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3 years ago  ::  Mar 23, 2010 - 12:34PM #1
Akavasha
Date Joined: Oct 31, 2007
Posts: 10,794

"Shianna il-Yannah", which means "The Great Light shall save us all." [Quori] (used for identification amongst Path of Light believers)


 Kil tandj-obi jecta, swakka nur kendjil.[Quori]
'Light onto darkness cast, until only Shadow remain.' - Omen


Jazira d’Medani
Rolls under Jazira, 3.5ed
Female half elf – House Medani, Bodyguard
Investigator/Body Guard for Sharn Investigation & Recovery Services
Swordsage2 [ToB 15] /Crusader 2 [ToB, p10]
Deity – Path of Light
Alignment: LG
XP: 6300 (need 10000)

38 point buy
+2  Str 15 (6pts, +1 @ 4-lvl)
+3  Dex 16 (10pts)
+2  Con 14 (6pts)
+2  Int 14 (6pts)
+3  Wis 16 (10pts)
-1  Cha 08 (0pts)

Medium, 5'10" tall, 132 wt, 20 yrs old
Brown hair: Currently worn in tight braid down back
Grey eyes; thick, dark eye lashes that strongly outline the almond shape of her eyes
Pale skin, Upswept elven ears,
Dragonmark across sternum & spreading upward through cleft in chest.

Speaks Common, Elven, Riedran, Quori  (learning Draconic from Elora’s pc)

Stats: Spoiler: Show


Hit Points 32 (1-lvl (SS): 8 + 2 con // 2-lvl (C): 6 + 2 con // 3-lvl (SS): 4+2Con // 4-lvl (C): 6+2
AC: 10 + 3dex + 2armor – 1 (Flaw) +3 Will (SS AC bonus) = 17


Touch 12, Flat 11 
Init +4 (+3 Dex, +1 SS)
BAB +4, Grap +5  +2 C, +2 SS, +2 Str
Speed 30 (base 30, load 49.65/58, light armor)
Fort +5 (+3 C, +2 Con)
Ref +6 (+3 SS, +3 Dex)
Will +6 (+3 SS, +3 Will)


Action Points: 6 (1d6)
Damage Reduction 2/-
Low-Light Vision 


Flaw: Vulnerable (-1 AC) (This shows how she puts herself in harm’s way to protect others.)
Flaw: Forced Retreat (In order to withdraw from combat, she must first make a Concentration Check. If she succeeds, she can withdraw at the start of her next turn.)


+6 Melee, MW Rapier 1d6+2, 18-20/x2
+6 Ranged, Throwing Axe, 1d6, 20/x2, 10-ft.


****CHANGES IMPLEMENTED BY DM****
 Move Silently + Hide = Stealth (Dex).
Listen + Spot + Search  = Perception (Wis).
Open Lock + Disable Device + Sleight of Hand + Use Rope = Thievery (Dex).
Jump + Climb + Swim = Athletics (Str).
Tumble + Balance + Escape Artist = Acrobatics (Dex).
Disguise + Forgery = Disguise (Int).


Skills: 36 total  
Level 1: Swordsage (6+2)4 = 32 / Lvl 2 = +8
Level 2: Crusader (4+2) = 6

+06 Balance (2 SS, 1C, +3 Dex)
+12 Concentration (5 SS, 2C, +3 feat +2 Con)
+05 Craft: Cartography (1SS, 2 C, +2 Int)
+04 Diplomacy (3C, +2 racial, -1 Cha)
+01 Gather Information (+2 racial, -1 Cha)
+07 Heal (4 SS, +3 Wis)
+07 Intimidate (1SS, 2C, -1 Cha, +5 Open Minded feat)
+02 Jump (C, +2 Str)
+05 Knowledge (Dreaming Dark & Riedra) (3 SS, +2 Int)
+04 Knowledge (History) (2C, +2 Int) 1
+04 Knowledge: (**Psionics) (2 SS, +2 Int) -TRAIT-
+04 Knowledge: (Nobility & Royalty) (2 SS, +2 Int)
+02 Knowledge: (Religion) (C, +2 Int)
+02 Martial Lore (SS, C, +2 Int)
+08 Move Silently (5 SS, +3 Dex)
+00 Profession (SS, *+5 from DM, +3Wis)
+07 Ride (4 SS, C, +3 Dex)
+03 Search (+1 racial, +2 Int)
+10 Sense Motive (5 SS, +2 feat, +3 Wis)
+04 Tumble (1 SS, +3 Dex)
+09 Listen  (5 SS, +1 racial, +3 Wis)
+06 Spot (+2 due to dragonmark feat, +1 racial +3 Wis)
*Special bonus from DM
**Replaced Knowledge of Nature with Psionics; DM approved

Feats
1.  *Skill Focus (*Special DM bonus, +3 Bonus to Concentration skill)
2.  Least Dragonmark of Detection (Detect Magic 2/day; +2 Spot check; 1-lvl)
3.  Weapon Focus Feat: rapier, shortspear, bastard sword (Katana), and trident (Swordsage 1-lvl bonus)
4.  Dragonmark Spellturning (DM 139; spend 1 Action Point to turn a spell or spell-like ability back on its caster. / Feat granted due to Flaw)
5. Dirty Fighting [Sword & Fist, 7]: (Prerequisite: BaB +2) Make a melee attack roll normally. If successful, you inflict an additional +1d4 points of damage. This feat requires the full attack action. (Feat granted due to Flaw)
6. (Bonus from DM) Open Minded: +5 ranks to Intimidate skill
7. Dream Scion (SoS, 116; Special: DM is allowing a replacement of Knowledge of Planes and Arcana for Local and Royalty to meet the prerequisite)
**Next Pick Favored in House, a requirement for PrC Dragonmark Heir. Finally, DM allowing her to take Siberys Mark even though she has Least dragonmark feat.


Half Elven Traits
-Medium
-Land Speed is 30-ft
-Immunity to sleep spells and similar magical effects, and a racial bonus on saving throws against enchantment spells or effects.
-Low light vision
-+1 racial bonus to Listen, Search, and Spot skill checks
-+2 racial bonus on Diplomacy and Gather Information checks
-Elven blood
-Automatic Languages are Common and Elven
-Favored class is Any

Crusader Traits [ToB 10]
-HD10
-Class Skills: (4 + Int modifier) Balance, Concentration, Craft, Diplomacy, Intimidate, Jump, Knowledge (history), Knowledge (religion), Marital Lore, Ride
-Proficient with all simple and martial weapons and with all armor (heavy, med, light) and shields, including tower shields.
-Furious Counterstrike: If you have damage saved up in your “delayed damage pool,” then you receive +1 to attack and damage rolls against an opponent.
-Steely Resolve 5: You can store up to 5 hit points of damage in a “delayed damage pool” [ToB 10]
-Indomitable Soul (Add Charisma bonus, if any, on Will saves. This bonus does not stack with paladin’s divine grace ability)
-Known Disciplines are Devoted Spirit, Stone Dragon, and White Raven
-Known Maneuvers: 5
1. Crusader’s Strike: Strike – successful attack allows you to heal 1d6 + 1/initiator level.
2. Vaguard Strike: Strike – Allies gain +4 bonus on attacks against target.
3. Charging Minotaur: Strike – Charging bull rush deals damage, ignores attacks of oportunity.
4. Douse the Flames: Strike – Target cannot make AoO for 1 round
5. Leading the Attack: Strike – Allies gain +4 on attacks against foe you strike.

