sling
Sling Bullets
Thieves’ Tools
Potion of Cure Light Wounds (3)
Hunter’s Kit
Light war pick
Camouflaged Clothing

1pp 44gp
Alain the Masked Show

http://iplay4e.appspot.com/characters/agdpcGxheTRlchQLEgtDaGFyYWN0ZXJWMhjPnrEGDA
Alain the Masked, level 1
Human Mage, (Illusionist)
Languages: Common, Elven
Theme: Wizard’s apprentice
Background: Circus Performer (+2 Thievery)
Alignment: Good

VITALS
AC: 14 Fort: 12 Ref: 15 Will: 15
Per: 10 Ins: 15
HP: 21/21
Current Status:

Surges: 6/6
Surge Value: 5

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 12, CON 11, DEX 13, INT 18, WIS 10, CHA 14

[] Action Point
[] Second Wind

TRAINED SKILLS
Arcana +9, Bluff +7, Diplomacy +7, Insight +5, Thievery +8

UNTRAINED SKILLS
Acrobatics +1, Athletics +1, Dungeoneering 0, Endurance 0, Heal 0, History +4, Intimidate +2, Nature 0, Perception 0, Religion +4, Stealth +1, Streetwise +2
POWERS

Standard Action
Melee Basic Attack
  Dagger: =4 vs. AC, 1d4+1 damage
  Quarterstaff: +3 vs. AC, 1d8+1 damage
Ranged Basic Attack
  Dagger: +4 vs. AC, 1d4+1 damage
Human At-Will Utility: Ghost Sound
Human At-Will Utility: Prestidigation
Human At-Will Attack: Phantasmal Assault
At-Will Attack: Freezing Burst
At-Will Attack: Magic Missile
[] Encounter Attack: Color Orb Prepared  []
[] Encounter Attack: Illusory Obstacles Prepared  []
[] Encounter Attack: Burning Hands Prepared []
[] Daily Attack: Phantom Chasm Prepared []
[] Daily Attack: Fountain of Flame Prepared []

Minor Action
At-Will Action: Light

No Action
[] Encounter Utility: Heroic Effort

FEATS
Level 1: Phantom Echoes
Human bonus Feat: Arcane Familiar
  Familiar: Least Air Elemental

ITEMS
Adventurer’s Kit
Dagger
Quarterstaff
Cloth Armor
Spellbook
Orb Implement
Faerie Puppet
Bell and Whistle
Chalk and Slate
Gambler’s gear
Fine Clothing
Journeybread
Candle
23 GP 4 SP 5 CP/sblock]
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1 year ago  ::  Apr 04, 2012 - 8:01PM #12
PapaMidnight
Date Joined: Nov 16, 2010
Posts: 1,520

As the great horned man moves off, Erias is happy to chat with a local guardsman - they have an appointment later, after all. 


"I have, sir.  I left Narill this fortnight past.  My home town is peaceful these days, so I can see your cousin's point.  I am Erias.  It is my pleasure to meet you," he bows slightly, with an expectant look, waiting for his name.  


At that moment, Erias looks over at the fight developing.  Immediately, Erias puts on his shield. Mob justice, not something he expected to see in this place.  When the merchant makes his threat,  he begins to move toward the crowd.  "This is no way to conduct business,"  he calls out.  Then a spray of blood and a dead man changes the tone.  


"Come my friend," the knight starts to say, but strangely his new nameless acquaintance has vanished at the moment he is needed.  Erias answers the shrill whistle with the ring of his unsheathed blade.  "Lessons are not taught in blood, but justice is!"  He moves toward the merchant, smelling a demon's work, "Submit or face the Light!"


Initiative 21 Show

Papa's characters Show

Tiefling Paladin Erias the Redeemer
Artificer Jacqueline 'Jacks' Longstride
,a href= "http://community.wizards.com/realadventures/go/thread/view/75777/29423711/Blood_Ties,_Chapter_1:_Books_of_Uncle_Silas">Farmer turned Mythos-hunter, Jonah Furham
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1 year ago  ::  Apr 05, 2012 - 3:23AM #13
LinYurenya
Date Joined: Sep 17, 2010
Posts: 4,011
Kithr is about to follow the directions to the museum, to make sure that he remembers, when the blond guards stops him, stammering something about the Maldorans. Despite himself his body tenses, ready to defend himself from attack, but the man looks little more than a boy with his soft eyes and softer voice. A sheep in wolf's clothes, without a doubt.

The Halfling laughs, adopting a shy, shifty posture. "Is this better, sir?" The guard flushes red and shows a quick embarrassed smile, making Kithr return to his usual, apparently confident, stance. "I'm afraid I am no Maldoran. I wish I were, my life would have been a lot easier! Heh, though I imagine they live a boring life indeed. No offense intended, sir."
He shoots a glance at the Gnome, but the spectacled man seems lost in his job of taking down names.

When he looks back up at the guard, he finds him with hand raised in the air to salute a particularly fetching young lady standing near Haror. For a brief instant Kithr narrows his eyes at the blond man's rudeness, but immediately forgives him. He is obviously young, and the lady was very attractive. A bit tall, as most non-Halflings, but he could see why the taller races would have their eyes wander if she walked past.

With a smile on his face he cleared his throat, trying to bring the guard back to attention, but by now something else was drawing the eyes of those gathered nearby. Of those walking around on the entire square, in fact.

