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Switch to Forum Live View The Rebellion of the Four: Chapter 1. Fire
2 years ago  ::  Oct 02, 2011 - 9:11AM #341
badguy6
Date Joined: Feb 26, 2010
Posts: 3,050
The emberguard on the ground shakes his head and tries to attack Victoria, but is not succesfull
Round three summary Show

(M,11)Emberguard (2)(37/???hp)(Bloodied)(Prone)(Dazed) : misses Victoria, makes throw against dazed
(Q,9)Valkiar(70/86 hp):
(N,12)Morg(47/103 hp)(Prone)(bloodied):
(O,12)Firelasher (4)(80/???hp):
(N9)Zayla(63/91 HP):
(N,10)Draxus(63/76 HP)
 (M,13)Firelasher (3)(20/??? hp)(Bloodied): 
 (L,9)Aldra(62/74hp)(Prone):
(P,14) Pack wolf(37/37 hp)(24/21/23/24):
 (M,6)firelasher(1)(83/???hp):
(K16)Talis(67/102 hp)(5 ongoing fire until save):
(K,6)Emberguard (1)(109/??? hp) :
(M,11)Victoria(68/78 hp):
(L,12)Rift(66/84 hp)(+2 AC and +4 reflex until EONT):



NEW MAP Show


Blue circles are prone, red shading is bloodied, Red dot on token is marked


Valkiar and Morg are up

DM rolls Show
Enemy Defenses Show

AC/Fort/Reflex/Will
Embergaurds 24/21/22/18
Firelashers 25/21/25/20
Animated campfire logs 22/22/22/22






-Quotes from The Rebellion of the Four players-
alright, first round and our leader crited on our defender. Go team.  Those were, in order, my facial expressions after reading Talis's move.-Dark9174 after A slick move by the enemy swordmage

(I apologize ahead of time, guys. I hit the only PC I was almost certain I'd miss. I shall join Grunn in the "I've critted on my teammate" corner of shame, now.)- TheDracon
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2 years ago  ::  Oct 02, 2011 - 9:29PM #342
DLIMedia
Date Joined: Jul 16, 2010
Posts: 1,754
Morg stands up and swings his axe in a massive arc, tearing through all the adjacent fire creatures.

Mechanics Show
Move: Stand
Standard: Cleave against M11, O12 and M13 ... In that order.
Damage: 1d12 +11 +2(raging) +3(3 adjacent enemies) +2(buff)

Rolls: 19(1d20) +18 = 37; 9(1d20) +18 = 27; 20(1d20) +18 = 38; 1(1d12) +11 +2 +3 +2 = 19

M11: Hit for 19 damage
O12: Hit for 19 damage
Critical hit M13: 30 base damage
... +5(1d6) for bracers
... +4(1d12) = 4 for high crit weapon
= 39 damage.

Plus I get a free MBA (Rampage): 5(1d20) +18 = 23, miss.

Free Action: Enraged Surge
Trigger: Miss while raging
Effect: Gain +2 to attack and damage until EONT.

Minor: Mock enemies that are still standing.

Morg, Combat Stat Block Show
AC: 25
Fort: 28
Reflex: 23
Will: 21

Level: 11
HP: 103/103
Surges: 12/12
Surge Value: 25
AP: 0/1
Speed: 6 (+2 when charging)

Str: 22 (+6)
Con: 18 (+4)
Dex: 14 (+2)
Int: 10 (+0)
Wis: 11 (+0)
Cha: 14 (+2)

MBA: Challenge-Seeking Greataxe +3: +18 vs AC, 1d12+11 damage
     +2d6 vs targets with full health
RBA: Challenge-Seeking Handaxe +1: +16 vs AC, 1d6+9 damage
     +1d6 vs targets with full health
Bull Rush (Standard):+11 vs Fortitude

Powers:

AT-WILL:
Howl of Fury
Devastating Strike
ENCOUNTER:
[]Warrior's Surge
[X]Great Cleave
[]Blade Sweep
[X]Great Shout
[]Persistent Frenzy
[]Swift Charge (Free)
[X]Enraged Surge (Free)
[]Shrug It Off (Immediate Reaction)
[]Laugh It Off (Immediate Reaction)
[X]Action Point
DAILY:
[]Rage Strike
[X]Thunder Hooves Rage
[X]Thunder Hawk Rage
[]Rage of the Death Spirit

