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9 months ago  ::  Sep 11, 2012 - 11:04AM #1
Mysteria
Date Joined: Oct 4, 2003
Posts: 7,253

Carrion Crown


The Haunting of Harrowstone


Numerous small towns dot the fog-shrouded landscape of Ustalav. At first glance, these towns might all seem kindred spirits—cozy collections of quaint buildings surrounded by farmland, their skylines decorated by the steeples of Pharasmin churches or the steep rooflines of colorful taverns. Yet in Ustalav, appearances are often deceiving, and many of the nation’s towns and villages harbor sinister secrets. Such is the case in idyllic Ravengro, a town built originally to provide support for the notorious prison known as Harrowstone, but which today endures as a self-sufficient farming community with more than its fair share of secrets.


 


 


15th Pharast 4711, Ravengro, Canterwall, Immortal Principality of Ustalav


 Sir/Madam ______________


It is my duty to inform you that after the passing of Professor Lorrimor on the 14th Pharast, you have been named in his last will and testament. You are hereby formally invited to his funeral and the reading of his testament on the 25th Pharast 4711.


 Sincerly,


Councilman Hearthmount


mechanics Show


Character Building Rules


Read the player’s guide for the carrion crown adventure path for inspiration on how to make a character that fits into this adventure path:


 paizo.com/products/btpy8j0q?Pathfinder-A...


The main point is that your character should have a connection to Professor Lorrimor such that he would conceivably mention you in his will.


Harrow points are being ignored, backgrounds adapted (see below).


 Assume that any races not listed in the player’s guide are an uncommon sight.
(For eladrin read the elves section. Dragonborn live in the Cinderlands – a harsh semi-desertic plateau and are referred to as Shoanti.)


If possible pick up a social skill: diplomacy, bluff, intimidate or insight; and a knowledge skill: arcana, religion, history, streetwise, nature or dungeoneering. Perception, stealth and athletics should also come in handy.


It shouldn’t be a secret that radiant damage will be useful in a module called the Haunting of Harrowstone.

Edition: 4e


Setting: Golarion (by Paizo) (You do not need to know the setting, but you can read about it here.)


Level: 1st

Point Buy: 22 points, custom method or array (PHB p. 17/18)

Alignment : any good or unaligned (team players please)

Classes: PHB1,2, hybrid, swordmage, artificer, asassin (no essentials)

Races: PHB1 and 2 races plus changeling, kalashtar, revenant, shadar-kai and orc

Background: General background fitting your character or player’s guide background (see below).

Player’s Guide background benefits are changed as follows:
Chance Savior:  +1 feat bonus to initiative
Subject of Study: +1 damage vs either elemental, fey, shadow, aberrant, natural, immortal or undead
Inspired by Greatness: gain one wizard multiclass feat for free
Making Good on Promises: +2 feat bonus to saves vs fear
On the Payroll: 150gp or +2 on monster knowledge checks
Teacher’s Pet: same as general background with associated skills: arcana,  dungeoneering, history, nature, religion

Feats/Powers/Items: You can use pretty much anything, plus essentials stuff, but I don't have that material so you'll have to provide the information to me.
You get a free expertise feat at lvl5 (the vanilla +1/+2/+3 to attack feat without other boni).
Usual gold for starting out.

Rituals: The transfer enchantment ritual is free and has no cost attached.

I reserve the right to veto any combination that’s utterly broken.


A character is not complete unless he has a background, appearance and personality.


Spots taken by:


Cailte - Andrezi (human druid - controller)

CALEBROBERTS - Prof Ka'alith Markelhay (human invoker - controller/ radiant spec.)

crimson-vampr - Januarios Argaos (human shaman - leader)

TheDracon - Viscount Khavarian Galdana (revenant fighter - defender)

The Walrus42 - Panitari, student of alchemy (kalashtar bard - leader)

Wellby10 - Jack 'The Crow' Kithkin (halfling rogue - striker)


Deadline: 21st September to manifest interest


(Characters will be chosen then unless somebody who already declared interest needs a few more days to finish his sheet.)


approved by seTiny

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9 months ago  ::  Sep 11, 2012 - 11:39AM #2
CALEBROBERTS
Date Joined: Mar 11, 2010
Posts: 3,665

Professor Ka'alith Markelhay


Reaper of Undeath



Background Show
Ka'alith Mar was a researcher at Lapidstadt and a colleague of Professor Lorrimor.  He specilized in divinity research, a countert point to Lorrimor's arcane activities.  Ka'alith's pet project was always Pharasma.  He was fascinated by the goddess of Death, Life, Fate, and Rebirth.

He and Lorrimor would have long talks on the nature of divinity, on the arcane arts and sciences, on life and death, on the mundane joys of the world.  Over the course of their professional relationship they became rather good friends via the bonds of mutual respect and interest.

Both men eventually retired from the realm of academia.  The wizard knew that Ka;alith was planning on doing "experimental" research into the subject of Pharasma and very much wanted to find out the results.  In what was to be their final face to face conversation Professor Ka'alith promised to visit Lorrimor one day, to share his coming research.