Kithr took in the tiny man, likely another Halfling or perhaps a Gnome, wondering if he had been too quick to his assessment that the invitation was the event Bothor had been speaking of. He saw arguments between vendor and buyer nearly every day, but this one had evolved into bloody murder surprisingly quick. His first instinct was to move away back to Fishport and let the guards handle this mess, but curiousity stayed his feet. There was no harm in staying to watch the events evolve, after all.

Even so, standing next to a guard was probably not the best bet to get out of this without harm. "Please excuse me." he said as he walked off, hurrying towards the nearest alley to hide in.

Mechanics Show
Init: 23
Spoiler: Show
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1 year ago  ::  Apr 06, 2012 - 10:07PM #14
LordManshoon
Date Joined: Jul 21, 2009
Posts: 4,028
Chaos erupts as the urns topple over, their volatile contents spilling forth in a horrifying revelation as panicked merchants and civilians flee for their lives, the death cry of the commoner resonating throughout the suddenly alert market square. As your eyes study the strange creatures, your mind pieces together their bizarre appearances and violent behavior. Each of the creatures is small, about three-and-a-half feet tall, and skinny, looking as if they haven't fed in ages. Their pale blue skin is scaly, like a serpent's, but where their joints meet, tufts of what appears to be soft fur seems to sprout in odd angles. Their eyes are like a cat's, but each has a various number, ranging from one to what appears to be ten.

The foul creatures quickly swarm over the remaining commoners near the merchant's rug, cutting them down by virtue of surprise. Long, thin claws rake deadly slashes against the exposed flesh of the unarmed folk. Before you know, the foot peddlers have either fled or, in the case of those closest to the merchant, been torn to ribbons. The ferocious little cretins encircle their master in what appears to be a protective ring. Eyes sparkling, the strange merchant looks on without comment, whistle still in hand, his tiny form appearing all the more intimidating given his newly-revealed cunning.

Haror lets out a scream of horror as the little fiends turn his way, but there are several between the scribe and the swarming monsters. The house guards draw their blades, but even with their experience, the pair of soldiers seem taken aback; shock is still plain as day on their faces, and one of them seems to have trouble keeping his blade steady. 

The little cretins, of course, know no such hesitation. Even as you keep your eyes on them, you notice that a pair of them, slightly bigger than the others, possess odd-looking quills, growing from their backs. The silvery spikes are very thin and almost appear fragile - until with a pair of screeching cries, the monsters lunge forward, shooting a volley of those quills at the foes they consider most worthy of pain.

Erias manages to bat aside those few quills that get near him with relative ease. Most fall short, causing the cretin to give a cry of dismay when it notices the paladin is unharmed and undeterred, blade in hand, glowering at the miserable monsters. Tsubasa, however, is not so fortunate. Try as he might to duck aside, the quills cut through the air with vicious precision. Few find purchase in his flesh, but those that do sting with a fierce fire. For a moment, thought of poison crosses his mind, but Tsubasa, steadying himself, feels no taint begin to sap his constitution, merely the sharp stabbing sensations giving him great discomfort.

Haror begins loudly pleading to the gods for aid, but if they are listening, no miracle comes at his behest. All the while, the strange merchant looks on, still as a statue, malice personified.

Face: Knowledge (Arcana) Show
Studying these creatures, you recognize them as homunculi, magically-created servants that mock nature by their very existence. Alchemical products of warped flesh and gruesome anatomy, homunculi are commonly used by mages and alchemists as aids, carrying out tasks that their masters deem too demeaning to be done by hand. Homunculi are known to range in "quality"; dabblers tend to produce crude and savage homunculi, who understand only how to hunt and pursue, while skilled creators can produce homunculi capable of speech and mannerisms.

Due to their small stature and higher caliber of mental processes, these greater homunculi are often used as eyes and ears by mages concerned about local goings-on and plots in the shadows. Homunculi are bound to their masters, and serve with unflinching loyalty. When given a task, a homunculus is ready to carry it out to the letter, even if doing so requires its own destruction.


Initiative Rolls Show

Terios: 1d20+3=12
Sneaky Homunculus: 1d20+6=23
Feral Homunculus: 1d20+4=15
Strange Merchant: Auto-10
Sadrani House Guards: Auto-5

Mechanics Show

Sneaky Homunculus 6: Quill Volley (target AC) vs Erias 1d20+6=15 MISS
Sneaky Homunculus 7: Quill Volley (target AC) vs Tsubasa
1d20+6=20 HIT
Damage: 1d8=8

Status Show

23) Kithr (K) HP: 28/28 AP: 0/1
23) Sneaky Homunculus (6) HP: ??/?? AC: ?? FORT: ?? REF: ?? WILL: ??
23) Sneaky Homunculus (7) HP: ??/?? AC: ?? FORT: ?? REF: ?? WILL: ??
21) Erias (E) HP: 36/36 AP: 0/1
18) Tsubasa (S) HP: 24/32 AP: 0/1 PP: 0/2
17) Face (F) HP: 28/28 AP: 0/1 PP: 0/2
15) Feral Homunculus (1) HP: ??/?? AC: ?? FORT: ?? REF: ?? WILL: ??
15) Feral Homunculus (2) HP: ??/?? AC: ?? FORT: ?? REF: ?? WILL: ??
15) Feral Homunculus (3) HP: ??/?? AC: ?? FORT: ?? REF: ?? WILL: ??
15) Feral Homunculus (4) HP: ??/?? AC: ?? FORT: ?? REF: ?? WILL: ??
15) Feral Homunculus (5) HP: ??/?? AC: ?? FORT: ?? REF: ?? WILL: ??
12) Terios (T) HP: 37/37 AP: 0/1 
10) Strange Merchant (M) HP: ??/?? AC: ?? FORT: ?? REF: ?? WILL: ??
8) Rolen (R) HP: 30/30 AP: 0/1
5) Isilak (I) HP: 50/50
5) Gasmath (G) HP: 34/34


