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Switch to Forum Live View Lion's Pride - Chapter 1
1 year ago  ::  Mar 20, 2012 - 6:34AM #1001
Draidden
Date Joined: Dec 26, 2001
Posts: 8,973
As you walk down the stairs you see two hoboglbin soldiers standing waiting for you armed with heavy shields and flails wearing scale armor. Behind them are two goblin sharpshooters armed with crossbows wearing leather armor with short swords on their belt.

One of the hobgoblins speaks, Leave now or die!



Round 1

Hobgoblin Soldier 2: delays

Goblin Sharpshooter 1:
delays

Wren (O,5):


Hagurr (M,5):


Fargath (P,5):

Kira (P,6):


Cross (Q,5):


Hobgoblin Soldier 1:

Tristeza (N,5):


Goblin Sharpshooter 2:



Init Name HP Dmg AC/Fo/Re/Wi Item in Hand Other Affects
26 Hobgoblin Soldier 2 ?? 00 20/18/16/16 Heavy Shield and Flail  
23 Goblin Sharpshooter 1 ?? 00 16/12/14/11 Crossbow  
21 Wren 32 00 19/13/18/17 Sling  
18 Hagurr 38 00 18/15/13/17 Maul  
15 Fargath 31 00 17/15/14/16 Long Knife  
15 Kira 15 00 17/15/15/15    
14 Cross 30 00 17/16/16/14 Spiked chain  
13 Hobgoblin Soldier 1 ?? 00 20/18/16/16 Heavy Shield and Flail  
10 Tristeza 40 00 21/15/14/15 Longsword and shield  
06 Goblin sharpshooter 2 ?? 00 16/12/14/11 Crossbow  


Power Usage Show


Characters Power Usage


Used?


Cross


Used?


Tristeza


Used?


Hagurr


Used?


Fargath


Used?


Wren


Encounter Powers


N

Shadow Form

N

Channel Divinity

N

Battle Resilience

N

Longtooth Shifting

N

Fade Away

N

Smothering Shadow

N

Priest's Shield

N/N

Power Points

N

Channel Divinity

N

Ghost Sound

N

Second Wind

N

Shielding Smite N Second Wind

N

Inevitable Shot N/N Majestic Word
N Action Point  N Second Wind N Action Point

N

Spirit's Rebuke  N  Words of Friendship
     N  Action Point  

N

Possesing spirits  N Blunder
           

N

Second Wind  N Hypnotism
           

N

Action Point Second Wind
           

 N

Far Sight  N Action point

Daily Powers


N

Grave Spike

N

Majestic Word

N

Accelerating Strike

N

Swarming Bats

N

Stirring Shout
 N Inspiring Fortitude

Y

Paladins Judgement  N Oaken Resilience        
   

N/N

Lay on Hands            

Healing Surges Left/Action Points Left


9/9 (7 hp)
1 AP


12/12 (10 hp)
1 AP


12/12 (9 hp)
1 AP


9/9 (7 hp)
1 AP


9/9 (8 hp)
1 AP



Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."

Mal: "Define interesting."

Wash: "Oh god oh god we're all gonna die?"

Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
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1 year ago  ::  Mar 21, 2012 - 3:18AM #1002
shanizar
Date Joined: Dec 9, 2003
Posts: 1,017
I'll post actions to move things along. Actions are dependant on us deciding to attack and the two soldiers still standing next to each other. If one is hurt he will throw it at that soldier. If noone is hurt he throws it at the one to the left.

Fargath and Kira move into position by moving to the right and far enough down the stairs to see the two hobgoblin soldiers. Saying a quick word, Fargath imbues his knife with a spirit of possession before throwing it at the soldier. The knife finds its mark and the spirits start their work, forcing the hobgoblin to attack his partner.

crunch Show

Posessing spirits vs hobgoblin soldier (vs. Will)  (1d20+11=22, 1d6+7=8)
Hobgoblin must make basic attack against adjacent. If it hits, both are dazed until end of my next turn.
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1 year ago  ::  Mar 21, 2012 - 5:26AM #1003
Draidden
Date Joined: Dec 26, 2001
Posts: 8,973
Waiting on actions from Wren, Hagurr and I guess I will NPC Cross until I find someone to take him over.
Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."