Ka'alith dove straight into his passion.  He consulted other scholars, priests, clerics, mystics, and madmen.  He found nothing to enlighten him any further as to the nature of the godess.  He began to experiment with necromancy and black arts  His skill at the arcane was never very strong and he made a fatal error very soon.  Something went wrong and his spirit was pulled out of his body and into the netherworld.  Little true memory remains from that time.  Mostly it is  jumble of feelings and pervasive loneliness.  The only things he knows for sure are that he was given his life back by the godess for a singular purpose.  He is to hunt down undeath in all its forms and eliminate it from the world.

Upon his return to life he found his body and mind greatly changed.  He was now part of Pharasma's power, a being animated by it in fact.  He could hurl bolts of searing light from his fingers and call lighting from the sky.

Immediately the need to find the undead consumed him.  Luckily he had been travelling a great deal and him being gone for long periods of time was the norm.  He left quickly, but not before sending a letter to Lorrimor explaining that he had found something amazing, that he would visit soon.  But he never did.  During all the ghost hunting and zombie unbinding he always meant to vist but never had the strength to talk about what had truly happened.  Besides, the NEED was too great.  As soon as one abomination fell he could feel the urge to find another.

The undead were rare though.  He searched far and wide but only found a few in all the years.  By the time he recived the letter he had not fought an undead in over a year and his skills had grown a bit rusty.  The realization over came Ka'alith that he had, infact, deprived Lorrimor of knowledge by not seeing him.  He had deprived his friend of his most basic joy.  Overcome with grief he undertakes a pilgrimage to visit his dead friend and tell him everything.

Personality & Apperance Show
Ka'alith was once a charmingly frantic man, content to study and ponder.  No longer.  Upon the return to his body his demeanor, his very soul is changed.  He is now a dour, somber man.  He is supremely confident in his own abilities but looks down over his spectacles at others, at least until they prove their worth.

A tall man, Ka'alith cuts an imposing black figure.  His heavy chain armor is enclosed within 2 layers of supple, black leather.  A long, leather overcoat drapes his tall, thick frame.  Spectacles rest on his nose below black eyes and a bald head, covered in pale white skin.  On his belt are two glass vials, stoppered with cork and filled with what appears to be water.  I his hand is a tall staff made of gnarled black wood.

Mechanics Show
Ka'alith Markelhay, level 1

Human, Invoker
Divine Covenant Option: Covenant of Wrath
Human Power Selection Option: Bonus At-Will Power

FINAL ABILITY SCORES
STR 9, CON 15, DEX 10, INT 14, WIS 18, CHA 10

STARTING ABILITY SCORES
STR 9, CON 15, DEX 10, INT 14, WIS 16, CHA 10


AC: 16 Fort: 14 Ref: 14 Will: 16
HP: 25 Surges: 8 Surge Value: 6

TRAINED SKILLS
Arcana +7, History +7, Insight +9, Intimidate +5, Religion +7

UNTRAINED SKILLS
Acrobatics –1, Athletics –2, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +1, Heal +4, Nature +4, Perception +4, Stealth –1, Streetwise +0, Thievery –1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Invoker Feature: Rebuke Undead
Covenant of Wrath Power: Armor of Wrath
Invoker Attack 1: Visions of Blood
Invoker Attack 1: Sun Strike
Invoker Attack 1: Hand of Radiance
Invoker Attack 1: Lightning's Revelation
Invoker Attack 1: Silent Malediction

FEATS
Staff Expertise
Level 1: Heavy Armor Agility
Level 1: Ritual Caster

ITEMS
Chainmail
Staff Implement
Adventurer's Kit
Holy Water (Level 1) x2

RITUALS
Hand of Fate
Create Holy Water

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PCs Show
Big John Barleycorn Show
Big John Barleycorn

Big John Barleycorn, Level 5
Human, Knight
Human Power Selection Option: Heroic Effort
Languages: Common, Dwarven
Theme: Mercenary

VITALS
AC: 25 Fort: 19 Ref: 15 Will: 17
HP: 38/54

Surges: 8/11
Surge Value: 13

Initiative: +8
Speed: 5

CURRENT ABILITY SCORES
STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9, Endurance +7, Heal +9, Intimidate +8

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0

POWERS
Standard Action
Melee Basic Attack
   Vicious Longsword +1: +12 vs AC, 1d8+6 damage
   Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)
Ranged Basic Attack
   Javelin (10/20): +10 vs AC, 1d6+5 damage

Minor Action
> Active < Knight Feature: Defender Aura
Knight Feature: Battle Guardian
> - < Fighter Utility: Defend the Line Stance
> - < Fighter Utility: Hammer Hands Stance
[] Level 2 Utility: Glowering Threat

No Action
[] Human Racial Power: Heroic Effort
[X] Mercenary Theme Power: Takedown Strike
[][] Attack Power: Power Strike

FEATS
Class Feat: Shield Finesse
Racial Bonus Feat: Master at Arms
Level 1: World Serpent's Grasp
Level 2: Improve Initiative
Level 4: Superior Will

ITEMS
Longsword +1
Khopesh
Shield of Protection
     [] Item Daily Power
Delver's Plate Armor +2
     [] Item Daily Power
Javelin x3
Adventurer's Kit
1 Opal
235g 172s 50c
Tsubasa Shou Show
Tsubasa Shou iplay4e link

