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3 years ago  ::  May 01, 2010 - 1:18PM #1
Draidden
Date Joined: Dec 26, 2001
Posts: 8,973
This is the place for any extended discussions or OoC questions that are not related to the groups immediate situation. It is is related to the immediate situation feel free to post it in the game thread unless you feel it will lead to a long discussion.
Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."

Mal: "Define interesting."

Wash: "Oh god oh god we're all gonna die?"

Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
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3 years ago  ::  May 03, 2010 - 5:46PM #2
suyh82
Date Joined: Apr 30, 2010
Posts: 312
Hi all. Am glad to be able to be part of this. Thanks for taking me on board!

Am looking forward to some great gaming times with you guys.
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3 years ago  ::  May 03, 2010 - 8:40PM #3
rob4
Date Joined: Jan 13, 2003
Posts: 2,436
I have a feeling I'm going to forget to check this game now that it's in its own forum.  Obviously I'll try not to, but if I'm holding things up, just shoot me a PM.
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3 years ago  ::  May 05, 2010 - 7:08AM #4
Draidden
Date Joined: Dec 26, 2001
Posts: 8,973
It is not that hard rob4. All i do is go down and check out the forums I play in to see if there are new posts in them. Then I go check out my other games. But yes, if we are waiying on you I will send a PM.
Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."

Mal: "Define interesting."

Wash: "Oh god oh god we're all gonna die?"

Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
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Cancel
3 years ago  ::  Jun 03, 2010 - 3:57PM #5
Draidden
Date Joined: Dec 26, 2001
Posts: 8,973
Dogs pack tactics used on Rathkar

Basically I had two of the dogs make aid another attacks. One made it and the other failed giving dog 4 a total of +7 to its attack. Turns out this did not matter as it got a 20 on the roll.

They were trying to grab Rathkar in preparation of trying to pull him down on the next round. This will be done with the pull option from the grabbed section. So if he does not break away and they succeed next round at their attack, he will be pulld to the space where dog 2 is and knocked prone. Now I am going to add a +2 bonus to Rathkars Fortitude for the purpose of determining if he is pulled into a prone position. So they will need to beat his Fortitude score by 2 in order to knock him prone. If they only hit his normal Fort and not the increased one then all that will happen is he is pulled.

This is my plan unless someone can point me to a section that covers tripping an opponent. I can't find one. That is a standard dog pack tactic to swarm the target and try to drag in down so more of them can get at it.

Feel free to comment if you think of a better way to do it.
Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."

Mal: "Define interesting."

Wash: "Oh god oh god we're all gonna die?"

Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
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3 years ago  ::  Jun 03, 2010 - 11:32PM #6
shanizar
Date Joined: Dec 9, 2003
Posts: 1,017
As far as I can see, trip (and disarm) are no longer actions that are available to everyone, only to characters that have it as a special power.

With that being said, your solution seems fine, adding a new option to the grabbed section instead.

A few points/suggestions:
* The grab attack is a strength attack with no weapon modifiers, so not sure if your attack bonus was correct (although with a natural 20 who cares)
* I think the trip option should be separate from the move option, so if you fail at tripping, nothing else happens. My wording would be:

TRIP A GRABBED TARGET: STANDARD ACTION
✦ Strength Attack: Make a Strength attack vs. Fortitude + 2.
Do not add any weapon modifiers.
Hit: Grabbed target is knocked prone. Target is no longer grabbed.

* Not sure about the no longer grabbed part. Just seems that if you are still grabbed then the grabber must also be prone... You could probably drop the +2 part perhaps if you are no longer grabbed.

* Note that this is also a strength attack, no weapon modifiers.

* For this attack I'd say that only other creatures grabbing the target can use aid another action, anything else seems strange to me.



EDIT: Oh, and one more thing.... Why did the dog do damage to Rathkar? He did the grab attack, right? No damage there as far as I can see.

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3 years ago  ::  Jun 04, 2010 - 5:49AM #7
Draidden
Date Joined: Dec 26, 2001
Posts: 8,973
The dog did damage, because the only way it can grab someone is to bite them. Unlike a person weilding a weapon, a dog cannot choose to put is teeth away.

As for the weapon bonus being used. You normally do not use it for a grab because you are using an empty hand to grab. To me it makes sense for an animal or monster to keep the "weapon bonus" on a grab attack if they are using a natural weapon, such as claws or teeth, to do the grabbing. It does not seam possible for me for a dog or other animal to attack with its bite and not use the proficiency it has in the bite. However, I do see where this would give a monster with natural attacks an advantage when grappling. But would they not have one in reality anyways?

I think I will send this issue to wizards and see what they come back with.
Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."

Mal: "Define interesting."

Wash: "Oh god oh god we're all gonna die?"

Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
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Cancel
3 years ago  ::  Jun 04, 2010 - 6:22AM #8
shanizar
Date Joined: Dec 9, 2003
Posts: 1,017
To me it seems like wizards have removed the touch attack from 3.5 and only kept the strength check that comes afterwards.

So it's not an attack, where you get the bonus, it's a strength check to hold on to the target after attacking.

Also, the no damage part is exactly the same as in 3.5. A monster choosing to grapple doesn't to damage.

The best solution might be to decide that dogs have something similar to 3.5 improved grab, which is the way you played it. But that's a pretty strong ability and is something that should be thought about when deciding how strong an opponent the dog is. After all, if a dog can attack normally, deal damage and still grab the target, it will probably always try to do this and that is very strong!

EDIT: And btw, there is a hugh difference between a wolf going for a kill (attack the throat of the prey), and a wolf trying to bring it down (biting at the ankles etc. of the prey), so dealing less or no damage when trying to bring a target down is quite natural.
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3 years ago  ::  Jun 04, 2010 - 9:24AM #9
Coyote_Skyheart
Date Joined: Jun 22, 2003
Posts: 2,157
I would just take the wolf power and swap it in as a power for your starved dogs. Then its simply if the dog has CA and hits, you're knocked prone. CA covers all the various scenarios where a person may be off balance for one reason or another and vulnerable to being pulled down.

And greymouse - thanks for the healing!
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3 years ago  ::  Jun 05, 2010 - 2:02AM #10
shanizar
Date Joined: Dec 9, 2003
Posts: 1,017
Yes, that's the best solution Didn't know wolves still had that power
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