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Switch to Forum Live View [3.5]Legend of Zelda Ocarina of Time: Seven Year Story
2 years ago  ::  Aug 25, 2011 - 1:15PM #1
badguy6
Date Joined: Feb 26, 2010
Posts: 3,050

Story so far. Link has been woken as the hero of destiny by the great Deku Tree. The Deku Tree sent him a new companion to aid him on his quest, Navi the fairy. After finding his sword and get himself a sheild made from the bark of the Deku Tree himself, Link ventured to the tree. There, he was given a test, defeat the evil's an evil Wizard put inside of him. With courage, Link went inside. Solving puzzles, obtaining new items, and fearlessly fighting foes, Link destroyed the evil Ghoma, and learned the legend of Hyrule.


The legend of Hyrule Show


Before life began, before the world had form, three golden goddesses descended upon the chaotic land of Hyrule. They were Din, the Goddess of Power, Nayru, the Goddess of Wisdom, and Farore, the Goddess of Courage.


Din, with her strong flaming arms, cultivated the land to create the earth. Nayru poured her wisdom onto the earth to give the spirit of law to the world. Farore’s rich soul created all life forms who would uphold the law.


These three great goddesses returned to the heavens, leaving behind the golden sacred Triforce.



After Link was told this tale, he was given the spiritual stone of the forest. It was too late for the Great Deku Tree, but he told Link what he needed to know, and sent him to Hyrule Castle to find the princess. After a day's travel, Link made it to the castle town market. Behind the market stood the castle. There, he met a young girl by the name of Malon. after helping Malon find her father, the owner of Lon Lon Ranch, Link ventured into the courtyards of the castle.


He had to sneak past gaurds to find the princess, but when he did, he was welcomed. Zelda had a vision of Link holding the spiritual stone, coming from the direction of the forest. She told him of her dream, and what she thought it meant. After some talking, she showed him the "Dark clouds" in her dream. They spyed on Gannondorf, the Gerudo king. Zelda new he was up to no good, and sent him to find the last two stones.


"Impa. I fear that by the time Link gets the last stone, it will be too late. Gannondorf, the dark clouds in my vision, will begin his attack soon. Take these letters to the strongest of the land. I'll make preparations for our escape if Gannon attacks early." Zelda paced her room as she spoke to Impa.


Impa lingered for a moment. "Do you really trust Link to find all three? Maybe I should check his progress." she said


Zelda stopped and looked out of her window. "He is our only hope. He will save Hyrule. Go check so we know how much longer we have."


Impa followed Link to Death Mountain. He was very poorly equipped, with just his sword, sheild, slingshot, and other small items he carried with him. As soon as he went into Goron Village, Impa went into Dodongo's cavern and placed a bomb bag full of bombs for him to find. Impa left quickly to report to Zelda.


When Impa returned to the castle, she couldn't find Zelda.After asking around, she finally found Zelda in the Temple of Time. Zelda was standing in front of the altar where the three spiritual stones go to help open the Door of Time. She notices Impa's presence and turns around quickly. "Impa, I need you to put an enchantment on the Ocarina of Time. I need it to give Link a vision when he first touches it. There is an important peice of the puzzle that I will not be able to tell him."


Impa stared suprisingly at Zelda. "But Zelda, the boy is making great time. He has no doubt entered the cavern by now. Is Gannon really that close to attacking?"


"Yes." Responded Zelda. "Hurry. We need to get this message in here."


"He has Gotten the third stone"


"Good, Lets get back to the courtyard. Link should be here soon." They began to leave Zelda's room, and as they did so, they saw one of the castle gaurds dying on the floor. Impa leaned him against the wall "What's happened"


The gaurd began speaking, slowly due to his injuries. "Gannondorf....He's...He's killed the k...King...He brought...an army. Dark creatures. Stalfos, Lizafos, and the...Gerudo tribe. Zelda...you must....must escape."


"We'll take you with us." Zelda began to try and help the gaurd up. "You can't stay here."


"No. I must stay. Must fight." but the gaurd's head begins to rest on his chest, his eyes close, and his breathing stops. Zelda and Impa run from the spot, passing those fighting to protect them. All around them, Hylian soldiers are falling and the stalfos are slowly out numbering them. Then, Gannondorf comes down the stairs from the direction of the King's chamber.


