Here The Requirements: 1. All candidates must have been involved in either none, one or a maximum of two pbp games in the last year here at the WotC website. 2. All candidates must submit a Lvl 1 teifling player's character of any class that was build using Method 1 or Method 2 Ability Scores sytems from the Player's Handbook pg. 17 and pg. 18. 3. Each candidate have 100gps spending budget to eevrything found of there Player's Character's (=PC) Summary Sheet.
4. Each PC must have theme features. (I can assist you in find a suitable theme for your PC if your information resources are limited on this subject.)
5. Each PC’s must have a heirloom item (which is any magic item of up to level 5 that can't be trade nor considered of having a gps value.)
6. All PCs are under Avandra's domains for all requirements, prerequisites and purposes found when building your PC, where a deity's domain can or must be applied to or for.
7. All submitted PCs will be role-played as a family of tieflings (cousins or siblings only)teenagers aprroaching adulthood which means the females teflings should be the younger aged ones in on this team.
8. Background bonuses are a requirement and writing a background story are optional. Below are three base story that your Player's Character have: If you want a background bonus, choose one then roll a 1d6 die at the Invisible Castle site. As for writing a background story, you could but if you do please intergrate the 1d6 roll results background story into your story:
First, the following three background stories are considered thbackground base for the adventurers in this campaign yet if like the extra activity in writing a background story feel free to use the 1d6 results as the groundwork for your character.
No matter what background bonus you choose for your PC it probably can be grasped from either of the 1d6 results for all of the information in any of the three background information provide a below are considered related to each other.
If your 1d6 roll results reflects directly to your chosen background bonus then where the skills bonuses made available for the chosen backgorund is explained, replaced the word "or" for "and". This will allowed you to keep all skills' options as available for you PC's building.
If your chosen background bonuses doesn't issue skill bonuses then that background doesn't qualified for the PCs meant to be played in this campaign.
HERE'S YOUR 1d6's BACKGROUND STORIES:
1d6=1 or 1d6=6: You liveD with your uncle in a big house outside a big town where most of the people there are either reserved toward you or ignores you until there's trouble that seems to only happened when you or one of your family members of your age starts it. Your parents are travelers and twice, sometimes three times a year; your father comes to for you to take you to your second home at an isolated region far inside a forest region where once a year sometimes twice; your mother, a mysterious shamanic huntress would be there waiting for you and your father. Every once in while you would run away to the second home which take five weeks of travel on a strong horse to reach yet with an exception of two times after several times of traveling to the place you would find the place empty and closed up than find your mother there and always shortly after arriving alone there, one of your uncles would arrive to bring you back to the big house outside the big town where you live comfortably with your cousins (and siblings if others roll same sequence as you). Your parents tell you that the second home is for you (or their children) when you ready to start a family.
1d6=2 or 1d6=5: You lived with your uncle in a big house outside a big town where most of the people there are either reserved toward you or ignores you until there's trouble that seems to only happened when you or one of your family members of your age starts it. Your mother lives with her family inside a large fortress ran by a unpopular infamous tyrannical throne, where her father is the commander of fortress strong army and her mother is a powerful sorcereress working directly for the throne. Your mother is her mother's apprentice and rarely leave the fortress for any long lenght of time. Your father had explained to you that a long time ago your mother's king thought of him as a prince and arranged for him to wed your mother. When the king found that he was a fake and a thief, he waited until his youngest was born then sent out his army without your mother's father's knowledge to kill him and all his children and to bring your mother back to the fortress for her own protection but your mother was clever enough to trick the army into believing that they had killed all they was sent out to kill with their hands but in order for her trick to work she had to returned with them back to the fortress. For a long time you kept a promised to your father and mother to never tell anyone of their story and when your father comes twice or sometimes three times a year to take you to the fortress to visit your mother he will let your mother care for you. Your mother would claimed you are one of the merchant's children from down the road away from the fortress and she had hired you to carry her goods and do some light work around her quarters while living with her for a short period from time to time. Its been twice that you ran away to the fortress and both times when your mother sees she will order her personal guards to toss out of the fortress in which in both occasions one of your uncles would be waiting you outside the fortress to bring you back home to the big house near the big town. One of your uncles told you that in order to claim your rightful place next to your mother and next the crown in the fortress, you first must gained the trust of the throne then defeat either your grandmother or your grandfather to win their position but your father only tells you to do what your mother says and he promised you everything is going to get better for you with the throne.
