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I'd be willing to switch sides if it's necessary. While it wouldn't be my first choice, I can see myself running an eladrin something or other
Edit: Maybe Satyr. Satyr's are fun if we need another for team fairies
If you need more for Bryghindalyse I can make a few tweeks to my story and change sides. Would be interesting to see some how Asellus would react to returning home and forced to work for Bryghindalyse.
My character can be an agent for either side. Just let me know which direction I need to go.
Oh, and happy early birthday!
Okay, here is a quick list of the characters submitted. Not all of these are completed, but it looks like we only have one agent for the fey and the rest are Kuvv'ndrun.
Kalis5 - William Silverkin Level 8 Half-elf Ranger EDTA - Lasota Level 8 Human Druid FallenIrishPhoenix - Brah Nak Level 8 Human Shaman Outside_Thinker - Asellus Level 8 Eladrin Binder ArlimOfTheSpellguard - Grumgot Level 8 Goblin Wizard Corazon - Jack o’the Gallows Level 8 Weaponmaster Winters Knight - Skip Duskwalker Level 8 Gnome Rogue
After reading through everyones backgrounds (those of you that have one) I honestly can't figure out whoes supposed to be on what side. Could you all please clarify which side you intended the character for?
Just to recap, Bryghindalyse is ruled by the High King and oversees more of the 'good' classes and races
and Kuvv’ndrun is ruled by the Which Queen and is looks over Orcs, Goblins and such? You were planning on having 3 members from the party to represent both the Kuvv'ndrun and Bryghindalyse. If so, I'll follow the Bryghindalyse.
Grumgot - Kuvvn'drun
I believe Lasota is for Bryghindalyse, Brah Nak is Kuvvn'drun, Asselus was intended to be Kuvvn'drun but Outside Thinker said that he/she would be fine with changing sides, not sure about Jack-O-the-Gallows and Skip Duskwalker is for Bryghindalyse, William Silverkin is yet undefined. Just wanted to try and clear things up based on my perceptions. If I just posted faulty information then feel free to correct me
Jack o'the Gallows- Bryghindalyse but could be either if necessary
The curse on him requires him to render aid and perform unselfish actions where possible, so helping the high king and the good races would be something he may be unable to ignore. However, helping the goblins and the Witch Queen would also be an unselfish act, so he can go wherever we need for balance.
I too am excited for some D&D.
I likely will be changing Jack's build to simplify things mechanically. As this is my first pbp opportunity, I want tokeep the mechanics as clean as possible. Glitchy, would an essentials fighter (knight) build be acceptable? If so, I will rebuild Jack. If not, then I can keep him a phb fighter.
We have a very strong group of characters. I want to tweak mine a bit. Anyway, we should wait until after the New Year, when it settles down a bit. Our DM may be busy right about now--just spectulating. For those of us who want to get a few rounds in before the Mayan Calender runs out, I don’t see why we can’t play around with character development, dynamics and how we can get to know eachother on a tactical level. I see many things within my character's development that are flawed. Unless anyone objects, or if it goes against the campaign in some way, lets just dig in and play. It'll give us a chance to play around with our abilities (even if it's a generic dungeon delve). ----------------- Can you take me back 'to that cold night, when you quickened your step as you imagined the warm embrace of the inkeeper’s wife?' (Slow that scene down and see it. It’s very strong writing and that scene is packed with story potential. I think the dynamics of your character are well developed.)
Please don't dungeon delve in my setup thread. It isn't allowed in this part of the group forum and I don't want my game shut down.
I'm sorry for the delay but the holidays have me racked. I have been going over character sheets slowly and so far everything is looking fine. I try and do a more significant update soon.
I object to the idea oof a dungeon delve and we don't know who has been selected for the group. I would like to wait to start inter-group relationship developement until after a group has actually been chosen
Dungeon delving is not a good idea WintersKnight. In most pbp manners, this could constitute as game hijacking and not favored as you can see. If you are wanting to work on group tactics and seeing what needs changing that is fine.
(Can't figure out how to quote, so WIntersKnight post quote is in red)Game hijacking is not or was not my intention. I just saw a lot of momentum building up around this game and people started getting excited about the campaign. The momentum grinded to a halt with several people still interested in the game. My post was intended to be respectful to the DM and the campaign Glitchy created, but I really wanted to keep that momentum going. I think my post just came out wrong. So, I'm sorry that I overstepped my bounds as a player. PBP is probably not a good fit for me anyway, sono hard feelings. Have fun with the campaign. Would still be happy to have you and would have liked to have played in the dungeon delve type scenario outside of a pbp scenario, but I think in PbP, you just have to assume that their are more boundaries in place than there would be face to face. PbP is not my favorite gaming format, but it is still fun to be looking forwarding to posting and having the oppurtunity to play DnD without scheduling issues and you have equal right to take part in it. I would be glad to see you play.
WintersKnight - Please don't leave. I'd hate for this experiance to sour your view of PbP gaming. I want you in the game and the group needs a rogue. You didn't really cross any lines since you didn't actualy try and start a delve. I was just worried we'd get shut down. I would like to encourage you all to develop some interparty relations, but not too many since the game will begin with the groups first assembly.
Here are the players and characters for this game. Honestly I'm not thrilled with the racial make-up of this group (way too many humans). Its not at all how I had envision this game. But I'm not going to force anyone to play anything they don't want to. Brah Nak, Level 8 Human Shaman - Kuvv'ndrun Asellus Level 8 Eladrin Binder - Kuvv'ndrun Grumgot, Level 8 Goblin Wizard - Kuvv'ndrun Jack o'the Gallows, Level 8 Human Weaponmaster - Bryghindalyse Skip Duskwalker, Level 8 Gnome Rogue - Bryghindalyse Lasota, Level 8 Human Druid - Bryghindalyse
I won't leave. I just hadn't had a sign on here. Touch base with you guys later--Looks fun. Take care.
I tend to think that humans are boring in a fantasy roleplaying game, but I can understand the draw mechanically and flavorfully being as humans are a blank slate personality and culturally wise. I'm excited to start playing! I am ready to learn more about Grumgot as a person. I have yet to determine how he will react to those so clearly aligned with the Bryghindalyse and to other races in general. I'm also curious to see how Grumgot will evolve in social situations. As of now I'm not sure if he'll see it as an easy way to manipulate or as an inconvenience.
Okay, now that Christmas is over, I want to get things moving with this game. The first thing I want to do is establish some relationships between your characters.