Current Initiative: Kithr, Erias, Tsubasa, Face 
Map fixed Show
|--|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|
|01| |x|x|~|~|~|~|~|~|~|~|~|~|~|~|~|~| | | | | | |
|02| | | | |~|~|~|~|~|~|~|~|~|~|~| | | | |x| | | |
|03| | | | | | | | |x| | | | | | | | | | |x|x| | |
|04| |x|x| | | | | | | | | | | |x|x| | | | |x|x|x|
|05| |x| | | | | | | | | | | | | | | | | | | |x|x|
|06| | |x| | | | | | | | | | | | | | | | | | | | |
|07| | | | | | | | | | | | | | |H| | | | | | | | |
|08| | | | | | | | | | | | | |@| |I| | | | | | | |
|09| | | | | | | | | | | | | | | |G| | | | | | | |
|10| | | | | | | | |$| | | | | | | | | |E| | | | |
|11| | | | | | | |$| | | |F| | |R| | | | | | | | |
|12| | | | | | | |$| | | | | | | | | | | | | | | |
|13| | | | | |x|x| | | | | | | | |x| | |7| | | | |
|14| | |T| | | | | | | | | | | | | |4| | | | | | |
|15|~| | |~| | | | | | |S| | | | | | | | | |3| | |
|16|~| |K|~| | | | | | | | | | | |5| | | |2| | | |
|17|~| | |~|~|~|~| | | | | | | | | | ||6| | | | |
|18|~| | |~|~|~|~|~|~|~|~|~| | | | | |1|M| | | | |
|19|~| | |~|~|~|~|~|~|~|~|~|~|~|~|~|~|~| | | | | |
|--|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|

x --- crates/barrels
$ --- Fountain of St. Maremen
@ --- Makeshift desk
~ --- Wall
My Sig Show
Reality is but the sum total of all illusions.
Proud Hand of Karsus, now and forever
Mess with one Hand, mess with 'em all
I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

"just do what LM the lord of magical might does, and you'll be fine" - sfdragon, 10/12/09


My Ravnican Loyalties Show


Board Snippets Show

Jul 3, 2012 -- 2:15PM, ruttentud wrote:

"I don't like X, they should remove it."
"I like X, they should keep it."
"They should replace X with Y."
"Anybody that likes X is dumb. Y is better."
"Why don't they include both X and Y."
"Yeah, everybody can be happy then!"
"But I don't like X, they should remove it."
"X really needs to be replaced with Y."
"But they can include both X and Y."
"But I don't like X, they need to remove it."
"Remove X, I don't like it."

Repeat.

Obstinance?

Jul 4, 2012 -- 6:32PM, greatfrito wrote:

Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.

You haven't lived.

Jul 15, 2012 -- 11:19AM, wrecan wrote:

Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!

We're using standard edition war rules.  No posts of substance.  Do not read the other person's posts with comprehension.  Make frequent comparison to video games, MMOs, and CCGs.  Use the words "fallacy" and "straw man", incorrectly and often.  Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory.  If you're getting tired, just declare victory and leave the thread.  Wait for the buzzer... and....

One, two, three, four, I declare Edition War
Five, six, seven eight, I use the web to

Go!

Aug 5, 2012 -- 8:28PM, Rustmonster wrote:

D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.


Sep 14, 2012 -- 2:52PM, Grizley wrote:

Just a quick note on the MMORPG as an insult comparison...

MMORPGs, raking in money by the dumptruck full.  Many options, tons of fans across many audiences, massive resources allocated to development.

TTRPGs, dying product.  Squeaking out an existence that relys on low cost.  Fans fit primarily into a few small demographics.  R&D budgets small, often rushed to market and patched after deployment.

You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad.  Lets face it, they make the money, have the audience and the budget.  We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.


Nov 14, 2012 -- 8:11AM, Mand12 wrote:

Adding options at the system level is good.
Adding options at the table level is hard.

Removing options at the system level is bad.
Removing options at the table level is easy.

This is not complicated.


Mar 7, 2013 -- 6:57PM, Alter_Boy wrote:

Mar 7, 2013 -- 2:23PM, EnglishLanguage wrote:

Mar 7, 2013 -- 1:52PM, Rory wrote:

Something like Tactical Shift is more magical than martial healing.


Telling someone to move over a few feet is magical now? :|

I weep for this generation.



Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical. 


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1 year ago  ::  Apr 07, 2012 - 6:21AM #15
Draidden
Date Joined: Dec 26, 2001
Posts: 8,973
Terios recognized something was wrong when the man started yelling for the guard and glancing around he saw there were none in the square. He started heading for the merchant, but then all hell broke loose and he found himself slowed down by the fleeing crowds. He did note that some of the other guests were moving to intervene also.
Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."

Mal: "Define interesting."

Wash: "Oh god oh god we're all gonna die?"

Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
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1 year ago  ::  Apr 07, 2012 - 11:38AM #16
CALEBROBERTS
Date Joined: Mar 11, 2010
Posts: 3,691
The bizzare creatures look like something from a nightmare.  The quills in his flesh burn but Tsubasa is relived when he feels no spread that would indicate poision.  He adjusts his trajectory and lands at the flank of the creatures.  Seeing that they intened to attack Haror, Tsubasa moves to block the right flank.  As he moves he shouts "You!, in the armor!  Stop that big one!" (indicating #7) towards the man wearing the full plate and wielding the blade.

Tsubasa slides his hands down the shaft of his spear.  The head of the spear actually holds something that looks more like a shortsword then a spear point.  This blade-like point is accelerated to the to the point of humming as it is whipped around on the end of the flexible shaft.  It cracks againts the vile thing's side.

Tsubasa can feel the whatever the things would call life force weaken a bit.  He is able to transfer a small amount of it to the man in leathers that is charging forward on Tsubabsa's left.  The man can feel a heat inside him that boosts his confidence and makes him feel tougher.  "Do not let these creatures past.  I will try and aid you." says Tsubasa to the woodsman.

Spoiler: Show
Move: K15 to O14
Standard: Energizing Strike vs #4
20 vs AC; 13 damage - Probably a hit
IF HIT: Rolen gains 5 THP
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PCs Show
Big John Barleycorn Show
Big John Barleycorn

Big John Barleycorn, Level 5
Human, Knight
Human Power Selection Option: Heroic Effort
Languages: Common, Dwarven
Theme: Mercenary

VITALS
AC: 25 Fort: 19 Ref: 15 Will: 17
HP: 38/54

Surges: 8/11
Surge Value: 13

Initiative: +8
Speed: 5

CURRENT ABILITY SCORES
STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9, Endurance +7, Heal +9, Intimidate +8

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0

POWERS
Standard Action
Melee Basic Attack
   Vicious Longsword +1: +12 vs AC, 1d8+6 damage
   Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)
Ranged Basic Attack
   Javelin (10/20): +10 vs AC, 1d6+5 damage

Minor Action
> Active < Knight Feature: Defender Aura
Knight Feature: Battle Guardian
> - < Fighter Utility: Defend the Line Stance
> - < Fighter Utility: Hammer Hands Stance
[] Level 2 Utility: Glowering Threat

No Action
[] Human Racial Power: Heroic Effort
[X] Mercenary Theme Power: Takedown Strike
[][] Attack Power: Power Strike

FEATS
Class Feat: Shield Finesse
Racial Bonus Feat: Master at Arms
Level 1: World Serpent's Grasp
Level 2: Improve Initiative
Level 4: Superior Will

ITEMS
Longsword +1
Khopesh
Shield of Protection
     [] Item Daily Power
Delver's Plate Armor +2
     [] Item Daily Power
Javelin x3
Adventurer's Kit
1 Opal
235g 172s 50c
Tsubasa Shou Show
Tsubasa Shou iplay4e link

Tsubasa Shou, level 2
Human Euphoric Ardent
Theme: Windlord
Languages: Common, Elven
Origin: Elemental

VITALS
AC: 19 Fort: 16 Ref: 14 Will: 18
HP: 32/32
Power Points: [][]

Surges: 6/9
Surge Value: 8

Initiative: +2
Speed: 5

CURRENT ABILITY SCORES
STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18

[X][ Action Point
      Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9,  Diplomacy +10, Endurance +8, Heal +6, Intimidate +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2

POWERS

Standard Action
Melee Basic Attack
     Greatspear: +7 vs AC, 1d10+2 damage
Human At-Will Attack  (Augment 0 only): Focusing Strike
At-Will Attack: Demoralizing Strike
At-Will Attack: Energizing Strike
[]Encounter Attack: Wind Fury Assault
[] Daily Attack: Battleborn Acuity

Move Action

Minor Action
[][] Encounter Utility: Ardent Surge

Immediate Reaction
[] Daily Utility: Healing Bond

No Action
[]Encounter Utility: Ardent Outrage

FEATS
Bonus Feat: Improved Defenses
Human bonus Feat: Polearm Expertise
Level 1: Weapon Proficiency: Greatspear
Level 2: Armor Proficiency: Scale

ITEMS
Magic Scale Armor +1
Flute
Silk Rope - 50 ft
Torch x2
Sunrod
Lantern
Oil (pint) x3
Tent
Bedroll
Backpack
Trail Rations x 10
Grappling Hook
Climber's Kit
Flint & Steel

0 g - 0 s - 0 c
Reznik Callahan Show
iPlay4e link

Reznik Callahan, Level 1
Human (Elf), Ranger/Druid
Languages: Common, Elven
Theme: Werewolf

CURRENT STATUS:

VITALS
AC: 17  Fort: 12  Ref: 15  Will: 14
HP: 25/25

Surges: 6/7
Surge Value: 6

Initiative: +4
Speed: 7

CURRENT ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11

[X][] Action Point
     Milestone: 2/2
[] Second Wind

TRAINED SKILLS
Athletics +4, Nature +13, Perception +11, Stealth +9

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3

POWERS
Standard Action
At-Will Attack Twin Strike
At-Will Attack Savage Rend
At-Will Attack Wolf Shape Attack: Useable only in Wolf Form
[] Encounter Attack Two-Fanged Strike
[X] Daily Attack Sure Shot

Minor Action
At-Will Utility Hunter's Quarry
At-Will Utility Wild Shape
[] Encounter Utility Wolf Shape

Free Action
[X]Encounter Utility Elven Accuracy

FEATS
Level 1: Versatile Expertise
          Bow Expertise
          Totem Expertise

ITEMS
Longbow
Hide Armor
Short Sword
Totem
Cold Weather Clothing
Adventurer's Kit
Bharhas Show
iplay4e sheet

Bharhas, Level 3
Human, Warlord | Sorcerer
Human Power Selection Option: Bonus At-Will power
Languages: Common, Elven
Theme: Gladiator

CURRENT STATUS:
Phase of the Sun:
*At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.
*You also gain resist 5 cold.

