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Switch to Forum Live View Planescape 4e - Eye for an Eye
5 months ago  ::  Jan 17, 2013 - 6:18PM #41
Belabras
Date Joined: Oct 14, 2004
Posts: 5,556
Either I hadn't seen Spell Keys before, or I'd forgotten about them.  That whole mechanic is a bit of a boon to martial and psychic characters.  Should be interesting!
You can see my scifi/fantasy art at http://iron-spider.deviantart.com/
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5 months ago  ::  Jan 18, 2013 - 5:29PM #42
TheSalmonOfDoubt
Date Joined: May 14, 2012
Posts: 314
Looking at my schedule for the next week, I don't think I'll have the time to brush up on sigil lore enough to create a coherent backstory, build a character, and fully flesh him out. Sorry. Hope you guys have fun with this one though.
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5 months ago  ::  Jan 18, 2013 - 5:30PM #43
Khan_the_Destroyer
Date Joined: Apr 4, 2004
Posts: 3,400
I'm going to have to withdraw interest for now . I'm a little too busy to take on a third game at the moment. Have fun though everyone!
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5 months ago  ::  Jan 18, 2013 - 8:07PM #44
MephitJames
Date Joined: Dec 12, 2003
Posts: 3,864
@Grawln: Tobias looks good so far! He looks a little leonine, does he maybe have some Beastlands in him? I'm thinking that the binder powers with shadow stuff will likely be reskinned as something more fey-like. Wha I'm reading now is a mercurial pixie tangled up with the Courts of the wild fey who can't go home for some reason and is trying to make a go of it as a lone pixie warrior. Is that right or is he a little more dark-side than that?

@Belabras: Spell keys are a bit different in 4e since all powers are affected by the planes and not just arcane ones. An arcane fire spell and a divine fire prayer are both countered by the sucking cold of Cania, for example. The only difference is that if there's a wizard with a spell key to counter this his cleric buddy can't use it. A hexblade could, though.

@TheSalmonOfDoubt and Khan_the_Destroyer: Sorry to see you guys leave but I understand the real life issues. If you change your minds and/or want to get into the game later then feel free to get back in touch.

The Party So Far...
  • Tobias Fallrod (Grawln): Pixie warrior in Sigil. Arcane Controller. Status: Crunch finished, fluff in progress.
  • Urroc Dredson (Belabras): Tiefling tout and warlock. Arcane Striker. Status: Complete.
  • Unknown A (Outside_Thinker): The sky's the limit! Are you still pondering ideas?
  • Unknown B (BendBarsLiftGates): Blood War deserter? Genasi ambassador? We're all on the edge of our seats...
  • Yusek (LinYurenya): Steppelands warrior. Martial Striker. Status: Crunch finished, fluff mostly done.
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5 months ago  ::  Jan 18, 2013 - 9:47PM #45
Grawln
Date Joined: Aug 21, 2007
Posts: 2,499
@Mephit: your idea sounds about right.

I'm thinking that he fell into a pact with the Queen of Air and Darkness, but this happend under extreme duress - perhaps to protect others or as a means of fostering a greater good or prevent at terrible evil.

This unwanted alliance has led him away from his home (Beastlands sounds good) to Sigil, where he now feels hopelessly trapped and bemoaning his pact with the Queen. This makes him feel guilty as he believes the pact was done for a good reason, but he never understood the true cost of accepting it.

Another thought - given I'm pushing towards a "forced" pact, i'm thinking of using a hybrid build since he likely had other skills before his entrapment.  Since Salmon's not going to be building his bard, I think i'm now leaning towards a Bard/Warlock(binder) Hybrid. How's that sound? Would at a wee bit of leader to the mix.
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5 months ago  ::  Jan 20, 2013 - 2:02AM #46
BendBarsLiftGates
Date Joined: Aug 27, 2009
Posts: 501
Semil was raised in the Charcoal Palace, a slave in the entourage of the efreeti noble Oebamedon. Both his parents were slaves as well, his father a third generation and his mother a prisoner from a raid on the fortress of the djinn queen Parmys. Semil's master recognized a talent for magic and trained him under the tutelage of the sha'ir Kadashu. Semil bided his time in Bashamgurda's court, and narrowly avoided two escape attempts being discovered. His apparent loyalty was so convincing, however, that he was fortunately chosen to represent Oebamedon in a clever business venture: selling slaves in Sigil. Semil loathes the assignment, and hasn't made much progress as envoy to a yugoloth named Shemeshka. The fiend seems more interested in Semil, and has recently made him a life-changing opportunity: his freedom in exchange for a single service. Semil is no fool: yugoloths are as untrustworthy as efreet, and he is loathe to spend the remainder of his days a slave to Shemeshka rather than Oebamedon. Still, the deal seems reasonable so far, and Semil is finding it harder and harder to ignore the temptation to hear her out.

