Created Using Wizards of the Coast D&D Character Builder ======
Myrka, level 1
Tiefling, Fighter (Slayer)
Burglar (Thievery class skill)
Weight: 180 lbs
FINAL ABILITY SCORES
STR 18, CON 11, DEX 14, INT 12, WIS 10, CHA 10
STARTING ABILITY SCORES
STR 18, CON 11, DEX 14, INT 10, WIS 10, CHA 8
AC: 17 Fort: 16 Ref: 12 Will: 10
HP: 26 Surges: 9 Surge Value: 6
Athletics +9, Intimidate +5, Streetwise +5
Acrobatics +2, Arcana +1, Bluff +2, Diplomacy +0, Dungeoneering +0, Endurance +0, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth +4, Thievery +2
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Trapsmith Attack: Trip the Trap
Tiefling Racial Power: Infernal Wrath
Multiple Class Attack: Power Strike
Fighter Utility: Battle Wrath
Fighter Utility: Mobile Blade
Level 1: Clever Tail
Scale Armor x1
Helm of Seven Deaths x1
====== End ======
1d4=3 or 1d4=4: You live with your father in a big house outside a big town in which most townspeople are either reserved toward you or ignore you until there's trouble that seems to only happen when you or one of your family members of your age starts it.
Your father used to travel with his two brothers as treasure hunters; that is, until they found a fortune and a lot of trouble with it. They sent your father back to the big town where they grew up as orphans with the fortune while they led the trouble that was after the fortune and their lives away from the big town. Your father bought land and built a big house outside the big town as well as secretly filled the orphanage's vault before the old priest knew that one of the brothers had returned to the big town. The priest at the orphanage favors you (and if applicable your siblings) from among your family members and would speak with and join you when you are in town.
The priest also visits your father at the big house from time to time when he's angry at something you or your family members of your age have done or when angry in general, which is unusual, for when the children around town or at the orphanage do something to anger him, he would scold and punish them directly; but when it’s the children of your family, the priest will become harsh toward your father.
It’s no secret that the priest resents the idea that your father and your uncles may have been the ones who saved his orphanage with untraceable donations and is convinced that your family's wealth is ill-gotten.
Your mother lives in the next town, a smaller town, where she worked for a farming storehouse living a modest healthy life. She always refuses see you father unless he gives up the big house, the land, their fortune and turns over his brothers' children to the orphanage where she also grew up. She wants your father to bring you (and of course your siblings) to her and run away together. Twice, sometimes three times a year, with your father cooperative, absent, or every time your father must leave for any reason, your mother comes to the big house to either visit you or care for you at the big house, and when you visit her in the next town she is always happy to see you until you mention your father or one of your uncles; at which point she would send you back to your lavish big house outside in the big town down the road.
((Is 17 young enough? I know you said the females would have to be especially young… ))
Wealth in itself means little to Myrka. What matters is keeping what you have for the sake of your family and making sure that the people you love will always be provided for. The young tiefling never thought much about her family’s wealth and status until one night just after her eleventh birthday, when her home was robbed. The thief was never caught, so they never knew whether it was one of the jealous townspeople or just a traveler who had heard rumors about the family’s wealth. Myrka was badly shaken by the event, not only because the thief had made away with most of her birthday gifts – no amount of assurances from her father could convince her that her family was truly safe after that day.
Fueled by books and her own nigh-obsessive practicing, she started learning how to make traps. The increasingly creative snares and pits around the house became a source of constant annoyance for the family, especially Orenda’s panther, whose pained yowls have woken the household in the middle of the night more times than they can count. Still, the network of constantly changing traps (and not only on her family’s property… ) gives Myrka a sense of much-needed security, even cockiness. The tiefling soon developed a snarky sense of humor and got into the habit of mocking people mercilessly, drawing confidence from the knowledge that there was always a hidden tripwire or disguised mud pit within a few feet should things turn sour.
Myrka eventually became so sure of her traps that she didn’t believe anyone could avoid or escape them. She tested this theory by trying to overcome them herself, but it was no fun – she already knew where they were. A leap of logic (and perhaps some questionable advice from her cousin Tiro) led her to start breaking in to other people’s homes and businesses to see what sort of defenses they could mount against an invader. And once she was inside, why not take an item or two as a reward for her efforts? Just little things they wouldn’t miss… She wasn’t as good at thieving as she was at making traps, but it was fun, oh yes. But her “souvenirs” rarely amounted to more than a half-eaten sandwich or a single sock, hardly enough to get anyone worked up (at least thus far).
Yet in spite of her hobbies, Myrka knew that her true power would be unlocked with a broadsword, not a lockpick. Due to some old relics left her from some relative or other from a distant war, she became fascinated with the movement of the blade and practiced often. Her most prized possession is a strange-looking helm that fits almost perfectly over her horns and is adorned with seven dark stones. She wears it sometimes just to feel its weight, though something tells her there is magic lurking within.
Myrka and her cousin Orenda are quite close, even for this tight-knit family. For example, Myrka went to Orenda’s disastrous bardic competition and caused a commotion herself to distract from her cousin’s embarrassment, and the girls have been known to joke about leaving the troublesome panther stuck deep in some trap or other for good. Her relationship with her cousin Tiro is probably not as tight as you would expect, because while Myrka enjoys her particular brand of thieving, she differs from him in that she almost never takes anything of value; the memory of the childhood theft is still too strong in her mind. ((Her relationship with other players will have to be determined once we start! ))
Did I remember everything?