VITALS
AC: 18 Fort: 18 Ref: 15 Will: 17
HP: 40/40

Surges: 6/6
Surge Value: 10

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9

UNTRAINED SKILLS
Acrobatics -1, Arcana +1,  Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1

POWERS
Standard Action
Melee Basic Attack
   Longsword : +9 vs AC, 1d8+5 damage
   Katar: +9 vs AC, 1d6+4 damage
Warlord Attack: Wolf Pack Tactics
Warlord Attack: Viper's Strike
Sorcerer Attack: Storm Walk
[] Gladiator Theme Attack: Disrupting Advance
[] Level 1 Warlord Attack: Diabolic Stratagem
[] Level 1 Sorcerer Attack: Cosmos Call

Minor Action
[] Level 2 Warlord Utility: Shake It Off
[] Level 3 Sorcerer Attack: Lightning Cuts
[] Warlord Feature: Inspiring Word

Free Action
Dark Sun Arcane Feature: Arcane Defiling

No Action
[] Warlord Feature: Battlefront Shift

FEATS
Racial Bonus Feat: Mastery of Knives
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling 

ITEMS
Longsword
Katar
Cloth Armor of Sudden Recovery +1
     [] Item Daily Power
Heavy Shield
Cloak of Distortion
Adventurer's Kit
Survival Day x10
427g
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1 year ago  ::  Apr 07, 2012 - 12:58PM #17
PapaMidnight
Date Joined: Nov 16, 2010
Posts: 1,520
Erias walks to engage the spikey horror.  Even though it nimbly dodges his blade, a soft light reveals the higher power protecting his allies others from it.  The paladin nods at Tsubasa, "Erias! Would they were bigger, I might hit them."

Erias round 1 Show

Move Action: Walk 2 sq. (S11, S12)
Standard Action: Bolstering Strike vs. Spikey Homunculus7). Misses (9, nat 1)
1(1d20) +8 = 9; 8(1d8) +4 = 12
Minor Action: Divine Challenge SH7.


Stat Block Show

Erias the Redeemer
Male Lawful Good Tiefling Paladin Lvl 2
Vitals: Medium, 6'0" tall, 170 lbs Senses: 18 Insight, 13 Perception, Low-light
Encounter Powers
[_] Second Wind
[_] Infernal Wrath
[_] Shield of Devotion
[_] Divine Mettle (C.D.)
[_] Dazzling Flare
[_] Touch of Grace
[_]  
[_]
[_] 
[_]
Daily Powers
[_] Action Point
[_] Magic Item
[_/_] Virtue's Touch
[_] On Pain of Death
[_] 
[_] 
[_] 
[_] 
[_] 
[_] 

HP:
HS:
AC:

Fort:
Ref:
Will:
Core
36
12
22
16
17
18
Rnd1
36/36
12/12

0 hp Temp
Surge: 9 hp
Init: +3
Speed: 5
Resist: fire 6
Saves:
Combat Round 1 Notes
Divine Challenge: Spikey homunculus 7.

Papa's characters Show

Tiefling Paladin Erias the Redeemer
Artificer Jacqueline 'Jacks' Longstride
,a href= "http://community.wizards.com/realadventures/go/thread/view/75777/29423711/Blood_Ties,_Chapter_1:_Books_of_Uncle_Silas">Farmer turned Mythos-hunter, Jonah Furham
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1 year ago  ::  Apr 07, 2012 - 6:52PM #18
jacques_duloque
Date Joined: May 5, 2009
Posts: 488

Face knows the homunculi are vicious and indiscriminate and she can feel a formation of pain and confusion, like clouds or stains on an antique map, form at the edges of her mind -- but this does not distract from the elegance behind these eldritch mechanisms. She also realizes, with some regret, that this fight's solution will be violent.

The merchant, she notes, is dangerous. Others (Face recognizes some of her fellow invitees) have stood their ground and possess formidable auras, but the merchant looks on calmly. Face feels excited. She sees the homunculi attack the list-making gnome (and worries very briefly about her invitation) and they even manage to land a hit on the male with white hair and psionic power.

The giddiness she feels recedes only slightly, and Face measures the paces between her and the merchant. She doesn't want to expend the architecture of her mind, so the attack is wide and soft, throwing only tentative thoughts of defeat and memories of pain at the machines and their master.  (Her parents and a budding life on the road have taught her to test the enemy, like a swimmer before some dark and dangerous pool.)

