Oct 26, 2004
The game is set in a homebrew world, with seven kingdoms that are all divided by deep ravines carved out in ancient times. The kingdoms are served by one of the last remaining magic artifacts, a railway system ran by a race of constructs. (The Warforged and Shardmind.) There are other magical artifacts and each kingdom has one or two in its borders, whether or not the inhabitants know how to use it.continent map
The city in Farnor is called Lakeshore. I hope to have a better map up once the campaign starts. I'm afraid maps are my secret weakness.
Tallin, a kingdom of Orcs and goblinoids(goblins, hobgoblins, and bugbear). It is widely regarded as the most powerful country despite only having one real city, it's capital Tab. The orcs and goblinoids are not 'evil' though they are hostile to outsiders.
Maskat, is a Tiefling kingdom ruled by 8 powerful families, 5 Tieflings, 2 Revenant, and 1 Changeling. They are constantly warring with each other and trying to expand their small kingdom outward using espionage and subterfuge but are generally considered harmless by the other kingdoms.
Darlan, a kingdom of Dwarves and Goliaths, they are miners and are known as the most ordered and structured kingdom on the continent.
Elsten, the kingdom of the fey, Elves, Gnomes, Eladrin all live in the forest cities of this kingdom. They are distrustful of most non-fey and only allow Thri-kreen and Dwarven merchants into their cities.
Farnor, a kingdom ran by Humans, Halflings, and Goliath.
Sessth, a kingdom ran by Dragonborn, inhabited mostly by lizardfolk, Kobolds, and Bullywug.
Path, Path isn't a kingdom but a collection of tribes, these tribes are primarily made up of Gnolls, Minotaur, Shifters, and Wilden.
The ravines and the desert in the middle of the continent are patrolled by Thri-kreen scavengers. The Thri-kreen make their living finding bits of old technology and selling it to other races.
Bahamut-as detailed in the PH and HOTFL worshiped mostly in Sessth. Domains: html_removed Hope, Justice, Protection, Civilization
Ioun-as detailed in PH and HOTFL, worshiped everywhere except Tallin. Domains: html_removed Fate, Knowledge, Skill, Arcana
Kord-as detailed in PH and HOTFL, worshipped everywhere. Domains: html_removed Strength, Storm, War, Change
Moradin-as detailed in PH and HOTFL, primarily worshiped by the dwarves of Darlan. Domains: html_removed Creation, Earth, Protection, Skill
Raven Queen-as detailed in PH and HOTFL, worshipped openly in Maskat, and hidden temples elsewhere. Domains: html_removed Darkness, Death, Fate, Winter
Pelor-worshipped everywhere but Tallin and Maskat. Domains: html_removed Sun, Hope, Life, Protection
Corellon-Similar to PH and HOFTL but Good, he's the main god of the fey. Domains: html_removed Arcana, Skill, Wilderness, Freedom
Melora-Same as PH and HOTFL, worshipped by the fey and the tribes of Path. Domains: html_removed Life, Sea, Wilderness, Change
Sehanine-Same as PH and HOTFL, worshipped by the fey, and in Maskat. Domains: Love, Luck, Moon, Trickery
Bane-The god of war and conquest, worshipped in Tallin along with Gruumsh, he is called the "warrior" and the "Iron Heart" he teaches the citizens of Tallin to always stay vigilante and to strive to bring their control to the world. Domains: html_removed Tyranny, Skill, War, Civilization
Gruumsh-the god of destruction, he is worshipped in Tallin, his eye was plucked by Corellon in an ancient battle. He teaches Tallin to destroy those who would harm them, and to strike before their enemies may hit. He is called "the Destructor," "the Feybane," and "the Wild Lord." He is also worshipped by some of the Path. Domains: html_removed Destruction, Strength, Vengence, Strife
Vecna-god of secrets, lies, and the undead. He is not worshipped openly by anyone. Domains: html_removed Undeath, Knowledge, Arcana, Poison
"The Mindless One"- The One is an unknown to most people, but dark whispers tell of a cult dedicated to a god of madness and death who the other gods locked away.
Warforged and Shardmind
Warforged and Shardmind are the backgrounds most changed from standard 4th Ed. In this campaign they were both created to work and serve their creators. (aboard the trains and elsewhere.) Only a few of either race have seen their creators but legends circulate as to who they are and what they do. Every so often one of these races leaves the trains to start a life of their own. Though to the rest of the races of the world they are viewed as the 'train conductors.'
