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5 months ago  ::  Jan 28, 2013 - 4:09AM #51
Odessa333
Date Joined: Oct 27, 2012
Posts: 23
So can I just use my first roll, the 4, since I've pretty much finished writing my background story already? And I'll keep trying to get my invisiblecastle thing fixed.
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5 months ago  ::  Jan 28, 2013 - 5:59AM #52
Odessa333
Date Joined: Oct 27, 2012
Posts: 23

Created Using Wizards of the Coast D&D Character Builder ======


Myrka, level 1


Tiefling, Fighter (Slayer)


Burglar (Thievery class skill)


Theme: Trapsmith


Age: 17


Height: 5’6”


Weight: 180 lbs


 


FINAL ABILITY SCORES


STR 18, CON 11, DEX 14, INT 12, WIS 10, CHA 10


 


STARTING ABILITY SCORES


STR 18, CON 11, DEX 14, INT 10, WIS 10, CHA 8


  


AC: 17 Fort: 16 Ref: 12 Will: 10


HP: 26 Surges: 9 Surge Value: 6


 


TRAINED SKILLS


Athletics +9, Intimidate +5, Streetwise +5


 


UNTRAINED SKILLS


Acrobatics +2, Arcana +1, Bluff +2, Diplomacy +0, Dungeoneering +0, Endurance +0, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth +4, Thievery +2


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Trapsmith Attack: Trip the Trap


Tiefling Racial Power: Infernal Wrath


Multiple Class Attack: Power Strike


Fighter Utility: Battle Wrath


Fighter Utility: Mobile Blade


 


FEATS


Level 1: Clever Tail


 


ITEMS


Trap-Making Kit


Broadsword x1


Scale Armor x1


Helm of Seven Deaths x1


Adventurer's Kit


Thieves' Tools


 


0 GP


====== End ======


 


 


1d4=3 or 1d4=4: You live with your father in a big house outside a big town in which most townspeople are either reserved toward you or ignore you until there's trouble that seems to only happen when you or one of your family members of your age starts it.


Your father used to travel with his two brothers as treasure hunters; that is, until they found a fortune and a lot of trouble with it. They sent your father back to the big town where they grew up as orphans with the fortune while they led the trouble that was after the fortune and their lives away from the big town. Your father bought land and built a big house outside the big town as well as secretly filled the orphanage's vault before the old priest knew that one of the brothers had returned to the big town. The priest at the orphanage favors you (and if applicable your siblings) from among your family members and would speak with and join you when you are in town.



The priest also visits your father at the big house from time to time when he's angry at something you or your family members of your age have done or when angry in general, which is unusual, for when the children around town or at the orphanage do something to anger him, he would scold and punish them directly; but when it’s the children of your family, the priest will become harsh toward your father.
It’s no secret that the priest resents the idea that your father and your uncles may have been the ones who saved his orphanage with untraceable donations and is convinced that your family's wealth is ill-gotten.

Your mother lives in the next town, a smaller town, where she worked for a farming storehouse living a modest healthy life. She always refuses see you father unless he gives up the big house, the land, their fortune and turns over his brothers' children to the orphanage where she also grew up. She wants your father to bring you (and of course your siblings) to her and run away together. Twice, sometimes three times a year, with your father cooperative, absent, or every time your father must leave for any reason, your mother comes to the big house to either visit you or care for you at the big house, and when you visit her in the next town she is always happy to see you until you mention your father or one of your uncles; at which point she would send you back to your lavish big house outside in the big town down the road.


 


((Is 17 young enough? I know you said the females would have to be especially young… ))


 


Wealth in itself means little to Myrka. What matters is keeping what you have for the sake of your family and making sure that the people you love will always be provided for. The young tiefling never thought much about her family’s wealth and status until one night just after her eleventh birthday, when her home was robbed. The thief was never caught, so they never knew whether it was one of the jealous townspeople or just a traveler who had heard rumors about the family’s wealth. Myrka was badly shaken by the event, not only because the thief had made away with most of her birthday gifts – no amount of assurances from her father could convince her that her family was truly safe after that day.


