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Switch to Forum Live View Citadel of the Sorcerer King, Chapter 3
7 months ago  ::  Nov 20, 2012 - 5:17PM #1251
Mooncusser
Date Joined: Aug 3, 2011
Posts: 149
Jerenon knows that he has to hold this corner for as long as he can, so he backs up to at least get out of the line of fire of the half-orc's bow.  He steels himself for a battle that will certainly come soon, and prepares himself to strike should the half-orc come around the corner.

(Back up 5' to V14, and ready a sword attack should the half-orc come around the corner.) 
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6 months ago  ::  Nov 25, 2012 - 9:59PM #1252
Calathan
Date Joined: Sep 21, 2003
Posts: 1,474
Sorry for the delay.

Bellamin tries to move past the man who has blocked the hallway, but twice crashes into him.  It is clear that the man noticed you, though he still can't see you.  The man looks puzzled, and stares at Vor'ar'isk, perhaps thinking Vor'ar'isk was doing something he couldn't see.  Meanwhile, Bellamin ends up behind Vor'ar'isk.  Bellamin asks Vor'ar'isk to try to push the man out of the way.

Up above, Jerenon steps back to try to force the half-orc to engage him in melee combat.  He readies his sword to attack when the half-orc comes close.

The half-orc follows after Jerenon.  Not knowing how far Jerenon has gone, he continues holding his bow.  As soon as he reaches to where he can see around the corner of the hall, he stops, and seeing that Jerenon is close by, fires around the corner at him.  The arrow misses Jerenon, flying by his head and striking the wall (attack = 17)By how I play rules for cover, Jerenon didn't have cover from the attack.

Vor'ar'isk whispers to where he thinks Bellamin is standing, I think it would be simpler to just cut this man down than try to push him.  If you can use your magic to disable or hamper him, I should have him finished off quickly.  Vor'ar'isk then tries to attack the man, swining with his tailblade and longsword, and attacking with his armor spikes and his sharp teeth.  While the man parries Vor'ar'isk's sword and dodges his armor spikes and teeth, he doesn't seem to be expecting the tailblade, which slices through his armor and into his stomach (attacks = 24 (natural 19 - critical threat), natural 1, 17, 10, critical confirmation = 24 (critical), damage = 17).  The man still seems to be holding together, but another blow of that strength could perhaps finish him off.

Arliana waits where she is, not wanting to use her last bolts on an attack that is unlikely to hit.  She waits for an opportunity for a more favorable attack.

Kaggrath would be up next.  Dorkiln was asking if you can do various things with your construct, so if you want to reply to him, you can (and if you want to tell your construct to do anything else, you could do that too).  If you don't want to do anything, just let me know.  It looks like there is a blank quote box in your last post, so I'm not sure if you meant to post anything else there, but if you meant to post something else, let me know.


Character | |Init|Wounds|Action
----------------------------------------------------------------------
Vor'ar'isk|V| 20 |      |Hits the human warrior
Arliana   |A| 12 |  04  |Delays
Kaggrath  |K| 12 |  08  |
 Construct|C|    |  17  |
Human     |w| 12 |      |
Jax       |j| 11 |  08  |
Bellamin  |B| 09 |      |(invisible)
Jerenon   |J| 09 |  04  |
Dorkiln   |D| 08 |  04  |
Dwarf     |d| 07 |  42  |(unconscious, stable)
Half-Orc  |h| 04 |  03  |
Minotaur  |M| 04 |      |(out of sight)


upper floor map Show




lower floor map Show


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6 months ago  ::  Nov 29, 2012 - 7:00AM #1253
Incanus
Date Joined: Dec 6, 2001
Posts: 2,171
"I cannot see through my creation's eyes," Kaggrath tells the dwarf, "but it will obey any command that I send with a mere thought. However, it hasn't even the basest intellect of its own, so it can't relay any report back to me if it flew through the tunnels to scout. Unfortunately, it is as useless as I am while I'm trapped behind this damnable slab..." He raps his knuckle against the stone door that confines them to this little ledge. 

"Our only choices seem to be wait for rescue of try to climb down, and I for one would rather be trapped up on a ledge than lost in a minotaur's maze, cut off from the others."

