As follow up on the knack article, as part of the guide to disreality, here is a list of possible knacks. Sorry for the delay
Accounting
Figures and tables, calculations and concentration. Used to manage funds and goods.
Attributes: Constitution, Intelligence
Keywords: Mental and Tool or Location
Acting
All the world's a stage. Used for anything from high class theater to harvest plays.
Attributes: Wisdom, Charisma
Keywords: Solo, Interpersonal, Artistic
Appraisal
How to determine the difference between a diamond and a bit of paste.
Attributes: Intelligence, Wisdom
Keywords: Mental and Tool or Complex: by topic
Synergy Bonus: +2 if trained in Perception or topic
Architecture
Building a better building. Designing and planning construction. Misc bonus for complexity.
Attributes: Intelligence, Wisdom
Keywords: Mental, Complex: Streetwise or Dungeoneering
Synergy Bonus: +2 if trained in Streetwise or Dungeoneering
Astronomy
Look to the stars! Identifying the celestial spheres and their practical purposes
Attributes: Intelligence, Wisdom
Keywords: Mental, Complex: Nature or Arcana
Synergy Bonus: +2 if trained in Nature or Arcana
Blacksmithing
All manner of metalwork, from the most ornate blade to the simplest horseshoe.
Attributes: Strength, Constitution
Keywords: Manual, Tool, Location, Component, Productive
Synergy Bonus: +2 if trained in Endurance
Calligraphy
The fine art of penmanship, the soul of the word and symbol expressed through paint and brush.
Attributes: Dexterity, Wisdom
Keywords: Tool, Artistic, Productive
Carpentry
Cutting, shaping, or crafting wood into tools, furnishings, or construction equipment.
Attributes: Strength, Dexterity
Keywords: Manual, Tool, Location, Component, Productive
Composer
Writing music, from the bawdiest bar song to the grandest symphony.
Attributes: Intelligence, Charisma
Keywords: Mental, Artistic, Productive
Construction
The practical art of crafting buildings. Used to erect structures of all shapes and sizes.
Attributes: Strength, Constitution
Keywords: Manual, Location, Component, Productive
Cooking
Preparing food of all types. If it can be eaten, this knack can make it better.
Attributes: Constitution, Dexterity
Keywords: Tool or Location, Component, Productive
Synergy Bonus: +2 if trained in Nature
Courtier
The art of keeping afloat in the sea of politics. Social interactions, from court intrigue to rumor mongering and scheming.
Attributes: Wisdom, Charisma
Keywords: Solo, Location, Interpersonal, Competitive
Synergy Bonus: +2 if trained in Bluff or Insight
Cryptography
Codes, cyphers, secret messages, and the breaking and deciphering thereof.
Attributes: Intelligence, Wisdom
Keywords: Mental, Complex: Thievery
Synergy Bonus: +2 if trained in Insight or Thievery
Dancing
Movement, rhythm, and physical expression.
Attributes: Dexterity, Charisma
Keywords: Artistic, Solo or Interpersonal
Synergy Bonus: +2 if trained in Acrobatics
Distiller
Putting dead stuff in barrels and drinking what comes out. Brewing of all manner of beverages.
Attributes: Constitution, Intelligence
Keywords: Location, Component, Productive
Drawing
From stenciling a still life to creating a masterpiece.
Attributes: Dexterity, Charisma
Keywords: Manual, Tool, Artistic, Productive
Drillmaster
Military instruction, training in various weaponry, and turning recruits into hardened soldiers.
Attributes: Strength, Charisma
Keywords: Manual, Interpersonal, Competitive
Synergy Bonus: +2 if trained in Athletics
Engineering
Constructing complex devices, everything from a siege engine to a diabolical trap.
Attributes: Dexterity, Intelligence
Keywords: Manual, Mental, Location, Component, Productive
Synergy Bonus: +2 if trained in Dungeoneering
Espionage
Subterfuge and spying. Used as a more advanced form of Bluff, such as infiltrating an organization, as well as the counterintelligence to its own devices.
Attributes: Wisdom, Charisma
Keywords: Interpersonal, Competitive
Synergy Bonus: +2 if trained in Bluff
Farming
Growing, tending, and caring for various crops and produce.
Attributes: Constitution, Wisdom
Keywords: Manual, Location, Component, Productive
Synergy Bonus: +2 if trained in Nature
Fishing
The fine sport of beast versus man+worm on pole. Used for catching or netting aquatic life.
Attributes: Dexterity, Wisdom
Keywords: Manual, Tool, Productive or Competitive
Synergy Bonus: +2 if trained in Nature
Forgery
Duplicating documents or other objects, usually for nefarious purposes.
Attributes: Dexterity, Intelligence
Keywords: Tool, Productive, Complex: Thievery
Synergy Bonus: +2 if trained in Thievery
Gambling
Opposed competition over games of change.
Attributes: Wisdom, Charisma
Keywords: Interpersonal, Competitive
Synergy Bonus: +2 if trained in Bluff, Insight or Perception
Glassblowing
The intricate use of molten glass in various forms of art, from sculpture to stained glass windows.
Attributes: Constitution, Dexterity
Keywords: Manual, Tool, Location, Component, Productive
Herbalism
Knowledge of plants and fungi and their various uses in poultices and poisons when properly prepared.
