I noticed you still needed more of the goblinoids. I will be posting a backstory in the next few days as well as a more complete description of Gordbund's abilities. Also, I can provide any info you might need on the Elemental Pact, Hexblade, and the PC writeup of the Hobgoblin in the most recent Dragon magazine. It is a pretty simple class in the Essentials style.
Gordbund grew up like all the other Hobgoblins of the swamp. By virtue of his race he had privlage and comparatively great wealth compared to the goblins and the bugbears. He and those of similar age were organized into a "unit" after their first two years. Indoctrination of the militaristic, disciplined way of hobgoblin life was drilled into them early as it is with all hobgoblins.
Gorbund proved himself a particularly potent combatant with the sword, eschewing all the traditional hobgoblin spears and flails. When he came of age he spent his required years in the Homeguard, a legion of conscripted youth that is tasked with defending the homelands of the goblinoind races.
It was there he earned his Cold Iron armbands. During a skirmish with a fey scouting party he captured the leader, knocking her out so she could not escape. For his ingenuity he was awarded Cold Iron so that he might better fight the tyrannical elves and their kin.
When he his service period was up, Gordbund was approached by the sorcerers of the Witch Queens. He was commanded to appear before them for commendation of service they told him. Really, he was called before them so they could create another Knight. The Queen of Icy Depths had lost one of her's when they slew a Black dragon that became too ambitious. The process was unimaginably painful for Gordbund but his honor and sense of duty carried him through.
He now serves as Gordbund the Frozen, Knight of the Queen of Icy Depths. He wields the forces of cold and despair against all that would threaten his people and his Queens.
ITEMS Blade of Chaos Rod of Resurgent Valor +2 Ebon Scale Armor +2 Amulet of Resolution +2 Cold Iron Bracers (heroic tier) Blackleaf Gloves Fleetrunner Boots (heroic tier) Belt of Vigor (heroic tier) Adventurer's Kit
Bharhas, Level 3 Human, Warlord | Sorcerer Human Power Selection Option: Bonus At-Will power Languages: Common, Elven Theme: Gladiator
CURRENT STATUS: Phase of the Sun: *At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. *You also gain resist 5 cold.
VITALS AC: 18 Fort: 18 Ref: 15 Will: 17 HP: 40/40
Surges: 6/6 Surge Value: 10
Initiative: +1 Speed: 6
CURRENT ABILITY SCORES STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17
So we have two Kuvv'ndrun agents and one from Bryghindalyse
So... Leader, Controller, Defender... Other submissions are a Striker and a Leader... and another Striker. I'm going with the hybrid Paladin then. We could use another Defender, and the idea I have in midn works best with a second defender anyways. Expect something up this weekend.
EDIT: Looking through the rest of the thread, I noticed a few details I missed before, and I realized that hybrids are illegal. Crap. Well, there goes my character concept. They fluff still works without being hybrid, but I'd rather save the fluff for when I get the chance to use the mechanical combos I've come up with. Looks like i'm bowing out then. Have fun guys.
Well, I got one put together, and I must say that I had a lot of fun making the character. So even if I don't get picked, Thank you Glitchy for the opportunity! It's a character concept I never would have thought up on my own, only within the restrictions you have put forth was I able come up with this. I'm going to write him up for Kuvv'ndrun, but I could easily see him getting kicked out and joining up with Bryghindalyse to get his revenge on the other goblins.
====== Created Using Wizards of the Coast D&D Character Builder ====== Itch, level 8 Goblin, Paladin (Blackguard) Vice: Vice of Fury Early Life - Imprisoned (+2 to Thievery) Theme: Elemental Initiate
FINAL ABILITY SCORES STR 20, CON 11, DEX 12, INT 10, WIS 8, CHA 18
STARTING ABILITY SCORES STR 18, CON 11, DEX 10, INT 10, WIS 8, CHA 14
Itch was born to comparative squalor in the goblin community. He lived life as a street urchin, doing his best to avoid the patrols of the hobgoblins as they passed through town. But, as luck would have it, one day he failed to do just that and due to some perceived insult, they grabbed Itch and took him back to their encampment.
