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    Drell

    Friday, July 8, 2011, 11:20 AM

    Drell

    Reptilian aliens who are stealthy, attractive and have photographic memory.

    RACIAL TRAITS
    Average Height: 5'6" - 5'9"
    Average Weight: 150-185 lb.
    Ability Scores: +2 Dexterity or Strength, +2 Charisma or Wisdom
    Size:  Medium
    Speed: 6 squares
    Vision: Normal
    Languages:  Common, choice of one other (usually Hanar).
    Skill Bonuses:  +2 Stealth, +2 Bluff
    Nimble Guard:  You gain a +2 racial bonus to AC against opportunity attacks.
    Fearless:  You gain a +5 racial bonus to saving throws against fear.  
    Eidetic Memory:   You can use the eidetic memory as an encounter power.
    Eidetic Memory     Drell Racial Power
    Your photographic memory makes overcoming new yet similar challenges easier.
    Encounter • Racial
    Immediate Interrupt Personal
    Effect:  Whenever you have to make a knowledge related check (i.e. identifying a monster, recalling a piece of lore, etc.) you may roll again and choose the highest roll for the check.

    The drell are a reptile-like race that were rescued from their dying homeworld by the hanar following first contact between the two. Since then, the drell have remained loyal to the hanar for their camaraderie and have fit comfortably into galactic civilization.

    Play a drell if you want . . .
    • to be a stealthy hero or assassin
    • to be good at sweet talking or bluffing your way through encounters
    • to be a member of a race that favours infiltrator, soldier and vanguard.

    Physical Qualities
    Drell are omnivorous reptile-like humanoids with an average lifespan of 85 galactic standard years. Drell appearance is very similar to asari and humans, but their muscle tissue is slightly denser, giving them a wiry strength. Many of their more reptilian features are concealed, however one unique characteristic is the hyoid bone in their throats, which allows them to inflate their throats and produce vocal sounds outside of the human range. They also have two sets of eyelids, like crocodiles. Drell possess the ability to shed tears.
    Because the drell ancestors emerged from arid, rocky deserts, the humid, ocean-covered hanar homeworld of Kahje proved tolerable only when the drell stayed inside a climate-controlled dome city. The leading cause of death for drell on Kahje is Kepral's Syndrome, caused by cumulative long-term exposure to a humid climate. This syndrome erodes the ability of drell lungs to take in oxygen, and eventually spreads out to other organs. It is noncommunicable, and there is currently no known cure, though leading hanar scientific authorities are working on creating a genetic adaptation.
    The drell possess eidetic memory, an adaptation to a world where they must remember the location of every necessary resource (vegetation, drinkable water and prey migration paths) across vast distances. The memories are so strong that an external stimulus can trigger a powerful memory recall. These recalls are so vivid and detailed that some drell may mistake it for reality. Thane Krios, for example, remembers every assassination he has ever performed and can describe them in flawless detail, and says he prefers to spend a lonely night with the perfect memory of another. This process can be involuntary.

    Playing a Drell
    Drell Characteristics: Attractive, dedicated, devoted, fearless, loyal, religious, stealthy, poetic, spiritual.

    Male Names: Thane, Feron, Kolyat, Heron.

    Female Names: Irikah 

    Drell Adventurers
    Three sample drell adventurers are described below.
    Feron is a skilled infiltrator who works freelance for anyone who can pay his price.  He specializes in ferreting out secrets, hacking computer systems and bluffing his way through tough situations.  To his friends he's as loyal as they come however and there isn't anything he wouldn't do to help them out.
    Kolyat is soldier working for the Illuminated Primacy of the hanar.  Since his hanar employers saved his race, Kolyat works to honour the Compact, providing his body as a tool to protect the hanar race.  He has fought in numerous battles to protect hanar interests and their religious devotion.  To friends, Kolyat is a dedicated and religious warrior who can be trusted to get the job done.
    Heron is a vanguard who developed his biotic powers while in the womb of his mother.  His family gave him to the hanar as part of the Compact and his training was paid for so that he could serve the Primacy.  A master of biotics that control the battlefield, Heron is more than a match for adepts of other races.

