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1 year ago  ::  Apr 30, 2012 - 7:48PM #681
Waterhammer
Date Joined: Sep 24, 2005
Posts: 1,080
OoC: Kritasect has the mage armour.

Quill's Initiative: 1d20+4=15
Spot: 1d20+6=23

Quill will enter at A-6, but before he goes much farther he casts True Seeing to try to gain a deeper insight into what the crystals and such are really all about.
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1 year ago  ::  May 03, 2012 - 9:42AM #682
Mysteria
Date Joined: Oct 4, 2003
Posts: 7,264
Quill's sense, enhanced even further through magical means pick up a faint wavering under the arches. Passing through them doesn't do anything harmful, but the creeping feeling of oddness increases. These seems to be thin spots between planes and there's no telling what might creep out of there.

more later
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1 year ago  ::  May 03, 2012 - 12:42PM #683
Mysteria
Date Joined: Oct 4, 2003
Posts: 7,264
Hmmm. I've moved Kritasect in a bit further or else the fight will spill off the map right away. I doesn't change the situation for now, as it isn't Allevrah who's showing up.

The other three can choose new positions. At least Quill's actions mean that this is a regular round right away, and not a surprise round.

Quill barely finishes pointing out that maybe walking under the arches isn't such  good idea when suddenly a bluish, throbbing tentacle whips into existence right over Kritasect, then curls down and effortlessly snatches him tightly. At the same time, the air under the arches all around begins to shiver and yellow, unblinking eyes drift through them, surveying you with hostility from an entirely alien plane.

You can move through the arches. The tentacle is noted as t.
Monster type is aberration, you can make knowledge checks.
Note that the monster didn't have to make an effort to snatch Kritasect. It's attack bonus is 26, so most of you need to try something else beside upping AC to avoid it. (Which includes getting away fast and reassessing the situation if you think you need to do so.) (btw, check your hps, did I update them after leveling?)

Go heroes.


Spoiler: 

Show



-- A B C D E F G H I J K L M N
01 . . . . x . . . / \ . . . x
02 x - x . | . . / . . x . . |
03 . . x . | . x . x - - x . |
04 . / . . x . . . . . . . \ x
05 x . . x x / / & / / x x x .
06 . . . . . . . . . . . / . .
07 . . x . . . . . . . / . . /
08 x . . \ . . x K t x . . x .
09 | . x . \ . . . . - - x . x
10 | . | . . x . . . . . . . /
11 | . x / / x . x / / x . x .

x crystal pillar (30ft high)
* ground
- | / \ arches connecting pillars (30ft above ground)
& glyph (ground level, under arch)
t tentacle

Kritasect: mage armour

Round 1
ini name..... AC .hp/max ........... actions
18. monster............. tentacle... inject tentacle, attack and grab Kritasect for 28dmg
15. Quill.... 25 .47/47. mm wand....
12. Throndon. 29 141/141 lance......
12. Rosy..... 24 108/108 ...........
08. Kritasect 21 .40/68. rod........ grabbed -
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1 year ago  ::  May 03, 2012 - 1:45PM #684
Draidden
Date Joined: Dec 26, 2001
Posts: 8,973
Rosy has 119 hit points.

Rosy glances quickly at Throndon.

So? Do we rush in and try to destroy the rune fast and hope it ends all these other effects or do we rescure Buggy and then retreat out of here and come up with a better plan?

Being quick on his feet Rosy ahd stayed where he was as Kritasect moved in closer.
Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."

Mal: "Define interesting."

Wash: "Oh god oh god we're all gonna die?"

Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
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1 year ago  ::  May 03, 2012 - 5:08PM #685
Mysteria
Date Joined: Oct 4, 2003
Posts: 7,264
When Haitan Bhaq described it, she referred to the Crystal Plaza as a plaze avoided by most denizens of the Land of Black Blood with any sense in them. It was definitely a bad place to be even before Allevrah and her glyphs showed up, so that idea is moot.

OK, that means I didn't update them. I'll go check the rest of the hp then.
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1 year ago  ::  May 08, 2012 - 9:37PM #686
Waterhammer
Date Joined: Sep 24, 2005
Posts: 1,080
Quill's hp should be 50. I guess this site doesn't notify of activity anymore?

Knowledge check, Dungeoneering: 1d20+12=30

Quill will cast Mass Fly while he trys to think of the best use to put his available spells to. Maybe I can just disentegrate the glyph from above... No. Need to pull Krit's fat out of the fire first.
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1 year ago  ::  May 09, 2012 - 3:25AM #687
Mysteria
Date Joined: Oct 4, 2003
Posts: 7,264
I think it has stopped notifying about new posts unless you yourself posted something new since you last checked.

Ah, flying: To see the glyph, you have to fly among the arches so you can get a clear shot. And you're pretty sure the tentacles don't have to manifest at ground level.
aka, you can't just use the blast from afar strategy on this one
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1 year ago  ::  May 09, 2012 - 8:33AM #688
Draidden
Date Joined: Dec 26, 2001
Posts: 8,973
Rosy rushes in going around the left side of the pillar G,6 moving to H,7 and drives his axe deep into the tentacle.

Att: 16(1d20) +17 = 33; 3(1d10) +27(6d6) +5 = 35
Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."

Mal: "Define interesting."

Wash: "Oh god oh god we're all gonna die?"

Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
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1 year ago  ::  May 09, 2012 - 10:21AM #689
Mysteria
Date Joined: Oct 4, 2003
Posts: 7,264
I also forgot about the knowledge check:

The thing you're facing is known as an abyssal harvester. Aberrations of gigantic size, who prey across the planes, capable of injecting their tentacles through the dimensions to snatch up prey away and into their maddening dominion. This one seems to have decided that this place makes for a nice hunting ground as the thin spot between the arches probably makes it easier for it to insert it's tentacles into the Material Plane.

Right now, Quill's more interested in finding out how to defeat it. Running down the list of things he knows, he finds that harvesters react strongly to cold iron*, while otherwise weapons do little damage to it. It completely ignores poison, simply incorporating it into it's own sick cells, and resists elemental damage. It's tentacles can be sundered, but regrow in a day. They can also specifially be forced back out of a place by dimissal, dispel chaos, dispel evil, banishment and the like**.

A though then hits him, driving away the rest: If you don't deal with that tentacle fast and get Kritasect out, he'll be pulled into the astral plane and you will be facing more tentacles!*

DR15/cold iron
immune poison
resist 10 acid cold fire
fast healing 10

*note 1: If that information changes Rosy's or Quill's actions, feel free to do so.

** note 2: the list isn't exhaustive, it's just their specific weaknesses. If you have a different spell that should work, tell me


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1 year ago  ::  May 09, 2012 - 9:22PM #690
Waterhammer
Date Joined: Sep 24, 2005
Posts: 1,080
OoC: I must have been counting on the cleric and paladin to provide the vs evil spells. Quill has nothing.

Quill uses his flight to gain a shot at the tentacle, maybe he can disentegrate the ropy thing so that Kritasect can get away. as he does this he quickly shouts out what he knows about how to deal with the abyssal harvester.
He is careful not to get too close, his disentegration beam has quite a good range.
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