-Readied Maneuvers: 5 (2)

-Stances Known: 2,
-Devoted Spirit - Iron Guard’s Glare: Enemies take -4 penalty on attacks against your allies.
-Devoted Spirit – Martial Spirit: Heal 2 hp with each successful attack



Swordsage Abilities [ToB, 15-19]
-Proficient with all simple weapons, martial melee weapons (including those that can be used as thrown weapons)[i], and with light armor, but not with shields. [i]Cannot use anything other than light armor.
-HD8
-Skills: (6 + Int modifier) Balance, Climb, Concentration, Craft, Heal, Hide, Intimidate, Jump, Knowledge (history), Knowledge (local), Knowledge (nobility & royalty), Listen, Martial Lore, Move Silently, Profession, Ride, Sense Motive, Swim, Tumble
-Maneuvers: You begin knowing 6 martial maneuvers. The disciplines available to you are Desert Wind, Diamond Mind, Setting Sun, Shadow Hand, Stone Dagon, Tiger Claw.  
-Upon reaching 4-lvl and every even-numbered swordsage level after that, you can choose to learn a new maneuver in place of one you already know.
-Maneuvers Readied: You can ready 4 of your 6 maneuver at 1-lvl. You must exercise or meditate 5 minutes in the morning to ready your maneuvers for the day.
-Begin 1-lvl with one known Stance. At 2nd, 5th, 9th, 14th, and 20th-lvl choose additional stances.
-Quick to Act +1 (gain +1 bonus to Initiative checks)
-Discipline Focus: Diamond Mind; Weapon Focus - +1 to rapier, shortspear, bastard sword (katana), and trident.
-AC Bonus (add will bonus to AC, but only when wearing light armor and no shield)


Initiator Level [ToB 39] = 1
Swordsage Martial Maneuvers Known [ToB 48]
1. Desert Wind Discipline: Burning Blade (Deal 1d6 fire +1/initiator level) [ToB 52]
2. Desert Wind Discipline: Windstride (Boost - +10-ft bonus to speed)...[ToB 57]
3. Diamond Mind Discipline: Sapphire Nightmare Blade (Strike – Opponent flat-footed, +1d6 damage with Concentration check.) [ToB 65]
4. Shadow Discipline: Shadow Blade Technique: (Strike – Roll two attacks, use lower result to deal bonus cold damage.) [ToB 49] (POST: She can feel the rain as it splatters down upon them. Each droplet is cold and in a way she can't explain she pulls on the chill in each of the droplets, drawing the cold out and into her rapier. She begins to steam as the water covering her turns warm. Her arm flicks out and she focuses the essence of the cold she has stolen into a shadow. Where once there was only one blade, now there are two threatening the orc. She strikes rapidly, not giving the orc time to respond. She knows that if they both can hit the orc, the shadow of her true blade will release the cold she has diverted from the rain into the orc. She aches to see frost line the orcs lashes and slow down his extremities. // Shadow Blade Technique, using both attacks.)
5. Setting Sun Discipline: Mighty Throw (Strike – Grab foe, throw him up to 10-ft.[ToB 74]
6. Stone Dragon Discipline: Stone Bones (Strike –


Gain DR
5/adamantine.) [ToB 84]
7. Stone Dragon Discipline: Mountain Hammer (Strike – Deal +2d6 damage, overcome DR and hardness)

Martial Maneuvers Readied (Must be readied ea. morning –[ToB 15])
*Must meditate every morning to achieve the proper mental balance to achieve her maneuvers.
1. Burning Blade
2. Mighty Throw
3. Shadow Blade Technique
4. Stone Bones


Known Stances:
1. Setting Sun Discipline: Step of the Wind (Stance – Ignore difficult terrain, gain bonus against foes in such terrain.) [ToB 76] – available all the time (1-lvl)
2. (2nd lvl) Shadow Blade Discipline: Island of Blades (Stance – You and allies flank all adjacent foes)

 

Equipment: Spoiler: Show

Starting Wealth 1150gp


Carrying Weight 55.75 (58wt light)


1gp, 8sp, 9cp (pouch, .1wt) 
ID Card, with picture (pouch, -wt) 5gp
Traveling Papers (pouch, -wt) 2sp
100gp bank note (pouch, -wt)


MW Chain Shirt, created by Migarril [DMG 216](worn, 25wt) 117gp
Explorer’s Outfit (worn, -wt) free


Robe (reversible, grey on one side and red and black on the other) (worn, 1wt) 5gp


Masterwork Bandoleer, holds 12 items (across chest, .5wt) 5gp


1. Punching Dagger (bandoleer, 1wt) 2gp
2. Dagger (bandoleer, 1wt) 2gp
3. Dagger (bandoleer, 1wt) 2gp
4. light hammer (bandoleer, 2wt) 1gp
5. Throwing Axe (bandoleer, 2wt) 8gp – Thrown at Boromar halfling.
6. Potion of CLW (bandoleer, -wt) 50gp
7. Potion of CLW (bandoleer, -wt) 50gp


Morningstar, (belt right, 6wt) 8gp


MW Rapier, created by Ve’Quirre (belt left, 2wt) 114gp


MW Light steel shield, created by Migarrel (belt right, 4wt) 53gp (LEAVE AT HOME!)
Dust of Tracelessness, 10 uses (belt front, -wt) 250gp (Because sometimes running and hiding is doing a better job at protecting than facing an enemy and fighting.)
Silver Dagger (belt rear, 2wt) 7gp, created by Ve’Quirre
 
Backpack (center back, 2wt) 2gp
2. Everburning Torch (backpack, 1wt) 110gp
3. Flint & Steel (backpack, -wt) 1gp
6. Caltrops (backpack, 2wt) 1gp
7. Torch (backpack, 1wt) 1cp
8. Healer’s Kit, 6 uses left (backpack, .15wt) 30gp

Arcane Signet Ring for House Medani + Ring of Sustenance (left 3rd finger, -wt) 2650gp  ((Gemstone is azurite, a soft, deep blue copper mineral produced by weathering of copper ore deposits. Also known as Chessylite.))
Feather Fall talisman, 1 count (button on inside of armor, -wt) 50gp
Hair pin, doubles as ice pick for weapon (hair, -wt) 2gp

