|
1 year ago ::
Feb 08, 2012 - 8:16AM
#41
|
|
|
Kjell vaults over the corner of the wagon to get in close to the ferocious boar. He swings his great hammer with all his might, but the beast's tough hide deflects the worst of the blow. Move action: Move to space H15. If possible, he will climb over the corner of the wagon in space G16 to avoid the OA, but if not he will move through space G15 and draw an attack from the boar. Standard action: Brute strike against boar 4. Attack: 16 vs. AC (narrow miss); Damage: 19. The target is marked.
|
|
|
|
1 year ago ::
Feb 08, 2012 - 2:12PM
#42
|
|
|
Athletics to make the jump. DC15.
|
|
|
|
1 year ago ::
Feb 09, 2012 - 4:32AM
#43
|
Date Joined:
Aug 18, 2007
|
Aylmora takes advantage of all the distraction made by her companions to strike at the massive boar that now blocks the gates cutting into the beast's hide her blade comes back red with its blood. " We need to draw it in more to surround it," she calls as she steps back to make room. Crunch
Show
|
|
|
|
1 year ago ::
Feb 09, 2012 - 7:38AM
#44
|
|
|
If wanted, Kjell can also just 5ft step into the space Aylmora vacated. 4 is at 29/85hp GO Ulm.
|
|
|
|
1 year ago ::
Feb 09, 2012 - 5:15PM
#45
|
|
|
Ulm is still busy helping the injured villager, though he is soon ready to send him away - he's bound the wounds, and he'll take better care of the man after the battle is over. He is still shouting advice at his friends. OOC
Show
I'm considering that Ulm is still using Minor+Move to help the NPC. Standard: Direct the Strike on Aylmora Aylmora gets a free BA
|
|
|
|
1 year ago ::
Feb 10, 2012 - 1:02AM
#46
|
Date Joined:
Aug 18, 2007
|
When Ulm points out the opening Aylmora's dagger flashes to the boar, but though it strikes true it does not bring the beast down. Ulm Granted RBA vs 4 (AC) 2(1d20) +17 = 19; 1(1d4) +7 +12(2d6) +1 = 21
|
|
|
|
1 year ago ::
Feb 10, 2012 - 7:45AM
#47
|
|
|
Omen: do a heal check or something else to help the NPC.On Himdur's instructions, the man holding the horse lets go of it and starts to try and help his downed colleague. The horse takes it's chance to bolt out of battle, but does not go very far as it joins the rest of your horses a bit back, where several villagers have taken hold of them, making sure they don't go wandering off while you defend their town. Shalelu and the remaining guard on the wall heed your words and duck down, taking cover behind the battlements. Robbed of immediate targets, the two giants instead lob their rocks over the walls in a high arc, so that they fall down right on the other side of the door. The ground shakes with the impact, throwing you left and right and killing the unlucky boar who, in his death throes, manages to ram his head into Himdur's legs. The next boar jumps right into the breach, charging into the opening space, straight at Himdur, which causes the giant to growl, "Stupid," as that blocks the opening once more. Instead of advancing, he hurles a bunch of rocks high in the air, so they come crashing down on the other side of the walls, catching Kjell and Jakob in the blast once more, as well as Aylmora this time, which sends them stumbling to the floor as the ground suddenly shakes under their feet. GO Himdur and Jakobnote: giants' recharge burst power can push 2 or proneSpoiler:
Show
x walls, 25ft high (blocking terrain) - wooden platform, 20ft up # ladders (climbing needed to go up 20ft, DC trivial) . ground w wagon with h horse (give cover) N various NPCs S Shalelu D double doors, barred from the southern side % wounded NPC 1 and 2: hill giant rock throwers 3 to 5: dire boars
-- A B C D E F G H I J K L M N O P 01 . . . . . . . . . . . . . . . . 02 . . . . . . . . . . . . . . . . 03 . . . . 1 1 . . . . . . . . . . 04 . . . . 1 1 . . . . . . . . . . 05 . . . . . . . . . . . . . . . . 06 . . . . . . . . 6 6 . . . . . . 07 . . . . . . . . 6 6 . . . . . . 08 . . . . . . . . . . . . . . . . 09 . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . 11 . . . . . 2 2 5 5 . . . . . . . 12 . . . . . 2 2 5 5 . . . . . . . 13 x x x x x x 3 3 x x x x x x x x 14 - - - - - S 3 3 - - - - - - N - 15 . . . . # . . . H # . . . . . . 16 . % . . A . . . . . . % . . . . 17 . U N . . K J . . . . N . . . . 18 . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . . . . . -- A B C D E F G H I J K L M N O P name.... surges hp AP. Himdur.. 10/10. 17 1AP Aylmora. 07/07. 16 1AP Kjell... 12/12. 19 1AP resist 5 fire, 5 necrotic Ulm..... 09/09. 17 1AP Jakob... 07/07. 16 1AP resist 5 thunder, 5 lightning Round 2 ini.name..... AC/Fo/Re/Wi. .hp/max holding... actions 18..Giant 1.. 21/22/22/19. .80/80. .......... shoot next NPC off the wall: miss 17..Aylmora.. 23/19/24/20. .46/65. rapier.dgr prone, +1AC,Ref r2/3-get CA, strike for 24dmg vs 4 plus shift 14..Kjell.... 24/22/19/18. .43/79. maul...... prone - move, miss, mark 14..Ulm...... 25/21/18/22. .66/66. sword..... direct A for 21dmg 13..Giant 6.. 21/22/22/19. .80/80. rocks..... move, throw rocks: burst 1 vs 4, J, K: hit all for 15dmg and push 2 18..Boar 3... 17/21/17/16. .47/85. .......... ready charge -> charge H: miss 13..Giant 2.. 21/22/22/19. .80/80. rocks..... move, rock burst K, J, A: hit, crit, crit, 15dmg to K, 19dmg to J and A plus prone 13..Boar 4... 17/21/17/16. .08/85. .......... mark by K – death attack vs H for 6dmg 11..Himdur... 26/18/17/21. .63/69. whammer... 08..Jakob.... 21/20/17/21. .46/65. dagger.... prone - 06..Boar 5... 17/21/17/16. .85/85. ..........
|
|
|
|
1 year ago ::
Feb 10, 2012 - 8:19AM
#48
|
Date Joined:
Oct 14, 2004
|
Jakob can't help but wonder just how many of these boulders the giants could possibly be carrying. Do they have sacks of them? There can't be that many large stones just sitting out side the gate, can there? Leaving the question for later, he focuses on the choice target before him. The gate forces their opponents to clump up in a manner that is perfect for his storm powers. Standing, he blasts the group of them with lightening in retribution. Spoiler:
Show
Minor - Promise of Storm Move - Stand Standard - Dancing Lightening targeting 3, dealing 6+1d8 thunder damage to 2 and 5. Vs Ref 1d20+12=20, 2d10+12=15, 1d8=7, 1d8+6=12, so 22 lightening damage for boar 3, and 12 thunder for 2 and 5
|
|
|
|
1 year ago ::
Feb 10, 2012 - 8:28AM
#49
|
|
|
Yes. Imagine giant-sized backpacks on their shoulders. And it's not even just normal boulders, some of them seem to have been worked so they explode easily on impact.
|
|
|
|
1 year ago ::
Feb 11, 2012 - 10:46AM
#50
|
|
|
To care for the injured man, Ulm draws the potion of healing given to him shortly before and shoves its content down his throat.
|
|
|