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4 months ago ::
Jan 22, 2013 - 11:49PM
#91
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Date Joined:
Sep 26, 2011
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I agree. Its a good concept and if you feel up for running it again, I'd happily sign up to replace players who dropped.
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4 months ago ::
Jan 23, 2013 - 4:39PM
#92
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Hi. I just ran into your game description.
I ran into the same thing with both games I started. By the end of the first fight, at least 2 players left. Most didn't finish the first adventure. The simple fact that I have 2 players who started still playing now that we have been going for a year and a half is a testament to either their dedication, or desperation. (They are willing to put up with me, so I'm leaning toward 'desperation'.)
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Bow down, my subjects, for I am your master! Yesss.....
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For some reason, none of my friends were surprised by this...
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4 months ago ::
Jan 23, 2013 - 8:19PM
#93
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Date Joined:
Apr 11, 2012
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I would still be enthusiastic about playing in the game. If you don't want to continue with the game, that's fine, but your setting is a role play inspiring gem and I would be happy to play in your game
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4 months ago ::
Jan 27, 2013 - 8:09AM
#94
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Date Joined:
Jul 23, 2012
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Well I'm still interested in running this game. How many of my originally picked players are still around? I'll reopen character submitions for another week or so and hopfully we can refill the roster and actualy start playing.
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4 months ago ::
Jan 27, 2013 - 8:18AM
#95
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Date Joined:
Jul 23, 2012
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Since this game has been in setup now for over a month, and I'm sure we are all eager to get things rolling, I am opening character submitions for one week.
Anyone interested please try and get a submition posted by the 3rd.
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4 months ago ::
Jan 27, 2013 - 9:26AM
#96
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Date Joined:
Sep 26, 2011
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====== Created Using Wizards of the Coast D&D Character Builder ====== Ireina, level 8 Hamadryad, Cleric (Templar) Cleric Option: Healer's Lore FINAL ABILITY SCORES STR 11, CON 10, DEX 10, INT 8, WIS 22, CHA 18 STARTING ABILITY SCORES STR 11, CON 10, DEX 10, INT 8, WIS 18, CHA 14 AC: 23 Fort: 16 Ref: 16 Will: 24 HP: 57 Surges: 7 Surge Value: 14 TRAINED SKILLS Diplomacy +15, Heal +15, Insight +15, Religion +8 UNTRAINED SKILLS Acrobatics +4, Arcana +3, Athletics +3, Bluff +8, Dungeoneering +10, Endurance +3, History +3, Intimidate +8, Nature +12, Perception +11, Stealth +3, Streetwise +8, Thievery +3 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Hamadryad Utility: Hamadryad Aspects Cleric Feature: Divine Fortune Cleric Feature: Turn Undead Cleric Utility: Healing Word Cleric Attack 1: Lance of Faith Cleric Attack 1: Astral Seal Cleric Attack 1: Divine Glow Cleric Attack 1: Moment of Glory Cleric Utility 2: Shield of Faith Cleric Attack 3: Hymn of Resurgence Cleric Attack 5: Iron to Glass Cleric Utility 6: Spirit of Healing Cleric Attack 7: Searing Light FEATS Level 1: Ritual Caster Level 1: Defensive Healing Word Level 2: Coordinated Explosion Level 4: Implement Expertise (Holy Symbol) Level 6: Distant Advantage Level 8: Improved Initiative ITEMS Ritual Book Purify Water Brew Potion Healer's Brooch +2 x1 Astral Fire Chainmail +2 x1 Symbol of Divine Reach +2 x1 Battle Standard of Healing Backpack (empty) Flint and Steel Belt Pouch (empty) Everburning Torch Silk Rope (50 ft.) Climber's Kit Flute Waterskin Journeybreads Acrobat Boots x1 Executioner's Bracers (heroic tier) x1 Headband of Perception (heroic tier) x1 Potion of Healing x3 28 gold ====== End ====== Backstory
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If someone had approached Ireina several years ago and told her that she was going to be an adventurer and heroine one day, she would have laughed in their face and asked if they had eaten any strange mushrooms before visiting her. Ireina spent most of her days frolicking in her small wooden glade and playing with any animals that should happen to cross her path. There was another dryad in the area as well named Nayre. Ireina was good friends with her and their respective trees were close enough that they could travel between them easily. She wasn't oblivious to expansion of civilization. More specifically, it was the elven settlement half-days journey away from her tree that bothered her the most. She was fortunate that her tree didn't seem to be on any major trade path but it was close enough that she sometimes spotted a lost traveler or two wander too close for comfort. She worried more for Nayre than for herself since her friend's tree was much closer to the settlement. Nayre often waved off the concern saying that she could hide just fine from others.
