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2 years ago  ::  Aug 09, 2011 - 8:57AM #1
Alustaerial
Date Joined: Sep 4, 2009
Posts: 389


The Darkest Night Campaign, Book 1 (approved by seTiny)


Note: first Pbp campaign DMing, any questions are welcome, send me a PM

System D&D 4E (Core Only, No essentials)




Character Design Specs: Level 1, Point Buy. No Psionic or Shadow power sources.




Books available: PHB1, 2 and 3, Power books, Adventurer's Vault 1 + 2. Eberron player's guide, Forgotten Realms Player's guide.




Home-brew world, so each character can make their own background, but  a background is required to explain what they are doing in the town of  Findelheim (where the adventure begins) and how they know either Alban  Torres (a merchant from the small thorpe of Rotheford) or Allisan Vespa  (the Abbottess of Pelor in Findelheim.




I plan to start the campaign at the begining of October.




Willing to accept between 6-8 Characters.


 


Post interest and Character concept here and I will piece together a usable group. Full design comes after we have a group.

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2 years ago  ::  Aug 10, 2011 - 7:55AM #2
Cailte
Date Joined: Aug 18, 2007
Posts: 8,224
Does "Core Only" mean setting books (Heroes of Shadow, Fogotten Realms, Eberron, Dark Sun, Neverwinter) are also prohibited?
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2 years ago  ::  Aug 10, 2011 - 8:06AM #3
Alustaerial
Date Joined: Sep 4, 2009
Posts: 389
Eberron and Forgotten Realms are allowed.  As for the others, I guess it will be on a case by case basis, give me the details on what you are wanting.
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2 years ago  ::  Aug 10, 2011 - 3:40PM #4
CALEBROBERTS
Date Joined: Mar 11, 2010
Posts: 3,666
I am expresing intest for playing a Shaman.

A few questions:
-Are themes allowed? and/or background benefits?
-Are all Dragon articles banned? 
 
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PCs Show
Big John Barleycorn Show
Big John Barleycorn

Big John Barleycorn, Level 5
Human, Knight
Human Power Selection Option: Heroic Effort
Languages: Common, Dwarven
Theme: Mercenary

VITALS
AC: 25 Fort: 19 Ref: 15 Will: 17
HP: 38/54

Surges: 8/11
Surge Value: 13

Initiative: +8
Speed: 5

CURRENT ABILITY SCORES
STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9, Endurance +7, Heal +9, Intimidate +8

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0

POWERS
Standard Action
Melee Basic Attack
   Vicious Longsword +1: +12 vs AC, 1d8+6 damage
   Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)
Ranged Basic Attack
   Javelin (10/20): +10 vs AC, 1d6+5 damage

Minor Action
> Active < Knight Feature: Defender Aura
Knight Feature: Battle Guardian
> - < Fighter Utility: Defend the Line Stance
> - < Fighter Utility: Hammer Hands Stance
[] Level 2 Utility: Glowering Threat

No Action
[] Human Racial Power: Heroic Effort
[X] Mercenary Theme Power: Takedown Strike
[][] Attack Power: Power Strike

FEATS
Class Feat: Shield Finesse
Racial Bonus Feat: Master at Arms
Level 1: World Serpent's Grasp
Level 2: Improve Initiative
Level 4: Superior Will

ITEMS
Longsword +1
Khopesh
Shield of Protection
     [] Item Daily Power
Delver's Plate Armor +2
     [] Item Daily Power
Javelin x3
Adventurer's Kit
1 Opal
235g 172s 50c
Tsubasa Shou Show
Tsubasa Shou iplay4e link

Tsubasa Shou, level 2
Human Euphoric Ardent
Theme: Windlord
Languages: Common, Elven
Origin: Elemental

VITALS
AC: 19 Fort: 16 Ref: 14 Will: 18
HP: 32/32
Power Points: [][]

Surges: 6/9
Surge Value: 8

Initiative: +2
Speed: 5

CURRENT ABILITY SCORES
STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18

[X][ Action Point
      Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9,  Diplomacy +10, Endurance +8, Heal +6, Intimidate +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2

