I think each class having the maneuver mechanic should have a different die size equal to the size of his hit dice: example, the fighter should have 6 d10 expert dice at high levels, when the monk has 6 d8 and the rogue 6d6. Also, on the subject of weapon choices, every characters had time only to learn two (2) weapons in the list given to his class, except for the fighter, who his better trained with weapons, who learns how to use two groups of similar weapons. His damage with such a...
View full commentI think each class having the maneuver mechanic should have a different die size equal to the size of his hit dice: example, the fighter should have 6 d10 expert dice at high levels, when the monk has 6 d8 and the rogue 6d6.
Also, on the subject of weapon choices, every characters had time only to learn two (2) weapons in the list given to his class, except for the fighter, who his better trained with weapons, who learns how to use two groups of similar weapons. His damage with such a weapon are one dice size better than other character using the same weaapon: example, a longsword in his hands do 1d12 damage while in the hand of a rogue it will do 1d10. Melee weapons groups: blades, axes, flails, polearms (including quaterstaff), maces (including hammers), pikes. Ranged weapons: Thrown, Flails, Slings, crossbows, bows, siege machines.
Thirdly, fighters styles should be related to his weapon of choices, while the paladin styles should be related to his actions. Example: a fighter is an archer or a axeman, or a swordman, etc. A paladin is a defender or a slayer or cavalier, or a knight, etc.
To clarify, there is no difference between background and profession. More skills are needed, but profession is a category which helps define the character's skills. A woodcutter, for example, would be recommended to have the skills Climb, Drive, Gather Information, Plants Knowledge and Use Rope, while the ability of a woodcutter to fell trees would be described narratively, without specifying restrictive limits such as how long it takes or how much damage a falling tree would do. A character...
View full commentTo clarify, there is no difference between background and profession. More skills are needed, but profession is a category which helps define the character's skills. A woodcutter, for example, would be recommended to have the skills Climb, Drive, Gather Information, Plants Knowledge and Use Rope, while the ability of a woodcutter to fell trees would be described narratively, without specifying restrictive limits such as how long it takes or how much damage a falling tree would do. A character with two or more professions would use class feature substitution, noted under career path, training or what you may call it, to get more skills than the 6 or 8 options normally available. Similar substitutions available at more specific points in one's career could grant the character other races' traits, religious ordination, a bonus to a specific skill area such as desert survival or dragons, or more general scholarly expertise. It is encouraging to see skills of narrow scope such as Diplomacy and Use Rope emphasized.
Also, on the subject of weapon choices, every characters had time only to learn two (2) weapons in the list given to his class, except for the fighter, who his better trained with weapons, who learns how to use two groups of similar weapons. His damage with such a...
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