 


Fueled by books and her own nigh-obsessive practicing, she started learning how to make traps. The increasingly creative snares and pits around the house became a source of constant annoyance for the family, especially Orenda’s panther, whose pained yowls have woken the household in the middle of the night more times than they can count. Still, the network of constantly changing traps (and not only on her family’s property… ) gives Myrka a sense of much-needed security, even cockiness. The tiefling soon developed a snarky sense of humor and got into the habit of mocking people mercilessly, drawing confidence from the knowledge that there was always a hidden tripwire or disguised mud pit within a few feet should things turn sour.


 


Myrka eventually became so sure of her traps that she didn’t believe anyone could avoid or escape them. She tested this theory by trying to overcome them herself, but it was no fun – she already knew where they were. A leap of logic (and perhaps some questionable advice from her cousin Tiro) led her to start breaking in to other people’s homes and businesses to see what sort of defenses they could mount against an invader. And once she was inside, why not take an item or two as a reward for her efforts? Just little things they wouldn’t miss… She wasn’t as good at thieving as she was at making traps, but it was fun, oh yes. But her “souvenirs” rarely amounted to more than a half-eaten sandwich or a single sock, hardly enough to get anyone worked up (at least thus far).


 


Yet in spite of her hobbies, Myrka knew that her true power would be unlocked with a broadsword, not a lockpick. Due to some old relics left her from some relative or other from a distant war, she became fascinated with the movement of the blade and practiced often. Her most prized possession is a strange-looking helm that fits almost perfectly over her horns and is adorned with seven dark stones. She wears it sometimes just to feel its weight, though something tells her there is magic lurking within.


 


Myrka and her cousin Orenda are quite close, even for this tight-knit family. For example, Myrka went to Orenda’s disastrous bardic competition and caused a commotion herself to distract from her cousin’s embarrassment, and the girls have been known to joke about leaving the troublesome panther stuck deep in some trap or other for good. Her relationship with her cousin Tiro is probably not as tight as you would expect, because while Myrka enjoys her particular brand of thieving, she differs from him in that she almost never takes anything of value; the memory of the childhood theft is still too strong in her mind. ((Her relationship with other players will have to be determined once we start! ))



Did I remember everything?

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5 months ago  ::  Jan 28, 2013 - 11:17AM #53
vssg
Date Joined: Dec 31, 2012
Posts: 20
Agreed, the invisible castle registration was a bit buggy.
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5 months ago  ::  Jan 31, 2013 - 12:35AM #54
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,615
At this time only accepting applicants for alternative players only.
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Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM)
DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy.
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5 months ago  ::  Feb 02, 2013 - 8:57AM #55
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,615
I'm still looking for guest appearance players!

CLICK HERE AND READ THE FIRST POST OF THIS THREAD FOR DETAILS

Comimg up quick enough is the appearance of Denek, Caretaker of the Orphanage and even though I can handled this; I really like to have a veteran PBP player to role-play this. If you don't have a DDi account, no worries, for I can provide you with information is need for this NPC and as long as the module is kept running on schedule; all improvisation are welcome.

PM me if you interested, Thx, V.
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"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

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                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
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What I Doing Here? Show

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Contestant: A Contest Like No Other hosted by Fakeartist.
An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.

@DnD Forums.
Digital Artist In Training: What Do YOU Think MY Character Looks Like's Thread - @4e Character Development forum.
Player (Osborn) - Bounty Hunter (Fighter DnDNext): DnD presents The Walking Dead @Play By Post Forum.
Player (Shana Zorus) - Professional Bodyguard/Adventurer (Hybrid Warden/Paladin 4e): The Unhallowed Gate @Play By Post Haven Forum (DM by ffShadow)
Player (Krist Breeze) - Twiceborn War Mage/Imbuer (Hybrid Warlord/Wizard 4e): Castle Greyhawk - @Real Adventures (DM by Icanus)
Player (Blyne Munro) - Happy-Go-Lucky Scout/Explorer (Warlock 4e) Domain of Shadows-Darkness Falls - Play By Post Haven (DM by WhisperMagellan)
Player (Ansmril) - Vistani Blessed Psalmist (Bard/Shaman 4e) The Dragon Below Can't Have It This Good - (And I'm The DM)
DM - The Young Mercenaries/Ps'V-GoodShip Drow Diplomacy.
DM - The Unlikely Diplomats/Ps'V- GoodShip Drow Diplomacy.
DM - The Dragon Below Can't Have It This Good/Ps'V GoodShip Diplomacy.
Referee - People Of Oz @Dorothy's Kansas Games(inactive).
Oz League: The Ardent Lord w/People Of Oz @Dorothy's Kansas Games(inactive).
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4 months ago  ::  Feb 19, 2013 - 9:16PM #56
Dragodar
Date Joined: Feb 2, 2013
Posts: 134

Hey guys just so you know, i'm new to 4e so cut me a break if i kind of stink at first while i'm learning the ropes. haha thanks.

