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5 months ago ::
Dec 30, 2012 - 5:43AM
#1271
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It rankles Kaggrath to let the archer escape, but with some many twists and turns and unseen portals, it's impossible to make an organized pursuit. As his friends fall back down the stairs, he has no choice but the follow them with his strange slimy bat cantering before him.
Kaggrath double moves to the stairs, space V9. His construct double moves, as well, to the space just in front of him. It has 1 round remaining.
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5 months ago ::
Dec 30, 2012 - 9:15PM
#1272
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Date Joined:
Sep 21, 2003
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Bellamin moves over near Arliana. Reaching into his haversack, he takes out some caltrops. Jerenon picks up the bow the half-orc dropped, putting away his sword temporarily in order to do so. Though he is annoyed at letting the half-orc escape, Kaggrath goes with the rest of the group, moving to the top of the stairs. He has his construct move in front of him, though it probably won't stay materialized long enough to get into battle with any foes. Jax waits where he is, keeping his bow ready in case any enemies appear. He readies an attack with his bow in case any enemies come into view.
Bellamin then scatters the caltops his had taken out on the ground in front of the room with the lever. He then tells Arliana that he has placed the caltrops, and that he is going to scout ahead while he is invisible. He moves up to where he can look around the corner, trying to stay hidden by the corner in addition to being invisible. From where Bellamin is, he can see no enemies.
Jerenon would be up next. You said you want to put away the bow and take out your sword again. Do you want to start moving towards the stairs as well (you could combine that with taking your sword back out)? Also, I'm sorry to make everyone act in rounds while there aren't any enemies in view, but the enemies may be moving out of sight. Everyone who wants to move in the next round can go ahead and do so, since no enemies will come into view before your next actions.
Character | |Init|Wounds|Action ---------------------------------------------------------------------- Vor'ar'isk|V| 20 | |Delays Arliana |A| 12 | 04 |Delays Kaggrath |K| 12 | 08 |Moves Construct|C| | |Moves Human |w| 12 | 17 |(out of sight) Jax |j| 11 | 08 |Readies an attack Bellamin |B| 09 | |Drops caltrops, moves (invisible) Jerenon |J| 09 | 04 | Dorkiln |D| 08 | 04 | Dwarf |d| 07 | 42 |(unconscious, stable) Half-Orc |h| 04 | 30 |(out of sight) Minotaur |M| 04 | |(out of sight)
One the maps, Kaggrath is next to the top of the stairs even though he is really on the stairs. I didn't put a symbol in for Dorkiln or the astral construct, but they are also on the stairs. I've also marked the caltrops with a *.
upper floor map
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lower floor map
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5 months ago ::
Dec 31, 2012 - 7:13AM
#1273
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Yes, Calathan. Jerenon will move towards the stairs and the rest of the group as he takes his sword back out.
He will make sure to take a position that is always at the rear of the party so that he can protect against any enemies appearing from behind.
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5 months ago ::
Jan 04, 2013 - 9:48PM
#1274
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Date Joined:
Sep 21, 2003
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Jerenon puts away the bow and then starts heading for the stairs, drawing his sword again as he moves.
Dorkiln, meanwhile, finishes walking down the stairs, moving behind Jax.
So far, there is still no sign of the minotaur or any of the other enemies returning to attack you, though they must be somewhere nearby.
It will take Jerenon one more round to get to the bottom of the stairs, at which point everyone will be all together in that general area (unless Bellamin wants to keep scouting ahead). Does anyone want to do anything before Jerenon's next action (such as Bellamin moving further ahead or moving back, or anyone moving anywhere else). I assume Kaggrath will finish walking down the stairs, but if anyone wants to do anything else, let me know.
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5 months ago ::
Jan 09, 2013 - 1:16PM
#1275
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If no one has any plans until Jerenon gets down with the group he suggests (quietly):
"Bell, can you scout around the corner to see if the minotaur is in a room or area around the corner? I have a feeling that the rest of them are between us and the central room. Just be careful not to step through any portals..."
I will be gone for the next 3-4 days (through Sunday), so please NPC Jerenon if necessary.
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5 months ago ::
Jan 11, 2013 - 9:34PM
#1276
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Date Joined:
Sep 21, 2003
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I guess I should post for Bellamin.
Jerenon and Kaggrath catch up to the rest of the group. The rest of the group tells Jerenon that Bellamin is scouting ahead while invisible. Bellamin suggests that the enemies might be between the hall you have seen and the large chamber. He asks Bellamin to scout farther ahead. While Jerenon talks quietly and Bellamin likely doesn't hear him, Arliana waves at where Bellamin went and points towards the passage to the northwest. She says, Either he's already gone ahead, or hopefully he got the message and knows to scout that way.
