The party journeys to Tyr to see if they can find Treona.
As they are passing through the gates, a strange psychic wave overcomes them. Kratas and Gundrek are both dazed by the effect, and the rest of the party is startled when several of the pack Inixes and two Mekillots suddenly go berserk.
Springing into action, the party quickly moves to defend the people entering the city. Kratas and Gundrek both find that it is more difficult to perform their psionic abilities; some type of interference is causing their powers to be more tiring to use.
While they fight off the raging Mekillots, a Halfling from the crowd leaps into the fray, assisting the party. Soon, all the animals are either dead or unconscious, and the group assesses their wounds.
The Halfling’s name is Karne, and he comes from the Forest Ridge. Specially trained by the Halfling war masters, Karne has journeyed to the city of Tyr to follow up on rumors of Kalak’s death.
Soon, the party is approached by several Templars. They wish to bring them to King Tithian, who wants to thank them personally for their quick thinking. Karne tags along, and soon the party is brought to the palace. There, they meet Agis of Asticles, who, having heard of their heroics, asks the group to accompany him to dinner the following evening as thanks. Also, he wishes to offer the group an opportunity to discover why the strange psionic wave struck.
That night, Dryder asks Katrie to accompany him to the Elven market, where he wishes to tell of his adventures to his family. He regales them with his triumphs, and Katrie acts as his witness.
The following evening, the party (including Karne) meets at the Asticles estate. There, Agis gives them a message from Treona, as well as a message from a being known as Korgunard. Korgunard wishes the group to travel to the Black Sands, where he hopes a clue to the mysterious psionic wave can be found. The group agrees, and the leave the following day.
(DM Notes: Karne is a Halfling Monk who is played by a new player to my Dark Sun game)
After several days of travel (and an attack from a Water Drake at an abandoned oasis), the party ambushes a group of Black Sands Raiders, stealing their equipment so that they can sneak into their camp. Soon after, the party attacks the camp from within, meeting the infamous Iron Raider, Zeburon, and his advisor, the defiler Fevil. After they defeat the raiders, the party retrieves a scroll from Fevil’s possession and quickly move to meet Korgunard at their designated rendezvous.
There, they discover that Korgunard is a true Avangion. He informs them that he knows Treona’s location, but he is unable to give them any more details other than that she is safe. He informs them that he will look further into the strange psychic phenomenon and will seek them if he requires more help.
(DM Note: I was going to run Dragon’s Crown, which is an old 2nd edition module for Dark Sun and convert it to 4e. After reading the adventure, though, I changed my mind and decided to go in a different direction)
Returning to Tyr, Dryder discovers rumors of a series of murders that has taken place in the Elven Market. Soon, he learns that his entire tribe within Tyr has been slaughtered…men, women and children. Kratas and Mela convince the Templars investigating that they can assist, and Kratas performs the Last Sight ritual to gather more information. He sees the last sight of several members of the tribe, one of them showing a strange woman huddled over the beds of one of the children (he noted that the woman looked odd, her arms too long for her body), and the other showing the actual face of the person who killed him. The woman who killed him looked like a younger version of the Sorcerer Queen Abalach Re.
Mela, after rolling extremely well on her diplomacy check, convinced one of the Templars to tell her everything that he knew about the murders. The Templar hands her one of the coins they found, which showed the face of the Sorcerer Queen of Raam. The Templar pleads with Mela to keep this quiet, as King Tithian is worried that this may be the first blows in a potential war with Raam.
The party immediately decides to head to Raam, knowing that the murders are a message to Dryder and his group.
Arriving near Raam, the party learns that the city is in a state of disarray. The farmland is burnt and defiled, and recent signs of battle are readily apparent. As the group gets closer to the city, a large band of riders approaches them.
Demanding tribute, the group surrounds the outnumbered companions. As negotiations grow more tense, another large group of riders approaches. Curses and mutters ripple through the group surrounding the party as the leader of the other army rides forth.
He introduces himself as Rogil M’Ke, and he demands to know what Maarham forces are doing so far from their land. Both armies are armed to the teeth, and it looks almost certain that a battle will erupt. Fortunately, the first group backs off and quickly leaves the field, leaving the party to deal with Rogil.
Rogil asks the group to accompany him to his villa and mentions that Marius Amketch told him to expect a group matching their description to come to Raam. Along the way, he informs the party of the situation in Raam.