Note: I changed his theme from brazen ambassador to moteborn. He is still an ambassador of sorts, but an unwilling one, and moteborn lets him play up his elemental flavor. His summoning ability now includes rolling fog, a gen familiar, a dust devil (reskinned as a belker), and a flame zephyr (some kind of animental).

Build Show
Semil, level 6

Genasi, Wizard (Sha'ir)
Armor of Resistance +2 Option: Fire
Elemental Manifestation Option: Embersoul
Inherent Bonuses
Theme: Moteborn

FINAL ABILITY SCORES
STR 10, CON 16, DEX 12, INT 19, WIS 11, CHA 14

STARTING ABILITY SCORES
STR 10, CON 13, DEX 12, INT 16, WIS 11, CHA 14


AC: 19 Fort: 17 Ref: 19 Will: 18
HP: 46 Surges: 9 Surge Value: 11

TRAINED SKILLS
Arcana +14, Diplomacy +10, Dungeoneering +8, Insight +8

UNTRAINED SKILLS
Acrobatics +4, Athletics +3, Bluff +5, Endurance +8, Heal +3, History +7, Intimidate +5, Nature +5, Perception +3, Religion +7, Stealth +4, Streetwise +5, Thievery +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Moteborn Attack: Summon Flame Zephyr
Embersoul Genasi Racial Attack: Ashfall Evasion
Wizard Utility: Light
Wizard Utility: Prestidigitation
Wizard Utility: Whispering Wind
Wizard Utility: Chameleon's Mask
Wizard Attack 1: Erupting Flare
Wizard Attack 1: Hypnotism
Wizard Attack 1: Skewering Spikes
Wizard Attack 1: Summon Dust Devil
Wizard Utility 2: Flare
Wizard Attack 3: Color Spray
Wizard Attack 5: Stinking Cloud
Wizard Utility 6: Wall of Fog

FEATS
Arcane Familiar
Level 1: Genasi Fire Affinity
Level 2: Lingering Ashes
Level 4: Poison Inured
Level 6: Superior Implement Training (Cinder wand)

ITEMS
Orium Cinder wand +1 x1
Cloth Armor (Basic Clothing) of Resistance +2 x1
Gather Flames
Adventurer's Kit
Potion of Healing
Stalwart Belt (heroic tier) x1

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5 months ago  ::  Jan 20, 2013 - 10:18AM #47
Outside_Thinker
Date Joined: Apr 13, 2012
Posts: 68
Still working on a few things for the crunch but the fluff is done.

The Azure, Wolf Sage Spoiler: Show

On the beautiful island continent known as Naranjan there exist many a strange and wondrous thing. The land is chopped full of many important historical events, but none so was the turning point in Naranjan's history as the discovery of a strange power called psionics. Though it was brought to the humanoids by the wise woman named Sujahna, this power has always existed among the beast of the land. To some extend the primative animals learned to levitate things with the mind or create illusions to scare of a predator, but there are those that can develop a mind as intelligent as a humanoid to cull this power.

Such is the case with the Azure. Originally he was just a normal wolf that inhabited the jungles of Naranjan as any of his kind did. But from an early age on the powers of the mind developed and made him a very intelligent creature. As the Azure aged his understanding of the peoples and cultures of Naranjan sparked a curiosity to learn why these creatures called elves, dwarves and humans acted as they had. In time, the Azure began to understand language, mannerisms and the thing he despised the most, Naranjan's caste system. As a beast, he could never understand why the humanoids would cage themselves into such a fashion, let alone one based on birth. In the animal world, a hierarchy does exist among the more social animals but it was always based on strength and merit.
All this observed through an illusion he created to appear as a human.

