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Switch to Forum Live View A Fairy Tale [Pre-game Setup]
4 months ago  ::  Jan 29, 2013 - 10:11PM #101
CALEBROBERTS
Date Joined: Mar 11, 2010
Posts: 3,667


Gordbund the Frozen


Knight of the Witch Queen of Icy Depths





I noticed you still needed more of the goblinoids.  I will be posting a backstory in the next few days as well as a more complete description of Gordbund's abilities.  Also, I can provide any info you might need on the Elemental Pact, Hexblade, and the PC writeup of the Hobgoblin in the most recent Dragon magazine.  It is a pretty simple class in the Essentials style.

Background and Personality Show
Gordbund grew up like all the other Hobgoblins of the swamp.  By virtue of his race he had privlage and comparatively great wealth compared to the goblins and the bugbears.  He and those of similar age were organized into a "unit" after their first two years.  Indoctrination of the militaristic, disciplined way of hobgoblin life was drilled into them early as it is with all  hobgoblins.

Gorbund proved himself a particularly potent combatant with the sword, eschewing all the traditional hobgoblin spears and flails.  When he came of age he spent his required years in the Homeguard, a legion of conscripted youth that is tasked with defending the homelands of the goblinoind races.

It was there he earned his Cold Iron armbands.  During a skirmish with a fey scouting party he captured the leader, knocking her out so she could not escape.  For his ingenuity he was awarded Cold Iron so that he might better fight the tyrannical elves and their kin.

When he his service period was up, Gordbund was approached by the sorcerers of the Witch Queens.  He was commanded to appear before them for commendation of service they told him.  Really, he was called before them so they could create another Knight.  The Queen of Icy Depths had lost one of her's when they slew a Black dragon that became too ambitious.  The process was unimaginably painful for Gordbund but his honor and sense of duty carried him through.

He now serves as Gordbund the Frozen, Knight of the Queen of Icy Depths.  He wields the forces of cold and despair against all that would threaten his people and his Queens.


Summary Show
Gordbund, level 8

Hobgoblin, Warlock (Hexblade)
Pact: Elemental Pact
Bleakmire (+2 to Endurance)
Theme: Primordial Adept

Deity: Grumsh of course but in reality he worships the Witch Queens

FINAL ABILITY SCORES
STR 11, CON 20, DEX 13, INT 8, WIS 10, CHA 20

STARTING ABILITY SCORES
STR 11, CON 16, DEX 13, INT 8, WIS 10, CHA 16


AC: 25 Fort: 23 Ref: 19 Will: 23
HP: 67 Surges: 11 Surge Value: 17

TRAINED SKILLS
Arcana +8, Bluff +14, Intimidate +14, Stealth +10

UNTRAINED SKILLS
Acrobatics +5, Athletics +6, Diplomacy +9, Dungeoneering +4, Endurance +11, Heal +4, History +5, Insight +4, Nature +4, Perception +4, Religion +3, Streetwise +9, Thievery +5

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Primordial Adept Attack: Solkara's Wave
Hobgoblin Racial Power: Hobgoblin Discipline
Warlock Utility: Warding Chaos
Warlock Attack: Unraveling Strike
Warlock Attack: Elemental Wrath
Warlock Attack: Elemental Roar
Warlock Attack 1: Eldritch Bolt
Warlock Attack 1: Armor of Winter's Grasp
Warlock Utility 2: Ethereal Stride
Warlock Utility 4: Lesser Planar Ally
Warlock Attack 5: Roaring Storm of Cania
Warlock Utility 6: Chaos Armor

FEATS
Level 1: Wintertouched
Level 2: Rod Expertise
Level 4: Implement Focus (Rod)
Level 6: Improved Defenses
Level 8: Improved Initiative

ITEMS
Blade of Chaos
Rod of Resurgent Valor +2
Ebon Scale Armor +2
Amulet of Resolution +2
Cold Iron Bracers (heroic tier)
Blackleaf Gloves
Fleetrunner Boots (heroic tier)
Belt of Vigor (heroic tier)
Adventurer's Kit



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PCs Show
Big John Barleycorn Show
Big John Barleycorn

Big John Barleycorn, Level 5
Human, Knight
Human Power Selection Option: Heroic Effort
Languages: Common, Dwarven
Theme: Mercenary