The Sorcerer Queen’s death has left a power vacuum. The city’s Nawabs, or nobles, have broken off into three large groups controlled by Nawab Maarham, Nawab Vishna, and Nawab M’Ke. These three fight an almost constant war for control of the farmland and countryside surrounding Raam. Within the city, one of the Sorcerer Queen’s former Templars has named herself Grand Vizier, gathering a significant number of the city’s Mansabdars (city guard) to protect her in the Queen’s former palace. Almost all of the Queen’s former Templars and high Templars (called Kuatagha) are under her sway. Within the Ghost city (a small, ramshackle community that rests outside the walls of the city), slaves and the lower caste, known as the Unclean, have joined together, frequently raiding merchants and warehouses within the city. Rumor has it they are led by a freed slave, a former gladiator, whom they name The Ghost (due to the fact that he leaves no trace behind when he raids). Finally, a cult has sprung up, seemingly overnight. They call themselves the Saviors of Dregoth. The cult members speak with strange accents and wear strange robes that cover their entire bodies, including their faces. They preach of their God, a being known as Dregoth, that was awakened when the Sorcerer Queen was killed.
After accepting Rogil’s hospitality, the party agrees to petition the slaves of the Ghost City in an attempt to strengthen Nawab M’Ke’s army. The following day, they travel to the Ghost City to meet up with Nanda Shatri, a shopkeeper (and secretly the leader of the Veiled Alliance in Raam). Dryder has to leave the shop as he suddenly begins feeling an uncontrollable rage in Nanda’s presence. Nanda guides the party to a shop in the Coins district, where they encounter their old companion, Ela. Ela tells the party that she and Tor Val are actually the Ghost (she’s the brains, he’s the brawn, as she puts it). She agrees to meet up with Rogil and work out an alliance.
Over the next two days, the group has a friendly reunion with Tor Val, and Dryder begins to worry about the flashes of rage he feels as he travels through the city.
Two days later, the group has gathered in a small shop in the Coins district. Attending are Rogil and his father, Truvo, Nanda Shanti (whom Dryder stays as far away from as he can), Ela, and Tor Val.
The negotiations begin with Nanda demanding full citizenship for the slaves and the unclean of Ghost City. She feels that if they are going to assist Nawab M’Ke, then she and Ela need to be on the citizens’ council that Rogil is proposing. Truvo angrily demands that the Ghost return the items he stole from the M’Ke warehouses. Tor Val looks like he’s ready to smash the arrogant Nawab when Kratas steps in and calms things down.
As the negotiations continue, Karne is keeping a watch on the outside of the shop. He notices a woman watching the shop very carefully, so he gets Gundrek’s attention. Gundrek notices the woman (who looks remarkably like Abalach Re) just as she notices him. She smiles at him, then winks and waves just as a cart rumbles between Gundrek and her. As the cart moves away, the woman is gone, but Gundrek notices a large group of people rushing the shop and yells an alarm.
The battle is fierce. Two separate groups attack the shop. One group, the party attacks, while the other group is held off by Ela, Tor Val, Rogil, Truvo and Nanda. Dryder notices that he feels rage toward the female assassins attacking them. As the ambush reaches its climax, Dryder suddenly springs at Nanda, grabbing her around the throat and holding his blade at her. The party talks him down, and he gives his sword to Katrie, who notices that as soon as she picks it up, she, too feels the rage. It is at this point that the party realizes that there is something very wrong with the sword.
Dryder realizes that the sword may be attuned to people that have ties to Abalach Re. Nanda reveals that she is the daughter of the former sorcerer queen, and reveals that the former queen has many children. She directs them to a sculptor who is said to have the most accurate genealogy of the Offspring (what the children of Abalach Re call each other).
Meeting with the sculptor the next day, Kratas gathers as much information as he can about the Offspring. The sculptor reveals several of the legends; that Abalach Re cannot truly be killed while Offspring exist, that she had so many children so that she could use them in some grand ritual, and that they hold the key to her defeat. Kratas looks through the book, glancing at the names when he suddenly notices two. The sculptor notices his look of shock and nods his head.
“The twins,” he says, “Those are her first. An interesting couple, yes?”
The two names are Treona and Dreus Matrand.
The following day, the party learns of a messenger from Draj. Over the past few weeks, all caravan traffic and trade between Raam and Draj had suddenly stopped. As the day progresses, the party learns of a new problem in their attempt to bring stability to Raam.
The Sorcerer King of Draj, Tectuktitlay is mobilizing his armies. Rumor has it that he plans to attack Raam.
The day is now the 4th day of Morrow, in the Season of High, in the Year of Guthay’s Defiance, 190th King's Age. In the skies above, the comet known as the Messenger can be seen.