POWERS

Standard Action
Melee Basic Attack
     Greatspear: +7 vs AC, 1d10+2 damage
Human At-Will Attack  (Augment 0 only): Focusing Strike
At-Will Attack: Demoralizing Strike
At-Will Attack: Energizing Strike
[]Encounter Attack: Wind Fury Assault
[] Daily Attack: Battleborn Acuity

Move Action

Minor Action
[][] Encounter Utility: Ardent Surge

Immediate Reaction
[] Daily Utility: Healing Bond

No Action
[]Encounter Utility: Ardent Outrage

FEATS
Bonus Feat: Improved Defenses
Human bonus Feat: Polearm Expertise
Level 1: Weapon Proficiency: Greatspear
Level 2: Armor Proficiency: Scale

ITEMS
Magic Scale Armor +1
Flute
Silk Rope - 50 ft
Torch x2
Sunrod
Lantern
Oil (pint) x3
Tent
Bedroll
Backpack
Trail Rations x 10
Grappling Hook
Climber's Kit
Flint & Steel

0 g - 0 s - 0 c
Reznik Callahan Show
iPlay4e link

Reznik Callahan, Level 1
Human (Elf), Ranger/Druid
Languages: Common, Elven
Theme: Werewolf

CURRENT STATUS:

VITALS
AC: 17  Fort: 12  Ref: 15  Will: 14
HP: 25/25

Surges: 6/7
Surge Value: 6

Initiative: +4
Speed: 7

CURRENT ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11

[X][] Action Point
     Milestone: 2/2
[] Second Wind

TRAINED SKILLS
Athletics +4, Nature +13, Perception +11, Stealth +9

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3

POWERS
Standard Action
At-Will Attack Twin Strike
At-Will Attack Savage Rend
At-Will Attack Wolf Shape Attack: Useable only in Wolf Form
[] Encounter Attack Two-Fanged Strike
[X] Daily Attack Sure Shot

Minor Action
At-Will Utility Hunter's Quarry
At-Will Utility Wild Shape
[] Encounter Utility Wolf Shape

Free Action
[X]Encounter Utility Elven Accuracy

FEATS
Level 1: Versatile Expertise
          Bow Expertise
          Totem Expertise

ITEMS
Longbow
Hide Armor
Short Sword
Totem
Cold Weather Clothing
Adventurer's Kit
Bharhas Show
iplay4e sheet

Bharhas, Level 3
Human, Warlord | Sorcerer
Human Power Selection Option: Bonus At-Will power
Languages: Common, Elven
Theme: Gladiator

CURRENT STATUS:
Phase of the Sun:
*At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.
*You also gain resist 5 cold.

VITALS
AC: 18 Fort: 18 Ref: 15 Will: 17
HP: 40/40

Surges: 6/6
Surge Value: 10

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9

UNTRAINED SKILLS
Acrobatics -1, Arcana +1,  Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1

POWERS
Standard Action
Melee Basic Attack
   Longsword : +9 vs AC, 1d8+5 damage
   Katar: +9 vs AC, 1d6+4 damage
Warlord Attack: Wolf Pack Tactics
Warlord Attack: Viper's Strike
Sorcerer Attack: Storm Walk
[] Gladiator Theme Attack: Disrupting Advance
[] Level 1 Warlord Attack: Diabolic Stratagem
[] Level 1 Sorcerer Attack: Cosmos Call

Minor Action
[] Level 2 Warlord Utility: Shake It Off
[] Level 3 Sorcerer Attack: Lightning Cuts
[] Warlord Feature: Inspiring Word

Free Action
Dark Sun Arcane Feature: Arcane Defiling

No Action
[] Warlord Feature: Battlefront Shift

FEATS
Racial Bonus Feat: Mastery of Knives
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling 

ITEMS
Longsword
Katar
Cloth Armor of Sudden Recovery +1
     [] Item Daily Power
Heavy Shield
Cloak of Distortion
Adventurer's Kit
Survival Day x10
427g
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2 years ago  ::  Aug 10, 2011 - 7:53PM #5
TheHumanHydra
Date Joined: Apr 30, 2011
Posts: 175
Posting interest, and echoing CALEBROBERTS' queries. Also, I am curious as to the "theme" or "feel" of this campaign and world. I always like to see a homebrew setting!

