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    • qbitner added a comment to The_Jester's blog post.

      Why 4e Is ALL Combat*
      *and what YOU can do about it.  Over the last three years, I’ve...
      June 30, 2012 at 11:37am
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      Ironically, I found the exact opposite of 4e. I found it refreshing that there were no rules restricting RP and that exploration was left to the GM. I don't need balance, rules and limitations for my RP, just for my combat. In fact, the RP descriptions of abilities allowed my normally hack and slash players to get more naturally into their characters, starting to describe the fight scenes in a way they never did when an attack was "Roll a d20, then roll damage" which has resulted in deeper, more...

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      January 27, 2012 9:09 PM PST
      Yes, you certainly can roleplay in 4e, but the problem with the system is that in the event the game turns to combat, which is inevitable, they last two hours or more. This is due to the fact that players have to sift through too many powers, keep track of multiple stacking effects, and roll multiple damage dice. Now I have instituted some measures to speed up combat such as preparing damage rolls and save rolls ahead of time, but this trims minutes only. Our game has characters that are...

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      June 30, 2012 9:37 AM PDT
    • qbitner posted to MarielElessedil's forum thread.

      Forum Topic: Surprised!
      May 24, 2012 at 11:14pm
    • qbitner posted to his forum thread.

      January 15, 2012 at 9:23am

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