"Zelda!" Gannon's voice boomed through the hall. "I will have your triforce just like I have your father's" As he said this, he began to follow Zelda and Impa.








You have arived in Clock town in the middle of Termina. This is Zeld'a hiding spot. You all received a letter telling you to come here. In the letter, you were told to tell the inn keeper your reason for being there, and you would be directed to the right place. As you go upstairs to the rooms of the Inn, you notice that there are others waiting outside one particular door. "She will be with you when she's ready." said the Inn Keeper as she left you to talk with those waiting


 


This is Legend of Zelda: Ocarina of Time. In this game, you will be playing in the seven year gap where Link is in the sacred realm and gannon is taking over Hyrule. Termina, where you currently are, is a fourty day journey from Hyrule, so most of what happens there will not effect this part of the setting. It's the safe place for you all. Here is the map of Clock Town



 


Feel free to talk to each other and interact with each other. You can move around the town if you'd like, but you don't know when Zelda will let you guys in 


Aproved by seTiny

-Quotes from The Rebellion of the Four players-
alright, first round and our leader crited on our defender. Go team.  Those were, in order, my facial expressions after reading Talis's move.-Dark9174 after A slick move by the enemy swordmage

(I apologize ahead of time, guys. I hit the only PC I was almost certain I'd miss. I shall join Grunn in the "I've critted on my teammate" corner of shame, now.)- TheDracon
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2 years ago  ::  Aug 25, 2011 - 1:36PM #2
Belabras
Date Joined: Oct 14, 2004
Posts: 5,556

Jaxus Blackfeather


Gender: Male
Class: Drifter/Wizrobe
Alignment: Shadow
Race Gerudo

Stats Show

Stats
STR:  13
DEX:  17
CON:  17
INT:  14
WIS:  12
CHA:  11


Quick Glance Info Show

HP:  19
AC: 18  = 10 + Class(2)  + Race(3) + Dex(3) + Size(0) + Natural Armor(0) + Deflection(0) + Misc(0)
Touch AC:  16
Flatfooted AC:  15
Initiative: +3
Speed:  30ft
Spell Resistance:
Damage Reduction:

Saving Throws
Fortitude: 3  = (Con)3 + 0 + 0
Reflex: 7  = (Dex)3 + 4 + 0
Will: 5  = (Wis)1 + 4 + 0


Base Attack Bonus:  1
Grapple Mod: 0 = BAB + Str + Size + Misc
Weapon:  Unarmed Strike (with Talons of Volvagia) Attack Bonus: 4 Damage/Crit: 1d3+1+2fire 20/x2
Weapon:  Dagger Attack Bonus: 4 Damage/Crit: 1d4+1 19-20/x2
Weapon:  Boomerang Attack Bonus: 4 Range: 15ft Damage/Crit: 1d4+1 19-20/x2
Weapon:  Masterwork Composite Short Bow (Str 1) Attack Bonus: 5 Range: 70ft Damage/Crit: 1d6+1 20/x3

Misc
Size: medium
Age: 17
Height: 6'3
Weight: 205
Eyes: golden
Hair: red
Skin: dusky brown.