Racial Background: Train Conductor(race)
You once served passengers aboard the great magic train. Was it your choice or were you forced to work? Why did you leave? Did you enjoy your job?
Skills: History, Diplomacy(you can gain a +2 to one skill or treat it as a class skill.)
Language: Secret Language(trains)
Orcs and Goblinoids
The orcs and goblinoids are very similar to standard 4th ed, except that they are more 'civilized' no longer barbarians and scattered groups they have all united under one banner and plot to unite the entire world. The Goblinoids tend to revere the Iron Heart and strive to follow his tenants, while most Orcs still revere Gruumsh, though they have begun to corrupt others to their ways rather then just kill and burn. Many orcs and goblinoids turn to crafts other then war and goblin made devices are in almost as high demand as gnome made goods. There are even rumors that a goblin has found a burnable rock that he uses to fuel a moving device.
Extra racial backgrounds:
Goblin Tinkerer(goblin only)
You love to examine devices and figure out how they work. You can't help but poke, prod, and examine things, and you won't rest until you know just what something does. The burns and scars usually heal up inside of a week, anyway so it's not a big deal, right?
Skills: Arcana, Endurance
Hobgoblin or Bugbear
Warrior of Bane(Hobgoblin or Bugbear)
You have dedicated your life to training to fight. Perhaps in homage of Bane or perhaps because you know that your race is superior to any, even the orcs when it comes to fighting. Are you kind to those who are weaker to you or do you laugh and taunt them? Do you have other hobbies or is fighting all you know?
Skills: Athletics, Endurance
Orc Anointed(Orc only)
You are one of the Orcs who has been groomed to someday lead your nation and tribe. Are you still on that path or were you flung from it? Do you have any other enemies among the anointed or perhaps among the other races?
Skills: Diplomacy, Insight
The Gnoll tribes are the most vicious in the Path lands. They raid other tribes, and are even known to attack the gathering grounds of Tradent and Helson. Despite their status as trading cities. Among their own kinds and their friends however Gnolls are loyal and courageous. Many mercenary bands look to recruit Gnolls do to their ferocity and loyalty. There are a few Gnolls in many of the mixed tribes as well, these have distinguished themselves as worshipers of the primal spirits.
Shifters and Wilden
The Shifters and Wilden tribes freely mix and there are many tribes that are actually a combination of both types of shifters and wilden. Shifters outside of the Path lands are often hired as trackers.
Dragonborn, Bullywug, kobold
The Dragonborn rule the lands of Sessth(Ses-sth) which they have opened to their reptillian cousins the kobolds. Dragonborn and kobold worked together to make their swampy lands a home worthy of their mighty races. During this time they discovered the Bullywug and lizard folk, who after a brief series of skirmishes were added to the kingdom.
Although Bullywug are still mostly considered lower caste citizens, more and more of the race are gaining more important positions inside the hierarchy of the kingdom, and they now almost equal kobolds in influence. The Bullywug worship both the primal spirits of their ancestors, and modern Bullywug worship Bahamut along with the Kobold and Dragonborn they share land with.
The Goliaths have legends of a kingdom of their own before they were living with the dwarves. Though they eventually came to terms with their sharing land with the dwarves. While some Goliaths worship Mordin, most worship Kord or primal spirits. Since they have shared a land with dwarves many Goliath have learned Dwarven techniques for forging, and they have taught the dwarves of the primal spirits.
Elves and Eladrin
THe Elves and Eladrin have become reclusive after their war with Tallin. They don't let anyone without Elven or Gnome blood into most of their cities only letting traders into the main of the country. Though anyone can stay in the city of Strangemeet. However folks who wander out of the city are met with hostility.
Gnomes live with the Elves and Eladrin, they help engineer the Tree-cities and are major researchers at the Elven magic academies. Gnomes are also the ambassadors of the Fey, more likely then the Elves to go outside the borders. A good number of Gnomes teach at the human academies as well. Many Gnomes have a rivalry with the Goblin tribes, though mostly they try to out invent and create each other.
Thri-kreen scavenge in the desert in the center of the continent, and in the ravines that separate each country. They keep the best of what they find and sell the rest to other peoples. Thri-kreen are the only race allowed free reign of both Elsten and Tallin. Thri-Kreens have a hive mind and except as noted here are quite similar to what is noted in the Dark Sun Campaign Guide.
Abscense makes the heart grow fonder but the characters disappear.