FallenIrishPhoenix, Outside_Thinker, and ArlimOfTheSpellguard your characters are all of the Kuvv'ndrun. The Kuvv'ndrun is a collection of twelve goblin tribes, each one led by a hag who in turn are all members of a coven ruled by a Witch Queen. The Sufferthorn Marsh is not to big or over populated that you would not have at lest heard of each other if not met previously. The same is true for Corazon, EDTA, and WintersKnight and their Bryghindalyse characters. The eladrin city and surrounding kingdom are ruled by noble houses who in turn are ruled by the High King.
Thank god Christmas is over. Sorry about the drama a few posts ago. Hey Glitchy, if we were to zoom in, how would it look? Are we already in your story's timeline, or are we establishing the relationships prior your story's outline? Is there a scene or setting we should draw upon?
Grumgot has lived most of his adult life in seclusion. Even when he wasn't hermitting himself from others of his people he was kept secluded during his training with Fizzbang making it hard to see any of the other characters having been in contact with him when he was an adolescent. Perhaps he crossed pathes with Asellus during his younger years in an encounter that was rare in young Grumgot's life? He's been around for a while according to goblinoid standards, so maybe he's had some sort of mysterious interaction with Jack or Asellus when he was independant from the ages of 13 - 42.
Glitchy - Can we add additional details about one of the hags or clans to incorporate elements of those clans into our backstory or would you prefer to have the clans be of your own design? I'm fine either way and just wanted to know.
WintersKnight - When the game begins this group of character will be coming together, all six, for the first time. Right now I would like to establish some relationships or encounters that may have occured before the timeline of the game's story. The setting is obviously Ilthoria, or any material world location your character may have visited. If they have been to the material world, keep the setting generic, no Forgotton Realms or Dark Sun. Nentir Vale is acceptable.
ArlimOfTheSpellguard - Yes please feel free to detail one of the goblin tribes to suit what you would like. I'll alter anything I feel does not fit the setting as a whole.
Sorry, holiday madness.
I think Jack could have encountered either Skip or Lasota in the time before he was cursed. All three of us seem to share a rather roguish and larcenous background. Perhaps they worked a highwaymen crew together. What do you think lads? Because of the fey nature of his curse, Jack has crossed into the feywild to seek an early release from his curse, while at the same time, being compelled by it to help others he comes across.
Now that I come to think of it, I'm not sure how much the clan background of Grumgot would affect his life. However, the village he shares the region with could use a little more refining. I'm thinking an area rich with natural reagents used in the crafting of poisons making the region an area often targeted by those wishing to create deadly serums. The goblinoids that live in Derlagan number anywhere from fifty to seventy five at any given time. I'm thinking they are a relatively docile and not confrontational, often disregarded (a primarily goblin population).
Perhaps, Glitchy, it might be best to set a star date for the game? I haven't gotten any responses as far as prior character interactions so it might be best to assume that, unless people collaborate before the set date, none of the characters have met eachother prior to start of the game?
Well I don't know about Brah Nak having too much interaction with the other players from Kuvv'ndrun. Really they might have heard rumors about a human who has tried to learn their ways but he has never really been accepted by one clan or the other. Kind of just wanders through the wild seeking a way to bring back his wife and occasionaly dealing with the Kuvv'ndrun mainly when he needs to resupply.
If you don't wish to have had past interactions with the other Kuvvn'drun, that's cool, but perhaps Brah nak's journey led him to Grumgot at one point? I could tweak my background to explain the power behind headress of seven gems (a head slot magic item that steals souls to and puts them into gemstones to fuel attacks later, great fun) as giving Grumgot an advanced understanding of the afterlife? Brah nak may have sought Grumgot for answers to questinos the goblin ultimately did not know the answers to. They may have even had a short adventure or experience actually searching for the headress, giving them a shared event in their backstories.
Actually Arlim I think that could work. Especially with Grumgot seeking advice and maybe them adventuring for a short amount of time together.
Awesome. This afternoon I will post some more details on the headress and flesh out Grumgot's interest in the item. Perhaps the two even split on bad terms, Grumgot taking the item for himself and leaving Brah Nak high and dry, however I am more interested in the possibility of Grumgot having anacquaintance among the party. someone whos abilities he can respect right off the bat. I think both are interesting possibilities, though, and would be just as happy seeing either one played out in game.
I love what I'm seeing between the two of you ArlimOfTheSpellguard and FallenIrishPhoenix.
But I'm wondering where the rest of my players went? Does no body have any ideas at all for building a few interparty relations? I would like for this game to launch around the 12th, but at this rate I don't see it happening.
So I was thinking that the souls that illuminate each of the gems on the headress could be residual life force energy drawn from the afterlife. Every time that Grumgot takes a life that lifeforce goes to the afterlife and the afterlife has more lifeforce to spare. So the people Grumgot kill don't have their souls trapped in the headress, rather, a soul is sapped from the afterlife to fuel the headress's magic. This could be what enticed Brah Nak into wanting to know more about the item, it's abilitry to touch souls already departed for the afterlife. I was also thinking that Grumgot travels to search out items of power such as the headress may have gained him a reputation for item hunting (at least he gained this reputation among the undergroung community. I want to preserve some sense of mystery among the common folk who know of the old wizard). Thus, Brah Nak learned somehow of the item's properties, asked around about how he could find such an item, came to Grumgot, and they sought out the item. What do you think, Pheonix?
Also, as far as the items location, the headress could have been guarded by someon/something, belonged to a community, existed in the material plane (though it would have been a trip Grumgot would have been hesitant about), existed in a different plane, in a tomb of some sort, among a dragon's treasure hoard, may have been owned by one of the clan leading hags and required an favor or a future favor to obtain, perhaps the characters had to give up something of importance to them, maybe they had to find a way to trap seven souls and bring them to the headress, etc., etc. Just spitballing here. Tell me what you think. Oh, and what do you think about the headress being sentient?
I've sent PMs to our three missing players.
Also Outside_Thinker backed out so I need a replacment for him.
I am here and looking to build connections.
If we can work beyond factions, it is possible Jack might have sought out Grumgot for some way to have the curse removed. If we remain in faction, then when the other Brys players touch base, i can come up with something with them.