Languages:  Hylian, Gerudo, Draconic, Goriyan


Skills/feats/abilities Show
(drifer +32, Wizrobe +12)
Skills
Skill(type)                          Total = Modifier + Ranks + Misc
+2 Appraise(Int)               =     2       +   0      +  0
+7 Balance(Dex)                =     3       +   4      +  0
+0 Bluff(Cha)                  =     0       +   0      +  0
+5 Climb(Str)                  =     1       +   2      +  2
+6 Concentration(Con)          =     3       +   3      +  0
+2 Decipher Script(Int)        =     2       +   0      +  0
+8 Disable Device (Int)        =     2       +   4      +  2
+0 Diplomacy(Cha)              =     0       +   0      +  0
+0 Diguise(Cha)                =     0       +   0      +  0
+3 Escape Artist(Dex)          =     3       +   0      +  0
+3 Gather Information(Cha)     =     0       +   3      +  0
+7 Hide(Dex)                   =     3       +   4      +  0
+0 Intimidate(Cha)             =     0       +   0      +  0
+5 Jump(Str)                   =     1       +   2      +  2
+5 Knowledge(Int)(Arcana)      =     2       +   3      +  0
+5 Knowledge(Int)(Dungeoneering)=     2       +   3      +  0
+2 Knowledge(Int)(Nature)      =     2       +   0      +  0
+2 Listen(Wis)                 =     2       +   0      +  0
+9 Move Silently(Dex)          =     3       +   4      +  2
+6 Open Lock(Dex)              =     3       +   1      +  2
+0 Perform(Cha)                =     0       +   0      +  0
+5 Ride(Dex)                   =     3       +   0      +  2
+5 Search(Int)                 =     2       +   3      +  0
+2 Sense Motive(Wis)           =     2       +   0      +  0
+2 Spellcraft(Int)            =     2       +   0      +  0
+4 Spot(Wis)                  =     2       +   2      +  0
+2 Survival(Wis)                     =     2       +   0      +  2
+3 Swim(Str)                  =     1       +   2      +  0
+7 Tumble(Dex)                 =     3       +   4      +  0
+0 Use Magical Device(Cha)    =     0       +   0      +  0
+3 Use Rope(Dex)              =     3       +   0      +  0

Speak Languages                          

Feats

Feat: Weapon Finesse    Book/Page Ref PHB:feats Description: use Dex instead of Str for attack bonus with finesse weapons

Feat: Fire Focus    Book/Page Ref Z:feats Description: Fire magic cast at +1 caster level


Gerudo Traits
Skill bonuses: +2 to Climb, Jump, Move Silently, Ride, Survival in deserts
Weapon Familiarity: Short Bow, Longbow, Composite Short Bow, Composite Longbow
Spare Consumption: can survive on 1/4 food and water than other non-desert dwelling races

Class Features
Drifer:
Drifer's Luck 1/day
Sneak Attack +1d6

Wizrobe:
Aspects- Fire and Water
Custom Spell


Level: 3
Experience points: 0 EXP
Experience points needed for next level: 1000



Personal Information Show

Description Show
pic coming


History Show
Male children among the Gerudo are rare in the extreme, so when the tribe in Termina Bay saw the birth of a boy after Ganon had already been declared King of the Gerudo, they were astonished.  As news of the ‘king’s ruthlessness became widespread, Jaxus’s mother, sisters, and aunts conspired to hide the child.

Raised in secret in their iron fortress and taught the rudiments of Gerudo life, Jaxus was a quiet child.  He showed an early aptitude for Fire magic, one that his family nourished, but by the time he reached his late teens he longed to see the outside world.

Donning dark robes and a Roc skull to disguise his race and gender, he snuck out from the iron fortress and into the city, determined to experience the world he had only heard about in stories.



Personality Show
Jaxus has been taught the selfish creedo of his tribe most of his life, but also has an intense curiosity about the world and little experience with non-Gerudo.  He tends to treat others as he would his own tribe as a result, making him somewhat less aloof and selfish than the usual Gerudo.



Possessions/Gear Show

Roc's Skull Mask (functions as a Bunny Hood.  Jump and Expeditious Retreat at will) 2000rp

3 Boomerangs, 105rp
2 Daggers (belt rear) 4rp
Masterwork Composite Short Bow (back) 450rp
60 arrows (back quiver) 3rp

Traveller's Outfit (worn)
Backpack (worn) 2rp
Waterskin- water (backpack) 1rp
Flint & Steel (backpack) 1rp
Trail Rations- 2 days (backpack) 1rp
5 Candles (backpack) .05rp
Fishhook (backpack) .1rp
Small Steel Mirror (backpack) 10rp
Whetstone (backpack) .02rp
Grappleing Hook (backpack) 1rp
50ft Silk Rope (backpack) 10rp
Thieves's Tools, masterwork (pouch) 100rp


Magic Items:


Total weight carried:  lbs


Rupees
RP: 11
Gems/Jewelry:

