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    • RadperT added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Monster Entries, Class Focus & Random Tables
      You've got questions—we've got answers! Here's how it works—each...
      3 hours ago
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      What level is your playtest? Up to level 5, things are very well balanced. It is passed level 5 that things start to shift. By level 10 the imbalance is in full swing. By level 20, there is just no comparison. At some point in time passed level 5, you are better off having another wizard instead of a fighter. With spells the wizard can become just as survivable as the fighter. Its single DPR per day can outpace almost any fighter build. The only way the fighter can compete is if it has riposte...

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      May 24, 2013 11:04 AM PDT
      My barbarian player complains about not getting double attacks (except those from her urgrosh and Cleave), but his damage is pretty well balanced with that of the fighter. The Volley may need a little tweaking, but Whirlwind Attack seems powerful enough. Orienteering and social niceties aside, though, the professional soldier/warrior aspect of the class could use more flexibility than is reflected in the present option-hampering choices of Superior Defense, Death Dealer, Unerring Attacker and...

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      May 24, 2013 12:27 PM PDT
    • RadperT shared an article.

      4 hours ago
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      Then limit your choices. Its detailed out to give multiple options for multiple levels of detail and play experience. You know or your players know how much they can handle. The game isn't being designed just for you. Its being designed for everyone. You need to pick a level of detail provided to build your capable level of game detail. Its about options as little or as much as you can handle. You then pick a level of gameplay mechanics you can handle. Its up to you. Wizards is defining the...

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      May 24, 2013 6:23 AM PDT
      Valkrim certainly knows how to drive a point home! I'm replying to this comment so people who are interested in my discussion with D17 and Valkrim can tell that it starts on the other side of Pyrate Jib's comment.
      Mike Mearls' example of the "fears, goals, mannerisms," and other NPC Interaction Traits meriting, according to Rodney Thompson, their own information block, is not couched in terms of options or the Standard game. Thus, my reply to Valkrim begins with the assertion that to so...


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      May 24, 2013 12:09 PM PDT
    • RadperT added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Wound Modules, Uncommon Choices and Humans
      You've got questions—we've got answers! Here's how it works—each...
      May 19 at 12:28pm
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      1) is encouraging. Though we've yet to see any sign of how 5e's modularity may actually be implemented, this at least suggests the possibility of a Fuzion-style 'dial.'
      1 person likes this discussion post.
      May 20, 2013 1:05 PM PDT
      Good Stuff!
      May 23, 2013 12:01 PM PDT
    • RadperT shared an article.

      May 15 at 4:11pm
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      Enjoying the playtest packet a great. Gives me just enough to play the way I want to play. Looking forward to seeing what else you come up with. I actually DO like the skill dice mechanic a lot, so a bit sad it might be going away, but I'm going to trust the alternatives will be just as interesting. Thanks for bringing in bits & pieces of the past, and reinterpreting the system with a more modern feel.
      May 11, 2013 7:41 AM PDT
      Sir Corin's got a point, there's a character in my group doing just what he says and the guy isn't greased up, just punching a lot. They're likely to beef up such feats, which would bring him onto par with the barbarian in the party, so I'm not sure Sir Corin's reservations aren't misplaced. Sorry about the triple negative.
      I appreciate Clan Battlerage clarifying h/h view of how maneuvers could work like powers. I think maneuvers have to be defined a lot more specifically to make their...


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      1 person likes this discussion post.
      May 15, 2013 2:11 PM PDT
    • RadperT added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Subclass Basics, Subclass Customizing & Non-Vancian Subclass...
      You've got questions—we've got answers! Here's how it works—each...
      May 15 at 3:03pm
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      1 person likes this blog post.
      Wow, I really like the part about DMs working with players to create their own subclasses that fit for their campaign and story. I also like the part about subclasses focusing on fluff and background, thus, the are things like Knight and not Defender (defender/slayer can be dealt with through feat and expertise dice maneuver selections). I like where subclasses are going!
      May 17, 2013 6:54 PM PDT
      4E edition was very Controller based, like confusing, slowing, stunning, dominating enemies and even going as far as scrambling their positions on the battlefield. The 4E Psion is a perfect example of how they are not the Wizard, even though they are both Controllers, and with augments (similar things already in the packet) I think they could easily stand on their own. Subroles could be Telepath, Kenetic, Shaper and maybe even Psychic Warrior, to roll them into a single class.
      1 person likes this discussion post.
      May 18, 2013 6:02 PM PDT
    • RadperT shared an article.

      May 10 at 4:39pm
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      The conventional pantheons are strongly influenced by the cotemporal expanse of the Far Realm which led to the stratification of the Outer Planes. Events in the nonlinear region are essentially fixed and it is convenient to think of them as causative to the Cataclysm out of which the demihuman races (and yugoloths) arose. Though seemingly made over into our own, however, the same universe still exists in which the celesternals are not divided between angels and devils, and persist in their...

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      May 10, 2013 2:38 PM PDT
      Similarities in appearance and behavior have led to the existence of confusion among the original protohumans, humans, and contemporary protohumans such as gith and fey. Besides humans and mermen, shadar-kai, githyanki and githzerai are all descendants of wildmen, who were initially adopted by their protoillithid patrons because they demonstrated admirable loyalty to the group. Fey have both apian and wildmen blood and were shaped by their exposure to elemental forces, whereas the disobedient...

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      May 10, 2013 2:39 PM PDT
    • RadperT added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Skills, Skill Dice and Proficiencies
      You've got questions—we've got answers! Here's how it works—each...
      May 10 at 4:18pm
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      Sounds like you are talking about a (especially lethal) version of D&D as an exploration (I prefer that to simulation) rather than as a story. Story has been really big for a couple of decades, and many people have forgotten how fun it can be to simply project a character into an imaginary world to explore, and make your own stories based on interaction with it, rather than necessarily assuming plot is going to be handed to you.
      I'm not a proponent of forcing that style of play, or that...