Mal: "Define interesting."

Wash: "Oh god oh god we're all gonna die?"

Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
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1 year ago  ::  Mar 21, 2012 - 9:34AM #1004
PapaMidnight
Date Joined: Nov 16, 2010
Posts: 1,471
Hagurr walks forward, ignoring the yammering greenskin.  "You first," he says as a field of energy grows around him.  There is a prickling of skin and a subsonic hum, felt in the back of the mind.   The dwarf swings his great maul and smashes the hobgoblin in the chest, hurling him backwards and they lock eyes.

Hagurr rd 1 Show

Move: walk north to I5
Standard: Bull's Strength (0 PP) vs Hobgoblin at H5
1d20+8 vs AC 20: 19(1d20) +8 = 27; 8(2d6) +4 = 12.  Hits for 12 HP and push 2 sq. to F5.
Minor: Battlemind's Demand on same hobgoblin (marked, subject to blurred step and mind spike powers)
Free: Battle Resilience triggered 1st time an attack hits or misses in an encounter.  Gain resistance 6 to all damage until EoynT.


Statblock Show


Hagurr
Male Good Dwarf Battlemind Lvl 2
Vitals: Medium, 4'4" tall, 200 lbs Senses: 19 Insight, 14 Perception, Low-light
Encounter Powers
(2 / 2 ) Power Points
[_] Second Wind
[_] Battlefield Resilience
[_]
[_]
[_]
[_]  
[_]
[_] 
[_]
Daily Powers
[_] Action Point
[_] Magic Item
[_] Oaken Resilience
[_] Accelerating Strike
[_] 
[_] 
[_] 
[_] 
[_] 
[_] 

HP:
HS:
AC:

Fort:
Ref:
Will:
Core
38
12
18
14
12
16
Rnd1
38/38
12/12

0 hp Temp
Surge: 9 hp
Init: +3
Speed: 5
Resist: none
Saves: +5 vs poison
Combat Round 1 Notes
Battlemind's Demand: Hbgoblin at H5

Papa's characters Show

Tiefling Paladin Erias the Redeemer
Artificer Jacqueline 'Jacks' Longstride
,a href= "http://community.wizards.com/realadventures/go/thread/view/75777/29423711/Blood_Ties,_Chapter_1:_Books_of_Uncle_Silas">Farmer turned Mythos-hunter, Jonah Furham
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1 year ago  ::  Mar 22, 2012 - 4:09PM #1005
Draidden
Date Joined: Dec 26, 2001
Posts: 8,973
Wren decides to wait and see what happens.

Hagurr gives his response and starts forward. Sharpshooter 1 raises his hand crossbow and puts the small bolt right into Hagurr's shoulder hitting a joint in the armor almost perfectly. This triggers his Battle Resilience. As Hagurr gets within striking distance Soldier 2 lashes out with his flail, but Hagurr is able to dodge it easily.

Hagurr then smashes the hobgoblin with his maul pushing him backwards with the power of the blow and marks him.



Round 1

Hobgoblin Soldier 2 (F,5): delays and then attacks Hagurr when he closes. (Att: 12 miss) He misses.

Goblin Sharpshooter 1 (C,7):
delays and fires at Hagurr when he moves forward hitting him hard. (Att: 28, Dmg: 6) This triggers Battle Resilience. He then turns and opens the door next to him.

Wren (O,5):


Hagurr (I,5): Closes with hobgolbin Soldier 2. Avoids his attack and then hammers him with Bull's Strength knocking back 2 squares.