My Characters Show

Dynan fel Dragodar Show

-LEVEL- Show

Level: 3
XP: 4275 // 6000


-DESCRIPTION- Show

=ATTRIBUTES= Show

Gender: Male

Alignment: Lawful Good
Deity: Heironeous

Race: Human
-RACIAL TRAITS- Show

1 extra feat at first level
1 extra skill point per level


Class: Paladin
-CLASS FEATURES- Show

HD: 1d10

Martial Weapon Proficiency
Heavy Armor Proficiency
Divine Grace
Aura of Good
Aura of Courage
Detect Evil
Smite Evil
Lay on Hands


Eyes: Blue
Hair: Black
Height: 6'1"
Weight: 195 lbs

Speed: 30 feet
Initative: +3
Size: Medium
Vision: Normal


=LANGUAGES= Show

Common
Dwarven
Elven
Draconic



-ABILITIES- Show

Ability: (mod) score = base + misc mods

STR: (+2) 15 = 14 + 1
DEX: (+2) 14 = 14 + 0
CON: (+2) 14 = 13 + 1
INT: (+3) 16 = 16 + 0
WIS: (+1) 13 = 13 + 0
CHA: (+4) 18 = 18 + 0


-COMBAT- Show

=DEFENSE= Show

-HEALTH // ARMOR- Show

HP: 31
=AC= Show

Armor Class: 20
Flat-Footed: 18
Touch: 12


-SAVE THROWS- Show

Fortitude: 9
Reflex: 7
Will: 6

-RESISTANCES- Show

Fire: 0
Cold: 0
Acidic: 0
Electric: 0
Sonic: 0



=ATTACKS= Show

-BONUSES- Show

Base Attack Bonus: 3

Melee Bonus: 5
Ranged Bonus: 5


-WEAPONS- Show

Unarmed Strike: 1d3+2 (x2)

Larnox, Sword of Dragmore: 3d4 (18-20/x2)
Urgumak's Bow: 1d12 (19-20/x3)


-GRAPPLE- Show

Grapple Modifier: +6
Grapple Damage: 1d3+3




-SKILL RANKS- Show

Skill: rank + ability + misc mod = modifier

Bluff: 1 + 4 + 0 = 5
Climb: 1+ 2 - 3 = 0
Diplomacy: 4 + 4 + 0 = 8
Gather Information: 1 + 4 + 0 = 5
Heal: 3 + 1 + 0 = 4
Intimidate: 2 + 4 + 0 = 6
Jump: 3 + 2 - 9 = -4
Move Silently: 1 + 3 - 3 = 1
Ride: 2 + 3 + 0 = 5
Search: 1 + 3 + 0 = 4
Sense Motive: 3 + 1 + 0 = 4
Swim: 3 + 2 - 6 = -1


-FEATS- Show

Quick Draw
Bastard Sword Proficiency
Larnox Proficiency


-EQUIPMENT- Show

=LOAD= Show

75 lbs (medium)
-Carry Capacity- Show

Light Load: <66 lbs
Medium Load: 67 - 133 lbs
Heavy Load: 134 - 200 lbs

Lift Over Head: 0 - 200 lbs
Lift Off Ground: 0 - 400 lbs
Push or Drag: 0 - 1000 lbs


=ON PERSON= Show

-ARMOR // CLOTHING- Show

Urgumak's Breastplate Show

Weight: 20 lbs
AC bonus: 5
Max DEX bonus: 5
Check Penalty: -1
Spell Failure: 15%
CON +1
Value: 9000 gp

Urgumak's Shield Show

Weight: 10 lbs
AC bonus: 3
Max DEX bonus: 5
Check Penalty: -1
Spell Failure: 10%
STR +1
Value: 1000 gp

Explorer's Outfit (Clothing)