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      May 24, 2013 4:15 PM PDT
      I'd DM it myself, but I want to "explore" the mines without knowing what is going to happen, and see if I can pull out my dungeon survival skills.
      Of course, it's important for anyone who's looking for this type of game not to have a character concept they get attached to. Those work better in more story-driven scenarios.


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      May 24, 2013 4:17 PM PDT
    • RadperT added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Starting Gold, Paragon Paths/Prestige Classes & Bounded Accuracy
      You've got questions—we've got answers! Here's how it works—each...
      May 2 at 12:09pm
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      Here is a new idea for high level characters because they do not get additional feats--give them feat swapping. That is, at higher levels you gain feats as normal, but for any given adventure/session you can only slot so many feat choices. That way a fighter could really practice his old tricks and start using them again if needed, and the wizard could prepare the ability to perform other, more archaic tricks. This gives the characters additional flexibility and planning possibilities for...

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      May 9, 2013 7:24 AM PDT
      The argument would be that, the assumption of bounded accuracy is that a magic item will help a character, but it should not be necessary to defeat a monster. A +1 to hit and damage will not be the tipping point, nor would a similar bonus to AC, etc. In 4e, at higher levels you need magic items to keep up. The idea is to allow for low to high magic campaigns fit in the same system. Also, having the character be about his race, class, etc first, and his magic items are a nice addition, not a key...

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      May 15, 2013 1:36 AM PDT
    • RadperT shared an article.

      April 28 at 1:09am
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    • RadperT shared an article.

      April 21 at 12:08pm
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      sounds like the CP system from skills and powers in 2e
      April 27, 2013 7:51 AM PDT
      Pondering the direction of skills. I asked myself what skills would I say I possessed in my life. Sadly, I can only think of two exemplary (Carpentry and Performance - day job vs. aspiring actor). My conclusion is this:
      *Skills are vague in most cases - Looking at Perform (not a listed SKILL in this iteration as yet), obviously there are many types of performance (Dance, Oration, Acting, Painting, Sculpting, etc.). So it seems to me that a general Skill (ARTISTRY) can represent a sub-skill...


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      April 28, 2013 7:48 AM PDT
    • RadperT shared an article.

      April 14 at 6:41pm
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      Umm, in my last session my level one party encountered a band of orcs. I went through both my magic missile spells, one of them empowered to do maximum damage, and I only killed one Orc. Granted, my first casting was split my missile between three different orcs (as they all were already damaged by a fire trap) but didn't kill a single one despite the fact that they were each already hurt. My second cast used my daily feat to empower them and two missiles hit one Orc and killed him, and one...

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      May 11, 2013 7:54 AM PDT
      Maybe what they should do is have "classic" advancement, which is more of what we are used to and then "official advancement" for use in dnd encounters and living campaigns, as i suspect that's what is behind this move any way. Then people can chose. That could work but it involves not singling out the fast track approach as the default or "right" way to play.
      I know this for sure, it will fail miserable in its goal of attracting old school players back into the fold if they read that the...


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      May 11, 2013 8:59 AM PDT
    • RadperT shared an article.

      April 13 at 6:11pm
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      Like: Managing dead level by making not so dead. I believe there are multiple ways in the standard version to ensure a character get more than HP increase at a level up. Maybe in the simpler version this is more an issue, but it comes with the reduced system. Maybe you could think of a way to reduce the levels instead. A level 5 in the simple version could be equivalent to a level 10 in the standard version.
      Like: Simpler spells. If a spell would create a fog, everyone would expect the fog...


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      March 16, 2013 9:16 PM PDT
      The first two, yes (not as many HP for high-level monsters but the bottom of that curve has to start higher).
      April 13, 2013 4:11 PM PDT
    • RadperT added a comment to WotC_Rodney's blog post on the DnD Next group.

      D&D Next Q&A: Sub-classes, Spells and the Bard
      You've got questions—we've got answers! Here's how it works—each...
      April 13 at 5:58pm
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      Word. They're far too derivative on their own. They're awesome as subclasses/paragon paths/etc. Same goes for Seeker (should be incorporated into Ranger), Warlord (should be under Fighter), and Assassin (should go into Rogue).
      April 8, 2013 2:19 PM PDT
      I like playing jesters and minstrels. I don't see them being necessary as backgrounds, but there needs to be room for a tricksy tumbling bard with magic to impress, as well as excise wounds.
      April 13, 2013 3:58 PM PDT
    • RadperT shared an article.

      February 26 at 8:30pm
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    • RadperT shared an article.

      February 26 at 1:22pm
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      (con't) I think that the game does need to reward both good Character Building AND good Party Building. I mean, it is fun sometimes to make a special group that breaks from the norm, but part of the reason that is fun is because it does in fact make the whole concept more challenging. A group of all fighters is great in straight combat, but the lack of the other 3 archetypes makes it harder to avoid traps, handle swarms, counter magic, and heal magically, as well as repel undead. A party of all...

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      1 person likes this discussion post.
      March 6, 2013 9:06 AM PST
      I love playing clerics, but I also like the option of DMing a world inspired by Lord of the Rings or Game of Thrones - both settings with lower magic and less healing. Just as Mike Mearls likes to run an all day castle siege, and Chris Perkins a new campaign with lots of political intrigue, I think the basic rules should allow for an easy to use option for non-magical, or more rare, or slower forms of healing. Keep up the good work, Mike - and thanks as always for listening!
      April 23, 2013 8:54 AM PDT

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