If you tell me how Grumgot's expertise came to jack's attention, i would be happy to expand on the details regarding the expertise Grumgot does or does not have. Maybe the two even had thier own interaction or search for a power that could reveal more about the nature of his curse. If this is the case, then I think I want to add asense of wisdom and willingness to search out magical properties for his own gain, perhaps making several such journeys to tombs, abandoned eladrin keeps, excursions to find centaurs and learn more of their magic all to expand the wizard's power. This would make Grumgot a more traveled magician and make him easier to roleplay initially.
With the mention you made of Grumgot having some degree of knowledge of the afterlife, Jack may have caught wind of that and sought him out in order to try and contact the spirit of the girl whose death cursed him.
One of the things i think i need to play with is the tension between Jack's roguish, selfish nature and the control exerted over him by the curse (manifested by the magical noose around his neck and down his arm). So, while he would like nothing more than to seek out Grumgot for the ultimate purpose of getting out from under the heel of this curse, his actions would have to be self-less and generous. He could appraoch Grumgot about contacting the spirit of the girl and be fine, but trying to get Grumgot to lift the curse would tighten the noose. Even worse, depending on Grumgot's personality, if he became aware of the aspects of Jack's curse (to selflessly help others), he might even be able to take advantage of it and Jack. He could have compelled Jack into helping him with some task and Jack would have helped, even with full awareness that he was being used. What are your thoughts?
That sounds excellently fitting. I realized while going over your post above that I never fully read Jack's backstory and knew little of the nature of his curse. Grumgot most certainly would go for freebie labor if he felt that he could always maintain higher ground throughout the interaction. Maybe Grumgot drew the attention of one of the ruling hags with his inherent, and even yet not fully realized, talent for the arcane arts. The hag wished for him to pursue magical study and ultimately become a conduit for her magic. Her hope was that by imbuing upon him a mark or curse of some sort in the form of tattoo, she could control Grumgot or use him to channel her own magic. When Grumgot discovered he was planned to and still might be used as another's tool, he was furious. He needed some way to strike back at the hag or relieve himself of the tattoo (he quickly discovered it would not come off through the self inflicted tearing of the flesh). Coincedental, dumb luck put Jack on Grumgot's front door. Grumgot may not have always planned to use Jack so plainly, but when he learned of the oppurtunity the cursed noose proposed, Grumgot knew he had an agent he would send to collect whatever information he could about the hag's magic.
Thoughts? I was trying to spur some inter-party rivalry or resentment prior to game time. In the above scenario, Jack may have been sent or manipulated into infiltrating the hag's headquarters or assisting in the infiltration of her headquarters. Grumgot may have even actually researched or investigated the spirit Jack's curse was placed by as leverage for future interactions had Jack wanted to find some loophole-ish way to get back at Grumgot. Grumgot could have knowledge that would be desired by Jack, adding to the inherent tension of the you-took-advantage-of-my-curse situation
I dig it. I can just picture the moment when Grumgot knows that he has Jack trapped, and Jack knows that Grumgot has him trapped. The looks on each face would be priceless.
The bitterness, frustration, grudging respect, need for help, and desire for retribution all warring in Jack would be great to then have sitting beneath the surface when they meet again for this adventure.
Sounds like a plan. As long as we have time before the game starts, do you want to work out the details of their previous encounter or would you rather add details as we roleplay their interactions IG? it might be fun to pull details about the event out of the blue and perhaps surprise one another from time to time.
I kind of like the idea of making it up on the fly and surprising each other. could be a lot of fun.
I'm sorry for the delay but I got a little thrown. We have lost at least two players.
Honestly I feel a little lost and discouraged at this point. I picked six players, and as soon as I did it seemed that half of them vanished.
Well don't let it discourage you. Things happen from time to time. If need be we can step back, re-submit and just move on from here. Its still a great idea and I'm sure you could come up with another if you had to. Keep smiling and hopefully it will all work out
I don't mean to butt in, but if you're looking for another player or two, I'd be more than happy to join. I've been looking to join a PbP game, and the only other 4e one recruiting now is Planescape, which I'm not familiar with. Plus, there's a character I've been wanting to play for a while that would fit perfectly into this game.
Whatever you want to do. I'd like to compliment you on the neat idea either way.
I agree. Its a good concept and if you feel up for running it again, I'd happily sign up to replace players who dropped.
Hi. I just ran into your game description.
I ran into the same thing with both games I started. By the end of the first fight, at least 2 players left. Most didn't finish the first adventure. The simple fact that I have 2 players who started still playing now that we have been going for a year and a half is a testament to either their dedication, or desperation. (They are willing to put up with me, so I'm leaning toward 'desperation'.)
I would still be enthusiastic about playing in the game. If you don't want to continue with the game, that's fine, but your setting is a role play inspiring gem and I would be happy to play in your game
Well I'm still interested in running this game. How many of my originally picked players are still around?
I'll reopen character submitions for another week or so and hopfully we can refill the roster and actualy start playing.
Since this game has been in setup now for over a month, and I'm sure we are all eager to get things rolling, I am opening character submitions for one week.
Anyone interested please try and get a submition posted by the 3rd.