Kaggrath will delay until something comes up: an enemy appears on the level below, or the door slides open. The construct merely circles in the air and returns to the space it started in; it has three rounds remaining.
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6 months ago  ::  Nov 29, 2012 - 11:10PM #1254
Pincushion
Date Joined: Mar 10, 2004
Posts: 1,302
Hey Calathan, I think on your chart you put the 17 wounds inflicted on the one human, on Kaggraths construct...which hasn't been hit with anything yet.
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6 months ago  ::  Dec 02, 2012 - 8:05PM #1255
Calathan
Date Joined: Sep 21, 2003
Posts: 1,474
My computer is fixed now (or at least it is working so far).  Sorry for the delay.

Also, I've fixed the hp on the initiative chart.  Thanks for pointing that out.

Kaggrath explains to Dorkiln that there isn't much he can do with the construct right now.  Kaggrath waits for any enemies to come into view or for the door to open.

The human in front of Vor'ar'isk then shouts, Boss! This isn't working!  I can't hold them off here!  Rather than counterattacking, he moves down the passage to the southwest, and then turns down the first passage to the northwest (the passage at Y-17)The man used the withdraw action, so he didn't draw an attack of opportunity.

Jax waits where he is, like Kaggrath just waiting for an enemy to come into view or the door to open.

Bellamin is up next, followed by Jerenon.


Character | |Init|Wounds|Action
----------------------------------------------------------------------
Vor'ar'isk|V| 20 |      |Hits the human warrior
Arliana   |A| 12 |  04  |Delays
Kaggrath  |K| 12 |  08  |Delays
 Construct|C|    |      |Circles
Human     |w| 12 |  17  |Withdraws (out of sight)
Jax       |j| 11 |  08  |Delays
Bellamin  |B| 09 |      |(invisible)
Jerenon   |J| 09 |  04  |
Dorkiln   |D| 08 |  04  |
Dwarf     |d| 07 |  42  |(unconscious, stable)
Half-Orc  |h| 04 |  03  |
Minotaur  |M| 04 |      |(out of sight)


It takes a while to post the maps, and all that has changed is that human w is no longer in view, so I'll update the maps once more changes.
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6 months ago  ::  Dec 03, 2012 - 12:39AM #1256
Pincushion
Date Joined: Mar 10, 2004
Posts: 1,302
When the man withdraws Bell breathes a sigh of releaf and whispers to Vor'ar'isk. Ok lad hold here, I shall venture into thee lever room. Keep up thee noise  to mask my sound.

Bell moves past the intimidating lizardman being carefull not to move too fast and use his invisibility to his best advantage to remain hidden. Sweat beads down his cheak as he creeps towards the room with the lever. He severly hopes the minotaur isn't there. He enters the lever room and stands next to the lever or at least as close to it as he can and reaches out to pull it.

Despite his worries he knows of one way to handle the minataur and will use it if he needs to. He lightly touches one of the feathers on his hat hoping that his whip token would be enough to restrain the Minotaur.

double move, while using ivisibility to hide...next round pull lever if able.

Hiding while moving, while invisable. (1d20+23=33)
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6 months ago  ::  Dec 05, 2012 - 2:53PM #1257
Mooncusser
Date Joined: Aug 3, 2011
Posts: 149
Jerenon sees his chance to advance on the Half-Orc and steps forward to strike a blow.  He calls on his divine powers to smite this evil being, hoping thsi will counteract the effects of teh curse the evil being has put upon him.  (Jerenon moves to V15 and uses his longsword to attack the half-orc with Smite Evil (1st use))

However, the effect of the curse must be strong, as even with a shieldless enemy, the blow fails to bite and glances off the half-orc's armor.   1d20+10=13 (includes +10 BAB, +2 Smite Evil, -2 Curse). 

(I was also assuming there would be no negative for cover around the corner like this, but tell me if that isn't true - as I would then have Jerenon move forward to V16 for a clear attack.  I shouldn't draw an AoO (at least not a serious one) against an enemy holding a bow.)

(I'm not even going to bother rolling a damage roll for that one - but tell me if I missed the part where the half-orc was wearing only a loin-cloth...)  
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6 months ago  ::  Dec 06, 2012 - 8:30PM #1258
Calathan
Date Joined: Sep 21, 2003
Posts: 1,474
Bellamin moves over to the lever, trying to stay hidden.  However, there doesn't appear to be any enemies around, so it seems the effort to hide was unnecessary.