Containers         
Container: (3) Belt Pouches                                                            Weight: [1.5lbs]         
Container: (1) Backpack                                                                 Weight: [2lbs]


Magic Show

Fire Points 4
Water Points 1

Fire Powers
0 level
Burst
Far Punch
Finger of Fire - Ray 25ft + 5ft/(1/2lvl), deals 1d3 fire damage
Inflict Minor Wounds
Prestidigitation
Talons
Virtue

1 level
Burning Hands - 15ft cone, 1d4/lvl fire damage. Flammable materials burn
Fire Blast - 25ft + 5ft/(1/2lvl) cone, 1d8 fire damage, reflex save or catch on fire and take 1d6 fire damage per round until sucessful Reflex save or fire is doused.
Knock - Opens locked or magically sealed doors
Magic Weapon - weapon gains +1 bonus
Expiditious Retreat - Doubles caster's speed


Water Powers
0 level
Create Water
Float
Lesser Natural Armor
Open/Close
Ray of Frost
Resistance




*custom spell here*
Talons of Volvagia
Level: Fire 0
Display: Visual
Casting Time: standard action
Range: Personal
Target: you
Duration: 1 hour/lvl
Magic Points: 1

You create small claws of fire on you hands.  These glowing talons add +2 fire damage to unarmed attacks, and you are considered armed and so do not provoke AoOs.  Stacks with other claw powers, but not with Talons.
You can see my scifi/fantasy art at http://iron-spider.deviantart.com/
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2 years ago  ::  Aug 25, 2011 - 3:16PM #3
guido_ca
Date Joined: Jul 23, 2002
Posts: 3,122

Ruby Gloom
Female Goron
Warrior 3rd Level
Focus: Light
Goddess: Din 
Spoiler: Show

Str: 16 (+3) (Base16)
Dex: 13 (+1) (Base15, -2 Race)
Con: 18 (+4) (Base16, +2 Race)
Int: 12 (+1) (Base12)
Wis: 12 (+1) (Base12)
Cha: 11 (--) (Base11)

Hit Points: 36 (10 + 2*5.5War + 12Con + 3feat)
(Currently 36 hps)
Defense: 11 T 11 FF 10 (1Dex)
DR: 12/- (1Race + 10Armor + 1feat + 2Shield)
Init: +1 (1Dex)
BAB: +3
Grap: +6 (3BAB + 3Str)
Speed: 10ft (base 15ft, heavy armor, medium load 130/76)
Fort: +7 (3Base + 4Con)
Ref: +3 (2Base + 1Dex)
Will: +2 (1Base + 1Wis)
ACP -9 (6armor + 3medium load + 2 Shield)
Magic Points: 0

+7 Melee, MW Greatsword, 2d6+4, 19-20/x2, slashing
+7 Melee, MW Warhammer, 1d8+3, x3, bludgeoning
+6 Melee, Halberd, 1d10+4, x3, reach, pierce or slashing
+6 Melee, Dagger, 1d4+3, 19-20/x2, pierce or slashing
+4 Ranged, Dagger, 1d4+3, 19-20/x2, pierce or slashing
+4 Ranged Touch, Boomerang, 1d4+3, 19-20/x2, 15ft range, bludgeoning

Medium, 6'7" tall, 193 wt, 21 yrs old
Bald, small black eyes, brown skin
Speaks Goron & Hylian

Skills: (18War)
+9 Climb (6Wiz + 3Str – 9ACP)
+6 Intimidate (6War)
+7 Ride (6War + 1Dex – 9ACP)

Feats:
-Toughness
-Endurance(Bonus)
-Hide of Mountains: Natural armor increases to 2/-

Warrior Abilities:
-Bonus Feat: Endurance
-Battle Focus: Spend any number of magic pts to add to attack or damage rolls

Goron Traits:
-Darkvision 60ft
-Natural Armor, DR 1/-
-Curl and Roll: Max downhill speed 95ft, overrun or bull rush, no AoO, damage xd4+6, full round action to exit roll
-Mineralvore: Gorons eat rocks
-Stonecunning: +2 Racial bonus to notice unusual stonework and has intuit depth
-While in rocky terrain +4 racial Hide Check

Background:
Ruby was born to the clan of Gorons living high on Death Mountain in Hyrule.  Her father was an oddity in his own time, his nature being taciturn and introspective.  As a result of his nature Ruby's father was called Gloom.  Her mother was also named Ruby, after the redish tint in her earthy brown skin.  So Ruby's name is actually a combination of her parents names, a pair of excellent parent figures in her life.