VITALS
AC: 25 Fort: 19 Ref: 15 Will: 17
HP: 38/54

Surges: 8/11
Surge Value: 13

Initiative: +8
Speed: 5

CURRENT ABILITY SCORES
STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9, Endurance +7, Heal +9, Intimidate +8

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0

POWERS
Standard Action
Melee Basic Attack
   Vicious Longsword +1: +12 vs AC, 1d8+6 damage
   Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)
Ranged Basic Attack
   Javelin (10/20): +10 vs AC, 1d6+5 damage

Minor Action
> Active < Knight Feature: Defender Aura
Knight Feature: Battle Guardian
> - < Fighter Utility: Defend the Line Stance
> - < Fighter Utility: Hammer Hands Stance
[] Level 2 Utility: Glowering Threat

No Action
[] Human Racial Power: Heroic Effort
[X] Mercenary Theme Power: Takedown Strike
[][] Attack Power: Power Strike

FEATS
Class Feat: Shield Finesse
Racial Bonus Feat: Master at Arms
Level 1: World Serpent's Grasp
Level 2: Improve Initiative
Level 4: Superior Will

ITEMS
Longsword +1
Khopesh
Shield of Protection
     [] Item Daily Power
Delver's Plate Armor +2
     [] Item Daily Power
Javelin x3
Adventurer's Kit
1 Opal
235g 172s 50c
Tsubasa Shou Show
Tsubasa Shou iplay4e link

Tsubasa Shou, level 2
Human Euphoric Ardent
Theme: Windlord
Languages: Common, Elven
Origin: Elemental

VITALS
AC: 19 Fort: 16 Ref: 14 Will: 18
HP: 32/32
Power Points: [][]

Surges: 6/9
Surge Value: 8

Initiative: +2
Speed: 5

CURRENT ABILITY SCORES
STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18

[X][ Action Point
      Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9,  Diplomacy +10, Endurance +8, Heal +6, Intimidate +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2

POWERS

Standard Action
Melee Basic Attack
     Greatspear: +7 vs AC, 1d10+2 damage
Human At-Will Attack  (Augment 0 only): Focusing Strike
At-Will Attack: Demoralizing Strike
At-Will Attack: Energizing Strike
[]Encounter Attack: Wind Fury Assault
[] Daily Attack: Battleborn Acuity

Move Action

Minor Action
[][] Encounter Utility: Ardent Surge

Immediate Reaction
[] Daily Utility: Healing Bond

No Action
[]Encounter Utility: Ardent Outrage

FEATS
Bonus Feat: Improved Defenses
Human bonus Feat: Polearm Expertise
Level 1: Weapon Proficiency: Greatspear
Level 2: Armor Proficiency: Scale

ITEMS
Magic Scale Armor +1
Flute
Silk Rope - 50 ft
Torch x2
Sunrod
Lantern
Oil (pint) x3
Tent
Bedroll
Backpack
Trail Rations x 10
Grappling Hook
Climber's Kit
Flint & Steel

0 g - 0 s - 0 c
Reznik Callahan Show
iPlay4e link

Reznik Callahan, Level 1
Human (Elf), Ranger/Druid
Languages: Common, Elven
Theme: Werewolf

CURRENT STATUS:

VITALS
AC: 17  Fort: 12  Ref: 15  Will: 14
HP: 25/25

Surges: 6/7
Surge Value: 6

Initiative: +4
Speed: 7

CURRENT ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11

[X][] Action Point
     Milestone: 2/2
[] Second Wind

TRAINED SKILLS
Athletics +4, Nature +13, Perception +11, Stealth +9

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3

POWERS
Standard Action
At-Will Attack Twin Strike
At-Will Attack Savage Rend
At-Will Attack Wolf Shape Attack: Useable only in Wolf Form
[] Encounter Attack Two-Fanged Strike
[X] Daily Attack Sure Shot

Minor Action
At-Will Utility Hunter's Quarry
At-Will Utility Wild Shape
[] Encounter Utility Wolf Shape

Free Action
[X]Encounter Utility Elven Accuracy

FEATS
Level 1: Versatile Expertise
          Bow Expertise
          Totem Expertise

ITEMS
Longbow
Hide Armor
Short Sword
Totem
Cold Weather Clothing
Adventurer's Kit
Bharhas Show
iplay4e sheet

Bharhas, Level 3
Human, Warlord | Sorcerer
Human Power Selection Option: Bonus At-Will power
Languages: Common, Elven
Theme: Gladiator

CURRENT STATUS:
Phase of the Sun:
*At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.
*You also gain resist 5 cold.