Tsubasa Shou, level 2
Human Euphoric Ardent
Theme: Windlord
Languages: Common, Elven
Origin: Elemental

VITALS
AC: 19 Fort: 16 Ref: 14 Will: 18
HP: 32/32
Power Points: [][]

Surges: 6/9
Surge Value: 8

Initiative: +2
Speed: 5

CURRENT ABILITY SCORES
STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18

[X][ Action Point
      Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9,  Diplomacy +10, Endurance +8, Heal +6, Intimidate +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2

POWERS

Standard Action
Melee Basic Attack
     Greatspear: +7 vs AC, 1d10+2 damage
Human At-Will Attack  (Augment 0 only): Focusing Strike
At-Will Attack: Demoralizing Strike
At-Will Attack: Energizing Strike
[]Encounter Attack: Wind Fury Assault
[] Daily Attack: Battleborn Acuity

Move Action

Minor Action
[][] Encounter Utility: Ardent Surge

Immediate Reaction
[] Daily Utility: Healing Bond

No Action
[]Encounter Utility: Ardent Outrage

FEATS
Bonus Feat: Improved Defenses
Human bonus Feat: Polearm Expertise
Level 1: Weapon Proficiency: Greatspear
Level 2: Armor Proficiency: Scale

ITEMS
Magic Scale Armor +1
Flute
Silk Rope - 50 ft
Torch x2
Sunrod
Lantern
Oil (pint) x3
Tent
Bedroll
Backpack
Trail Rations x 10
Grappling Hook
Climber's Kit
Flint & Steel

0 g - 0 s - 0 c
Reznik Callahan Show
iPlay4e link

Reznik Callahan, Level 1
Human (Elf), Ranger/Druid
Languages: Common, Elven
Theme: Werewolf

CURRENT STATUS:

VITALS
AC: 17  Fort: 12  Ref: 15  Will: 14
HP: 25/25

Surges: 6/7
Surge Value: 6

Initiative: +4
Speed: 7

CURRENT ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11

[X][] Action Point
     Milestone: 2/2
[] Second Wind

TRAINED SKILLS
Athletics +4, Nature +13, Perception +11, Stealth +9

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3

POWERS
Standard Action
At-Will Attack Twin Strike
At-Will Attack Savage Rend
At-Will Attack Wolf Shape Attack: Useable only in Wolf Form
[] Encounter Attack Two-Fanged Strike
[X] Daily Attack Sure Shot

Minor Action
At-Will Utility Hunter's Quarry
At-Will Utility Wild Shape
[] Encounter Utility Wolf Shape

Free Action
[X]Encounter Utility Elven Accuracy

FEATS
Level 1: Versatile Expertise
          Bow Expertise
          Totem Expertise

ITEMS
Longbow
Hide Armor
Short Sword
Totem
Cold Weather Clothing
Adventurer's Kit
Bharhas Show
iplay4e sheet

Bharhas, Level 3
Human, Warlord | Sorcerer
Human Power Selection Option: Bonus At-Will power
Languages: Common, Elven
Theme: Gladiator

CURRENT STATUS:
Phase of the Sun:
*At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.
*You also gain resist 5 cold.

VITALS
AC: 18 Fort: 18 Ref: 15 Will: 17
HP: 40/40

Surges: 6/6
Surge Value: 10

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9

UNTRAINED SKILLS
Acrobatics -1, Arcana +1,  Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1

POWERS
Standard Action
Melee Basic Attack
   Longsword : +9 vs AC, 1d8+5 damage
   Katar: +9 vs AC, 1d6+4 damage
Warlord Attack: Wolf Pack Tactics
Warlord Attack: Viper's Strike
Sorcerer Attack: Storm Walk
[] Gladiator Theme Attack: Disrupting Advance
[] Level 1 Warlord Attack: Diabolic Stratagem
[] Level 1 Sorcerer Attack: Cosmos Call

Minor Action
[] Level 2 Warlord Utility: Shake It Off
[] Level 3 Sorcerer Attack: Lightning Cuts
[] Warlord Feature: Inspiring Word

Free Action
Dark Sun Arcane Feature: Arcane Defiling

No Action
[] Warlord Feature: Battlefront Shift

FEATS
Racial Bonus Feat: Mastery of Knives
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling 

ITEMS
Longsword
Katar
Cloth Armor of Sudden Recovery +1
     [] Item Daily Power
Heavy Shield
Cloak of Distortion
Adventurer's Kit
Survival Day x10
427g
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9 months ago  ::  Sep 11, 2012 - 11:45AM #3
Wellby10
Date Joined: Feb 5, 2011
Posts: 422
Indeed, I have never run the Carrion Crown path but it looks fascinating! Reading up on it now
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9 months ago  ::  Sep 11, 2012 - 12:52PM #4
Mysteria
Date Joined: Oct 4, 2003
Posts: 7,253
I completely forgot about themes.

I know there were some in the dark sun setting, and some in dragon. Are there more of them?
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9 months ago  ::  Sep 11, 2012 - 12:56PM #5
CALEBROBERTS
Date Joined: Mar 11, 2010
Posts: 3,665
There are a TON now.  Probably around 30?  maybe more.

