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Results for tag: Combat
Posted by:
Qube
on Jun 27, 2011 at 04:01:39 PM
Last night, I had the finale of my campaign: a mass combat. Now, my players were not only the super-duper behind-enemy-lines team, but were also part of the mass combat (as luitenants). Their first objective was to lead their platoons to part of the enemy line, and afterwards they went on to secure certain check points. With help of the forums, I devised a sort of mini-game which the players found very fun. So I thought I'dd share it with you people. 1. Idea of the skill challengeEach player will receives a number of platoons, and will choose a path they will follow. On this path, they encounter enemies (or obstacles), and roll skill checks to see if their platoons survive. For each platoon that survives, the players get a small (one time) bonus 2. What you needPlatoons You'll need ...
Posted by:
Qube
on Apr 2, 2011 at 09:29:02 AM
As follow up on the knack article, as part of the guide to disreality, here is a list of possible knacks. Sorry for the delay
Posted by:
Qube
on Oct 13, 2010 at 11:39:09 PM
(link to introduction & table of content) (By Dragoncat) There's been a lot of talk about skills related less to the day-to-day dungeon lifestyle, and more about Herculean labors like cleaning the stables and cooking tonight's dinner. Things that can't always be solved with a sword or a fireball, things that require....tact, a work ethic, common sense, or other things anathema towards people who beat up monsters and take their stuff.
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