"You're not alone," she says to Erias and the man with white hair. "And you can call me Missine Asfar. Now if you don't mind, I'm going to move away from the artificer and artifices trying to kill us. "


Mechanics Show
Standard: Dishearten vs Strange Merchant(M), Feral Homunculus(1), Sneaky Homunculus(6)
18, 9, 24 vs Will
10 psychic damage, target takes -2 to attack roles until EoNT
Move: Move to H10, haha, taking cover behind the statue, like the ranged coward she is


Stat Block Show

Face
Female Neutral Changeling Psion Lvl 2
Vitals: Medium, 5'7" tall, 115 lbs Senses: 17 Insight, 16 Perception, Normal
Encounter Powers
[_] Adept's Insight
[_] Changeling Trick
[_] Distract
[_] Send Thoughts
[_] Intellect Fortress
[_] Touch of Grace
[_]  
[_] 
[_] 
[_]
Daily Powers
[_] Action Point
[_] Telepathic Projection
[_/_] Virtue's Touch
[_] On Pain of Death
[_] 
[_] 
[_] 
[_] 
[_] 
[_] 

HP:
HS:
AC:

Fort:
Ref:
Will:
Core
28
7
17
13
16
19
Rnd1
28/28
7/7
0 hp Temp
Surge: 7 hp
Init: +1
Speed: 6
PP: 3/3
Resist: 
Saves: 

Mirrors in the Desert Show
If, on a desert night, a traveler, outside the town of Balic, leaning from the steep slope, without fear of wind or vertigo, looks down in the gathering shadow (in a network of lines that interlace) on the carpet of sand illuminated by the moon around an empty grave, what story down there awaits its end?
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1 year ago  ::  Apr 07, 2012 - 10:24PM #19
CALEBROBERTS
Date Joined: Mar 11, 2010
Posts: 3,691
Tsubasa grunts out "Tsubasa" when the others introduce themselves, yet he never takes his attention from the enemies.  Seeing how strong things are he yells  Guards!  Get Haror OUT!"
Play by Post Haven  Stop by, join us, and sign up for some games while you are there
Real Adventures  Come join in and have some adventures, real ones!

Want even more Play-By-Post games?
Head over to www.Nerdbound.com to check some more out.  People there are playing lots of systems, not just D&D

PCs Show
Big John Barleycorn Show
Big John Barleycorn

Big John Barleycorn, Level 5
Human, Knight
Human Power Selection Option: Heroic Effort
Languages: Common, Dwarven
Theme: Mercenary

VITALS
AC: 25 Fort: 19 Ref: 15 Will: 17
HP: 38/54

Surges: 8/11
Surge Value: 13

Initiative: +8
Speed: 5

CURRENT ABILITY SCORES
STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9, Endurance +7, Heal +9, Intimidate +8

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0

POWERS
Standard Action
Melee Basic Attack
   Vicious Longsword +1: +12 vs AC, 1d8+6 damage
   Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)
Ranged Basic Attack
   Javelin (10/20): +10 vs AC, 1d6+5 damage

Minor Action
> Active < Knight Feature: Defender Aura
Knight Feature: Battle Guardian
> - < Fighter Utility: Defend the Line Stance
> - < Fighter Utility: Hammer Hands Stance
[] Level 2 Utility: Glowering Threat

No Action
[] Human Racial Power: Heroic Effort
[X] Mercenary Theme Power: Takedown Strike
[][] Attack Power: Power Strike

FEATS
Class Feat: Shield Finesse
Racial Bonus Feat: Master at Arms
Level 1: World Serpent's Grasp
Level 2: Improve Initiative
Level 4: Superior Will

ITEMS
Longsword +1
Khopesh
Shield of Protection
     [] Item Daily Power
Delver's Plate Armor +2
     [] Item Daily Power
Javelin x3
Adventurer's Kit
1 Opal
235g 172s 50c
Tsubasa Shou Show
Tsubasa Shou iplay4e link

Tsubasa Shou, level 2
Human Euphoric Ardent
Theme: Windlord
Languages: Common, Elven
Origin: Elemental

VITALS
AC: 19 Fort: 16 Ref: 14 Will: 18
HP: 32/32
Power Points: [][]

Surges: 6/9
Surge Value: 8

Initiative: +2
Speed: 5

CURRENT ABILITY SCORES
STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18

[X][ Action Point
      Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9,  Diplomacy +10, Endurance +8, Heal +6, Intimidate +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2

POWERS

Standard Action
Melee Basic Attack
     Greatspear: +7 vs AC, 1d10+2 damage
Human At-Will Attack  (Augment 0 only): Focusing Strike
At-Will Attack: Demoralizing Strike
At-Will Attack: Energizing Strike
[]Encounter Attack: Wind Fury Assault
[] Daily Attack: Battleborn Acuity

Move Action

Minor Action
[][] Encounter Utility: Ardent Surge

Immediate Reaction
[] Daily Utility: Healing Bond

No Action
[]Encounter Utility: Ardent Outrage

FEATS
Bonus Feat: Improved Defenses
Human bonus Feat: Polearm Expertise
Level 1: Weapon Proficiency: Greatspear
Level 2: Armor Proficiency: Scale

ITEMS
Magic Scale Armor +1
Flute
Silk Rope - 50 ft
Torch x2
Sunrod
Lantern
Oil (pint) x3
Tent
Bedroll
Backpack
Trail Rations x 10
Grappling Hook
Climber's Kit
Flint & Steel

0 g - 0 s - 0 c
Reznik Callahan Show
iPlay4e link

Reznik Callahan, Level 1
Human (Elf), Ranger/Druid
Languages: Common, Elven
Theme: Werewolf

CURRENT STATUS:

VITALS
AC: 17  Fort: 12  Ref: 15  Will: 14
HP: 25/25

Surges: 6/7
Surge Value: 6

Initiative: +4
Speed: 7

CURRENT ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11

[X][] Action Point
     Milestone: 2/2
[] Second Wind

TRAINED SKILLS
Athletics +4, Nature +13, Perception +11, Stealth +9

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3

POWERS
Standard Action
At-Will Attack Twin Strike
At-Will Attack Savage Rend
At-Will Attack Wolf Shape Attack: Useable only in Wolf Form
[] Encounter Attack Two-Fanged Strike
[X] Daily Attack Sure Shot