====== Created Using Wizards of the Coast D&D Character Builder ======
Ireina, level 8 Hamadryad, Cleric (Templar) Cleric Option: Healer's Lore FINAL ABILITY SCORES STR 11, CON 10, DEX 10, INT 8, WIS 22, CHA 18 STARTING ABILITY SCORES STR 11, CON 10, DEX 10, INT 8, WIS 18, CHA 14 AC: 23 Fort: 16 Ref: 16 Will: 24 HP: 57 Surges: 7 Surge Value: 14 TRAINED SKILLS Diplomacy +15, Heal +15, Insight +15, Religion +8 UNTRAINED SKILLS Acrobatics +4, Arcana +3, Athletics +3, Bluff +8, Dungeoneering +10, Endurance +3, History +3, Intimidate +8, Nature +12, Perception +11, Stealth +3, Streetwise +8, Thievery +3 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Hamadryad Utility: Hamadryad Aspects Cleric Feature: Divine Fortune Cleric Feature: Turn Undead Cleric Utility: Healing Word Cleric Attack 1: Lance of Faith Cleric Attack 1: Astral Seal Cleric Attack 1: Divine Glow Cleric Attack 1: Moment of Glory Cleric Utility 2: Shield of Faith Cleric Attack 3: Hymn of Resurgence Cleric Attack 5: Iron to Glass Cleric Utility 6: Spirit of Healing Cleric Attack 7: Searing Light FEATS Level 1: Ritual Caster Level 1: Defensive Healing Word Level 2: Coordinated Explosion Level 4: Implement Expertise (Holy Symbol) Level 6: Distant Advantage Level 8: Improved Initiative ITEMS Ritual Book Purify Water Brew Potion Healer's Brooch +2 x1 Astral Fire Chainmail +2 x1 Symbol of Divine Reach +2 x1 Battle Standard of Healing Backpack (empty) Flint and Steel Belt Pouch (empty) Everburning Torch Silk Rope (50 ft.) Climber's Kit Flute Waterskin Journeybreads Acrobat Boots x1 Executioner's Bracers (heroic tier) x1 Headband of Perception (heroic tier) x1 Potion of Healing x3 28 gold ====== End ====== Backstory Show If someone had approached Ireina several years ago and told her that she was going to be an adventurer and heroine one day, she would have laughed in their face and asked if they had eaten any strange mushrooms before visiting her. Ireina spent most of her days frolicking in her small wooden glade and playing with any animals that should happen to cross her path. There was another dryad in the area as well named Nayre. Ireina was good friends with her and their respective trees were close enough that they could travel between them easily. She wasn't oblivious to expansion of civilization. More specifically, it was the elven settlement half-days journey away from her tree that bothered her the most. She was fortunate that her tree didn't seem to be on any major trade path but it was close enough that she sometimes spotted a lost traveler or two wander too close for comfort. She worried more for Nayre than for herself since her friend's tree was much closer to the settlement. Nayre often waved off the concern saying that she could hide just fine from others. Ireina's personal experience with the settlement started when an elven man got himself lost in her woods. She decided to stay behind her tree and merely watch from the shadows. Unfortunately, he was a bit tired and chose her tree as the perfect rest spot. It didn't take him too long before he fell asleep. Ireina wasn't all that happy to have this unwanted guest but she didn't have the heart nor the courage to turn him away. On some level, she found him fairly attractive. After his rest, he stood up and wandered off. Ireina thought she saw the last of him but he came back the next day...and the one after that. He carried parchment with him and wrote things down by her tree. The curiosity of it all was starting to get to Ireina as part of her mind begged to see what he was doing. The mystery was solved on the fifth day when he pulled out a lyre and began to play a melody. Apparently, he was inspired to compose a song by this glade. It took all of Ireina's willpower not to lose herself in the song and start dancing. She was still distracted enough that she leaned too far in and stepped on a fallen branch. When the elven bard turned towards her, she immediately fled into a bush several feet away. He blinked at bit but smiled and called out to her. When she didn't respond back, he merely bowed towards the bush and walked off. A new dance between them started, the bard would wander to her glade and play his song. She wouldn't come out until the music reached its zenith. He would spot her once more and try to talk with her. She would scamper away as fast as her legs could carry her. This continued for a solid week until finally he called out that he wouldn't be coming back anymore since it seemed obvious that she didn't want him around. He apologized for intruding and turned to walk away. Despite her fear, the thought of never hearing him sing again was gave her the courage she needed to confront him. She ran out of the bush and latched onto the back of his leather coat. Ireina asked him to keep coming and playing. The bard introduced himself as Varien Li'shar and he was more than happy to play for Ireina. Although there were days when he couldn't come, he tried his best to at least perform for her once a week. He told Ireina that he had only recently moved to the settlement. Furthermore, he was a devout worshiper of Corellon and it was through Varien that Ireina learned of the tenants. He even brought her a wooden flute so that she could join in with his songs. Nayre was usually jealous of the attention Ireina showed Varien. The bard often made jokes at her expense in return. Being stuck in the middle, Ireina played the peacekeeper since she liked both of them. Despite the arguments, Nayre reluctantly admired the elf's skill with music. Although she would never say it to his face, Nayre felt that Varien was better than most mortals she met. Ireina would have been content for those peaceful days to last for eternity. The day it all came crashing down started no different than any other. Ireina only realized something was wrong because of several panicked animals fleeing from the direction of Nayre's tree and the elven settlement. When she investigated, the glade had become a blazing inferno. She barely managed to find Nayre whom was dying from a jagged axe wound in her side. With her last breath, Nayre told Ireina that a bunch of bugbears were heading to the elven settlement to take slaves. She urged her friend to run before they double back and attack her too. As Nayre perished, Ireina heard the sounds of battle towards the settlement. Against all her instincts, Ireina ran ahead. She saw several elves fighting a fierce battle against the bugbear marauders. Among the defenders was Varien singing to bolster the elves. Ireina arrived just in time to see a large javalin pierce his body and send him to the ground. He was pinned and bleeding badly. Ireina ran through the battle to his side barely avoiding a stray axe swing or javelin throw. She touched the symbol of Corellon that Varien wore as chain necklace and begged the elf to stay with her. Ireina wasn't a religious person but in this moment her heart called out to the god of feykind to save one of their own. Her call was answered. Ireina's hands glowed with holy light as the blood flow slowed down. Varien was still pinned but in no danger of dying from his wounds anytime soon. She wanted to pull out the javelin and help him up but he told her to help the other elves. He ripped the holy symbol off his neck and handed it to her telling her that Corellon would watch over them but she needed to be brave and not waste his gifts. Ireina nodded and began running between the defenders mending their wounds as best she could. Unable to keep up the pace, the remaining bugbears were forced to retreat. The other elves helped free Varien and Ireina finally closed the wound. The experience had changed the hamadyrad. She remembered the pain she felt when she thought she was going to lose both of her friends and never wished that feeling on anyone. She spent more and more time with Varien inside the elven settlement. The journeys were a drain on her stamina since she had never traveled this far from her tree before but she wanted to do this. She wanted to learn more of Corellon and become strong enough to protect others. The other elves were surprisingly welcoming to her. As time passed, she started to see the settlement as a second home. She helped them defend themselves against further bugbear incursions and she tended to any sick or wounded within the settlement, usually without charging anything for her services. As she grew in strength, she heard the rumors about the cursed plants that were choking life from the land. Ireina was concerned about this problem but didn't think she could do anything to solve it. However, Varien thought he could. He informed her that he was going to answer the call of heroes for Bryghindalyse. Once more, the nightmares of watching Nayre die swelled within her head as she begged Varien not to go. Despite her pleading he stated that he made up his mind. If someone doesn't do something, everyone will suffer. Seeing that there was no convincing him, she offered to make him a farewell dinner. Varien wasn't stubborn enough to turn down that offer. She cooked the best meal he ever ate...and laced it with a powerful sleeping solution. He would be unconscious for several days and she would have a solid headstart on him. To protect Varien, she willingly volunteered for the taskforce with the understanding that if the bard ever showed up to help, he'd be politely turned away.