At Home: - Currently in Aartash’s magical backpack
01. MW Cartography tools (home, 5wt) 55gp
02. Mapcase (home, .5wt) 1gp
03. Papers, 4 sheets (mapcase, -wt) 2gp
04. Ink, various colors (home, .25wt) 30gp
05. Inkpen (home, -wt) 1sp
06. Ink, visible only in Mournland (home, -wt) 25gp
07. Ink, visible only in firelight (home, -wt) 25gp
08. Punching Dagger (home, 1wt) 2gp
09. Throwing Axe (home, 2wt) 8gp
10. Throwing Axe (home, 2wt) 8gp
11. light hammer (home, 2wt) 1gp
12. Waterskin- water (home, 4wt) 1gp
13. Silk Rope, 50 ft (home, 5wt) 10gp
14. Arrows, 20 count (home, 3wt) 1gp
15. Map Cases, 3 count (home, 1.5wt) 3gp (filled with maps)
 


Maps:

  • Map of Khorvaire, with as much detail as possible [ECL 135] (map case, -wt)2gp
  • Map of Wroat, with as much detail as possible (map case, -wt) 5gp
  • Map of Breland, with as much detail as possible [ECS, p142] (map case, -wt) 1gp
  • Map of Sharn, with as much detail as possible (map case, -wt) 1gp, 8sp  (1 SP each. These are actually one per district and per level, meaning that they are, in total, (5 districts *3 levels) + Cliffside + Skyway + The Cogs = 18 maps for 18 SP, or almost 2 GP. There are no maps for The Depths or for the City of the Dead (that you know of, perhaps certain individuals have self-made versions of them that they aren't sharing.)
  • Map of Sarlona, vague (mapcase, -wt) 10gp (Provides basic outline of the continent and its surrounding islands, plus the location of some coastal cities (no names), major rivers and mountain ranges. [SoS, p17???]
  • Map of Sarlona, somewhat detailed (map case, -wt) FREE (Given to Jazira by her kalashtar cartographer instructor, Master Teralintai. Provides the same as the vague map of Sarlona, plus divisions between Adar, Skykarn, Riedra, and the Tashana Tundra. Includes detail of most rivers, large forests, and all mountain ranges, plus all major cities. All the cities in the map have names. [SoS, p44???]
  • Map of Eberron, vague (mapcase, -wt) 30gp (Same as the “vague” map of Sarlona, plus a bit more detail for Khorvaire. [ExHb, p5???]
  • Map of Lower Sharn, created by Jazira & shows the hidden Cannith forge below Sharn. (??, -wt) 1gp
  • Xen’drik map, generic (??, -wt) 5gp
  • Xen’drik map, detailed, or as detailed as an unmappable continent can get (??, -wt) 10gp
  • The Lost Country map, (??, -wt) 20gp

Money Spent:
200gp to group fund


Experience:
Game started: June 28, 2009
XP at start of game: 1500
XP Earned: Total =
650xp – for well written background
500xp – reward for 1st battle (against halfling, gnoll, orc assassins from Boromar Clan)
3000xp for chapter 1


Contacts: Spoiler: Show


Helpful:
1. First cousin who is stationed at the House Medani Enclave. They grew up together, spent years in schooling together, and are very close. They get together once a week for lunch or sometimes dinner and a visit to a theatre.


Friendly
1. Baron Trelib. However, he is friendly as long as he can use her and Jazira understands that. The minute she stops being useful, then he stops being so friendly.
2. Havakhad
3. Kalandra d’Velderan of House Tharashk. The two met while working the same case (from different ends) and occasionally they help each other out.


Background: Spoiler: Show


Birthplace: Wroat, Breland

Born under the moon:
Olarune, The Sentinel
Color: Pale orange
Associated Dragonmark: Sentinel
Approximate Diameter: 950 miles
Approximate Mean *Distance from Eberron: 22,500 miles
**To the naked eye, the orange disk of Olarune seems to have a slight fringe that vaguely resembles the rim of a shield. The druids say that those born when Olarune is ascendant have a strong bond to community and to order, and a natural desire to protect others; superstition holds that more paladins are born in this month than any other. Scattered lycanthropes, especially weretigers, revere Olarune as a sort of demigoddess-protector.

  • Jazira is on a personal mission from Baron Trelib (Dragonmarked 53], her uncle, who believes that someone in the group knows about who murdered Queen Chaseva. It's Jazira's job to stay close and find out all she could. That gives her a legitimate reason for being in the group, and one the others easily buy.
  • Bodyguard to Aartash, a male kalashtar soulknife she met in Wroat. She saved him from an ambush & it ended up being a pivotal moment for her in her life. She decided to accept at least part of the offer from her uncle, but decided it would be best to go about it in her own way. Since Aartash is headed to Sharn she agrees to join him, going as his protector and bodyguard as well as personal guide to the land.
  • She is a member of The Warning Guild [DM 55]
  • Her dragonmark, which recently blossomed forth on her sternum, is something she keeps hidden. She wears a corset, which covers it just nicely. The only problem is, it is going to grow, and continue to grow, until the corset can no longer cover it. And if damaged it painfully moves from one place to another on her body, something she has not experienced yet. (She can feel it traveling through her body, as if it were burning its way through muscle and bone.)

Jazira grew up in a Medani household in the center of Wroat. She grew up with the legends and stories of how her House survived the War of the Mark by mostly staying hidden & being careful. A lesson she took to heart. She has the Medani stamp all over her; aloof to the outside world and yet warm and open to those she considers “family.” Her father, younger brother to Baron Trelib, married outside the House to a beautiful elven woman. House Medani is an inclusive House, welcoming intermarriages between full blooded humans and elves. Rarely do such matches provide dragonmarked offspring but often future generations will show that the blood runs true, which makes such matches acceptable. Jazira did not feel the pressure that most of the others her age felt at producing a dragonmark. It wasn’t expected like it was for her cousins. In fact, so rare is it for one to appear that when her first few years as a teenager came and went without one appearing, the subject was pretty much all but forgotten. That doesn’t mean that Jazira did not feel the call of duty within her Family, for despite not having a dragonmark she feels quite deeply tied to House Medani. Hers is a House she can have pride in, for they warn their clients of grave dangers yet to befall them.


Growing up, Jazira had plenty of cousins to play with, but there was one in particular she was drawn to and that was Carlin. He had caught a fever as a baby and his legs never developed properly. While he was able to learn to walk, it was stilted and he stumbled often. She fell into the role of his protector from an early age, protecting him from the other kids who would sometimes taunt and tease him. She protected Carlin but she never babied him. Jazira fell into the roll of protector and guardian as if it were the most natural thing in the world for her. Perhaps it is, for her father acted as the bodyguard for the Ambassador from Valenar, which is how he met her mother, and Jazira is very much her father’s daughter.


