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Real Adventures Setup Zone Blackwood's Dogs (D&D 4e - Pregame Setup)
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4 months ago  ::  Feb 20, 2013 - 7:55PM #31
TheWalrus42
Date Joined: Jan 10, 2012
Posts: 974
Ah, alrighty then. Have fun being in your right mind. :P
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4 months ago  ::  Feb 20, 2013 - 8:58PM #32
crimson_vampr
Date Joined: Jan 17, 2010
Posts: 3,180
I believe my submission is complete...

Feb 20, 2013 -- 7:24PM, kalis5 wrote:

Oh god Crimson, if we both get in this is just gonna get stupid man.



That's a big if. There are quite a lot of submissions, many that look to be of good quality. But I'm certainly not against playing in yet another game with you if we are both chosen.

Feb 20, 2013 -- 7:47PM, TheWalrus42 wrote:

Feb 20, 2013 -- 7:07PM, crimson_vampr wrote:

A pirates game? Who, in their right mind, could possibly resist applying?




Hopefully all of them, I only want the crazies. And by the looks of it I got what I wanted so far.



I'll be happy to oblige your desires then. And by the way, that was a nice touch with the hidden video link in the OP. Very fun.

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4 months ago  ::  Feb 20, 2013 - 10:23PM #33
TheWalrus42
Date Joined: Jan 10, 2012
Posts: 974

Feb 20, 2013 -- 8:58PM, crimson_vampr wrote:

And by the way, that was a nice touch with the hidden video link in the OP. Very fun.



Hehe, you are the first one to find it as far as I can tell. Here, have a reward. 

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4 months ago  ::  Feb 22, 2013 - 6:20PM #34
TheWalrus42
Date Joined: Jan 10, 2012
Posts: 974
Everyone, I made a hex map that will be the baseline for the continent the game takes place in. Content-wise it doesn't have a whole lot, so feel free to add cities and key locations within reason and we can discuss exactly where to place them on the map should you make it in. Below are the maps I currently have; they'll be added to the second post, and more will be added as I finish them. 

Overview of Voreld Show



Map of Imardin Show



Map of Tulrisse Show


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4 months ago  ::  Feb 23, 2013 - 4:55PM #35
White_Lightning
Date Joined: Aug 8, 2011
Posts: 109
It is unfortuante but real life priorities have taken hold. Thus my free time is taken up and so I am withdrawing my submission. For those that do make it y'all have a good game. Laughing

Character submission done. One question to the DM's: To keep with the concept of this character, might it be possible if the displacer beast could have a swim speed and ability to breath underwater?


Kora, the Mermaiden
Sheet Spoiler: Show

Female Hengeyokai - Carp
Level 1
Class: Battlemind
Psionic Study - Speed of Though
Theme - Fey Beastamer
Beast Companion - Displacer Beast
Background - Explorer: +2 Nature

Final Stats:
Str - 10 (+0), Con - 18 (+4), Dex - 15 (+2), Int -9 (-1), Wis - 10 (+0), Cha - 16 (+3)

Maximum Hit Points: 33
Bloodied: 16
Surge Value: 8
Surges / Day: 13
Size: Medium
Speed: 6 squares
Vision: Low-light
Power Points: 2

AC = 19, Fort = 14, Ref = 15, Will = 15

Skills - Trained
Athletics +3, Insight +5, Intimidate +5

Skills - Untrained
Acrobatics +0, Arcana - 1, Bluff +5, Diplomacy +3, Dungeoneering +0, Endurance +4, Heal +0, History -1, Nature +2, Perception +2, Religion - 1, Stealth +0, Streetwise +3, Thievery +0.

Powers:
Nature's Mask - Racial Feature
Mind Spike - Class Feature
Battlemind's Demand - Class Feature
Blurred Step - Class Feature
Speed of Thought - Class Feature
Far Hearing - Feat Power
Sensing Eye - Feat Power
Thought Projection - Feat Power
Concussive Spike - At Will 1
Vicious Cobra Strike - At Will 1
Living Fortress - Daily 1

Feats:
Spear Expertise (free)
Wild Talent Master

Items:
Lance (free item)
Scale Armor (free item)
Heavy Shield (10gp)
Standard Adventure's Kit (15gp)
25gp


Background Spoiler: Show

Thoughout Voreld and the other surrounding areas, news spread of a new continent that was discovered. Many adventures sought fame and fortune, dreamt of crossing uncharted waters to the new world, Ameryk. Though for the inhabitants of this long forgotten realm, it would spell disaster. On a small island called Hiva is where Kora was born. Some twenty years prior her people, called the Lemui, came into contact with the outsiders they had heard so much about. As with all people of Ameryk, caution was employed since the outsiders claimed to be explores for trade. To those of Voreld, the Lemui spoke a similar dialect of Common, thus finding it difficult to trick these people as had been done to other tribes. When Kora was 8, the outsiders made their move and a bloody battle occurred. The Lemui were able to put up a good fight but in the end, most were slaughtered and those that were captured eventually were sold into slavery. All this because the people of the outside world wanted their fertile lands.

For over a year, Kora spent on a slave boat and eventually made her way into the services of a small time merchant in Imardin. Life was not pleasant during this time as she was treated no better than a piece of livestock. One of the merchant's other servants, a woman named Brenda, took pity on Kora and taught her the skills needed to survive her new home. In her time as a slave though, Kora kept having strange dreams of a magnificent city and the peoples of this place, what seemed to be from an age long ago. Each time a dream occurred it was of the same place but different areas and events. That and the memories of her old home were all the small comforts she had. But one day a twist of luck and a chance meeting with someone she would see again in the future occured.