I'm interested in posting a character, but I'd like to know what the group looks like so far, so I know what rolls need filling. (I can guarantee that I won't play a human though!)
I'd like to jump in. I missed the initial char cut-off, but I'm very pleased to have the opportunity to join the campaign. Very interesting stuff, Glitchy.
Character Spoiler: Show Yenkul Rabelais (Elros Milner) Level 8 Changeling Rogue (Artful Dodger Build) Changeling Feature: Changeling Disguise: Minor Action: at will. You alter your form to take on the appearance of any medium-sized humanoid. Any creature that attempts to see through your ruse makes an insight v. Bluff check, and you get a +5 bonus to your bluff check. Changeling Feature: Changeling Trick: Minor Action: encounter. You make a bluff check opposed by the opponent's passive insight. If your check succeeds, you gain combat advantage against the target until the end of your next turn. Rogue Feature: First Strike: At the beginning of an encounter, you have CA against any creature that has not acted yet. Rogue Feature: Artful Dodger: You gain a bonus to AC equal to your CHA modifier against OA. Rogue Feature: Rogue Weapon Talent: +1 to attack rolls with a dagger and the weapon die of a shuriken increases by one. Languages: Common Background: Gritty Sergeant Vision: Normal Speed: 6 Final Ability Scores Str: 12, Con, 12 Dex, 21 Int, 9 Wis, 10 Cha, 18 Starting Ability Scores Str: 12, Con: 12, Dex: 19, Int: 9, Wis, 10, Cha: 16 AC: 23, Fort: 17, Ref: 23, Will, 21 HP: 59, Surges: 7, Surge Value: 14 Trained Skills: Acrobatics: 14 Bluff: 12 Insight: 13 Perception: 9 Stealth: 14 Thievery: 14 Untrained Skills: Arcana 3 Athletics 5 Diplomacy 4 Dungeoneering: 8 Endurance 5 Heal 4 History 3 Intimidate 8 Nature 4 Religion 3 Streetwise 8 Powers: Piercing Strike: At-Will, Standard Action, Melee. Must be wielding a light blade (or heavy blade). Target: 1 Creature. Dex v. Ref. Hit: 1 [W] + dex Sly Flourish: At-Will, Standard Action, Melee or Ranged. Must be wielding a crossbow, light blade (or heavy blade) or sling. Target: 1 Creature. Dex v. AC. Hit: 1[W] +Dex + Cha Dazing Strike: Encounter, Standard Action, Melee. Must be wielding a light blade (or heavy blade). Target: 1 Creature. Dex v. AC. Hit: 1[W] + dex and target is dazed until EoNT Low Slash: Encounter, Minor Action, Melee. Must be wielding a light blade (or heavy blade). Target: 1 Creature. Dex v. Ref. Hit: 1[W] +dex and you slide the creature 1 square, and the target is slowed until EoNT. If you're flanking the target, the attack does extra damage equal to your strength or charisma modifier. Circling Predator: Encounter, Standard Action, Melee. Must be wielding a light blade (or heavy blade). Target: 1 Creature. Dex v. AC. Hit: 1[W] + dex. Effect: You can shift 1 square and must end adjacent to the creature. Make a secondary attack. Secondary attack: Dex v. AC. Hit: 1[W] + dex and you gain combat advantage against the target until EoNT. Trick Strike: Daily, Standard Action, Melee or ranged. Must be wielding a crossbow, light blade (or heavy blade) or sling. Target: 1 Creature. Dex v. AC. Hit: 3[W] + dex and you slide the target 1 square. Effect: Until the end of the encounter, each time you hit the target, you can slide it 1 square. Bloodbath: Daily, Standard Action, Melee or ranged. Must be wielding a crossbow, light blade (or heavy blade) or sling. Target: 1 Creature. Dex v. Fort. Hit: 1[W] + dex and ongoing damage equal to any sneak attack damage you deal with this attack (save ends) Effect: 1[W] + dex damage Feats: Versatile Duelist Heavy Blade Expertise Backstabber Melee Training Slaying Action Equipment: Feyslaughter Bastard Sword +2 Addergrease Armor +2 Amulet of Mental Resolve +2 Daggers: 6 Silk rope: 50 ft. knotted Black Cloak: 2 inner and outer pockets, reversible to blue Pitons: 4 Adventurer's Kit Sunrods: 4 Flint and steel Torch: 2 Wineskin Background Spoiler: Show Forthcoming
Gordbund the FrozenKnight of the Witch Queen of Icy Depths![]() I noticed you still needed more of the goblinoids. I will be posting a backstory in the next few days as well as a more complete description of Gordbund's abilities. Also, I can provide any info you might need on the Elemental Pact, Hexblade, and the PC writeup of the Hobgoblin in the most recent Dragon magazine. It is a pretty simple class in the Essentials style. Background and Personality Show Gordbund grew up like all the other Hobgoblins of the swamp. By virtue of his race he had privlage and comparatively great wealth compared to the goblins and the bugbears. He and those of similar age were organized into a "unit" after their first two years. Indoctrination of the militaristic, disciplined way of hobgoblin life was drilled into them early as it is with all hobgoblins. Gorbund proved himself a particularly potent combatant with the sword, eschewing all the traditional hobgoblin spears and flails. When he came of age he spent his required years in the Homeguard, a legion of conscripted youth that is tasked with defending the homelands of the goblinoind races. It was there he earned his Cold Iron armbands. During a skirmish with a fey scouting party he captured the leader, knocking her out so she could not escape. For his ingenuity he was awarded Cold Iron so that he might better fight the tyrannical elves and their kin. When he his service period was up, Gordbund was approached by the sorcerers of the Witch Queens. He was commanded to appear before them for commendation of service they told him. Really, he was called before them so they could create another Knight. The Queen of Icy Depths had lost one of her's when they slew a Black dragon that became too ambitious. The process was unimaginably painful for Gordbund but his honor and sense of duty carried him through. He now serves as Gordbund the Frozen, Knight of the Queen of Icy Depths. He wields the forces of cold and despair against all that would threaten his people and his Queens. Summary Show Gordbund, level 8 Hobgoblin, Warlock (Hexblade) iPlay4e character sheet
Okay, from what I can tell by who has been active in this thread, the following players are still here:
FallenIrishPhoenix - Brah Nak Level 8 Human Shaman ArlimOfTheSpellguard - Grumgot Level 8 Goblin Wizard Corazon - Jack o’the Gallows Level 8 Weaponmaster So we have two Kuvv'ndrun agents and one from Bryghindalyse
Well, I got one put together, and I must say that I had a lot of fun making the character. So even if I don't get picked, Thank you Glitchy for the opportunity! It's a character concept I never would have thought up on my own, only within the restrictions you have put forth was I able come up with this. I'm going to write him up for Kuvv'ndrun, but I could easily see him getting kicked out and joining up with Bryghindalyse to get his revenge on the other goblins.