Though such magics do not go unnoticed and the Azure caught the attention of of the king Vasudha. How this was done even still escapes the Azure, but nonetheless he was caught by the Vasudha's mages and brought forth to him. Such a creature as he was rare: as wise as any of Vasudha's court adviser and able to exist in the worlds of beast and man. To this, Vasudha had a curse placed upon him to make the Azure obedient and placed him under the charge of Sarni Sanika, the king's mistress and leader of his spy ring, the Blue Chamber. To have an agent that could exist as a human and a beast proved to be the ultimate ability to gather information. In this, he was named the Azure in honor of his membership and due to the fact his fur was a bluish color. Though the Azure did not see this as a honor but enslavement. Many years would pass, having the Azure do Vasudha's dirty work as a spy and assassin. Though time did present him the opportunity to escape.

In the escape, the Azure managed to break the curse of obedience placed upon him and in the confrontation killed Vasudha's eldest son, while wounding him. As retaliation also he informed many of Vasudha's enemies of the secrets he knew causing much uproar throughout the land. Though the rebellions and enemies of Vasudha were dealt with, there was a manhunt out for the Azure. And as he is a beast, many of the other humanoids he though would be allies turned on him for if he could spill the beans on Vasudha, what was preventing him from doing the same to them. It didn't matter where he ran in Naranjan for there was always someone hunting him, but a strange being named Shemeshka approached him to offer an escape from Naranjan. The cost however was a favor to be returned at a time of her choosing.

It was trading one enslavement for another, but what choice did the Azure have. Thus Shemeshka brought him to Sigil where he has been for the past 20 years. In this time, he has become somewhat of a legend in the realms. That is a blue wolf appearing to those he has dubbed as worthy to receive aid in some fashion. But in the back of his mind there was Shemeshka's warning. "Failure to return the favor will result in Vasudha knowing where you are", is what she told him as insurance so he will enact on the favor owed. And it seems today is the day he pays up.


Appearance Spoiler: Show

As a wolf, the Azure is normal in appearance for this animal but simply just has blue fur. In Naranjan such creatures did exist but were more rarer in the same instance as white tigers are in real life. As a human, the Azure appears as a 5'6 male dressed in blue garb similar to that found in ancient India. Though notable items is the blue turban and piece of blue cloth worn to cover his face.


Faction Spoiler: Show

In the 20 years residing in Sigil, the Azure has chosen to ally himself with the Free League. To him, the other factions are no better than the caste system of Naranjan and the Free League symbolizes the freedom of the wild. Though given his unique history, the Azure has very close ties with individuals in the Transcendent Order and Verdant Guild sect.


Personality and Other Notes Spoiler: Show

The Azure is a wise and humble person. Though in his past he has come to distrust most humanoids such as humans, elves and dwarves but does realize there are good-hearted people of these races. He cannot stand bondage or enslavement of any kind and will work with religious like fervor to see the people free. Oddly enough, he has a scholarly manner in speaking indicating a very smart individual. To those he trust, he will reveal what he really is, but for most people, they just see a human that can shape shift into a wolf.

Design Note: effect of being a wolf and human is achieved via the Pact Outcast theme. Though mechanically the race is human, I am doing some reskinning for the beast that appears as a man.
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5 months ago  ::  Jan 20, 2013 - 10:27AM #48
LinYurenya
Date Joined: Sep 17, 2010
Posts: 4,011
._. Outside Thinker, that character concept is awesome...
Spoiler: Show
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5 months ago  ::  Jan 20, 2013 - 10:41AM #49
Belabras
Date Joined: Oct 14, 2004
Posts: 5,556

I agree with LinYurenya, that is just the kind of funky concept that is perfect for Planescape.  Nicely done!
You can see my scifi/fantasy art at http://iron-spider.deviantart.com/
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5 months ago  ::  Jan 21, 2013 - 5:07PM #50
Grawln
Date Joined: Aug 21, 2007
Posts: 2,499
@outside: agree with Lin and Belabra's comments!

@all: Looking at the submissions so far we're short on leader types. I'm quite happy to swap my classes around, such that the pixie is more Bard with a hint of warlock thrown in. Would gives us a leader and still maintain the flavor i was hoping for. 
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