They generaly provide an encounter power or some type of static bump to something at 1st level.  I like for additional flavor.  They also pump up a level 1 PC a little more.

I am thinking of a Shadar-Kai.  Are they a different human in this setting or a race unto themselves?
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PCs Show
Big John Barleycorn Show
Big John Barleycorn

Big John Barleycorn, Level 5
Human, Knight
Human Power Selection Option: Heroic Effort
Languages: Common, Dwarven
Theme: Mercenary

VITALS
AC: 25 Fort: 19 Ref: 15 Will: 17
HP: 38/54

Surges: 8/11
Surge Value: 13

Initiative: +8
Speed: 5

CURRENT ABILITY SCORES
STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9, Endurance +7, Heal +9, Intimidate +8

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0

POWERS
Standard Action
Melee Basic Attack
   Vicious Longsword +1: +12 vs AC, 1d8+6 damage
   Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)
Ranged Basic Attack
   Javelin (10/20): +10 vs AC, 1d6+5 damage

Minor Action
> Active < Knight Feature: Defender Aura
Knight Feature: Battle Guardian
> - < Fighter Utility: Defend the Line Stance
> - < Fighter Utility: Hammer Hands Stance
[] Level 2 Utility: Glowering Threat

No Action
[] Human Racial Power: Heroic Effort
[X] Mercenary Theme Power: Takedown Strike
[][] Attack Power: Power Strike

FEATS
Class Feat: Shield Finesse
Racial Bonus Feat: Master at Arms
Level 1: World Serpent's Grasp
Level 2: Improve Initiative
Level 4: Superior Will

ITEMS
Longsword +1
Khopesh
Shield of Protection
     [] Item Daily Power
Delver's Plate Armor +2
     [] Item Daily Power
Javelin x3
Adventurer's Kit
1 Opal
235g 172s 50c
Tsubasa Shou Show
Tsubasa Shou iplay4e link

Tsubasa Shou, level 2
Human Euphoric Ardent
Theme: Windlord
Languages: Common, Elven
Origin: Elemental

VITALS
AC: 19 Fort: 16 Ref: 14 Will: 18
HP: 32/32
Power Points: [][]

Surges: 6/9
Surge Value: 8

Initiative: +2
Speed: 5

CURRENT ABILITY SCORES
STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18

[X][ Action Point
      Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9,  Diplomacy +10, Endurance +8, Heal +6, Intimidate +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2

POWERS

Standard Action
Melee Basic Attack
     Greatspear: +7 vs AC, 1d10+2 damage
Human At-Will Attack  (Augment 0 only): Focusing Strike
At-Will Attack: Demoralizing Strike
At-Will Attack: Energizing Strike
[]Encounter Attack: Wind Fury Assault
[] Daily Attack: Battleborn Acuity

Move Action

Minor Action
[][] Encounter Utility: Ardent Surge

Immediate Reaction
[] Daily Utility: Healing Bond

No Action
[]Encounter Utility: Ardent Outrage

FEATS
Bonus Feat: Improved Defenses
Human bonus Feat: Polearm Expertise
Level 1: Weapon Proficiency: Greatspear
Level 2: Armor Proficiency: Scale

ITEMS
Magic Scale Armor +1
Flute
Silk Rope - 50 ft
Torch x2
Sunrod
Lantern
Oil (pint) x3
Tent
Bedroll
Backpack
Trail Rations x 10
Grappling Hook
Climber's Kit
Flint & Steel

0 g - 0 s - 0 c
Reznik Callahan Show
iPlay4e link

Reznik Callahan, Level 1
Human (Elf), Ranger/Druid
Languages: Common, Elven
Theme: Werewolf

CURRENT STATUS:

VITALS
AC: 17  Fort: 12  Ref: 15  Will: 14
HP: 25/25

Surges: 6/7
Surge Value: 6

Initiative: +4
Speed: 7

CURRENT ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11

[X][] Action Point
     Milestone: 2/2
[] Second Wind

TRAINED SKILLS
Athletics +4, Nature +13, Perception +11, Stealth +9

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3

POWERS
Standard Action
At-Will Attack Twin Strike
At-Will Attack Savage Rend
At-Will Attack Wolf Shape Attack: Useable only in Wolf Form
[] Encounter Attack Two-Fanged Strike
[X] Daily Attack Sure Shot

Minor Action
At-Will Utility Hunter's Quarry
At-Will Utility Wild Shape
[] Encounter Utility Wolf Shape

Free Action
[X]Encounter Utility Elven Accuracy

FEATS
Level 1: Versatile Expertise
          Bow Expertise
          Totem Expertise

ITEMS
Longbow
Hide Armor
Short Sword
Totem
Cold Weather Clothing
Adventurer's Kit
Bharhas Show
iplay4e sheet

Bharhas, Level 3
Human, Warlord | Sorcerer
Human Power Selection Option: Bonus At-Will power
Languages: Common, Elven
Theme: Gladiator

CURRENT STATUS:
Phase of the Sun:
*At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.
*You also gain resist 5 cold.