He lived for several months there in a cell, before he was chosen to be a squire of sorts for a hobgoblin lieutenant. How he longed for the days of his cell when that happened. The lieutenant wasn't kind, nor was he understanding. The life was brutal, but it made Itch strong, far stronger than most goblins.
It wasn't until the midst of a battle that he found his true strength however. On that fateful day, he watched as the lieutenant was knocked over, and finally seeing a weakness as the hobgoblin scrambled to get away from his foe, Itch grabbed up a heavy club and smashed it over and over into the hobgoblin, going beyond simply killing him. All the anger and pure fury poured forth for the first time, and Itch found within it, the ability to stand on equal ground with any of the hobgoblins. And he leapt into the battle... turning on the rest of the hobgoblins. His ferocity and treachery may not have been the key to the fey victory, but it was a terribly unexpected blow to the hobgoblins.
Itch watched them retreat as the fury finally wore out of him. After a moment of watching them, he realized that he was alone with a whole company of fey. Again, Itch found himself a prisoner. He found the fey prison far preferable to life as a hobgoblin squire. He was eventually brought before the king and placed on trial. His actions in the battle were questioned, with several elves giving testimony. The number of hobgoblins he had slain, sometimes even saving the life of a fey in the process, merited him a stay of execution. He was offered a chance to work for the court, and with few options, he accepted the position. Over the course of several years, he has proven his loyalty to the fey. Starting with small tasks, he has worked his way up to being a trusted warrior, being given the rank of Knight. As he continued to gain more and more freedom among the fey, he realized just how bad things were among the goblinkind of the Kuvv'ndrun. It wasn't a hard decision to make that he never wanted to go back to that life. To that end, he continues to pledge his loyalty to the fey King of Bryghindalyse.
He's fun, like to laughed and say jokes. He doesnt't tell anyone about his past besides he have two sisters and an over-protective and powerful queen. He does miss his old colony but as he put it; there, its all work, work, work and more work for the everyone and they are far from starving and have no enemies so he doesn't miss the colony that much. He's a blur streaking pixie with a sharp sword that most wouldn't wager its too big for him brcause it isn't at all that big.
====== Created Using Wizards of the Coast D&D Character Builder ====== Clevs, level 8 Pixie, Ardent/Rogue Ardent Mantle (Hybrid) Option: Mantle of Elation (Hybrid) Hybrid Ardent Option: Hybrid Ardent Fortitude Psionic Augmentation (Hybrid) Option: Hybrid Power Point Option Hybrid Talent Option: Ardent Armor Proficiency
FINAL ABILITY SCORES STR 10, CON 13, DEX 20, INT 8, WIS 11, CHA 20
STARTING ABILITY SCORES STR 10, CON 13, DEX 16, INT 8, WIS 11, CHA 16
@MTG Forums. Contestant: A Contest Like No Other hosted by Fakeartist. An Angelic Aspect In The Wild, Wild World Of The Mata Hari's Agency.
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Itch has been updated with a new background, per Glitchy's request, making him an agent of Bryghindalyse. In this light, would it be possible to give him Elven as a bonus language? It makes sense for his background, but the only way to do it mechanically is to take a feat, which would grant three languages when I only want one. Also, I'll probably give him a surname from the elves. Something like Kael-mol (translates to Green-skin if you find the proper translator).
Yes crimson_vampr its perfectly alright for you to take elven as a bonus language. Your background justifies it and it causes no major problems.
After looking over the submitions I am giving the final Kuvv'ndrun slot to: CALEBROBERTS - Gordbund the Frozen Level 8 Hobgoblin Warlock
and the final two Bryghindalyse slots go to: DemonicHeart - Ireina Level 8 Hamadryad Cleric crimson_vampr - Itch Level 8 Goblin Paladin
In the interest of getting this game off the ground and in the hopes of not loseing any more players, I will get permission to start the game thread ASAP.
To those of you I did not choose. If you would like I can place you on a waiting list. Should I need additional players in the future I would be happy to consider you.