I am interested in playing some sort of arcane caster, possibly a warrior-mage. I will begin crafting a character proposal presently.

Good luck!
Demogorgon ain't got nothin' on me.
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2 years ago  ::  Aug 10, 2011 - 10:15PM #6
CALEBROBERTS
Date Joined: Mar 11, 2010
Posts: 3,666


Bandur Miliden, Human Shaman Show
Bandur Miliden, level 1
Human, Shaman
Build: Bear Shaman
Companion Spirit Option: Protector Spirit
Human Power Selection Option: Bonus At-Will Power
Primal Omen (+2 to Nature) 

FINAL ABILITY SCORES: STR 13, CON 16, DEX 11, INT 10, WIS 18, CHA 8 

STARTING ABILITY SCORES: STR 13, CON 16, DEX 11, INT 10, WIS 16, CHA 8  

AC: 16 Fort: 15 Ref: 11 Will: 16
HP: 28 Surges: 10 Surge Value: 7 

TRAINED SKILLS: Endurance +7, Heal +9, Insight +9, Nature +11, Perception +9 

UNTRAINED SKILLS: Acrobatics –1, Arcana +0, Athletics +0, Bluff –1, Diplomacy –1, Dungeoneering +4, History +0, Intimidate –1, Religion +0, Stealth –1, Streetwise –1, Thievery –1 

POWERS:
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Shaman Feature: Spirit's Shield
Shaman Feature: Call Spirit Companion
Shaman Feature: Healing Spirit
Shaman Feature: Speak with Spirits
Shaman Attack 1: Spirit of the Tempest
Shaman Attack 1: Protecting Strike
Shaman Attack 1: Defending Strike
Shaman Attack 1: Thunder Bear's Warding
Shaman Attack 1: Spirit of the Healing Flood 

FEATS:
Bonus Expertise: Staff Expertise
Level 1: Armor Proficiency: Chainmail 
Level 1: Acolyte of Divine Secrets [Multiclass Invoker]

ITEMS:
Adventurer's Kit
Staff x1
Chainmail x1


background Show
Bandur Miliden has had many lives.  He has lived as a tree for hundreds of years.  He has lived as a great cat, a majestic eagle, a lowly mouse.  Having gained great wisdom and power Bandur Miliden is now a chosen of the primeval powers of this land, reincarnated as a human man to better serve the spirits.  He has been blessed with the ability summon a fragment of these obtuse beings to aid him.

This man has spent the last few years in the lands close around Findelheim.  He does not concern himself much with the other humans of the land, preferring to stay outside of their affairs.  When he does appear it is often in folk's dire moments of need.  He will aid the very sick, drive bandits from a farm, help a woman who's land has been infected by a crop blight.

Bandur Miliden requiers no reward but thanks and maybe a warm meal once and a while.  He is a servant of the benevolent spirits of the world.  Often this contact with the farmers and crafts people brings him in contact with the teachings of Pelor.  While not a worshiper of Pelo, Baltain is intimantly aware of the divine power of the Sun God.  He knows the Abbotess of Pelor in Findelheim by reputation and they have met on a couple of occasions.

When he hears words of her request for help he is one of the first to respond, wishing to aid the kind people of Pelor as best he can.