Character sheet Show ====== Created Using Wizards of the Coast D&D Character Builder ====== Itch, level 8 Goblin, Paladin (Blackguard) Vice: Vice of Fury Early Life - Imprisoned (+2 to Thievery) Theme: Elemental Initiate FINAL ABILITY SCORES STR 20, CON 11, DEX 12, INT 10, WIS 8, CHA 18 STARTING ABILITY SCORES STR 18, CON 11, DEX 10, INT 10, WIS 8, CHA 14 AC: 27 Fort: 22 Ref: 21 Will: 21 HP: 68 Surges: 10 Surge Value: 17 TRAINED SKILLS Athletics +14, Bluff +15, Endurance +9, Intimidate +13, Nature +8, Thievery +12 UNTRAINED SKILLS Acrobatics +5, Arcana +4, Diplomacy +8, Dungeoneering +3, Heal +3, History +4, Insight +3, Perception +3, Religion +4, Stealth +7, Streetwise +8 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Elemental Initiate Attack: Disciplined Counter Goblin Utility: Goblin Tactics Paladin Attack: Dread Smite Paladin Utility: Shroud of Shadow Paladin Utility: Servant of Vice Paladin Attack 1: Vengeance Strike Paladin Attack 1: Ferocious Strike Paladin Utility 2: Vice's Reward Paladin Attack 5: Frenzying Smite Elemental Initiate Utility 6: Restoring Touch FEATS Level 1: Student of the Sword Level 2: Small Warrior's Defense Level 4: Armor Finesse Level 6: Goblin Feint Level 8: Weapon Proficiency (Craghammer) ITEMS Adventurer's Kit Cloaked Craghammer +2 x1 Bloodiron Plate Armor +2 x1 Deep-Pocket Cloak +2 x1 Boots of Eagerness x1 ====== End ====== Backstory Show Itch was born to comparative squalor in the goblin community. He lived life as a street urchin, doing his best to avoid the patrols of the hobgoblins as they passed through town. But, as luck would have it, one day he failed to do just that and due to some perceived insult, they grabbed Itch and took him back to their encampment.
He lived for several months there in a cell, before he was chosen to be a squire of sorts for a hobgoblin lieutenant. How he longed for the days of his cell when that happened. The lieutenant wasn't kind, nor was he understanding. The life was brutal, but it made Itch strong, far stronger than most goblins. It wasn't until the midst of a battle that he found his true strength however. On that fateful day, he watched as the lieutenant was knocked over, and finally seeing a weakness as the hobgoblin scrambled to get away from his foe, Itch grabbed up a heavy club and smashed it over and over into the hobgoblin, going beyond simply killing him. All the anger and pure fury poured forth for the first time, and Itch found within it, the ability to stand on equal ground with any of the hobgoblins. And he leapt into the battle... turning on the rest of the hobgoblins. His ferocity and treachery may not have been the key to the fey victory, but it was a terribly unexpected blow to the hobgoblins. Itch watched them retreat as the fury finally wore out of him. After a moment of watching them, he realized that he was alone with a whole company of fey. Again, Itch found himself a prisoner. He found the fey prison far preferable to life as a hobgoblin squire. He was eventually brought before the king and placed on trial. His actions in the battle were questioned, with several elves giving testimony. The number of hobgoblins he had slain, sometimes even saving the life of a fey in the process, merited him a stay of execution. He was offered a chance to work for the court, and with few options, he accepted the position. Over the course of several years, he has proven his loyalty to the fey. Starting with small tasks, he has worked his way up to being a trusted warrior, being given the rank of Knight. As he continued to gain more and more freedom among the fey, he realized just how bad things were among the goblinkind of the Kuvv'ndrun. It wasn't a hard decision to make that he never wanted to go back to that life. To that end, he continues to pledge his loyalty to the fey King of Bryghindalyse.
And here's striker.
Character's Summary And Quick Background Show He's fun, like to laughed and say jokes. He doesnt't tell anyone about his past besides he have two sisters and an over-protective and powerful queen. He does miss his old colony but as he put it; there, its all work, work, work and more work for the everyone and they are far from starving and have no enemies so he doesn't miss the colony that much. He's a blur streaking pixie with a sharp sword that most wouldn't wager its too big for him brcause it isn't at all that big. ====== Created Using Wizards of the Coast D&D Character Builder ====== Clevs, level 8 Pixie, Ardent/Rogue Ardent Mantle (Hybrid) Option: Mantle of Elation (Hybrid) Hybrid Ardent Option: Hybrid Ardent Fortitude Psionic Augmentation (Hybrid) Option: Hybrid Power Point Option Hybrid Talent Option: Ardent Armor Proficiency FINAL ABILITY SCORES STR 10, CON 13, DEX 20, INT 8, WIS 11, CHA 20 STARTING ABILITY SCORES STR 10, CON 13, DEX 16, INT 8, WIS 11, CHA 16 AC: 24 Fort: 20 Ref: 22 Will: 21 HP: 60 Surges: 8 Surge Value: 17 TRAINED SKILLS Arcana +8, Athletics +8, Heal +9, Perception +9, Stealth +15 UNTRAINED SKILLS Acrobatics +8, Bluff +9, Diplomacy +9, Dungeoneering +4, Endurance +4, History +3, Insight +4, Intimidate +9, Nature +6, Religion +3, Streetwise +9, Thievery +8 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Pixie Utility: Pixie Dust Pixie Utility: Shrink Ardent Feature: Ardent Surge Rogue Attack 1: Duelist's Flurry Ardent Attack 1: Energizing Strike Rogue Attack 1: Trick Strike Ardent Utility 2: Close Wounds Rogue Attack 3: Strike and Move Ardent Attack 5: Meteoric Charge Rogue Utility 6: Swift Parry Ardent Attack 7: Forward-Thinking Cut FEATS Level 1: Streak of Light Level 2: Hybrid Talent Level 4: Surprising Charge Level 6: Versatile Duelist Level 8: Great Fortitude ITEMS 5pps 5gps Hide Armor Flickers of Faith (heroic tier) Hide Armor of Durability +2 x1 Ravenclaw Warblade Longsword +2 x1 Sling of Speed +1 Adventurer's Kit Belt of Vigor (heroic tier) x1 Badge of the Berserker +2 x1 Boots of Adept Charging x1 Sling Bullets x20 Surprise Bullets x3 +1 Attention-Stealing Bullets x3 +1 ====== End ======
Itch has been updated with a new background, per Glitchy's request, making him an agent of Bryghindalyse. In this light, would it be possible to give him Elven as a bonus language? It makes sense for his background, but the only way to do it mechanically is to take a feat, which would grant three languages when I only want one. Also, I'll probably give him a surname from the elves. Something like Kael-mol (translates to Green-skin if you find the proper translator).