Jerenon, meanwhile, moves to attack the half-orc.  He draws on his power to smite evil creatures, swinging his sword at the half-orc, but with Jerenon's attack slowed by the curse, the half-orc is able to dodge out of the way.  You had to move to the end of the hall for the half-orc to not have cover.  The rules for cover in melee are different than the rules for cover from ranged attacks.  For ranged attacks, you need a clear path from one corner of your square to every point of the target square, while for melee attacks you need a clear path from every point of your square to every point of the target square.  Also, even if the enemy had a melee weapon you wouldn't draw an attack of opportunity in this case because the corner provided cover from where you were when you would have drawn an attack of opportunity.

After Kaggrath responds that he can't do anything with his construct right now, Dorkiln says, Well, I guess there is nothing to do but wait for them to reach the lever, or for them to call for help and us to have to jump down.  Dorkiln waits where he is.

The half-orc then says to Jerenon, I see you want to face me head on.  As if a weak human could stand up against me!  Prepare to die!  He drops his bow and pulls the greatsword from his back, then slashes at Jerenon with it.  Despite the half-orc's words, between his armor, shield, and magical protection, Jerenon is able to deflect the half-orcs attack (attack = 19).

Vor'ar'isk says to Bellamin and Arliana, I'll try to locate the enemies.  He reaches the intersection of the hall where the human went and says, That man is here, but I still don't see the minotaur.

Arliana then moves to the intersection near the room with the lever, not wanting to go too far and risk running into the minotaur herself.

I assume Kaggrath will just delay until the door is opened.

The man Vor'ar'isk was following then continues to move away, heading out of sight in the direction of the large chamber.  However, he doesn't come into view to those up on the ledge above, perhaps stopping somewhere below them.

I assume Bellamin wants to pull the lever.  If he does so, the door opens.  Bellamin can still take another action this round (pulling the lever is a move action).  After that, Kaggrath can act, though your construct would have already acted this round (in order to keep circling).  Jax is also up before Jerenon, but you can post Jerenon's actions now if you don't think Jax's actions will have a big effect on your actions.


Character | |Init|Wounds|Action
----------------------------------------------------------------------
Vor'ar'isk|V| 20 |      |Moves
Arliana   |A| 12 |  04  |Moves
Kaggrath  |K| 12 |  08  |Delays
 Construct|C|    |      |Circles
Human     |w| 12 |  17  |Moves
Jax       |j| 11 |  08  |Delays
Bellamin  |B| 09 |      |(invisible)
Jerenon   |J| 09 |  04  |
Dorkiln   |D| 08 |  04  |
Dwarf     |d| 07 |  42  |(unconscious, stable)
Half-Orc  |h| 04 |  03  |
Minotaur  |M| 04 |      |(out of sight)


I forgot to remove the green door on the map next to the party, but it slides back into the wall assuming Bellamin pulls the lever.

upper floor map Show




lower floor map Show


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6 months ago  ::  Dec 07, 2012 - 2:05PM #1259
Mooncusser
Date Joined: Aug 3, 2011
Posts: 149
I am going to have Jerenon attack, as I don't think there is anything different that would happen regardless of what Bell or Jax do.  (Well, I guess if Bell doesn't pull the lever, some of Jerenon's statements won't make as much sense - but Jerenon's actions would remain the same.)

Jerenon recovers and calls upon his virtuous beliefs again in order to do as much harm as possible to this evil Half-Orc.  He wants to dispatch the Half-Orc quickly now that his compatriots are free, as he hopes to rid himself of the evil curse. 

"It seems the tide has turned quickly, fiend!  You have no power against my divine strength!"
  
He swings again with all his might and ability to Smite Evil.  Attack on Half-Orc:  1d20+10=21 (+10 BAB, -2 curse, +2 Smite Evil)

Damage: 1d8+6=10  (normally 1d8+3, -2 for curse, +5 for Smite Evil)
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6 months ago  ::  Dec 07, 2012 - 3:21PM #1260
Pincushion
Date Joined: Mar 10, 2004
Posts: 1,302
have to work this weekend so might not get a post in till monday...but yes Bell will pull the lever and than he will remain still and hide next to the lever for right not to make sure nothing comes in and pulls it again.

He'll take 10 on the hide check if allowed, but either way the bonus's for hiding when not moving are insane so hopefully the minotaur doesn't see, hear or smell him.
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