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PCs Show
Big John Barleycorn Show
Big John Barleycorn

Big John Barleycorn, Level 5
Human, Knight
Human Power Selection Option: Heroic Effort
Languages: Common, Dwarven
Theme: Mercenary

VITALS
AC: 25 Fort: 19 Ref: 15 Will: 17
HP: 38/54

Surges: 8/11
Surge Value: 13

Initiative: +8
Speed: 5

CURRENT ABILITY SCORES
STR 19, CON 15, DEX 11, INT 10, WIS 15, CHA 8

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9, Endurance +7, Heal +9, Intimidate +8

UNTRAINED SKILLS
Acrobatics +0, Arcana +2, Bluff +1, Diplomacy +1, Dungeoneering +4, History +2, Insight +4, Nature +4, Perception +4, Religion +2, Stealth +0, Streetwise +3, Thievery +0

POWERS
Standard Action
Melee Basic Attack
   Vicious Longsword +1: +12 vs AC, 1d8+6 damage
   Khopesh: +10 vs AC, 1d8+5 damage (Brutal 1)
Ranged Basic Attack
   Javelin (10/20): +10 vs AC, 1d6+5 damage

Minor Action
> Active < Knight Feature: Defender Aura
Knight Feature: Battle Guardian
> - < Fighter Utility: Defend the Line Stance
> - < Fighter Utility: Hammer Hands Stance
[] Level 2 Utility: Glowering Threat

No Action
[] Human Racial Power: Heroic Effort
[X] Mercenary Theme Power: Takedown Strike
[][] Attack Power: Power Strike

FEATS
Class Feat: Shield Finesse
Racial Bonus Feat: Master at Arms
Level 1: World Serpent's Grasp
Level 2: Improve Initiative
Level 4: Superior Will

ITEMS
Longsword +1
Khopesh
Shield of Protection
     [] Item Daily Power
Delver's Plate Armor +2
     [] Item Daily Power
Javelin x3
Adventurer's Kit
1 Opal
235g 172s 50c
Tsubasa Shou Show
Tsubasa Shou iplay4e link

Tsubasa Shou, level 2
Human Euphoric Ardent
Theme: Windlord
Languages: Common, Elven
Origin: Elemental

VITALS
AC: 19 Fort: 16 Ref: 14 Will: 18
HP: 32/32
Power Points: [][]

Surges: 6/9
Surge Value: 8

Initiative: +2
Speed: 5

CURRENT ABILITY SCORES
STR 13, CON 15, DEX 13, INT 8, WIS 10, CHA 18

[X][ Action Point
      Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +9,  Diplomacy +10, Endurance +8, Heal +6, Intimidate +10

UNTRAINED SKILLS
Acrobatics +4, Arcana +0, Bluff +5, Dungeoneering +1, History +0, Insight +1, Nature +1, Religion +0, Stealth +2, Streetwise +5, Thievery +2

POWERS

Standard Action
Melee Basic Attack
     Greatspear: +7 vs AC, 1d10+2 damage
Human At-Will Attack  (Augment 0 only): Focusing Strike
At-Will Attack: Demoralizing Strike
At-Will Attack: Energizing Strike
[]Encounter Attack: Wind Fury Assault
[] Daily Attack: Battleborn Acuity

Move Action

Minor Action
[][] Encounter Utility: Ardent Surge

Immediate Reaction
[] Daily Utility: Healing Bond

No Action
[]Encounter Utility: Ardent Outrage

FEATS
Bonus Feat: Improved Defenses
Human bonus Feat: Polearm Expertise
Level 1: Weapon Proficiency: Greatspear
Level 2: Armor Proficiency: Scale

ITEMS
Magic Scale Armor +1
Flute
Silk Rope - 50 ft
Torch x2
Sunrod
Lantern
Oil (pint) x3
Tent
Bedroll
Backpack
Trail Rations x 10
Grappling Hook
Climber's Kit
Flint & Steel

0 g - 0 s - 0 c
Reznik Callahan Show
iPlay4e link

Reznik Callahan, Level 1
Human (Elf), Ranger/Druid
Languages: Common, Elven
Theme: Werewolf

CURRENT STATUS:

VITALS
AC: 17  Fort: 12  Ref: 15  Will: 14
HP: 25/25

Surges: 6/7
Surge Value: 6

Initiative: +4
Speed: 7

CURRENT ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 18, CHA 11

[X][] Action Point
     Milestone: 2/2
[] Second Wind

TRAINED SKILLS
Athletics +4, Nature +13, Perception +11, Stealth +9

UNTRAINED SKILLS
Acrobatics +3, Arcana -1, Bluff +0, Diplomacy +0, Dungeoneering +4, Endurance +0, Heal +4, History -1, Insight +4, Intimidate +2, Religion -1, Streetwise +0, Thievery +3