Wren (M,6): moves forward and then attacks Soldier 2 with Staggering Note, but fails to connect.

Fargath (L,6): moves closer for a better look and ...

Cross (Q,5):

Hobgoblin Soldier 1 (H,6):

Goblin Sharpshooter 2 (C,4):



Init Name HP Dmg AC/Fo/Re/Wi Item in Hand Other Affects
26 Hobgoblin Soldier 2 ?? 12 20/18/16/16 Heavy Shield and Flail  
23 Goblin Sharpshooter 1 ?? 00 16/12/14/11 Crossbow  
21 Wren 32 00 19/13/18/17 Sling  
18 Hagurr 38 06 18/15/13/17 Maul Resist 6 all to eot-r2
15 Fargath 31 00 17/15/14/16 Long Knife  
15 Kira 15 00 17/15/15/15    
14 Cross 30 00 17/16/16/14 Spiked chain  
13 Hobgoblin Soldier 1 ?? 00 20/18/16/16 Heavy Shield and Flail  
10 Tristeza 40 00 21/15/14/15 Longsword and shield  
06 Goblin sharpshooter 2 ?? 00 16/12/14/11 Crossbow  


Power Usage Show


Characters Power Usage


Used?


Cross


Used?


Tristeza


Used?


Hagurr


Used?


Fargath


Used?


Wren


Encounter Powers


N

Shadow Form

N

Channel Divinity

Y

Battle Resilience

N

Longtooth Shifting

N

Fade Away

N

Smothering Shadow

N

Priest's Shield

N/N

Power Points

N

Channel Divinity

N

Ghost Sound

N

Second Wind

N

Shielding Smite N Second Wind

N

Inevitable Shot N/N Majestic Word
N Action Point  N Second Wind N Action Point

N

Spirit's Rebuke  N  Words of Friendship
     N  Action Point  

N

Possesing spirits  N Blunder
           

N

Second Wind  N Hypnotism
           

N

Action Point Second Wind
           

 N

Far Sight  N Action point

Daily Powers


N

Grave Spike

N

Majestic Word

N

Accelerating Strike

N

Swarming Bats

N

Stirring Shout
 N Inspiring Fortitude

Y

Paladins Judgement  N Oaken Resilience        
   

N/N

Lay on Hands            

Healing Surges Left/Action Points Left


9/9 (7 hp)
1 AP


12/12 (10 hp)
1 AP


12/12 (9 hp)
1 AP


9/9 (7 hp)
1 AP


9/9 (8 hp)
1 AP





Shanizar, do you wish to change your attack as there is no ally adjacent to the hobgoblin so although you would do damage, he would not have anyone to attack. You can keep the same roll, just change the modifier if needed.

Map is not up to date, but the action chart does show the correct location for each person. I'll update the map in the morning.
Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."

Mal: "Define interesting."

Wash: "Oh god oh god we're all gonna die?"

Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
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1 year ago  ::  Mar 23, 2012 - 5:50AM #1006
shanizar
Date Joined: Dec 9, 2003
Posts: 1,017
Fargath hears the commotion downstairs as Hagurr attacks the enemy. He hurries down the stairs and quickly assesses the situation.

He doesn't want the hobgoblins to run for help and decides to go all out to prevent them from doing that. He quickly throws his knife, making it turn into a swarm of bats to herd the enemies together and slow them down. The swarm descends on the hobgoblins, biting them and forcing them to move together.

In the meantime the knife returns and Fargath throws it again, this time imbuing it with a possessing spirit, making the soldier attack one of his comrades.

crunch Show

Move: Move to J5. ( Kira moves to K5 )
Standard: Swarming Bats centered at (D/E, 5/6) vs. Ref
Attacks: 1d20+11=23, 1d20+11=24, 1d20+11=16
Damage: 1d6+7=13

( Slides all three enemies towards center of effect )
Action Point: Possessing spirit vs. Will at hobgoblin soldier now standing next to the sharpshooters....
Attack: 1d20+11=22
Damage: 1d6+7=8

( Hobgoblin must make basic attack against adjacent. If it hits, both are dazed until end of my next turn. )
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1 year ago  ::  Mar 26, 2012 - 10:58AM #1007
PapaMidnight
Date Joined: Nov 16, 2010
Posts: 1,471

Cross slips to the edge of the room.  He flicks his chain at the soldier in his path, but misses, already watching one of the sharpshooters.  


Cross Actions Show


Minor: draw spiked chain
Move: Walk to K6 (P6, O6, N6, M6, L6, K6)
Free: Drop shroud on Gob 1
Standard: Inescapable Blade vs Hob 1
+9 (+4 Dex, +1 lvl/2, +3 prof, +1 enhc.) vs AC
2d4 +1 +1d6 damage (1 ench, 1d6 property)
3(1d20) +9 = 12; 5(2d4) +5(1d6) +1 = 11 - miss

Papa's characters Show

Tiefling Paladin Erias the Redeemer
Artificer Jacqueline 'Jacks' Longstride
,a href= "http://community.wizards.com/realadventures/go/thread/view/75777/29423711/Blood_Ties,_Chapter_1:_Books_of_Uncle_Silas">Farmer turned Mythos-hunter, Jonah Furham
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1 year ago  ::  Mar 27, 2012 - 6:38AM #1008
Draidden
Date Joined: Dec 26, 2001
Posts: 8,973




Round 1

Hobgoblin Soldier 2 (E,5): delays and then attacks Hagurr when he closes. (Att: 12 miss) He misses.

Goblin Sharpshooter 1 (D,6):
delays and fires at Hagurr when he moves forward hitting him hard. (Att: 28, Dmg: 6) This triggers Battle Resilience. He then turns and opens the door next to him.

Wren (O,5):


Hagurr (I,5): Closes with hobgolbin Soldier 2. Avoids his attack and then hammers him with Bull's Strength knocking back 2 squares.

Wren (M,6): moves forward and then attacks Soldier 2 with Staggering Note, but fails to connect.

Fargath (L,6): moves closer for a better look and he casts Swarming Bats covering both goblin sharpshooters and Hobgoblin Solider 2 forcing them to move together in the center of the swarm. He then hits the soldier again with Possessing Spirits causing the hobgoblin to turn and attack one of the goblins, but the goblin avoids the attack. (Att: 13)

Cross (Q,5):  moves closer and then lashes out at Soldier 1 with Inescapable Blade which the hobgoblin blocks with his shield.

Hobgoblin Soldier 1 (H,6):  is evidentally worried about the start of this fight as his attack goes no where near Hagurr. (Att: Nat 1)

Tristeza:

Goblin Sharpshooter 2 (C,4):




Init Name HP Dmg AC/Fo/Re/Wi Item in Hand Other Affects
26 Hobgoblin Soldier 2 ?? 33 20/18/16/16 Heavy Shield and Flail bloodied
23 Goblin Sharpshooter 1 ?? 13 16/12/14/11 Crossbow  
21 Wren 32 00 19/13/18/17 Sling  
18 Hagurr 38 06 18/15/13/17 Maul Resist 6 all to eot-r2
15 Fargath 31 00 17/15/14/16 Long Knife  
15 Kira 15 00 17/15/15/15    
14 Cross 30 00 17/16/16/14 Spiked chain  
13 Hobgoblin Soldier 1 ?? 00 20/18/16/16 Heavy Shield and Flail  
10 Tristeza 40 00 21/15/14/15 Longsword and shield  
06 Goblin sharpshooter 2 ?? 13 16/12/14/11 Crossbow  


Power Usage Show


Characters Power Usage


Used?


Cross


Used?


Tristeza


Used?


Hagurr


Used?


Fargath


Used?


Wren


Encounter Powers


N

Shadow Form

N

Channel Divinity

Y

Battle Resilience

N

Longtooth Shifting

N

Fade Away

N

Smothering Shadow

N

Priest's Shield

N/N

Power Points

N

Channel Divinity

N

Ghost Sound

N

Second Wind

N

Shielding Smite N Second Wind

N

Inevitable Shot N/N Majestic Word
N Action Point  N Second Wind N Action Point

N

Spirit's Rebuke  N  Words of Friendship
     N  Action Point  

N

Possesing spirits  N Blunder
           

N

Second Wind  N Hypnotism
           

N

Action Point Second Wind
           

 N

Far Sight  N Action point

Daily Powers


N

Grave Spike

N

Majestic Word

N

Accelerating Strike

N

Swarming Bats

N

Stirring Shout
 N Inspiring Fortitude

Y

Paladins Judgement  N Oaken Resilience        
   

N/N

Lay on Hands            

Healing Surges Left/Action Points Left


9/9 (7 hp)
1 AP


12/12 (10 hp)
1 AP


12/12 (9 hp)
1 AP


9/9 (7 hp)
1 AP


9/9 (8 hp)
1 AP





Tristeza is up.
Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."

Mal: "Define interesting."

Wash: "Oh god oh god we're all gonna die?"

Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
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1 year ago  ::  Apr 02, 2012 - 8:00AM #1009
Draidden
Date Joined: Dec 26, 2001
Posts: 8,973




Round 1

Hobgoblin Soldier 2 (E,5): delays and then attacks Hagurr when he closes. (Att: 12 miss) He misses.

Goblin Sharpshooter 1 (D,6):
delays and fires at Hagurr when he moves forward hitting him hard. (Att: 28, Dmg: 6) This triggers Battle Resilience.

Wren (O,5):


Hagurr (I,5): Closes with hobgolbin Soldier 2. Avoids his attack and then hammers him with Bull's Strength knocking back 2 squares.

Wren (M,6): moves forward and then attacks Soldier 2 with Staggering Note, but fails to connect.

Fargath (L,6): moves closer for a better look and he casts Swarming Bats covering both goblin sharpshooters and Hobgoblin Solider 2 forcing them to move together in the center of the swarm. He then hits the soldier again with Possessing Spirits causing the hobgoblin to turn and attack one of the goblins, but the goblin avoids the attack. (Att: 13)

Cross (Q,5):  moves closer and then lashes out at Soldier 1 with Inescapable Blade which the hobgoblin blocks with his shield.

Hobgoblin Soldier 1 (H,6):  is evidentally worried about the start of this fight as his attack goes no where near Hagurr. (Att: Nat 1)

Tristeza: closes with the hobgoblin and slashes at him using Priest's Shield, but misses. (Att: 11)

Goblin Sharpshooter 2 (C,4):
moves back towards the doors and opens one. He then turns and fires at Hagurr. The bolt flies true hitting him in the shoulder. (Att: 19, Dmg: 7 -2 resist)


Round 2

Hobgoblin Soldier 2 (E,5): rushes back forward and swings at Hagurr. (Att: 17) The flail bounces off his armor. The two soldiers start working together with their shields making it harder to hit them. (+2 to AC as long as they are adjacent to each other.)

Goblin Sharpshooter 1 (D,6):
takes aim at Fargath and fires. (Att: 28, Dmg: 10) His aim is true and the bolt slams into his chest.

Hagurr (I,5):

Wren (M,6):

Fargath (L,6):

Cross (Q,5): 

Hobgoblin Soldier 1 (H,6): 

Tristeza:

Goblin Sharpshooter 2 (C,4):


Init Name HP Dmg AC/Fo/Re/Wi Item in Hand Other Affects
26 Hobgoblin Soldier 2 ?? 33 20/18/16/16 Heavy Shield and Flail bloodied
23 Goblin Sharpshooter 1 ?? 13 16/12/14/11 Crossbow  
21 Wren 32 00 19/13/18/17 Sling  
18 Hagurr 38 07 18/15/13/17 Maul Resist 6 all to eot-r2
15 Fargath 31 10 17/15/14/16 Long Knife  
15 Kira 15 00 17/15/15/15    
14 Cross 30 00 17/16/16/14 Spiked chain  
13 Hobgoblin Soldier 1 ?? 00 20/18/16/16 Heavy Shield and Flail  
10 Tristeza 40 00 21/15/14/15 Longsword and shield  
06 Goblin sharpshooter 2 ?? 13 16/12/14/11 Crossbow  


Power Usage Show


Characters Power Usage


Used?


Cross


Used?


Tristeza


Used?


Hagurr


Used?


Fargath


Used?


Wren


Encounter Powers


N

Shadow Form

N

Channel Divinity

Y

Battle Resilience

N

Longtooth Shifting

N

Fade Away

N

Smothering Shadow

Y

Priest's Shield

N/N

Power Points

N

Channel Divinity

N

Ghost Sound

N

Second Wind

N

Shielding Smite N Second Wind

N

Inevitable Shot N/N Majestic Word
N Action Point  N Second Wind N Action Point

N

Spirit's Rebuke  N  Words of Friendship
     N  Action Point  

N

Possesing spirits  N Blunder
           

N

Second Wind  N Hypnotism
           

N

Action Point Second Wind
           

 N

Far Sight  N Action point

Daily Powers


N

Grave Spike

N

Majestic Word

N

Accelerating Strike

N

Swarming Bats

N

Stirring Shout
 N Inspiring Fortitude

Y

Paladins Judgement  N Oaken Resilience        
   

N/N

Lay on Hands            

Healing Surges Left/Action Points Left


9/9 (7 hp)
1 AP


12/12 (10 hp)
1 AP


12/12 (9 hp)
1 AP


9/9 (7 hp)
1 AP


9/9 (8 hp)
1 AP





Hagurr, Wren, Fargath and Cross are up.

Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."

Mal: "Define interesting."

Wash: "Oh god oh god we're all gonna die?"

Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
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1 year ago  ::  Apr 02, 2012 - 9:18AM #1010
SirK8
Date Joined: Aug 20, 2010
Posts: 272
Not taking his eyes of the goblin in the back, Cross makes his way up the right side of the room, until he is within reach with his chain. Whirling the chain, he imbues it with shadow magic. Suddenly he strikes, and as the spiked chain digs into the goblin, he channels more shadow magic into the weapon, causing the goblin's pain to increase and its own shadow to hinder its movement.

Before the goblin can recover, he swings the chain back, and then whips it forward again. The spikes make deep gouges in the goblins armor and the shadow of his ally claws at his back. Cross smirks as the goblin writhes in shadow enhanced pain.

Actions Show
Move Action: Move to F7, avoiding OA by hobgoblin
Free Action: Assassin's Shroud on Goblin 1 (now has 2 shrouds)
Standard Action: Smothering Shadow w/combat adv. on Goblin 1 and 2x shroud - attack and damage vs. Goblin 1 (1d20+10+2=28, 4d4+5+3+1+2d6 =22). Target is slowed until end of my next turn.
AP: Shadow Storm w/combat adv. on Goblin 1 - attack and damage vs. Goblin 1 (1d20+10+2=32, 2d4+5+1+1=15). Natural 20 so full damage (uh, looks like lucky damage roll anyway, rolled full damage as well.)
Other: gain 3 temporary HP from Bleak Disciple class feature


AP is assuming the goblin is still standing after my first attack. If not, I'd like to apply the attack to the bloodied Hobgoblin instead. There would be an additional 1 damage since there are 3 adjacent creatures instead of just 1, so +2 but -1 because he is not granting combat advantage (Light Blade Expertise).
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