Her father, proud of his daughter and enjoying the thought of having a child follow in his footsteps (What parent doesn’t want that?), enrolled Jazira in the most exclusive training courses. She studied with the best and the brightest, learning all the basic building blocks needed to protect and serve the House’s clients. She learned how to connect what her body is doing with her inner spirit, her core self, in order to bring out the necessary properties needed in being a Protector and Guardian. She learned to connect herself to the Dance of Battle to such a degree that it almost seems as if she is using magic to attack or fend off her foes. She learned each lesson quickly and always placed near or at the top of her class. Unknown to her, her teachers and several others had also begun to watch her, to gauge her progress and make plans for her future. She was even accepted into a special after-hour’s program, where those who were considered to be the House protégés received special training. 


Jazira had finally reached the age of majority and was being wooed by the guild that operates within House Medani. She seriously considered accepting a position within The Warning Guild. At the same time her uncle had approached her about doing him a special favor and going to Sharn to check out a rumor he’d heard about a case that was still pending from a decade ago. Yet, some strange feeling kept holding her back. Considering what the family business is, strange feelings are not something to be ignored, and so Jazira hesitated, listening to that inner voice that only she could hear.


While trying to make a decision, she had taken to prowling the streets of Wroat, pacing like a caged panther in search of only the gods know what. The young woman went into some rather nasty areas, searching out ways to help those in need. Every city has their slum areas, though Wroat has fewer of these than most cities, and a lower rate of crime. It’s hard to plan anything when the city Watch, made up of dragonmarked Medani, always know ahead of time where the problems are going to be and send the authorities to take care of it before it becomes a real problem. There isn’t much crime in Wroat, unless you count your everyday pick pocket.


The average criminal or thug wasn’t up to the House standards for weapons training, for which Jazira was most grateful whenever she faced off with one of them. Still, she took her lessons seriously and didn’t allow herself to become distracted or filled with pride, either of which could cost her when facing off against an enemy. It was this attitude that ended up saving her one night when she came across several people in a back alley beating someone who was trying to fight back. One of the attackers got in a lucky hit and the victim went down like a rock. “HEY!” Her shout down the alley didn’t seem to stop the attackers from kicking the now unconscious victim. They barely even glanced at her and one lifted a hand, clearly expecting something to happen. What happened was that she got mad and marched across the alleyway.

The closer she got to the trio kicking the downed man, the more a spot on her sternum began burning. The spot had been bugging her for weeks now, itching and driving her nuts. Finally she stops, not because of the odd hand movements and words coming from one of the attackers but because the skin right beneath her ribs is burning to the point where she is certain her flesh is being consumed. She would swear in any court or within any Truth spell that her skin was literally on fire, it burned that much! She reached up to feel the heat coming off her skin, but it wasn’t melting and that had to be good. No, it wasn’t melting and she somehow knew it wasn’t anything the man in the alley was doing to her. No, it was something deep inside her coming awake, answering her in her time of need. She didn’t know she would need it, but then, that has always been the way of the Mark within her House. Suddenly the heat in her midsection seem to spread upward and her lavender eyes can make out odd lines of power dancing across the alleyway. She watches these lines, knowing they are the real danger. Drawing her weapon and without giving anything else a second thought, she suddenly rushes toward the men, who have already turned back to their grisly task of kicking and beating the unconscious man. Jazira dances around and over the waving lines of power, avoiding them easily with this new sight she has. The man who cast the spell glances up just in time to catch a dagger across the throat. His blood spurts out to coat the other two. She is able to catch the second one, taking him in the kidneys, but the third one disappears off into the night. Hook for you if you want Paul.


The man lay there bleeding on the alley floor. Thankfully Amberle had a mild healing potion with her and she was able to get him healed up enough so that he wasn’t in any immediate danger of dying. She managed to get him back to one of the inns’ where she knew the owner and got him a private room. It took several weeks to nurse him back to health and during that time she managed to divert several others who came seeking the man. He is one of those kalashtar. They look human and act human but everything about them seemed one step better than humans somehow. She would later come to learn that what she is actually seeing is a reflection of the quori spirit that shares part of its soul with Aartash.


During this time her uncle again approached her about doing him a special favor. It would mean traveling to Sharn and checking out some rumors for him. She talked over with him how she was feeling she should leave Wroat, to go with Aartash as his Protector. She was surprised when he told her to go with her feelings. He promised the House would always be there for her and that she had his blessing. With that he gave her his rapier, the one with the family crest and his personal emblem on it. So moved was she by his trust and confidence in her that she agreed, promising to do what she could to find out anything she can about the murder of Queen Chaseva. He then sent her off, telling her to give him a few days to work out the details and in the meantime she was not to say anything to anyone.


Two days later she received a summons from her uncle, though it was official and came not from her “uncle” but from Baron Trelib. She arrived to find not only the Baron but Lady Sharis waiting for her. The Lady Sharis leads and guides The Warning Guild. Evidently this was much more serious then she expected. She took a seat and listened as her uncle laid out a proposal for her. She can still picture exactly what happened there.


[Snippet] "I've been informed a while ago that there might be a lead in Sharn relating to Queen Chaseva's murder," Baron Trelib revealed. "And I've been advised by Sharis, whose counsel you know I regard very highly, to send you. Of course, I've heard of your skills and expertise, but I wanted to send someone with a Mark. Sharn is a very dangerous place, as I'm sure you already know." He explained.” Sharis smiled and nodded, but said no more. “And then you, my darling niece, developed your Mark shortly afterwards. Of course, I am no fool. I can recognize a sign when I see one. It is what we do, after all. I am heeding Sharis's advice and sending you there. Take your friend along, too. It seems you two have become rather close lately." He said with a knowing smile. Then, he turns towards his desk. "Now, there is something I want to give you, something that has a great deal of sentimental value for me..."[/Snippet]


Why does she remember this so clearly? It is because she had been keeping her dragonmark a secret. No one else knew about it. Well, she thought no one else knew about it. Evidently it isn’t as secret as she thought, though her uncle later reveals to her that only he and Sharis know of her Mark. It is also when he handed her the signet ring she wears on her finger and the travel papers that are in her pouch. To this day she finds herself amazed at the way her uncle managed to give her exactly what she wanted while still allowing her the chance to serve her House and Family. And with the way things appear to have been set up, no one but her and her uncle know he spoke to her of such things days before this “official” offer.


Aartash was still being hunted and with the help of some of her cousins, Jazira was able to send his assassins on a wild goose chase off to Karrnath while she made arrangements for them to flee to Sharn. Over the weeks it took for the man to heal up, the two had become friends. Jazira promised to see Aartash safely to Sharn and make sure nothing happened to him once he got there. That was three years ago that they arrived in Sharn and took up residence.


One of the first people they met was Eleniel (Elora’s PC), who was asked by Havakhad, the high priest of the Path of Light, to guide Aartash around the city. She also helped Aartash to buy a place in Overlook. He used up the last of his cash and together they went to work.