POWERS
Standard Action
At-Will Attack Twin Strike
At-Will Attack Savage Rend
At-Will Attack Wolf Shape Attack: Useable only in Wolf Form
[] Encounter Attack Two-Fanged Strike
[X] Daily Attack Sure Shot

Minor Action
At-Will Utility Hunter's Quarry
At-Will Utility Wild Shape
[] Encounter Utility Wolf Shape

Free Action
[X]Encounter Utility Elven Accuracy

FEATS
Level 1: Versatile Expertise
          Bow Expertise
          Totem Expertise

ITEMS
Longbow
Hide Armor
Short Sword
Totem
Cold Weather Clothing
Adventurer's Kit
Bharhas Show
iplay4e sheet

Bharhas, Level 3
Human, Warlord | Sorcerer
Human Power Selection Option: Bonus At-Will power
Languages: Common, Elven
Theme: Gladiator

CURRENT STATUS:
Phase of the Sun:
*At the start of your turn, each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier.
*You also gain resist 5 cold.

VITALS
AC: 18 Fort: 18 Ref: 15 Will: 17
HP: 40/40

Surges: 6/6
Surge Value: 10

Initiative: +1
Speed: 6

CURRENT ABILITY SCORES
STR 18, CON 10, DEX 11, INT 10, WIS 8, CHA 17

[] Action Point
     Milestone: 1/2
[] Second Wind

TRAINED SKILLS
Athletics +8, Bluff +9, Diplomacy +9, Intimidate +9

UNTRAINED SKILLS
Acrobatics -1, Arcana +1,  Dungeoneering +0, Endurance -1, Heal +0, History +1, Insight +0, Nature +0, Perception +0, Religion +1, Stealth -1, Streetwise +4, Thievery -1

POWERS
Standard Action
Melee Basic Attack
   Longsword : +9 vs AC, 1d8+5 damage
   Katar: +9 vs AC, 1d6+4 damage
Warlord Attack: Wolf Pack Tactics
Warlord Attack: Viper's Strike
Sorcerer Attack: Storm Walk
[] Gladiator Theme Attack: Disrupting Advance
[] Level 1 Warlord Attack: Diabolic Stratagem
[] Level 1 Sorcerer Attack: Cosmos Call

Minor Action
[] Level 2 Warlord Utility: Shake It Off
[] Level 3 Sorcerer Attack: Lightning Cuts
[] Warlord Feature: Inspiring Word

Free Action
Dark Sun Arcane Feature: Arcane Defiling

No Action
[] Warlord Feature: Battlefront Shift

FEATS
Racial Bonus Feat: Mastery of Knives
Level 1: Hybrid Talent
Level 2: Sorcerous Blade Channeling 

ITEMS
Longsword
Katar
Cloth Armor of Sudden Recovery +1
     [] Item Daily Power
Heavy Shield
Cloak of Distortion
Adventurer's Kit
Survival Day x10
427g
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2 years ago  ::  Aug 11, 2011 - 7:42AM #7
Alustaerial
Date Joined: Sep 4, 2009
Posts: 389
Background benefits are definitely allowed, as for themes, please give me a reference to where to find them so I can make a judgement call on them.

Dragon Articles require special permission, as I do not have a subscription. anything you want from a dragon article should be sent to me via a PM before finalization of any design.

As for the theme of the campaign, The party are (as per normal in genre) would be heroes working in the city of Findelheim and are either replying to the request of the Abbotess of the Temple of the Four Seasons, Allisan Vespa, or are in the employ ot the merchant, Alban Torres, as guards for his caravan heading home to Rotheford, a small thorpe three days journey from Findelheim.