1d4=3 or 1d4=4: You lived with your father in a big house outside a big town in which in town most people are either reserved toward you or ignores you until there's trouble that seems to only happened when you or one of your family members of your age starts it. Your father use to travel with his two brothers as treasure hunters; that is until they found a fortune and a lot of trouble with. They sent your father back to big town where they grew up at as orphans with the fortune while they led the trouble that was after the fortune and their lives away from the big town. Your father bought land and built a big house outside the big town as well as secretly filled the orphanage's vault before the old priest knew that one of the brothers returned to the big town. The priest at the orphanage favors you (and if applicable your siblings) from among your family members and would speak and joined you when you are in town. The preist also visits your father at the big house from time to time when he's angry at something you or your family members of your age has done or when angry in generally which is unusual for when the children around town or at the orphanage does something to angry him, he would scolded and punished them directly but when its the children of your family the priest will become harsh toward your father. Its no secret that the preist resents the idea that your father and your uncles may been the ones whom saved his orphan with untraceable donations and is convinced that your family's wealth is ill-gotten.
Your mother lives in the next town, a smaller town, where she worked for a farming storehouse living a modest healthy life. She always refused see you father unless he gives up the big house, the land, their fortune and turn over his brothers' children all to the orphanage where she also grew up. She wants your father to bring you (and of'course your siblings) to her and run away together. Twice sometimes three times a year with your father cooperative absent or everytime your father must leave for any reason your mother comes to the big house to either visit you or care for you at the big house and when you visit her in the next town she always happy to see you until you mentioned your father or one of your uncles in which she would sent you back to your lavious big house outside in the big town down the road.
I think this covers everything for now or at least until you qualifiying players submit your PC's summaries. So let's see your sheets!
@MTG Forums. Contestant: A Contest Like No Other hosted by Fakeartist. An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.
@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
====== Created Using Wizards of the Coast D&D Character Builder ====== Iven, level 1 Tiefling, Wizard Build: Illusionist Wizard Arcane Implement Mastery: Staff of Defense
FINAL ABILITY SCORES Str 11, Con 16, Dex 11, Int 16, Wis 12, Cha 14.
STARTING ABILITY SCORES Str 11, Con 16, Dex 11, Int 14, Wis 12, Cha 12.
In the spoiler box marked "As Tis So Far" is our PC building progess monitor. It will tell each individual candidate aka player what's left for them to do with their PC's summary sheet they are submitting
PC'name Class/Theme (Candidate's Name) - PC's Combat Trait/Team Member Function Iven Illusionist Wizard/ ????? (by FelornY$) - Mobile/Striker type Controller?
-------------------------------------------------------------------------------------------------- The symbols below and next to the player's names represents what's left for that player to address with his or her's PC build.
Y = Needs To Add A Theme With Features For PC:If you don't have any or if you have limited access to the information concerning "Themes" then just tell me or/and come up with a stange knack or a problem your PC had developed in childhood that he or she also have utilized into a sort of prowess or a power and I will use this inormation to find and/or make a short list of themes with their descriptions that are most suited for PC's overalll build+knack for you to choose from. $ = Until You Can't Take It With You, Lets See It, Please: The player must include in by typing in the PC's remaining or unspent gps sum under the items section of the PC's summary.
@MTG Forums. Contestant: A Contest Like No Other hosted by Fakeartist. An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.
@DnD Forums. Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum. Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum. Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow) Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus) Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan) Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM) DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy. DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy. DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy. Referee - People Of Oz @Dorothy's Kansas Games(inactive). Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive). Ps'V = The Players' Vault Forum Group In Which I'm The Owner Of.
