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2 years ago ::
Aug 30, 2011 - 1:35PM
#21
Date Joined:
Oct 26, 2004
Thinking of that, I am gonna add up numbers and update my Character sheet w/a combat stat block and the free feat and a theme. Was wondering if I could switch out my greatbow (and prof feat) for the Ranger MC feat and a longbow? It works better for what I want to do w/the character I realized.
Characters currently: Abscense makes the heart grow fonder but the characters disappear.
2 years ago ::
Aug 30, 2011 - 3:24PM
#22
np, since neither has come up in story yet, we will assume that the changes are the "Original Varis"
2 years ago ::
Aug 30, 2011 - 4:03PM
#23
Date Joined:
Feb 19, 2011
Ugh, I haven't been getting any e-mail alerts. I'll try to catch up ASAP!
2 years ago ::
Aug 30, 2011 - 4:48PM
#24
Date Joined:
Oct 26, 2004
And I've added the stat block, math and descriptions to my powers (for I am lazy and like having it handy when I need it.) Now Varis is ready for combat. Also added a last name, or nickname anyway.
Characters currently: Abscense makes the heart grow fonder but the characters disappear.
2 years ago ::
Aug 31, 2011 - 1:43PM
#25
hehehe, I love this group, this is the first time in any RPG, table or online that I have had people tell stories around the campfire. In addition I can't believe we broke 100 posts in under 1 week.
2 years ago ::
Sep 01, 2011 - 2:24PM
#26
Date Joined:
Mar 11, 2010
can Bandur begin with his spirit companion out? Also, if you could just lable the Spirit Companion as Sc on the map it would be helpful. The name is just flavor. I think that labeling as Sc will prevent confusion about who or what G is.
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Big John Barleycorn
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Big John Barleycorn Big John Barleycorn, Level 5 Human, Knight Human Power Selection Option: Heroic Effort Languages: Common, Dwarven Theme: MercenaryVITALS AC: 25 Fort: 19 Ref: 15 Will: 17 HP: 38 /54 Surges: 8/11 Surge Value: 13 Initiative: +8 Speed: 5CURRENT ABILITY SCORES STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8 [] Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +9, Endurance +7, Heal +9, Intimidate +8 UNTRAINED SKILLS Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0 POWERS Standard Action Melee Basic Attack Vicious Longsword +1: +12 vs AC, 1d8+6 damage Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)Ranged Basic Attack Javelin (10/20): +10 vs AC, 1d6+5 damageMinor Action > Active < Knight Feature : Defender Aura Knight Feature : Battle Guardian > - < Fighter Utility : Defend the Line Stance > - < Fighter Utility : Hammer Hands Stance [] Level 2 Utility : Glowering Threat No Action [] Human Racial Power : Heroic Effort [X] Mercenary Theme Power : Takedown Strike [][] Attack Power : Power Strike FEATS Class Feat: Shield Finesse Racial Bonus Feat: Master at Arms Level 1: World Serpent's Grasp Level 2: Improve Initiative Level 4: Superior Will ITEMS Longsword +1 KhopeshShield of Protection [] Item Daily Power Delver's Plate Armor +2 [] Item Daily Power Javelin x3 Adventurer's Kit 1 Opal 235g 172s 50c Tsubasa Shou
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Tsubasa Shou iplay4e link Tsubasa Shou, level 2 Human Euphoric Ardent Theme: Windlord Languages: Common, Elven Origin: ElementalVITALS AC: 19 Fort: 16 Ref: 14 Will: 18 HP: 32 /32 Power Points: [][] Surges: 6/9 Surge Value: 8 Initiative: +2 Speed: 5CURRENT ABILITY SCORES STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18 [X][ Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +9, Diplomacy +10, Endurance +8, Heal +6, Intimidate +10UNTRAINED SKILLS Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2POWERS Standard Action Melee Basic Attack Greatspear: +7 vs AC, 1d10+2 damageHuman At-Will Attack (Augment 0 only): Focusing Strike At-Will Attack : Demoralizing Strike At-Will Attack : Energizing Strike []Encounter Attack : Wind Fury Assault [] Daily Attack : Battleborn Acuity Move Action Minor Action [][] Encounter Utility : Ardent Surge Immediate Reaction [] Daily Utility : Healing Bond No Action []Encounter Utility : Ardent Outrage FEATS Bonus Feat: Improved Defenses Human bonus Feat: Polearm Expertise Level 1: Weapon Proficiency: Greatspear Level 2: Armor Proficiency: Scale ITEMS Magic Scale Armor +1 Flute Silk Rope - 50 ft Torch x2 Sunrod Lantern Oil (pint) x3 Tent Bedroll Backpack Trail Rations x 10 Grappling Hook Climber's Kit Flint & Steel 0 g - 0 s - 0 c Reznik Callahan
