Community

 
Jump Menu:
Post Reply
Page 4 of 62  •  Prev 1 2 3 4 5 6 ... 62 Next
4 years ago  ::  Oct 09, 2009 - 1:11PM #31
Elora_Gwyre
Date Joined: May 23, 2006
Posts: 2,753

Sorry for the long wait! Chandra took pretty much the simplest course of action so I could get a response up quickly. Busy day today trying to catch up from being sick.

Quick Reply
Cancel
4 years ago  ::  Oct 10, 2009 - 12:35PM #32
Balthanon
Date Joined: Nov 2, 2002
Posts: 4,710

The illithid is probably going to have an attack of opportunity from Jasra-- I believe she has a feat that prevents enemies from casting defensively.

Quick Reply
Cancel
4 years ago  ::  Oct 10, 2009 - 2:32PM #33
Omen_of_Peace
Date Joined: Feb 4, 2007
Posts: 5,856

In case there is an AoO:
Knowledge Devotion: 1d20+18=30 for a +3 bonus to atk and dmg.
AoO: Atk 41, Dmg 30

The Concentration DC to cast the spell would be 10 + 30 (dmg) + 5 (due to her Gloves of Spell Disruption (MIC 107)) = 45.

The mindflayer is aware that he can't cast defensively so he might choose another course of action.
If he tries to move instead, there still is an AoO: it doesn't cause any damage but the illithid must make a Reflex save DC 40 (10 + dmg) to actually move.


edit: given that the rogue attacked, he is more likely to be visible now (due to -20 penalty to Hide). Do we need a Spot check ? What is the DC ?

OoP's characters Show
My current characters in Real Adventures Play-by-Post games:

  • Feänor in Such Tangled Webs They Weave

  • Jasra in Eberron: The Night Below

  • Maeve in The Lost History of Istar

  • Rox in Pirates of Eberron

  • Ulm in Pathfinder: Rise of the Runelords


Campaign in Eberron: Auction of Shade
3E: Dispelling and Counterspelling Compilation
4E: Homebrew dragonmark powers
Quick Reply
Cancel
4 years ago  ::  Oct 11, 2009 - 1:43PM #34
Ander_Spectacular
Date Joined: Dec 24, 2004
Posts: 2,149

The mind flayer does not provoke for his action, but you also see him make no sounds, motion, etc before vanishing.


 


The rogue is visible now.

Quick Reply
Cancel
4 years ago  ::  Oct 11, 2009 - 3:45PM #35
Omen_of_Peace
Date Joined: Feb 4, 2007
Posts: 5,856

Mmh... so either the illithid quickened and silenced the spell, or it was supernatural or from an item. He/It will certainly bear watching from Jasra's PoV.

OoP's characters Show
My current characters in Real Adventures Play-by-Post games:

  • Feänor in Such Tangled Webs They Weave

  • Jasra in Eberron: The Night Below

  • Maeve in The Lost History of Istar

  • Rox in Pirates of Eberron

  • Ulm in Pathfinder: Rise of the Runelords


Campaign in Eberron: Auction of Shade
3E: Dispelling and Counterspelling Compilation
4E: Homebrew dragonmark powers
Quick Reply
Cancel
4 years ago  ::  Oct 12, 2009 - 5:49AM #36
Ander_Spectacular
Date Joined: Dec 24, 2004
Posts: 2,149

Don't all casters keep 1 "Get out of Jail Free" card on hand at all times?

Quick Reply
Cancel
4 years ago  ::  Oct 12, 2009 - 8:22AM #37
Omen_of_Peace
Date Joined: Feb 4, 2007
Posts: 5,856

True enough.
Though I now wonder if I did include one when I built Jasra... Embarassed

OoP's characters Show
My current characters in Real Adventures Play-by-Post games:

  • Feänor in Such Tangled Webs They Weave

  • Jasra in Eberron: The Night Below

  • Maeve in The Lost History of Istar

  • Rox in Pirates of Eberron

  • Ulm in Pathfinder: Rise of the Runelords


Campaign in Eberron: Auction of Shade
3E: Dispelling and Counterspelling Compilation
4E: Homebrew dragonmark powers
Quick Reply
Cancel
4 years ago  ::  Oct 14, 2009 - 2:38PM #38
Ander_Spectacular
Date Joined: Dec 24, 2004
Posts: 2,149

Chias gets to make his actual actions for the round before the grapple, etc take place. So you can act as if you have just the druid before you and the blind orc next to you. If your actions prevent the grapple stuff from happening, that is cool.  When/if the grapple stuff all happens, what would actually happen would be he would succeed on the touch attack and your check would beat his, then he would hit again, and your check would beat his, and then he would hit again and beat you, which would cause you to be grappled and take a little damage.


 


So, if you were planning on getting out of there, great, if not, then you will take a little damage, but then it will be your turn again.


-AS-

Quick Reply
Cancel
4 years ago  ::  Oct 14, 2009 - 10:26PM #39
Thramzorean
Date Joined: Jun 6, 2001
Posts: 4,642

Ah, okay Anders. Chais would get out of the way at that point, at a minimum he will always move because of his skirmish armor benefits... will post later tonight.

Quick Reply
Cancel
4 years ago  ::  Oct 19, 2009 - 5:28AM #40
Omen_of_Peace
Date Joined: Feb 4, 2007
Posts: 5,856

1d20+16=28
Jasra has resistance 5 to fire.

@ Balthanon: near-misses hurt. But that's what your huge HP total is for. ;-)

OoP's characters Show
My current characters in Real Adventures Play-by-Post games:

  • Feänor in Such Tangled Webs They Weave

  • Jasra in Eberron: The Night Below

  • Maeve in The Lost History of Istar

  • Rox in Pirates of Eberron

  • Ulm in Pathfinder: Rise of the Runelords


Campaign in Eberron: Auction of Shade
3E: Dispelling and Counterspelling Compilation
4E: Homebrew dragonmark powers
Quick Reply
Cancel
Page 4 of 62  •  Prev 1 2 3 4 5 6 ... 62 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing