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Real Adventures Setup Zone Blackwood's Dogs (D&D 4e - Pregame Setup)
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3 months ago  ::  Mar 01, 2013 - 8:57AM #71
jrmabie
Date Joined: Nov 14, 2010
Posts: 4,718
Sorry.  It had to be done.  :D
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3 months ago  ::  Mar 01, 2013 - 10:23AM #72
crimson_vampr
Date Joined: Jan 17, 2010
Posts: 3,070

Feb 28, 2013 -- 8:13PM, jrmabie wrote:

@Crimson:  If you're gonna play your character like Cat, I hope I get in just to see that!!



Heh, I hadn't considered that. Cat just pops into my head whenever sommone mentions something looking good or nice. Now I want to go back and give him a mirror and some fancy clothes...

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3 months ago  ::  Mar 01, 2013 - 1:08PM #73
TheWalrus42
Date Joined: Jan 10, 2012
Posts: 974

Mar 1, 2013 -- 12:14AM, Kervain wrote:


Yup, I'm new both to the forums and DnD thanks.


Thanks for the advice as well; I tweaked her stats a little and added Unarmored Agility – is that better?




You're welcome. And yeah, that looks better. You won't be quite so easy of a target now.

Mar 1, 2013 -- 6:35AM, LinYurenya wrote:

How come I don't get that nice advice about my defenses being so low?




Partly because you're a controller, so I didn't expect great defenses, and partly because your low defenses are still higher than Kervain's were initially, and honestly I had never seen a starting AC that low before so I figured it'd be bad to not say anything. It's totally not because I was planning to kill you off or anything. 

Feb 28, 2013 -- 7:10PM, Harn_Winterfell wrote:

Time constraints with the new job and still packing/unpacking in the ongoing move is not going to allow me adequate time.  Good luck to the applicants.




Sorry to see you go, Harn. Good luck with the move.

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3 months ago  ::  Mar 01, 2013 - 2:42PM #74
Akavasha
Date Joined: Oct 31, 2007
Posts: 10,794

Feb 28, 2013 -- 5:36PM, TheWalrus42 wrote:

Aka: Still needs all of the mechanical adjustments we've already talked about. Everything else looks good. 


Let me get all that fixed. The flu is slowing me down a bit but I don't want to miss the deadline!


Welcome Kervain! You'll find this place is pretty friendly. If you have any questions just ask. Someone always seems to have an answer.   

Do NOT meddle in the affairs of dragons; for you are crunchy and go good with ketchup

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3 months ago  ::  Mar 01, 2013 - 6:42PM #75
LordManshoon
Date Joined: Jul 21, 2009
Posts: 3,970

Mar 1, 2013 -- 6:56AM, jrmabie wrote:

Because with low defenses, it's easier to Nellie you. 


I got a good laugh out of that one.

Also, my submission is completely finished, tweaks and all. Nalastor is ready for review.

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Board Snippets Show

Jul 3, 2012 -- 2:15PM, ruttentud wrote:

"I don't like X, they should remove it."
"I like X, they should keep it."
"They should replace X with Y."
"Anybody that likes X is dumb. Y is better."
"Why don't they include both X and Y."
"Yeah, everybody can be happy then!"
"But I don't like X, they should remove it."
"X really needs to be replaced with Y."
"But they can include both X and Y."
"But I don't like X, they need to remove it."
"Remove X, I don't like it."

Repeat.

Obstinance?

Jul 4, 2012 -- 6:32PM, greatfrito wrote:

Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.

You haven't lived.

Jul 15, 2012 -- 11:19AM, wrecan wrote:

Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!

We're using standard edition war rules.  No posts of substance.  Do not read the other person's posts with comprehension.  Make frequent comparison to video games, MMOs, and CCGs.  Use the words "fallacy" and "straw man", incorrectly and often.  Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory.  If you're getting tired, just declare victory and leave the thread.  Wait for the buzzer... and....

One, two, three, four, I declare Edition War
Five, six, seven eight, I use the web to

Go!

Aug 5, 2012 -- 8:28PM, Rustmonster wrote:

D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.