     

     

     

     

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    Normandy SR-1 - DND4e Experimental Preview

    Wednesday, July 6, 2011, 5:18 PM

    SSV Normandy SR-1

     

    Alliance SSV Normandy
    The SSV Normandy SR-1 (Systems Alliance Space Vehicle Stealth Reconnaissance 1) is a Systems Alliance starship. She is a prototype "deep scout" frigate, first of the eponymous Normandy class, co-developed by the Alliance and the Turian Hierarchy with the sponsorship of the Citadel Council. She is optimized for solo reconnaissance missions deep within unstable regions, using state-of-the-art stealth technology powered by an experimental drive core.
    Commissioned in 2183, the Normandy was initially captained by David Anderson, however, she was handed over to Commander Shepard when the commander became the first human Spectre, serving as Shepard's main source of transportation and base of operations.
    The Normandy is named after the Battle of Normandy in 1944, a pivotal battle of the Second World War.

    Alliance Normandy SR-1  Level 16

    Colossal (frigate) Corvette                         XP 1400
    Init +5; Senses Perception +13
    ----------------------------------------------------------------
    Defenses AC 32; Ref 23, For 68; +14 armor
    hp 600; DR 15; SR 50; Bloodied 300
    Immune -
    ----------------------------------------------------------------
    Speed fly 3 squares (starship scale)
    Ranged +13 medium mass effect spinal cannon 4d10x2; 750/1500 (character scale); 5/10 (starship scale)
    Ranged +13 Guardian point defense cannon 4d10x2; 750/1500 (character scale); 5/10 (starship scale)
    Ranged +13 Javelin disruptor torpedoes 10d10x2; 750/1500 (character scale); 5/10 (starship scale)
    Fighting Space 1 (starship scale); Cover total
    Base Atk +8
    ----------------------------------------------------------------
    Abilities Str 110, Dex 20, Con -, Int 16
    Skills Mechanics +16, Use Computer +16, Perception +13, Pilot +18
    ----------------------------------------------------------------
    Crew 25 (normal); Passengers 100
    Cargo 1000 tons; Consumables 6 months; Carried Craft none
    Emplacement Points:  24/24
    Availability Military; Cost 1,000,000 credits (500,000 used)

    Emplacements:  Tantalus drive core (FTL drive, class 1), maneuvering jets +2, navicomputer, sublight drive (speed 3 squares), armour +2, shields, SR 50, fire-linked medium laser cannon, limited cloaking device (+10 Stealth checks against electronic not visual detection only), Javelin disruptor torpedo launcher [shieldbuster torpedoes], Javelin disruptor torpedoes (8) [+100% cost]

     

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    Geth Hunter - DND4e Experimental Preview

    Wednesday, July 6, 2011, 5:11 PM

    Geth Hunter

    Geth Hunter Level 4 Brute

    Large synthetic     XP 175
    Initiative +3     Senses Perception +8
    HP 50; Bloodied 25
    AC 16; Fortitude 14, Reflex 17, Will 15
    Immune disease, poison, sleep; Resist 5 fire; Vulnerable 5 cold
    Speed 6
    r Geth Plasma Shotgun (standard; at-will) • Weapon
    Ranged 9/18; +11 vs. @Def; 2d8 + 4 energy damage.
    m Shotgun Smash (standard; at-will) • Weapon
    Reach 2; +11 vs. AC; 2d8 + 4 damage.
    n Tactical Cloak (minor; recharge 5,6 ) • Tech
    Become invisible until the start of its next turn.
    Alignment Unaligned (Heretic - Evil)    Languages Binary
    Skills Use Computer +10, Perception +8, Stealth +10
    Str 12 (+1) Dex 17 (+3)     Wis 13 (+1) Con 11 (+0)     Int 17 (+3) Cha 10 (+0)
    Equipment geth plasma shotgun, geth energy shields +5, thermal clip 10
    Geth Hunter Tactics

    Geth hunters focus on closing with the target, taking cover as needed since their shotguns are short range yet powerful.  They use concussive bolt against tough opponents and engage enemies with shotgun smash if they get too close.  Geth hunters use geth soldiers to draw fire while their go for the kill.

     

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