Ferocity: make basic melee attack when dropped to 0 hp.
Goring Charge
Heedless Charge: +2 AC against OA while charging.
Vitality: gain one extra healing surge.
Class Features
Arid Desert: gain +3 AC and +2 reflex when wearing cloth or no amror and no shield. Gain resist 5 fire at 4th level, 10 at 14th and 15 at 24th.
Berserker Fury: enter fury until end of encounter when you use a barbarian primal attack power or as a minor action when bloodied: defenders aura ends, melee basic attacks deal 1d8 extra damage(2d8 at 11th and 3d8 at 21st)
Reaver Starting Feature: gains viscious assault power
Vengeful Guardian power
Paragon Path Features
Epic Destiny Features
Languages
Common and Goblin
At-will Powers
Vengeful Guardian
Pressing Strike
+7 vs. AC; 2d4+3
Stalk and Strike
+7 vs. AC; 2d4+3
Feats
Unarmored Agility
+2 to AC while wearing cloth or no armor.
Improved Defenses
+1/2/3 bonus (by tier) to Fort, Refl and Will.
Improved Missile
+2 to attack and damage with thrown improvised melee.
On the opposite side of the world from Itare is a large island named Minos Roth (think Australia). The island is a fairly desolate place consisting mostly of arid deserts and mountains territory. On this island are two major factions, the goblinoids and the minotaur. For the most part the goblinoids stay towards the center of the island hiding in the huge mountains there, both above and below ground. The minotaur control the outer coastlines of the island with only a few small portions which the goblins have small settlements. The minotaur are a seafaring race. Their settlements range from 3 or 4 large cities to several medium sized ports to many smaller villages along the coast. The minotaur are actually broken into two groups. One group is the more civilized group that lives in the larger settlements and makes a living on the sea by fishing and trading mostly. They have large ships which sail all over the world trading in whatever they can make a profit off of. And then there is the other group, the barbarians of the north. They are more like the Vikings of our world. They do trade with others, but their main form of income is attacking and pillaging other ships or villages. This is the group that Terios is from.
Terios was born in the small reaver village of Klontos. His father, like almost all of the males, was a sailor/raider and his mother, like all the females, stayed in the village raising children, maintaining the house and raising what crops they could, which in the arid climate was not a lot. At the age of 10, like all children, Terios started receiving training in fighting and sailing. By age 15, he was a very skilled swordsman and quite proficient at sailing. Of the two he was better with the sword. His best friends were Dantier (male) and Finreal (female). They did most everything together as they grew up. This friendship became strained when Terios and Dantier both fell in love with Finreal, but they strove to remain friends. Finreal tried hard not to show more favor to one over the other, but as things progressed Dantier became darker and more brooding about the situation and she naturally started preferring being around Terios, but still did not profess her love for fear of causing a fight between the two males.
Eventually the time came when the two males were old enough to partake in a raid. Both were nervous, but Dantier was more anxious to spill blood than anything else. Others were talking of the loot they would capture and bring back, but Dantier was only curious as to how many he could kill. This was not completely unheard of in the reaver tribes, but the Klontos tribe tended to be less bloodthirsty than other tribes. Terios was not certain that he really wanted to kill anyone, but knew that this was how his tribe survived and knew that his tribe was less likely to completely slaughter an entire village than some of the other tribes. Five longboats were part of the raiding group. They sailed far from home not wanting to anger their neighbors by raiding them. Instead of raiding a village though the group came upon a small fleet of three trade ships. The morning was foggy so they actually managed to get very close before they were spotted. For that matter they were very close before they spotted the ships. Needless to say the fighting was intense as the trade ships had more guards than was expected. During the fighting Terios found himself near Dantier who was completely lost in his bloodlust. So much so he did not see a human coming up behind him and about to stab him in the back with his sword. Terios let out a bellow of warning and pushed Dantier out of the way. He took a small cut on his arm, but deflected the humans attack and quickly dispatched him. When he turned back to check on his friend, he found Dantier rising and looking at him with tat crazed bloodlust in his eyes. To his horror Dantier attacked him. He was caught by surprise and barely managed to block the first attack. Most of the other fighting had died down and other of the minotaur started to notice what was happening. They moved closer and started calling out for the two to stop fighting. Terios replied that he would love to, but Dantier seems to have lost his mind. The others moved in to try to restrain Dantier. In his rage Dantier committed a major crime and killed one of those trying to subdue him. When Dantier finally came out of his rage he blamed Terios for the others death claiming Terios had attacked him first. Terios explained about the human about to stab him in the back, but Dantier refused to believe him. Do to his actions and his lack of repentance for killing a member of the tribe Dantier was banished. He was left on the trade vessel when the rest of the tribe took the loot and left. Terios is not certain what happened to Dantier. He assumes that he probably stole one of the small life boats on the larger ships and escaped. But so far he has never heard anything of him.