VITALS
AC: 18 Fort: 18 Ref: 15 Will: 17
HP: 40/40

Surges: 6/6
Surge Value: 10

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9

UNTRAINED SKILLS
Acrobatics -1, Arcana +1,  Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1

POWERS
Standard Action
Melee Basic Attack
   Longsword : +9 vs AC, 1d8+5 damage
   Katar: +9 vs AC, 1d6+4 damage
Warlord Attack: Wolf Pack Tactics
Warlord Attack: Viper's Strike
Sorcerer Attack: Storm Walk
[] Gladiator Theme Attack: Disrupting Advance
[] Level 1 Warlord Attack: Diabolic Stratagem
[] Level 1 Sorcerer Attack: Cosmos Call

Minor Action
[] Level 2 Warlord Utility: Shake It Off
[] Level 3 Sorcerer Attack: Lightning Cuts
[] Warlord Feature: Inspiring Word

Free Action
Dark Sun Arcane Feature: Arcane Defiling

No Action
[] Warlord Feature: Battlefront Shift

FEATS
Racial Bonus Feat: Mastery of Knives
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling 

ITEMS
Longsword
Katar
Cloth Armor of Sudden Recovery +1
     [] Item Daily Power
Heavy Shield
Cloak of Distortion
Adventurer's Kit
Survival Day x10
427g
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9 months ago  ::  Sep 11, 2012 - 1:13PM #6
Mysteria
Date Joined: Oct 4, 2003
Posts: 7,253
Shadar-Kai: They're not officially in the setting, so it's pretty much open to your interpretation.

In Ustalav (if you go with the not-human option) they'd probably try to pass themselves off as human.

Otherwise, you can flavour them as a variant of human. Maybe a shadow-touched bloodline?

Tell me what you have in mind and we'll see how it best fits.

Themes: I'd prefer not to add another layer of options. Is a theme critical to your character concept? (Compendium finds 100 of them!)
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9 months ago  ::  Sep 11, 2012 - 1:24PM #7
CALEBROBERTS
Date Joined: Mar 11, 2010
Posts: 3,665
100, that is a ton.

No, theme are not critical at all.  I just wanted to know what option I had to play with.  I am thinking of Shadar-Kai as a shadow touched variant on human.  Pale skin, straight black hair, tattoos, mutilations, piercings.

I am thinking a divine character.  Likely a Raven Queen devotee if this game is running off the standard 4e pantheon.
Play by Post Haven  Stop by, join us, and sign up for some games while you are there
Real Adventures  Come join in and have some adventures, real ones!

Want even more Play-By-Post games?
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PCs Show
Big John Barleycorn Show
Big John Barleycorn

Big John Barleycorn, Level 5
Human, Knight
Human Power Selection Option: Heroic Effort
Languages: Common, Dwarven
Theme: Mercenary

VITALS
AC: 25 Fort: 19 Ref: 15 Will: 17
HP: 38/54

Surges: 8/11
Surge Value: 13

Initiative: +8
Speed: 5

CURRENT ABILITY SCORES
STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9, Endurance +7, Heal +9, Intimidate +8

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0

POWERS
Standard Action
Melee Basic Attack
   Vicious Longsword +1: +12 vs AC, 1d8+6 damage
   Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)
Ranged Basic Attack
   Javelin (10/20): +10 vs AC, 1d6+5 damage

Minor Action
> Active < Knight Feature: Defender Aura
Knight Feature: Battle Guardian
> - < Fighter Utility: Defend the Line Stance
> - < Fighter Utility: Hammer Hands Stance
[] Level 2 Utility: Glowering Threat

No Action
[] Human Racial Power: Heroic Effort
[X] Mercenary Theme Power: Takedown Strike
[][] Attack Power: Power Strike

FEATS
Class Feat: Shield Finesse
Racial Bonus Feat: Master at Arms
Level 1: World Serpent's Grasp
Level 2: Improve Initiative
Level 4: Superior Will

ITEMS
Longsword +1
Khopesh
Shield of Protection
     [] Item Daily Power
Delver's Plate Armor +2
     [] Item Daily Power
Javelin x3
Adventurer's Kit
1 Opal
235g 172s 50c
Tsubasa Shou Show
Tsubasa Shou iplay4e link

Tsubasa Shou, level 2
Human Euphoric Ardent
Theme: Windlord
Languages: Common, Elven
Origin: Elemental

VITALS
AC: 19 Fort: 16 Ref: 14 Will: 18
HP: 32/32
Power Points: [][]

Surges: 6/9
Surge Value: 8

Initiative: +2
Speed: 5

CURRENT ABILITY SCORES
STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18

[X][ Action Point
      Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9,  Diplomacy +10, Endurance +8, Heal +6, Intimidate +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2

POWERS

Standard Action
Melee Basic Attack
     Greatspear: +7 vs AC, 1d10+2 damage
Human At-Will Attack  (Augment 0 only): Focusing Strike
At-Will Attack: Demoralizing Strike
At-Will Attack: Energizing Strike
[]Encounter Attack: Wind Fury Assault
[] Daily Attack: Battleborn Acuity