Notable combat info Show
Feats of Note:
Running Charge (Racial): +2 to speed while charging
Master at Arms: Can sheathe one weapon and draw another as minor action.
Rageblood Vigor: +9 THP when enemy down to 0HP
Rampage: Critical hits grant free melee basic attack
Frenzied Blood: When spending an AP on a melee attack, deal 1/2 damage on miss
Warpath: Deal while raging, +2 damage with melee attacks, must attack adjacent enemy at start of turn or be stunned.
Impending Victory: +1 to attack with at-will powers against bloodied creatures
Eyes in Back of Head: Don't grant CA if flanked

Immediate Interrupts/Reactions:
Swift Charge (Free): When attack reduces enemy to 0 HP, can charge an enemy
Enraged Surge (Free): If miss with an attack while raging, gain +2 to melee attack and damage until end of next turn
Shrug it Off (Reaction): If subjected to an effect that ends in save, take immediate save. On success, shift 1 square as free action.
Laugh It Off (Reaction): When hit by an enemy attack, reduce damage by 4 and gain +2 bonus to attack and damage to enemy until end of enxt turn.

Other effects: Morg gains the following benefits until the end of his next extended rest.
* +2 power bonus to damage rolls that include Morg's Strength modifier.
* +2 power bonus to Athletics checks and Strength ability checks.
* Morg's Strength increases by 4 for the purpose of determining carrying capacity.

Darklight Interactive - "Omne ignotum pro magnifico"

"When Alexander saw the breadth of his domain he wept for there were no more worlds to conquer..."

A Walk In the Dark blog

Current PCs Show
Expedition to Castle Greyhawk (DnD 4e) - Jaana, 12th level Human Rogue
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2 years ago  ::  Oct 03, 2011 - 12:25PM #343
Nightdrifter2
Date Joined: Jul 11, 2011
Posts: 800
Morg status comment: Show

Morg shouldn't be bloodied. Victoria healed him (1 Surge +10 hp worth).


Victoria dodges the blow, relief  showing on her face at the close call. Well, so far so good with this plan. she thinks. A cheer erupts from her as she sees Morg start tearing their opponents to shreds.

ooc: Show

No actions, just RP.


There is nothing more deceptive than an obvious fact. - Sherlock Holmes

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2 years ago  ::  Oct 03, 2011 - 2:35PM #344
Draidden
Date Joined: Dec 26, 2001
Posts: 8,973
Valkair circles around Firlasher 1 moving to M,5. He then activates his Cloud of Darkness, Close burst 2 dropping Firelasher 1 and Emberguard 1into total darkness. Of course the darkness does not affect Valkair.

He then attacks the Firelasher using Piercing Shard.

Att: 7(1d20) +23 = 30; 8(2d10) +17 +7(3d6) = 32
Effect: not that it matters in the cloud of darkness, but he becomes invisibile to Fire Lasher 1 till the start of his next turn.

Clooud fo Darkenss - Close Burst 2, lasts until the end of my next turn. Anyone completely in the cloud is blind. It does not affect Valkair.

Combat Stats Show

Valkiar
Male, Drow, Hexblade, Level 11
HP 70/86 Surges 21 hp, 8/8 per day
Resistance None
AC 27 (+5 1/2 lvl, +3 armour, +5 Dex, +3 enhan, +1 shield)
Fort 23 (+5 1/2 lvl, +2 Con, +1 class, +2 enhan, +1 armor, +2 feat)
Ref 25 (+5 1/2 lvl,, +5 Dex, +2 enhan, +2 feat, +1 shield)
Will 25 (+5 1/2 lvl, +5 Cha, +1 class, +2 enhan, +2 feat)
Saves None
Passive Insight 21
Passive Perception 16
Senses Darkvision
Encounter Powers
Piercing Shard
Curse of Shattered Armor
Winter's Retributive Escape
Cloud of Darkness 
Wrathful Aspect 
Iron Aspect of Dispater 
Used
Y
Y
Y
Y
N
N
Daily Powers
Armor of Winters Grasp
Roaring Sroem of Cania
Summon Warlock's Ally
Lesser Plannar Ally 
Spined Devil's Boon 
Used
N
Y
N
N
N
Basic Attacks
Weapon Name Attack Damage
Blade of winter's Mourning +3
Vicious Dagger +1 (ranged)
+12
+14
1d10+6
1d4+6
Combat Modifiers & Notes
None
Initiative: +10
Speed: 7 sq.
Carrying: 73/120
Action Point: 0