ADDITIONS TO BACKGROUND:
 Spoiler: Show

Jazira can remember the first time she had the dream; nightmare really. She’d been waking up for months with a vague sense of danger, just the slightest hint that something bad was happening. She just couldn’t recall what. She was four when she had the premonition dream in full force. It was one of those dreams where you know you are asleep and yet everything seems so real. That is how it was for her. She knew she was dreaming, she had to be dreaming! She gazed out at a landscape that changed even as she looked around. Trees sprang up, mountains formed in the background. A droplet of water appeared, spreading out until she stood at the shores of a huge lake. Something tickled at the back of her mind. She knew this place. She could feel it in her gut, the familiarity of the scene. She looked behind her, staring as a lodge shimmered into existence, just where she knew it would be. And then the final touch, people she knew appeared. It was last summer at a family picnic.

She watched with interest and trepidation, the feeling of wrongness growing within her but without any real reason. She looks around, trying to see what could be making her react this way when she stops and stares more closely at the people. Many of them are almost insubstantial, as if her memory were supplying them but they weren’t important to what went on, at least not from her side of things. But others... She jumps back and screams. The sound rips across the dreamscape and echoes into reality.

The next thing she remembers is sitting up in bed, sobbing into her mother’s arms. She tried to explain what she saw to them. They had glowing red or blue eyes and wore the figures of the people like some kind of costume. She doesn’t think she was supposed to know they were wearing people-suits, but she could see their hideous monster bodies underneath! The one pretending to be her mother had great big pinchers on the end of its arms, right where the hands were supposed to be. She hadn’t meant to scream but when her mother reached out to hug her and she saw those big claws reaching toward her, she couldn’t help it!

Now her real mother was hugging her and telling her it was just a dream. She opened her mouth to object, to tell her it was real, but she spotted her father leaning against the doorway and she couldn’t get the words out. She allowed her mother to tuck her back into bed and she pretended to go back to sleep. Once they left, she gave them a few minutes and then like any curious child who couldn’t sleep, she snuck out of her room to see if she could listen in on what her parents were speaking about. She could hear the quiet tones of their voices but she couldn’t quite make out what they were saying. Once she drew closer she listened for awhile as her parents debated whether or not this was a true warning or just a childhood nightmare.

She continued to have these nightmares and came to dread sleeping. Thankfully she outgrew the need for sleep when she outgrew her childhood. Now she only needs to meditate in order to achieve the same rest that sleep should bring, but for her never did. She can thank the elven side of her blood for that. She can’t imagine how the humans can stand having to sleep all night long. And she remembers that nightmare dreamscape. Aartash and Havakhad have taught her that the threat she saw is very real. Though none can explain how she could see the quori hidden beneath the guises of her loved ones. Evidently that isn't supposed to happen.

Lately she has discovered she is able to reach out past her own mind while she is meditating. There is something out there that is calling to her, something that seems to promise aid in helping to battle against the quori in their pursuit of dominance over her world. She would not have realized this was something she could do until Havakhad showed her the way. It is not something she can talk about to the others, at least not yet, but she has been drawing closer and closer to whatever it is that is out there waiting for her.

She reaches up to scratch at her shoulder, fingers digging under her armor. She sighs as she finds just the right spot. *Darn rain!* She keeps such thoughts to herself, not being one to complain. It’s just that her skin has itched ever since coming to this city. She tries to ignore it but it only seems to be getting worse.


Personality Spoiler: Show

  • She is much like a berserker when in battle. Being in combat is much like foreplay to her. She gets completely caught up in the bloodlust for the fight, but without loosing her head. She knows who are her allies and who are her enemies. She will hunt down an enemy with a single mindedness that tends to frighten those who are faint of heart. And it is almost impossible to get her to break off combat once she has engaged with the enemy.
  • Serene, poised, full of quiet confidence, has an air of strength about her despite her lack of large muscles.
  • Must meditate every morning to achieve the proper mental balance to achieve her maneuvers.
  • Believes her Swordsage powers are tied in to her dragonmark. She even gets a physical reaction (dragonmark heats up) whenever she uses her SS powers.
  • Believes it is important to strike first or at least strike quickly and painfully if she is to properly protect her charges. She tends to be so focused on protecting others that she forgets to protect herself; or rather she refuses to take away precious attention and dedication to protecting those she guards and put it on herself, or throws herself in the way to protect someone else without thinking of the consequences to herself. Actually, she knows the consequences, they just matter less to her than protecting her Charges.  
  • NEVER drinks alcohol. It isn’t because she has a problem with it but because she considers herself as always being ‘on-duty.’


Typical Medani aloofness. Focused; very goal oriented.


She has an odd quirk, one she would NEVER mention out loud, but she finds those of the shorter races to be a bit unnerving. It seems wrong somehow that they should be so short, as if stunted by the gods or something. She has many friends who are halflings or dwarves and she isn’t racially prejudiced; it is simply something that bothers her and is slightly off-putting.


She is incredibly loyal to the kalashtar race and her belief in the Path of Light. She is not kalashtar but she is completely and fully dedicated to their cause and could be considered a Shadow Watcher. [RoE 57]


She scratches – A LOT!!! Well, not a lot, just all the time. She always seems to be scratching an elbow or shoulder, arm or knee, unless in the midst of battle. It isn’t anything completely noticeable. She doesn’t go after it like a dog goes after a flea. No, it’s more like an absentminded scratching, lasting only a couple of seconds. It seems that the older she gets the more dry her skin is and the more she scratches. She uses lotions and salves and has tried healing potions but nothing seems to help. The priests all say there is nothing wrong with her and yet no one can explain the itching. She once caught her uncle staring at her. He was watching as she scratched along the side of her arm and then her neck. She couldn’t understand the smug look on his face and he wouldn’t explain it when she asked about it. He said she must have imagined it. She knew she hadn’t. Still, whatever he was thinking he has kept to himself and to date she still doesn’t know whether it is an allergy or just dry skin that makes her skin itch quite frequently. (This will completely go away once she has a Siberys Mark.)



Appearance: Spoiler: Show

The dagger she wears is a personal gift from her uncle, Baron Trelib. It has his personal emblem on it as well as the House crest. It is something that she values quite highly.

She runs callused fingers through her hair, separating the strands until her hair is free of its normal tight braid. She’s considered cutting her brown hair into some kind of warrior’s cut. It would give her enemies less to grab onto, but for now she simply keeps it in a tight braid that trails down her back. 