VITALS
AC: 18 Fort: 18 Ref: 15 Will: 17
HP: 40/40

Surges: 6/6
Surge Value: 10

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9

UNTRAINED SKILLS
Acrobatics -1, Arcana +1,  Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1

POWERS
Standard Action
Melee Basic Attack
   Longsword : +9 vs AC, 1d8+5 damage
   Katar: +9 vs AC, 1d6+4 damage
Warlord Attack: Wolf Pack Tactics
Warlord Attack: Viper's Strike
Sorcerer Attack: Storm Walk
[] Gladiator Theme Attack: Disrupting Advance
[] Level 1 Warlord Attack: Diabolic Stratagem
[] Level 1 Sorcerer Attack: Cosmos Call

Minor Action
[] Level 2 Warlord Utility: Shake It Off
[] Level 3 Sorcerer Attack: Lightning Cuts
[] Warlord Feature: Inspiring Word

Free Action
Dark Sun Arcane Feature: Arcane Defiling

No Action
[] Warlord Feature: Battlefront Shift

FEATS
Racial Bonus Feat: Mastery of Knives
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling 

ITEMS
Longsword
Katar
Cloth Armor of Sudden Recovery +1
     [] Item Daily Power
Heavy Shield
Cloak of Distortion
Adventurer's Kit
Survival Day x10
427g
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4 months ago  ::  Jan 30, 2013 - 8:07PM #102
ArlimOfTheSpellguard
Date Joined: Apr 11, 2012
Posts: 173
I'm still here and ready to play Grumgot
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4 months ago  ::  Feb 01, 2013 - 10:38AM #103
Glitchy
Date Joined: Jul 23, 2012
Posts: 73
Okay, from what I can tell by who has been active in this thread, the following players are still here:

FallenIrishPhoenix - Brah Nak Level 8 Human Shaman 
ArlimOfTheSpellguard - Grumgot Level 8 Goblin Wizard
Corazon - Jack o’the Gallows Level 8 Weaponmaster

So we have two Kuvv'ndrun agents and one from Bryghindalyse
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4 months ago  ::  Feb 01, 2013 - 4:51PM #104
TheSalmonOfDoubt
Date Joined: May 14, 2012
Posts: 314

Feb 1, 2013 -- 10:38AM, Glitchy wrote:

Okay, from what I can tell by who has been active in this thread, the following players are still here:

FallenIrishPhoenix - Brah Nak Level 8 Human Shaman 
ArlimOfTheSpellguard - Grumgot Level 8 Goblin Wizard
Corazon - Jack o’the Gallows Level 8 Weaponmaster

So we have two Kuvv'ndrun agents and one from Bryghindalyse


So... Leader, Controller, Defender... Other submissions are a Striker and a Leader... and another Striker. I'm going with the hybrid Paladin then. We could use another Defender, and the idea I have in midn works best with a second defender anyways. Expect something up this weekend.

EDIT: Looking through the rest of the thread, I noticed a few details I missed before, and I realized that hybrids are illegal. Crap. Well, there goes my character concept. They fluff still works without being hybrid, but I'd rather save the fluff for when I get the chance to use the mechanical combos I've come up with. Looks like i'm bowing out then. Have fun guys.

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4 months ago  ::  Feb 02, 2013 - 8:23PM #105
crimson_vampr
Date Joined: Jan 17, 2010
Posts: 3,076
Well, I got one put together, and I must say that I had a lot of fun making the character. So even if I don't get picked, Thank you Glitchy for the opportunity! It's a character concept I never would have thought up on my own, only within the restrictions you have put forth was I able come up with this. I'm going to write him up for Kuvv'ndrun, but I could easily see him getting kicked out and joining up with Bryghindalyse to get his revenge on the other goblins.