Wash: "Yeah well, if she doesn't give us some extra flow from the engine room to offset the burn through, this landing is gonna get pretty interesting."

Mal: "Define interesting."

Wash: "Oh god oh god we're all gonna die?"

Mal: "This is the captain. We have a...little problem with our engine sequence, so we may experience some slight turbulence and then...explode."
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2 years ago  ::  Oct 11, 2011 - 5:48PM #345
badguy6
Date Joined: Feb 26, 2010
Posts: 3,050
The emberguard on the ground shakes his head and tries to attack Victoria, but is not succesfull
Round three summary Show

(M,11)Emberguard (2)(1/???hp)(Bloodied)(Prone)(Dazed) : misses Victoria, makes throw against dazed
(Q,9)Valkiar(70/86 hp): hits firelasher, drops cloud of darkness
(N,12)Morg(71/103 hp)(Prone):kills a firelasher
(O,12)Firelasher (4)(71/???hp): Burst attack, hit emberguard, pack wolf, Morg, Victoria is missed, Hit draxus
(N9)Zayla(63/91 HP):
(N,10)Draxus(52/76 HP)
 (M,13)Firelasher (3)(20/??? hp)(Bloodied): Dead
 (L,9)Aldra(62/74hp)(Prone):
(P,14) Pack wolf(26/37 hp)(24/21/23/24):
 (M,6)firelasher(1)(51/???hp)(Bloodied)(Blind):
(K16)Talis(67/102 hp)(5 ongoing fire until save):
(K,6)Emberguard (1)(109/??? hp)(Blind) :
(M,11)Victoria(62/78 hp):
(L,12)Rift(66/84 hp)(+2 AC and +4 reflex until EONT):



NEW MAP Show


Blue circles are prone, red shading is bloodied, Red dot on token is marked


Zayla, Draxus, Aldra and Pack wolf are up

DM rolls Show
Enemy Defenses Show

AC/Fort/Reflex/Will
Embergaurds 24/21/22/18
Firelashers 25/21/25/20
Animated campfire logs 22/22/22/22



-Quotes from The Rebellion of the Four players-
alright, first round and our leader crited on our defender. Go team.  Those were, in order, my facial expressions after reading Talis's move.-Dark9174 after A slick move by the enemy swordmage

(I apologize ahead of time, guys. I hit the only PC I was almost certain I'd miss. I shall join Grunn in the "I've critted on my teammate" corner of shame, now.)- TheDracon
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2 years ago  ::  Oct 13, 2011 - 12:14PM #346
DLIMedia
Date Joined: Jul 16, 2010
Posts: 1,754
Mechanics reminder Show
1) I should not be prone.

2) Rageblood Vigor: When I drop a target to 0 HP, I gain 10 temporary hit points.

3) Swift Charge (Encounter, Free Action): When I drop an enemy to 0 hit points, I can charge an enemy as a free action. I'm having a hard time seeing the map from where I'm at (it's blocked by firewall), so I'm not even sure if I can charge any enemies without taking some OAs (which I don't want to take right now). I'll have to decide on this tonight.
Darklight Interactive - "Omne ignotum pro magnifico"

"When Alexander saw the breadth of his domain he wept for there were no more worlds to conquer..."