Sep 14, 2012 -- 2:52PM, Grizley wrote:

Just a quick note on the MMORPG as an insult comparison...

MMORPGs, raking in money by the dumptruck full.  Many options, tons of fans across many audiences, massive resources allocated to development.

TTRPGs, dying product.  Squeaking out an existence that relys on low cost.  Fans fit primarily into a few small demographics.  R&D budgets small, often rushed to market and patched after deployment.

You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad.  Lets face it, they make the money, have the audience and the budget.  We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.


Nov 14, 2012 -- 8:11AM, Mand12 wrote:

Adding options at the system level is good.
Adding options at the table level is hard.

Removing options at the system level is bad.
Removing options at the table level is easy.

This is not complicated.


Mar 7, 2013 -- 6:57PM, Alter_Boy wrote:

Mar 7, 2013 -- 2:23PM, EnglishLanguage wrote:

Mar 7, 2013 -- 1:52PM, Rory wrote:

Something like Tactical Shift is more magical than martial healing.


Telling someone to move over a few feet is magical now? :|

I weep for this generation.



Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical. 


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3 months ago  ::  Mar 01, 2013 - 7:00PM #76
jrmabie
Date Joined: Nov 14, 2010
Posts: 4,718
@LM:  I knew you'd appreciate that one.
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3 months ago  ::  Mar 01, 2013 - 9:39PM #77
swmabie
Date Joined: Dec 8, 2009
Posts: 8,224
Danilo's done.  Different, but done.
Help improve the Forums: Learn some Logic!
A handy dandy list of fallacies: Which have you just committed? Show

• Ad Hominem — Attacking the person's circumstances, not addressing the argument.
Ad Hominem Abusive (Personal Attack) — Insulting the person, not addressing the argument.
• Ad Hominem Tu Quoque — Saying the person's inconsistent, not addressing the argument.
Appeal to Authority/Belief/Common Practice/Consequence of a Belief/Emotion/Fear/Flattery/Novelty/Pity/Popularity/Ridicule/Spite/Tradition — Using emotion instead of Fact.
Bandwagon — Use of peer pressure.
• Begging the Question — Assuming premises which haven't necessarily been agreed to.
Biased Sample — Using a sampling which may not properly represent the whole.
• Burden of Proof — Shifting it to the wrong side.
• Circumstantial Ad Hominem — Attacking the person's interests in supporting their argument.
• Composition — Assuming that the whole has the same qualities as individual parts.
• Confusing Cause & Effect — Assuming that one thing causes another because they appear in conjunction.
• Division — Assuming that the individual parts have the same qualities as the whole.
• False Dilemma — Assuming that only two options exist.
• Gambler's Fallacy — Assuming the odds have changed because of past occurances
• Genetic — Assuming a perceived defect in the origin of a claim is proof of a defect in the claim.
• Guilt by Association — Attacking others who agree with the claim.
• Hasty Generalization — Assuming a quality based on too small a sample size.
• Ignoring the Common Cause — Assuming there is no outside cause of two connected things.
• Middle Ground — Assuming the midpoint of two extremes must be correct.
• Misleading Vividness — Assuming a colorful anecdote outweighs statistical evidence.
• Poisoning the Well — Using unprovable claims about the person instead of addressing the argument.
• Post Hoc — Assuming that something caused something else simply because it happened first.
• Questionable Cause — Assuming that one thing causes another.
• Red Herring — Using irrelevant evidence to divert a discussion.
• Relativist Fallacy — Asserting that a claim may be true for some but not for the speaker.
• Slippery Slope — Assuming the inevitability of one event based on another.
• Special Pleading — Claiming exemption without justification.
• Spotlight — Assuming individuals that get the most attention to be indicative of the whole.
• Straw Man — Misrepresenting the opposing argument.
• Two Wrongs Make a Right — Justifying something unethical/immoral as response or pre-emption to something else unethical/immoral.