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iPlay4e link Reznik Callahan, Level 1 Human (Elf), Ranger/Druid Languages: Common, Elven Theme: WerewolfCURRENT STATUS :VITALS AC: 17 Fort: 12 Ref: 15 Will: 14 HP: 25 /25 Surges: 6/7 Surge Value: 6 Initiative: +4 Speed: 7CURRENT ABILITY SCORES STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11 [X][] Action Point Milestone: 2/2 [] Second Wind TRAINED SKILLS Athletics +4, Nature +13, Perception +11, Stealth +9UNTRAINED SKILLS Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3 POWERS Standard Action At-Will Attack Twin Strike At-Will Attack Savage Rend At-Will Attack Wolf Shape Attack : Useable only in Wolf Form [] Encounter Attack Two-Fanged Strike [X] Daily Attack Sure Shot Minor Action At-Will Utility Hunter's Quarry At-Will Utility Wild Shape [] Encounter Utility Wolf Shape Free Action [X]Encounter Utility Elven Accuracy FEATS Level 1: Versatile Expertise Bow Expertise Totem ExpertiseITEMS Longbow Hide Armor Short Sword Totem Cold Weather Clothing Adventurer's Kit Bharhas
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iplay4e sheet Bharhas, Level 3 Human, Warlord | Sorcerer Human Power Selection Option: Bonus At-Will power Languages: Common, Elven Theme: GladiatorCURRENT STATUS : Phase of the Sun : *At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. *You also gain resist 5 cold.VITALS AC: 18 Fort: 18 Ref: 15 Will: 17 HP: 40 /40 Surges: 6/6 Surge Value: 10 Initiative: +1 Speed: 6CURRENT ABILITY SCORES STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17 [] Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9 UNTRAINED SKILLS Acrobatics -1, Arcana +1, Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1 POWERS Standard Action Melee Basic Attack Longsword : +9 vs AC, 1d8+5 damage Katar: +9 vs AC, 1d6+4 damage Warlord Attack : Wolf Pack Tactics Warlord Attack : Viper's Strike Sorcerer Attack : Storm Walk [] Gladiator Theme Attack : Disrupting Advance [] Level 1 Warlord Attack : Diabolic Stratagem [] Level 1 Sorcerer Attack : Cosmos Call Minor Action [] Level 2 Warlord Utility : Shake It Off [] Level 3 Sorcerer Attack : Lightning Cuts [] Warlord Feature : Inspiring Word Free Action Dark Sun Arcane Feature : Arcane Defiling No Action [] Warlord Feature : Battlefront Shift FEATS Racial Bonus Feat: Mastery of Knives Level 1: Hybrid Talent Level 2: Sorcerous Blade Channeling ITEMS Longsword KatarCloth Armor of Sudden Recovery +1 [] Item Daily Power Heavy ShieldCloak of Distortion Adventurer's Kit Survival Day x10 427g
2 years ago ::
Sep 01, 2011 - 2:29PM
#27
sure, np on both counts.
2 years ago ::
Sep 01, 2011 - 2:36PM
#28
Date Joined:
Mar 11, 2010
thanks. Since I described the spirit companion as running next to Bandur you can put him anywhere adjacent to the Shaman. This is not the absolute best idea tactically but it will work just fine.
Play by Post Haven Stop by, join us, and sign up for some games while you are there
Real Adventures Come join in and have some adventures, real ones!
Want even more Play-By-Post games?
Head over to
www.Nerdbound.com to check some more out. People there are playing lots of systems, not just D&D
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Big John Barleycorn
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Big John Barleycorn Big John Barleycorn, Level 5 Human, Knight Human Power Selection Option: Heroic Effort Languages: Common, Dwarven Theme: MercenaryVITALS AC: 25 Fort: 19 Ref: 15 Will: 17 HP: 38 /54 Surges: 8/11 Surge Value: 13 Initiative: +8 Speed: 5CURRENT ABILITY SCORES STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8 [] Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +9, Endurance +7, Heal +9, Intimidate +8 UNTRAINED SKILLS Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0 POWERS Standard Action Melee Basic Attack Vicious Longsword +1: +12 vs AC, 1d8+6 damage Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)Ranged Basic Attack Javelin (10/20): +10 vs AC, 1d6+5 damageMinor Action > Active < Knight Feature : Defender Aura Knight Feature : Battle Guardian > - < Fighter Utility : Defend the Line Stance > - < Fighter Utility : Hammer Hands Stance [] Level 2 Utility : Glowering Threat No Action [] Human Racial Power : Heroic Effort [X] Mercenary Theme Power : Takedown Strike [][] Attack Power : Power Strike FEATS Class Feat: Shield Finesse Racial Bonus Feat: Master at Arms Level 1: World Serpent's Grasp Level 2: Improve Initiative Level 4: Superior Will ITEMS Longsword +1 KhopeshShield of Protection [] Item Daily Power Delver's Plate Armor +2 [] Item Daily Power Javelin x3 Adventurer's Kit 1 Opal 235g 172s 50c Tsubasa Shou