While growing up Ruby Gloom was never settled with anything.  When asked what she would do when she grew up there was always a new answer for the brawny goron female.  One year she wanted to be a bee keeper, the next a lumberjack, followed by a dentist, a merchant, and a whole host of jobs.  This penchance for trying new things allowed for the young goron to be filled with a desire to one day leave her home on Death Mountain.

In preparation for just such a day Ruby enrolled herself within the ranks of the village guardians.  When not in school learning how to read and write, Ruby spent her time working with weapons, armor, and military training.  Thus, when she came of age Ruby packed up all of her equipment, said goodbye to her family, and marched down the mountain to begin a life of experience.

Over the next year Ruby travelled across much of Hyrule and into the lands of Terminus.  She experienced many great adventures all the while making a name for herself as a stalwart warrior.  While forging this reputation she has made a number of friends that she chooses to keep close.  -Insert PC Co-history here-  

Most recently Ruby has received a letter from a very secret representative of her home nation of Hyrule.  Curiosity piqued, the young goron has travelled to Clock City.  She intends to satisfy her curiosity to see just exactly what it is that is wanted of her.  At the very least it will likely be an exciting new adventure and a chance to meet new friends.
 
Personality:
Ruby has always been a bit of an oddity for a goron.  Most gorons tend toward simplistic life and focus on things like dancing, friendship, and contemplation.  Unlike many of her kin Ruby prefers to act, taking on many roles and jobs without concern for planning or consequences.  She has always been one to do, rather than watch.  She enjoys new experiences, particularly first hand, and so the life of an adventurer has suited her well.  Never one to settle, the young goron woman has moved from one task to another as her whim takes her.  Exploration and quests feed Ruby's passion and she enjoys it most when she is encompanied by her closest friends.

Looks:
Like the majority of gorons Ruby tends towards the chubby side with muddy brown skin tones.  Gorons on general tend to be difficult to tell gender and Ruby is no exception.  She prefers tones of red, per her namesake, when dressing regularly but she is often found in her red lacquered plate armor.  She sports a number of lighter tribal tattoos in swirling and pagan symbols.  Although her belly is round and large her arms, shoulders, and legs are well muscled from the heavy work involved with her warrior training.  Like many gorons she has a smattering of what appears to look like rock clusters but is infact more like a horn.  She has the growths on the back of her forearms and predominantly on her back which doubles as a protective mechanism for when she curl and rolls.  Fully armed and armored the tall, muscular goron is a very imposing figure.

Instrument:
As Ruby was marching down Death Mountain, she found herself missing company. The nights were lonely and marching with only herself to talk to became very boring. One night while she was attempting to sleep, she noticed some of the rocks around her were glowing. This is starnge. I wonder if they taste good? She went over and bit into the rocks but she could not eat them. they would not break. after a couple of moments, she ad an idea to solve her need for a companion. She spent several hours crafting a guitar made body made of the crystal, a neck and head made of stone. Now she had something to do to keep her company until she got to Clock town.


Rocky (Heavy Horse)
Large Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 35 ft (base 50ft, medium load 398/200) (323Goron + 75equip)
Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+9
Attack: Hoof –1 melee (1d6+1)
Full Attack: 2 hooves –1 melee (1d6+1)
Space/Reach: 10 ft./5 ft.
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run

Equipment:
Explorer’s Outfit (worn, --wt) Freebie
MW Full Plate (worn, 50wt) 1650rp
Heavy Steel Shield (back center, 15wt) 20rp
MW Greatsword (back right, 8wt) 350rp
MW Warhammer (belt right, 5wt) 312rp
Halberd (back left, 12wt) 10rp
Dagger (front belt, 1wt) 2rp
Boomerang (belt left, 1wt) 35rp