Bellamin, who was looking at Arliana, does get the message and starts to head around the corner to continue scouting. Upon reaching the next corner up head, Bellamin can see the minotaur. Noticing that he is within range of its massive axe, Bellamin immediately starts to turn around. The minotaur was staring right at Bellamin, and Bellamin thinks the minotaur must have known he was there, but apparently it didn't know exact location. Bellamin's move silently check = 9, Minotaur's listen check = 18. The minotaur had readied an attack to attack any enemy that came within range, but since it couldn't be certain whether Bellamin was in range, I decided it couldn't use the attack.
Bellamin moves back to join up with the group. He says, I'm back. The minotaur is just around the next corner after that turn up ahead. He is close enough to attack anyone that gets close enough to see him. I didn't see any of the others.
I think the enemies have had time to get where they want to be and do what they want to do, so if we don't go exactly in rounds, that doesn't matter anymore. Anyway, let me know what you want to do.
Character | |Init|Wounds|Action ---------------------------------------------------------------------- Vor'ar'isk|V| 20 | | Arliana |A| 12 | 04 | Kaggrath |K| 12 | 08 | Human |w| 12 | 17 |(out of sight) Jax |j| 11 | 08 | Bellamin |B| 09 | |(invisible) Jerenon |J| 09 | 04 | Dorkiln |D| 08 | 04 | Dwarf |d| 07 | 42 |(unconscious, stable) Half-Orc |h| 04 | 30 |(out of sight) Minotaur |M| 04 | |(out of sight)
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4 months ago ::
Jan 16, 2013 - 7:48AM
#1277
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In response to Bell's information:
"I don't feel like going toe-to-toe with a minotaur right now - unless somebody has an idea about how to incapacitate him. We need to get him into the open where we can surround him to take him down. Plus, they clearly have a plan and know this maze better than we do.
My suggestion right now is to go through the lever room and see if we can find another way around to a point where we can catch one or more of the smaller fighters. If we can reduce their numbers, we might stand a chance in drawing that minotaur out of his defensive stance - or perhaps get him to see the writing on the wall and leave the area." "While we have a moment - Jax, take a look at the Half-Orc's bow I took. See if it's something worth keeping. If not, we can just destroy it, but I thought I'd save it in case you or maybe Arliana could use it. In the meantime, I'm hoping that at least the Half-Orc isn't going to be able to snipe at us. I'll enjoy meeting that one in a straight on fight if I can arrange it..."
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4 months ago ::
Jan 18, 2013 - 12:06PM
#1278
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Date Joined:
Mar 10, 2004
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Bellamin remains silent for a moment as Jerenon speaks and Jax's looks at the bow. However that is just mere seconds as he decides to be the one to take action this time. I have a way to hopefully neutralize thee Minotaur. Bell than reaches up to his hat and pulls out the one special feather hidden there among some normal feathers. So ye all just follow close behind. And before they can all wonder how they are to follow an invisible bard a huge whip appears out of thin air about six feet from the ground and begins moving slowly down the hall. move silently (1d20+5=20)When Bellamin the invisible gets near to the corner he will go on full defense crouching low while the whip stays floating up high as if held by a small giant. He does this just incase the minotaur decides to take a swing at where the whip is. He than moves up to the corner and has the whip attack the minotaur. The whip snakes around the corner with a crack striking the minotaur and wraps around him tightly and Bellamin can only hope it is tight enough. attack/damage/grapple attempt vs minotaur (1d20+10=25, 1d6+1=4, 1d20+15=18) Since the whip is assentially attacking on its own like a summoned creature/dancing weapon Bell isn't attacking directly so should stay invisible. However it stays in his square so creatures can attack his square possibly hitting him.
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4 months ago ::
Jan 19, 2013 - 11:17AM
#1279
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Date Joined:
Sep 21, 2003
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Jerenon thinks it would be a bad idea to attack the minotaur where it currently is, and instead suggests the group look for a way around to another entrance to the large chamber. He thinks going through the room with the lever might lead to another entrance to the chamber. Jerenon also asks Jax to take a look at the bow he took from the half-orc. Jax takes the bow and tries drawing it, but can't. He then tries handing it to Vor'ar'isk, saying, You try it. Vor'ar'isk tries drawing the bow, and is just able to pull it back all the way using his full strength. Jax says, The bow is clearly designed for someone very strong. It takes a lot of skill to make a bow like that, and such bows are always pretty expensive. Later I can check the bow and anything else we find for magic, but I think we should hang on to it regardless of whether it is magical.