Combat will be somewhat common, as will social interactions, with an occasional skill challenge thrown in for good measure.
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2 years ago  ::  Aug 11, 2011 - 7:45AM #8
VengefulWrath
Date Joined: Aug 10, 2011
Posts: 6
I think I'd like to play an Elven Paladin Pbp. I haven't tried this before and it looks like fun.
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2 years ago  ::  Aug 12, 2011 - 3:11AM #9
Cailte
Date Joined: Aug 18, 2007
Posts: 8,224
About Themes Show
Themes appear in Dark Sun, Neverwinter Campaign Guide and Dragon Magazine.

You can see an example of the new style themes from Dragon NWCS here: link. The rules for choosing Themes are on the web page, the download shows one of the themes.


Kildrak, Dwarven Rageblood Barbarian

He is familiar with the merchant Alban Torres from the small thorpe of Rotheford, where he has been buying supplies for a few years now.

Kildrak works as a mercenary, mostly doing caravan guard duty as he doesn't like to spend a lot of time in cities. He perfers the feel of loam and dirt under his boots, or the hot stone of his homeland under his feet, than the streets of cities.

Kildrak is a tall dwarf standing just under 5 feet in height, and he is powerfully muscled, not from working at a forge, but from practicing killing things swiftly with large hunks of metal.  He wears the hide of a bear as armor, and his black beard and hair blend into the black fur of the beast where it decorates his shoulders. His beard covers his neck, just reaching the top of his chest, suggesting he is not particularly old, and it lacks braids, though some rune carved steel rings are bound into it. What his clan is remains unkown to those in the "low lands".

Kildrak is no more or less difficult to get along with than any other man, but many assume the dwarf with be gruff and taciturn given his barbaric appearence (and his massive sword carried in a battered grey scabbard) and leave him alone as a result, which bothers him little. However among mercenaries he has a reputation as a trustworthy companion whose word is good until the job is done.


Character Builder Summary Show
====== Created Using Wizards of the Coast D&D Character Builder ======
Kildrak, level 1
Dwarf, Barbarian
Build: Rageblood Barbarian
Feral Might Option: Rageblood Vigor
Blazestone (+2 to Athletics)
 
FINAL ABILITY SCORES
STR 18, CON 16, DEX 14, INT 10, WIS 10, CHA 11
 
STARTING ABILITY SCORES
STR 16, CON 14, DEX 14, INT 10, WIS 10, CHA 11
 
 
AC: 16 Fort: 16 Ref: 13 Will: 10
HP: 31 Surges: 11 Surge Value: 7
 
TRAINED SKILLS
Acrobatics +6, Athletics +10, Nature +5
 
UNTRAINED SKILLS
Arcana +0, Bluff +0, Diplomacy +0, Dungeoneering +2, Endurance +4, Heal +0, History +0, Insight +0, Intimidate +0, Perception +0, Religion +0, Stealth +1, Streetwise +0, Thievery +1
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Dwarf Racial Power: Dwarven Resilience
Barbarian Feature: Swift Charge
Barbarian Attack 1: Howling Strike
Barbarian Attack 1: Recuperating Strike
Barbarian Attack 1: Resurgent Strike
Barbarian Attack 1: Bloodhunt Rage
 
FEATS
Weapon Proficiency (Fullblade)
 
ITEMS
Fullblade x1
Hide Armor x1
Adventurer's Kit
Climber's Kit
Handaxe
====== End ======


If themes are approved he would have the Mercenary theme which would add Takedown Strike to his list of powers:
Takedown Strike Show
Mercenary Attack
You sweep or shoot through an enemy’s legs and knock it to the ground—hard.
Encounter F Martial
No Action Melee 1
Trigger: You hit an enemy adjacent to you with an attack.
Target: The triggering enemy
Effect: The target takes extra damage from the triggering attack equal to the ability modifier used in the triggering attack, and you knock the target prone.
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2 years ago  ::  Aug 12, 2011 - 9:51AM #10
Alustaerial
Date Joined: Sep 4, 2009
Posts: 389
Honestly, I think I'll steer clear of Themes, has a bit too much of an essentials feel to me.

As of right now it looks like 1 leader and 1 striker with stats posted, and 1 defender without stats thus far.
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