Arcane Signet Ring +  Ring of Sustenance: Jazira’s eye glances down at the signet ring on the third finger of her left hand. The azurite gemstone in the center of the ring glows brightly with her arcane mark. This tells anyone looking at it that she is who she says she is, an upstanding and valued member of House Medani. There is something a bit different about the ring. Oh, it is the same ring she has worn for most of her life, but it seems changed somehow. She had only gotten it back a few hours ago, delivered to her by a member of her House. Rarely has the ring been off her finger and only when her family demanded it. The first time was when her House felt it important to imbue the azurite gemstone with the arcane mark. She was nine and she remembers secretly admiring the beautiful glow of the symbol, a symbol that told the world she carried the blood of the Medani in her veins. She was so proud; she is still proud, but in the way of an adult and not a child. Now there is a darkness to the stone that wasn’t there before, an extra bit of sparkle that tells her the ring has been magically altered so as to allow her to stay awake all but two hours in a twenty four hour period. It also lets her go without the need for food or drink, making her harder to poison. 
Do NOT meddle in the affairs of dragons; for you are crunchy and go good with ketchup

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3 years ago  ::  Mar 28, 2010 - 1:22PM #2
Akavasha
Date Joined: Oct 31, 2007
Posts: 10,794

Jazira nods her thanks as she slips past the young girl. She heads down a familiar hallway, ignoring the sound of a bolt clicking into place on the door behind her. Gerrin will be in the back where the dye vats are. The place reeks but she couldn’t say what it exactly smelled like. It wasn’t a bad smell, like the tanners or the butcher’s market, but it sure wasn’t something from a florist either. Or maybe it was. She sniffed the air, smelling something flowery. She’d helped Gerrin one time make up several dye batches, amazed at what went into them. He used red beets to make a beautiful golden brown. She would have sworn the dye would come out red since the beets were red. It made perfect sense to her. Yet they had come out yellow-brown. Time and again she watched it happen and her sense of Gerrin’s mastery over his craft has since risen several times over. She still helps him out from time to time, mixing dye batches or helping to move the heavier machinery. She also will run to the shop for him if Marny, the young girl who let her in the door, is unavailable to run errands. Gerrin has never asked for it and Jazira would never admit to it but she tries to look out for him when she can. She sees him as a valuable brother in the fight against the Dreaming Dark. In fact, much of the details from one of the maps of Sarlona come from Gerrin, who was born there and fled to Khorvaire when the Inspired considered him a failure and deemed it better to kill him then allow him to live.

The warrior woman pauses at the threshold of the door, leaning against it and watching as the last of a bag of small pink flowers is dumped into a large pot. The bag is dumped too quickly and flower petals dance through the air to cover the man holding the bag. Jazira puts a hand over her mouth, not wanting to laugh out loud and give herself away; as if her hand has the power to hold back such a thing. The man whirls as he hears her bark of laughter and seeing who it is, scowls and demands she get over to help. “Oh no, I don’t think so,” is her immediate response. “You look like someone has dubbed you the Fairy Queen.” He gives a violent shake at that, sending petals floating down. Now she can see his face. He continues to scowl, wagging a pointed finger at her, but she doesn’t seem the least affected. She isn’t bothered by the way half his face slags downward either, as if he were some man-candle that had been half melted in some bizarre fire. Who knows, maybe he had. Jazira has no idea what the Inspired do to those they choose to experiment on and Gerrin isn’t talking. His is a face out of a child’s nightmare but it doesn’t seem to bother Jazira in the least. Instead she wags a finger right back at him.

She may wag a finger but she can’t just stand there leaning against the doorpost and watching. She isn’t that type of person. She moves inside the large room, heading toward a large closet. She moves through the room as if she knows it very well, which she does. Not many other people do. She was introduced to Gerrin by Master Kalben. There are times he had other duties to attend to and as his pupil she was expected to purchase the inks that are the requirement of any mapmaker. Gerrin wasn’t happy about the arrangement but over time came to trust Jazira, who treated him as she would any other completely normal person.

She pulled out the small broom and a dustpan and went to help sweep up all the petals on the floor. She moved slowly so as to avoid having them fly up in the air and give her the same treatment Gerrin had already received. She moved patiently and soon enough the contents of the dustpan were in the garbage bin. He won’t add it to this batch of dye, not wanting to use a product that might suddenly be contaminated and turn out a dye of lesser quality. Gerrin will go through it later and see if there was anything worth salvaging. She puts the cleaning equipment away and heads over to watch him stir in some kind of white powder. “Mordant,” is all he says. She nods in understanding.

“I managed to make what you wanted, though why you’d want an ink that only shows up in the Mournland is beyond me.” It’s more then he usually utters at one time, unless talking about his precious dye making. “Over there.” She knows where he means and goes to a cabinet. Inside are a couple dozen vials of ink and several packets of pens. She knows his color codes and is able to easily spot the vial he is referring to. She pulls it out and looks it over. The cap on it is grey, the same as the bottom color of the vial. Gerrin color codes his bottles in such a way that the user can easily keep cap and bottle together. The liquid inside is almost the same exact color as several other vials of special inks and she grins. “This is perfect. And to indulge your curiosity, I rather like the idea that someday someone will buy my map and if they truly have the courage to enter the Mournland, they will find a nice surprise on the map.” She’s only been making maps a couple of years but already her work is becoming known for having secrets on them, a hidden key or secret doorway marked in such a way as to only be readable under certain conditions. Often she prefers some form of fire or light but lately she’s started branching out into other areas. She knows that often those buying her maps will spend hours or days trying to read the map under a variety of conditions as they try to make sure they know all the secrets. And yet, they will always wonder if there is something else they are missing. She grins at the thought.

A few hours later she leaves, her arms laden with a backpack filled with vials of dyes and twenty pens. She tends to go through a lot of pens, much to Gerrin’s frustration. He used to growl at her, until she explained why she went through so many of them. Her duty requires that she often map the way, such as when they went below Sharn during their first employment with Lady Elaydren. She often has her map and pen in hand but if attacked her first duty is to protect those she is with. She has learned that pens simply don’t last through a battle. For some reason they always get smashed. Someone always steps on them. At first she thought it was strange but now she swears some god somewhere is laughing at her mockingly. Oddly enough the map never gets trampled or destroyed. Now when she buys a batch of new pens Gerrin simply gives her the stinkeye, but he also gives her a discount and she can’t help but wonder if that is his way of helping out in the war against the Dreaming Dark.

Do NOT meddle in the affairs of dragons; for you are crunchy and go good with ketchup

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3 years ago  ::  Apr 06, 2010 - 3:29PM #3
Akavasha
Date Joined: Oct 31, 2007
Posts: 10,794

Additional Background: Spoiler: Show


 Jazira stands in front of the rack of maps. The crisp paper calls out for her, begging to be touched, to be pulled out and gazed at, to be studied. She can see from the top map that the maker has a deft touch. She has known him for a year now and is familiar with his style. The lines are perfectly consistent and the detail is precise. She longs to reach out and touch it, make it her own, but that isn’t what she is here for. Instead she calls upon an inner power that is connected by some strange symbiosis to the dragonmark splashed across her sternum. Very few people know it is there. The fewer who know the more capable she is in protecting those who are her responsibility.