Minor Action
At-Will Utility Hunter's Quarry
At-Will Utility Wild Shape
[] Encounter Utility Wolf Shape

Free Action
[X]Encounter Utility Elven Accuracy

FEATS
Level 1: Versatile Expertise
          Bow Expertise
          Totem Expertise

ITEMS
Longbow
Hide Armor
Short Sword
Totem
Cold Weather Clothing
Adventurer's Kit
Bharhas Show
iplay4e sheet

Bharhas, Level 3
Human, Warlord | Sorcerer
Human Power Selection Option: Bonus At-Will power
Languages: Common, Elven
Theme: Gladiator

CURRENT STATUS:
Phase of the Sun:
*At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.
*You also gain resist 5 cold.

VITALS
AC: 18 Fort: 18 Ref: 15 Will: 17
HP: 40/40

Surges: 6/6
Surge Value: 10

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9

UNTRAINED SKILLS
Acrobatics -1, Arcana +1,  Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1

POWERS
Standard Action
Melee Basic Attack
   Longsword : +9 vs AC, 1d8+5 damage
   Katar: +9 vs AC, 1d6+4 damage
Warlord Attack: Wolf Pack Tactics
Warlord Attack: Viper's Strike
Sorcerer Attack: Storm Walk
[] Gladiator Theme Attack: Disrupting Advance
[] Level 1 Warlord Attack: Diabolic Stratagem
[] Level 1 Sorcerer Attack: Cosmos Call

Minor Action
[] Level 2 Warlord Utility: Shake It Off
[] Level 3 Sorcerer Attack: Lightning Cuts
[] Warlord Feature: Inspiring Word

Free Action
Dark Sun Arcane Feature: Arcane Defiling

No Action
[] Warlord Feature: Battlefront Shift

FEATS
Racial Bonus Feat: Mastery of Knives
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling 

ITEMS
Longsword
Katar
Cloth Armor of Sudden Recovery +1
     [] Item Daily Power
Heavy Shield
Cloak of Distortion
Adventurer's Kit
Survival Day x10
427g
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1 year ago  ::  Apr 09, 2012 - 10:52AM #20
LordManshoon
Date Joined: Jul 21, 2009
Posts: 4,028
The sudden offensive seems to take the homunculi by surprise, as Tsubasa delivers a swift spear strike to one, Erias beckons another with the grace of the Lightbearer by his side, and Face brings forth a wave of unease within the minds of a homunculus and the tiny robed merchant. Those closest to the merchant notice that he clutches his head in pain, and shake his head as if to sober up. As Face retreats behind the statue, the merchant's beady eyes seem to follow her, but it is unclear how he will respond.

Meanwhile, the homunculi recover from the surprise of enemies who will defend themselves and proceed to dash about the market square, quickly swarming Tsubasa and Erias. The two warriors, however, find that luck is on their side, as the razor sharp claws of the homunculi fail to find purchase in their armor. Up close, those claws look even more fearsome than before. In a way, they remind Erias and Tsubasa of a serpent's fangs; curled and thin, looking as if they could easily puncture flesh and leather.

Unable to lay low the two defenders, the homunculi slink around their quarry, hissing and screeching in irritation. Another homunculus tries its best to take Tsubasa by surprise. Leaping from the back of one of its comrades, it opens its mouth wide, revealing several rows of oddly-positioned, jagged teeth. Before the cretin can bring its terrible jaws down on Tsubasa's throat, however, the ardent brings his spear into line, batting aside the creature's fangs - not with enough force to cause any serious damage, but enough to elicit a hideous snarl of frustration from the one-eyed anomaly.

Meanwhile, the merchant looks on, fingers playing along the silvery whistle in his hand. Haror seems to notice the fortune his newfound defenders have found, and yells encouragement.

"That's the way, lads! Bob and weave, eh? Show those little devils who's boss!" 

Mechanics Show

Kithr: Treated as delaying, as per Lin's directions

Tsubasa: Connects with Energizing Strike against Feral Homunculus #4; Rolen gains 5 temp HP

Erias: Bolstering Strike falls short, but the Homunculus is Challenged all the same

Face: Dishearten hits Strange Merchant and Sneaky Homunculus #6

Feral Homunuculus #1: Move to P-15; Claw (targets AC) vs Tsubasa falls short


Feral Homunculus #2: Move to S-13; Claw vs Erias misses


Feral Homunculus #3: Move to P-12; Claw vs Rolen misses


Feral Homunculus #4: Shift to P-14; Claw vs Tsubasa comes up empty

Attack Rolls: 1d20+5=11, 1d20+5=7, 1d20+5=7, 1d20+5=12

Feral Homunculus #5: Shift to O-15; Taste of Hate (targets AC) vs Tsubasa misses 
Attack Roll: 1d20+8=12 