Wonderful.
Yes crimson_vampr its perfectly alright for you to take elven as a bonus language. Your background justifies it and it causes no major problems. After looking over the submitions I am giving the final Kuvv'ndrun slot to: CALEBROBERTS - Gordbund the Frozen Level 8 Hobgoblin Warlock and the final two Bryghindalyse slots go to: DemonicHeart - Ireina Level 8 Hamadryad Cleric crimson_vampr - Itch Level 8 Goblin Paladin In the interest of getting this game off the ground and in the hopes of not loseing any more players, I will get permission to start the game thread ASAP. To those of you I did not choose. If you would like I can place you on a waiting list. Should I need additional players in the future I would be happy to consider you.
*sigh* I don't ge it.
Is it me? Is it the game? Anyway we lost Coraxon, and I feel like crying. ![]() I can't even get this thing started without losing players.
I think your response times are much too slow and that is causing most of the issues.
Not trying to be mean here, just honest. Also, you have to expect players to drop in PbP. It just happens.
Well, I understand the frustration.Schedules change and real life often gets in the way of games. Even ones as relaxed as PbP. CALEB is correct though, I know it's not entirely your fault. Particularly since you were messaging me after the 3rd. It would have been better to have posted on the 3rd, or at least on the 4th with what your plans were while we were working out the kinks. It's better to keep everyone informed.
Perhaps you could try PMing some of the other characters from before to find out if anyone is willing to fill in the only missing spot? Also try and get demonicheart and arlim to go ahead and put their characters in the IC thread. I'm sad that Corazon dropped, his character was very interesting. Perhaps you could contact Kalis about his ranger? I know he has a good record of posting. He's playing in three other games with me as of now. Or talk to rednblack to see if they can get a background together. Otherwise you'll simply need re-open the submission and see if you can get any further interest. Posting on the bulletin thread may generate a few more submissions as well. Can't hurt to try, But I'd hate to see you give up on such an intriguing idea for a game.
I'd be willing to roll up a character for the game, if it would help get things moving.
There is no requierment for your speed at posting. I was not making a personal gibe against you. You did ask why players keep dropping though.
I have noticed however, that when posting rate is slow (especially from the GM) that the game begins to falter. Players lose intrest and/or forget what the game is even about. I think it is just a reality of this medium of play that a sufficent rate of posting is required to retain intrest.
Also, I'd be willing to roll up a character, if it helps.
I just remembered that this game was still happening. How far away is the start of game?
First, let me apologize. I realize my last post might have come across as somewhat hostile. That wasn't my attention. The attitude was just a bit of my real life troubles leaking through.
Second, you've all made good points, and I can certainly understand what you've said. For my part, I'm sorry if it seemed like I was abandoning the thread. As I said before, my real life has to come first. At times that may mean I can't make a post for a few days. I simply have no access to a computer during those times. I will do my best to at least let my players know when I will be away, but I don't always have a warning myself. I will also try and keep my players aware of any start/stop/delay/ect times for the game, and do my best to stick to them. LordManshoon & Blanket_Thunder: Please yes! Feel free to roll something up. I need a replacment Bryghindalyse agent asap. ArlimOfTheSpellguard: As soon as I've got a replacment player and all the character sheets have been posted in the game thread we will be getting underway.
I have found that communication is a good stop-gap. even if you cant post, ust letting the players know you are still around goes a long way.
Of course, you did just say that sometimes that it is unpredictable for you which is fine as long as your players know that. I for one am excited to be included in this rather creative situation you have devised.
Here's the character. Now to add a backstory.