Ireina's personal experience with the settlement started when an elven man got himself lost in her woods. She decided to stay behind her tree and merely watch from the shadows. Unfortunately, he was a bit tired and chose her tree as the perfect rest spot. It didn't take him too long before he fell asleep. Ireina wasn't all that happy to have this unwanted guest but she didn't have the heart nor the courage to turn him away. On some level, she found him fairly attractive. After his rest, he stood up and wandered off.
Ireina thought she saw the last of him but he came back the next day...and the one after that. He carried parchment with him and wrote things down by her tree. The curiosity of it all was starting to get to Ireina as part of her mind begged to see what he was doing. The mystery was solved on the fifth day when he pulled out a lyre and began to play a melody. Apparently, he was inspired to compose a song by this glade. It took all of Ireina's willpower not to lose herself in the song and start dancing. She was still distracted enough that she leaned too far in and stepped on a fallen branch. When the elven bard turned towards her, she immediately fled into a bush several feet away. He blinked at bit but smiled and called out to her. When she didn't respond back, he merely bowed towards the bush and walked off.
A new dance between them started, the bard would wander to her glade and play his song. She wouldn't come out until the music reached its zenith. He would spot her once more and try to talk with her. She would scamper away as fast as her legs could carry her. This continued for a solid week until finally he called out that he wouldn't be coming back anymore since it seemed obvious that she didn't want him around. He apologized for intruding and turned to walk away. Despite her fear, the thought of never hearing him sing again was gave her the courage she needed to confront him. She ran out of the bush and latched onto the back of his leather coat. Ireina asked him to keep coming and playing.
The bard introduced himself as Varien Li'shar and he was more than happy to play for Ireina. Although there were days when he couldn't come, he tried his best to at least perform for her once a week. He told Ireina that he had only recently moved to the settlement. Furthermore, he was a devout worshiper of Corellon and it was through Varien that Ireina learned of the tenants. He even brought her a wooden flute so that she could join in with his songs. Nayre was usually jealous of the attention Ireina showed Varien. The bard often made jokes at her expense in return. Being stuck in the middle, Ireina played the peacekeeper since she liked both of them. Despite the arguments, Nayre reluctantly admired the elf's skill with music. Although she would never say it to his face, Nayre felt that Varien was better than most mortals she met.
Ireina would have been content for those peaceful days to last for eternity. The day it all came crashing down started no different than any other. Ireina only realized something was wrong because of several panicked animals fleeing from the direction of Nayre's tree and the elven settlement. When she investigated, the glade had become a blazing inferno. She barely managed to find Nayre whom was dying from a jagged axe wound in her side. With her last breath, Nayre told Ireina that a bunch of bugbears were heading to the elven settlement to take slaves. She urged her friend to run before they double back and attack her too. As Nayre perished, Ireina heard the sounds of battle towards the settlement. Against all her instincts, Ireina ran ahead. She saw several elves fighting a fierce battle against the bugbear marauders. Among the defenders was Varien singing to bolster the elves. Ireina arrived just in time to see a large javalin pierce his body and send him to the ground. He was pinned and bleeding badly. Ireina ran through the battle to his side barely avoiding a stray axe swing or javelin throw. She touched the symbol of Corellon that Varien wore as chain necklace and begged the elf to stay with her. Ireina wasn't a religious person but in this moment her heart called out to the god of feykind to save one of their own. Her call was answered.
Ireina's hands glowed with holy light as the blood flow slowed down. Varien was still pinned but in no danger of dying from his wounds anytime soon. She wanted to pull out the javelin and help him up but he told her to help the other elves. He ripped the holy symbol off his neck and handed it to her telling her that Corellon would watch over them but she needed to be brave and not waste his gifts. Ireina nodded and began running between the defenders mending their wounds as best she could. Unable to keep up the pace, the remaining bugbears were forced to retreat. The other elves helped free Varien and Ireina finally closed the wound.
The experience had changed the hamadyrad. She remembered the pain she felt when she thought she was going to lose both of her friends and never wished that feeling on anyone. She spent more and more time with Varien inside the elven settlement. The journeys were a drain on her stamina since she had never traveled this far from her tree before but she wanted to do this. She wanted to learn more of Corellon and become strong enough to protect others. The other elves were surprisingly welcoming to her. As time passed, she started to see the settlement as a second home. She helped them defend themselves against further bugbear incursions and she tended to any sick or wounded within the settlement, usually without charging anything for her services.