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Tsubasa Shou iplay4e link Tsubasa Shou, level 2 Human Euphoric Ardent Theme: Windlord Languages: Common, Elven Origin: ElementalVITALS AC: 19 Fort: 16 Ref: 14 Will: 18 HP: 32 /32 Power Points: [][] Surges: 6/9 Surge Value: 8 Initiative: +2 Speed: 5CURRENT ABILITY SCORES STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18 [X][ Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +9, Diplomacy +10, Endurance +8, Heal +6, Intimidate +10UNTRAINED SKILLS Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2POWERS Standard Action Melee Basic Attack Greatspear: +7 vs AC, 1d10+2 damageHuman At-Will Attack (Augment 0 only): Focusing Strike At-Will Attack : Demoralizing Strike At-Will Attack : Energizing Strike []Encounter Attack : Wind Fury Assault [] Daily Attack : Battleborn Acuity Move Action Minor Action [][] Encounter Utility : Ardent Surge Immediate Reaction [] Daily Utility : Healing Bond No Action []Encounter Utility : Ardent Outrage FEATS Bonus Feat: Improved Defenses Human bonus Feat: Polearm Expertise Level 1: Weapon Proficiency: Greatspear Level 2: Armor Proficiency: Scale ITEMS Magic Scale Armor +1 Flute Silk Rope - 50 ft Torch x2 Sunrod Lantern Oil (pint) x3 Tent Bedroll Backpack Trail Rations x 10 Grappling Hook Climber's Kit Flint & Steel 0 g - 0 s - 0 c Reznik Callahan
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iPlay4e link Reznik Callahan, Level 1 Human (Elf), Ranger/Druid Languages: Common, Elven Theme: WerewolfCURRENT STATUS :VITALS AC: 17 Fort: 12 Ref: 15 Will: 14 HP: 25 /25 Surges: 6/7 Surge Value: 6 Initiative: +4 Speed: 7CURRENT ABILITY SCORES STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11 [X][] Action Point Milestone: 2/2 [] Second Wind TRAINED SKILLS Athletics +4, Nature +13, Perception +11, Stealth +9UNTRAINED SKILLS Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3 POWERS Standard Action At-Will Attack Twin Strike At-Will Attack Savage Rend At-Will Attack Wolf Shape Attack : Useable only in Wolf Form [] Encounter Attack Two-Fanged Strike [X] Daily Attack Sure Shot Minor Action At-Will Utility Hunter's Quarry At-Will Utility Wild Shape [] Encounter Utility Wolf Shape Free Action [X]Encounter Utility Elven Accuracy FEATS Level 1: Versatile Expertise Bow Expertise Totem ExpertiseITEMS Longbow Hide Armor Short Sword Totem Cold Weather Clothing Adventurer's Kit Bharhas
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iplay4e sheet Bharhas, Level 3 Human, Warlord | Sorcerer Human Power Selection Option: Bonus At-Will power Languages: Common, Elven Theme: GladiatorCURRENT STATUS : Phase of the Sun : *At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. *You also gain resist 5 cold.VITALS AC: 18 Fort: 18 Ref: 15 Will: 17 HP: 40 /40 Surges: 6/6 Surge Value: 10 Initiative: +1 Speed: 6CURRENT ABILITY SCORES STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17 [] Action Point Milestone: 1/2 [] Second Wind TRAINED SKILLS Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9 UNTRAINED SKILLS Acrobatics -1, Arcana +1, Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1 POWERS Standard Action Melee Basic Attack Longsword : +9 vs AC, 1d8+5 damage Katar: +9 vs AC, 1d6+4 damage Warlord Attack : Wolf Pack Tactics Warlord Attack : Viper's Strike Sorcerer Attack : Storm Walk [] Gladiator Theme Attack : Disrupting Advance [] Level 1 Warlord Attack : Diabolic Stratagem [] Level 1 Sorcerer Attack : Cosmos Call Minor Action [] Level 2 Warlord Utility : Shake It Off [] Level 3 Sorcerer Attack : Lightning Cuts [] Warlord Feature : Inspiring Word Free Action Dark Sun Arcane Feature : Arcane Defiling No Action [] Warlord Feature : Battlefront Shift FEATS Racial Bonus Feat: Mastery of Knives Level 1: Hybrid Talent Level 2: Sorcerous Blade Channeling ITEMS Longsword KatarCloth Armor of Sudden Recovery +1 [] Item Daily Power Heavy ShieldCloak of Distortion Adventurer's Kit Survival Day x10 427g
2 years ago ::
Sep 01, 2011 - 8:42PM
#29
Date Joined:
Oct 26, 2004
Just wanted to mention that Varis's passive perception is way higher then 16(well 18 to be exact.) So if he weren't behind the wagon he'd totally have seen the goblin's first.
Characters currently: Abscense makes the heart grow fonder but the characters disappear.
2 years ago ::
Sep 02, 2011 - 4:38AM
#30
I was counting a -5 for the wagon and everyone in the way.
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