Terios returned home and was congratulated on his part in the raid. He and Finreal were married about a year later. Two more years went by and life seemed good. Then he returned from a raiding trip to find the village had been attacked while they were gone. He discovered two things. Finreal had had a baby boy while he was gone and that they had both been taken by the raiders. One of the few survivors described the raiders as a mix of races and that Dantier was with them. He was directing the attack. The survivor had heard some of the raiders mention they were looking forward to getting back to Espir and not liking the crew they got mixed up with, especially the minotaur.
Terios packed up and left as fast as he could. His kinsman took him to one of the southern minotaur cities and he was able to join on as crew to one that was heading for Espir. It has taken six months, but he has finally stepped off the ship onto the docks of Espir. Now he needs to find some work before his money runs out and figure out how to go about finding Finreal and his son.
Terios deep down is a happy young minotaur. He enjoyed his life at home. Like most from his area he loves to fight. Not because he is a brute, but because he believes that there is honor if fighting and showing ones skills. He will never pick a fight with someone he sees as weak and unable to defend themselves and will actually go out of his way to protect and defend those people. True honor and glory come from fighting those who are strong or who have skill with weapons. There is where you prove you worth to the gods and earn the right to join your ancestors in Fields of Victory. However, recently the theft of his wife and son have put him in a foul mood which gives the impression that he is ready to attack anyone that looks at him wrong. This is only partly true. In his anger he is much more ready to respond to harsh words or actions with his fists or weapons as a way to release of some of the fire that burns in him. Luckily he has not completely lost control and manages to keep his anger in check and let wisdom rule out most of the time.
When it comes to combat Terios knows the value of team work. Although he may come off as a big brute that smashes his way through all obstacles he is always mindful of where is allies are and if they need assistance. He will rush to the aid of smaller people over the stronger ones and will tend to go to the aid of females before males, but not to the extent of letting a male, who is truly in danger of dying, die while he helps a female.
If you truly want to anger him and push him over the edge, mistreat a child or a woman in his presence. At the very least he will beat you senseless. If you used a weapon against them then may the gods have mercy on your soul, because he won’t.
Terious is a tall minotaur with rippling muscles along his arms and legs. They are not as defined as a body builders, but more as one who is athletic and keeps his body tone and fit. His body is covered in a light brown fur with it turning thicker and darker brown around his head and shoulders. There is a scar of lighter fur on his right arm from an old injury, but the rest of his body seems to be free of such marks. His eyes are an amber color and give off the impression of burning gold. And the look on his face is currently a very serious and determined look, but one can tell that the face is not used to that scowling look and normally has a more carefree look on it. His horns are a black and gold mixture and stick out only about 7 inches from his skull as he is still fairly young. The horns are actually longer than that as they come off the sides of his skull and then curve down slightly and then back up until pointing up off is head with a slightly forward tilt.
His clothing consists of a pair of dark, brown, leather breeches and a light fur vest which is a mixture of grey and black, his arms and chest are left bare. A thick leather belt wraps around his waist with a pouch in the front, light war pick on the right, Falchion on the left and unknown to most a dagger hidden on the back under the pack he carries. Each horn is adorned at the base with a silver band with gold inlay.
Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."
Mal: "Define interesting."
Wash: "Oh god oh god we're all gonna die?"
Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
Well, we seem to be entering the home stretch. As I mentioned, submissions are expected to be fully completed by the end of Friday, at which point, I'll begin the final review stage.
As I mentioned in my opening post, I had planned on keeping an eye on submissions as they popped up, so as to be quicker on the draw and have a better idea of how I wanted to construct the final party. Good news is, I've kept my word so far, and even now, I'm seriously considering the options at hand.
This is going to be an interesting next few days...
"I don't like X, they should remove it." "I like X, they should keep it." "They should replace X with Y." "Anybody that likes X is dumb. Y is better." "Why don't they include both X and Y." "Yeah, everybody can be happy then!" "But I don't like X, they should remove it." "X really needs to be replaced with Y." "But they can include both X and Y." "But I don't like X, they need to remove it." "Remove X, I don't like it."
Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.
Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!
We're using standard edition war rules. No posts of substance. Do not read the other person's posts with comprehension. Make frequent comparison to video games, MMOs, and CCGs. Use the words "fallacy" and "straw man", incorrectly and often. Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory. If you're getting tired, just declare victory and leave the thread. Wait for the buzzer... and....
One, two, three, four, I declare Edition War Five, six, seven eight, I use the web to
D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.
Just a quick note on the MMORPG as an insult comparison...
MMORPGs, raking in money by the dumptruck full. Many options, tons of fans across many audiences, massive resources allocated to development.
TTRPGs, dying product. Squeaking out an existence that relys on low cost. Fans fit primarily into a few small demographics. R&D budgets small, often rushed to market and patched after deployment.
You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad. Lets face it, they make the money, have the audience and the budget. We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.
Something like Tactical Shift is more magical than martial healing.
Telling someone to move over a few feet is magical now? :|
I weep for this generation.
Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical.
I'll have to proofread it sometime when I'm more awake, but, apart from minor corrections and tweaking, the background portion of my application is now done.
Background is up. Still working on Personality and appearance.
Everything is completed and ready.
Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."
Mal: "Define interesting."
Wash: "Oh god oh god we're all gonna die?"
Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
If, on a desert night, a traveler, outside the town of Balic, leaning from the steep slope, without fear of wind or vertigo, looks down in the gathering shadow (in a network of lines that interlace) on the carpet of sand illuminated by the moon around an empty grave, what story down there awaits its end?
These are some ideas for possible connections, some long delayed by illness. Just some ideas I had when looking at other characters. I didn't get any from some.
Kithr's mysterious beggar Bothor has some affinity for fire. No matter how he denies it, fire is in Erias' blood, and perhaps Bothor can make use of it. The Knights Hostpitallar do charity work among the destitute of Espir, and might have some familiarity with the Chimney Rats.
If Lasafein met Erias, what would he think? Would he see a monster? An unworldly curiosity?
"Coratin" would be curious about Erias. He is clearly not an agent of the Inquisition - they would never reveal their demonic association so openly. Are the Masked Inquisitors in league with the Narill cultists? Would the groups be enemies, supporting different demon princes? The Church of the Holy Maiden could easily be a splinter group of the Lightbearer, or a different sect of The Bright One.
Since Erias is newly in Espir and not high enough rank (i.e. level) to claim hospitality, he might seek a job with the Espir Guard as well as Tsubasa Shou.
Rolen could spot the strange tiefling traveling the road to Espir. If Erias got into trouble with superstitious locals, how would Rolen respond?
Narill is the big town closest to Kravast's Haven, at least by overland route. While Narill costumers pay well for good fish, the town also is the center of government for the little village.. which means that the smugglers are anxious to avoid Narill. The council might have appointed their reeve to combat such problems.
Should Face and Erias ever meet, they would have much to talk about. In some ways, they could not be less alike - Erias, imprisoned in his form, Face, who thinks form is meaningless. Face who does not believe in evil, and Erias, who has confronted evil all his life.
Unless he's seen or heard of minotaurs before, Erias just might guess that Terios is another tiefling - a strange one from another race. That would put him on edge, but Erias is not one to rush to judgement. Terios, like Erias, might be searching for work in the Espir Guard, or any force that needs powerful warriors.