Attributes: Intelligence, Wisdom
Keywords: Tool, Component, Complex: Nature
Synergy Bonus: +2 if trained in Nature
Innkeeper
Managing a tavern, bar, inn, or other service locale.
Attributes: Constitution, Charisma
Keywords: Location, Interpersonal
Synergy Bonus: +2 if trained in Streetwise
Jeweler
Crafting various finery from gems, metals, and other materials.
Attributes: Dexterity, Intelligence
Keywords: Manual, Tool, Component, Location, Artistic
Law
Legal systems, principles, edicts, and practices,from courtrooms to constitutions.
Attributes: Intelligence, Wisdom
Keywords: Mental, Complex: History
Synergy Bonus: +2 if trained in History
Leadership
Inspiring a group of individuals to follow your vision as one.
Attributes: Wisdom, Charisma
Keywords: Solo, Interpersonal
Synergy Bonus: +2 if trained in Diplomacy or Intimidate
Logistics
An army moves on its stomach. The practical methods behind organizing supplies, trade networks, or shipments and transportation.
Attributes: Constitution, Intelligence
Keywords: Mental, Tool, Interpersonal
Mining
Chisel, meet rock. Rock, chisel. Extracting ore from quarries, pits, or other mining operations.
Attributes: Strength, Constitution
Keywords: Manual, Tool, Location
Synergy Bonus: +2 if trained in Nature
Navigation
The fine art of not getting lost. From towns to trails, finding your way around and learning where you are.
Attributes: Intelligence, Wisdom
Keywords: Mental and Tool, Location, or Complex: by area
Synergy Bonus: +2 if trained in Perception or associated skill
Perform: Singing
Vocal artistry used in songs and sagas, bar rhymes and ballads.
Attributes: Constitution, Charisma
Keywords: Solo, Interpersonal, Artistic
Perform: Wardrum
A primal instrument of percussion, often used in ceremony or war.
Attributes: Strength, Charisma
Keywords: Tool, Solo, Interpersonal, Artistic
Perform: Violin
The playing of a certain stringed instrument with a bow.
Attributes: Dexterity, Charisma
Keywords: Tool, Solo, Interpersonal, Artistic
Piloting
Directing a vehicle, usually a boat, airship, or nautical vessel.
Attributes: Dexterity, Wisdom
Keywords: Manual, Tool or Location
Synergy Bonus: +2 if trained in Perception
Pottery
The art of ceramics, from clay, stone, metals, or other earthenware.
Attributes: Dexterity, Constitution
Keywords: Manual, Artistic, Component, Productive
Sailing
Crewing a vehicle, skills in its repairs, maintenance, and functions.
Attributes: Strength, Constitution
Keywords: Manual, Location
Synergy Bonus: +2 if trained in Endurance or Nature
Scribing
The practical job of transferring information through duplication.
Attributes: Constitution, Dexterity
Keywords: Manual, Mental, Tool, Location, Productive
Sentry
Used to construct and man watches, patrols, and other defenses. While not invalidating the need for Perception to detect an enemy sneaking in, this knack can assist in the overall difficulty of the defenses against such an intrusion.
Attributes: Constitution, Wisdom
Keywords: Location, Interpersonal, Competitive
Synergy Bonus: +2 if trained in Perception
Servant
Caring for and assisting another individual, usually by handling the menial labor.
Attributes: Constitution, Wisdom
Keywords: Manual, Interpersonal
Synergy Bonus: +2 if trained in Diplomacy or Stealth
Sewing
Needlework, cloth, and other tailoring skills.
Attributes: Constitution, Dexterity
Keywords: Manual, Tool, Productive
Synergy Bonus: +2 if trained in Perception or topic
Stonemason
Used to hew, cut, and construct stone into various forms.
Attributes: Strength, Constitution
Keywords: Manual, Tool, Location, Component, Productive
Synergy Bonus: +2 if trained in Endurance
Strategy
The art of warfare. Planning, calculating, and carrying out battle tactics.
Attributes: Intelligence, Wisdom
Keywords: Mental, Interpersonal, Competitive
Synergy Bonus: +2 if trained in History
Teaching
The instruction of pupils to further their knowledge of a certain subject.
Attributes: Intelligence, Charisma
Keywords: Interpersonal, Complex: by topic
Synergy Bonus: +2 if trained in the topic
Tinkering
Repairing, analyzing, or improving upon mechanical systems.
Attributes: Dexterity, Intelligence
Keywords: Manual, Mental, Tool, Component, Productive
Synergy Bonus: +2 if trained in Thievery
Use Rope
The various uses of rope, from the practical to the exotic to the unsafe for work.
Attributes: Strength, Dexterity
Keywords: Manual, Tool, Productive
Woodcutter
The art of acquiring lumber through applied deforestation. Cutting, sawing, etc.
Attributes: Strength, Constitution
Keywords: Manual, Tool, Location, Productive
Synergy Bonus: +2 if trained in Nature
Writing
Skill with the written word. Producing essays, papers, pamphlets, pink slips, and stories.
Attributes: Intelligence, Charisma
Keywords: Mental, Artistic, Productive
Qube