A Walk In the Dark blog

Current PCs Show
Expedition to Castle Greyhawk (DnD 4e) - Jaana, 12th level Human Rogue
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2 years ago  ::  Oct 13, 2011 - 2:01PM #347
badguy6
Date Joined: Feb 26, 2010
Posts: 3,050
1) the enemy attack knocks those he hits prone.
2)will edit in
3) will be glad to see what you do.
-Quotes from The Rebellion of the Four players-
alright, first round and our leader crited on our defender. Go team.  Those were, in order, my facial expressions after reading Talis's move.-Dark9174 after A slick move by the enemy swordmage

(I apologize ahead of time, guys. I hit the only PC I was almost certain I'd miss. I shall join Grunn in the "I've critted on my teammate" corner of shame, now.)- TheDracon
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2 years ago  ::  Oct 13, 2011 - 4:14PM #348
DLIMedia
Date Joined: Jul 16, 2010
Posts: 1,754
OOC Show
Don't worry about it. Leave the actions as-is.

Darklight Interactive - "Omne ignotum pro magnifico"

"When Alexander saw the breadth of his domain he wept for there were no more worlds to conquer..."

A Walk In the Dark blog

Current PCs Show
Expedition to Castle Greyhawk (DnD 4e) - Jaana, 12th level Human Rogue
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2 years ago  ::  Oct 15, 2011 - 1:51AM #349
salt3d
Date Joined: Dec 2, 2010
Posts: 38
Aldra attacks the emberguard viciously, her razor sharp claws tearing at the flaming timber.

Mechanics Show
Move action: Shift to K9.

Standard action: Grasping Claws vs. Emberguard at L10.
Attack: 1d20+19=32 vs. Reflex
Hit: 1d8+10=17 + 1d10=2 = 19 damage, and the Emberguard is slowed until the end of Aldra's next turn.

Instinctive Effect: Pack Wolf stands up.

Aldra Show
Hit Points
Hit Points: [62] / 74
Bloodied: 37
Healing Surge Value: 18
Healing Surges / Day: [7] / 8
Second Wind 1/Encounter: [ ]
Death Saving Throw Failures: [ ][ ][ ]

Defenses [+1 to all with summoned creature present]
Armor Class: 24 [currently 25]
Fortitude: 21 [currently 22]
Reflex: 23 [currently 24]
Will: 24 [currently 25]

Character Details Show

Speed, Senses & Initiative
Speed: 7
Passive Perception: 27
Passive Insight: 20
Initiative: 13

Action Points
Action Points Earned: 0
Action Points Used: [x][ ][ ]

Individual Bonuses
+2 Saving Throws against ongoing poison damage.
+2 Saving Throws against effects that apply the slowed, immobilized, or restrained condition.
Find north automatically.
+5 to skill checks to avoid becoming lost, find specific location, or spot landmark.
While you have at least one summoned creature present, you gain a +1 bonus to attack rolls and all defenses.
While you are in beast form, you regain 2 additional hit points whenever you spend a healing surge.
+1d10 damage against enemies granting combat advantage while in beast form.

Group Bonuses
Travel speed for group becomes slowest member's speed +1.
Group gains +2 to Endurance when traveling.