Backpack (center back, 2wt) 2rp
Bedroll (backpack, 10wt) 0.2rp
Bomb (backpack, 3wt) 20rp 
Caltrops x2 (backpack, 4wt) 2rp
Rope, silk (backpack, 5wt) 10rp
Waterskin- water (backpack, 4wt) 1rp
Miner's Pick (backpack, 10wt) 3rp

Heavy Horse 200rp
Riding Saddle (horse, 25wt) 10rp
Saddle Bags (horse, 8wt) 4rp
Bit & Bridle (horse, 1wt) 2rp 
Horse Feed x4days (saddle bags, 40wt) 0.2rp
Sack x2 (saddle bags, 1wt) 0.2rp

Coins- 63.4rp 

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2 years ago  ::  Aug 25, 2011 - 11:41PM #4
joran1313
Date Joined: Jan 7, 2009
Posts: 1,600
Rose Show

[SIZE=+1]Rose[/SIZE]
Stat Block Show

Female Light Kokiri Artisan1/Wizzrobe2, Level 3, Init +3, HP 13/13, Speed  20
AC 17, Touch 17, Flat-footed 12, Fort +0, Ref +9, Will +6, Base Attack Bonus 1  
Melee 2
Ranged 6
  Mw Rapier 7 (1d4-1, 18-20/x2)
  Mw Boomerang 7 (1d3, 19-20/x2)
  Mw Shortbow (Arrows (x20) (3lbs)) 7 (1d4,  )
 (+3 Dex, +1 Size, +3 Misc)
Abilities Str 8, Dex 16, Con 11, Int 15, Wis 15, Cha 13
Condition None
 
 Spells Show


Forest 5
Water 4

Forest spells:
lvl 0:
DC: 13 (10+2(mod)+1(racial))
Catfall
cure minor wounds (1 point)
Mending
purify food water
Prestidigitation
lvl1:
DC: 14 (10+2(mod)+1racial)
Cure light wounds (1d8/lvl max 5)
Enlarge
Forest Blast
Reduce

Water Spells:
Lvl 0:
DC: 12 (10+2(mod))
open/close
create water
float
lesser natural armor 1 natural armor bonus
ray of frost (25+5/2lvls) 1d3 cold damage
resistance
prestidigitation
lvl 1:
DC 13 (10+2(mod))
grease
hold portal
mage armor 4 dr/-
shield of faith 2 deflection bonus
water blast
chill touch (melee touch attack; 1d6 damage, and 1 point of str damage (fort saves)




custom spell Show

Petal Dance
Lvl: Forest 1
Display: Visual
Casting Time: Standard Action
Range: Personal/Touch
Duration: Instant
MP Cost: 2
You and/or a person you touch (up to your max weight limit) are able to teleport to a place of your choosing. You must be very familiar or have at least studied the area that you are to teleport to.


description Show

Rose is a pretty, young, kokiri. Wearing a green dress, and goggles on her head, she has red hair like a rose, and green eyes to offset her round face. Looking ever so much like a child, she has spunk and curiosity. Always looking on the bright side of things, she is rarely ever down, and firmly believes there is solution to any problem and an answer to any question. A bit of a tinkerer, and schooled in the triforce, she prefers to take things a part to see how they work. She was working and testing (and failing) some inventions that she was working on when she intercepted the summons. Believing this was her chance to get out and try some new things, she made it seem like it was for her, and left before any one was able to question it.
show Show







I am Red/Black
I am Red/Black
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.

I am both selfish and chaotic. I value self-gratification and control; I want to have things my way, preferably now. At best, I'm entertaining and surprising; at worst, I'm hedonistic and violent.