====== Created Using Wizards of the Coast D&D Character Builder ====== Orenda, level 1 Tiefling, Bard Bardic Virtue Option: Virtue of Cunning Associate: Trained Fey Panther Early Life - Social Outcast (+2 to Bluff) Theme: Fey Beast Tamer
FINAL ABILITY SCORES STR 10, CON 11, DEX 10, INT 16, WIS 8, CHA 20
STARTING ABILITY SCORES STR 10, CON 11, DEX 10, INT 14, WIS 8, CHA 18
FEATS Battle Song Expertise Level 1: Ritual Caster
ITEMS Chainmail x1 Light Shield x1 Wand Implement x1 Amulet of Seduction +1 x1 (Heirloom) Adventurer's Kit Lyre Ritual Book Traveler's Chant Fastidiousness Residuum (Any) (10 gp worth) Basic Clothing x1 13 gold pieces ====== End ======
Backstory Orenda came from a rather gifted family. She had siblings and cousins whom each had at least one noteworthy skill. Because of this, she often felt pressured to find her own nitch in life before another family member claimed it for their own. She wasn't nearly as strong or as swift as the others but she did have one thing that few could copy, an excellent singing voice. Orenda would hang out at the bars and taverns singing to anyone who would care to listen. Although some dismissed her solely on her nature as a tiefling, the ones that did notice her often tossed a silver piece or two her way. It took her roughly two years before she could finally afford her own Lyre at age 12. She couldn't really afford to pay for lessons from a professional bard and she had enough pride in her skills that she refused to ask for help from her family. Orenda wanted to make her music her own. She spent her time listening to wandering minstrels as they performed and simply did her best to play by ear. After another year of out of tune notes and broken strings, Orenda finally felt confident enough in her skills to participate in a bi-yearly bardic competition in town. She had no idea just how much her fate would change from this event.
On the day before the contest, an eladrin merchant rode into town on wagon with several cages of exotic animals. He had actually planned to just pass through Orenda's hometown. Unfortunately, he hit a bump on the cobble road and one of the smaller cages shook free of its chains and broke on the street. The road was so bumpy the merchant didn't even notice. A small black fey panther cub crawled out of the wrecked cage and began darting down the streets seeking any shelter he could find. He didn't trust these two legged creatures and avoided them as best he could. On the day of the bardic competition, the panther cub snuck underneath the outdoor stage to get out of the sunlight. He stayed down there for most of the event until Orenda got up on stage. The tiefling girl was the youngest competitor here and she was stiff with nervousness. For a few seconds before her act, she just stood dumbly on the stage like a statue. However, after she strung her first note, she began to relax a little. She got lost in her own song and everything felt right in the world. She had no idea that she was unconsciously calling out to the panther beneath the stage. The fey creature felt a charming effect from her music and slowly snuck up to the back of the stage. The only thing that broke her spell on him was the sudden growl of his own stomach. He spotted Orenda's tail swaying back and forth behind her. Without hesitation, the panther cub dived for the tail and took a chomp into it. During the initial shock, Orenda played the most horrid note she'd ever strung in her life. Once she realized there was a cub chomping on her tail, she screamed and tossed her lyre into the air. The musical instrument smacked one of the contest judges in the face as the tiefling frantically ran around the stage trying to shake the panther off her tail. Needless to say, she was disqualified for "attacking a judge".
Ever since that day, the fey panther cub followed her wherever she went despite her numerous attempts to chase it off. Furthermore, the beast seemed to be attracted to her music. Orenda couldn't get a single chorus out before the cat appeared somewhere nearby. Sometimes, it would behave and listen...especially if she bothered to feed him. Other times, he would sneak up behind her and take another bite out of her tail. She had unintentionally earned the nickname "Tabby Tail" thanks to these antics and she became a laughing stock. After a month of being followed, things finally came to a conclusion when the eladrin merchant tracked down the panther cub. Much to Orenda's relief, he took the cub off her hands and caged it up again. He said she had unintentionally imprinted on the cub and the merchant would need to pay for a ritual to remove it. Since he couldn't claim she stole his merchandise, he had to foot that bill himself but she still needed to be there for it work. Almost sensing what was going to happen, the cub keep mewing at Orenda in a pleading tone. The tiefling bard tried hard to ignore his cries but eventually, she did something she vowed she would never do...she begged her family for enough gold to buy the cub. The only reason the eladrin even considered making this deal with Orenda's family was because it would cost more to pay for the ritual and travel expenses than to just sell the cat outright.
Orenda and her new panther, Shade, have been together for 3 years now. He's gotten much bigger now but still acts the same. Although she has tried to incorporate the panther in her performances, it has been slow going. Furthermore, Shade still has a bad habit of trying to bite her tail. He doesn't do it out of spite or hunger though. Usually, he'll put just enough pressure on it to sting a bit but he will never draw blood. He does it only to play with her. Orenda still gets angry about that but she tends to over-exaggerate things. She cares for Shade and he protects her and her family. Orenda still feels she owes a debt to her family and will support them in almost any endeavor. The tieflings have also had a drastic decrease in rats since the panther was bought too.