She can feel each little curlicue and line of her dragonmark as it heats up. It feels as if it is trying to crawl its way across her skin. She ignores the now familiar pain, instead concentrating on the maps in front of her. Her grey eyes see only the same maps as before. This is not what she was sent here for. She turns away and slowly scans the other maps in other cases and racks. Sometimes she discovers a rare, hidden gem, but not today. Behind the counter she finds what she is looking for. Several maps have a halo of light around them, an aura that draws her full attention. She studies the first two, quickly realizing that most likely they have some kind of magical ink on them. She dismisses them and turns to the third map. Now this is a real find! Its aura is strong, strong enough to block out any other weaker aura around it. She smiles and looks up at the owner of the shop to find him grinning back at her. “I knew he’d be interested,” Talentai the map seller brags.

A short while later she is almost back to the shop, maps secured in their cases. She fingers the case with her thumb, a caressing movement that is reminiscent of a lover’s touch. This is not the first time she’s done such a thing, picking up maps for Master Kal, or Master Mapmaker Kalbentorikai to be more precise. Often she will head out and visit certain map sellers in the city, the ones Kal had business dealings with. She locates those maps that have any type of magic on them and take them back to Master Kal for appraisal. If he decides to keep one of the maps, a courier is sent with the agreed upon amount. If not, either she returns the maps or another trusted by Master Kal returns them.

The night is quiet in the northern district of Overlook. The revelry that continues elsewhere in the city is absent from here. The kalashtar community is a quiet and reserved one and those few people she passes on the street acknowledge her with a nod but no one says anything; each hurrying along on their own way. She turns down a grey walkway, taking the stairs down to a recessed door. She uses the knocker and the door opens to reveal a young kalashtar lad of about thirteen. He lets her in and she gives him a pat on the shoulder as she enters and the two walk into the home of her instructor. “Look Jazira, look what I can do.” His brow wrinkles in concentration and in his outstretched hand a dazzling reddish-orange spear of flame appears. She congratulates him on his newfound ability to call forth a mind-blade. “Spar with me,” the boy begs. She agrees but has to put it off until later. Duty first.

Somewhere nearby Adarian music drifts through the air. The beauty of the oboe sends a shiver along her skin. Jorandakai must be practicing again, though Jazira can’t imagine how the woman could improve upon the perfection she hears. She has not met the kalashtar woman who arrived several weeks ago but she has heard her story. Joranda had a harrowing escape from Adar only to get caught up by pirates. She had been held captive for several months before managing to escape and make her way to Sharn. The Captain of the pirates took a liking to Joranda’s beauty and kept her long enough to impregnate her. Once he knew she was with child he then handed her out to his men. When Joranda arrived in Sharn she was almost six months pregnant and had been branded across the forehead with the mark of the pirate captain. Jazira would like to meet the woman but understands her need for privacy right now. Master Kal explained that the process of removing the horrible scars on her face was a painful and delicate procedure, since they were determined not to do anything to harm the unborn baby, and it would take a few more weeks before she would be ready to face anyone new.

She walks down a long hallway, the music following her, or she is following the music. She is uncertain which it is. She turns in at the second door on the right and the music follows her in. This building is actually a series of complexes. One wing includes the living section, one wing is for guests, and the rest is dedicated to cartography. The two hesitate at the doorway and Jazira gazes at the man who has come to mean so much to her. He is an older kalashtar, stooped over from years spent bent over a drafting table. Bottles of inks are spread around him, like the faithful paying homage to their god. He is bent over the table now, canting tool in hand. He doesn’t seem to have noticed them and she makes no move to disturb him, content to watch as he carefully writes out the real direction to a hidden cove nearby with a tunnel that connects to an inn in Cliffside with the wax pen. The cove is one of the ways the kalashtar smuggle in those who have journeyed here from Adar. He leans over further and blows to help the wax dry. A thin strand of gray hair falls into his face and is absently pushed back by long, slender fingers. He doesn’t seem to notice the smudge of wax left behind. All of his concentration is focused on the map he is busy creating.

Once the wax has dried to his satisfaction he picks up a bottle with an inscription she has not seen before. Gerrin must have whipped up something special is her thought. Later she will learn that this ink can only be seen by someone using mental abilities to view the words. He will talk about drawing upon the ley lines of power that connect everything or something similar. Jazira almost understood what he was talking about, but for now all she knows is that Master Kal is using a type of ink unknown to her. She watches closely, her interest aroused to full curiosity. Instead of taking up one of the pens he picks up a small sponge and dribbles the ink onto the sponge. He eyes it critically and once he’s certain he has enough and no more, he sets the bottle down and replaces the stopper. Turning his attention back to the map he blots the ink filled sponge across the area with the words done in wax, making sure to cover every last bit of it. When he is satisfied he turns and places the sponge in a small container. Jazira knows everything in the container will be thrown into the fire later.

He has been her mentor and instructor in the art of map making almost since she moved to Sharn. Takashtai’s father introduced her to Master Kal. Actually, Havakhad pushed her at the mapmaker. Jazira never did overhear what was said in the quickly held talk between the two that got Kal to change his mind. The two stood there, having a mental conversation that did not include her. She patiently waited, having become accustomed to the kalashtar’s odd habit of speaking. Besides, she already seen it in a vision and knew the outcome. Just a little trick that runs in her family. Now she has been with him for several years and while she still comes to study under him, no longer is she a full time student. She’s learned the foundation of mapmaking and now she just needs to practice. Well, that and her other obligations keep her fairly busy.

He wipes his fingers off on an ink smudged smock he is wearing and beckons them into the room without ever having looked up from the map. She is not surprised he is aware of their presence. He seems to always sense when others are around. Jazira walks over, taking care that none of the weapons strapped all over her body catch on anything. Once next to Kal she leans over and studies the map. She’s only seen him create this map a few times before. It looks almost identical to any common map showing the way up the DaggerRiver into the port of Sharn. The only difference to those other maps is that this one has a marking of a shipwreck just off the northwest corner of the Hilt. This is the key that tells those who have the required knowledge that there is more to this map then it would seem. And the unusual inscription isn’t likely to set off any alarm bells or look unduly suspicious. There was a wreck there several years ago, though one could hardly call it a shipwreck. It was simply an overfilled boat of refugees with nothing but the clothes on their backs, having escaped from some island being battered by a hurricane. The Sharn patrol was able to rescue most everyone before the damaged boat sank. If those who aren’t aware of what the secret code means were to get their hands on the map, the foolish would attempt to go treasure hunting and the rest would just think the mapmaker was filled with hubris at adding such a thing. Other then the small marking of a shipwreck the map is complete and accurate in every other way.  

He sprinkles a light dusting of a fine powder over the map. Leaning over, he gently blows the excess into a tray along the back of the table made to catch such things. As if some silent signal has gone out, Kanatash moves in and begins to put away the ink bottles and clean up the station. The various pens go into a special dish to be cleaned. Jazira watches the boy, remembering when it was she who had the responsibility of cleaning up after the Master. She’s pulled from her memories by Master Kal, who gestures toward the map case she is holding. With a smile she hands it over. She expects him to open up the case but instead he gestures to a map case on one of the tables behind her, a smile on his face.