As she grew in strength, she heard the rumors about the cursed plants that were choking life from the land. Ireina was concerned about this problem but didn't think she could do anything to solve it. However, Varien thought he could. He informed her that he was going to answer the call of heroes for Bryghindalyse. Once more, the nightmares of watching Nayre die swelled within her head as she begged Varien not to go. Despite her pleading he stated that he made up his mind. If someone doesn't do something, everyone will suffer. Seeing that there was no convincing him, she offered to make him a farewell dinner. Varien wasn't stubborn enough to turn down that offer. She cooked the best meal he ever ate...and laced it with a powerful sleeping solution. He would be unconscious for several days and she would have a solid headstart on him. To protect Varien, she willingly volunteered for the taskforce with the understanding that if the bard ever showed up to help, he'd be politely turned away.
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4 months ago ::
Jan 27, 2013 - 10:25AM
#97
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Date Joined:
Nov 25, 2010
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Well I'm still here. Who else is left?
Those who will not fall Spoiler:
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Markhu Spoiler:
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Name: Markhu Initiative: 12 Senses: Perception +10 HP: 88/88; Surge Value: 22; Surges/Day: 10/10 AC: 27; Fort:26 ; Ref:24 ; Will:18 Resist: 5 fire Speed: 6 APs: 1 MBA: Spoiler:
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Scarblade Bastard Sword 1d20+18 vs AC. 1d10+8 Damage Hungry Spear Greatspear+3 1d20+19 vs AC. 1d10+9 +2d8 to damage in Bersker Fury.
Ranged Basic Attack: Hungry Spear Greatspear+3 1d20+19 vs AC Damage: 1d10+9
Jarring Smash: MBA + target grants CA until end of my next turn.
Run Down: MBA + target is slowed until end of my next turn.
Defender Aura: Aura 1. Enemery takes -2 to attacks rolls that do not include me or ally with this aura active. Marked enemies not subject
Vengeful Guardian: OA. Enemy subject of defender aura either **** or makes attack that targets an ally without targeting me or ally with active defender aura. MBA+2d8 extra damage.
Badge of The Berserker- The movement of charge attacks does not provoke OA Encounter: Spoiler:
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[] Stone Panoply [X] Savage Cut Used [] Brutal Slam [] Second Wind [X] Nomad's Rush Used [] Earthforger's Passage [X] Furious Assault Used [] A Thousand Ways to Die [] Curtain of Steel [] Hungry Spear Encounter Power
Daily: Spoiler:
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[] Thunder Hooves Rage [] Silver Phoenix Rage [] Oak Hammer Rage [] Tremor Step [] Blackflock Robe Daily Power [] Scarblade Daily Power [] Feyleaf Vambraces Daily Power [] Boots of the Dryad Daily Power
Dantus Spoiler:
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Dantus Ironhoof AC: 23 Fort: 20 Ref: 14 Will: 16
HP: 90 Bloodied: 45 Surges: 14 Surge Value: 22 Initiative Modifier: +4
Status:
Other Info: Action Points: 0
MBA- +13 vs AC 1d10+10 RBA +4 vs AC 1d4
Encounter: Roots of Stone [] Rough Strike [] Mountain Hammer [] Form of Winter’s Herald attack [] Goring Charge[x] Mark of Thunder [] Elven Battle Hide Armor [] Boots of Free Movement []
Daily: Form of Winter’s Herald [] Boiling Cloud: [x] Boiling Cloud Attack: [] Endure Pain [] Treacherous Ice []
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4 months ago ::
Jan 27, 2013 - 10:27AM
#98
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Date Joined:
Jan 17, 2010
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I'm interested in posting a character, but I'd like to know what the group looks like so far, so I know what rolls need filling. (I can guarantee that I won't play a human though!)
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4 months ago ::
Jan 27, 2013 - 4:09PM
#99
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Date Joined:
May 14, 2012
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I'm interested in posting a character, but I'd like to know what the group looks like so far, so I know what rolls need filling. (I can guarantee that I won't play a human though!)
This. I'm looking at an Eladrin, either Swordmage|Paladin or Swordmage|Avenger depending on what's needed.
EDIT: Found this looking through the thread. Which of these people are still around?
