I had looked at an old character sheet for Jerenon and forgotten that your AC had increased by 1. Anyway, the arrow didn't hit you.
Jerenon feels the half-orc's curse talk hold. The chill he feels affect him is identical to what he felt when fighting the gnolls at the entrance to this mountain. Assuming it is the same sort of curse, Jerenon knows that it will reduce his combat abilities. Jerenon was previously affected by the same ability of a different NPC, so you can assume you have a good sense of exactly how much it will hamper your combat abilities.
Jerenon informs those who can't see of what is going on, but doesn't specifically instruct Vor'ar'isk or Arliana to come help. He does, however, seem worried about the situation. Vor'ar'isk decides to remain on the defensive where he is, while Arliana keeps her crossbow ready for any enemies that come within sight, but doesn't move to attack. Kaggrath, meanwhile, starts manifesting a power to summon an astral creature to help Jerenon.
Suddenly, the hidden door starts to close, sliding back from its position in the wall to where it was originally. Arliana reacts by trying to jump back into the hall, not wanting to be stuck on the ledge. She succeeds, squeezing past as the door is closing (reflex save = 16). Dorkiln reacts by trying to catch the door and hold it open, but isn't quick enough (reflex save = 11), and from the size of the door, you doubt he would be strong enough unless it is specifically designed to stop in order to avoid crushing anyone in its path. Jerenon is also next to the door, so you could try to react to it closing. In theory you could dive through like Arliana did (requiring a DC 15 reflex save), or could try to catch the door and hold it open (requiring both a DC 15 reflex save and then a strength check). Or you could just let it close and not try to do anything about it. Everyone else is too far away to do anything about the door closing.
With the door closed, Jax asks, What do we do now? We could jump down, but the fall would probably hurt and then we might be stuck fighting that minotaur or any other foes that are down there. Regardless of how anyone replies, Jax chants a spell, healing some of his wounds. Jax casts Cure Light Wounds on himself, using up Magic Weapon, healing 9 hp.
Bellamin would be up next, followed by Jerenon. If Jerenon wanted to attempt to react to the door closing, that would be before your actions for the round. Bellamin can see that the door closed from where he is standing, but Vor'ar'isk wouldn't be able to. Also, if you want to talk to people on the other side of the door, they could probably hear you if you shout.
Jerenon reaches out instinctively to try to catch the closing door, and even in his curse effected state, manages to grab hold of it. Reflex save:1d20+3=16(normal +5 on reflex saves, less 2 for the curse)
Unfortunately, the angle he is at doesn't allow him to get any force behind his effort, and the door closes.1d20+3=4(Thought I had a chance for a second...)
"Vor'ar'isk and Bell: We need to get down to the lever to release the door again, it closed and Dorkiln, Jax and Kaggrath are behind it. We're going to have to advance down the stairs."
To the group behind the door: "Try to find a way down as a potential escape, we are going to try to release the door. Just keep in mind that when it opens, we will probably be near the lever below. I'm not sure who will be here..."
"Arliana: Back down towards Vor'ar'iak and Bell and get them to start moving forward. I'll stand back here and try to hold the Half-Orc off your backs. Call if you need help."
Unless somebody else comes up with a better idea, once Alriana backs down the hall Jerenon will move one space to V14 so as to force the half-orc to advance into melee combat. Once in position, he will remain readied for an attack against whatever comes around the corner.
Since Pincushion hasn't posted, I'm going to assume that Bellamin delays so as to let Vor'ar'isk head down the stairs first.
When the hidden door starts to close, Jerenon tries to reach out and hold it open. However, he can't even slow its movement down, and it closes fully. Jerenon then says to Vor'ar'isk and Bellamin that the group needs to head to the room with the lever to reopen the door. He tells the others behind the door that they should look for a way down, but that you are also planning to reopen the door. He suggests that Arliana go with Vor'ar'isk and Bellamin, while he will hold off the half-orc with the bow.
Is Jerenon's plan to delay and then take two sets of actions next round? You could alternatively do something now like defend, and then just move back on your action next round. I think I'll wait to roll the half-orc's attacks for this round until I know for sure if you want to defend or not, as I don't want the results to influence your choice.
Since nothing has changed yet, please refer to the previous map and initiative list.
Jerenon will take a fully defensive stance for now, and will wait until his next turn to step back (assuming Arliana obliges and moves back herself). Jerenon's intent is to provide cover for a fighting withdrawal - though in reality it will likely turn into a full-out battle once the half-orc engages him...
Jerenon defends, holding his position until Arliana can move back.
Dorkiln, meanwhile, waits by the door, hoping the group can get it open soon.
Next, the half-orc fires two more arrows towards Jerenon. However, Jerenon has his shield held up in front of him, and the arrows both bounce off it (attacks = 27, 16).
Vor'ar'isk then heads down the stairs. He reaches the intersection, and then calls out, saying, I don't see the minotaur, but there is a man by the lever. He has heavy armor, so he looks like some sort of warrior. For when someone other than Vor'ar'isk sees the man, he has banded mail, carries a heavy steel shield, and has a bastard sword on his belt and a heavy crossbow on his back. I've labeled the man with a "w" on the map since he looks like some sort of warrior.
Arliana moves after Vor'ar'isk, stopping a little behind him.
Since I had Bellamin delay, he could take his delayed action now if he wants to. I'm hoping that Pincushion will be able to post for him this weekend so that I won't have to post for him. If you want to move down the stairs, it will take 20 feet of movement to reach space V-9 on the lower level.
Kaggrath also needs to decide what he is doing with his Astral Construct. You could place it in the open space on the ledge next to the now-closed door, or you could place it down in the room below. Alternatively, you could just not complete using the power and not summon it, but the power points will still be used up.