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2 years ago  ::  Aug 26, 2011 - 6:02AM #5
BaronFel
Date Joined: Oct 26, 2004
Posts: 691
Teera Show


Teera
Female Zora Performer 1/Wilderfolk 2     3rd lvl
Light
Str 12    -- +1
Dex 18   -- +4 (16 base +2 race)
Con 14    -- +2 (16 base -2 race)
Int 12    -- +1
Wis 12    -- +1
Cha 18    -- +4

Hit Points 23 (6P+6Con+2*5.5WF)
Defense 20,  Flat 15  (+3WF, + 1 P + 1* Zora + 4 Dex + 1 Octorock Affinity)(*+3 Zora when in water)
DR: 4/- (mithral shirt)
Init +6 (+4 Dex, +2 Instinct)
BAB +2, Grap +3
Speed 30 (base 30, load 43/43, light armor) Swim speed: 50 (can run while swimming)
Fort +4,(+2WF +0P +2 Con
Ref +8,(+3WF +1 P+4 Dex)
Will +3(+0WF +2 P+1 Wis)

+3 Melee, Zora Fin, 1d4+1, 20/x2
+8 Ranged, Masterwork Composite Longbow(+1), 1d8+1, 20/x3, 30'r 

Medium, 5'6" tall, 125 wt, 17 yrs old
Green fins, Gold eyes, lightblue skin

Speaks Zora, Hyllian, Goron
skills and feats Show


Performer(28)  Wilderfolk[10]
+5 Appraise (4) 
+6 Bluff (4)(-2 Racial)
+6 Craft(Wind Instrument) (4)[1cc] 
+8   Concentration (4)[2]
+9 Perform(Dance) (4)[1cc]
+9 Perform(Singing) (4)[1cc]
+5 Sense Motive (4)
+4 Listen (0)[1](+2 racial) 
+2 Spot (0)[1]
+2 Hide (+2 Racial)
+2 Diplomacy (-2 Racial)

Feats
-Attunment (Octorock("Legs"); +1 range attacks, +1 defense)(Wilderfolk class feature)
-Point Blank Shot (+1 Attack and Damage within 30 feet)
-Precise Shot Shoot into melee w/o the -4 penalty

class and race abilities Show

Zora Traits
-Get +10 to Swim checks for Special Tricks
-+1 to Defense(+3 if half or more submerged in water)
-greater lowlight vision(4 times as far as average in lowlight)
-Fin attack; Zora’s get a natural attack dealing 1d4+Str mod melee damage
-+2 Hide and Listen
- -2 Bluff and Diplomacy
- Limited Amphibiousness: Can survive Con Score days w/o being in wet environment. If outside of wet environment consumes 2x water or is under threat of dehydration till in a moist climate.

Performer Abilities
-2 Performances:

WIlderfolk Abilities
-Wildsense(Sea) +2 to Handle Animals, +1 Knowledge(nature) and Survlval
-Instinct +2  +2 to initiative

Magic Points 0

Performances(Base DC 10) 
Performance1: Beyond Ability(DC+8) Double Numerical Bonuses from feats


Performance2 Zoran Charm(DC+5) Effected Opponent must will save DC 10+char level won’t attack performer, will follow suggestions that don’t put them in immediate danger/break oaths.


background Show

Teera's a dancer, and vocal specialist, who has always been curious about Hyllian life so decided to travel. She's worked at perfecting her shot with a bow in preperation for the dangers she might encounter, and recently managed to befriend a red Octorock living in Hyrule River.
She currently wanders the outside world. Stopping to help folks who need it. Either with her archery skills, or with a quick song and dance to cheer them up. She's always heappy to lend a hand. She's recently been staying in Clocktown, after recieving a letter from the Hyrullian princess Zelda, forwarded to her by Rito. Apparently the world needs those willing to stand up and help.

Teera is in search for adventure. Wanting to write songs about the outside, and help shape events as they happen. She tries to help folks in need, but do to living in Zora's Domain most her life is somewhat naive, and doesn't always understand other's customs.


She looks like that but the dress in a dark red, with silver circles on the outside.

equipment Show

Mithral shirt (worn, 10wt)
Entertainer’s Outfit (worn, 4wt)

masterwork composite longbow(+1) (left shoulder, 3 wt) 
Quiver (40 arrows) (right shoulder, 6wt)
Backpack (center back, 2wt)
masterwork artisan tools(in backpack, 5wt)
Bedroll (below backpack, 5wt) 
Waterskin- water (backpack, 4wt) 
Trail Rations- 2 days (backpack, 2wt)