Character sheet Show
====== Created Using Wizards of the Coast D&D Character Builder ======
Itch, level 8
Goblin, Paladin (Blackguard)
Vice: Vice of Fury
Early Life - Imprisoned (+2 to Thievery)
Theme: Elemental Initiate
 
FINAL ABILITY SCORES
STR 20, CON 11, DEX 12, INT 10, WIS 8, CHA 18
 
STARTING ABILITY SCORES
STR 18, CON 11, DEX 10, INT 10, WIS 8, CHA 14
 
 
AC: 27 Fort: 22 Ref: 21 Will: 21
HP: 68 Surges: 10 Surge Value: 17
 
TRAINED SKILLS
Athletics +14, Bluff +15, Endurance +9, Intimidate +13, Nature +8, Thievery +12
 
UNTRAINED SKILLS
Acrobatics +5, Arcana +4, Diplomacy +8, Dungeoneering +3, Heal +3, History +4, Insight +3, Perception +3, Religion +4, Stealth +7, Streetwise +8
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Elemental Initiate Attack: Disciplined Counter
Goblin Utility: Goblin Tactics
Paladin Attack: Dread Smite
Paladin Utility: Shroud of Shadow
Paladin Utility: Servant of Vice
Paladin Attack 1: Vengeance Strike
Paladin Attack 1: Ferocious Strike
Paladin Utility 2: Vice's Reward
Paladin Attack 5: Frenzying Smite
Elemental Initiate Utility 6: Restoring Touch
 
FEATS
Level 1: Student of the Sword
Level 2: Small Warrior's Defense
Level 4: Armor Finesse
Level 6: Goblin Feint
Level 8: Weapon Proficiency (Craghammer)
 
ITEMS
Adventurer's Kit
Cloaked Craghammer +2 x1
Bloodiron Plate Armor +2 x1
Deep-Pocket Cloak +2 x1
Boots of Eagerness x1
====== End ======

Backstory Show
Itch was born to comparative squalor in the goblin community. He lived life as a street urchin, doing his best to avoid the patrols of the hobgoblins as they passed through town. But, as luck would have it, one day he failed to do just that and due to some perceived insult, they grabbed Itch and took him back to their encampment.

He lived for several months there in a cell, before he was chosen to be a squire of sorts for a hobgoblin lieutenant. How he longed for the days of his cell when that happened. The lieutenant wasn't kind, nor was he understanding. The life was brutal, but it made Itch strong, far stronger than most goblins.

It wasn't until the midst of a battle that he found his true strength however. On that fateful day, he watched as the lieutenant was knocked over, and finally seeing a weakness as the hobgoblin scrambled to get away from his foe, Itch grabbed up a heavy club and smashed it over and over into the hobgoblin, going beyond simply killing him. All the anger and pure fury poured forth for the first time, and Itch found within it, the ability to stand on equal ground with any of the hobgoblins. And he leapt into the battle... turning on the rest of the hobgoblins. His ferocity and treachery may not have been the key to the fey victory, but it was a terribly unexpected blow to the hobgoblins.

Itch watched them retreat as the fury finally wore out of him. After a moment of watching them, he realized that he was alone with a whole company of fey. Again, Itch found himself a prisoner. He found the fey prison far preferable to life as a hobgoblin squire. He was eventually brought before the king and placed on trial. His actions in the battle were questioned, with several elves giving testimony. The number of hobgoblins he had slain, sometimes even saving the life of a fey in the process, merited him a stay of execution. He was offered a chance to work for the court, and with few options, he accepted the position. Over the course of several years, he has proven his loyalty to the fey. Starting with small tasks, he has worked his way up to being a trusted warrior, being given the rank of Knight. As he continued to gain more and more freedom among the fey, he realized just how bad things were among the goblinkind of the Kuvv'ndrun. It wasn't a hard decision to make that he never wanted to go back to that life. To that end, he continues to pledge his loyalty to the fey King of Bryghindalyse.
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4 months ago  ::  Feb 04, 2013 - 2:56PM #106
VoyRager
Date Joined: Nov 17, 2009
Posts: 4,488
And here's striker.

Character's Summary And Quick Background Show

He's fun, like to laughed and say jokes. He doesnt't tell anyone about his past besides he have two sisters and an over-protective and powerful queen.
He does miss his old colony but as he put it; there, its all work, work, work and more work for the everyone and they are far from starving and have no enemies so he doesn't miss the colony that much.
He's a blur streaking pixie with a sharp sword that most wouldn't wager its too big for him brcause it isn't at all that big.