Response to those who like to compare 4e to a Video Game Show

Jan 12, 2013 -- 1:49PM, Rogue_Elendae wrote:

Also, I find that the "D&D 4e is like an MMO" argument is often a sign of someone who is deliberately being obtuse and/or is potentially ignorant of actual MMO play.  As someone who only ended a 6-year World of Warcraft addiction a year ago, I can say that most of your bullet points actually don't match up to the truth of it.

In D&D 4e, you can choose a hybrid, you can choose to play one class as though it were another (people played Warlords as Bards frequently, when the edition first came out, and Rangers were refluffed to Monks), you can focus your class on its secondary role (a Warlock who is more controller than striker, for instance), you can multiclass, and you can create a particular concept (a mounted lancer, a charger, etc.) within the mechanics via feats, choice of powers, and choice of skills.  You decide which set of stats you use--are you a Chaladin, Straladin, or Baladin?--and you have ultimate influence on how your character turns out in the end.  Yes, powers require you to be using a particular weapon within your class's available selection, but the powers are not themselves tied to the gear.  Powers tied to weapons or armor are typically powers that belong to the item, not to the character class that's most likely to use it.

Yes, there are only so many powers available, and these will be what you do in battle; this is all that the designers created.  Yes, there is a time-frame in which they can be used; this has always been the case, even in the days of Vancian casting.  Yes, there are suggested builds, but you can routinely ignore those if it pleases you; the only parts of a class you have to take are the class features, and even those have options at this point.  But the only way that this can be considered at all conflatable with MMO character building/playing is if you are deliberately ignoring all of that.

In WoW, you choose a class and you're done.  No multiclassing or hybridization, no way to mimic one class with careful building of a different one.  There is a firm dividing line on what is a WoW class.  No secondary roles or creative concepts, either; you're going to be what the class sets out to be, and that's it.  You'll always have the same stat allocation as another of your class, because you get set numbers as you level up, and you've got at best four options--and that's only the Druid class--to build, and if you plan on running dungeons, particularly heroic level ones, or raiding, you'd better not even think of deviating from the single defined best build on the talent tree for what you want to do.  It was only recently, with the complete tear-down and recreation of talent trees for Mists of Pandaria, that there was a concept of there being anything but the one best build that people who calculated such mechanical advantages (the folks on Elitist Jerks, for example), and the people who did things like achieve "World First" at various top-tier raids set precedent for.

Also, no class will ever not have a specific set of powers; all Priests in WoW have the same baseline, with deviation only based upon their talent tree specialization, where a D&D4e player could take whatever power in their class pleases them.  Any Retribution Paladin will be the same as any other in terms of powers, because that is what a RetPally is.  Any Assassination Rogue will always have the same powers as another, etc.  All powers are always on specific cool-downs, but will always be there when they start a battle, where a 4e PC might enter an encounter with only At-Wills, or without their Daily powers due to what plot has done up until that point.  Furthermore, no power that is not already specifically tied to an item will ever "require" you have that item, to my recollection.  Classes get all their powers based on class; gear only gives bonuses to stats, possibly cuts down cast times for abilities or cooldowns, grants temporary extra bonuses to stats (the latter two most often on the raid tier equipment), and on rare occassions an extra power that may or may not be valuable, as some are only special effects instead of valuable abilities.



Most honest/open response on why DDN needs to be Inclusive Show

Mar 31, 2013 -- 8:40PM, Emerikol wrote:

I've always felt it is in the best interests of D&D to be as inclusive across the playerbase as they can be and still have a game.   I've never felt though that making a game that was inclusive within a group was very useful or even desirable.   DM's and players can decide amongst themselves what options or restrictions they want for their games.  I tend to lean to the DM to make most of those decisions but again that is a group specific thing.

Having said that.  I get the distinct impression that there are a lot of players on these boards who come from groups that generally ruled against their own desires.  It's almost like they are an oppressed minority from a gaming perspective.   I also get the impression that they tend to advocate against things that if available their fellow group members might like and vote them down on.

Do a lot of you feel this way?

Just for clarification...here are some examples...
1.  Alignment restrictions as an option.
2.  Alignment Mechanics
3.  Martial healing
4.  Races being included or not.

and so forth.  Thoughts?


