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2 years ago ::
Jul 05, 2011 - 6:02PM
#711
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While Dax's blow dents the armor quite severely, it doesn't seem to penetrate enough to harm the cleric and the man scowls down at the dwarf, no doubt anticipating an hour or more hammering that particular blemish out of the well worn armor. His attention turns back to the hound archon and the spot of darkness that marks Feanor's location momentarily though. WRT doesn't actually do much for Melia, incidentally. Just changes her initiative from 19 to 22, which doesn't impact her order with respect to enemies.
Melia is up-- I'll go bug soudou.
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2 years ago ::
Jul 13, 2011 - 9:23PM
#712
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Date Joined:
Jan 13, 2008
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Wordlessly, Melia lifts an arm and extends her index finger, pointing at the pesky crossbowman in the trees. Her skin momentarily seems to crawl with unnatural life and a ray of indescribable colour springs toward her indicated target. The summoned archon continues to pursue his previous orders and lays into his foes with greatsword and teeth. Perhaps as a result of taking care to not deal lethal blows, his attacks are errant. things
Show
bolt of madness at 6, 28 ranged touch should do the trick. DC 23 Will save or be dazed for 3 rounds.
aaand the archon's terrible attack rolls on 5. I was going to say if the damage is enough on either of the first two to bring down 5, transfer the rest of the attacks over to *1... but I highly doubt any of those hit.
edit: I'll wait until after the 'enemies' go for my second turn. There's always the possibilty Melia will got knocked out and Dax will have to change his actions anyway. hah.
Lorem ipsum dolor sit down and shut up.
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2 years ago ::
Jul 17, 2011 - 7:53PM
#713
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The archer is sent reeling by the bolt from Melia, fingers going slack on the trigger of his weapon. The other crossbowmen, however, appear to decide that it is time to start targetting even those with better defenses (and less cover from the billowing cloud) and a veritable storm of crossbow bolts is directed towards Serina, destroying all but one of her mirror images and nearly leaving her with a bolt in the gut-- save that she blinked out just before it struck. The polearm wielding soldiers, acting at the same time, act against their nearest targets for the most part. The one remaining in the south steps northeast and swings his polearm at Desmond's legs, connecting solidly (DC 28 trip check) while the other two attempt to attack Torel with little success. Little enough that the one closer to Serina turns upon her after only a single swing, his last two attacks destroying the remainder of her mirror images. Not bad on Serina's part-- 9 attacks and no damage. 15 damage and prone for Desmond unless he rolls a 20 on the opposed trip, but other than that the soldiers are done.
(Edit: Also, natural 1's on Will saves suck. )
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2 years ago ::
Jul 23, 2011 - 9:10AM
#714
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Date Joined:
Jun 30, 2003
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vs dc=17 to resist the trip Would have made it if I could add acrobatics (ie escape artist) or athletics to the effort, but I guess I'm tripped. For my next action is there a pre epic use of tumle to stand from prone without provoking an attack of oppertunity? If so does it take the entire move action and at what dc?
You know you qualify as artillery when it's more effective to use divination magic to locate your targets than a Spot check.
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2 years ago ::
Jul 24, 2011 - 5:59AM
#715
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Acrobatics and Athletics as opposed trips would make things way too easy. You can kip up as a DC 35 skill check with Acrobatics.
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2 years ago ::
Jul 24, 2011 - 10:38AM
#716
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Date Joined:
Jun 30, 2003
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Thought of kip up and that would be useful if I thought I could roll a 15 on demand. Is this area considered shadowy for using my chainmailes shadow power? Also, would you rule the extra move under haste to be an extra move action? I'm thinking about activating invisibility or concealment then using my anklet of tranlocation. Then stand up move and make an attack. Otherwise I'll just activate shadow or invisibility, stand up and attack from the square I'm in. Oh darn not having a belt of battle.
You know you qualify as artillery when it's more effective to use divination magic to locate your targets than a Spot check.
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2 years ago ::
Jul 24, 2011 - 6:51PM
#717
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Haste doesn't grant an extra move action, it grants an enhancement bonus to your speed and one extra attack on a full attack action. If you're within range of Feanor's no light (20 ft), then you would be considered to be in darkness, otherwise not. (It needs to be darkness, incidentally, not just shadowy light.)
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2 years ago ::
Jul 28, 2011 - 9:39AM
#718
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Date Joined:
Jan 13, 2008
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"Reach out and touch someone," snarls Melia, darting both of her invisible arms forward and then closing her hands together in a pantomime of strangling. Whisps of almost palpable shadow trail out from her position and head toward her target. Spoiler:
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Shadow Garrote, as initiated from her gloves, directed at 6.
Now that is just pathetic. ranged touch=12
...would her summoned creature also be affected by the WRT? or does it now have its own separate initiative?
Lorem ipsum dolor sit down and shut up.
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2 years ago ::
Jul 29, 2011 - 8:06AM
#719
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Even with his limbs trembling from the earlier bolt, the crossbowman easily sways aside from the wisps of shadow and Melia slowly fades into view as both attacks dispel her invisibility. Summoned creature is a separate initiative now. And I really wish I had realized you were no longer invisible when the other soldiers went. Oh well, I'll keep it in mind from now on. Aztari, Torel, and Illanis are up.
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2 years ago ::
Aug 10, 2011 - 6:35PM
#720
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Squinting up at the crossbowman swaying where he stands, then over at the blotch of darkness that is Feanor and the dwarven warrior currently on his back at Illanis' own feet, the halfling looks pensive for a moment. Glancing over at Melia, who now that she is visible again has a number of rapidly purpling bruises (at least to those who have penetrated her disguies), he says, "You blokes can keep any nasty, pointy bits away from my dainty friend here, right? You know, if the points were allowed to be bitty. Or bits were allowed to be pointy? Ask her, she'll tell you about bitty points."Leering at Melia and not really waiting for an answer (or staying within reach), Illanis wandered away from the cluster of adventurers, over towards the drow and mage. Coming up on Desmond, he didn't seem to pause, but walked right between the rogue's legs as he was moving with a "Pardon" then ducked to the right, one hand beginning to absorb the little light in the area. The move would have been slightly more impressive if he hadn't nearly tripped the tiefling and himself in the process, of course. Turning, he surveyed the scene for a moment, then poked the human in the rear, eliciting a sharp yell as a flash of blackish-blue sparks popped from the area. Aztari and Torel are up, the mage is now slowed (and looking almost as bad as Melia). I'm done with class until September, so that should free up about 10 hours a week-- I'll be dedicating at least some of that to this game. 
Thram is still gone as far as I know, so if someone wants to NPC Aztari, that would probably be good. Otherwise, I'll do something as soon as Erithmu goes.
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