-WEAPONS- Show

Larnox (heirloom) Show

(Exotic)
Weight: 10 lbs
Damage: 3d4
Critical: (18-20/x2)
Special Show

Flaming Blade:
+1 per 4 levels of wielder to attack roll, +1 per 2 levels of wielder to damage roll.
Applies to all attacks made while blade is ignited.
Duration: 5 rounds // 30 seconds


Urgumak's Bow Show

(Exotic)
Weight: 10 lbs
Damage: 1d12
Critical: (19-20/x3)
Special Show

none


Arrows (x20) (Quiver)



=IN PACK= Show

Backpack
Arrows (x20)
Major Healing Potion
Trail Rations (x5)
Map
Flint and Steel
Waterskin
Torch (x5)
Bedroll


=IN STORAGE= Show

Manual of Military Might
Cruel Barbed Dagger



-CURRENCY- Show

=ON PERSON= Show

0 pp
299 gp
3 sp
4 cp


=IN BANK= Show

0 pp
1000 gp
0 sp
0 cp





Thalmis Pyratus Show

-LEVEL- Show

Level: 3
XP: 6845 // 10,000


-DESCRIPTION- Show

=ATTRIBUTES= Show

Gender: Male

Alignment: Neutral Good
Deity: Silver Totem

Race: Draconic Human
-RACIAL TRAITS- Show

Level Adjustment +1
1 extra feat at first level
1 extra skill point per level
Claws (Natural Weapon)
Low-Light Vision
Darkvision +60 ft


Class: Dragon Shaman
-CLASS FEATURES- Show

HD: 1d10

Simple Weapon Proficiency
Medium Armor Proficiency
Shield Proficiency
+4 save against magical sleep and paralysis effects
Draconic Auras
Feather Fall


Eyes: Blue
Hair: Silver
Height: 6'3"
Weight: 205 lbs

Speed: 30 feet
Initative: +1
Size: Medium
Vision: Low-Light Vision,  Darkvision


=LANGUAGES= Show

Common
Draconic



-ABILITIES- Show

Ability: (mod) score = base + misc mods

STR: (+4) 18 = 16 + 2
DEX: (+1) 12 = 12 + 0
CON: (+3) 16 = 14 + 2
INT: (+1) 12 = 12 + 0
WIS: (+1) 12 = 12 + 0
CHA: (+3) 16 = 14 + 2


-COMBAT- Show

=DEFENSE= Show

-HEALTH // ARMOR- Show

HP: 36
=AC= Show

Armor Class: 22
Flat-Footed: 21
Touch: 12


-SAVE THROWS- Show

Fortitude: 6
Reflex: 2
Will: 4

-RESISTANCES- Show

Fire: 0
Cold: 0
Acidic: 0
Electric: 0
Sonic: 0



=ATTACKS= Show

-BONUSES- Show

Base Attack Bonus: 2

Melee Bonus: 6
Ranged Bonus: 3


-WEAPONS- Show

Unarmed Strike: 1d3+4 (x2)
Claw: 1d4+4 (x2)

Ceremonial Mace (Morningstar): 1d8+4 (x2)
Mighty Composite Longbow: 1d6+4 (x2)


-GRAPPLE- Show

Grapple Modifier: +4
Grapple Damage: 1d3+4




-SKILL RANKS- Show

Skill: rank + ability + misc mod = modifier

Bluff: 1 + 3 + 3 = 7
Craft (Cooking): 2 + 1 + 0 = 3
Diplomacy: 1 + 3 + 0 = 4
Disguise: 1 + 3 + 0 = 4
Gather Information: 1 + 3 + 0 = 4
Heal: 1 + 1 + 0 = 2
Hide: 2 + 1 + 0 = 3
Intimidate: 0 + 3 + 2 = 5
Jump: 4 + 4 - 9 = -1
Knowledge (Nature): 0 + 1 + 2 = 3
Knowledge (Religion): 0 + 1 + 2 = 3
Listen: 2 + 1 + 0 = 3
Move Silently: 2 + 1 + 0 = 3
Open Lock: 1 + 1 + 0 = 2
Search: 2 + 1 + 0 = 3
Sense Motive: 1 + 1 + 0 = 2
Spot: 0 + 1 + 2 = 3
Swim: 1 + 4 - 6 = -1


-FEATS- Show

Avenging Strike
Shield Specialization (Heavy)
Endurance


-EQUIPMENT- Show

=LOAD= Show

64.9 lbs (light)
-Carry Capacity- Show

Light Load: <100 lbs
Medium Load: 101 - 200 lbs
Heavy Load: 201 - 300 lbs

Lift Over Head: 0 - 300 lbs
Lift Off Ground: 0 - 600 lbs
Push or Drag: 0 - 1500 lbs


=ON PERSON= Show

-ARMOR // CLOTHING- Show

Shining Breastplate Show

Weight: 30 lbs
AC bonus: 5
Max DEX bonus: 3
Check Penalty: -3
Spell Failure: 25%
Value: ? gp

Heavy Wooden Shield Show

Weight: 10 lbs
AC bonus: 2 (+1) = 3
Max DEX bonus: 5
Check Penalty: -2
Spell Failure: 15%
Value: 7 gp

Explorer's Outfit (Clothing)

-WEAPONS- Show


Ceremonial Mace Show

(Simple)
Weight: 6 lbs
Damage: 1d8
Critical: (x2)
Special Show

none


Mighty Composite Longbow Show

(Martial)
Weight: 3 lbs
Damage: 1d8
STR rating: +4
Critical: (x3)
Range Increment: 150 ft
Special Show

none





=IN PACK= Show

Backpack
Bedroll
Flint and Steel
Map
Waterskin


=IN STORAGE= Show

Elven Rope
Oil (5 pints)
Periscope
Insectbane Candles (x4)
Crowbar
False Book
Small Magnet
Torch
Mess Kit
Percolator

Salt (10 oz)
Basil (4 oz)
Sage (4 oz)
Thyme (4 oz)
Garlic (4 oz)
Mint (5 oz)
Honey (1 lb)
Flour (1 lb)
Oats (1 lb)
Wheat (1 lb)



-CURRENCY- Show

=ON PERSON= Show

4 pp
200 gp
0 sp
0 cp


=IN BANK= Show

0 pp
519 gp
0 sp
0 cp





Haymon Gamandorr Show

-LEVEL- Show

Level: 12
XP: 66,920 // 78,000


-DESCRIPTION- Show

=ATTRIBUTES= Show

Gender: Male

Alignment: Chaotic Neutral
Deity: Obad-Hai

Race: Earthborn
-RACIAL TRAITS- Show

+1 STR
+1 DEX
+1 CON
-2 INT
+1 WIS
-2 CHA

+1 all resistances

+2 swim
+2 survival
+2 spot
+2 listen
-2 appraise

Low-Light Vision


Class: Druid
-CLASS FEATURES- Show

HD: 1d8

Simple Weapon Proficiency
Medium Armor Proficiency
Shield Proficiency

Animal Companion
Low-Light Vision
Nature Sense
Resist Nature's Lure
Spontaneous Casting
Trackless Step
Venom Immunity
Wild Empathy
Wild Shape (Large, Plant, Tiny) 4 / day Ability
Woodland Stride


Eyes: Green
Hair: Brown
Height: 5' 0"
Weight: 236 lbs

Speed: 30 feet
Initative: +6
Size: Medium
Vision: Low-Light


=LANGUAGES= Show

Druidic
Common
Dwarven
Elven
Draconic



-ABILITIES- Show

Ability: (mod) score = base + misc mods

STR: (+2) 15 = 14 + 1
DEX: (+3) 17 = 16 + 1
CON: (+3) 16 = 15 + 1
INT: (+2) 15 = 17 - 2
WIS: (+4) 19 = 18 + 1
CHA: (+2) 14 = 16 - 2


-COMBAT- Show

=DEFENSE= Show

-HEALTH // ARMOR- Show

HP: 116
=AC= Show

Armor Class: 24
Flat-Footed: 21
Touch: 14


-SAVE THROWS- Show

Fortitude: 14
Reflex: 14
Will: 14

-RESISTANCES- Show

Fire: 2
Cold: 2
Acidic: 2
Electric: 2
Sonic: 2



=ATTACKS= Show

-BONUSES- Show

Base Attack Bonus: 9 / 4

Melee Bonus: 12 / 7
Ranged Bonus: 13 / 8


-WEAPONS- Show

Unarmed Strike: 1d3+2 (x2)