It was one a trip that her master's cargo ship was attacked by a band of pirates. Kora being brought along as a hand of sorts, was caught right in the middle of the fight. She was lucky and smart enough to remain unnoticed making her way up to the quarterdeck when she came face to face with one of the pirates. Surely she thought she was dead as the pirate grabbed for her, but with some quick speed she jumped over the rails and dived into the ocean. Though a strange event occurred that shocked the pirate for he had seen this same girl swimming away with a fish tail where he once saw legs. In that a strange power occurred to Kora, but in the height of the excitement, she did not notice as some sort of instincts took over. The next thing she knew, Kora was laying on the beach of a near by island, unsure how she got there. But to her, it was better than dealing with a dislikable master and dumb old pirates.

For days she stayed on the island, exploring and making the best of current situation still not remembering how she came to the island in the first place. But she did know there was something different about her. One night as well she received a strange visitor. During the night while she was sleeping a creature emerged from the ocean onto the beach. What this creature was she only knew from the legends of her people as a Ixtul, a cat like creature with two tentacles emerging out of it's back. Fear came over her as the creature moved closer seeming if to eat her. Though the truth was it wanted the scraps of left over fish she cooked. Over the coarse of many weeks the same creature came back to which friendly relations formed between Kora and the Ixtul to where it became her pet, thus Kora named it Ixu. Despite having the company, Kora wasn't keen on staying the island any longer than she had to but didn't have the means to leave. None she realized anyway.

However, while fishing the same sensation occurred again that she felt on the day of the pirate attack. Like a moth to a flame she went deeper into the water in a trance then eventually realized she was fully submerged. Although she was breathing normally and once again the fish tale appeared. Such events were incredible to her senses as both excitement and fear of the unknown came over her. Though concentration and will, she mastered the ability to transform her legs into a fish tale and maneuvering about under the water. In due time as well she would come to discover several new abilities of which she had to learn herself to master. Seeing as how she had the means to travel both her and Ixu left the island beginning a underwater journey. In her travels she stayed mainly on the outlined islands of Imardin's territory. Many who saw her called out she was some thing called a mermaid. What this was Kora didn't know and thought it was another derogatory term for a Lemui. Though, in her travels the same dreams of the ancient city became stronger as if visions or a calling. To that Kora decided she would investigate to find out what all of this meant.

But history often finds a way to repeat itself. Years later Kora would find herself and Ixu captured while sneaking onto a boat searching for food. Raiding a ships supplies was by far easier than having to hunt after all. Though to whom caught her was the bigger surprise for the man standing over her as a net engulfed her was none other than the pirate she saw all those years ago. The face stayed the same but simply the pirate grew older. And that pirate identified himself as Captain Blackwood. While the initial meeting was not pleasant, Blackwood eventually learned of Kora's life story. Whether out of compassion or curiosity, Blackwood let Kora go. To that he gave her the supplies she wanted and sent her on her way. But then a proposal was made by Blackwood that perked Kora's attention. Though a pirate, Blackwood knew some interesting individuals that possibly could help Kora in figuring out what was going one and more importantly what the dreams meant. All this, and a cut of the booty obtained, in exchange she serve under him as part of his crew. Blackwood explained with a unique ability like what Kora had, he could have use of her skills and powers. With no other options or leads, and no home to return to, Kora accepted the terms. Now 16 she serves under Blackwood hoping that he can offer her the answers she wanted. Also it would seem pirating held the added bonus of getting back at Imardin and everyone else from Voreld who she blames as destroying her home.


Appearance Spoiler: Show

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4 months ago  ::  Feb 24, 2013 - 12:20PM #36
Akavasha
Date Joined: Oct 31, 2007
Posts: 10,812
Let me see if I can get a character done in time for the submission date. I simply cannot resist this game. It looks like it is going to be amazing!
Do NOT meddle in the affairs of dragons; for you are crunchy and go good with ketchup

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4 months ago  ::  Feb 24, 2013 - 12:22PM #37
TheWalrus42
Date Joined: Jan 10, 2012
Posts: 974
Sorry to see you go White_Lightning. And glad to see you applying Aka.
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4 months ago  ::  Feb 24, 2013 - 12:32PM #38
Akavasha
Date Joined: Oct 31, 2007
Posts: 10,812
Looks like no one has submitted a rogue yet so I think I will go in that direction.
Do NOT meddle in the affairs of dragons; for you are crunchy and go good with ketchup

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4 months ago  ::  Feb 24, 2013 - 4:08PM #39
Akavasha
Date Joined: Oct 31, 2007
Posts: 10,812
TheWalrus: I am hoping you will allow me to make a change. I am working up a rogue but I was thinking of going with a tiefling over a human or halfling. Would it be possible for you to grant approval to change the abilities to +2 Cha and +2 Dex or +2 Str rather than the normal +2 Cha and +2 Int?
Do NOT meddle in the affairs of dragons; for you are crunchy and go good with ketchup

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4 months ago  ::  Feb 24, 2013 - 4:50PM #40
TheWalrus42
Date Joined: Jan 10, 2012
Posts: 974
I suppose that would be fine, seeing as everyone is refluffing to human anyway. Have fun with your weirdly-perfect-for-rogue Tiefling stats. :P
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Real Adventures Setup Zone Blackwood's Dogs (D&D 4e - Pregame Setup)
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