Move Action

Minor Action
[][] Encounter Utility: Ardent Surge

Immediate Reaction
[] Daily Utility: Healing Bond

No Action
[]Encounter Utility: Ardent Outrage

FEATS
Bonus Feat: Improved Defenses
Human bonus Feat: Polearm Expertise
Level 1: Weapon Proficiency: Greatspear
Level 2: Armor Proficiency: Scale

ITEMS
Magic Scale Armor +1
Flute
Silk Rope - 50 ft
Torch x2
Sunrod
Lantern
Oil (pint) x3
Tent
Bedroll
Backpack
Trail Rations x 10
Grappling Hook
Climber's Kit
Flint & Steel

0 g - 0 s - 0 c
Reznik Callahan Show
iPlay4e link

Reznik Callahan, Level 1
Human (Elf), Ranger/Druid
Languages: Common, Elven
Theme: Werewolf

CURRENT STATUS:

VITALS
AC: 17  Fort: 12  Ref: 15  Will: 14
HP: 25/25

Surges: 6/7
Surge Value: 6

Initiative: +4
Speed: 7

CURRENT ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11

[X][] Action Point
     Milestone: 2/2
[] Second Wind

TRAINED SKILLS
Athletics +4, Nature +13, Perception +11, Stealth +9

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3

POWERS
Standard Action
At-Will Attack Twin Strike
At-Will Attack Savage Rend
At-Will Attack Wolf Shape Attack: Useable only in Wolf Form
[] Encounter Attack Two-Fanged Strike
[X] Daily Attack Sure Shot

Minor Action
At-Will Utility Hunter's Quarry
At-Will Utility Wild Shape
[] Encounter Utility Wolf Shape

Free Action
[X]Encounter Utility Elven Accuracy

FEATS
Level 1: Versatile Expertise
          Bow Expertise
          Totem Expertise

ITEMS
Longbow
Hide Armor
Short Sword
Totem
Cold Weather Clothing
Adventurer's Kit
Bharhas Show
iplay4e sheet

Bharhas, Level 3
Human, Warlord | Sorcerer
Human Power Selection Option: Bonus At-Will power
Languages: Common, Elven
Theme: Gladiator

CURRENT STATUS:
Phase of the Sun:
*At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.
*You also gain resist 5 cold.

VITALS
AC: 18 Fort: 18 Ref: 15 Will: 17
HP: 40/40

Surges: 6/6
Surge Value: 10

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9

UNTRAINED SKILLS
Acrobatics -1, Arcana +1,  Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1

POWERS
Standard Action
Melee Basic Attack
   Longsword : +9 vs AC, 1d8+5 damage
   Katar: +9 vs AC, 1d6+4 damage
Warlord Attack: Wolf Pack Tactics
Warlord Attack: Viper's Strike
Sorcerer Attack: Storm Walk
[] Gladiator Theme Attack: Disrupting Advance
[] Level 1 Warlord Attack: Diabolic Stratagem
[] Level 1 Sorcerer Attack: Cosmos Call

Minor Action
[] Level 2 Warlord Utility: Shake It Off
[] Level 3 Sorcerer Attack: Lightning Cuts
[] Warlord Feature: Inspiring Word

Free Action
Dark Sun Arcane Feature: Arcane Defiling

No Action
[] Warlord Feature: Battlefront Shift

FEATS
Racial Bonus Feat: Mastery of Knives
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling 

ITEMS
Longsword
Katar
Cloth Armor of Sudden Recovery +1
     [] Item Daily Power
Heavy Shield
Cloak of Distortion
Adventurer's Kit
Survival Day x10
427g
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9 months ago  ::  Sep 11, 2012 - 1:32PM #8
Mysteria
Date Joined: Oct 4, 2003
Posts: 7,253
I need to add that to the first post: the setting's Golarion (from Paizo), so no standard 4e pantheon - I suggest Pharasma.
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9 months ago  ::  Sep 11, 2012 - 1:35PM #9
CALEBROBERTS
Date Joined: Mar 11, 2010
Posts: 3,665
Pharasma is perfect.  Very similar to the Raven Queen.  Ideal for my developing concept.
Play by Post Haven  Stop by, join us, and sign up for some games while you are there
Real Adventures  Come join in and have some adventures, real ones!

Want even more Play-By-Post games?
Head over to www.Nerdbound.com to check some more out.  People there are playing lots of systems, not just D&D

PCs Show
Big John Barleycorn Show
Big John Barleycorn

Big John Barleycorn, Level 5
Human, Knight
Human Power Selection Option: Heroic Effort
Languages: Common, Dwarven
Theme: Mercenary

VITALS
AC: 25 Fort: 19 Ref: 15 Will: 17
HP: 38/54

Surges: 8/11
Surge Value: 13

Initiative: +8
Speed: 5

CURRENT ABILITY SCORES
STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9, Endurance +7, Heal +9, Intimidate +8

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0

POWERS
Standard Action
Melee Basic Attack
   Vicious Longsword +1: +12 vs AC, 1d8+6 damage
   Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)
Ranged Basic Attack
   Javelin (10/20): +10 vs AC, 1d6+5 damage