I avoided giving her a last name nor naming who actually helped her buy her kitty so I don't step on the creative toes of anyone else wishing to join. Furthermore, I seem to be having trouble with regestering for Invisible Castle. I tried both a yahoo account and a google account for regestration hours ago and I still haven't recieved a confirmation email. Advice would be welcome.
Edit: My Myth-weavers sheet is done and I have finally been able to register on Invisible Castle.]
Sorry, don't know anything about Invisible Castle. DemonicHeart, in another game of mine waiting to get started I too am playing the incidental panther tamer. Something about the theme must inspire that in people.
I will post a character and backstory as I complete them. Voyrager, do you have a Family name already picked out or are you leaving that up to the players?
Here is my proposed character sheet and some backstory to get it started. Are there any plot points we need to include to get us to a certain point or anything like that?
I also tried that Invisible Castle, but no reponse from them to to activate my account. (UPDATE: I finally was able to get set up at Invisible Castle, so I'm good to go.)
UPDATED SUMMARY: To include background bonus of +2 to Nature and purchased thieves tools.
UPDATED 1/16/2013: Changed skill from Streetwise to Athletics trained. Switched acrobat trick to ambush trick. Changed feat to Cunning Ambusher
====== Created Using Wizards of the Coast D&D Character Builder ====== Tiro, level 1 Tiefling, Rogue (Thief) Character Theme: Treasure Hunter
FINAL ABILITY SCORES STR 14, CON 13, DEX 16, INT 10, WIS 10, CHA 16 STARTING ABILITY SCORES STR 14, CON 11, DEX 16, INT 10, WIS 10, CHA 14
Tiro was a nightmare of a child. Never one for honest work, he was always up for honest trouble instead. His parents long ago gave up on him as a successor to the family business, because he was unsettled and always looking for more exciting ways to pass his time. Inevitably, Tiro ended up spending most of his time on the streets or in the tavern, looking for a way to get rich with as little actual effort as possible.
Of course, dislike of hard work tends to lead one to less upstanding pursuits, and Tiro was no different. He has an innocent look, which helps him to gain one's trust easily, even as a tiefling. Unfortunately, that trust is usually eventually lost, once the new "acquaintance" finds that he has been conned, or finds Tiro's hand in his pocket. It's not that Tiro is malicious in his cons and theivery--his victims usually had it coming (at least in his mind) because of the way they flaunt their riches and rub other people's noses in their misfortunes.
Tiro's smooth tongue and fleet feet have kept him out of severe trouble through the years, and he has spent more of his recent time in what he believes to be more lucrative pursuits. During a con a few months back, Tiro found himself in possession of a treasure map. After 3 weeks of searching, scouring the lands outside his home city, he finally found the location of the treasure. Unfortunately, for him at least, someone had already found it. But now, Tiro is hooked. He cannot resist a map, a story, or even a rumor of treasure to be found, and he will drop other pursuits quickly if he can get away with it; searching, researching, and travelling to find that lucrative cache.
Hm, I think Orenda and Tiro could likely have a positive relationship. Its possible that whenever Tiro ran his cons in the better taverns he might see his family member trying to win over the crowd with a performance...both before and after the cat incident. If nothing else, it would provide a good distraction regardless of whether or not Orenda was in on the con. He might not have been interested enough to watch the bardic competition that she participated in but he definitely would have heard what happened through the grapevine. He'd certainly earn browny points with her if he subtly got back at some of her more vocal hecklers. He could even pick her brain for any rumors regarding treasures. Sure it wasn't her expertise but a bard picks up a lot of random things tavern hopping.
What is the invisible castle and do you have to have something from them in order to participate in this pbp?
Currently working on making a Dex based defender. Check it out here Spoiler:Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
Invisible castle is a free dice rolling site that saves your results. The link is here: invisiblecastle.com/
As I see it, the main reason the dm has requested everyone to register at this site is because it records all the dice rolls you make. Thus, VoyRager can check our dice and modifers easily and no one can lie about their roll when the game commences.
ahh, makes sense. So would I be able to join the game? (assuming I registered)
Currently working on making a Dex based defender. Check it out here Spoiler:Show
Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here