====== Created Using Wizards of the Coast D&D Character Builder ======
Clevs, level 8
Pixie, Ardent/Rogue
Ardent Mantle (Hybrid) Option: Mantle of Elation (Hybrid)
Hybrid Ardent Option: Hybrid Ardent Fortitude
Psionic Augmentation (Hybrid) Option: Hybrid Power Point Option
Hybrid Talent Option: Ardent Armor Proficiency
 
FINAL ABILITY SCORES
STR 10, CON 13, DEX 20, INT 8, WIS 11, CHA 20
 
STARTING ABILITY SCORES
STR 10, CON 13, DEX 16, INT 8, WIS 11, CHA 16
 
 
AC: 24 Fort: 20 Ref: 22 Will: 21
HP: 60 Surges: 8 Surge Value: 17
 
TRAINED SKILLS
Arcana +8, Athletics +8, Heal +9, Perception +9, Stealth +15
 
UNTRAINED SKILLS
Acrobatics +8, Bluff +9, Diplomacy +9, Dungeoneering +4, Endurance +4, History +3, Insight +4, Intimidate +9, Nature +6, Religion +3, Streetwise +9, Thievery +8
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Pixie Utility: Pixie Dust
Pixie Utility: Shrink
Ardent Feature: Ardent Surge
Rogue Attack 1: Duelist's Flurry
Ardent Attack 1: Energizing Strike
Rogue Attack 1: Trick Strike
Ardent Utility 2: Close Wounds
Rogue Attack 3: Strike and Move
Ardent Attack 5: Meteoric Charge
Rogue Utility 6: Swift Parry
Ardent Attack 7: Forward-Thinking Cut
 
FEATS
Level 1: Streak of Light
Level 2: Hybrid Talent
Level 4: Surprising Charge
Level 6: Versatile Duelist
Level 8: Great Fortitude
 
ITEMS
5pps 5gps
Hide Armor
Flickers of Faith (heroic tier)
Hide Armor of Durability +2 x1
Ravenclaw Warblade Longsword +2 x1
Sling of Speed +1
Adventurer's Kit
Belt of Vigor (heroic tier) x1
Badge of the Berserker +2 x1
Boots of Adept Charging x1
Sling Bullets x20
Surprise Bullets x3 +1
Attention-Stealing Bullets x3 +1
====== End ======


Who/What Am I? Show
"I might have been a hmmm... eh-eh well, y'kno but, instead"
I'm a fighter...  --

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                 -- ...not a lover.
This signature concept is from "http://www.pathguy.com/index2.htm"
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4 months ago  ::  Feb 06, 2013 - 1:58PM #107
crimson_vampr
Date Joined: Jan 17, 2010
Posts: 3,076
Itch has been updated with a new background, per Glitchy's request, making him an agent of Bryghindalyse. In this light, would it be possible to give him Elven as a bonus language? It makes sense for his background, but the only way to do it mechanically is to take a feat, which would grant three languages when I only want one. Also, I'll probably give him a surname from the elves. Something like Kael-mol (translates to Green-skin if you find the proper translator).
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4 months ago  ::  Feb 07, 2013 - 7:57AM #108
Glitchy
Date Joined: Jul 23, 2012
Posts: 73
Wonderful.

Yes crimson_vampr its perfectly alright for you to take elven as a bonus language. Your background justifies it and it causes no major problems.

After looking over the submitions I am giving the final Kuvv'ndrun slot to:
CALEBROBERTS - Gordbund the Frozen Level 8 Hobgoblin Warlock

and the final two Bryghindalyse slots go to:
DemonicHeart - Ireina Level 8 Hamadryad Cleric
crimson_vampr - Itch Level 8 Goblin Paladin

In the interest of getting this game off the ground and in the hopes of not loseing any more players, I will get permission to start the game thread ASAP.

To those of you I did not choose. If you would like I can place you on a waiting list. Should I need additional players in the future I would be happy to consider you.
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4 months ago  ::  Feb 08, 2013 - 5:27PM #109
Glitchy
Date Joined: Jul 23, 2012
Posts: 73
Game thread is up here

Please post your character sheets first then we'll get going 
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4 months ago  ::  Feb 11, 2013 - 9:04AM #110
Glitchy
Date Joined: Jul 23, 2012
Posts: 73
*sigh* I don't ge it.
Is it me? Is it the game?

Anyway we lost Coraxon, and I feel like crying. Cry
I can't even get this thing started without losing players. 
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