Aren Show ====== Created Using Wizards of the Coast D&D Character Builder ====== Aren, level 8 Elf, Rogue (Scoundrel) Rogue Tactics Option: Artful Dodger Rogue Option: Scoundrel Weapon Talent Geography - Forest (+2 to Perception) FINAL ABILITY SCORES STR 12, CON 12, DEX 20, INT 10, WIS 12, CHA 16 STARTING ABILITY SCORES STR 12, CON 10, DEX 16, INT 10, WIS 10, CHA 16 AC: 23 Fort: 19 Ref: 23 Will: 19 HP: 59 Surges: 7 Surge Value: 14 TRAINED SKILLS Acrobatics +15, Bluff +12, Dungeoneering +10, Perception +14, Stealth +14, Thievery +14 UNTRAINED SKILLS Arcana +4, Athletics +5, Diplomacy +7, Endurance +5, Heal +5, History +4, Insight +5, Intimidate +7, Nature +7, Religion +4, Streetwise +7 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Elf Racial Power: Elven Accuracy Rogue Attack 1: Piercing Strike Rogue Attack 1: Acrobatic Strike Rogue Attack 1: Dazing Strike Rogue Attack 1: Handspring Assault Rogue Utility 2: Tumble Rogue Attack 3: Bait and Switch Rogue Attack 5: Walking Wounded Rogue Utility 6: Fortuitous Dodge Rogue Attack 7: Sand in the Eyes FEATS Level 1: Elven Precision Level 2: Backstabber Level 4: Weapon Expertise (Light blade) Level 6: Improved Initiative Level 8: Great Fortitude ITEMS Luckblade Short sword +2 x1 Darkleaf Leather Armor +2 x1 Amulet of Resolution +2 x1 Adventurer's Kit Bedroll Flint and Steel Climber's Kit Torch Journeybreads Bracers of Respite (heroic tier) x1 Gloves of Grace x1 Acrobat Boots x1 ====== End ====== Background Show Aren is the lone child of the recluse, Diedra, a witch whose home lay tucked between the Moonflow River and the Suail'lay Forest. Aren never knew his father, but it was his constant hunger for the answer - for the truth - that sparked one of his defining characteristics - his curiosity. Ever since he was a young lad, Aren has wanted nothing more than to uncover secrets, solve riddles, and learn about the world around him. His thirst for knowledge, however, never really crossed over to the arcane, a matter which irked his mother, who hoped to pass her legacy on to her only living kin. Disappointed in Aren's direction in life, Diedra eventually became consumed with the idea that her research and power would wither and die along with her. Aren soon discovered that he was no longer welcome at home, but by that point, he had matured to the point where surviving on his own was not a great challenge. With nowhere else to turn, the forest-born elf decided to make a beeline to the eladrin city of Bryghindalyse, unsure of what awaited him. Aren was astounded by the splendors of the city, and he stood out like a sore thumb. A certain merchant named Samsir offered Aren a roof over his head and food in his belly if he provided the man with some services. The tasks were not difficult - follow a certain man here, eavesdrop on this conversation, go fetch the purse in that woman's pocket. Aren knew what he did was wrong, but with nothing else to hold his attention, he figured he might as well make himself useful, even if it was to a crooked eladrin like Samsir. Samsir eventually introduced Aren to several of his "associates", who soon initiated Aren in the arts of proper thievery and sneaking. Aren's curiosity drew him into the folds of their circle, and he found that his new role as a respected burglar earned him the praise of his peers. It also earned him the contempt of the authorities, who were hot on his trail. Eventually, Aren bungled a job, and he was tossed in the dungeons. However, the powers-that-be were impressed that he had eluded them for so long. His skills as a burglar were nothing to scoff at, and a few influential figures decided that if Aren could be convinced to use his talents for good, the man would be a valuable asset. Knowing that his circle had cast him aside and left him to rot, Aren agreed, believing that an honest life under someone's thumb was better than wasting away in jail. Sent on several missions to recover intelligence, Aren became a useful subject of the High King, who, despite his wariness as to the man's background, nevertheless agreed that the reformed burglar had his uses. As the years passed, Aren's past was left for the record books, and he proved himself to be a new man. Now sworn to the High King and willing to serve him out of genuine fealty, Aren stands as a loyal, if deceptively cunning, blade on behalf of his lord.
A very nice background, LordManshoon! If you get the extra spot, perhaps Aren and Itch could be dungeon buddies! Though I'd find it interesting that the king is sending multiple reformed criminals on this task!
Huh, just noticed. Yeah, Itch and Aren would probably be able to swap plenty of stories about their time in the dungeons.
I just realized after getting off the computer last night, that Corazon was our only defender...
Just something to consider for youe character submissions...
I saw this:
Heh, I didn't even pay attention to that when I was looking at the list of accepted characters. It sure would be a little misleading!
LordManshoon: Your character is acceptable. But if you want to change his class I'll give you the time, just please decide quickly.
Alright then, go ahead and post the sheet in the game thread.
That leaves us waiting on DemonicHeart's character sheet. I sent them a PM letting them know we're waiting on them a couple days ago I'll give it another day or so then I guess I'll have to replace them too.
I suggest you just start your game. You can work on other players as we go.
This way you keep the intrest of those already in and it may make other folks want to join.
Okay, so I guess DemonicHeart is gone as well.
I sent a PM to Blanket_Thunder in the hopes he might still be interested in being a replacment I really didn't want to start the game without all six players and I'd really like to have all the character sheets together on the first page of the game thread for easy referance. However, if I havn't had any response from DemonicHeart or Blanket_Thunder (or anyone else interested in filling the open slot) by about 9pm tonight, I'll get the game thread underway and work on finding a replacment as we go
Oh what the hell, I can use another game. Sign me up if you still got an open slot.
White Lightning and Blanket Thunder, Thank you both for volunteering to help get this game moving! I'll look forward to both of your character submissions, hopefully very soon! We do not have a defender as of yet, just so you are both aware. I hope to see this game up and running soon!
Glitchy: Thank you for your patience and struggle to get the game moving. I understand that it must be quite frustrating for you, so I really appreciate that you have persevered this far into the setup process.
Well if Blanket is going ahead with a character, I'll step aside on this one then. If room shows up for one more hit me up.
Either of you can submit a character, but it really needs to happen asap.
I really want to get this game rolling.
Sorry, Glitchy. Fridays and weekends are horrible times for me. Here is Sabryne. Though she is a warlock, you will find that she is suprisingly front-line capable.
Portrait Show Character Sheet Show Name: Sabryne Greymoon Level: 8 Race: Half-Elf Class: Warlock Height: 6’0” Weight: 170 lbs. Alignment: Unaligned Background: Gritty Sergeant: +1 to Initiative & Proficiency in Rapier Theme: Tuathan Abilities & Skills: Hit Points: 75 Defenses Speed: 6 Feats: Racial & Theme Features: Class Features: Wealth/Equipment: Powers: At-Will: Eldritch Blast Hellish Rebuke Tuathan Animal Shape Encounter: Cloud of Flies Diabolic Grasp Ethereal Stride Mordant Rain of Dis Scorching Burst Daily: Tyrannical Threat Tyranny of Flame Stat-Block Show Name: Sabryne Greymoon Initiative: +5 Senses: Perception +4; Low-Light Vision HP: 75/75; Surge Value: 19; Surges/Day: 10/10 AC: 22; Fort: 20; Ref: 21; Will: 19 Resist: 5 necrotic Speed: 6 APs: 1 Basic Attacks: Powers Used: Magic Item Effects: Background Show Sabryne grew up in a forest in the outskirts of Ilthoria. Her father, a human, hunted for her and her mother, an elf wizard. They had a simple life; never worrying about the troubles of the kingdom.
One day, during Sabryne's 20th year, Her family's small homestead was overrun with thieves seeking shelter from the main cites. They killed both her mother and her father and passed Sabryne aroudn to each man in the group. Angered and afraid, she called out to the dark... and it answered. She found power in an unnamed voice and destroyed all of the bandits with it. Seeking a new place to live, she gathered her remaining belongings and moved to the capitol city of Ilthoria. She still pays tribute to this power today, and it gives her more power in return.
I certainly understand having other obligations.
Your character is acceotable, go ahead and post the sheet in the game thread and we are under way!
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