Drell
Drell
Friday, July 8, 2011, 11:20 AM
Categories:
Dungeons & Dragons
Drell Reptilian aliens who are stealthy, attractive and have photographic memory.
RACIAL TRAITS
Average Height: 5'6" - 5'9"
Average Weight: 150-185 lb.
Ability Scores: +2 Dexterity or Strength, +2 Charisma or Wisdom
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, choice of one other (usually Hanar).
Skill Bonuses: +2 Stealth, +2 Bluff
Nimble Guard: You gain a +2 racial bonus to AC against opportunity attacks.
Fearless: You gain a +5 racial bonus to saving throws against fear.
Eidetic Memory: You can use the eidetic memory as an encounter power.
Eidetic Memory Drell Racial Power
Your photographic memory makes overcoming new yet similar challenges easier.
Encounter • Racial
Immediate Interrupt Personal
Effect: Whenever you have to make a knowledge related check (i.e. identifying a monster, recalling a piece of lore, etc.) you may roll again and choose the highest roll for the check.
The drell are a reptile-like race that were rescued from their dying homeworld by the hanar following first contact between the two. Since then, the drell have remained loyal to the hanar for their camaraderie and have fit comfortably into galactic civilization.
Play a drell if you want . . .
• to be a stealthy hero or assassin
• to be good at sweet talking or bluffing your way through encounters
• to be a member of a race that favours infiltrator, soldier and vanguard.
Physical Qualities
Drell are omnivorous reptile-like humanoids with an average lifespan of 85 galactic standard years. Drell appearance is very similar to asari and humans, but their muscle tissue is slightly denser, giving them a wiry strength. Many of their more reptilian features are concealed, however one unique characteristic is the hyoid bone in their throats, which allows them to inflate their throats and produce vocal sounds outside of the human range. They also have two sets of eyelids, like crocodiles. Drell possess the ability to shed tears.
Because the drell ancestors emerged from arid, rocky deserts, the humid, ocean-covered hanar homeworld of Kahje proved tolerable only when the drell stayed inside a climate-controlled dome city. The leading cause of death for drell on Kahje is Kepral's Syndrome, caused by cumulative long-term exposure to a humid climate. This syndrome erodes the ability of drell lungs to take in oxygen, and eventually spreads out to other organs. It is noncommunicable, and there is currently no known cure, though leading hanar scientific authorities are working on creating a genetic adaptation.
The drell possess eidetic memory, an adaptation to a world where they must remember the location of every necessary resource (vegetation, drinkable water and prey migration paths) across vast distances. The memories are so strong that an external stimulus can trigger a powerful memory recall. These recalls are so vivid and detailed that some drell may mistake it for reality. Thane Krios, for example, remembers every assassination he has ever performed and can describe them in flawless detail, and says he prefers to spend a lonely night with the perfect memory of another. This process can be involuntary.
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Normandy SR-1 - DND4e Experimental Preview
Wednesday, July 6, 2011, 5:18 PM
Categories:
Dungeons & Dragons
Alliance SSV Normandy
The SSV Normandy SR-1 (Systems Alliance Space Vehicle Stealth Reconnaissance 1) is a Systems Alliance starship. She is a prototype "deep scout" frigate, first of the eponymous Normandy class, co-developed by the Alliance and the Turian Hierarchy with the sponsorship of the Citadel Council. She is optimized for solo reconnaissance missions deep within unstable regions, using state-of-the-art stealth technology powered by an experimental drive core.
Commissioned in 2183, the Normandy was initially captained by David Anderson, however, she was handed over to Commander Shepard when the commander became the first human Spectre, serving as Shepard's main source of transportation and base of operations.
The Normandy is named after the Battle of Normandy in 1944, a pivotal battle of the Second World War.
Alliance Normandy SR-1 Level 16 Colossal (frigate) Corvette XP 1400
Init +5; Senses Perception +13
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Defenses AC 32; Ref 23, For 68; +14 armor
hp 600; DR 15; SR 50; Bloodied 300
Immune -
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Speed fly 3 squares (starship scale)
Ranged +13 medium mass effect spinal cannon 4d10x2; 750/1500 (character scale); 5/10 (starship scale)
Ranged +13 Guardian point defense cannon 4d10x2; 750/1500 (character scale); 5/10 (starship scale)
Ranged +13 Javelin disruptor torpedoes 10d10x2; 750/1500 (character scale); 5/10 (starship scale)
Fighting Space 1 (starship scale); Cover total
Base Atk +8
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Abilities Str 110, Dex 20, Con -, Int 16
Skills Mechanics +16, Use Computer +16, Perception +13, Pilot +18
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Crew 25 (normal); Passengers 100
Cargo 1000 tons; Consumables 6 months; Carried Craft none
Emplacement Points: 24/24
Availability Military; Cost 1,000,000 credits (500,000 used)
Emplacements: Tantalus drive core (FTL drive, class 1), maneuvering jets +2, navicomputer, sublight drive (speed 3 squares), armour +2, shields, SR 50, fire-linked medium laser cannon, limited cloaking device (+10 Stealth checks against electronic not visual detection only), Javelin disruptor torpedo launcher [shieldbuster torpedoes], Javelin disruptor torpedoes (8) [+100% cost]
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Geth Hunter - DND4e Experimental Preview
Wednesday, July 6, 2011, 5:11 PM
Categories:
Dungeons & Dragons
Geth Hunter Level 4 Brute Large synthetic XP 175
Initiative +3 Senses Perception +8
HP 50; Bloodied 25
AC 16; Fortitude 14, Reflex 17, Will 15
Immune disease, poison, sleep; Resist 5 fire; Vulnerable 5 cold
Speed 6
r Geth Plasma Shotgun (standard; at-will) • Weapon
Ranged 9/18; +11 vs. @Def; 2d8 + 4 energy damage.
m Shotgun Smash (standard; at-will) • Weapon
Reach 2; +11 vs. AC; 2d8 + 4 damage.
n Tactical Cloak (minor; recharge 5,6 ) • Tech
Become invisible until the start of its next turn.
Alignment Unaligned (Heretic - Evil) Languages Binary
Skills Use Computer +10, Perception +8, Stealth +10
Str 12 (+1) Dex 17 (+3) Wis 13 (+1) Con 11 (+0) Int 17 (+3) Cha 10 (+0)
Equipment geth plasma shotgun, geth energy shields +5, thermal clip 10
Geth Hunter Tactics
Geth hunters focus on closing with the target, taking cover as needed since their shotguns are short range yet powerful. They use concussive bolt against tough opponents and engage enemies with shotgun smash if they get too close. Geth hunters use geth soldiers to draw fire while their go for the kill.
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