Minor Action
> Active < Knight Feature: Defender Aura
Knight Feature: Battle Guardian
> - < Fighter Utility: Defend the Line Stance
> - < Fighter Utility: Hammer Hands Stance
[] Level 2 Utility: Glowering Threat

No Action
[] Human Racial Power: Heroic Effort
[X] Mercenary Theme Power: Takedown Strike
[][] Attack Power: Power Strike

FEATS
Class Feat: Shield Finesse
Racial Bonus Feat: Master at Arms
Level 1: World Serpent's Grasp
Level 2: Improve Initiative
Level 4: Superior Will

ITEMS
Longsword +1
Khopesh
Shield of Protection
     [] Item Daily Power
Delver's Plate Armor +2
     [] Item Daily Power
Javelin x3
Adventurer's Kit
1 Opal
235g 172s 50c
Tsubasa Shou Show
Tsubasa Shou iplay4e link

Tsubasa Shou, level 2
Human Euphoric Ardent
Theme: Windlord
Languages: Common, Elven
Origin: Elemental

VITALS
AC: 19 Fort: 16 Ref: 14 Will: 18
HP: 32/32
Power Points: [][]

Surges: 6/9
Surge Value: 8

Initiative: +2
Speed: 5

CURRENT ABILITY SCORES
STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18

[X][ Action Point
      Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9,  Diplomacy +10, Endurance +8, Heal +6, Intimidate +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2

POWERS

Standard Action
Melee Basic Attack
     Greatspear: +7 vs AC, 1d10+2 damage
Human At-Will Attack  (Augment 0 only): Focusing Strike
At-Will Attack: Demoralizing Strike
At-Will Attack: Energizing Strike
[]Encounter Attack: Wind Fury Assault
[] Daily Attack: Battleborn Acuity

Move Action

Minor Action
[][] Encounter Utility: Ardent Surge

Immediate Reaction
[] Daily Utility: Healing Bond

No Action
[]Encounter Utility: Ardent Outrage

FEATS
Bonus Feat: Improved Defenses
Human bonus Feat: Polearm Expertise
Level 1: Weapon Proficiency: Greatspear
Level 2: Armor Proficiency: Scale

ITEMS
Magic Scale Armor +1
Flute
Silk Rope - 50 ft
Torch x2
Sunrod
Lantern
Oil (pint) x3
Tent
Bedroll
Backpack
Trail Rations x 10
Grappling Hook
Climber's Kit
Flint & Steel

0 g - 0 s - 0 c
Reznik Callahan Show
iPlay4e link

Reznik Callahan, Level 1
Human (Elf), Ranger/Druid
Languages: Common, Elven
Theme: Werewolf

CURRENT STATUS:

VITALS
AC: 17  Fort: 12  Ref: 15  Will: 14
HP: 25/25

Surges: 6/7
Surge Value: 6

Initiative: +4
Speed: 7

CURRENT ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11

[X][] Action Point
     Milestone: 2/2
[] Second Wind

TRAINED SKILLS
Athletics +4, Nature +13, Perception +11, Stealth +9

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3

POWERS
Standard Action
At-Will Attack Twin Strike
At-Will Attack Savage Rend
At-Will Attack Wolf Shape Attack: Useable only in Wolf Form
[] Encounter Attack Two-Fanged Strike
[X] Daily Attack Sure Shot

Minor Action
At-Will Utility Hunter's Quarry
At-Will Utility Wild Shape
[] Encounter Utility Wolf Shape

Free Action
[X]Encounter Utility Elven Accuracy

FEATS
Level 1: Versatile Expertise
          Bow Expertise
          Totem Expertise

ITEMS
Longbow
Hide Armor
Short Sword
Totem
Cold Weather Clothing
Adventurer's Kit
Bharhas Show
iplay4e sheet

Bharhas, Level 3
Human, Warlord | Sorcerer
Human Power Selection Option: Bonus At-Will power
Languages: Common, Elven
Theme: Gladiator

CURRENT STATUS:
Phase of the Sun:
*At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.
*You also gain resist 5 cold.

VITALS
AC: 18 Fort: 18 Ref: 15 Will: 17
HP: 40/40

Surges: 6/6
Surge Value: 10

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9

UNTRAINED SKILLS
Acrobatics -1, Arcana +1,  Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1

POWERS
Standard Action
Melee Basic Attack
   Longsword : +9 vs AC, 1d8+5 damage
   Katar: +9 vs AC, 1d6+4 damage
Warlord Attack: Wolf Pack Tactics
Warlord Attack: Viper's Strike
Sorcerer Attack: Storm Walk
[] Gladiator Theme Attack: Disrupting Advance
[] Level 1 Warlord Attack: Diabolic Stratagem
[] Level 1 Sorcerer Attack: Cosmos Call

Minor Action
[] Level 2 Warlord Utility: Shake It Off
[] Level 3 Sorcerer Attack: Lightning Cuts
[] Warlord Feature: Inspiring Word

Free Action
Dark Sun Arcane Feature: Arcane Defiling

No Action
[] Warlord Feature: Battlefront Shift

FEATS
Racial Bonus Feat: Mastery of Knives
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling 

ITEMS
Longsword
Katar
Cloth Armor of Sudden Recovery +1
     [] Item Daily Power
Heavy Shield
Cloak of Distortion
Adventurer's Kit
Survival Day x10
427g
Quick Reply
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9 months ago  ::  Sep 11, 2012 - 1:50PM #10
Wellby10
Date Joined: Feb 5, 2011
Posts: 422
Yup, definitely interested. I think I'll run a halfling rogue, specifically a beloved character of mine who hasn't seen much playing time lately.
Jack Show

Jack ‘The Crow’ Kithkin, level 1
Halfling, Rogue
Rogue Tactics: Artful Dodger
Rogue Weapon Talent: Dagger
Deity: Erastil

FINAL ABILITY SCORES
Str 10, Con 13, Dex 18, Int 8, Wis 10, Cha 18.


