This thread is for tracking the XP and loot awarded after each encounter. I will post is here and you guys can divide it up as you see fit. This way the discussion of who gets the magic item, and how much of a cut it takes from his share of the loot, won't clutter up the game thread too much. A little in-character banter about dividing the loot is more than acceptable.
Also, I would like to have each of you create a wish list for items you would like to see drop in the encounters. To start off I want you to each list a level 2, level 3, level 4 and level 5 magical item that you would like. This will allow me to start making the treasure parcels to distribute after the encounters. This is not a guarantee that you will find this item, but it is a good place for me to get ideas of what you want to see. Since you are gaining experience at 3x the normal rate I need to drop more loot than normal to ensure that you are not under equipped. So wish away.
"No trees were killed in the sending of this message. However, a large number of electrons were terribly inconvenienced."
Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."
Mal: "Define interesting."
Wash: "Oh god oh god we're all gonna die?"
Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
NOTE: I realize that I have two different implements of this list. I am thinking that Ottar is going to transition to using a Rod and a Staff at the same time since I can get a shield bonus with Rod Expertise.
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Bharhas, Level 3 Human, Warlord | Sorcerer Human Power Selection Option: Bonus At-Will power Languages: Common, Elven Theme: Gladiator
CURRENT STATUS: Phase of the Sun: *At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. *You also gain resist 5 cold.
VITALS AC: 18 Fort: 18 Ref: 15 Will: 17 HP: 40/40
Surges: 6/6 Surge Value: 10
Initiative: +1 Speed: 6
CURRENT ABILITY SCORES STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17
Note at Level 5 Earendur's theme grants him a level 6 or lower common armor, implement or neck item as a gift from his master. I would like that to be an Amulet of Protection +2
Bharhas, Level 3 Human, Warlord | Sorcerer Human Power Selection Option: Bonus At-Will power Languages: Common, Elven Theme: Gladiator
CURRENT STATUS: Phase of the Sun: *At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. *You also gain resist 5 cold.
VITALS AC: 18 Fort: 18 Ref: 15 Will: 17 HP: 40/40
Surges: 6/6 Surge Value: 10
Initiative: +1 Speed: 6
CURRENT ABILITY SCORES STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17
If so, I would suggest split it 7 ways. 6 gp for each player. 6 for Herrik and 6 for him to split with his guards. Makes it easier to divide.
Put all weapons and armor in the wagons for sale later. Or use later if needed.
As Frimlan and Brrun got trounced in this one I would not mind having him carry the potion.
Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."
Mal: "Define interesting."
Wash: "Oh god oh god we're all gonna die?"
Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
@cupofchuck - do I need to be tracking my arrows used? If so, I would like to search the archers for any unused arrows as well.
As far as the potion, I"m fine with Frimlan taking it, Jaka'ar would just want his share of the gold, and maybe claim one of the short swords. If Herrik and his guards claim any of the gold Jaka'ar would likely mumble to one of his companions that they (the guards) didn't really do much "guarding" and that is was them (the party) who protected the caravan *and* managed to recover the crate. However, he won't say this in earshot of Herrik or any of his guards.