Even though Jerenon wanted to look for another path to the minotaur, Bellamin thinks he has a good way to confront the minotaur where it currently is. He summons forth a huge whip, which floats next to him. Since Bellamin does not hold the whip, it is visible, though Bellamin himself remains invisible. Bellamin leads the way to the minotaur.
I guess since combat basically ended and then is restarting again, everyone should roll initiative again. If anyone wanted to do anything before going to attack the minotaur, let me know and you can have done something first.
The minotaur still had a readied attack to attack any enemy that comes within range, and I think it would consider a giant floating whip to be an enemy. So as soon as the whip comes into view, the minotaur is going to attack it. The whip can then make an attack on the minotaur. Since Bellamin is the one initiating combat, I think he can go ahead and make an attack before we start acting in initiative order (basically like a surprise round, even though the minotaur isn't really surprised since it has Scent and could tell someone was coming).
As soon as the whip is in view, the minotaur swings its massive axe at it. I'm going to treat this as a sunder attempt. Dancing weapons can't make attacks of opportunity, so the whip doesn't get an attack of opportunity on the minotaur (also, the minotaur has cover, which would prevent an attack of opportunity anyway). The minotaur and the whip need to make opposed attack rolls. The minotaur is using a two-handed weapon, so it gets a +4 bonus, but the whip is described as "huge", meaning it is a size category larger than the minotaur, so it also gets a +4 bonus. Minotaur's attack = 19. The whip's opposed attack will have a bonus of +15 (10 base, +1 enhancement +4 size), and you need to at least match the minotaur's attack to have the whip avoid taking damage. If you are wondering, the whip hass hardness 4 (2 for leather + 2 for its enhancement bonus) and had 30 hp (5 base, x 4 for being huge, +10 for its enhancement bonus).
Since the whip is definitely going to survive the sunder attempt, I'm going to proceed with its attack. The whip has a +1 enhancement bonus, which I think you forgot to include in its attack roll, so its attack roll was actually a 26. I don't think the whip gets a size bonus or penalty to attack . . . even though it is a huge weapon, it is only a medium sized creature if treated as a creature (i.e. a weapon is smaller than the creature that holds it). Bellamin's whip lashes out and strikes the minotaur. It seems the minotaur is too tough to be damaged by the leather weapon (whips deal non-lethal damage and can't damage creatures with at least a +1 armor bonus or at least a +3 natural armor bonus), but the whip wraps around the minotuar and tries to hold it in place. However, the minotaur is able to easily shake off the whip (grapple check = 27).
Since this was basically a surprise round, the whip could only make a single attack. However, since it has a base attack bonus of +10, in future rounds it can make two attacks (with total attack bonuses of +11/+6).
Anyway, Bellamin needs to roll an opposed attack roll for the sunder attempt on the whip, and everyone needs to roll initiative. If you roll higher than a 15, you should go ahead and act. I've placed everyone in the same order on the map that you were in a moment ago, but if you would have wanted to be in a different order, let me know.
Character | |Init|Wounds|Action ---------------------------------------------------------------------- Kaggrath |K| | 08 | Bellamin |B| | |(invisible) Jerenon |J| | 04 | Jax |j| 17 | 08 | Arliana |A| 15 | 04 | Human |w| 15 | 17 |(out of sight) Minotaur |M| 14 | | Half-Orc |h| 13 | 30 |(out of sight) Vor'ar'isk|V| 10 | | Dorkiln |D| 07 | 04 | Dwarf |d| | 42 |(unconscious, stable)
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4 months ago ::
Jan 19, 2013 - 1:14PM
#1280
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Date Joined:
Mar 10, 2004
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whips apposed attack vs sunder (1d20+15=35)Initiative (1d20+2=4)well that did not work did it ole boy, hmm now what will I do? hmm perhaps I should have tried to disarm it insteadBell although aware the minotaur was waiting to attack someone was not aware that it could smell him, perhaps the aroma of cooking spices it just too noticable. Now he can only hope his whip survives long enough to disarm the beast so that the combatants can close in. He places a hand against Vor'ar'isk's chest and whispers. Ye may wish to hold for now lad only thee minotaur can attack from this direction. I'll try to disarm it as it somehow managed to shrug off thee grapple. If you feel like ye can take a hit than feel free to go at him now. I can step up behind ye and heal if needed.
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