STARTING ABILITY SCORES
Str 10, Con 13, Dex 16, Int 8, Wis 10, Cha 16.


AC: 16 Fort: 11 Reflex: 16 Will: 13
HP: 25 Surges: 7 Surge Value: 6
Initiative: +4


TRAINED SKILLS
Stealth +9, Thievery +11, Acrobatics +11, Bluff +9, Streetwise +9, Athletics +5


UNTRAINED SKILLS


Arcana -1, Diplomacy +4, Dungeoneering +0, Endurance +1, History -1, Insight +0, Intimidate +4, Religion -1,


FEAT
Level 1: Backstabber


POWERS


Halfling: Second Chance
Rogue at-will 1: Acrobatic Strike
Rogue at-will 1: Sly Flourish
Rogue encounter 1: Dazing Strike
Wizard Power (Encounter): Prestidigitation
Rogue daily 1: Spinning Blade Leap


ITEMS
Leather Armor, Daggerx10, Adventurer’s Kit, Thieves Tools, 30gp



Description/Background Show


Inspired by Greatness: Multiclass Wizard Feat


Jack was born into a travelling Szcarni circus which contained an odd bundle of his relatives. His mother was the only direct family member involved, but Jack was often surrounded by numerous uncles, aunts, and cousins. His father was taken by slave drivers when Jack was young. He was trained as an acrobat from a young age and performed in the circus. Uncle Wellby, who acted as a father figure for Jack, was a popular knife juggler within the circus. He began to train Jack in the art around Jack’s twelfth year and Jack turned out to be a natural. Around this time Jack also became aware of the ring of con artists, pickpockets, and hired thieves that permeated the circus. Jack learned the trade though watching these individuals do their work, by and large for the ringmaster himself.


Uncle Wellby and Jack did a show together for a few years, but Jack hated answering to the ringmaster, a cold and callous human male. Around seventeen Jack planned to run away from the circus, but just before he did, a fateful encounter occurred.


In his travels Professor Lorrimor happened upon this circus and attended a show one night. He was impressed with the show; as a man of fairly great renown he was allowed ‘backstage’ to speak with the performers. Uncle Wellby had a warm conversation with the Professor, introducing Jack to him. This was Jack’s first encounter with a human he liked; Jack toyed with the idea of asking to leave the circus with him.


Before he left, the ringmaster had marked the Professor as a target for his thieves. Jack realized what was happening. He didn’t want this to happen to the only decent human he had met in his life. So to keep things quiet, Jack pickpocketed the stolen goods from both of the thieves, and attempted to deposit them back into the Professor’s belongings…but the professor caught him. Before his anger could arise however, a thief that the professor had hired approached from a hidden position. The hired thief had seen the thieves and Jack, so he lay in wait, curious. he relayed the information to the Professor and noted how impressive a feat it was for someone Jacks age. The Professor immediately took a liking to Jack after this incident. Understanding that the ringmaster would punish Jack severely, the Professor allowed Jack to accompany him.


Jack went on to help him with a number of jobs as an informant and scout. He honed his skills under the teachings of Pectas, the hired thief who vouched for him that night. He even learned a bit of spellcraft in his time with the professor, though he still prefers his daggers when things get dicey. Pectas disappeared a few months before the Professors death, and Jack received the summons to his funeral between odd jobs. The Professor has been a source of inspiration for Jack, as well as the man who provided the opportunity to hone his talent.

Description Show


Personality/Appearance


Jack is a stout halfling, standing just under four feet tall. He keeps his hair short, which brings out it’s reddish brown hue as it tends to plaster to his head on top. He sports the sideburns common for male halflings, and almost always is wearing traveling clothes in earthy colors, a habit from his circus days.


Most people don’t see Jacks true personality; after leaving the circus he has learned to caution himself in dealing with others. When he is beginning to get to know someone, Jack is sardonic, loves to make fun at others expense, and a show off; traits that he developed from a life among circus performers and freaks. Those who truly earn his respect, usually by showing genuine and wholesome personalities or through feats of skill, he quickly befriends and will help them in a heartbeat.


Jack has a strong dislike for most magic. While he recognizes its utility and usefulness at times, he sees magic as a ‘cop-out’ for those without martial-inclined skill. This dislike is not enough for him to refuse to ally with magic users, but may be enough to cause him to poke fun at them a little more often. A partial exception goes to divine magic, as Jack is reverent, and fond of his god Erastil. At this time, Jack is just over 22 years old.


 

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