Mar 31, 2013 -- 9:43PM, Authw8 wrote:

I know my perspective is not that I often play at tables where my likes are not represented. Instead, my perspective comes from the many years I spent being a bad DM. I was a bad DM because my guidance came from the books, and the books gave bad advice. The books told me that alignment was a useful approach to roleplaying, so I went with it even though it felt kind of weird to me. Now I know that, at least in my style of running games, alignment destroys rp. I trusted the books to give good advice, and it messed up my game. Now I'm much more mature as a DM, so I know how to take advice with a grain of salt. And I still learn new stuff every session I run.

I don't want future DMs to go through my problems again. There's a big enough DM shortage as it is. DMing well is hard.

The biggest thing I had to unlearn in my process of becoming a good DM was the idea that the game is a simulation of a world. I understand many DMs prefer a more simulationist approach, although I am always skeptical simply because I would have said the same thing until I learned and grew as a DM. This doesn't mean their approach is completely invalid, but it still gives me a personal twinge when I see a regression back to 3e era sim style gaming.

I also have noticed many groups where one or two old-school players run a whole group's playstyle because the newer players aren't even aware there are other ways of doing things. The newer players tell me stories of things they hated in the session, and I end up explaining to them how those things they hate are very fixable, and in fact are fixed in the newer edition of the game their older players have told them is terrible.

In regard to things like martial healing, I don't think it's necessary for it to be in the game for the game to be fun. However, the attitude that says martial healing is terrible and shouldn't exist is an attitude that, to me, reveals a wrongheaded approach to the game. Therefore, my fight for it to be an option is to help legitimize the more narrative approach that I think is what most players want, but many don't know is possible, because they've never been exposed to it.


Why D&D will continue to fail economically. Show

Apr 22, 2013 -- 12:40AM, Mand12 wrote:

Mobile/tablet is not supported by WotC.  They're stuck in the past, with no coherent vision of how technology could benefit their product.

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3 months ago  ::  Mar 01, 2013 - 10:23PM #78
TheWalrus42
Date Joined: Jan 10, 2012
Posts: 974
Alright, it's after midnight for me so I am officially closing applications. Me and Grom should have our final list of players up sometime tomorrow.
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3 months ago  ::  Mar 02, 2013 - 4:49AM #79
LinYurenya
Date Joined: Sep 17, 2010
Posts: 3,939

Mar 1, 2013 -- 1:08PM, TheWalrus42 wrote:

It's totally not because I was planning to kill you off or anything. 


With those defenses I was already planning on hanging to the back of the party, but I see that if I get in, I'll will have to!

Oh, and I was just thinking about this last night... Would the Mage Hand cantrip be enough to do some work on the rigging of our/a ship without having to actually climb up? I'd swap out Suggestion for Mage Hand if so... Actually I'll swap out Suggestion for another cantrip anyway, since I realise I changed my trained skills so I have Diplomacy trained, reducing the need for Suggestion.

Spoiler: Show
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3 months ago  ::  Mar 02, 2013 - 5:14PM #80
GROMkill
Date Joined: Oct 8, 2011
Posts: 448
Howdy all, hope you're having a great weekend. I'm here to post the final results of our submissions! We had a great turnout and due to the difficulty involved with deciding on only five, we tossed in a wildcard position to bring the party up to six.

Without further ado, I present Blackwood's Dogs (In no particular order):

1. jrmabie - Qadira Solst, Goliath Ranger
2. Pashalik_Mons - Sam Gravestaff, Githzerai Monk
3. LordManshoon - Nalastor Grale, Dragonborn Bard
4. kalis5 - Liam Rend, Eladrin Bladesinger
5. LinYurenya - Socra Winds, Shardmind Witch
6. Akavasha - Brekka, Tiefling Rogue

Congratulations to everyone, as we had impressive submissions all around. For those who were not chosen, you'll be on the list for replacement of a player should a thing like that be needed!

Walrus will be posting links to the game once he works out a deal with the ominous deity of these realms, exchanging his soul for a subforum. Thanks again for everyone who submitted a character!
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