Skills
Acrobatics: 8, Arcana: 5, Athletics: 11, Bluff: 4, Diplomacy: 4, Dungeoneering: 10, Endurance: 12, Heal: 15, History: 5, Insight: 10, Intimidate: 4, Nature: 15, Perception: 17, Religion: 5, Stealth: 8, Streetwise: 4, Thievery: 8
At-will Powers Show
Grasping Claws PHB2: Melee  touch. One creature. +16 vs. Reflex. 1d8+10 damage, and the target is  slowed until the end of your next turn. This power can be used as a  melee basic attack.
Savage Rend PHB2: Melee  touch. One creature. +16 vs. Reflex. 1d8+10 damage, and you slide the  target 1 square. This power can be used as a melee basic attack.
Grasping Tide PHH: Area  burst 1 within 10. Each creature. +16 vs. Fortitude. 1d6+10 damage.  Until the end of your next turn, if the target leaves the burst's area  of effect, you can use an opportunity action to make a secondary attack  against it. Secondary attack: +16 vs. Reflex, you knock the target  prone.
Fire Hawk PP: Ranged  10. One creature. +16 vs. Reflex. 1d8+10 damage. Until the start of  your next turn, you can use the Fire Hawk Attack against the target.
Fire Hawk Attack PP: Opportunity  action. Trigger: The target takes and action that can provoke  opportunity attacks. Ranged 10. One creature. +16 vs. Reflex. 1d8+10  damage.
Encounter Powers Show
[ ] Thorn Spray PP: (Level  1) Close blast 5. Each creature. +16 vs. Fortitude. 1d6+10 damage, and  the target takes a -5 penalty to all defenses until the end of your next  turn.
[x] Predator's Flurry PHB2: (Level 3) Beast Form. Melee touch. One creature. +16 vs. Reflex. 1d6+10  damage, and the target is dazed until the end of you next turn. Effect:  shift 4 squares and repeat the attack against another creature.
[ ] Blood-Spray Bite PP: (Level 7) Beast Form. Melee touch. One creature. +16 vs. Fortitude. 2d10+10  damage, and you push each enemy within 4 squares of you, other than the  target, 2 squares.
[x] Alpha's Command PP: (Paragon Path) Beast Form. Melee touch. One creature. +16 vs. Reflex. 2d8+10 damage,  and you command one of your summoned creatures to make one of its  standard action attacks. If you don't have a summoned creature present,  roll a d20. If you roll 10 or higher, one ally within 5 squares of you  can charge or make a basic attack as a free action.
[ ] Surefooted Stride DR399: (Theme  Utility) Move action. You move up to your speed, ignoring difficult  terrain. Until the end of your next turn, you gain a +2 bonus to AC and  Reflex if you are in difficult terrain, and you gain combat advantage  against enemies that are in difficult terrain.
[ ] Boots of Free Movement (heroic tier) AV: (Level 6 Item) Minor action. Make a saving throw against a slow, immobilize, or restrain effect that a save can end.
Daily Powers Show
[x] Summon Pack Wolf PP: (Level 1) Ranged 5. You summon a Medium wolf in an unoccupied square within range. The wolf has speed 6.
[ ] Summon Shadow Ape PP: (Level 5) Ranged 5. You summon a Medium shadow ape in an unoccupied square within range. The shadow ape has speed 6 and climb 4.
[ ] Summon Crocodile PP: (Level 9) Ranged 5. You summon a Large crocodile in an unoccupied square within range. The crocodile has speed 6 and swim 8.
[x] Bear's Strength HFK
: (Utility  Level 2) Minor action. Melee 1. You or one ally, The target gains the  following benefits until the end of his or next extended rest. +2 power  bonus to damage rolls that include the target's Str modifier. +2 power  bonus to Athletics checks and Strength ability checks. The target's  Strength increases by 4 for the purpose of determining carrying  capacity.
[ ] Rebuking Thorns PP
: (Utility  Level 6) Minor action. Until the end of the encounter, when any enemy  hits you with a melee attack, that enemy takes damage equal to your Dex  modifier (+4).
[ ] Animal Clan PP: (Utility  Level 10) Minor action. Once per round until the end of the encounter,  you can use a minor action to command one of your summoned creatures to  use its instictive effect.
Daily Item Powers Show
[ ] Enduring Beast Hide Armor +2 PHB: (Level 10 Item) Minor action. You spend a healing surge.


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2 years ago  ::  Oct 18, 2011 - 8:06PM #350
BaronRed
Date Joined: Aug 21, 2010
Posts: 150
Draxus tries to gather himself and force the ringing in his head and smoldering scales to the back of his attention.  He feels better afterward, but the result isn't complete as his swing at the battered firelasher comes up significnatly short.

Mechanics Show

Minor: Inspiring word on self.  Surge + 12 + 10 (IIW) = 43.  Draxus back up to full health.
Move: Shift to M8 (Draxus isn't prone, per the Summary.  He stood up previously and hasn't been hit since I don't believe.  Let me know if I'm wrong on that).
Standard: MBA vs. Firelasher 4.  Major Miss (a 2 on the attack and 1 on damage, boo invisible castle!)
Minor.

Note: I think Aldra should have 10 additional Hit Points.  I didn't include the Improved Inspiring Word when I listed the amount healed last round.
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