4 Health Charm, Minor(1d8+3)[in belt pouch]
3 Health Charm Minor(1d8+1)[in belt pouch]
2 Protection Charms(+2 Defense for 3d6 rounds)[in belt pouch]
hookshot (6 wt, hanging on right of belt)

Rupees: 8.9

 




Teera smiles around the room, looking at the strange gathering. "So a Zora, a Goron, a forest child, and a Gerado enter a hotel."
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2 years ago  ::  Aug 26, 2011 - 3:37PM #6
badguy6
Date Joined: Feb 26, 2010
Posts: 3,050
Room description

TheRoom is the best room in the Inn, not including the room for the owners. It has three sets of bunk beds, a wardrobe, a fireplace, and a table in the middle with chairs around it. The glow from the fire is lighting the room, along with the light coming from the window in the side of the room. There isn't much light though, as it is nearly nightfall. If you were to look out of the window, you would see carpenters packing up their equipent, and the mailman making his last runs around the town. on the table is a bit of parchment with a drawing of the triforce on it. you also notice a treasure chest in the corner of the room, along with a barrel marked "Deku nuts". An Ocarina lays in one of the top bunks, and a small harp on the bunk below it. Further inspection of the beds and you'd feel they are actually quite comfortable, and they seem to be kept in good condition. There are also some decent sized jars on the ground but they don't seem to be used for anything
-Quotes from The Rebellion of the Four players-
alright, first round and our leader crited on our defender. Go team.  Those were, in order, my facial expressions after reading Talis's move.-Dark9174 after A slick move by the enemy swordmage

(I apologize ahead of time, guys. I hit the only PC I was almost certain I'd miss. I shall join Grunn in the "I've critted on my teammate" corner of shame, now.)- TheDracon
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2 years ago  ::  Aug 27, 2011 - 10:37AM #7
Belabras
Date Joined: Oct 14, 2004
Posts: 5,556
Knocking on the top of the 'Deku Nuts' barrel, Jaxus says "Think it's really full of nuts?"
You can see my scifi/fantasy art at http://iron-spider.deviantart.com/
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2 years ago  ::  Aug 30, 2011 - 8:04AM #8
BaronFel
Date Joined: Oct 26, 2004
Posts: 691
"No idea, I'm more curious to know how they protect their pots. The ones we have in Zora's Domain are always being smashed. Maybe for good reason, i saw a young forest boy find a few rupees inside some of them. I'm Teera by the way, a traveling minstral by trade."
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2 years ago  ::  Aug 30, 2011 - 12:28PM #9
guido_ca
Date Joined: Jul 23, 2002
Posts: 3,122
Ruby steps into the room, not first but certainly not last and the order suits her.  She wears her usual smile on her broad, orangish goron face.  Open and inviting, she is looking forward to this meeting.  Her clan has always had strong ties with the royal family of Hyrule and if the letter she received is truthful then Ruby will get her chance to help.

The somewhat androngenous looking Goron finds one of the bunks to settle down on.  Throwing her pack and weapons at the end of the bed, Ruby relaxes as best she can.  She laughs at the zora's opening joke, holding her round belly with both meaty palms and belting out a few guffaws.  If she were a little quicker of wit Ruby might respond with something about water breathing zora's fetching a drink but fortunately her politeness over rules.

"I'm Ruby Gloom," she says with a smile in response to Teera.  "I'm what you might call 'muscles for hire'."  Although big and round and not your typical muscle builder, you get the impression that Ruby can back up her claim.  Despite the general roundness of her race there are muscles a plenty on the goron.  In fact, she weighs so much that the sturdy bunk bed is already creaking underneath her.  "I call top bunk," she says with a smile.  "Were you all requested to come here as well?"
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2 years ago  ::  Aug 31, 2011 - 12:54PM #10
Belabras
Date Joined: Oct 14, 2004
Posts: 5,556
Still next to the barrel, Jaxus bows low and lights one of his fingers, saying "Jaxus, pyromancer at your service.  Or, rather, at the service of whomever sent the letter that is.  When do you think our mysterious employer will show themselves?"

He leaves the bird skull helmet/mask on throughout.
You can see my scifi/fantasy art at http://iron-spider.deviantart.com/
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