Kalis5 - William Silverkin Level 8 Half-elf Ranger EDTA - Lasota Level 8 Human Druid FallenIrishPhoenix - Brah Nak Level 8 Human Shaman Outside_Thinker - Asellus Level 8 Eladrin Binder ArlimOfTheSpellguard - Grumgot Level 8 Goblin Wizard Corazon - Jack o’the Gallows Level 8 Weaponmaster Winters Knight - Skip Duskwalker Level 8 Gnome Rogue
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4 months ago ::
Jan 29, 2013 - 11:09AM
#100
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Date Joined:
Oct 15, 2012
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I'd like to jump in. I missed the initial char cut-off, but I'm very pleased to have the opportunity to join the campaign. Very interesting stuff, Glitchy. Character Spoiler:
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Yenkul Rabelais (Elros Milner) Level 8 Changeling Rogue (Artful Dodger Build) Changeling Feature: Changeling Disguise: Minor Action: at will. You alter your form to take on the appearance of any medium-sized humanoid. Any creature that attempts to see through your ruse makes an insight v. Bluff check, and you get a +5 bonus to your bluff check. Changeling Feature: Changeling Trick: Minor Action: encounter. You make a bluff check opposed by the opponent's passive insight. If your check succeeds, you gain combat advantage against the target until the end of your next turn. Rogue Feature: First Strike: At the beginning of an encounter, you have CA against any creature that has not acted yet. Rogue Feature: Artful Dodger: You gain a bonus to AC equal to your CHA modifier against OA. Rogue Feature: Rogue Weapon Talent: +1 to attack rolls with a dagger and the weapon die of a shuriken increases by one. Languages: Common Background: Gritty Sergeant Vision: Normal Speed: 6 Final Ability Scores Str: 12, Con, 12 Dex, 21 Int, 9 Wis, 10 Cha, 18 Starting Ability Scores Str: 12, Con: 12, Dex: 19, Int: 9, Wis, 10, Cha: 16 AC: 23, Fort: 17, Ref: 23, Will, 21 HP: 59, Surges: 7, Surge Value: 14 Trained Skills: Acrobatics: 14 Bluff: 12 Insight: 13 Perception: 9 Stealth: 14 Thievery: 14 Untrained Skills: Arcana 3 Athletics 5 Diplomacy 4 Dungeoneering: 8 Endurance 5 Heal 4 History 3 Intimidate 8 Nature 4 Religion 3 Streetwise 8 Powers: Piercing Strike: At-Will, Standard Action, Melee. Must be wielding a light blade (or heavy blade). Target: 1 Creature. Dex v. Ref. Hit: 1 [W] + dex Sly Flourish: At-Will, Standard Action, Melee or Ranged. Must be wielding a crossbow, light blade (or heavy blade) or sling. Target: 1 Creature. Dex v. AC. Hit: 1[W] +Dex + Cha Dazing Strike: Encounter, Standard Action, Melee. Must be wielding a light blade (or heavy blade). Target: 1 Creature. Dex v. AC. Hit: 1[W] + dex and target is dazed until EoNT Low Slash: Encounter, Minor Action, Melee. Must be wielding a light blade (or heavy blade). Target: 1 Creature. Dex v. Ref. Hit: 1[W] +dex and you slide the creature 1 square, and the target is slowed until EoNT. If you're flanking the target, the attack does extra damage equal to your strength or charisma modifier. Circling Predator: Encounter, Standard Action, Melee. Must be wielding a light blade (or heavy blade). Target: 1 Creature. Dex v. AC. Hit: 1[W] + dex. Effect: You can shift 1 square and must end adjacent to the creature. Make a secondary attack. Secondary attack: Dex v. AC. Hit: 1[W] + dex and you gain combat advantage against the target until EoNT. Trick Strike: Daily, Standard Action, Melee or ranged. Must be wielding a crossbow, light blade (or heavy blade) or sling. Target: 1 Creature. Dex v. AC. Hit: 3[W] + dex and you slide the target 1 square. Effect: Until the end of the encounter, each time you hit the target, you can slide it 1 square. Bloodbath: Daily, Standard Action, Melee or ranged. Must be wielding a crossbow, light blade (or heavy blade) or sling. Target: 1 Creature. Dex v. Fort. Hit: 1[W] + dex and ongoing damage equal to any sneak attack damage you deal with this attack (save ends) Effect: 1[W] + dex damage Feats: Versatile Duelist Heavy Blade Expertise Backstabber Melee Training Slaying Action Equipment: Feyslaughter Bastard Sword +2 Addergrease Armor +2 Amulet of Mental Resolve +2 Daggers: 6 Silk rope: 50 ft. knotted Black Cloak: 2 inner and outer pockets, reversible to blue Pitons: 4 Adventurer's Kit Sunrods: 4 Flint and steel Torch: 2 Wineskin Background Spoiler:
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Forthcoming
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