Curious she moves over and unscrews the end cap. She expertly pulls the map out and unrolls it. What is on it elicits a gasp of surprised pleasure from her. It is the map she has been working on for awhile now. Here it is, complete. Joranda must have put in the final missing pieces. She sets it up on one of the boards and Master Kal joins her. Together the two spend several hours in animated discussion over all the various elements that excite those who love cartography. Food and drink are brought in and consumed, but with their attention focused on talking shop, it is all done by rote and neither seems to notice or taste anything they are eating.

Hours later, as the sun is just rising, she heads off to the office to show several of the others her new map. Aartash and Takashtai should be interested in seeing all the details she managed to get onto her map of Sarlona.

Do NOT meddle in the affairs of dragons; for you are crunchy and go good with ketchup

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3 years ago  ::  Apr 06, 2010 - 3:33PM #4
Akavasha
Date Joined: Oct 31, 2007
Posts: 10,794

Important NPCs Spoiler: Show

  • Gerrin: m-human, but not normal. He is the result of an experiment gone horrible wrong. From Sarlonna, the Inspired often experiment on various races, trying to breed or change them to better fit the needs of the Dreaming Dark, and Gerrin was one of these. He was a failed experiment and slated to die when he managed to escape. Those sympathetic to the kalashtar cause managed to sneak him out of the country and he was accepted into the kalashtar community in Sharn. Gerrin is not comfortable around people and has only a handful of friends, of which Jazira is one of them. She has never shown even the slightest hint that she sees him as anything other than normal & because she treats him as if he were perfectly normal, he has come to accept her in a way he won’t most anyone else. Little Marnyatai, Thakashtai and her father, as well as Master Kalbentorikai (mapmaker) are the only other people he feels completely comfortable around. Gerrin has a magical way with creating inks and dyes. He seems to inherently know what ingredients will turn out what colors and his inks are always of a superior quality.
  • Jorandakai: f-kalashtar. She left Adar and was making her way to Sharn when the ship she was on was captured by pirates. She was taken captive. The Captain got her pregnant, and then handed her out to his men. She escaped, but not before being branded across the forehead w/ Captain’s mark, as if she were his property. She is staying w/ Kalbentorikai. The brand is being removed by psionics & healing. She is 6 months pregnant. She is a bard of high caliber and plays a variety of instruments, including harp, flute, oboe, drums, and guitar.
  • Kalbentorikai, Master of Mapmaking: (Kalben) m-kalashtar. He is the best mapmaker in the entire kalashtar community and one of the best in all of Sharn. He works exclusively on only those things which he chooses, since he has the cash flow to make such decisions. He is a rather studious man, dignified and completely dedicated to the war against the Dreaming Dark. He rarely takes on students and only because of Jazira’s passion against the Dreaming Dark, and the fact that she really wouldn’t accept no from him, did he finally accept her as a pupil. He has a perpetual squint, as if from too many years spent bent over the table working close to the maps he so lovingly creates. He is not the type to accept second best and demands that everything he does, or his pupil does, be the very best they can do.
  • Kanatash: m-kalashtar, age 11. He is Kalbentorikai’s grandson and lives with him as his apprentice to cartography. He has just learned to make his own psionic blade. He has a sort of hero’s worship of Jazira and she regularly spars with him in order to help train him in the way of fighting.
  • Marnyatai: f-kalashtar. She is Gerrin’s assistant and apprentice. She doesn’t speak much, preferring to speak mind to mind rather then speak out loud. She is amazingly efficient and moves like a ghost. Often others can forget she is standing right there, a trait she is encouraged to practice.
  • Talentai: m-kalashtar. Mapmaker in Sharn. Has a business relationship with Master Kalbentorikai. He saves any magical maps of interest for Master Kal. Jazira will pick them up for him but the payment is always made through official means. Tall, like most kalashtar. (No other details. Make some up.)
Do NOT meddle in the affairs of dragons; for you are crunchy and go good with ketchup

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3 years ago  ::  May 17, 2010 - 4:17PM #5
Akavasha
Date Joined: Oct 31, 2007
Posts: 10,794
Additional Background:

Two days before leaving for the Mournland...

Jazira nods at the shocked look on Eldrin’s face. “Are you certain?” “Of course I’m certain,” Jazira snaps back. “I would not waste the Baron’s time otherwise!” She doesn’t blame the man for being surprised by her report but she does take it personal that he would dare question her. Her!

Jazira takes a deep breath, reminding herself of where she is. Even deep in the hidden embassy for House Medani she still is careful not to allow anyone to overhear her meeting with Eldrin. He is her contact here in Sharn for Baron Trelib, her uncle and in this case the leader of House Medani, and she reports anything she finds of interest as far as discovering who might have murdered Queen Chesava to him. It isn’t often she has met with him and this is the first time she’s had anything substantial, though truly what she has is more rumor than fact at this moment. “If what you have learned is true, this is much bigger then anyone guessed.” She nods her head in agreement. “Yet it makes sense. Queen Chesava was known to support local markets over foreign ones. The treaty allowing the Riedran ambassador to build his tower wasn’t cemented until after the queen’s death.” Eldrin frowns and she can see the thoughts whirling madly behind his dark brown eyes.

He waves a dismissal and she leaves him. Instead of heading back to the office she turns and makes her way to another part of the embassy. Now it is time for her to report to her senior in the Warning Guild. She meets with Lord Tiroth, repeating her story to him. He seems no less disturbed then Eldrin upon hearing that there is a link in the murder of Queen Chesava, King Boranel’s first wife, to the arrival of the first Riedran ambassador to Sharn. While everyone else has given up on the investigation of the murder, Jazira’s uncle, who is a good friend to King Boranel, refuses to give up and has several undercover investigators in Sharn; of which Jazira is just one. Yet it is she who has uncovered the link between the Riedran Ambassador and the queen’s murder.

Several hours later, wrung dry of any possible information she could remember, she makes her goodbyes and heads back to SIR, Sharn Investigative Services. The only thing different from when she arrived is a newly crafted morningstar hanging from her belt. It is a strictly utilitarian weapon with her house crest stamped along the handle and should come in handy when they come across the dead in the Mournland. Her thoughts are not on the upcoming mission, which leaves in a few days. No, her thoughts are still on what she learned. She should have known the Dreaming Dark would have their soiled hands in the murder of Breland’s queen. The knowledge doesn’t surprise her in the least. The Dreaming Dark want nothing more than to take over this world and to do that they will need access to its leaders. Queen Chesava stood in the way of their agenda and so they took her out. Irrefutable proving it will be the hard part.

Jazira’s stomach rumbles and she changes directions, turning right instead of left. She takes a lift up to the HightowerBridge and then walks down to Hareth’s Folly in the heart of Middle Dura. There she spends the next few hours throwing daggers and eating every entree from their menu. The more she eats the more of a crowd she draws, until she is playing daggers for food. The hours pass quickly and it is with high spirits that she returns home along with the dawn.

Do NOT meddle in the affairs of dragons; for you are crunchy and go good with ketchup

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