Map fixed Show
|--|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|
|01| |x|x|~|~|~|~|~|~|~|~|~|~|~|~|~|~| | | | | | |
|02| | | | |~|~|~|~|~|~|~|~|~|~|~| | | | |x| | | |
|03| | | | | | | | |x| | | | | | | | | | |x|x| | |
|04| |x|x| | | | | | | | | | | |x|x| | | | |x|x|x|
|05| |x| | | | | | | | | | | | | | | | | | | |x|x|
|06| | |x| | | | | | | | | | | | | | | | | | | | |
|07| | | | | | | | | | | | | | |H| | | | | | | | |
|08| | | | | | | | | | | | | |@| |I| | | | | | | |
|09| | | | | | | | | | | | | | | |G| | | | | | | |
|10| | | | | | | |F|$| | | | | | | | | | | | | | |
|11| | | | | | | |$| | | | | | |R| | | | | | | | |
|12| | | | | | | |$| | | | | | | |3| | |E| | | | |
|13| | | | | |x|x| | | | | | | | |x| | |7|2| | | |
|14| | |T| | | | | | | | | | | |S|4| | | | | | | |
|15|~| | |~| | | | | | | | | | |5|1| | | | | | | |
|16|~| |K|~| | | | | | | | | | | | | | | | | | | |
|17|~| | |~|~|~|~| | | | | | | | | | | |6| | | | |
|18|~| | |~|~|~|~|~|~|~|~|~| | | | | | |M| | | | |
|19|~| | |~|~|~|~|~|~|~|~|~|~|~|~|~|~|~| | | | | |
|--|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|

x --- crates/barrels
$ --- Fountain of St. Maremen
@ --- Makeshift desk
~ --- Wall


Status Show

23) Kithr (K) HP: 28/28 AP: 0/1
23) Sneaky Homunculus (6) Damage: 10/?? AC: ?? FORT: ?? REF: ?? WILL: 14 [-2 to attack rolls EONT]
23) Sneaky Homunculus (7) Damge: ??/?? AC: ?? FORT: ?? REF: ?? WILL: ?? [Divine Challenge]
21) Erias (E) HP: 36/36 AP: 0/1
18) Tsubasa (S) HP: 24/32 AP: 0/1 PP: 0/2
17) Face (F) HP: 28/28 AP: 0/1 PP: 0/2
15) Feral Homunculus (1) Damage: ??/?? AC: 18 FORT: ?? REF: ?? WILL: ??
15) Feral Homunculus (2) Damage: ??/?? AC: 18 FORT: ?? REF: ?? WILL: ??
15) Feral Homunculus (3) Damage: ??/?? AC: 18 FORT: ?? REF: ?? WILL: ??
15) Feral Homunculus (4) Damage: 13/?? AC: 18 FORT: ?? REF: ?? WILL: ??
15) Feral Homunculus (5) Damage: ??/?? AC: 18 FORT: ?? REF: ?? WILL: ??
12) Terios (T) HP: 37/37 AP: 0/1 
10) Strange Merchant (M) Damage: 10/?? AC: ?? FORT: ?? REF: ?? WILL: 17 [-2 to attack rolls EONT]
8) Rolen (R) HP: 30/30 [+5 TEMP HP] AP: 0/1
5) Isilak (I) HP: 50/50
5) Gasmath (G) HP: 34/34


Current Initiative: Terios 
My Sig Show
Reality is but the sum total of all illusions.
Proud Hand of Karsus, now and forever
Mess with one Hand, mess with 'em all
I am Blue/Green
I am Blue/Green
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

"just do what LM the lord of magical might does, and you'll be fine" - sfdragon, 10/12/09


My Ravnican Loyalties Show


Board Snippets Show

Jul 3, 2012 -- 2:15PM, ruttentud wrote:

"I don't like X, they should remove it."
"I like X, they should keep it."
"They should replace X with Y."
"Anybody that likes X is dumb. Y is better."
"Why don't they include both X and Y."
"Yeah, everybody can be happy then!"
"But I don't like X, they should remove it."
"X really needs to be replaced with Y."
"But they can include both X and Y."
"But I don't like X, they need to remove it."
"Remove X, I don't like it."

Repeat.

Obstinance?

Jul 4, 2012 -- 6:32PM, greatfrito wrote:

Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.

You haven't lived.

Jul 15, 2012 -- 11:19AM, wrecan wrote:

Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!

We're using standard edition war rules.  No posts of substance.  Do not read the other person's posts with comprehension.  Make frequent comparison to video games, MMOs, and CCGs.  Use the words "fallacy" and "straw man", incorrectly and often.  Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory.  If you're getting tired, just declare victory and leave the thread.  Wait for the buzzer... and....

One, two, three, four, I declare Edition War
Five, six, seven eight, I use the web to

Go!

Aug 5, 2012 -- 8:28PM, Rustmonster wrote:

D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.


Sep 14, 2012 -- 2:52PM, Grizley wrote:

Just a quick note on the MMORPG as an insult comparison...

MMORPGs, raking in money by the dumptruck full.  Many options, tons of fans across many audiences, massive resources allocated to development.

TTRPGs, dying product.  Squeaking out an existence that relys on low cost.  Fans fit primarily into a few small demographics.  R&D budgets small, often rushed to market and patched after deployment.

You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad.  Lets face it, they make the money, have the audience and the budget.  We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.


Nov 14, 2012 -- 8:11AM, Mand12 wrote:

Adding options at the system level is good.
Adding options at the table level is hard.

Removing options at the system level is bad.
Removing options at the table level is easy.

This is not complicated.


Mar 7, 2013 -- 6:57PM, Alter_Boy wrote:

Mar 7, 2013 -- 2:23PM, EnglishLanguage wrote:

Mar 7, 2013 -- 1:52PM, Rory wrote:

Something like Tactical Shift is more magical than martial healing.


Telling someone to move over a few feet is magical now? :|

I weep for this generation.



Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical. 


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