Morningstar: 1d8 (x2)
Warhammer: 1d8 (x3)


-GRAPPLE- Show

Grapple Modifier: +16
Grapple Damage: 1d3+3




-SKILL RANKS- Show

Skill: rank + ability + misc mod = modifier

Appraise: 1 + 3 - 2 = 2
Balance: 1 + 4 - 1 = 4
Bluff: 2 + 3 + 0 = 5
Climb: 2 + 3 - 1 = 4
Concentration: 3 + 4 + 0 = 7
Diplomacy: 6 + 3 + 0 = 9
Disable Device: 1 + 3 + 0 = 4
Disguise: 2 + 3 + 2 = 7
Escape Artist: 3 + 4 - 1 = 6
Gather Information: 2 + 3 + 0 = 5
Handle Animal: 2 + 3 + 2 = 7
Heal: 1 + 3 + 0 = 4
Hide: 2 + 4 + 3 = 9
Intimidate: 4 + 3 + 0 = 7
Jump: 7 + 3 - 7 = 3
Listen: 2 + 3 + 4 = 9
Move Silently: 2 + 4 + 3 = 9
Ride: 2 + 4 + 2 = 8
Search: 1 + 3 + 0 = 4
Sense Motive: 1 + 3 + 0 = 4
Spot: 2 + 3 + 4 = 9
Swim: 5 + 3 + 0 = 8


-FEATS- Show

Animal Affinity
Combat Reflexes
Martial Weapon Proficiency: Warhammer
Mounted Combat
Power Attack
Roots
Two-Weapon Fighting


-EQUIPMENT- Show

=LOAD= Show

66.5 lbs (light)
-Carry Capacity- Show

Light Load: <86 lbs
Medium Load: 87 - 173 lbs
Heavy Load: 174 - 260 lbs

Lift Over Head: 0 - 260 lbs
Lift Off Ground: 0 - 520 lbs
Push or Drag: 0 - 1300 lbs


=ON PERSON= Show

-ARMOR // CLOTHING- Show

Stag Antler Headdress Show

Weight: 10 lbs
AC bonus: 4
Value: 800 gp

Lens of Truesight Show

Weight: .5 lb
Spot +2
Value: 75 gp

Dreamcatcher Show

Weight: 1 lb
Listen +2
Value: 75 gp

Cloak of Nature Show

Weight: 3 lbs
All  Elemental Resistances +2
Value: 130 gp

Living Armor Show

Weight: 15 lbs
AC bonus: 4
Max DEX bonus: 8
Check Penalty: -1
Spell Failure: 0%
Value: 2000 gp

Horned Bone Gauntlets Show

Weight: 2 lbs
AC bonus: 2
Grapple Check +2
Value: 150 gp

Claws of the Bear Show

Weight: 2 lbs
Grapple Check +2
Value: 90 gp

Band of Harmony Show

Weight: 0 lbs
Knowledge (nature) +4
Max HP +2
Value: 120 gp

Crest of the Treelord Show

Weight: 0 lbs
Fortitude +2
Will +3
Value: 100 gp

Cord of Vines Show

Weight: 1 lb
Reflex +6
Initiatve +2
Value: 150 gp

Ceremonial Pads Show

Weight: 6 lbs
Increase Move Speed by 25%
CON +2
Move Silently +4
Value: 200 gp


-WEAPONS- Show

Morningstar Show

(Simple)
(bludgeoning, piercing)
Weight: 6 lbs
Damage: 1d8
Critical: (x2)
Special Show

none


Warhammer Show

(Martial)
(bludgeoning)
Weight: 5 lbs
Damage: 1d8
Critical: (x3)
Special Show

none





=IN PACK= Show

Backpack
Flint and Steel
Trail Rations (x5)
Waterskin
Bedroll


=IN STORAGE= Show

Studded Leather Armor
Shortspear



-CURRENCY- Show

=ON PERSON= Show

0 pp
260 gp
0 sp
0 cp


=IN BANK= Show

0 pp
500 gp
0 sp
0 cp



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4 months ago  ::  Feb 26, 2013 - 1:27AM #57
DeathlyKlown
Date Joined: Mar 2, 2012
Posts: 8
community.wizards.com/deathlyklown/go/ch...

My charcter

 
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