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							<channel><title>New Posts For Thread: Gathering Intrest and Ideas for a different sort of 4e game.</title><link>http://community.wizards.com/realadventures/go/thread/view/75777/29163943/Gathering_Intrest_and_Ideas_for_a_different_sort_of_4e_game.</link><description>So,I have been kicking around an idea for a campaign.  It goes a little something like this:The setting is the modern world.  The characters are beings of or associated with magic from antiquity and have survived into the modern era via various means</description><item><title>New setting + i can finally play a high-level char? count me in ;)</title><link>http://community.wizards.com/realadventures/go/thread/view/75777/29163943/Gathering_Intrest_and_Ideas_for_a_different_sort_of_4e_game.?post_id=521134461#521134461</link><description>New setting + i can finally play a high-level char? count me in ;)</description><pubDate>Fri, 22 Jun 2012 15:29:23 -0500</pubDate></item><item><title>Definitely interested.  I've thought off and on of adapting D&amp;D to a modern super-powers type of game.  Rambling about D&amp;D supers &#xD; &#xD; Show&#xD; &#xD; If you are willing to keep mechanics and wildly reflavor, you can make some pretty good supers in D&amp;D.  Even</title><link>http://community.wizards.com/realadventures/go/thread/view/75777/29163943/Gathering_Intrest_and_Ideas_for_a_different_sort_of_4e_game.?post_id=520877997#520877997</link><description>Definitely interested.  I've thought off and on of adapting D&amp;D to a modern super-powers type of game.  Rambling about D&amp;D supers &#xD; &#xD; Show&#xD; &#xD; If you are willing to keep mechanics and wildly reflavor, you can make some pretty good supers in D&amp;D.  Even</description><pubDate>Fri, 15 Jun 2012 23:37:53 -0500</pubDate></item><item><title>yes. the exact rules i do not have at the moment but those can be sent when i get off work.</title><link>http://community.wizards.com/realadventures/go/thread/view/75777/29163943/Gathering_Intrest_and_Ideas_for_a_different_sort_of_4e_game.?post_id=520561683#520561683</link><description>yes. the exact rules i do not have at the moment but those can be sent when i get off work.</description><pubDate>Thu, 07 Jun 2012 12:54:32 -0500</pubDate></item><item><title>another good idea.  However, all those items are rather futuristic.  They might be approprite for some enemies but the characters would not have access to such things.does Gamma world have rules for normal firearms?</title><link>http://community.wizards.com/realadventures/go/thread/view/75777/29163943/Gathering_Intrest_and_Ideas_for_a_different_sort_of_4e_game.?post_id=520559859#520559859</link><description>another good idea.  However, all those items are rather futuristic.  They might be approprite for some enemies but the characters would not have access to such things.does Gamma world have rules for normal firearms?</description><pubDate>Thu, 07 Jun 2012 12:05:51 -0500</pubDate></item><item><title>i would be game for this. though on the gun issue, there was a recent article in dragon magizine that presented a selection of equipment involving these. besides having a futuristic flavor to them, mechanics were good. i believe the article also made</title><link>http://community.wizards.com/realadventures/go/thread/view/75777/29163943/Gathering_Intrest_and_Ideas_for_a_different_sort_of_4e_game.?post_id=520559419#520559419</link><description>i would be game for this. though on the gun issue, there was a recent article in dragon magizine that presented a selection of equipment involving these. besides having a futuristic flavor to them, mechanics were good. i believe the article also made</description><pubDate>Thu, 07 Jun 2012 11:55:27 -0500</pubDate></item></channel></rss>