During thee last battle I did almost nothing, I saved my spells just for this moment. I wished to get them in a group and blind them. Alas that tis not going to happen. So I must act now, I think I have a plan.
Lad and Sir Dwarf ye might alone should be able to hold that one. Yell if ye need one of us to support.
With that said Bell begins a series of complex gestures much like a composer at a concert the song bursts from his lips gently as completes the verbal notes of his spell. When the last majestic notes leave his lips he vanishes and walks down the stairs to stand directly behind Arliana.
He leans close his warm breathe steaming her neck as he whispers near her ear. M'lady tis just me, I am invisable and will get to thee lever. Please move up and whisper to Vor'ar'isk, tell him to make as much noise as he can. A battle hyme combined with the clanging of weapons on armor perhaps. That should be enough to mask my movements.
Kaggrath remains calm as the heavy door slides shut in front of him, trapping him with Jax and Dorkiln on the little ledge and separating them from the others. Rather, he maintains his concentration and completes the psionic feat before him, and even makes a few important adjustments to his ectolplasmic creation: a big, slimy bat appears in the air, flapping its transparent silvery wings to stay aloft. For now, though, the creature has no enemies to attack or task to undertake. The Mad Psion merely commands to circle in the air until an opportunity presents itself.
Kaggrath creates a 1st-level astral construct with the flight ability from menu A. It appears in the air above space Q15, about even with the party 20' up on the ledge. As a Small creature with a Strength of 15, its heavy load maxes out at 150 lbs., so I don't think it would be able to carry anyone safely to the lower level (Kaggrath himself weighs just under 200 lbs including gear). Construct StatsShow
Astral Construct: Small Construct; HD 1d10+15; Hp 15; Spd 30 ft., fly 20 ft. (average); AC 18, touch 13, flat 16; BAB/Grapple +0/-2; Atk Slam +2 melee (1d4+3); SQ construct traits, darkvision 60 ft., low-light vision; Fort +0, Ref +2, Will +0; Str 15, Dex 15, Con -, Int -, Wis 11, Cha 10.
The forums are saying I have an unread PM, but it doesn't show any new PMs in my inbox. If you sent me a PM, please post it in the game thread (in spoiler tags if it doesn't really relate to the game).
Bellamin tells Jerenon to yell if he needs help, then casts a spell on himself, turning invisible. He heads down the stairs and moves behind Arliana. Whispering to her, he asks her to tell Vor'ar'isk to distract the enemy so that he can get to the lever. Arliana says, I'll try, but I think the enemy is between us and the lever, and it might not be so easy to get him to move out of the way.
Meanwhile, Kaggrath finishes forming his ectoplasmic creature, deciding at the last moment to give it wings. He directs it to circle in the air for now. The construct has to move to stay in the air, but it can end up back where it started at the end of each round. Since there are limits on how much it can turn, the direction it is facing could theoretically matter. Unless you say otherwise, I'll assume it is facing north at the end of each of its actions and is circling counterclockwise out into the room (though there is enough space for it to instead circle towards you if you want it to).
Dorkiln says,Can you communicate with that thing, or perhaps even see through its eyes? Would it be able to look down those side passages, or in the passage under us, to watch for approaching enemies?
The man that Vor'ar'isk had seen by the lever then moves in Vor'ar'isk's direction. He draws his bastard sword as he walks, moving to block the intersection. While he doesn't yet have time to attack, he says to Vor'ar'isk, A stinking lizard, is it? What hole did you crawl out of, and what are you doing acting like a man? Vor'ar'isk doesn't respond to the man's insults, other than to ready his weapons for battle.
Jax, seeing that Dorkiln has some injuries, casts a healing spell on him. The majority of Dorkiln's wounds heal, though he still has a few scratches. The dwarf responds, Thanks. Jax casts Cure Light Wounds, using up Sanctuary, healing 8 hp.
Bellamin is up again now. The man has blocked the hallway, and I don't think being Invisible will let you move through his space (though correct me if I'm wrong on that). Bellamin could attempt to tumble through his space if he wants to (perhaps after waiting for Vor'ar'isk to start doing something, if you want him to mask any noise you would make). After Bellamin, Jerenon will be up.
Mines showing the same thing..its wierd. Also if I end up using the whip token, since Bell wouldn't be making an actually attack with it, but the whip would be attacking..than bell should stay invisible..on the downside the whip occupies Bells space so if the enemy might attack that space. Trying not to use it yet, but I'm thinking I may have to and I can always get another one.
Bell swiftly moves past Vor'ar'isk and than attempts to tumble past the warrior, however he trips over Vor's tail and ends up back behind the lizard man. With a bit of movement left he attempts to do it again. He nearly makes it but once again ends up back behind Vor'ar'isk
He whispers close to Vor'ar'isk's ear. I am not skilled enough lad to get past, tis there a way ye can push him forward. If not I have one last trick I can try.
Bell wishes upon his flute that Vor can get the man out of his way, if not he will use it. He touches one of the feathers in his hat.
The forums are saying I have an unread PM, but it doesn't show any new PMs in my inbox. If you sent me a PM, please post it in the game thread (in spoiler tags if it doesn't really relate to the game).
I've got the same thing, so it must be a bug.
The construct has to move to stay in the air, but it can end up back where it started at the end of each round. Since there are limits on how much it can turn, the direction it is facing could theoretically matter. Unless you say otherwise, I'll assume it is facing north at the end of each of its actions and is circling counterclockwise out into the room (though there is enough space for it to instead circle towards you if you want it to).
That's what I was assuming, that it would just make a little circle and then end up in the same spot. The facing works fine for me.